Rando: Zelda sequence fixes (#1095)

* Fixed zelda sequence oddities

* Fixed code inconsistency

* Adressed review comments

* Adressed review comments, removed unneccesary entrance skip

* Addressed some more review comments

* tiny cleanup
This commit is contained in:
aMannus 2022-08-09 01:59:06 +02:00 committed by GitHub
parent 0e10b59307
commit 4ea7f8371f
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 25 additions and 9 deletions

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@ -790,12 +790,12 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
gSaveContext.eventChkInf[1] |= (1 << 3);
gSaveContext.eventChkInf[1] |= (1 << 4);
// Set "Got Zelda's Letter" flag. Also ensures Saria is back at SFM. TODO: Is this flag used for anything else?
gSaveContext.eventChkInf[4] |= 1;
// Got item from impa
gSaveContext.eventChkInf[5] |= 0x200;
// make sure saria is at SFM
gSaveContext.eventChkInf[4] |= (1 << 0);
// set this at the end to ensure we always start with the letter
// this is for the off chance we got the weird egg from impa (which should never happen)
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;