diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp index 110903681..bfdcea748 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp +++ b/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp @@ -105,7 +105,7 @@ static bool current_depth_mask; static uint32_t frame_count; -static std::vector framebuffers; +static vector framebuffers; static size_t current_framebuffer; static float current_noise_scale; static FilteringMode current_filter_mode = THREE_POINT; @@ -637,7 +637,7 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) { static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) { const GLint filter = linear_filter && current_filter_mode == LINEAR ? GL_LINEAR : GL_NEAREST; - glActiveTexture(GL_TEXTURE0 + tile); + GL_CHECK(glActiveTexture(GL_TEXTURE0 + tile)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms)); @@ -750,7 +750,6 @@ static int gfx_opengl_create_framebuffer() { glGenFramebuffers(1, &fbo); size_t i = framebuffers.size(); - printf("framebuffers size %ld\n", i); framebuffers.resize(i + 1); framebuffers[i].fbo = fbo; @@ -893,7 +892,7 @@ static std::map, uint16_t> gfx_opengl_get_pixel_depth(in } glBindFramebuffer(GL_READ_FRAMEBUFFER, pixel_depth_fb); - std::vector depth_stencil_values(coordinates.size()); + vector depth_stencil_values(coordinates.size()); glReadPixels(0, 0, coordinates.size(), 1, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, depth_stencil_values.data()); {