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https://github.com/HarbourMasters/Shipwright.git
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items: introduce Item_GetIcon
This is a safe wrapper around the icon table so that we don't immediately crash when we try to use an id that isn't expected Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
parent
be1e69b8a6
commit
47cb94061b
7 changed files with 38 additions and 25 deletions
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@ -1238,6 +1238,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx);
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void Sample_Destroy(GameState* thisx);
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void Sample_Destroy(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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void *Item_GetIcon(s16 item);
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u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment);
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u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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void Object_InitBank(PlayState* play, ObjectContext* objectCtx);
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void Object_InitBank(PlayState* play, ObjectContext* objectCtx);
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@ -169,6 +169,18 @@ void* gItemIcons[] = {
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gOcarinaBtnIconATex,
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gOcarinaBtnIconATex,
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};
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};
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// Safe wrapper around gItemIcons, so we don't crash with bad data when we try
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// to do weird things like assign non-button items to buttons
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void *Item_GetIcon(s16 itemId)
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{
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if (itemId > ARRAY_COUNT(gItemIcons)-1) {
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return gItemIconSoldOutTex;
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}
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return gItemIcons[itemId];
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}
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// Used to map item IDs to inventory slots
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// Used to map item IDs to inventory slots
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u8 gItemSlots[] = {
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u8 gItemSlots[] = {
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SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_BOW, SLOT_ARROW_FIRE, SLOT_DINS_FIRE,
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SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_BOW, SLOT_ARROW_FIRE, SLOT_DINS_FIRE,
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@ -1652,16 +1652,16 @@ void Message_LoadItemIcon(PlayState* play, u16 itemId, s16 y) {
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R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem32XOffsets[language];
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R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem32XOffsets[language];
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R_TEXTBOX_ICON_YPOS = y + 6;
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R_TEXTBOX_ICON_YPOS = y + 6;
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R_TEXTBOX_ICON_SIZE = 32;
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R_TEXTBOX_ICON_SIZE = 32;
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memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gItemIcons[itemId],
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memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, Item_GetIcon(itemId),
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strlen(gItemIcons[itemId]) + 1);
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strlen(Item_GetIcon(itemId)) + 1);
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// "Item 32-0"
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// "Item 32-0"
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osSyncPrintf("アイテム32-0\n");
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osSyncPrintf("アイテム32-0\n");
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} else {
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} else {
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R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem24XOffsets[language];
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R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem24XOffsets[language];
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R_TEXTBOX_ICON_YPOS = y + 10;
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R_TEXTBOX_ICON_YPOS = y + 10;
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R_TEXTBOX_ICON_SIZE = 24;
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R_TEXTBOX_ICON_SIZE = 24;
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memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gItemIcons[itemId],
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memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, Item_GetIcon(itemId),
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strlen(gItemIcons[itemId]) + 1);
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strlen(Item_GetIcon(itemId)) + 1);
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// "Item 24"
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// "Item 24"
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osSyncPrintf("アイテム24=%d (%d) {%d}\n", itemId, itemId - ITEM_KOKIRI_EMERALD, 84);
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osSyncPrintf("アイテム24=%d (%d) {%d}\n", itemId, itemId - ITEM_KOKIRI_EMERALD, 84);
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}
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}
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@ -5434,14 +5434,14 @@ void Interface_Draw(PlayState* play) {
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// B Button Icon & Ammo Count
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// B Button Icon & Ammo Count
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if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
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if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
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if (fullUi) {
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if (fullUi) {
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[0]), 0);
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}
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}
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if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) ||
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if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) ||
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((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
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((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
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if (!fullUi) {
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if (!fullUi) {
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[0]), 0);
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}
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}
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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@ -5522,7 +5522,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[1] < 0xF0) {
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if (gSaveContext.equips.buttonItems[1] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[1]], 1);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[1]), 1);
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -5535,7 +5535,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[2] < 0xF0) {
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if (gSaveContext.equips.buttonItems[2] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[2]], 2);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[2]), 2);
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -5548,7 +5548,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[3] < 0xF0) {
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if (gSaveContext.equips.buttonItems[3] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[3]], 3);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[3]), 3);
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -5614,7 +5614,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[4] < 0xF0) {
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if (gSaveContext.equips.buttonItems[4] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadUpAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadUpAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[4]], 4);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[4]), 4);
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -5625,7 +5625,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[5] < 0xF0) {
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if (gSaveContext.equips.buttonItems[5] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadDownAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadDownAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[5]], 5);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[5]), 5);
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -5636,7 +5636,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[6] < 0xF0) {
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if (gSaveContext.equips.buttonItems[6] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadLeftAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadLeftAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[6]], 6);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[6]), 6);
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -5647,7 +5647,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[7] < 0xF0) {
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if (gSaveContext.equips.buttonItems[7] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadRightAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadRightAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[7]], 7);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[7]), 7);
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gDPPipeSync(OVERLAY_DISP++);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -5754,7 +5754,7 @@ void Interface_Draw(PlayState* play) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha);
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gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
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gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
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gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b,
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gDPLoadTextureBlock(OVERLAY_DISP++, Item_GetIcon(pauseCtx->equipTargetItem), G_IM_FMT_RGBA, G_IM_SIZ_32b,
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32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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} else {
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} else {
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@ -396,7 +396,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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gDPSetEnvColor(POLY_OPA_DISP++, D_8082A0D8[sp218], D_8082A0E4[sp218], D_8082A0F0[sp218], 0);
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gDPSetEnvColor(POLY_OPA_DISP++, D_8082A0D8[sp218], D_8082A0E4[sp218], D_8082A0F0[sp218], 0);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_MEDALLION_FOREST + sp218], 24, 24, 0);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, Item_GetIcon(ITEM_MEDALLION_FOREST + sp218), 24, 24, 0);
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}
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}
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}
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}
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@ -444,7 +444,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
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for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
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if (CHECK_QUEST_ITEM(sp218 + 0x12)) {
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if (CHECK_QUEST_ITEM(sp218 + 0x12)) {
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_KOKIRI_EMERALD + sp218], 24, 24, 0);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, Item_GetIcon(ITEM_KOKIRI_EMERALD + sp218), 24, 24, 0);
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}
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}
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}
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}
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@ -455,7 +455,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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if (CHECK_QUEST_ITEM(sp218 + 0x15)) {
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if (CHECK_QUEST_ITEM(sp218 + 0x15)) {
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_STONE_OF_AGONY + sp218], 24, 24, 0);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, Item_GetIcon(ITEM_STONE_OF_AGONY + sp218), 24, 24, 0);
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}
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}
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}
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}
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@ -511,7 +511,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||||
|
|
||||||
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
|
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
|
||||||
POLY_OPA_DISP, gItemIcons[0x79 + (((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C)],
|
POLY_OPA_DISP, Item_GetIcon(0x79 + (((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C)),
|
||||||
48, 48, 0);
|
48, 48, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -775,7 +775,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx,
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx,
|
||||||
gItemIcons[sChildUpgradeItemBases[i] + point - 1], 32, 32, 0);
|
Item_GetIcon(sChildUpgradeItemBases[i] + point - 1), 32, 32, 0);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -787,7 +787,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(
|
KaleidoScope_DrawQuadTextureRGBA32(
|
||||||
play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1],
|
play->state.gfxCtx, Item_GetIcon(sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1),
|
||||||
32, 32, 0);
|
32, 32, 0);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
} else if (CUR_UPG_VALUE(sAdultUpgrades[i]) != 0) {
|
} else if (CUR_UPG_VALUE(sAdultUpgrades[i]) != 0) {
|
||||||
|
@ -802,7 +802,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(
|
KaleidoScope_DrawQuadTextureRGBA32(
|
||||||
play->state.gfxCtx, gItemIcons[sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1],
|
play->state.gfxCtx, Item_GetIcon(sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1),
|
||||||
32, 32, 0);
|
32, 32, 0);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
|
@ -821,7 +821,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||||
} else if ((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment)) {
|
} else if ((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment)) {
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIconBrokenGiantsKnifeTex, 32, 32, point);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIconBrokenGiantsKnifeTex, 32, 32, point);
|
||||||
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, Item_GetIcon(itemId), 32, 32, point);
|
||||||
}
|
}
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -245,7 +245,7 @@ void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8
|
||||||
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[leftItem], 32, 32, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, Item_GetIcon(leftItem), 32, 32, 0);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
if (showRightItem) {
|
if (showRightItem) {
|
||||||
|
@ -253,7 +253,7 @@ void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8
|
||||||
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[rightItem], 32, 32, 4);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, Item_GetIcon(rightItem), 32, 32, 4);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -782,7 +782,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
||||||
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||||
}
|
}
|
||||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32, 32, 0);
|
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, Item_GetIcon(itemId), 32, 32, 0);
|
||||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue