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split RR_TH_KITCHEN_TOP
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2935e00442
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5 changed files with 64 additions and 50 deletions
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@ -364,32 +364,32 @@ void SetAllEntrancesData() {
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{ { EntranceType::SpecialInterior, RR_KAK_BACKYARD, RR_KAK_POTION_SHOP_BACK, ENTR_POTION_SHOP_KAKARIKO_BACK },
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{ EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_BACK, RR_KAK_BACKYARD, ENTR_KAKARIKO_VILLAGE_OUTSIDE_POTION_SHOP_BACK } },
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{ { EntranceType::GerudoFortress, RR_GF_OUTSKIRTS, RR_TH_1_TORCH_CELL, ENTR_THIEVES_HIDEOUT_0 },
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{ EntranceType::GerudoFortress, RR_TH_1_TORCH_CELL, RR_GF_OUTSKIRTS, ENTR_GERUDOS_FORTRESS_1 } },
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{ { EntranceType::GerudoFortress, RR_GF_NEAR_GROTTO, RR_TH_1_TORCH_CELL, ENTR_THIEVES_HIDEOUT_1 },
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{ EntranceType::GerudoFortress, RR_TH_1_TORCH_CELL, RR_GF_NEAR_GROTTO, ENTR_GERUDOS_FORTRESS_2 } },
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{ { EntranceType::GerudoFortress, RR_GF_NEAR_GROTTO, RR_TH_KITCHEN_CORRIDOR, ENTR_THIEVES_HIDEOUT_2 },
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{ EntranceType::GerudoFortress, RR_TH_KITCHEN_CORRIDOR, RR_GF_NEAR_GROTTO, ENTR_GERUDOS_FORTRESS_3 } },
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{ { EntranceType::GerudoFortress, RR_GF_ABOVE_GTG, RR_TH_KITCHEN_CORRIDOR, ENTR_THIEVES_HIDEOUT_3 },
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{ EntranceType::GerudoFortress, RR_TH_KITCHEN_CORRIDOR, RR_GF_ABOVE_GTG, ENTR_GERUDOS_FORTRESS_4 } },
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{ { EntranceType::GerudoFortress, RR_GF_NEAR_GROTTO, RR_TH_STEEP_SLOPE_CELL, ENTR_THIEVES_HIDEOUT_4 },
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{ EntranceType::GerudoFortress, RR_TH_STEEP_SLOPE_CELL, RR_GF_NEAR_GROTTO, ENTR_GERUDOS_FORTRESS_5 } },
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{ { EntranceType::GerudoFortress, RR_GF_BOTTOM_OF_LOWER_VINES, RR_TH_STEEP_SLOPE_CELL, ENTR_THIEVES_HIDEOUT_5 },
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{ EntranceType::GerudoFortress, RR_TH_STEEP_SLOPE_CELL, RR_GF_BOTTOM_OF_LOWER_VINES, ENTR_GERUDOS_FORTRESS_6 } },
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{ { EntranceType::GerudoFortress, RR_GF_ABOVE_GTG, RR_TH_DOUBLE_CELL, ENTR_THIEVES_HIDEOUT_6 },
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{ EntranceType::GerudoFortress, RR_TH_DOUBLE_CELL, RR_GF_ABOVE_GTG, ENTR_GERUDOS_FORTRESS_7 } },
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{ { EntranceType::GerudoFortress, RR_GF_TOP_OF_LOWER_VINES, RR_TH_DOUBLE_CELL, ENTR_THIEVES_HIDEOUT_7 },
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{ EntranceType::GerudoFortress, RR_TH_DOUBLE_CELL, RR_GF_TOP_OF_LOWER_VINES, ENTR_GERUDOS_FORTRESS_8 } },
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{ { EntranceType::GerudoFortress, RR_GF_TOP_OF_LOWER_VINES, RR_TH_KITCHEN_TOP, ENTR_THIEVES_HIDEOUT_8 },
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{ EntranceType::GerudoFortress, RR_TH_KITCHEN_TOP, RR_GF_TOP_OF_LOWER_VINES, ENTR_GERUDOS_FORTRESS_9 } },
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{ { EntranceType::GerudoFortress, RR_GF_NEAR_GS, RR_TH_KITCHEN_TOP, ENTR_THIEVES_HIDEOUT_9 },
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{ EntranceType::GerudoFortress, RR_TH_KITCHEN_TOP, RR_GF_NEAR_GS, ENTR_GERUDOS_FORTRESS_10 } },
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{ { EntranceType::GerudoFortress, RR_GF_BELOW_CHEST, RR_TH_BREAK_ROOM, ENTR_THIEVES_HIDEOUT_10 },
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{ EntranceType::GerudoFortress, RR_TH_BREAK_ROOM, RR_GF_BELOW_CHEST, ENTR_GERUDOS_FORTRESS_11 } },
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{ { EntranceType::GerudoFortress, RR_GF_ABOVE_JAIL, RR_TH_BREAK_ROOM_CORRIDOR, ENTR_THIEVES_HIDEOUT_11 },
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{ EntranceType::GerudoFortress, RR_TH_BREAK_ROOM_CORRIDOR, RR_GF_ABOVE_JAIL, ENTR_GERUDOS_FORTRESS_12 } },
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{ { EntranceType::GerudoFortress, RR_GF_BELOW_GS, RR_TH_DEAD_END_CELL, ENTR_THIEVES_HIDEOUT_12 },
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{ EntranceType::GerudoFortress, RR_TH_DEAD_END_CELL, RR_GF_BELOW_GS, ENTR_GERUDOS_FORTRESS_13 } },
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{ { EntranceType::GerudoFortress, RR_GF_OUTSKIRTS, RR_TH_1_TORCH_CELL, ENTR_THIEVES_HIDEOUT_0 },
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{ EntranceType::GerudoFortress, RR_TH_1_TORCH_CELL, RR_GF_OUTSKIRTS, ENTR_GERUDOS_FORTRESS_1 } },
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{ { EntranceType::GerudoFortress, RR_GF_NEAR_GROTTO, RR_TH_1_TORCH_CELL, ENTR_THIEVES_HIDEOUT_1 },
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{ EntranceType::GerudoFortress, RR_TH_1_TORCH_CELL, RR_GF_NEAR_GROTTO, ENTR_GERUDOS_FORTRESS_2 } },
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{ { EntranceType::GerudoFortress, RR_GF_NEAR_GROTTO, RR_TH_KITCHEN_CORRIDOR, ENTR_THIEVES_HIDEOUT_2 },
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{ EntranceType::GerudoFortress, RR_TH_KITCHEN_CORRIDOR, RR_GF_NEAR_GROTTO, ENTR_GERUDOS_FORTRESS_3 } },
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{ { EntranceType::GerudoFortress, RR_GF_ABOVE_GTG, RR_TH_KITCHEN_CORRIDOR, ENTR_THIEVES_HIDEOUT_3 },
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{ EntranceType::GerudoFortress, RR_TH_KITCHEN_CORRIDOR, RR_GF_ABOVE_GTG, ENTR_GERUDOS_FORTRESS_4 } },
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{ { EntranceType::GerudoFortress, RR_GF_NEAR_GROTTO, RR_TH_STEEP_SLOPE_CELL, ENTR_THIEVES_HIDEOUT_4 },
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{ EntranceType::GerudoFortress, RR_TH_STEEP_SLOPE_CELL, RR_GF_NEAR_GROTTO, ENTR_GERUDOS_FORTRESS_5 } },
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{ { EntranceType::GerudoFortress, RR_GF_BOTTOM_OF_LOWER_VINES, RR_TH_STEEP_SLOPE_CELL, ENTR_THIEVES_HIDEOUT_5 },
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{ EntranceType::GerudoFortress, RR_TH_STEEP_SLOPE_CELL, RR_GF_BOTTOM_OF_LOWER_VINES, ENTR_GERUDOS_FORTRESS_6 } },
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{ { EntranceType::GerudoFortress, RR_GF_ABOVE_GTG, RR_TH_DOUBLE_CELL, ENTR_THIEVES_HIDEOUT_6 },
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{ EntranceType::GerudoFortress, RR_TH_DOUBLE_CELL, RR_GF_ABOVE_GTG, ENTR_GERUDOS_FORTRESS_7 } },
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{ { EntranceType::GerudoFortress, RR_GF_TOP_OF_LOWER_VINES, RR_TH_DOUBLE_CELL, ENTR_THIEVES_HIDEOUT_7 },
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{ EntranceType::GerudoFortress, RR_TH_DOUBLE_CELL, RR_GF_TOP_OF_LOWER_VINES, ENTR_GERUDOS_FORTRESS_8 } },
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{ { EntranceType::GerudoFortress, RR_GF_TOP_OF_LOWER_VINES, RR_TH_KITCHEN_BY_CORRIDOR, ENTR_THIEVES_HIDEOUT_8 },
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{ EntranceType::GerudoFortress, RR_TH_KITCHEN_BY_CORRIDOR, RR_GF_TOP_OF_LOWER_VINES, ENTR_GERUDOS_FORTRESS_9 } },
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{ { EntranceType::GerudoFortress, RR_GF_NEAR_GS, RR_TH_KITCHEN_OPPOSITE_CORRIDOR, ENTR_THIEVES_HIDEOUT_9 },
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{ EntranceType::GerudoFortress, RR_TH_KITCHEN_OPPOSITE_CORRIDOR, RR_GF_NEAR_GS, ENTR_GERUDOS_FORTRESS_10 } },
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{ { EntranceType::GerudoFortress, RR_GF_BELOW_CHEST, RR_TH_BREAK_ROOM, ENTR_THIEVES_HIDEOUT_10 },
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{ EntranceType::GerudoFortress, RR_TH_BREAK_ROOM, RR_GF_BELOW_CHEST, ENTR_GERUDOS_FORTRESS_11 } },
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{ { EntranceType::GerudoFortress, RR_GF_ABOVE_JAIL, RR_TH_BREAK_ROOM_CORRIDOR, ENTR_THIEVES_HIDEOUT_11 },
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{ EntranceType::GerudoFortress, RR_TH_BREAK_ROOM_CORRIDOR, RR_GF_ABOVE_JAIL, ENTR_GERUDOS_FORTRESS_12 } },
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{ { EntranceType::GerudoFortress, RR_GF_BELOW_GS, RR_TH_DEAD_END_CELL, ENTR_THIEVES_HIDEOUT_12 },
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{ EntranceType::GerudoFortress, RR_TH_DEAD_END_CELL, RR_GF_BELOW_GS, ENTR_GERUDOS_FORTRESS_13 } },
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// Grotto Loads use an entrance index of 0x0700 + their grotto id. The id is used as index for the
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// grottoLoadTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
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@ -98,12 +98,12 @@ void RegionTable_Init_GerudoFortress() {
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areaTable[RR_GF_TOP_OF_LOWER_VINES] = Region("GF Top of Lower Vines", SCENE_GERUDOS_FORTRESS, {}, {}, {
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//Exits
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Entrance(RR_TH_KITCHEN_TOP, []{return true;}),
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Entrance(RR_TH_DOUBLE_CELL, []{return true;}),
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Entrance(RR_GF_ABOVE_GTG, []{return true;}),
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Entrance(RR_GF_BOTTOM_OF_LOWER_VINES, []{return true;}),
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Entrance(RR_TH_KITCHEN_BY_CORRIDOR, []{return true;}),
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Entrance(RR_TH_DOUBLE_CELL, []{return true;}),
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Entrance(RR_GF_ABOVE_GTG, []{return true;}),
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Entrance(RR_GF_BOTTOM_OF_LOWER_VINES, []{return true;}),
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// need to explicitly convert it into a bool
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Entrance(RR_GF_BOTTOM_OF_UPPER_VINES, []{return logic->IsAdult && ctx->GetTrickOption(RT_GF_JUMP).Get();}),
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Entrance(RR_GF_BOTTOM_OF_UPPER_VINES, []{return logic->IsAdult && ctx->GetTrickOption(RT_GF_JUMP).Get();}),
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});
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areaTable[RR_GF_NEAR_GS] = Region("GF Near GS", SCENE_GERUDOS_FORTRESS, {}, {
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@ -111,13 +111,13 @@ void RegionTable_Init_GerudoFortress() {
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LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOMB_THROW) && logic->CanGetNightTimeGS()),
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}, {
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//Exits
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Entrance(RR_TH_KITCHEN_TOP, []{return true;}),
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Entrance(RR_GF_BOTTOM_OF_LOWER_VINES, []{return true;}),
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Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
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Entrance(RR_GF_SLOPED_ROOF, []{return logic->IsAdult;}),
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Entrance(RR_GF_LONG_ROOF, []{return logic->CanUse(RG_HOVER_BOOTS) /* || bunny hood jump */ || logic->IsAdult && ctx->GetTrickOption(RT_GF_JUMP);}),
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Entrance(RR_GF_NEAR_CHEST, []{return logic->CanUse(RG_LONGSHOT);}),
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Entrance(RR_GF_BELOW_GS, []{return true;}),
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Entrance(RR_TH_KITCHEN_OPPOSITE_CORRIDOR, []{return true;}),
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Entrance(RR_GF_BOTTOM_OF_LOWER_VINES, []{return true;}),
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Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
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Entrance(RR_GF_SLOPED_ROOF, []{return logic->IsAdult;}),
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Entrance(RR_GF_LONG_ROOF, []{return logic->CanUse(RG_HOVER_BOOTS) /* || bunny hood jump */ || logic->IsAdult && ctx->GetTrickOption(RT_GF_JUMP);}),
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Entrance(RR_GF_NEAR_CHEST, []{return logic->CanUse(RG_LONGSHOT);}),
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Entrance(RR_GF_BELOW_GS, []{return true;}),
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});
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areaTable[RR_GF_SLOPED_ROOF] = Region("GF Sloped Roof", SCENE_GERUDOS_FORTRESS, {}, {}, {
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@ -99,20 +99,33 @@ void RegionTable_Init_ThievesHideout() {
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LOCATION(RC_TH_KITCHEN_SUN_FAIRY, logic->CanPassEnemy(RE_GERUDO_GUARD) && logic->CanUse(RG_SUNS_SONG)),
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}, {
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//Exits
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Entrance(RR_TH_KITCHEN_CORRIDOR, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
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Entrance(RR_TH_KITCHEN_TOP, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
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Entrance(RR_TH_KITCHEN_CORRIDOR, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
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Entrance(RR_TH_KITCHEN_BY_CORRIDOR, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
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Entrance(RR_TH_KITCHEN_OPPOSITE_CORRIDOR, []{return logic->CanPassEnemy(RE_GERUDO_GUARD);}),
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});
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areaTable[RR_TH_KITCHEN_TOP] = Region("Thieves Hideout Kitchen Top", SCENE_THIEVES_HIDEOUT, {}, {
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areaTable[RR_TH_KITCHEN_BY_CORRIDOR] = Region("Thieves Hideout Kitchen Top By Corridor", SCENE_THIEVES_HIDEOUT, {}, {
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//Locations
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LOCATION(RC_TH_KITCHEN_POT_1, logic->CanUse(RG_BOOMERANG)),
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LOCATION(RC_TH_KITCHEN_POT_2, logic->CanUse(RG_BOOMERANG)),
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}, {
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//Exits
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Entrance(RR_TH_KITCHEN_MAIN, []{return true;}),
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//hookshot to cross using the rafters is implied in logic->CanPassEnemy(RE_GERUDO_GUARD)
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Entrance(RR_GF_NEAR_GS, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS);}),
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Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS);}),
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Entrance(RR_TH_KITCHEN_MAIN, []{return true;}),
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//hookshot to cross using rafters implied by logic->CanPassEnemy(RE_GERUDO_GUARD)
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Entrance(RR_TH_KITCHEN_OPPOSITE_CORRIDOR, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS);}),
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Entrance(RR_GF_TOP_OF_LOWER_VINES, []{return true;}),
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});
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areaTable[RR_TH_KITCHEN_OPPOSITE_CORRIDOR] = Region("Thieves Hideout Kitchen Top Across From Corridor", SCENE_THIEVES_HIDEOUT, {}, {
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//Locations
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LOCATION(RC_TH_KITCHEN_POT_1, logic->CanUse(RG_BOOMERANG)),
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LOCATION(RC_TH_KITCHEN_POT_2, logic->CanUse(RG_BOOMERANG)),
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}, {
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//Exits
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Entrance(RR_TH_KITCHEN_MAIN, []{return true;}),
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//hookshot to cross using rafters implied by logic->CanPassEnemy(RE_GERUDO_GUARD)
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Entrance(RR_TH_KITCHEN_BY_CORRIDOR, []{return logic->CanPassEnemy(RE_GERUDO_GUARD) || logic->CanUse(RG_HOVER_BOOTS);}),
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Entrance(RR_GF_NEAR_GS, []{return true;}),
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});
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areaTable[RR_TH_BREAK_ROOM] = Region("Thieves Hideout Break Room", SCENE_THIEVES_HIDEOUT, {}, {
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@ -445,7 +445,8 @@ typedef enum {
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RR_TH_STEEP_SLOPE_CELL,
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RR_TH_KITCHEN_CORRIDOR,
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RR_TH_KITCHEN_MAIN,
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RR_TH_KITCHEN_TOP,
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RR_TH_KITCHEN_BY_CORRIDOR,
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RR_TH_KITCHEN_OPPOSITE_CORRIDOR,
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RR_TH_BREAK_ROOM,
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RR_TH_BREAK_ROOM_CORRIDOR,
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RR_WASTELAND_NEAR_FORTRESS,
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@ -336,8 +336,8 @@ const EntranceData entranceData[] = {
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{ ENTR_GERUDOS_FORTRESS_6, ENTR_THIEVES_HIDEOUT_5, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Bottom of Lower Vines", "TH Steep Slope Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_7, ENTR_THIEVES_HIDEOUT_6, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Above GTG", "TH Double Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_8, ENTR_THIEVES_HIDEOUT_7, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Top of Lower Vines", "TH Double Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_9, ENTR_THIEVES_HIDEOUT_8, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Top of Lower Vines", "TH Kitchen Top", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_10, ENTR_THIEVES_HIDEOUT_9, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Near GS", "TH Kitchen Top", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_9, ENTR_THIEVES_HIDEOUT_8, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Top of Lower Vines", "TH Kitchen By Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_10, ENTR_THIEVES_HIDEOUT_9, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Near GS", "TH Kitchen Opposite Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_11, ENTR_THIEVES_HIDEOUT_10, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Below Chest", "TH Break Room", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_12, ENTR_THIEVES_HIDEOUT_11, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Above Jail", "TH Break Room Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_GERUDOS_FORTRESS_13, ENTR_THIEVES_HIDEOUT_12, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Below GS", "TH Dead End Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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@ -349,8 +349,8 @@ const EntranceData entranceData[] = {
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{ ENTR_THIEVES_HIDEOUT_5, ENTR_GERUDOS_FORTRESS_6, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Steep Slope Cell", "GF Bottom of Lower Vines", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_6, ENTR_GERUDOS_FORTRESS_7, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Double Cell", "GF Above GTG", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_7, ENTR_GERUDOS_FORTRESS_8, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Double Cell", "GF Top of Lower Vines", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_8, ENTR_GERUDOS_FORTRESS_9, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Kitchen Top", "GF Top of Lower Vines", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_9, ENTR_GERUDOS_FORTRESS_10, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Kitchen Top", "GF Near GS", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_8, ENTR_GERUDOS_FORTRESS_9, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Kitchen By Corridor", "GF Top of Lower Vines", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_9, ENTR_GERUDOS_FORTRESS_10, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Kitchen Opposite Corridor", "GF Near GS", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_10, ENTR_GERUDOS_FORTRESS_11, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Break Room", "GF Below Chest", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_11, ENTR_GERUDOS_FORTRESS_12, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Break Room Corridor", "GF Above Jail", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
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{ ENTR_THIEVES_HIDEOUT_12, ENTR_GERUDOS_FORTRESS_13, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Dead End Cell", "GF Below GS", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
|
|
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Reference in a new issue