bump lus + resolve lus conflicts (#2598)

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briaguya 2023-03-07 23:03:00 -05:00 committed by GitHub
commit 4a89c20ac9
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17 changed files with 21 additions and 25 deletions

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@ -1,4 +1,4 @@
#include "OTRGlobals.h"
#include "OTRGlobals.h"
#include "OTRAudio.h"
#include <iostream>
#include <algorithm>
@ -234,19 +234,19 @@ OTRGlobals::OTRGlobals() {
};
context = Ship::Window::CreateInstance("Ship of Harkinian", OTRFiles);
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Animation, std::make_shared<Ship::AnimationFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_PlayerAnimation, std::make_shared<Ship::PlayerAnimationFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Room, std::make_shared<Ship::SceneFactory>()); // Is room scene? maybe?
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_CollisionHeader, std::make_shared<Ship::CollisionHeaderFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Skeleton, std::make_shared<Ship::SkeletonFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_SkeletonLimb, std::make_shared<Ship::SkeletonLimbFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Path, std::make_shared<Ship::PathFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Cutscene, std::make_shared<Ship::CutsceneFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Text, std::make_shared<Ship::TextFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_AudioSample, std::make_shared<Ship::AudioSampleFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_AudioSoundFont, std::make_shared<Ship::AudioSoundFontFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_AudioSequence, std::make_shared<Ship::AudioSequenceFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Background, std::make_shared<Ship::BackgroundFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Animation, "Animation", std::make_shared<Ship::AnimationFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_PlayerAnimation, "PlayerAnimation", std::make_shared<Ship::PlayerAnimationFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Room, "Room", std::make_shared<Ship::SceneFactory>()); // Is room scene? maybe?
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_CollisionHeader, "CollisionHeader", std::make_shared<Ship::CollisionHeaderFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Skeleton, "Skeleton", std::make_shared<Ship::SkeletonFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_SkeletonLimb, "SkeletonLimb", std::make_shared<Ship::SkeletonLimbFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Path, "Path", std::make_shared<Ship::PathFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Cutscene, "Cutscene", std::make_shared<Ship::CutsceneFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Text, "Text", std::make_shared<Ship::TextFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_AudioSample, "AudioSample", std::make_shared<Ship::AudioSampleFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_AudioSoundFont, "AudioSoundFont", std::make_shared<Ship::AudioSoundFontFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_AudioSequence, "AudioSequence", std::make_shared<Ship::AudioSequenceFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(Ship::ResourceType::SOH_Background, "Background", std::make_shared<Ship::BackgroundFactory>());
gSaveStateMgr = std::make_shared<SaveStateMgr>();
gRandomizer = std::make_shared<Randomizer>();
@ -873,10 +873,6 @@ extern "C" void ResourceMgr_DirtyDirectory(const char* resName) {
OTRGlobals::Instance->context->GetResourceManager()->DirtyDirectory(resName);
}
extern "C" void ResourceMgr_InvalidateCache() {
OTRGlobals::Instance->context->GetResourceManager()->InvalidateResourceCache();
}
// OTRTODO: There is probably a more elegant way to go about this...
extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize) {
auto lst = OTRGlobals::Instance->context->GetResourceManager()->ListFiles(searchMask);