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Experimental interpolation (#309)
* Experimental 60 fps * Fix compile error * Fix compile error * Fix compile error
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43 changed files with 1206 additions and 49 deletions
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@ -1,6 +1,8 @@
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#include "global.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "soh/frame_interpolation.h"
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void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
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EffectBlureElement* elem;
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s32 numElements;
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@ -946,6 +948,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
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s32 j;
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s32 phi_t2;
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FrameInterpolation_RecordOpenChild(this, 0);
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OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@ -1059,4 +1062,5 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
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}
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CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1823);
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FrameInterpolation_RecordCloseChild();
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}
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