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49a1d62009
4 changed files with 20 additions and 20 deletions
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@ -22,13 +22,13 @@ bool SfxExtractor::isAllSilence(int16_t* buffer, size_t count) {
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}
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}
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bool SfxExtractor::isSilentSample(int16_t sample) {
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bool SfxExtractor::isSilentSample(int16_t sample) {
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return abs(sample) <= SFX_EXTRACTION_SILENCE_THRESHOLD;
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return abs(sample) <= SFX_EXTRACTION_SILENCE_THRESHOLD;
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}
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}
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// Find the beginning of a captured signal.
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// Find the beginning of a captured signal.
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size_t SfxExtractor::adjustedStartOfInput() {
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size_t SfxExtractor::adjustedStartOfInput() {
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size_t startOfInput = 0;
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size_t startOfInput = 0;
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while (startOfInput + 2 < SFX_EXTRACTION_BUFFER_SIZE * 2 && isSilentSample(tempBuffer[startOfInput]) && isSilentSample(tempBuffer[startOfInput + 1])) {
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while (startOfInput + 2 < SFX_EXTRACTION_BUFFER_SIZE * 2 && isSilentSample(tempBuffer[startOfInput]) &&
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isSilentSample(tempBuffer[startOfInput + 1])) {
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startOfInput += 2;
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startOfInput += 2;
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}
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}
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return startOfInput;
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return startOfInput;
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@ -168,7 +168,8 @@ void SfxExtractor::frameCallback() {
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}
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}
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void SfxExtractor::prime() {
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void SfxExtractor::prime() {
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int frameLimit = 0;//A couple of sounds don't come to a full stop until another sound is loaded, but should be effectively silent after a couple of seconds.
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int frameLimit = 0; // A couple of sounds don't come to a full stop until another sound is loaded, but should be
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// effectively silent after a couple of seconds.
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do {
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do {
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AudioMgr_CreateNextAudioBuffer(tempBuffer + 0, SFX_EXTRACTION_ONE_FRAME);
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AudioMgr_CreateNextAudioBuffer(tempBuffer + 0, SFX_EXTRACTION_ONE_FRAME);
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} while (frameLimit++ < 200 && !isAllSilence(tempBuffer + 0, SFX_EXTRACTION_ONE_FRAME * 2));
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} while (frameLimit++ < 200 && !isAllSilence(tempBuffer + 0, SFX_EXTRACTION_ONE_FRAME * 2));
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@ -5,7 +5,6 @@
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#define SFX_EXTRACTION_ONE_FRAME 560
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#define SFX_EXTRACTION_ONE_FRAME 560
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#define SFX_EXTRACTION_SILENCE_THRESHOLD 6 // Corresponds to an amplitude of -75dB.
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#define SFX_EXTRACTION_SILENCE_THRESHOLD 6 // Corresponds to an amplitude of -75dB.
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enum CaptureThreadStates {
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enum CaptureThreadStates {
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CT_WAITING, // for a sound to start ripping.
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CT_WAITING, // for a sound to start ripping.
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CT_PRIMING,
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CT_PRIMING,
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