removed king dodongo crash fix

This commit is contained in:
MelonSpeedruns 2022-05-30 14:02:34 -04:00
commit 42a9848178

View file

@ -225,12 +225,10 @@ void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_BG_BREAKWALL, -890.0f, -1523.76f, -3304.0f, 0, 0, 0, 0x6000); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_BG_BREAKWALL, -890.0f, -1523.76f, -3304.0f, 0, 0, 0, 0x6000);
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, -690.0f, -1523.76f, -3304.0f, 0, 0, 0, 0); Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, -690.0f, -1523.76f, -3304.0f, 0, 0, 0, 0);
/*
for (i = 0; i < 2048; i++) { for (i = 0; i < 2048; i++) {
temp_v0 = i; temp_v0 = i;
temp_s1_3[temp_v0] = temp_s2[temp_v0]; temp_s1_3[temp_v0] = temp_s2[temp_v0];
} }
*/
} }
this->actor.flags &= ~ACTOR_FLAG_0; this->actor.flags &= ~ACTOR_FLAG_0;