mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-19 21:03:42 -07:00
Rando - Ganon & Ganondorf cutscene skips (#2321)
* Ganon(dorf) cutscene skips * Remove leftover code * Comment out the Ganondorf dying cutscene skip
This commit is contained in:
parent
2a9d93dd65
commit
4291ec8252
4 changed files with 253 additions and 197 deletions
|
@ -2180,9 +2180,8 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
|
|||
gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_FINAL)) {
|
||||
Flags_SetEventChkInf(0xC7);
|
||||
gSaveContext.entranceIndex = 0x0517;
|
||||
// If we are rando and tower escape skip is on, then set the flag to say we saw the towers fall
|
||||
// and exit.
|
||||
if (bShouldTowerRandoSkip) {
|
||||
// In rando, skip the cutscene for the tower falling down after the escape.
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
return;
|
||||
}
|
||||
gSaveContext.cutsceneIndex = 0xFFF0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue