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Adding the main change in func_80848EF8
And that the last file :)
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@ -10257,8 +10257,45 @@ void func_80848EF8(Player* this) {
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}
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this->unk_6A0 += temp;
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/*Prevent it on horse, while jumping and on title screen.
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If you fly around no stone of agony for you! */
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if (CVar_GetS32("gVisualAgony", 0) !=0 && !this->stateFlags1) {
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int rectLeft = OTRGetRectDimensionFromLeftEdge(26); //Left X Pos
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int rectTop = 60; //Top Y Pos
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int rectWidth = 24; //Texture Width
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int rectHeight = 24; //Texture Heigh
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int DefaultIconA= 50; //Default icon alphe (55 on 255)
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 2824);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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if (this->unk_6A0 > 4000000.0f) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA);
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}
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if (temp == 0 || temp <= 0.1f) {
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/*Fail check, it is used to draw off the icon when
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link is standing out range but do not refresh unk_6A0.
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Also used to make a default value in my case.*/
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, DefaultIconA);
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}
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
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gDPSetOtherMode(OVERLAY_DISP++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_IA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
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gDPLoadTextureBlock(OVERLAY_DISP++, gStoneOfAgonyIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetOtherMode(OVERLAY_DISP++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_IA16 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
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gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 3500);
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}
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if (this->unk_6A0 > 4000000.0f) {
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this->unk_6A0 = 0.0f;
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if (CVar_GetS32("gVisualAgony", 0) !=0 && !this->stateFlags1) {
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//This audio is placed here and not in previous CVar check to prevent ears ra.. :)
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Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E0);
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}
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func_8083264C(this, 120, 20, 10, 0);
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}
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}
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