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https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 06:13:45 -07:00
Added/Restored the option to automatically boot into Debug Warp Screen
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parent
62c03abfd4
commit
46985bccc7
3 changed files with 22 additions and 1 deletions
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@ -183,7 +183,15 @@ void OnZTitleInitReplaceTitleMainWithCustom(void* gameState) {
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void OnZTitleUpdatePressButtonToSkip(void* gameState) {
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void OnZTitleUpdatePressButtonToSkip(void* gameState) {
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TitleContext* titleContext = (TitleContext*)gameState;
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TitleContext* titleContext = (TitleContext*)gameState;
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if (CHECK_BTN_ANY(titleContext->state.input->press.button, BTN_A | BTN_B | BTN_START)) {
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if ((CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) != 0) && (CVarGetInteger(CVAR_DEVELOPER_TOOLS("BootToDebugWarpScreen"), 0) != 0)) {
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// Boot to Debug Warp Screen
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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gSaveContext.gameMode = GAMEMODE_FILE_SELECT;
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titleContext->state.running = false;
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SET_NEXT_GAMESTATE(&titleContext->state, FileChoose_Init, FileChooseContext);
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} else if (CHECK_BTN_ANY(titleContext->state.input->press.button, BTN_A | BTN_B | BTN_START)) {
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// Force the title state to start fading to black and to last roughly 5 frames based on current fade in/out
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// Force the title state to start fading to black and to last roughly 5 frames based on current fade in/out
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titleContext->visibleDuration = 0;
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titleContext->visibleDuration = 0;
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titleContext->addAlpha = std::max<int16_t>((255 - titleContext->coverAlpha) / 5, 1);
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titleContext->addAlpha = std::max<int16_t>((255 - titleContext->coverAlpha) / 5, 1);
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@ -21,6 +21,12 @@ void SohMenu::AddMenuDevTools() {
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.Options(
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.Options(
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CheckboxOptions().Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip "
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CheckboxOptions().Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip "
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"with L + D-pad Right, and open the debug menu with L on the pause screen."));
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"with L + D-pad Right, and open the debug menu with L on the pause screen."));
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AddWidget(path, "Boot To Debug Warp Screen", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_DEVELOPER_TOOLS("BootToDebugWarpScreen"))
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.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0); })
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.Options(CheckboxOptions()
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.Tooltip("Automatically shows Debug Warp Screen when starting or resetting the game.\n"
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"This option takes precedence over \"Boot Sequence\" option."));
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AddWidget(path, "OoT Registry Editor", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "OoT Registry Editor", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_DEVELOPER_TOOLS("RegEditEnabled"))
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.CVar(CVAR_DEVELOPER_TOOLS("RegEditEnabled"))
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.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0); })
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.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0); })
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@ -3588,6 +3588,13 @@ void FileChoose_Main(GameState* thisx) {
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gSaveContext.skyboxTime += 0x10;
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gSaveContext.skyboxTime += 0x10;
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}
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}
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// Boot to Debug Warp Screen
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if ((CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) != 0) && (CVarGetInteger(CVAR_DEVELOPER_TOOLS("BootToDebugWarpScreen"), 0) != 0)) {
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this->buttonIndex = 0xFF;
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this->menuMode = FS_MENU_MODE_SELECT;
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this->selectMode = SM_LOAD_GAME;
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}
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OPEN_DISPS(this->state.gfxCtx);
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OPEN_DISPS(this->state.gfxCtx);
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this->n64ddFlag = 0;
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this->n64ddFlag = 0;
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