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some cues for child spirit
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parent
14aa193d8c
commit
3d14183a95
1 changed files with 59 additions and 47 deletions
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@ -23,6 +23,7 @@ extern "C" {
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#include "overlays/actors/ovl_En_Eiyer/z_en_eiyer.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#include "overlays/actors/ovl_En_Fz/z_en_fz.h"
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#include "overlays/actors/ovl_En_Ik/z_en_ik.h"
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#include "overlays/actors/ovl_En_G_Switch/z_en_g_switch.h"
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#include "overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h"
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#include "overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h"
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@ -41,12 +42,6 @@ void EnGSwitch_SilverRupeeIdle(EnGSwitch*, PlayState*);
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extern u8 sBgPoEventPuzzleState;
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}
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void accessible_grotto(AccessibleActor* actor) {
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if ((actor->actor->params & 0x300) == 0) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_DROP_FALL);
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}
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}
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void accessible_torches(AccessibleActor* actor) {
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ObjSyokudai* torche = (ObjSyokudai*)actor->actor;
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// temporary torches
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@ -125,12 +120,6 @@ void accessible_switch(AccessibleActor* actor) {
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}
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}
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void accessible_larva(AccessibleActor* actor) {
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if (actor->actor->bgCheckFlags == 0) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_GOMA_BJR_EGG1);
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}
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}
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void accessible_area_change(AccessibleActor* actor) {
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Player* player = GET_PLAYER(actor->play);
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actor->policy.distance = 1500;
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@ -336,34 +325,6 @@ void accessible_en_dogs(AccessibleActor* actor) {
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}
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}
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void accessible_goma(AccessibleActor* actor) {
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BossGoma* goma = (BossGoma*)actor->actor;
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if (goma->visualState == 0) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_DIAMOND_SWITCH);
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}
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}
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void accessible_sticks(AccessibleActor* actor) {
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EnKarebaba* baba = (EnKarebaba*)actor->actor;
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if (baba->actionFunc != EnKarebaba_DeadItemDrop)
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return;
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if (actor->actor->flags == 80) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_NUTS_DAMAGE);
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}
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}
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void accessible_cucco(AccessibleActor* actor) {
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if (actor->actor->params == 14) {
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} else if (actor->actor->params == 13) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_CHICKEN_CRY_N);
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ActorAccessibility_SetSoundPitch(actor, 0, 1.5);
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} else {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_CHICKEN_CRY_N);
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}
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}
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void ActorAccessibility_InitActors() {
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const int Npc_Frames = 35;
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ActorAccessibilityPolicy policy;
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@ -393,8 +354,10 @@ void ActorAccessibility_InitActors() {
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ActorAccessibility_AddSupportedActor(ACTOR_EN_NIW_LADY, policy);
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policy.englishName = "Windmill Man";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_FU, policy);
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policy.englishName = "Durania";
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policy.englishName = "Darunia";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_DU, policy);
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policy.englishName = "Nabooru";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_NB, policy);
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policy.englishName = "Owl";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_OWL, policy);
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ActorAccessibility_InitPolicy(&policy, "Cursed Skulltula Person", NA_SE_VO_ST_DAMAGE);
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@ -452,7 +415,7 @@ void ActorAccessibility_InitActors() {
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ActorAccessibility_AddSupportedActor(ACTOR_EN_XC, policy);
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policy.englishName = "Market Npc";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_HY, policy);
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policy.englishName = "Girl Chassing Cucco";
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policy.englishName = "Girl Chasing Cucco";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_NIW_GIRL, policy);
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policy.englishName = "Honey & Darling";
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ActorAccessibility_AddSupportedActor(ACTOR_EN_TG, policy);
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@ -485,7 +448,16 @@ void ActorAccessibility_InitActors() {
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ActorAccessibility_InitPolicy(&policy, "Cows", NA_SE_EV_COW_CRY_LV);
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policy.n = 30;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_COW, policy);
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ActorAccessibility_InitPolicy(&policy, "Cuccos", accessible_cucco);
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ActorAccessibility_InitPolicy(&policy, "Cuccos", [](AccessibleActor* actor) {
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if (actor->actor->params == 14) {
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} else if (actor->actor->params == 13) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_CHICKEN_CRY_N);
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ActorAccessibility_SetSoundPitch(actor, 0, 1.5);
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} else {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_CHICKEN_CRY_N);
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}
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});
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ActorAccessibility_AddSupportedActor(ACTOR_EN_NIW, policy);
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ActorAccessibility_InitPolicy(&policy, "Bush", NA_SE_PL_PULL_UP_PLANT);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_KUSA, policy);
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@ -560,7 +532,13 @@ void ActorAccessibility_InitActors() {
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ActorAccessibility_InitPolicy(&policy, "Large Crate", NA_SE_EV_WOODBOX_BREAK);
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ActorAccessibility_AddSupportedActor(ACTOR_OBJ_KIBAKO, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_OBJ_KIBAKO2, policy);
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ActorAccessibility_InitPolicy(&policy, "deku stick drops", accessible_sticks);
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ActorAccessibility_InitPolicy(&policy, "deku stick drops", [](AccessibleActor* actor) {
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EnKarebaba* baba = (EnKarebaba*)actor->actor;
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if (baba->actionFunc == EnKarebaba_DeadItemDrop && actor->actor->flags == 80) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_NUTS_DAMAGE);
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}
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});
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ActorAccessibility_AddSupportedActor(ACTOR_EN_DEKUBABA, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_KAREBABA, policy);
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ActorAccessibility_InitPolicy(&policy, "Owl", NA_SE_EN_OWL_FLUTTER);
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@ -636,7 +614,12 @@ void ActorAccessibility_InitActors() {
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ActorAccessibility_InitPolicy(&policy, "Time Block", NA_SE_EV_TIMETRIP_LIGHT);
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policy.distance = 800;
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ActorAccessibility_AddSupportedActor(ACTOR_OBJ_TIMEBLOCK, policy);
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ActorAccessibility_InitPolicy(&policy, "Grotto Door", accessible_grotto);
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ActorAccessibility_InitPolicy(&policy, "Grotto Door", [](AccessibleActor* actor) {
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if ((actor->actor->params & 0x300) == 0) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_DROP_FALL);
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}
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});
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policy.n = 30;
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policy.pitch = 1.0;
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ActorAccessibility_AddSupportedActor(ACTOR_DOOR_ANA, policy);
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@ -683,6 +666,14 @@ void ActorAccessibility_InitActors() {
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policy.distance = 1000;
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policy.ydist = 300;
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ActorAccessibility_AddSupportedActor(ACTOR_BG_BDAN_SWITCH, policy);
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ActorAccessibility_InitPolicy(&policy, "Sunlight Switch", NA_SE_EV_TRIFORCE_FLASH);
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policy.volume = 0.5;
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policy.n = 60;
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ActorAccessibility_AddSupportedActor(ACTOR_OBJ_LIGHTSWITCH, policy);
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ActorAccessibility_InitPolicy(&policy, "Lightbeam", NA_SE_PL_ARROW_CHARGE_LIGHT);
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policy.volume = 0.5;
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policy.n = 60;
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ActorAccessibility_AddSupportedActor(ACTOR_MIR_RAY, policy);
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ActorAccessibility_InitPolicy(&policy, "Jabu Object", [](AccessibleActor* actor) {
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if ((actor->actor->params & 0xFF) == 2 && actor->xzDistToPlayer > 50) {
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// Jabu Elevator
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@ -705,6 +696,7 @@ void ActorAccessibility_InitActors() {
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ActorAccessibility_AddSupportedActor(ACTOR_OBJ_OSHIHIKI, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_BG_SPOT15_RRBOX, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_BG_HIDAN_ROCK, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_BG_JYA_BLOCK, policy);
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ActorAccessibility_InitPolicy(&policy, "Torch", accessible_torches);
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policy.n = 1;
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policy.pitch = 1.1;
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@ -846,7 +838,11 @@ void ActorAccessibility_InitActors() {
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});
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policy.ydist = 100;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_ST, policy);
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ActorAccessibility_InitPolicy(&policy, "goma larva egg", accessible_larva);
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ActorAccessibility_InitPolicy(&policy, "goma larva egg", [](AccessibleActor* actor) {
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if (actor->actor->bgCheckFlags == 0) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_GOMA_BJR_EGG1);
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}
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});
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policy.distance = 1000;
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policy.ydist = 1000;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_GOMA, policy);
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@ -872,6 +868,7 @@ void ActorAccessibility_InitActors() {
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ActorAccessibility_InitPolicy(&policy, "bubble", NA_SE_EN_DAIOCTA_SPLASH);
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policy.ydist = 200;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_BUBBLE, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_ANUBICE, policy);
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ActorAccessibility_InitPolicy(&policy, "tentacle obstacle", NA_SE_EN_BALINADE_THUNDER);
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policy.distance = 100;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_BX, policy);
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@ -896,6 +893,15 @@ void ActorAccessibility_InitActors() {
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policy.n = 20;
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policy.aimAssist.isProvider = true;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_FZ, policy);
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ActorAccessibility_InitPolicy(&policy, "Iron Knuckle", [](AccessibleActor* actor) {
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EnIk* ik = (EnIk*)actor->actor;
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if (ik->unk_2F8 == 3) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_GERUDOFT_BREATH);
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}
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});
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policy.distance = 400;
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policy.n = 20;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_IK, policy);
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ActorAccessibility_InitPolicy(&policy, "Beamos", NA_SE_EN_BIMOS_AIM);
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ActorAccessibility_AddSupportedActor(ACTOR_EN_VM, policy);
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ActorAccessibility_InitPolicy(&policy, "heart canister", NA_SE_EN_NUTS_DAMAGE);
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@ -921,7 +927,13 @@ void ActorAccessibility_InitActors() {
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ActorAccessibility_AddSupportedActor(ACTOR_EN_EX_RUPPY, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_ITEM_ETCETERA, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_ITEM_OCARINA, policy);
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ActorAccessibility_InitPolicy(&policy, "Goma", accessible_goma);
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ActorAccessibility_InitPolicy(&policy, "Gohma", [](AccessibleActor* actor) {
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BossGoma* goma = (BossGoma*)actor->actor;
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if (goma->visualState == 0) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_DIAMOND_SWITCH);
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}
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});
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policy.distance = 5000;
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policy.ydist = 2000;
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ActorAccessibility_AddSupportedActor(ACTOR_BOSS_GOMA, policy);
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