mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-23 06:35:33 -07:00
Merge branch 'develop' into merge-in-develop
This commit is contained in:
commit
3566aa9b29
4 changed files with 63 additions and 51 deletions
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@ -41,11 +41,6 @@
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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#endif
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#endif
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// #include "../../soh/include/randomizer/main.cpp"
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// #include "../../soh/include/randomizer/main.hpp"
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// #include "../../soh/include/randomizer/rando_main.hpp"
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// #include "../../soh/include/randomizer/spoiler_log.hpp"
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// #include "../../soh/soh/OTRGlobals.h"
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using namespace Ship;
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using namespace Ship;
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bool oldCursorState = true;
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bool oldCursorState = true;
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@ -61,8 +56,6 @@ OSContPad* pads;
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std::map<std::string, GameAsset*> DefaultAssets;
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std::map<std::string, GameAsset*> DefaultAssets;
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// SpoilerData gSpoilerData;
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namespace SohImGui {
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namespace SohImGui {
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WindowImpl impl;
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WindowImpl impl;
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@ -98,13 +91,13 @@ namespace SohImGui {
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ImVec4 navi_prop_i_col;
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ImVec4 navi_prop_i_col;
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ImVec4 navi_prop_o_col;
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ImVec4 navi_prop_o_col;
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//This is the list of possible CVars that has rainbow effect.
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const char* RainbowColorCvarList[] = {
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const char* RainbowColorCvarList[] = {
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//This is the list of possible CVars that has rainbow effect.
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"gTunic_Kokiri_","gTunic_Goron_","gTunic_Zora_",
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"gTunic_Kokiri_","gTunic_Goron_","gTunic_Zora_",
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"gCCHeartsPrim","gDDCCHeartsPrim",
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"gCCHeartsPrim","gDDCCHeartsPrim",
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"gCCABtnPrim","gCCBBtnPrim","gCCCBtnPrim","gCCStartBtnPrim",
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"gCCABtnPrim","gCCBBtnPrim","gCCCBtnPrim","gCCStartBtnPrim",
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"gCCMagicBorderPrim","gCCMagicPrim","gCCMagicUsePrim",
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"gCCMagicBorderPrim","gCCMagicPrim","gCCMagicUsePrim",
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"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim"
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"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim"
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};
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};
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const char* filters[3] = {
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const char* filters[3] = {
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@ -279,8 +272,8 @@ namespace SohImGui {
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std::string Cvar_RBM = cvarName;
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std::string Cvar_RBM = cvarName;
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Cvar_RBM += "RBM";
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Cvar_RBM += "RBM";
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std::string RBM_HUE = cvarName;
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std::string RBM_HUE = cvarName;
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RBM_HUE += "Hue";
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RBM_HUE+="Hue";
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f32 Canon = 10.f * s;
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f32 Canon = 10.f*s;
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ImVec4 NewColor;
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ImVec4 NewColor;
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const f32 deltaTime = 1.0f / ImGui::GetIO().Framerate;
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const f32 deltaTime = 1.0f / ImGui::GetIO().Framerate;
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f32 hue = CVar_GetFloat(RBM_HUE.c_str(), 0.0f);
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f32 hue = CVar_GetFloat(RBM_HUE.c_str(), 0.0f);
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@ -294,18 +287,18 @@ namespace SohImGui {
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u8 b = (current_hue / 60.0f + (1 - i)) * 255;
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u8 b = (current_hue / 60.0f + (1 - i)) * 255;
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switch (i) {
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switch (i) {
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case 1: NewColor.x = 255; NewColor.y = b; NewColor.z = 0; break;
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case 1: NewColor.x = 255; NewColor.y = b; NewColor.z = 0; break;
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case 2: NewColor.x = a; NewColor.y = 255; NewColor.z = 0; break;
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case 2: NewColor.x = a; NewColor.y = 255; NewColor.z = 0; break;
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case 3: NewColor.x = 0; NewColor.y = 255; NewColor.z = b; break;
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case 3: NewColor.x = 0; NewColor.y = 255; NewColor.z = b; break;
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case 4: NewColor.x = 0; NewColor.y = a; NewColor.z = 255; break;
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case 4: NewColor.x = 0; NewColor.y = a; NewColor.z = 255; break;
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case 5: NewColor.x = b; NewColor.y = 0; NewColor.z = 255; break;
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case 5: NewColor.x = b; NewColor.y = 0; NewColor.z = 255; break;
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case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break;
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case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break;
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}
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}
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if (CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) {
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if(CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) {
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CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(NewColor.x, 0, 255));
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CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(NewColor.x,0,255));
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CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(NewColor.y, 0, 255));
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CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(NewColor.y,0,255));
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CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(NewColor.z, 0, 255));
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CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(NewColor.z,0,255));
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}
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}
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}
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}
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}
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}
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@ -431,7 +424,6 @@ namespace SohImGui {
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Game::SaveSettings();
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Game::SaveSettings();
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needs_save = false;
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needs_save = false;
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}
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}
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ImGuiProcessEvent(event);
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ImGuiProcessEvent(event);
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}
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}
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@ -450,6 +442,28 @@ namespace SohImGui {
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}
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}
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}
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}
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void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue = 0){
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if (FirstTimeValue <= 0){
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FirstTimeValue = 0;
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}
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uint8_t selected=CVar_GetS32(name, FirstTimeValue);
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uint8_t DefaultValue=selected;
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if (ImGui::BeginCombo("##name", ComboArray[DefaultValue])) {
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uint8_t ComboxSize = sizeof(&ComboArray);
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for (uint8_t i = 0; i <= ComboxSize; i++) {
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if (strlen(ComboArray[i]) > 1) {
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if (ImGui::Selectable(ComboArray[i], i==selected)) {
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CVar_SetS32(name, i);
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selected=i;
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needs_save = true;
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}
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}
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}
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ImGui::EndCombo();
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}
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}
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void EnhancementRadioButton(const char* text, const char* cvarName, int id) {
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void EnhancementRadioButton(const char* text, const char* cvarName, int id) {
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/*Usage :
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/*Usage :
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EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
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EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
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@ -821,20 +835,9 @@ namespace SohImGui {
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EXPERIMENTAL();
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EXPERIMENTAL();
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ImGui::Text("Texture Filter (Needs reload)");
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ImGui::Text("Texture Filter (Needs reload)");
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EnhancementCombobox("gTextureFilter", filters);
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GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
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GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
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if (ImGui::BeginCombo("##filters", filters[gapi->get_texture_filter()])) {
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gapi->set_texture_filter((FilteringMode)CVar_GetS32("gTextureFilter", 0));
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for (int fId = 0; fId <= FilteringMode::FILTER_NONE; fId++) {
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if (ImGui::Selectable(filters[fId], fId == gapi->get_texture_filter())) {
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INFO("New Filter: %s", filters[fId]);
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gapi->set_texture_filter((FilteringMode)fId);
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CVar_SetS32("gTextureFilter", (int)fId);
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needs_save = true;
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}
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}
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ImGui::EndCombo();
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}
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overlay->DrawSettings();
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overlay->DrawSettings();
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -1093,22 +1096,22 @@ namespace SohImGui {
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Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
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Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
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EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false);
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EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false);
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Tooltip("Inner color for Navi (idle flying around)");
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Tooltip("Inner color for Navi (idle flying around)");
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EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(115,230,255,255), false);
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EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(0,0,255,255), false);
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Tooltip("Outer color for Navi (idle flying around)");
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Tooltip("Outer color for Navi (idle flying around)");
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ImGui::Separator();
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ImGui::Separator();
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EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(100,100,255,255), false);
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EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(150,150,255,255), false);
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Tooltip("Inner color for Navi (when Navi fly around NPCs)");
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Tooltip("Inner color for Navi (when Navi fly around NPCs)");
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EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(90,90,255,255), false);
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EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(150,150,255,255), false);
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Tooltip("Outer color for Navi (when Navi fly around NPCs)");
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Tooltip("Outer color for Navi (when Navi fly around NPCs)");
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ImGui::Separator();
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ImGui::Separator();
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EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false);
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EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false);
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Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
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Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
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EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,220,0,255), false);
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EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,155,0,255), false);
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Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
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Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
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ImGui::Separator();
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ImGui::Separator();
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EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false);
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EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false);
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Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
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Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
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EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,220,0,255), false);
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EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,255,0,255), false);
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Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
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Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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}
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}
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@ -70,6 +70,7 @@ namespace SohImGui {
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void EnhancementButton(const char* text, const char* cvarName);
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void EnhancementButton(const char* text, const char* cvarName);
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void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
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void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
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void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
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void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
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void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue);
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void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
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void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
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void DrawMainMenuAndCalculateGameSize(void);
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void DrawMainMenuAndCalculateGameSize(void);
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@ -1316,6 +1316,9 @@ void DrawPlayerTab() {
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case ITEM_SWORD_BGS:
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case ITEM_SWORD_BGS:
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curSword = "Biggoron's Sword";
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curSword = "Biggoron's Sword";
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break;
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break;
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case ITEM_FISHING_POLE:
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curSword = "Fishing Pole";
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break;
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case ITEM_NONE:
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case ITEM_NONE:
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curSword = "None";
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curSword = "None";
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break;
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break;
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@ -1463,6 +1466,11 @@ void DrawPlayerTab() {
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BGS);
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BGS);
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}
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}
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if (ImGui::Selectable("Fishing Pole")) {
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player->currentSwordItem = ITEM_FISHING_POLE;
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gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
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Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
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}
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ImGui::EndCombo();
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ImGui::EndCombo();
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}
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}
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@ -339,19 +339,19 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl
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if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
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if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
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if (actorCategory == ACTORCAT_PLAYER) {
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if (actorCategory == ACTORCAT_PLAYER) {
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naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
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naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
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naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255;
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naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255;
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}
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}
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if (actorCategory == ACTORCAT_NPC) {
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if (actorCategory == ACTORCAT_NPC) {
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naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255;
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naviColor->inner.r = 150; naviColor->inner.g = 150; naviColor->inner.b = 255;
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naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255;
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naviColor->outer.r = 150; naviColor->outer.g = 150; naviColor->outer.b = 255;
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}
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}
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if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
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if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
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naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0;
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naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0;
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naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0;
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naviColor->outer.r = 220; naviColor->outer.g = 155; naviColor->outer.b = 0;
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}
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}
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if (actorCategory == ACTORCAT_PROP) {
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if (actorCategory == ACTORCAT_PROP) {
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naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90;
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naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 0;
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naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0;
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naviColor->outer.r = 0; naviColor->outer.g = 255; naviColor->outer.b = 0;
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}
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}
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} else {
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} else {
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if (actorCategory == ACTORCAT_PLAYER) {
|
if (actorCategory == ACTORCAT_PLAYER) {
|
||||||
|
|
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