Merge pull request #1 from MelonSpeedruns/testing-out-item-replacement-melon

This commit is contained in:
briaguya 2022-05-27 18:04:22 -04:00 committed by GitHub
commit 4393cdb034
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 121 additions and 34 deletions

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@ -813,6 +813,12 @@ namespace SohImGui {
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu("Randomizer"))
{
EnhancementCheckbox("Enable Randomizer", "gRandomizer");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Developer Tools")) if (ImGui::BeginMenu("Developer Tools"))
{ {
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled"); EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");

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@ -529,13 +529,18 @@ void Randomizer::PopulateItemLocations(std::string spoilerFileName) {
} }
} }
GetItemID Randomizer::GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams) { GetItemID Randomizer::GetItemFromActor(s16 actorId, GetItemID ogItemId) {
return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams)]); return GetItemFromGet(this->itemLocations[GetCheckFromActor(actorId, ogItemId)], ogItemId);
} }
GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) { GetItemID Randomizer::GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId) {
// todo update this to handle progressive upgrades (need to pass in more than just randoGet) return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams)], ogItemId);
}
GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId) {
switch(randoGet) { switch(randoGet) {
case UNKNOWN_GET:
return ogItemId;
case KOKIRI_SWORD: case KOKIRI_SWORD:
return GI_SWORD_KOKIRI; return GI_SWORD_KOKIRI;
case DEKU_SHIELD: case DEKU_SHIELD:
@ -553,9 +558,23 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
case BOMBCHUS_10: case BOMBCHUS_10:
return GI_BOMBCHUS_10; return GI_BOMBCHUS_10;
case BOW: case BOW:
return GI_BOW; switch (CUR_UPG_VALUE(UPG_QUIVER)) {
case 0:
return GI_BOW;
case 1:
return GI_QUIVER_40;
case 2:
return GI_QUIVER_50;
}
case SLINGSHOT: case SLINGSHOT:
return GI_SLINGSHOT; switch (CUR_UPG_VALUE(UPG_BULLET_BAG)) {
case 0:
return GI_SLINGSHOT;
case 1:
return GI_BULLET_BAG_40;
case 2:
return GI_BULLET_BAG_50;
}
case BOOMERANG: case BOOMERANG:
return GI_BOOMERANG; return GI_BOOMERANG;
case PROGRESSIVE_HOOKSHOT: case PROGRESSIVE_HOOKSHOT:
@ -586,7 +605,7 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
case HOVER_BOOTS: case HOVER_BOOTS:
return GI_BOOTS_HOVER; return GI_BOOTS_HOVER;
case BOMB_BAG: case BOMB_BAG:
switch (CUR_UPG_VALUE(1)) { switch (CUR_UPG_VALUE(UPG_BOMB_BAG)) {
case ITEM_NONE: case ITEM_NONE:
return GI_BOMB_BAG_20; return GI_BOMB_BAG_20;
case ITEM_BOMB_BAG_20: case ITEM_BOMB_BAG_20:
@ -595,7 +614,7 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
return GI_BOMB_BAG_40; return GI_BOMB_BAG_40;
} }
case PROGRESSIVE_STRENGTH_UPGRADE: case PROGRESSIVE_STRENGTH_UPGRADE:
switch (CUR_UPG_VALUE(3)) { switch (CUR_UPG_VALUE(UPG_STRENGTH)) {
case 0: case 0:
return GI_BRACELET; return GI_BRACELET;
case 1: case 1:
@ -604,7 +623,7 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
return GI_GAUNTLETS_GOLD; return GI_GAUNTLETS_GOLD;
} }
case PROGRESSIVE_SCALE: case PROGRESSIVE_SCALE:
switch (CUR_UPG_VALUE(2)) { switch (CUR_UPG_VALUE(UPG_SCALE)) {
case 0: case 0:
return GI_SCALE_SILVER; return GI_SCALE_SILVER;
case 1: case 1:
@ -645,7 +664,7 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
return GI_MAGIC_LARGE; return GI_MAGIC_LARGE;
} }
case PROGRESSIVE_WALLET: case PROGRESSIVE_WALLET:
switch (CUR_UPG_VALUE(4)) { switch (CUR_UPG_VALUE(UPG_WALLET)) {
case 0: case 0:
return GI_WALLET_ADULT; return GI_WALLET_ADULT;
case 1: case 1:
@ -688,14 +707,14 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
case PIECE_OF_HEART_TREASURE_CHEST_GAME: case PIECE_OF_HEART_TREASURE_CHEST_GAME:
return GI_HEART_PIECE_WIN; return GI_HEART_PIECE_WIN;
case DEKU_STICK_CAPACITY: case DEKU_STICK_CAPACITY:
switch (CUR_UPG_VALUE(6)) { switch (CUR_UPG_VALUE(UPG_STICKS)) {
case 0: case 0:
return GI_STICK_UPGRADE_20; return GI_STICK_UPGRADE_20;
case 1: case 1:
return GI_STICK_UPGRADE_30; return GI_STICK_UPGRADE_30;
} }
case DEKU_NUT_CAPACITY: case DEKU_NUT_CAPACITY:
switch (CUR_UPG_VALUE(7)) { switch (CUR_UPG_VALUE(UPG_NUTS)) {
case 0: case 0:
return GI_NUT_UPGRADE_30; return GI_NUT_UPGRADE_30;
case 1: case 1:
@ -712,11 +731,33 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
case DEKU_STICK_1: case DEKU_STICK_1:
return GI_STICKS_1; return GI_STICKS_1;
default: default:
return GI_NONE; return ogItemId;
} }
} }
RandomizerCheck Randomizer::GetCheckFromActor(s16 actorId, GetItemID ogItemId) {
if (!gSaveContext.n64ddFlag) {
return UNKNOWN_CHECK;
}
switch (actorId) {
case 316:
switch (ogItemId) {
case GI_BOTTLE:
return KAK_ANJU_AS_CHILD;
case GI_POCKET_EGG:
return KAK_ANJU_AS_ADULT;
}
}
return UNKNOWN_CHECK;
}
RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams) { RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams) {
if (!gSaveContext.n64ddFlag) {
return UNKNOWN_CHECK;
}
switch(sceneNum) { switch(sceneNum) {
case 40: case 40:
switch(actorParams) { switch(actorParams) {

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@ -506,7 +506,8 @@ typedef enum {
class Randomizer { class Randomizer {
private: private:
std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations; std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;
GetItemID GetItemFromGet(RandomizerGet randoGet); GetItemID GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId);
RandomizerCheck GetCheckFromActor(s16 actorId, GetItemID ogItemId);
RandomizerCheck GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams); RandomizerCheck GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams);
public: public:
@ -514,7 +515,8 @@ class Randomizer {
~Randomizer(); ~Randomizer();
void PopulateItemLocations(std::string spoilerfilename); void PopulateItemLocations(std::string spoilerfilename);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams); GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
}; };
#endif #endif

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@ -1000,6 +1000,10 @@ extern "C" void PopulateItemLocations(const char* spoilerfilename) {
OTRGlobals::Instance->gRandomizer->PopulateItemLocations(spoilerfilename); OTRGlobals::Instance->gRandomizer->PopulateItemLocations(spoilerfilename);
} }
extern "C" GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams) { extern "C" GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams); return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, ogItemId);
}
extern "C" GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams, ogItemId);
} }

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@ -75,7 +75,8 @@ void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples); void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
int Controller_ShouldRumble(size_t i); int Controller_ShouldRumble(size_t i);
void PopulateItemLocations(const char* spoilerfilename); void PopulateItemLocations(const char* spoilerfilename);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams); GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
#endif #endif
#endif #endif

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@ -4,7 +4,7 @@ void TitleSetup_InitImpl(GameState* gameState) {
osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization" osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
SaveContext_Init(); SaveContext_Init();
gameState->running = false; gameState->running = false;
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext); SET_NEXT_GAMESTATE(gameState, FileChoose_Init, TitleContext);
} }
void TitleSetup_Destroy(GameState* gameState) { void TitleSetup_Destroy(GameState* gameState) {

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@ -383,11 +383,8 @@ void EnBox_AppearAnimation(EnBox* this, GlobalContext* globalCtx) {
} }
} }
s32 GetRandomizedItemId(s16 actorParams, s16 sceneNum) { s32 EnBox_GetRandomizedItemId(s16 actorParams, s16 sceneNum) {
s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams); s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams, actorParams >> 5 & 0x7F);
if (itemId == GI_NONE) {
itemId = actorParams >> 5 & 0x7F;
}
return 0 - itemId; return 0 - itemId;
} }
@ -432,7 +429,8 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos); func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f && if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) { Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
func_8002F554(&this->dyna.actor, globalCtx, GetRandomizedItemId(this->dyna.actor.params, globalCtx->sceneNum)); func_8002F554(&this->dyna.actor, globalCtx,
EnBox_GetRandomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
} }
if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) { if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) {
EnBox_SetupAction(this, EnBox_Open); EnBox_SetupAction(this, EnBox_Open);

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@ -294,6 +294,11 @@ void func_80ABA244(EnNiwLady* this, GlobalContext* globalCtx) {
} }
} }
s32 NiwLady_GetRandomizedItemId(EnNiwLady* this, GetItemID ogId) {
s32 itemId = GetItemFromActor(this->actor.id, ogId);
return itemId;
}
void func_80ABA654(EnNiwLady* this, GlobalContext* globalCtx) { void func_80ABA654(EnNiwLady* this, GlobalContext* globalCtx) {
if (this->unk_262 == Message_GetState(&globalCtx->msgCtx) && Message_ShouldAdvance(globalCtx)) { if (this->unk_262 == Message_GetState(&globalCtx->msgCtx) && Message_ShouldAdvance(globalCtx)) {
Message_CloseTextbox(globalCtx); Message_CloseTextbox(globalCtx);
@ -303,8 +308,10 @@ void func_80ABA654(EnNiwLady* this, GlobalContext* globalCtx) {
this->unk_26E = 0xB; this->unk_26E = 0xB;
if (!(gSaveContext.itemGetInf[0] & 0x1000)) { if (!(gSaveContext.itemGetInf[0] & 0x1000)) {
this->actor.parent = NULL; this->actor.parent = NULL;
this->getItemId = GI_BOTTLE;
func_8002F434(&this->actor, globalCtx, GI_BOTTLE, 100.0f, 50.0f); this->getItemId = NiwLady_GetRandomizedItemId(this, GI_BOTTLE);
func_8002F434(&this->actor, globalCtx, NiwLady_GetRandomizedItemId(this, GI_BOTTLE), 100.0f, 50.0f);
this->actionFunc = func_80ABAC00; this->actionFunc = func_80ABAC00;
return; return;
} }
@ -438,7 +445,8 @@ void func_80ABAC00(EnNiwLady* this, GlobalContext* globalCtx) {
} else { } else {
getItemId = this->getItemId; getItemId = this->getItemId;
if (LINK_IS_ADULT) { if (LINK_IS_ADULT) {
getItemId = !(gSaveContext.itemGetInf[2] & 0x1000) ? GI_POCKET_EGG : GI_COJIRO; getItemId =
!(gSaveContext.itemGetInf[2] & 0x1000) ? NiwLady_GetRandomizedItemId(this, GI_POCKET_EGG) : GI_COJIRO;
} }
func_8002F434(&this->actor, globalCtx, getItemId, 200.0f, 100.0f); func_8002F434(&this->actor, globalCtx, getItemId, 200.0f, 100.0f);
} }

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@ -198,15 +198,24 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
this->nameEntryBoxPosX = 120; this->nameEntryBoxPosX = 120;
this->nameEntryBoxAlpha = 0; this->nameEntryBoxAlpha = 0;
memcpy(&this->fileNames[this->buttonIndex][0], &emptyName, 8); memcpy(&this->fileNames[this->buttonIndex][0], &emptyName, 8);
} else if (this->n64ddFlags[this->buttonIndex] == this->n64ddFlag) { } else if (this->n64ddFlags[this->buttonIndex] == 0 && CVar_GetS32("gRandomizer", 0) == 0) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->actionTimer = 8; this->actionTimer = 8;
this->selectMode = SM_FADE_MAIN_TO_SELECT; this->selectMode = SM_FADE_MAIN_TO_SELECT;
this->selectedFileIndex = this->buttonIndex; this->selectedFileIndex = this->buttonIndex;
this->menuMode = FS_MENU_MODE_SELECT; this->menuMode = FS_MENU_MODE_SELECT;
this->nextTitleLabel = FS_TITLE_OPEN_FILE; this->nextTitleLabel = FS_TITLE_OPEN_FILE;
} else if (!this->n64ddFlags[this->buttonIndex]) { } else if (this->n64ddFlags[this->buttonIndex] == 0 && CVar_GetS32("gRandomizer", 0) != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if (this->n64ddFlags[this->buttonIndex] != 0 && CVar_GetS32("gRandomizer", 0) == 0) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if (this->n64ddFlags[this->buttonIndex] != 0 && CVar_GetS32("gRandomizer", 0) != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->actionTimer = 8;
this->selectMode = SM_FADE_MAIN_TO_SELECT;
this->selectedFileIndex = this->buttonIndex;
this->menuMode = FS_MENU_MODE_SELECT;
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
} }
} else { } else {
if (this->warningLabel == FS_WARNING_NONE) { if (this->warningLabel == FS_WARNING_NONE) {
@ -990,7 +999,11 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
// draw file button // draw file button
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[temp], 20, 0); gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[temp], 20, 0);
isActive = ((this->n64ddFlag == this->n64ddFlags[i]) || (this->nameBoxAlpha[i] == 0)) ? 0 : 1; isActive =
(((this->n64ddFlags[i] == 0 && CVar_GetS32("gRandomizer", 0) == 0) ||
(this->n64ddFlags[i] != 0 && CVar_GetS32("gRandomizer", 0) != 0) || (this->nameBoxAlpha[i] == 0)
? 0
: 1));
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1], gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
sWindowContentColors[isActive][2], this->fileButtonAlpha[i]); sWindowContentColors[isActive][2], this->fileButtonAlpha[i]);
@ -1032,7 +1045,12 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
// draw file info // draw file info
for (fileIndex = 0; fileIndex < 3; fileIndex++) { for (fileIndex = 0; fileIndex < 3; fileIndex++) {
isActive = ((this->n64ddFlag == this->n64ddFlags[fileIndex]) || (this->nameBoxAlpha[fileIndex] == 0)) ? 0 : 1; isActive =
(((this->n64ddFlags[fileIndex] == 0 && CVar_GetS32("gRandomizer", 0) == 0) ||
(this->n64ddFlags[fileIndex] != 0 && CVar_GetS32("gRandomizer", 0) != 0) ||
(this->nameBoxAlpha[fileIndex] == 0)
? 0
: 1));
FileChoose_DrawFileInfo(&this->state, fileIndex, isActive); FileChoose_DrawFileInfo(&this->state, fileIndex, isActive);
} }
@ -1598,8 +1616,6 @@ void FileChoose_Main(GameState* thisx) {
OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2898); OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2898);
this->n64ddFlag = 0;
gSPSegment(POLY_OPA_DISP++, 0x00, NULL); gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment); gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment);
gSPSegment(POLY_OPA_DISP++, 0x02, this->parameterSegment); gSPSegment(POLY_OPA_DISP++, 0x02, this->parameterSegment);
@ -1852,8 +1868,10 @@ void FileChoose_InitContext(GameState* thisx) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED; gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
/*
this->n64ddFlags[0] = this->n64ddFlags[1] = this->n64ddFlags[2] = this->defense[0] = this->defense[1] = this->n64ddFlags[0] = this->n64ddFlags[1] = this->n64ddFlags[2] = this->defense[0] = this->defense[1] =
this->defense[2] = 0; this->defense[2] = 0;
*/
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);

View file

@ -436,12 +436,21 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
if (validName) { if (validName) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8); &D_801333E8);
gSaveContext.fileNum = this->buttonIndex; gSaveContext.fileNum = this->buttonIndex;
this->n64ddFlags[this->buttonIndex] = CVar_GetS32("gRandomizer", 0) != 0;
gSaveContext.n64ddFlag = CVar_GetS32("gRandomizer", 0) != 0;
dayTime = ((void)0, gSaveContext.dayTime); dayTime = ((void)0, gSaveContext.dayTime);
Sram_InitSave(this, &this->sramCtx); Sram_InitSave(this, &this->sramCtx);
// todo: load spoilerfile data // todo: load spoilerfile data
PopulateItemLocations("blarg"); PopulateItemLocations("blarg");
// todo: fill link's pocket here // todo: fill link's pocket here
gSaveContext.dayTime = dayTime; gSaveContext.dayTime = dayTime;
this->configMode = CM_NAME_ENTRY_TO_MAIN; this->configMode = CM_NAME_ENTRY_TO_MAIN;
this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200; this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200;