Experimental interpolation (#309)

* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error
This commit is contained in:
Emill 2022-05-14 00:43:55 +02:00 committed by GitHub
parent bcd57f45b2
commit 45e5e5ca72
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GPG key ID: 4AEE18F83AFDEB23
43 changed files with 1206 additions and 49 deletions

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@ -5,6 +5,8 @@
#include "soh/Enhancements/gameconsole.h"
#include "soh/frame_interpolation.h"
void* D_8012D1F0 = NULL;
//UNK_TYPE D_8012D1F4 = 0; // unused
Input* D_8012D1F8 = NULL;
@ -1379,7 +1381,9 @@ void Gameplay_Main(GameState* thisx) {
LOG_NUM("1", 1, "../z_play.c", 4583);
}
FrameInterpolation_StartRecord();
Gameplay_Draw(globalCtx);
FrameInterpolation_StopRecord();
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 4587);