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Add Dana's models to the game, add cosmetic customisation for keys and rename Bombchus in Logic (#4311)
* initial implementation of new models * fix typo * Add smaller skeleton key model and try to fix windows build * stupid windows, you made me look bad! * make DrawBombchuBag function work * small cleanups * OOGGA BOOGA BOO * fix post merge leftovers * post merge fix * Added Big Key Lighting override to show vanilla lighting when unchanged * rename CustomdLists into customIconDLs * post merge fixes * fix some tooltip issues * post merge cleanup and some small menu changes * post merge fix * post merge fix * add new boss soul model, colours broken * update boss soul model for env support * Add dungeon customise buttons to cosmetic editor * fix mac build? * keys don't support alpha * fix submodules * ring now draws * fix keyring colours * Add bombchu Bag RG, fix boss soul skull colour * address reviews
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253 changed files with 34305 additions and 1288 deletions
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@ -649,7 +649,7 @@ namespace Rando {
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//RANDOTODO Dark link is buggy right now, retest when he is not
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return CanJumpslash() || CanUse(RG_FAIRY_BOW);
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case RE_ANUBIS:
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//there's a restoration that allows beating them with mirror shield + some way to trigger thier attack
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//there's a restoration that allows beating them with mirror shield + some way to trigger their attack
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return HasFireSource();
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case RE_BEAMOS:
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return HasExplosives();
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@ -964,7 +964,7 @@ namespace Rando {
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}
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bool Logic::BombchusEnabled(){
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return ctx->GetOption(RSK_BOMBCHUS_IN_LOGIC) ? CheckInventory(ITEM_BOMBCHU, true) : HasItem(RG_BOMB_BAG);
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return ctx->GetOption(RSK_BOMBCHU_BAG) ? CheckInventory(ITEM_BOMBCHU, true) : HasItem(RG_BOMB_BAG);
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}
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// TODO: Implement Ammo Drop Setting in place of bombchu drops
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