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CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end. Removed excluded and replaced sequence macros. * Missed a few developer CVars outside of `SohMenuBar.cpp` * 1 more.
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e2622af004
commit
33aef87907
55 changed files with 1290 additions and 1292 deletions
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@ -1539,7 +1539,7 @@ void Inventory_SwapAgeEquipment(void) {
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// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
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// Then set the child equips button items to item none to ensure kokiri sword is not equipped
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if ((CVarGetInteger(GENERAL_CVAR("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
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if ((CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
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Flags_SetInfTable(INFTABLE_SWORDLESS);
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gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
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}
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@ -1554,7 +1554,7 @@ void Inventory_SwapAgeEquipment(void) {
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gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
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// Switching age using enhancements separated out to make vanilla flow clear
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if (CVarGetInteger(GENERAL_CVAR("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) {
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if (CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
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gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
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@ -1629,7 +1629,7 @@ void Inventory_SwapAgeEquipment(void) {
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(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
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}
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if ((CVarGetInteger(GENERAL_CVAR("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
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if ((CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
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(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
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Flags_SetInfTable(INFTABLE_SWORDLESS);
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if (gSaveContext.childEquips.equipment == 0) {
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@ -5720,7 +5720,7 @@ void Interface_Draw(PlayState* play) {
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if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
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if (gSaveContext.minigameState != 1) {
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// Carrots rendering if the action corresponds to riding a horse
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if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger(CHEAT_CVAR("InfiniteEponaBoost"), 0)) {
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if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger(CVAR_CHEAT("InfiniteEponaBoost"), 0)) {
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// Load Carrot Icon
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gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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@ -6534,11 +6534,11 @@ void Interface_Update(PlayState* play) {
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D_80125A58 = Player_GetEnvironmentalHazard(play);
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if (D_80125A58 == 1) {
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if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger(CHEAT_CVAR("SuperTunic"), 0) != 0) {
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if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
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D_80125A58 = 0;
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}
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} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
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if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger(CHEAT_CVAR("SuperTunic"), 0) != 0) {
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if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
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D_80125A58 = 0;
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}
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}
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