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Add Fortress and Colossus entrance groups to the entrance tracker data, and adjusted the check tracker accordingly (for autoscroll). (#5001)
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3 changed files with 32 additions and 28 deletions
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@ -381,7 +381,9 @@ RandomizerCheckArea AreaFromEntranceGroup[] = {
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RCAREA_LON_LON_RANCH,
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RCAREA_LAKE_HYLIA,
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RCAREA_GERUDO_VALLEY,
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RCAREA_GERUDO_FORTRESS,
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RCAREA_WASTELAND,
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RCAREA_DESERT_COLOSSUS,
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RCAREA_MARKET,
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RCAREA_HYRULE_CASTLE,
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};
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@ -394,8 +396,6 @@ RandomizerCheckArea GetCheckArea() {
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if (ent != nullptr && !IsAreaScene(scene) && ent->type != ENTRANCE_TYPE_DUNGEON) {
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if (ent->source == "Desert Colossus" || ent->destination == "Desert Colossus") {
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area = RCAREA_DESERT_COLOSSUS;
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} else if (ent->source == "Gerudo Fortress" || ent->destination == "Gerudo Fortress") {
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area = RCAREA_GERUDO_FORTRESS;
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} else {
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area = AreaFromEntranceGroup[ent->dstGroup];
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}
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