oops wrong func

This commit is contained in:
Eric Hoey 2025-04-30 16:42:19 -04:00
commit 3953861fe8

View file

@ -7679,10 +7679,10 @@ s32 Player_TryEnteringCrawlspace(Player* this, PlayState* play, u32 interactWall
this->actor.world.pos.z = zVertex1 + (distToInteractWall * wallPolyNormZ); this->actor.world.pos.z = zVertex1 + (distToInteractWall * wallPolyNormZ);
func_80832224(this); func_80832224(this);
this->actor.prevPos = this->actor.world.pos; this->actor.prevPos = this->actor.world.pos;
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start);
if (GameInteractor_Should(VB_CRAWL_SPEED_ENTER, true)) { if (GameInteractor_Should(VB_CRAWL_SPEED_ENTER, true)) {
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start); Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start);
} }
Player_StartAnimMovement(play, this, 0x9D);
return true; return true;
} }
} }