Update names

This commit is contained in:
rozlette 2022-06-27 18:43:28 -05:00 committed by Kenix3
commit 39a50a406b
11 changed files with 475 additions and 475 deletions

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@ -1,11 +1,11 @@
#include "SohConsole.h" #include "Console.h"
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
#include "Cvar.h" #include "Cvar.h"
#include "GlobalCtx2.h" #include "GlobalCtx2.h"
#include "SohImGuiImpl.h" #include "ImGuiImpl.h"
#include "Lib/ImGui/imgui.h" #include "Lib/ImGui/imgui.h"
#include "Utils/StringHelper.h" #include "Utils/StringHelper.h"
#include "Lib/ImGui/imgui_internal.h" #include "Lib/ImGui/imgui_internal.h"

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@ -1,4 +1,4 @@
#include "SohHooks.h" #include "Hooks.h"
#include <map> #include <map>
#include <string> #include <string>
#include <vector> #include <vector>

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@ -1,4 +1,4 @@
#include "SohImGuiImpl.h" #include "ImGuiImpl.h"
#include <iostream> #include <iostream>
#include <map> #include <map>
@ -10,8 +10,8 @@
#include "Archive.h" #include "Archive.h"
#include "Environment.h" #include "Environment.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "SohConsole.h" #include "Console.h"
#include "SohHooks.h" #include "Hooks.h"
#include "Lib/ImGui/imgui_internal.h" #include "Lib/ImGui/imgui_internal.h"
#include "GlobalCtx2.h" #include "GlobalCtx2.h"
#include "ResourceMgr.h" #include "ResourceMgr.h"

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@ -2,7 +2,7 @@
#include "GameOverlay.h" #include "GameOverlay.h"
#include "Lib/ImGui/imgui.h" #include "Lib/ImGui/imgui.h"
#include "SohConsole.h" #include "Console.h"
struct GameAsset { struct GameAsset {
uint32_t textureId; uint32_t textureId;

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@ -25,11 +25,11 @@
#include "gfx_window_manager_api.h" #include "gfx_window_manager_api.h"
#include "gfx_rendering_api.h" #include "gfx_rendering_api.h"
#include "gfx_screen_config.h" #include "gfx_screen_config.h"
#include "../../SohHooks.h" #include "../../Hooks.h"
#include "../../luslog.h" #include "../../luslog.h"
#include "../StrHash64.h" #include "../StrHash64.h"
#include "../../SohImGuiImpl.h" #include "../../ImGuiImpl.h"
#include "../../Environment.h" #include "../../Environment.h"
#include "../../GameVersions.h" #include "../../GameVersions.h"
#include "../../ResourceMgr.h" #include "../../ResourceMgr.h"

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@ -1,7 +1,7 @@
#include "ModManager.h" #include "ModManager.h"
#include "TextureMod.h" #include "TextureMod.h"
#include "ModModule.h" #include "ModModule.h"
#include "SohImGuiImpl.h" #include "ImGuiImpl.h"
namespace Ship { namespace Ship {
std::vector<ModModule*> modules; std::vector<ModModule*> modules;

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "ModManager.h" #include "ModManager.h"
#include "SohHooks.h" #include "Hooks.h"
#include "SohConsole.h" #include "Console.h"
#include "Archive.h" #include "Archive.h"
namespace Ship { namespace Ship {

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@ -267,7 +267,7 @@
<ClCompile Include="mixer.c" /> <ClCompile Include="mixer.c" />
<ClCompile Include="ModManager.cpp" /> <ClCompile Include="ModManager.cpp" />
<ClCompile Include="SDLAudioPlayer.cpp" /> <ClCompile Include="SDLAudioPlayer.cpp" />
<ClCompile Include="SohConsole.cpp" /> <ClCompile Include="Console.cpp" />
<ClCompile Include="Factories\AnimationFactory.cpp" /> <ClCompile Include="Factories\AnimationFactory.cpp" />
<ClCompile Include="Factories\ArrayFactory.cpp" /> <ClCompile Include="Factories\ArrayFactory.cpp" />
<ClCompile Include="Factories\BlobFactory.cpp" /> <ClCompile Include="Factories\BlobFactory.cpp" />
@ -281,8 +281,8 @@
<ClCompile Include="Array.cpp" /> <ClCompile Include="Array.cpp" />
<ClCompile Include="ConfigFile.cpp" /> <ClCompile Include="ConfigFile.cpp" />
<ClCompile Include="Controller.cpp" /> <ClCompile Include="Controller.cpp" />
<ClCompile Include="SohHooks.cpp" /> <ClCompile Include="Hooks.cpp" />
<ClCompile Include="SohImGuiImpl.cpp" /> <ClCompile Include="ImGuiImpl.cpp" />
<ClCompile Include="KeyboardController.cpp" /> <ClCompile Include="KeyboardController.cpp" />
<ClCompile Include="Factories\CollisionHeaderFactory.cpp" /> <ClCompile Include="Factories\CollisionHeaderFactory.cpp" />
<ClCompile Include="Factories\DisplayListFactory.cpp" /> <ClCompile Include="Factories\DisplayListFactory.cpp" />
@ -362,7 +362,7 @@
<ClInclude Include="ModManager.h" /> <ClInclude Include="ModManager.h" />
<ClInclude Include="ModModule.h" /> <ClInclude Include="ModModule.h" />
<ClInclude Include="SDLAudioPlayer.h" /> <ClInclude Include="SDLAudioPlayer.h" />
<ClInclude Include="SohConsole.h" /> <ClInclude Include="Console.h" />
<ClInclude Include="Factories\ArrayFactory.h" /> <ClInclude Include="Factories\ArrayFactory.h" />
<ClInclude Include="Factories\BlobFactory.h" /> <ClInclude Include="Factories\BlobFactory.h" />
<ClInclude Include="Factories\CutsceneFactory.h" /> <ClInclude Include="Factories\CutsceneFactory.h" />
@ -375,8 +375,8 @@
<ClInclude Include="Animation.h" /> <ClInclude Include="Animation.h" />
<ClInclude Include="Array.h" /> <ClInclude Include="Array.h" />
<ClInclude Include="Cutscene.h" /> <ClInclude Include="Cutscene.h" />
<ClInclude Include="SohHooks.h" /> <ClInclude Include="Hooks.h" />
<ClInclude Include="SohImGuiImpl.h" /> <ClInclude Include="ImGuiImpl.h" />
<ClInclude Include="Lib\Fast3D\gfx_cc.h" /> <ClInclude Include="Lib\Fast3D\gfx_cc.h" />
<ClInclude Include="Lib\Fast3D\gfx_direct3d11.h" /> <ClInclude Include="Lib\Fast3D\gfx_direct3d11.h" />
<ClInclude Include="Lib\Fast3D\gfx_direct3d12.h" /> <ClInclude Include="Lib\Fast3D\gfx_direct3d12.h" />

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@ -300,10 +300,10 @@
<ClCompile Include="Lib\ImGui\backends\imgui_impl_sdl.cpp"> <ClCompile Include="Lib\ImGui\backends\imgui_impl_sdl.cpp">
<Filter>Source Files\Lib\ImGui</Filter> <Filter>Source Files\Lib\ImGui</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="SohImGuiImpl.cpp"> <ClCompile Include="ImGuiImpl.cpp">
<Filter>Source Files\CustomImpl</Filter> <Filter>Source Files\CustomImpl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="SohConsole.cpp"> <ClCompile Include="Console.cpp">
<Filter>Source Files\CustomImpl</Filter> <Filter>Source Files\CustomImpl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Lib\ImGui\backends\imgui_impl_dx11.cpp"> <ClCompile Include="Lib\ImGui\backends\imgui_impl_dx11.cpp">
@ -336,7 +336,7 @@
<ClCompile Include="ModManager.cpp"> <ClCompile Include="ModManager.cpp">
<Filter>Source Files\ModManager</Filter> <Filter>Source Files\ModManager</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="SohHooks.cpp"> <ClCompile Include="Hooks.cpp">
<Filter>Source Files\CustomImpl\Hooks</Filter> <Filter>Source Files\CustomImpl\Hooks</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="luslog.cpp"> <ClCompile Include="luslog.cpp">
@ -584,10 +584,10 @@
<ClInclude Include="Lib\ImGui\backends\imgui_impl_sdl.h"> <ClInclude Include="Lib\ImGui\backends\imgui_impl_sdl.h">
<Filter>Source Files\Lib\ImGui</Filter> <Filter>Source Files\Lib\ImGui</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SohImGuiImpl.h"> <ClInclude Include="ImGuiImpl.h">
<Filter>Source Files\CustomImpl</Filter> <Filter>Source Files\CustomImpl</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SohConsole.h"> <ClInclude Include="Console.h">
<Filter>Source Files\CustomImpl</Filter> <Filter>Source Files\CustomImpl</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Lib\ImGui\backends\imgui_impl_dx11.h"> <ClInclude Include="Lib\ImGui\backends\imgui_impl_dx11.h">
@ -632,7 +632,7 @@
<ClInclude Include="ModModule.h"> <ClInclude Include="ModModule.h">
<Filter>Source Files\ModManager\ModModule</Filter> <Filter>Source Files\ModManager\ModModule</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SohHooks.h"> <ClInclude Include="Hooks.h">
<Filter>Source Files\CustomImpl\Hooks</Filter> <Filter>Source Files\CustomImpl\Hooks</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="luslog.h"> <ClInclude Include="luslog.h">

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@ -1,5 +1,5 @@
#include "global.h" #include "global.h"
#include "SohHooks.h" #include "Hooks.h"
#include <string.h> #include <string.h>
void func_800C3C80(AudioMgr* audioMgr) { void func_800C3C80(AudioMgr* audioMgr) {

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@ -12,7 +12,7 @@
#include "textures/map_name_static/map_name_static.h" #include "textures/map_name_static/map_name_static.h"
#include "textures/map_48x85_static/map_48x85_static.h" #include "textures/map_48x85_static/map_48x85_static.h"
#include "vt.h" #include "vt.h"
#include "SohHooks.h" #include "Hooks.h"
#include "soh/frame_interpolation.h" #include "soh/frame_interpolation.h"