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Split "CarpenterRescue"
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74e10183da
commit
4d70ac5d2c
4 changed files with 96 additions and 72 deletions
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@ -16,7 +16,7 @@ void RegionTable_Init_GerudoValley() {
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Entrance(RR_GV_UPPER_STREAM, []{return logic->IsChild || logic->HasItem(RG_BRONZE_SCALE) || logic->TakeDamage();}),
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Entrance(RR_GV_CRATE_LEDGE, []{return logic->IsChild || logic->CanUse(RG_LONGSHOT);}),
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Entrance(RR_GV_GROTTO_LEDGE, []{return true;}),
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Entrance(RR_GV_FORTRESS_SIDE, []{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->CarpenterRescue)) || (logic->IsChild && logic->CanUse(RG_HOOKSHOT));}),
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Entrance(RR_GV_FORTRESS_SIDE, []{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->CanFinishGerudoFortress())) || (logic->IsChild && logic->CanUse(RG_HOOKSHOT));}),
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Entrance(RR_GV_LOWER_STREAM, []{return logic->IsChild;}), //can use cucco as child
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});
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@ -73,7 +73,7 @@ void RegionTable_Init_GerudoValley() {
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//Exits
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Entrance(RR_GF_GROUND_BOTTOM, []{return true;}),
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Entrance(RR_GV_UPPER_STREAM, []{return true;}),
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Entrance(RR_GERUDO_VALLEY, []{return logic->IsChild || logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->CarpenterRescue;}),
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Entrance(RR_GERUDO_VALLEY, []{return logic->IsChild || logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->CanFinishGerudoFortress();}),
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Entrance(RR_GV_CARPENTER_TENT, []{return logic->IsAdult;}),
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Entrance(RR_GV_STORMS_GROTTO, []{return logic->IsAdult && logic->CanOpenStormsGrotto();}),
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Entrance(RR_GV_CRATE_LEDGE, []{return ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives();}),
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@ -6,7 +6,7 @@ using namespace Rando;
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void RegionTable_Init_ThievesHideout() {
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areaTable[RR_TH_NORTH_F1_CARPENTER_AREA] = Region("Thieves Hideout North F1 Carpenter Area", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
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//Events
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EventAccess(&logic->CarpenterRescue, []{return logic->CanFinishGerudoFortress();}),
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EventAccess(&logic->TH_RescuedF1NorthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}),
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}, {
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//Locations
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LOCATION(RC_TH_NORTH_F1_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)),
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@ -22,7 +22,7 @@ void RegionTable_Init_ThievesHideout() {
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areaTable[RR_TH_SOUTH_F1_CARPENTER_AREA] = Region("Thieves Hideout South F1 Carpenter Area", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
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//Events
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EventAccess(&logic->CarpenterRescue, []{return logic->CanFinishGerudoFortress();}),
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EventAccess(&logic->TH_RescuedF1SouthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}),
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}, {
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//Locations
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LOCATION(RC_TH_SOUTH_F1_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)),
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@ -42,7 +42,7 @@ void RegionTable_Init_ThievesHideout() {
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areaTable[RR_TH_NORTH_F2_CARPENTER_AREA] = Region("Thieves Hideout North F2 Carpenter Area", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
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//Events
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EventAccess(&logic->CarpenterRescue, []{return logic->CanFinishGerudoFortress();}),
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EventAccess(&logic->TH_RescuedF2NorhCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}),
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}, {
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//Locations
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LOCATION(RC_TH_NORTH_F2_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)),
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@ -56,7 +56,7 @@ void RegionTable_Init_ThievesHideout() {
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areaTable[RR_TH_SOUTH_F2_CARPENTER_AREA] = Region("Thieves Hideout South F2 Carpenter Area", "Thieves Hideout", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
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//Events
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EventAccess(&logic->CarpenterRescue, []{return logic->CanFinishGerudoFortress();}),
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EventAccess(&logic->TH_RescuedF2SouthCarpenter, []{return logic->CanKillEnemy(RE_GERUDO_WARRIOR);}),
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}, {
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//Locations
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LOCATION(RC_TH_SOUTH_F2_CARPENTER, logic->CanKillEnemy(RE_GERUDO_WARRIOR)),
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@ -1217,9 +1217,27 @@ namespace Rando {
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}
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bool Logic::CanFinishGerudoFortress() {
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return (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) && SmallKeys(RR_GF_GROUND_BOTTOM, 4) && CanKillEnemy(RE_GERUDO_WARRIOR) && (HasItem(RG_GERUDO_MEMBERSHIP_CARD) || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_TH_KITCHEN))) ||
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(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST) && SmallKeys(RR_GF_GROUND_BOTTOM, 1) && CanKillEnemy(RE_GERUDO_WARRIOR)) ||
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ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE);
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switch (ctx->GetOption(RSK_GERUDO_FORTRESS).Get()) {
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case RO_GF_CARPENTERS_NORMAL:
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return SmallKeys(RR_GF_GROUND_BOTTOM, 4) &&
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TH_RescuedF1NorthCarpenter &&
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TH_RescuedF1SouthCarpenter &&
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TH_RescuedF2NorthCarpenter &&
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TH_RescuedF2SouthCarpenter;
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case RO_GF_CARPENTERS_FAST:
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return SmallKeys(RR_GF_GROUND_BOTTOM, 1) &&
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(
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TH_RescuedF1NorthCarpenter ||
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TH_RescuedF1SouthCarpenter ||
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TH_RescuedF2NorthCarpenter ||
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TH_RescuedF2SouthCarpenter
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);
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case RO_GF_CARPENTERS_FREE:
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return true;
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default:
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assert(false);
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return true;
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}
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}
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bool Logic::CanStandingShield(){
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@ -2284,7 +2302,10 @@ namespace Rando {
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//Events
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ShowedMidoSwordAndShield = false;
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CarpenterRescue = false;
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TH_RescuedF1NorthCarpenter = false;
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TH_RescuedF1SouthCarpenter = false;
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TH_RescuedF2NorthCarpenter = false;
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TH_RescuedF2SouthCarpenter = false;
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GF_GateOpen = false;
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GtG_GateOpen = false;
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DampesWindmillAccess = false;
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@ -112,7 +112,10 @@ class Logic {
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// Events
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bool ShowedMidoSwordAndShield = false;
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bool CarpenterRescue = false;
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bool TH_RescuedF1NorthCarpenter = false;
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bool TH_RescuedF1SouthCarpenter = false;
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bool TH_RescuedF2NorthCarpenter = false;
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bool TH_RescuedF2SouthCarpenter = false;
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bool GF_GateOpen = false;
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bool GtG_GateOpen = false;
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bool DampesWindmillAccess = false;
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