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LUS Cleanup: Console class is now in the Ship namespace
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parent
1bf7771981
commit
352b46c1f5
6 changed files with 266 additions and 263 deletions
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@ -463,50 +463,49 @@ void DebugConsole_Init(void) {
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CMD_REGISTER("kill", { KillPlayerHandler, "Commit suicide." });
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CMD_REGISTER("map", { LoadSceneHandler, "Load up kak?" });
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CMD_REGISTER("rupee", { RuppeHandler, "Set your rupee counter.", {
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{"amount", ArgumentType::NUMBER }
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{"amount", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("bItem", { BHandler, "Set an item to the B button.", { { "Item ID", ArgumentType::NUMBER } } });
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CMD_REGISTER("health", { SetPlayerHealthHandler, "Set the health of the player.", {
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{"health", ArgumentType::NUMBER }
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CMD_REGISTER("bItem", { BHandler, "Set an item to the B button.", { { "Item ID", Ship::ArgumentType::NUMBER } } });
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CMD_REGISTER("health", { SetPlayerHealthHandler, "Set the health of the player.", { { "health", Ship::ArgumentType::NUMBER }
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}});
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CMD_REGISTER("spawn", { ActorSpawnHandler, "Spawn an actor.", {
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{ "actor_id", ArgumentType::NUMBER },
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{ "data", ArgumentType::NUMBER },
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{ "x", ArgumentType::PLAYER_POS, true },
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{ "y", ArgumentType::PLAYER_POS, true },
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{ "z", ArgumentType::PLAYER_POS, true },
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{ "rx", ArgumentType::PLAYER_ROT, true },
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{ "ry", ArgumentType::PLAYER_ROT, true },
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{ "rz", ArgumentType::PLAYER_ROT, true }
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CMD_REGISTER("spawn", { ActorSpawnHandler, "Spawn an actor.", { { "actor_id", Ship::ArgumentType::NUMBER },
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{ "data", Ship::ArgumentType::NUMBER },
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{ "x", Ship::ArgumentType::PLAYER_POS, true },
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{ "y", Ship::ArgumentType::PLAYER_POS, true },
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{ "z", Ship::ArgumentType::PLAYER_POS, true },
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{ "rx", Ship::ArgumentType::PLAYER_ROT, true },
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{ "ry", Ship::ArgumentType::PLAYER_ROT, true },
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{ "rz", Ship::ArgumentType::PLAYER_ROT, true }
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}});
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CMD_REGISTER("pos", { SetPosHandler, "Sets the position of the player.", {
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{ "x", ArgumentType::PLAYER_POS, true },
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{ "y", ArgumentType::PLAYER_POS, true },
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{ "z", ArgumentType::PLAYER_POS, true }
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CMD_REGISTER("pos", { SetPosHandler, "Sets the position of the player.", { { "x", Ship::ArgumentType::PLAYER_POS, true },
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{ "y", Ship::ArgumentType::PLAYER_POS, true },
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{ "z", Ship::ArgumentType::PLAYER_POS, true }
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}});
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CMD_REGISTER("set", { SetCVarHandler,
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"Sets a console variable.",
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{ { "varName", ArgumentType::TEXT }, { "varValue", ArgumentType::TEXT } } });
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CMD_REGISTER("get", { GetCVarHandler, "Gets a console variable.", { { "varName", ArgumentType::TEXT } } });
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{ { "varName", Ship::ArgumentType::TEXT }, { "varValue", Ship::ArgumentType::TEXT } } });
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CMD_REGISTER("get", { GetCVarHandler, "Gets a console variable.", { { "varName", Ship::ArgumentType::TEXT } } });
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CMD_REGISTER("reset", { ResetHandler, "Resets the game." });
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CMD_REGISTER("ammo", { AmmoHandler, "Changes ammo of an item.",
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{ { "item", ArgumentType::TEXT },
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{ "count", ArgumentType::NUMBER } } });
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{ { "item", Ship::ArgumentType::TEXT }, { "count", Ship::ArgumentType::NUMBER } } });
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CMD_REGISTER("bottle", { BottleHandler,
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"Changes item in a bottle slot.",
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{ { "item", ArgumentType::TEXT }, { "slot", ArgumentType::NUMBER } } });
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{ { "item", Ship::ArgumentType::TEXT }, { "slot", Ship::ArgumentType::NUMBER } } });
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CMD_REGISTER("item", { ItemHandler,
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"Sets item ID in arg 1 into slot arg 2. No boundary checks. Use with caution.",
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{ { "slot", ArgumentType::NUMBER }, { "item id", ArgumentType::NUMBER } } });
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CMD_REGISTER("entrance",
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{ EntranceHandler, "Sends player to the entered entrance (hex)", { { "entrance", ArgumentType::NUMBER } } });
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{ { "slot", Ship::ArgumentType::NUMBER }, { "item id", Ship::ArgumentType::NUMBER } } });
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CMD_REGISTER("entrance", { EntranceHandler,
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"Sends player to the entered entrance (hex)",
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{ { "entrance", Ship::ArgumentType::NUMBER } } });
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CMD_REGISTER("save_state", { SaveStateHandler, "Save a state." });
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CMD_REGISTER("load_state", { LoadStateHandler, "Load a state." });
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CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", {
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{ "Slot number", ArgumentType::NUMBER, }
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CMD_REGISTER("set_slot", { StateSlotSelectHandler, "Selects a SaveState slot", { {
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"Slot number",
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Ship::ArgumentType::NUMBER,
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}
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} });
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DebugConsole_LoadCVars();
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}
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