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Clean up enemy logic (#4816)
* Fix logic thinking naked adult can clear wolfos grotto Use CanKillEnemy more * GERUDO_WARRIOR. Can defeat with a lot more than swords * one more flare dancer * Put defeating Gerudo Warrior with slingshot/bombchu behind trick
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13 changed files with 30 additions and 31 deletions
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@ -341,7 +341,7 @@ namespace Rando {
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return BugShrub || WanderingBugs || BugRock || GetInLogic(LOGIC_BUGS_ACCESS);
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case RG_BOTTLE_WITH_FISH:
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return LoneFish || FishGroup || GetInLogic(LOGIC_FISH_ACCESS); //is there any need to care about lone vs group?
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case RG_BOTTLE_WITH_BLUE_FIRE: //RANDOTODO should probably be better named to
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case RG_BOTTLE_WITH_BLUE_FIRE: //RANDOTODO should probably be better named
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return BlueFireAccess || GetInLogic(LOGIC_BLUE_FIRE_ACCESS);
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case RG_BOTTLE_WITH_FAIRY:
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return FairyPot || GossipStoneFairy || BeanPlantFairy || ButterflyFairy || FreeFairies || FairyPond || GetInLogic(LOGIC_FAIRY_ACCESS);
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@ -580,6 +580,8 @@ namespace Rando {
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case RE_WHITE_WOLFOS:
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case RE_WALLMASTER:
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return CanJumpslash() || CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOMBCHU_5) || CanUse(RG_DINS_FIRE) || (CanUse(RG_BOMB_BAG) && (CanUse(RG_NUTS) || CanUse(RG_HOOKSHOT) || CanUse(RG_BOOMERANG)));
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case RE_GERUDO_WARRIOR:
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return CanJumpslash() || CanUse(RG_FAIRY_BOW) || (ctx->GetTrickOption(RT_GF_WARRIOR_WITH_DIFFICULT_WEAPON) && (CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOMBCHU_5)));
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case RE_GIBDO:
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case RE_REDEAD:
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return CanJumpslash() || CanUse(RG_DINS_FIRE);
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@ -1134,8 +1136,8 @@ namespace Rando {
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}
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bool Logic::CanFinishGerudoFortress(){
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return (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) && SmallKeys(RR_GERUDO_FORTRESS, 4) && (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD)) && (HasItem(RG_GERUDO_MEMBERSHIP_CARD) || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN))) ||
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(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST) && SmallKeys(RR_GERUDO_FORTRESS, 1) && (CanUse(RG_KOKIRI_SWORD) || CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD))) ||
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return (ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_NORMAL) && SmallKeys(RR_GERUDO_FORTRESS, 4) && CanKillEnemy(RE_GERUDO_WARRIOR) && (HasItem(RG_GERUDO_MEMBERSHIP_CARD) || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN))) ||
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(ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FAST) && SmallKeys(RR_GERUDO_FORTRESS, 1) && CanKillEnemy(RE_GERUDO_WARRIOR)) ||
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ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE);
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}
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@ -1148,7 +1150,7 @@ namespace Rando {
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}
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bool Logic::CanUseProjectile(){
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return HasExplosives() || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOOMERANG);
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return HasExplosives() || CanUse(RG_FAIRY_BOW) || CanUse(RG_HOOKSHOT) || CanUse(RG_FAIRY_SLINGSHOT) || CanUse(RG_BOOMERANG);
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}
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bool Logic::CanBuildRainbowBridge(){
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