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Cameron 2025-08-13 19:09:08 +00:00 committed by GitHub
commit 32bc19769b
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GPG key ID: B5690EEEBB952194
13 changed files with 412 additions and 250 deletions

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@ -34,6 +34,7 @@
"ShopsanityPrices": 2, "ShopsanityPrices": 2,
"Shuffle100GSReward": 1, "Shuffle100GSReward": 1,
"ShuffleAdultTrade": 1, "ShuffleAdultTrade": 1,
"ShuffleBeanFairies": 1,
"ShuffleBeehives": 1, "ShuffleBeehives": 1,
"ShuffleBossEntrances": 2, "ShuffleBossEntrances": 2,
"ShuffleBossSouls": 2, "ShuffleBossSouls": 2,
@ -43,8 +44,9 @@
"ShuffleDekuNutBag": 1, "ShuffleDekuNutBag": 1,
"ShuffleDekuStickBag": 1, "ShuffleDekuStickBag": 1,
"ShuffleDungeonsEntrances": 2, "ShuffleDungeonsEntrances": 2,
"ShuffleFairies": 1, "ShuffleFairySpots": 1,
"ShuffleFishingPole": 1, "ShuffleFishingPole": 1,
"ShuffleFountainFairies": 1,
"ShuffleFreestanding": 3, "ShuffleFreestanding": 3,
"ShuffleFrogSongRupees": 1, "ShuffleFrogSongRupees": 1,
"ShuffleGanonBossKey": 9, "ShuffleGanonBossKey": 9,
@ -63,6 +65,7 @@
"ShufflePots": 3, "ShufflePots": 3,
"ShuffleScrubs": 2, "ShuffleScrubs": 2,
"ShuffleSongs": 2, "ShuffleSongs": 2,
"ShuffleStoneFairies": 1,
"ShuffleSwim": 1, "ShuffleSwim": 1,
"ShuffleTokens": 3, "ShuffleTokens": 3,
"ShuffleWarpSongs": 1, "ShuffleWarpSongs": 1,

View file

@ -990,13 +990,44 @@ void GenerateItemPool() {
AddItemsToPool(ItemPool, shopsanityRupees); // Shopsanity gets extra large rupees AddItemsToPool(ItemPool, shopsanityRupees); // Shopsanity gets extra large rupees
} }
// Shuffle Fairies // Shuffle Fountain Fairies
if (ctx->GetOption(RSK_SHUFFLE_FAIRIES)) { if (ctx->GetOption(RSK_SHUFFLE_FOUNTAIN_FAIRIES)) {
for (auto rc : Rando::StaticData::GetOverworldFairyLocations()) { for (auto rc : Rando::StaticData::GetFountainFairyLocations()) {
AddItemToMainPool(GetJunkItem()); AddItemToMainPool(GetJunkItem());
} }
// 8 extra for Ganon's Castle + 2 Dodongo's Cavern Gossip Stone + 3 Shadow Temple // 8 extra for Ganon's Castle
int extra = 13; int extra = 8;
for (int i = 0; i < extra; i++) {
AddItemToMainPool(GetJunkItem());
}
}
// Shuffle Gossip Stone Fairies
if (ctx->GetOption(RSK_SHUFFLE_STONE_FAIRIES)) {
for (auto rc : Rando::StaticData::GetStoneFairyLocations()) {
AddItemToMainPool(GetJunkItem());
}
// 2 Dodongo's Cavern Gossip Stone
int extra = 2;
for (int i = 0; i < extra; i++) {
AddItemToMainPool(GetJunkItem());
}
}
// Shuffle Bean Fairies
if (ctx->GetOption(RSK_SHUFFLE_BEAN_FAIRIES)) {
for (auto rc : Rando::StaticData::GetBeanFairyLocations()) {
AddItemToMainPool(GetJunkItem());
}
}
// Shuffle Song Fairies
if (ctx->GetOption(RSK_SHUFFLE_SONG_FAIRIES)) {
for (auto rc : Rando::StaticData::GetSongFairyLocations()) {
AddItemToMainPool(GetJunkItem());
}
// 3 Shadow Temple
int extra = 3;
extra += ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla() ? 0 : 2; extra += ctx->GetDungeon(Rando::FIRE_TEMPLE)->IsVanilla() ? 0 : 2;
extra += ctx->GetDungeon(Rando::WATER_TEMPLE)->IsVanilla() ? 0 : 3; extra += ctx->GetDungeon(Rando::WATER_TEMPLE)->IsVanilla() ? 0 : 3;
extra += ctx->GetDungeon(Rando::SPIRIT_TEMPLE)->IsVanilla() ? 2 : 1; extra += ctx->GetDungeon(Rando::SPIRIT_TEMPLE)->IsVanilla() ? 2 : 1;

View file

@ -89,7 +89,13 @@ static bool SpawnFairy(f32 posX, f32 posY, f32 posZ, int32_t params, FairyType f
} }
void RegisterShuffleFairies() { void RegisterShuffleFairies() {
bool shouldRegister = IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_FAIRIES); bool shouldRegister =
IS_RANDO && (RAND_GET_OPTION(RSK_SHUFFLE_FOUNTAIN_FAIRIES) || RAND_GET_OPTION(RSK_SHUFFLE_STONE_FAIRIES) ||
RAND_GET_OPTION(RSK_SHUFFLE_BEAN_FAIRIES) || RAND_GET_OPTION(RSK_SHUFFLE_SONG_FAIRIES));
bool shouldRegisterFountain = IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_FOUNTAIN_FAIRIES);
bool shouldRegisterStone = IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_STONE_FAIRIES);
bool shouldRegisterBean = IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_BEAN_FAIRIES);
bool shouldRegisterSong = IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_SONG_FAIRIES);
// Grant item when picking up fairy. // Grant item when picking up fairy.
COND_VB_SHOULD(VB_FAIRY_HEAL, shouldRegister, { COND_VB_SHOULD(VB_FAIRY_HEAL, shouldRegister, {
@ -106,7 +112,7 @@ void RegisterShuffleFairies() {
}); });
// Spawn fairies in fairy fountains // Spawn fairies in fairy fountains
COND_VB_SHOULD(VB_SPAWN_FOUNTAIN_FAIRIES, shouldRegister, { COND_VB_SHOULD(VB_SPAWN_FOUNTAIN_FAIRIES, shouldRegisterFountain, {
Actor* actor = va_arg(args, Actor*); Actor* actor = va_arg(args, Actor*);
bool fairySpawned = false; bool fairySpawned = false;
s16 grottoId = (gPlayState->sceneNum == SCENE_FAIRYS_FOUNTAIN) ? Grotto_CurrentGrotto() : 0; s16 grottoId = (gPlayState->sceneNum == SCENE_FAIRYS_FOUNTAIN) ? Grotto_CurrentGrotto() : 0;
@ -122,7 +128,7 @@ void RegisterShuffleFairies() {
}); });
// Spawn 3 fairies when playing Song of Storms next to a planted bean // Spawn 3 fairies when playing Song of Storms next to a planted bean
COND_VB_SHOULD(VB_SPAWN_BEAN_STALK_FAIRIES, shouldRegister, { COND_VB_SHOULD(VB_SPAWN_BEAN_STALK_FAIRIES, shouldRegisterBean, {
ObjBean* objBean = va_arg(args, ObjBean*); ObjBean* objBean = va_arg(args, ObjBean*);
bool fairySpawned = false; bool fairySpawned = false;
for (s16 index = 0; index < 3; index++) { for (s16 index = 0; index < 3; index++) {
@ -138,7 +144,7 @@ void RegisterShuffleFairies() {
}); });
// Spawn a fairy from a ShotSun when playing the right song near it // Spawn a fairy from a ShotSun when playing the right song near it
COND_VB_SHOULD(VB_SPAWN_SONG_FAIRY, shouldRegister, { COND_VB_SHOULD(VB_SPAWN_SONG_FAIRY, shouldRegisterSong, {
ShotSun* shotSun = va_arg(args, ShotSun*); ShotSun* shotSun = va_arg(args, ShotSun*);
if (SpawnFairy(shotSun->actor.world.pos.x, shotSun->actor.world.pos.y, shotSun->actor.world.pos.z, if (SpawnFairy(shotSun->actor.world.pos.x, shotSun->actor.world.pos.y, shotSun->actor.world.pos.z,
TWO_ACTOR_PARAMS(0x1000, (int32_t)shotSun->actor.world.pos.z), FAIRY_HEAL_BIG)) { TWO_ACTOR_PARAMS(0x1000, (int32_t)shotSun->actor.world.pos.z), FAIRY_HEAL_BIG)) {
@ -147,7 +153,7 @@ void RegisterShuffleFairies() {
}); });
// Handle playing both misc songs and song of storms in front of a gossip stone. // Handle playing both misc songs and song of storms in front of a gossip stone.
COND_VB_SHOULD(VB_SPAWN_GOSSIP_STONE_FAIRY, shouldRegister, { COND_VB_SHOULD(VB_SPAWN_GOSSIP_STONE_FAIRY, shouldRegisterStone, {
EnGs* gossipStone = va_arg(args, EnGs*); EnGs* gossipStone = va_arg(args, EnGs*);
FairyType fairyType = FAIRY_HEAL; FairyType fairyType = FAIRY_HEAL;
@ -196,225 +202,225 @@ void Rando::StaticData::RegisterFairyLocations() {
return; return;
registered = true; registered = true;
// clang-format off // clang-format off
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1800, "Fairy Grotto Fairy 1", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_1)); locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_1] = Location::FountainFairy(RC_SFM_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1800, "Fairy Grotto Fairy 1", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1801, "Fairy Grotto Fairy 2", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_2)); locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_2] = Location::FountainFairy(RC_SFM_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1801, "Fairy Grotto Fairy 2", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1802, "Fairy Grotto Fairy 3", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_3)); locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_3] = Location::FountainFairy(RC_SFM_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1802, "Fairy Grotto Fairy 3", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1803, "Fairy Grotto Fairy 4", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_4)); locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_4] = Location::FountainFairy(RC_SFM_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1803, "Fairy Grotto Fairy 4", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1804, "Fairy Grotto Fairy 5", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_5)); locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_5] = Location::FountainFairy(RC_SFM_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1804, "Fairy Grotto Fairy 5", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1805, "Fairy Grotto Fairy 6", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_6)); locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_6] = Location::FountainFairy(RC_SFM_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1805, "Fairy Grotto Fairy 6", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1806, "Fairy Grotto Fairy 7", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_7)); locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_7] = Location::FountainFairy(RC_SFM_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1806, "Fairy Grotto Fairy 7", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1807, "Fairy Grotto Fairy 8", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_8)); locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_8] = Location::FountainFairy(RC_SFM_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1807, "Fairy Grotto Fairy 8", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0300, "Fairy Grotto Fairy 1", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_1)); locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_1] = Location::FountainFairy(RC_ZR_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0300, "Fairy Grotto Fairy 1", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0301, "Fairy Grotto Fairy 2", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_2)); locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_2] = Location::FountainFairy(RC_ZR_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0301, "Fairy Grotto Fairy 2", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0302, "Fairy Grotto Fairy 3", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_3)); locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_3] = Location::FountainFairy(RC_ZR_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0302, "Fairy Grotto Fairy 3", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0303, "Fairy Grotto Fairy 4", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_4)); locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_4] = Location::FountainFairy(RC_ZR_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0303, "Fairy Grotto Fairy 4", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0304, "Fairy Grotto Fairy 5", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_5)); locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_5] = Location::FountainFairy(RC_ZR_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0304, "Fairy Grotto Fairy 5", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0305, "Fairy Grotto Fairy 6", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_6)); locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_6] = Location::FountainFairy(RC_ZR_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0305, "Fairy Grotto Fairy 6", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0306, "Fairy Grotto Fairy 7", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_7)); locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_7] = Location::FountainFairy(RC_ZR_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0306, "Fairy Grotto Fairy 7", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0307, "Fairy Grotto Fairy 8", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_8)); locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_8] = Location::FountainFairy(RC_ZR_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0307, "Fairy Grotto Fairy 8", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F00, "Fairy Grotto Fairy 1", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_1)); locationTable[RC_HF_FAIRY_GROTTO_FAIRY_1] = Location::FountainFairy(RC_HF_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F00, "Fairy Grotto Fairy 1", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F01, "Fairy Grotto Fairy 2", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_2)); locationTable[RC_HF_FAIRY_GROTTO_FAIRY_2] = Location::FountainFairy(RC_HF_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F01, "Fairy Grotto Fairy 2", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F02, "Fairy Grotto Fairy 3", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_3)); locationTable[RC_HF_FAIRY_GROTTO_FAIRY_3] = Location::FountainFairy(RC_HF_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F02, "Fairy Grotto Fairy 3", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F03, "Fairy Grotto Fairy 4", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_4)); locationTable[RC_HF_FAIRY_GROTTO_FAIRY_4] = Location::FountainFairy(RC_HF_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F03, "Fairy Grotto Fairy 4", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F04, "Fairy Grotto Fairy 5", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_5)); locationTable[RC_HF_FAIRY_GROTTO_FAIRY_5] = Location::FountainFairy(RC_HF_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F04, "Fairy Grotto Fairy 5", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F05, "Fairy Grotto Fairy 6", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_6)); locationTable[RC_HF_FAIRY_GROTTO_FAIRY_6] = Location::FountainFairy(RC_HF_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F05, "Fairy Grotto Fairy 6", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F06, "Fairy Grotto Fairy 7", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_7)); locationTable[RC_HF_FAIRY_GROTTO_FAIRY_7] = Location::FountainFairy(RC_HF_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F06, "Fairy Grotto Fairy 7", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F07, "Fairy Grotto Fairy 8", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_8)); locationTable[RC_HF_FAIRY_GROTTO_FAIRY_8] = Location::FountainFairy(RC_HF_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F07, "Fairy Grotto Fairy 8", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C00, "Fairy Grotto Fairy 1", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_1)); locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_1] = Location::FountainFairy(RC_ZD_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C00, "Fairy Grotto Fairy 1", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C01, "Fairy Grotto Fairy 2", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_2)); locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_2] = Location::FountainFairy(RC_ZD_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C01, "Fairy Grotto Fairy 2", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C02, "Fairy Grotto Fairy 3", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_3)); locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_3] = Location::FountainFairy(RC_ZD_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C02, "Fairy Grotto Fairy 3", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C03, "Fairy Grotto Fairy 4", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_4)); locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_4] = Location::FountainFairy(RC_ZD_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C03, "Fairy Grotto Fairy 4", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C04, "Fairy Grotto Fairy 5", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_5)); locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_5] = Location::FountainFairy(RC_ZD_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C04, "Fairy Grotto Fairy 5", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C05, "Fairy Grotto Fairy 6", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_6)); locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_6] = Location::FountainFairy(RC_ZD_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C05, "Fairy Grotto Fairy 6", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C06, "Fairy Grotto Fairy 7", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_7)); locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_7] = Location::FountainFairy(RC_ZD_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C06, "Fairy Grotto Fairy 7", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C07, "Fairy Grotto Fairy 8", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_8)); locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_8] = Location::FountainFairy(RC_ZD_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C07, "Fairy Grotto Fairy 8", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D00, "Fairy Grotto Fairy 1", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_1)); locationTable[RC_GF_FAIRY_GROTTO_FAIRY_1] = Location::FountainFairy(RC_GF_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D00, "Fairy Grotto Fairy 1", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D01, "Fairy Grotto Fairy 2", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_2)); locationTable[RC_GF_FAIRY_GROTTO_FAIRY_2] = Location::FountainFairy(RC_GF_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D01, "Fairy Grotto Fairy 2", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D02, "Fairy Grotto Fairy 3", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_3)); locationTable[RC_GF_FAIRY_GROTTO_FAIRY_3] = Location::FountainFairy(RC_GF_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D02, "Fairy Grotto Fairy 3", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D03, "Fairy Grotto Fairy 4", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_4)); locationTable[RC_GF_FAIRY_GROTTO_FAIRY_4] = Location::FountainFairy(RC_GF_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D03, "Fairy Grotto Fairy 4", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D04, "Fairy Grotto Fairy 5", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_5)); locationTable[RC_GF_FAIRY_GROTTO_FAIRY_5] = Location::FountainFairy(RC_GF_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D04, "Fairy Grotto Fairy 5", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D05, "Fairy Grotto Fairy 6", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_6)); locationTable[RC_GF_FAIRY_GROTTO_FAIRY_6] = Location::FountainFairy(RC_GF_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D05, "Fairy Grotto Fairy 6", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D06, "Fairy Grotto Fairy 7", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_7)); locationTable[RC_GF_FAIRY_GROTTO_FAIRY_7] = Location::FountainFairy(RC_GF_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D06, "Fairy Grotto Fairy 7", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D07, "Fairy Grotto Fairy 8", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_8)); locationTable[RC_GF_FAIRY_GROTTO_FAIRY_8] = Location::FountainFairy(RC_GF_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D07, "Fairy Grotto Fairy 8", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_1] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x00, "Shield Grave Fairy 1", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_1)); locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_1] = Location::FountainFairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x00, "Shield Grave Fairy 1", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_1));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_2] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x01, "Shield Grave Fairy 2", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_2)); locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_2] = Location::FountainFairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x01, "Shield Grave Fairy 2", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_2));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_3] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x02, "Shield Grave Fairy 3", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_3)); locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_3] = Location::FountainFairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x02, "Shield Grave Fairy 3", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_3));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_4] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x03, "Shield Grave Fairy 4", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_4)); locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_4] = Location::FountainFairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x03, "Shield Grave Fairy 4", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_4));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_5] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x04, "Shield Grave Fairy 5", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_5)); locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_5] = Location::FountainFairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x04, "Shield Grave Fairy 5", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_5));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_6] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x05, "Shield Grave Fairy 6", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_6)); locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_6] = Location::FountainFairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x05, "Shield Grave Fairy 6", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_6));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_7] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_7, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x06, "Shield Grave Fairy 7", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_7)); locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_7] = Location::FountainFairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_7, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x06, "Shield Grave Fairy 7", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_7));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_8] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_8, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x07, "Shield Grave Fairy 8", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_8)); locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_8] = Location::FountainFairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_8, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x07, "Shield Grave Fairy 8", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_8));
locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_1] = Location::Fairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_1, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x00, "Scrubs Fairy 1", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_1)); locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_1] = Location::FountainFairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_1, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x00, "Scrubs Fairy 1", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_1));
locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_2] = Location::Fairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_2, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x01, "Scrubs Fairy 2", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_2)); locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_2] = Location::FountainFairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_2, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x01, "Scrubs Fairy 2", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_2));
locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_3] = Location::Fairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_3, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x02, "Scrubs Fairy 3", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_3)); locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_3] = Location::FountainFairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_3, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x02, "Scrubs Fairy 3", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_3));
locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_4] = Location::Fairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_4, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x03, "Scrubs Fairy 4", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_4)); locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_4] = Location::FountainFairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_4, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x03, "Scrubs Fairy 4", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_4));
locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_5] = Location::Fairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_5, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x04, "Scrubs Fairy 5", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_5)); locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_5] = Location::FountainFairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_5, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x04, "Scrubs Fairy 5", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_5));
locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_6] = Location::Fairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_6, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x05, "Scrubs Fairy 6", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_6)); locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_6] = Location::FountainFairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_6, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x05, "Scrubs Fairy 6", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_6));
locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_7] = Location::Fairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_7, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x06, "Scrubs Fairy 7", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_7)); locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_7] = Location::FountainFairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_7, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x06, "Scrubs Fairy 7", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_7));
locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_8] = Location::Fairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_8, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x07, "Scrubs Fairy 8", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_8)); locationTable[RC_GANONS_CASTLE_SCRUBS_FAIRY_8] = Location::FountainFairy(RC_GANONS_CASTLE_SCRUBS_FAIRY_8, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x07, "Scrubs Fairy 8", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SCRUBS_FAIRY_8));
locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_1] = Location::Fairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x00, "MQ Scrubs Fairy 1", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_1)); locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_1] = Location::FountainFairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x00, "MQ Scrubs Fairy 1", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_1));
locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_2] = Location::Fairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x01, "MQ Scrubs Fairy 2", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_2)); locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_2] = Location::FountainFairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x01, "MQ Scrubs Fairy 2", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_2));
locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_3] = Location::Fairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_3, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x02, "MQ Scrubs Fairy 3", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_3)); locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_3] = Location::FountainFairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_3, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x02, "MQ Scrubs Fairy 3", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_3));
locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_4] = Location::Fairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_4, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x03, "MQ Scrubs Fairy 4", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_4)); locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_4] = Location::FountainFairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_4, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x03, "MQ Scrubs Fairy 4", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_4));
locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_5] = Location::Fairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_5, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x04, "MQ Scrubs Fairy 5", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_5)); locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_5] = Location::FountainFairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_5, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x04, "MQ Scrubs Fairy 5", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_5));
locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_6] = Location::Fairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_6, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x05, "MQ Scrubs Fairy 6", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_6)); locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_6] = Location::FountainFairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_6, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x05, "MQ Scrubs Fairy 6", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_6));
locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_7] = Location::Fairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_7, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x06, "MQ Scrubs Fairy 7", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_7)); locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_7] = Location::FountainFairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_7, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x06, "MQ Scrubs Fairy 7", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_7));
locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_8] = Location::Fairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_8, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x07, "MQ Scrubs Fairy 8", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_8)); locationTable[RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_8] = Location::FountainFairy(RC_GANONS_CASTLE_MQ_SCRUBS_FAIRY_8, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, 0x07, "MQ Scrubs Fairy 8", RHT_GANONS_CASTLE_SCRUBS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SCRUBS_FAIRY_8));
locationTable[RC_COLOSSUS_OASIS_FAIRY_1] = Location::Fairy(RC_COLOSSUS_OASIS_FAIRY_1, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x00, "Oasis Fairy 1", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_1)); locationTable[RC_COLOSSUS_OASIS_FAIRY_1] = Location::FountainFairy(RC_COLOSSUS_OASIS_FAIRY_1, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x00, "Oasis Fairy 1", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_1));
locationTable[RC_COLOSSUS_OASIS_FAIRY_2] = Location::Fairy(RC_COLOSSUS_OASIS_FAIRY_2, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x01, "Oasis Fairy 2", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_2)); locationTable[RC_COLOSSUS_OASIS_FAIRY_2] = Location::FountainFairy(RC_COLOSSUS_OASIS_FAIRY_2, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x01, "Oasis Fairy 2", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_2));
locationTable[RC_COLOSSUS_OASIS_FAIRY_3] = Location::Fairy(RC_COLOSSUS_OASIS_FAIRY_3, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x02, "Oasis Fairy 3", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_3)); locationTable[RC_COLOSSUS_OASIS_FAIRY_3] = Location::FountainFairy(RC_COLOSSUS_OASIS_FAIRY_3, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x02, "Oasis Fairy 3", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_3));
locationTable[RC_COLOSSUS_OASIS_FAIRY_4] = Location::Fairy(RC_COLOSSUS_OASIS_FAIRY_4, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x03, "Oasis Fairy 4", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_4)); locationTable[RC_COLOSSUS_OASIS_FAIRY_4] = Location::FountainFairy(RC_COLOSSUS_OASIS_FAIRY_4, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x03, "Oasis Fairy 4", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_4));
locationTable[RC_COLOSSUS_OASIS_FAIRY_5] = Location::Fairy(RC_COLOSSUS_OASIS_FAIRY_5, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x04, "Oasis Fairy 5", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_5)); locationTable[RC_COLOSSUS_OASIS_FAIRY_5] = Location::FountainFairy(RC_COLOSSUS_OASIS_FAIRY_5, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x04, "Oasis Fairy 5", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_5));
locationTable[RC_COLOSSUS_OASIS_FAIRY_6] = Location::Fairy(RC_COLOSSUS_OASIS_FAIRY_6, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x05, "Oasis Fairy 6", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_6)); locationTable[RC_COLOSSUS_OASIS_FAIRY_6] = Location::FountainFairy(RC_COLOSSUS_OASIS_FAIRY_6, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x05, "Oasis Fairy 6", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_6));
locationTable[RC_COLOSSUS_OASIS_FAIRY_7] = Location::Fairy(RC_COLOSSUS_OASIS_FAIRY_7, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x06, "Oasis Fairy 7", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_7)); locationTable[RC_COLOSSUS_OASIS_FAIRY_7] = Location::FountainFairy(RC_COLOSSUS_OASIS_FAIRY_7, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x06, "Oasis Fairy 7", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_7));
locationTable[RC_COLOSSUS_OASIS_FAIRY_8] = Location::Fairy(RC_COLOSSUS_OASIS_FAIRY_8, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x07, "Oasis Fairy 8", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_8)); locationTable[RC_COLOSSUS_OASIS_FAIRY_8] = Location::FountainFairy(RC_COLOSSUS_OASIS_FAIRY_8, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x07, "Oasis Fairy 8", RHT_COLOSSUS_OASIS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_OASIS_FAIRY_8));
locationTable[RC_ZR_BEAN_SPROUT_FAIRY_1] = Location::Fairy(RC_ZR_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 0x0300, "Bean Sprout Fairy 1", RHT_ZR_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BEAN_SPROUT_FAIRY_1)); locationTable[RC_ZR_BEAN_SPROUT_FAIRY_1] = Location::BeanFairy(RC_ZR_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 0x0300, "Bean Sprout Fairy 1", RHT_ZR_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BEAN_SPROUT_FAIRY_1));
locationTable[RC_ZR_BEAN_SPROUT_FAIRY_2] = Location::Fairy(RC_ZR_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 0x0301, "Bean Sprout Fairy 2", RHT_ZR_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BEAN_SPROUT_FAIRY_2)); locationTable[RC_ZR_BEAN_SPROUT_FAIRY_2] = Location::BeanFairy(RC_ZR_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 0x0301, "Bean Sprout Fairy 2", RHT_ZR_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BEAN_SPROUT_FAIRY_2));
locationTable[RC_ZR_BEAN_SPROUT_FAIRY_3] = Location::Fairy(RC_ZR_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 0x0302, "Bean Sprout Fairy 3", RHT_ZR_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BEAN_SPROUT_FAIRY_3)); locationTable[RC_ZR_BEAN_SPROUT_FAIRY_3] = Location::BeanFairy(RC_ZR_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, 0x0302, "Bean Sprout Fairy 3", RHT_ZR_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BEAN_SPROUT_FAIRY_3));
locationTable[RC_KF_BEAN_SPROUT_FAIRY_1] = Location::Fairy(RC_KF_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 0x0900, "Bean Sprout Fairy 1", RHT_KF_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_SPROUT_FAIRY_1)); locationTable[RC_KF_BEAN_SPROUT_FAIRY_1] = Location::BeanFairy(RC_KF_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 0x0900, "Bean Sprout Fairy 1", RHT_KF_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_SPROUT_FAIRY_1));
locationTable[RC_KF_BEAN_SPROUT_FAIRY_2] = Location::Fairy(RC_KF_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 0x0901, "Bean Sprout Fairy 2", RHT_KF_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_SPROUT_FAIRY_2)); locationTable[RC_KF_BEAN_SPROUT_FAIRY_2] = Location::BeanFairy(RC_KF_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 0x0901, "Bean Sprout Fairy 2", RHT_KF_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_SPROUT_FAIRY_2));
locationTable[RC_KF_BEAN_SPROUT_FAIRY_3] = Location::Fairy(RC_KF_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 0x0902, "Bean Sprout Fairy 3", RHT_KF_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_SPROUT_FAIRY_3)); locationTable[RC_KF_BEAN_SPROUT_FAIRY_3] = Location::BeanFairy(RC_KF_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, 0x0902, "Bean Sprout Fairy 3", RHT_KF_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_SPROUT_FAIRY_3));
locationTable[RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_1] = Location::Fairy(RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_1, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x0400, "Bean Sprout Near Bridge Fairy 1", RHT_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_1)); locationTable[RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_1] = Location::BeanFairy(RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_1, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x0400, "Bean Sprout Near Bridge Fairy 1", RHT_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_1));
locationTable[RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_2] = Location::Fairy(RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_2, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x0401, "Bean Sprout Near Bridge Fairy 2", RHT_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_2)); locationTable[RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_2] = Location::BeanFairy(RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_2, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x0401, "Bean Sprout Near Bridge Fairy 2", RHT_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_2));
locationTable[RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_3] = Location::Fairy(RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_3, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x0402, "Bean Sprout Near Bridge Fairy 3", RHT_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_3)); locationTable[RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_3] = Location::BeanFairy(RC_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_3, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x0402, "Bean Sprout Near Bridge Fairy 3", RHT_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_BRIDGE_FAIRY_3));
locationTable[RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_1] = Location::Fairy(RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_1, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x1200, "Bean Sprout Near Theatre Fairy 1", RHT_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_1)); locationTable[RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_1] = Location::BeanFairy(RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_1, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x1200, "Bean Sprout Near Theatre Fairy 1", RHT_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_1));
locationTable[RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_2] = Location::Fairy(RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_2, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x1201, "Bean Sprout Near Theatre Fairy 2", RHT_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_2)); locationTable[RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_2] = Location::BeanFairy(RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_2, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x1201, "Bean Sprout Near Theatre Fairy 2", RHT_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_2));
locationTable[RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_3] = Location::Fairy(RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_3, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x1202, "Bean Sprout Near Theatre Fairy 3", RHT_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_3)); locationTable[RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_3] = Location::BeanFairy(RC_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_3, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, 0x1202, "Bean Sprout Near Theatre Fairy 3", RHT_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_BEAN_SPROUT_NEAR_THEATER_FAIRY_3));
locationTable[RC_LH_BEAN_SPROUT_FAIRY_1] = Location::Fairy(RC_LH_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 0x0100, "Bean Sprout Fairy 1", RHT_LH_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_BEAN_SPROUT_FAIRY_1)); locationTable[RC_LH_BEAN_SPROUT_FAIRY_1] = Location::BeanFairy(RC_LH_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 0x0100, "Bean Sprout Fairy 1", RHT_LH_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_BEAN_SPROUT_FAIRY_1));
locationTable[RC_LH_BEAN_SPROUT_FAIRY_2] = Location::Fairy(RC_LH_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 0x0101, "Bean Sprout Fairy 2", RHT_LH_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_BEAN_SPROUT_FAIRY_2)); locationTable[RC_LH_BEAN_SPROUT_FAIRY_2] = Location::BeanFairy(RC_LH_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 0x0101, "Bean Sprout Fairy 2", RHT_LH_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_BEAN_SPROUT_FAIRY_2));
locationTable[RC_LH_BEAN_SPROUT_FAIRY_3] = Location::Fairy(RC_LH_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 0x0102, "Bean Sprout Fairy 3", RHT_LH_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_BEAN_SPROUT_FAIRY_3)); locationTable[RC_LH_BEAN_SPROUT_FAIRY_3] = Location::BeanFairy(RC_LH_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, 0x0102, "Bean Sprout Fairy 3", RHT_LH_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_BEAN_SPROUT_FAIRY_3));
locationTable[RC_GV_BEAN_SPROUT_FAIRY_1] = Location::Fairy(RC_GV_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 0x0300, "Bean Sprout Fairy 1", RHT_GV_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_BEAN_SPROUT_FAIRY_1)); locationTable[RC_GV_BEAN_SPROUT_FAIRY_1] = Location::BeanFairy(RC_GV_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 0x0300, "Bean Sprout Fairy 1", RHT_GV_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_BEAN_SPROUT_FAIRY_1));
locationTable[RC_GV_BEAN_SPROUT_FAIRY_2] = Location::Fairy(RC_GV_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 0x0301, "Bean Sprout Fairy 2", RHT_GV_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_BEAN_SPROUT_FAIRY_2)); locationTable[RC_GV_BEAN_SPROUT_FAIRY_2] = Location::BeanFairy(RC_GV_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 0x0301, "Bean Sprout Fairy 2", RHT_GV_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_BEAN_SPROUT_FAIRY_2));
locationTable[RC_GV_BEAN_SPROUT_FAIRY_3] = Location::Fairy(RC_GV_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 0x0302, "Bean Sprout Fairy 3", RHT_GV_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_BEAN_SPROUT_FAIRY_3)); locationTable[RC_GV_BEAN_SPROUT_FAIRY_3] = Location::BeanFairy(RC_GV_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, 0x0302, "Bean Sprout Fairy 3", RHT_GV_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_BEAN_SPROUT_FAIRY_3));
locationTable[RC_COLOSSUS_BEAN_SPROUT_FAIRY_1] = Location::Fairy(RC_COLOSSUS_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x1800, "Bean Sprout Fairy 1", RHT_COLOSSUS_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_BEAN_SPROUT_FAIRY_1)); locationTable[RC_COLOSSUS_BEAN_SPROUT_FAIRY_1] = Location::BeanFairy(RC_COLOSSUS_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x1800, "Bean Sprout Fairy 1", RHT_COLOSSUS_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_BEAN_SPROUT_FAIRY_1));
locationTable[RC_COLOSSUS_BEAN_SPROUT_FAIRY_2] = Location::Fairy(RC_COLOSSUS_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x1801, "Bean Sprout Fairy 2", RHT_COLOSSUS_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_BEAN_SPROUT_FAIRY_2)); locationTable[RC_COLOSSUS_BEAN_SPROUT_FAIRY_2] = Location::BeanFairy(RC_COLOSSUS_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x1801, "Bean Sprout Fairy 2", RHT_COLOSSUS_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_BEAN_SPROUT_FAIRY_2));
locationTable[RC_COLOSSUS_BEAN_SPROUT_FAIRY_3] = Location::Fairy(RC_COLOSSUS_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x1802, "Bean Sprout Fairy 3", RHT_COLOSSUS_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_BEAN_SPROUT_FAIRY_3)); locationTable[RC_COLOSSUS_BEAN_SPROUT_FAIRY_3] = Location::BeanFairy(RC_COLOSSUS_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, 0x1802, "Bean Sprout Fairy 3", RHT_COLOSSUS_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_BEAN_SPROUT_FAIRY_3));
locationTable[RC_GRAVEYARD_BEAN_SPROUT_FAIRY_1] = Location::Fairy(RC_GRAVEYARD_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 0x0300, "Bean Sprout Fairy 1", RHT_GRAVEYARD_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_BEAN_SPROUT_FAIRY_1)); locationTable[RC_GRAVEYARD_BEAN_SPROUT_FAIRY_1] = Location::BeanFairy(RC_GRAVEYARD_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 0x0300, "Bean Sprout Fairy 1", RHT_GRAVEYARD_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_BEAN_SPROUT_FAIRY_1));
locationTable[RC_GRAVEYARD_BEAN_SPROUT_FAIRY_2] = Location::Fairy(RC_GRAVEYARD_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 0x0301, "Bean Sprout Fairy 2", RHT_GRAVEYARD_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_BEAN_SPROUT_FAIRY_2)); locationTable[RC_GRAVEYARD_BEAN_SPROUT_FAIRY_2] = Location::BeanFairy(RC_GRAVEYARD_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 0x0301, "Bean Sprout Fairy 2", RHT_GRAVEYARD_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_BEAN_SPROUT_FAIRY_2));
locationTable[RC_GRAVEYARD_BEAN_SPROUT_FAIRY_3] = Location::Fairy(RC_GRAVEYARD_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 0x0302, "Bean Sprout Fairy 3", RHT_GRAVEYARD_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_BEAN_SPROUT_FAIRY_3)); locationTable[RC_GRAVEYARD_BEAN_SPROUT_FAIRY_3] = Location::BeanFairy(RC_GRAVEYARD_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, 0x0302, "Bean Sprout Fairy 3", RHT_GRAVEYARD_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_BEAN_SPROUT_FAIRY_3));
locationTable[RC_DMC_BEAN_SPROUT_FAIRY_1] = Location::Fairy(RC_DMC_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 0x0300, "Bean Sprout Fairy 1", RHT_DMC_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_BEAN_SPROUT_FAIRY_1)); locationTable[RC_DMC_BEAN_SPROUT_FAIRY_1] = Location::BeanFairy(RC_DMC_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 0x0300, "Bean Sprout Fairy 1", RHT_DMC_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_BEAN_SPROUT_FAIRY_1));
locationTable[RC_DMC_BEAN_SPROUT_FAIRY_2] = Location::Fairy(RC_DMC_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 0x0301, "Bean Sprout Fairy 2", RHT_DMC_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_BEAN_SPROUT_FAIRY_2)); locationTable[RC_DMC_BEAN_SPROUT_FAIRY_2] = Location::BeanFairy(RC_DMC_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 0x0301, "Bean Sprout Fairy 2", RHT_DMC_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_BEAN_SPROUT_FAIRY_2));
locationTable[RC_DMC_BEAN_SPROUT_FAIRY_3] = Location::Fairy(RC_DMC_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 0x0302, "Bean Sprout Fairy 3", RHT_DMC_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_BEAN_SPROUT_FAIRY_3)); locationTable[RC_DMC_BEAN_SPROUT_FAIRY_3] = Location::BeanFairy(RC_DMC_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, 0x0302, "Bean Sprout Fairy 3", RHT_DMC_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_BEAN_SPROUT_FAIRY_3));
locationTable[RC_DMT_BEAN_SPROUT_FAIRY_1] = Location::Fairy(RC_DMT_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 0x0600, "Bean Sprout Fairy 1", RHT_DMT_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_BEAN_SPROUT_FAIRY_1)); locationTable[RC_DMT_BEAN_SPROUT_FAIRY_1] = Location::BeanFairy(RC_DMT_BEAN_SPROUT_FAIRY_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 0x0600, "Bean Sprout Fairy 1", RHT_DMT_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_BEAN_SPROUT_FAIRY_1));
locationTable[RC_DMT_BEAN_SPROUT_FAIRY_2] = Location::Fairy(RC_DMT_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 0x0601, "Bean Sprout Fairy 2", RHT_DMT_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_BEAN_SPROUT_FAIRY_2)); locationTable[RC_DMT_BEAN_SPROUT_FAIRY_2] = Location::BeanFairy(RC_DMT_BEAN_SPROUT_FAIRY_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 0x0601, "Bean Sprout Fairy 2", RHT_DMT_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_BEAN_SPROUT_FAIRY_2));
locationTable[RC_DMT_BEAN_SPROUT_FAIRY_3] = Location::Fairy(RC_DMT_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 0x0602, "Bean Sprout Fairy 3", RHT_DMT_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_BEAN_SPROUT_FAIRY_3)); locationTable[RC_DMT_BEAN_SPROUT_FAIRY_3] = Location::BeanFairy(RC_DMT_BEAN_SPROUT_FAIRY_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, 0x0602, "Bean Sprout Fairy 3", RHT_DMT_BEAN_SPROUT_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_BEAN_SPROUT_FAIRY_3));
locationTable[RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS( 0, -680), "ToT Left Gossip Stone Fairy", RHT_TOT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_LEFTMOST_GOSSIP_STONE_FAIRY)); locationTable[RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS( 0, -680), "ToT Left Gossip Stone Fairy", RHT_TOT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_LEFTMOST_GOSSIP_STONE_FAIRY));
locationTable[RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS(0x1000, -680), "ToT Left Gossip Stone Big Fairy", RHT_TOT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_LEFTMOST_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_TOT_LEFTMOST_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS(0x1000, -680), "ToT Left Gossip Stone Big Fairy", RHT_TOT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_LEFTMOST_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS( 0, -615), "ToT Left Center Gossip Stone Fairy", RHT_TOT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY)); locationTable[RC_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS( 0, -615), "ToT Left Center Gossip Stone Fairy", RHT_TOT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY));
locationTable[RC_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS(0x1000, -615), "ToT Left Center Gossip Stone Big Fairy", RHT_TOT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS(0x1000, -615), "ToT Left Center Gossip Stone Big Fairy", RHT_TOT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_LEFT_CENTER_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS( 0, -550), "ToT Right Center Gossip Stone Fairy", RHT_TOT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY)); locationTable[RC_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS( 0, -550), "ToT Right Center Gossip Stone Fairy", RHT_TOT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY));
locationTable[RC_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS(0x1000, -550), "ToT Right Center Gossip Stone Big Fairy", RHT_TOT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS(0x1000, -550), "ToT Right Center Gossip Stone Big Fairy", RHT_TOT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_RIGHT_CENTER_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS( 0, -485), "ToT Right Gossip Stone Fairy", RHT_TOT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY)); locationTable[RC_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS( 0, -485), "ToT Right Gossip Stone Fairy", RHT_TOT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY));
locationTable[RC_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS(0x1000, -485), "ToT Right Gossip Stone Big Fairy", RHT_TOT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_MARKET, SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, TWO_ACTOR_PARAMS(0x1000, -485), "ToT Right Gossip Stone Big Fairy", RHT_TOT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TOT_RIGHTMOST_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_DMC_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_DMC_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS( 0, 1656), "Gossip Stone Fairy", RHT_DMC_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GOSSIP_STONE_FAIRY)); locationTable[RC_DMC_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_DMC_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS( 0, 1656), "Gossip Stone Fairy", RHT_DMC_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GOSSIP_STONE_FAIRY));
locationTable[RC_DMC_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_DMC_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(0x1000, 1656), "Gossip Stone Big Fairy", RHT_DMC_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_DMC_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_DMC_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(0x1000, 1656), "Gossip Stone Big Fairy", RHT_DMC_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_DMT_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_DMT_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS( 0, -3935), "Gossip Stone Fairy", RHT_DMT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_GOSSIP_STONE_FAIRY)); locationTable[RC_DMT_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_DMT_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS( 0, -3935), "Gossip Stone Fairy", RHT_DMT_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_GOSSIP_STONE_FAIRY));
locationTable[RC_DMT_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_DMT_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(0x1000, -3935), "Gossip Stone Big Fairy", RHT_DMT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_DMT_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_DMT_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(0x1000, -3935), "Gossip Stone Big Fairy", RHT_DMT_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_COLOSSUS_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_COLOSSUS_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, TWO_ACTOR_PARAMS( 0, 1320), "Gossip Stone Fairy", RHT_COLOSSUS_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_GOSSIP_STONE_FAIRY)); locationTable[RC_COLOSSUS_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_COLOSSUS_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, TWO_ACTOR_PARAMS( 0, 1320), "Gossip Stone Fairy", RHT_COLOSSUS_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_GOSSIP_STONE_FAIRY));
locationTable[RC_COLOSSUS_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_COLOSSUS_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, TWO_ACTOR_PARAMS(0x1000, 1320), "Gossip Stone Big Fairy", RHT_COLOSSUS_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_COLOSSUS_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_COLOSSUS_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DESERT_COLOSSUS, SCENE_DESERT_COLOSSUS, TWO_ACTOR_PARAMS(0x1000, 1320), "Gossip Stone Big Fairy", RHT_COLOSSUS_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_COLOSSUS_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, RCQUEST_VANILLA,RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS( 0, -1520), "Gossip Stone Fairy", RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY)); locationTable[RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, RCQUEST_VANILLA,RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS( 0, -1520), "Gossip Stone Fairy", RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY));
locationTable[RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, RCQUEST_VANILLA,RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(0x1000, -1520), "Gossip Stone Big Fairy", RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, RCQUEST_VANILLA,RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(0x1000, -1520), "Gossip Stone Big Fairy", RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS( 0, -916), "MQ Gossip Stone Fairy", RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY)); locationTable[RC_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS( 0, -916), "MQ Gossip Stone Fairy", RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY));
locationTable[RC_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY_BIG, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(0x1000, -916), "MQ Gossip Stone Big Fairy", RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY_BIG, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(0x1000, -916), "MQ Gossip Stone Big Fairy", RHT_DODONGOS_CAVERN_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_GV_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_GV_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, TWO_ACTOR_PARAMS( 0, -2340), "Gossip Stone Fairy", RHT_GV_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_GOSSIP_STONE_FAIRY)); locationTable[RC_GV_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_GV_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, TWO_ACTOR_PARAMS( 0, -2340), "Gossip Stone Fairy", RHT_GV_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_GOSSIP_STONE_FAIRY));
locationTable[RC_GV_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_GV_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, TWO_ACTOR_PARAMS(0x1000, -2340), "Gossip Stone Big Fairy", RHT_GV_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_GV_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_GV_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, TWO_ACTOR_PARAMS(0x1000, -2340), "Gossip Stone Big Fairy", RHT_GV_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_GC_MAZE_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_GC_MAZE_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS( 0, -1265), "Maze Gossip Stone Fairy", RHT_GC_MAZE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MAZE_GOSSIP_STONE_FAIRY)); locationTable[RC_GC_MAZE_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_GC_MAZE_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS( 0, -1265), "Maze Gossip Stone Fairy", RHT_GC_MAZE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MAZE_GOSSIP_STONE_FAIRY));
locationTable[RC_GC_MAZE_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_GC_MAZE_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(0x1000, -1265), "Maze Gossip Stone Big Fairy", RHT_GC_MAZE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MAZE_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_GC_MAZE_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_GC_MAZE_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(0x1000, -1265), "Maze Gossip Stone Big Fairy", RHT_GC_MAZE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MAZE_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_GC_MEDIGORON_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_GC_MEDIGORON_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS( 0, 1496), "Medigoron Gossip Stone Fairy", RHT_GC_MEDIGORON_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_GOSSIP_STONE_FAIRY)); locationTable[RC_GC_MEDIGORON_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_GC_MEDIGORON_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS( 0, 1496), "Medigoron Gossip Stone Fairy", RHT_GC_MEDIGORON_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_GOSSIP_STONE_FAIRY));
locationTable[RC_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(0x1000, 1496), "Medigoron Gossip Stone Big Fairy", RHT_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(0x1000, 1496), "Medigoron Gossip Stone Big Fairy", RHT_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_GRAVEYARD_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_GRAVEYARD_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, TWO_ACTOR_PARAMS( 0, -75), "Gossip Stone Fairy", RHT_GRAVEYARD_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_GOSSIP_STONE_FAIRY)); locationTable[RC_GRAVEYARD_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_GRAVEYARD_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, TWO_ACTOR_PARAMS( 0, -75), "Gossip Stone Fairy", RHT_GRAVEYARD_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_GOSSIP_STONE_FAIRY));
locationTable[RC_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, TWO_ACTOR_PARAMS(0x1000, -75), "Gossip Stone Big Fairy", RHT_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVEYARD, TWO_ACTOR_PARAMS(0x1000, -75), "Gossip Stone Big Fairy", RHT_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_HC_MALON_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_HC_MALON_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS( 0, 3445), "Malon Gossip Stone Fairy", RHT_HC_MALON_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_MALON_GOSSIP_STONE_FAIRY)); locationTable[RC_HC_MALON_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_HC_MALON_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS( 0, 3445), "Malon Gossip Stone Fairy", RHT_HC_MALON_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_MALON_GOSSIP_STONE_FAIRY));
locationTable[RC_HC_MALON_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_HC_MALON_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(0x1000, 3445), "Malon Gossip Stone Big Fairy", RHT_HC_MALON_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_MALON_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_HC_MALON_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_HC_MALON_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(0x1000, 3445), "Malon Gossip Stone Big Fairy", RHT_HC_MALON_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_MALON_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS( 0, 1041), "Rock Wall Gossip Stone Fairy", RHT_HC_ROCK_WALL_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_ROCK_WALL_GOSSIP_STONE_FAIRY)); locationTable[RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS( 0, 1041), "Rock Wall Gossip Stone Fairy", RHT_HC_ROCK_WALL_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_ROCK_WALL_GOSSIP_STONE_FAIRY));
locationTable[RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(0x1000, 1041), "Rock Wall Gossip Stone Big Fairy", RHT_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_HYRULE_CASTLE, TWO_ACTOR_PARAMS(0x1000, 1041), "Rock Wall Gossip Stone Big Fairy", RHT_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0xC, 735), "Storms Grotto Gossip Stone Fairy", RHT_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0xC, 735), "Storms Grotto Gossip Stone Fairy", RHT_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x100C, 735), "Storms Grotto Gossip Stone Big Fairy", RHT_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x100C, 735), "Storms Grotto Gossip Stone Big Fairy", RHT_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS( 0, -2230), "Deku Tree Left Gossip Stone Fairy", RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY)); locationTable[RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS( 0, -2230), "Deku Tree Left Gossip Stone Fairy", RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY));
locationTable[RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(0x1000, -2230), "Deku Tree Left Gossip Stone Big Fairy", RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(0x1000, -2230), "Deku Tree Left Gossip Stone Big Fairy", RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_DEKU_TREE_LEFT_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS( 0, -700), "Deku Tree Right Gossip Stone Fairy", RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY)); locationTable[RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS( 0, -700), "Deku Tree Right Gossip Stone Fairy", RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY));
locationTable[RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(0x1000, -700), "Deku Tree Right Gossip Stone Big Fairy", RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(0x1000, -700), "Deku Tree Right Gossip Stone Big Fairy", RHT_KF_DEKU_TREE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_DEKU_TREE_RIGHT_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_KF_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_KF_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS( 0, -1223), "Gossip Stone Fairy", RHT_KF_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_GOSSIP_STONE_FAIRY)); locationTable[RC_KF_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_KF_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS( 0, -1223), "Gossip Stone Fairy", RHT_KF_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_GOSSIP_STONE_FAIRY));
locationTable[RC_KF_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_KF_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(0x1000, -1223), "Gossip Stone Big Fairy", RHT_KF_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_KF_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_KF_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(0x1000, -1223), "Gossip Stone Big Fairy", RHT_KF_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x1B, -236), "Storms Gossip Stone Fairy", RHT_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x1B, -236), "Storms Gossip Stone Fairy", RHT_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x101B, -236), "Storms Gossip Stone Big Fairy", RHT_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x101B, -236), "Storms Gossip Stone Big Fairy", RHT_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_LH_LAB_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_LH_LAB_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS( 0, 3212), "Lab Gossip Stone Fairy", RHT_LH_LAB_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_LAB_GOSSIP_STONE_FAIRY)); locationTable[RC_LH_LAB_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_LH_LAB_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS( 0, 3212), "Lab Gossip Stone Fairy", RHT_LH_LAB_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_LAB_GOSSIP_STONE_FAIRY));
locationTable[RC_LH_LAB_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_LH_LAB_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 3212), "Lab Gossip Stone Big Fairy", RHT_LH_LAB_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_LAB_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_LH_LAB_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_LH_LAB_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 3212), "Lab Gossip Stone Big Fairy", RHT_LH_LAB_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_LAB_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_LH_SOUTHEAST_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_LH_SOUTHEAST_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS( 0, 8395), "Southeast Gossip Stone Fairy", RHT_LH_SOUTHEAST_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_SOUTHEAST_GOSSIP_STONE_FAIRY)); locationTable[RC_LH_SOUTHEAST_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_LH_SOUTHEAST_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS( 0, 8395), "Southeast Gossip Stone Fairy", RHT_LH_SOUTHEAST_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_SOUTHEAST_GOSSIP_STONE_FAIRY));
locationTable[RC_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 8395), "Southeast Gossip Stone Big Fairy", RHT_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 8395), "Southeast Gossip Stone Big Fairy", RHT_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_SOUTHEAST_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_LH_SOUTHWEST_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_LH_SOUTHWEST_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS( 0, 7984), "Southwest Gossip Stone Fairy", RHT_LH_SOUTHWEST_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_SOUTHWEST_GOSSIP_STONE_FAIRY)); locationTable[RC_LH_SOUTHWEST_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_LH_SOUTHWEST_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS( 0, 7984), "Southwest Gossip Stone Fairy", RHT_LH_SOUTHWEST_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_SOUTHWEST_GOSSIP_STONE_FAIRY));
locationTable[RC_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 7984), "Southwest Gossip Stone Big Fairy", RHT_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 7984), "Southwest Gossip Stone Big Fairy", RHT_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_SOUTHWEST_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_LW_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_LW_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS( 0, 2300), "Gossip Stone Fairy", RHT_LW_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_GOSSIP_STONE_FAIRY)); locationTable[RC_LW_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_LW_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS( 0, 2300), "Gossip Stone Fairy", RHT_LW_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_GOSSIP_STONE_FAIRY));
locationTable[RC_LW_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_LW_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(0x1000, 2300), "Gossip Stone Big Fairy", RHT_LW_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_LW_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_LW_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(0x1000, 2300), "Gossip Stone Big Fairy", RHT_LW_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS( 0, 1370), "Maze Lower Gossip Stone Fairy", RHT_SFM_MAZE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY)); locationTable[RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS( 0, 1370), "Maze Lower Gossip Stone Fairy", RHT_SFM_MAZE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY));
locationTable[RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS(0x1000, 1370), "Maze Lower Gossip Stone Big Fairy", RHT_SFM_MAZE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS(0x1000, 1370), "Maze Lower Gossip Stone Big Fairy", RHT_SFM_MAZE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS( 0, 740), "Maze Upper Gossip Stone Fairy", RHT_SFM_MAZE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY)); locationTable[RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS( 0, 740), "Maze Upper Gossip Stone Fairy", RHT_SFM_MAZE_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY));
locationTable[RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS(0x1000, 740), "Maze Upper Gossip Stone Big Fairy", RHT_SFM_MAZE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS(0x1000, 740), "Maze Upper Gossip Stone Big Fairy", RHT_SFM_MAZE_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_SFM_SARIA_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_SFM_SARIA_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS( 0, -2300), "Saria Gossip Stone Fairy", RHT_SFM_SARIA_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_SARIA_GOSSIP_STONE_FAIRY)); locationTable[RC_SFM_SARIA_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_SFM_SARIA_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS( 0, -2300), "Saria Gossip Stone Fairy", RHT_SFM_SARIA_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_SARIA_GOSSIP_STONE_FAIRY));
locationTable[RC_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS(0x1000, -2300), "Saria Gossip Stone Big Fairy", RHT_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_SACRED_FOREST_MEADOW, TWO_ACTOR_PARAMS(0x1000, -2300), "Saria Gossip Stone Big Fairy", RHT_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_ZD_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_ZD_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS( 0, -1600), "Gossip Stone Fairy", RHT_ZD_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_GOSSIP_STONE_FAIRY)); locationTable[RC_ZD_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_ZD_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS( 0, -1600), "Gossip Stone Fairy", RHT_ZD_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_GOSSIP_STONE_FAIRY));
locationTable[RC_ZD_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_ZD_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(0x1000, -1600), "Gossip Stone Big Fairy", RHT_ZD_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_ZD_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_ZD_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(0x1000, -1600), "Gossip Stone Big Fairy", RHT_ZD_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_ZF_FAIRY_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_ZF_FAIRY_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS( 0, 2205), "Fairy Gossip Stone Fairy", RHT_ZF_FAIRY_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_FAIRY_GOSSIP_STONE_FAIRY)); locationTable[RC_ZF_FAIRY_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_ZF_FAIRY_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS( 0, 2205), "Fairy Gossip Stone Fairy", RHT_ZF_FAIRY_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_FAIRY_GOSSIP_STONE_FAIRY));
locationTable[RC_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(0x1000, 2205), "Fairy Gossip Stone Big Fairy", RHT_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(0x1000, 2205), "Fairy Gossip Stone Big Fairy", RHT_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_FAIRY_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_ZF_JABU_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_ZF_JABU_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS( 0, -985), "Jabu Gossip Stone Fairy", RHT_ZF_JABU_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_JABU_GOSSIP_STONE_FAIRY)); locationTable[RC_ZF_JABU_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_ZF_JABU_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS( 0, -985), "Jabu Gossip Stone Fairy", RHT_ZF_JABU_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_JABU_GOSSIP_STONE_FAIRY));
locationTable[RC_ZF_JABU_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_ZF_JABU_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(0x1000, -985), "Jabu Gossip Stone Big Fairy", RHT_ZF_JABU_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_JABU_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_ZF_JABU_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_ZF_JABU_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(0x1000, -985), "Jabu Gossip Stone Big Fairy", RHT_ZF_JABU_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_JABU_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS( 0, -1070), "Near Grottos Gossip Stone Fairy", RHT_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY)); locationTable[RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS( 0, -1070), "Near Grottos Gossip Stone Fairy", RHT_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY));
locationTable[RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(0x1000, -1070), "Near Grottos Gossip Stone Big Fairy", RHT_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(0x1000, -1070), "Near Grottos Gossip Stone Big Fairy", RHT_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS( 0, -1650), "Near Domain Gossip Stone Fairy", RHT_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY)); locationTable[RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS( 0, -1650), "Near Domain Gossip Stone Fairy", RHT_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY));
locationTable[RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(0x1000, -1650), "Near Domain Gossip Stone Big Fairy", RHT_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(0x1000, -1650), "Near Domain Gossip Stone Big Fairy", RHT_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_HF_COW_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_HF_COW_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x11, -357), "Cow Grotto Gossip Stone Fairy", RHT_HF_COW_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_HF_COW_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_HF_COW_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x11, -357), "Cow Grotto Gossip Stone Fairy", RHT_HF_COW_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1011, -357), "Cow Grotto Gossip Stone Big Fairy", RHT_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1011, -357), "Cow Grotto Gossip Stone Big Fairy", RHT_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x10, -236), "Near Market Gossip Stone Fairy", RHT_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x10, -236), "Near Market Gossip Stone Fairy", RHT_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1010, -236), "Near Market Gossip Stone Big Fairy", RHT_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1010, -236), "Near Market Gossip Stone Big Fairy", RHT_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_NEAR_MARKET_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x14, -236), "Southeast Gossip Stone Fairy", RHT_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x14, -236), "Southeast Gossip Stone Fairy", RHT_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1014, -236), "Southeast Gossip Stone Big Fairy", RHT_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1014, -236), "Southeast Gossip Stone Big Fairy", RHT_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_SOUTHEAST_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x13, -236), "Open Grotto Gossip Stone Fairy", RHT_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x13, -236), "Open Grotto Gossip Stone Fairy", RHT_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1013, -236), "Open Grotto Gossip Stone Big Fairy", RHT_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1013, -236), "Open Grotto Gossip Stone Big Fairy", RHT_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0xA, -236), "Open Grotto Gossip Stone Fairy", RHT_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0xA, -236), "Open Grotto Gossip Stone Fairy", RHT_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x100A, -236), "Open Grotto Gossip Stone Big Fairy", RHT_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x100A, -236), "Open Grotto Gossip Stone Big Fairy", RHT_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x4, -236), "Open Grotto Gossip Stone Fairy", RHT_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x4, -236), "Open Grotto Gossip Stone Fairy", RHT_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1004, -236), "Open Grotto Gossip Stone Big Fairy", RHT_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1004, -236), "Open Grotto Gossip Stone Big Fairy", RHT_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x1A, -236), "Tunnel Grotto Gossip Stone Fairy", RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x1A, -236), "Tunnel Grotto Gossip Stone Fairy", RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x101A, -236), "Tunnel Grotto Gossip Stone Big Fairy", RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x101A, -236), "Tunnel Grotto Gossip Stone Big Fairy", RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x8, -236), "Storms Grotto Gossip Stone Fairy", RHT_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x8, -236), "Storms Grotto Gossip Stone Fairy", RHT_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1008, -236), "Storms Grotto Gossip Stone Big Fairy", RHT_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1008, -236), "Storms Grotto Gossip Stone Big Fairy", RHT_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x6, -236), "Upper Grotto Gossip Stone Fairy", RHT_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY)); locationTable[RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY] = Location::StoneFairy(RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x6, -236), "Upper Grotto Gossip Stone Fairy", RHT_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1006, -236), "Upper Grotto Gossip Stone Big Fairy", RHT_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG)); locationTable[RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::StoneFairy(RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1006, -236), "Upper Grotto Gossip Stone Big Fairy", RHT_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_LH_ISLAND_SUN_FAIRY] = Location::Fairy(RC_LH_ISLAND_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 7319), "Island Sun's Song Fairy", RHT_LH_ISLAND_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_ISLAND_SUN_FAIRY)); locationTable[RC_LH_ISLAND_SUN_FAIRY] = Location::SongFairy(RC_LH_ISLAND_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 7319), "Island Sun's Song Fairy", RHT_LH_ISLAND_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_ISLAND_SUN_FAIRY));
locationTable[RC_HF_POND_STORMS_FAIRY] = Location::Fairy(RC_HF_POND_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(0x1000, 5012), "Pond Song of Storms Fairy", RHT_HF_POND_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_POND_STORMS_FAIRY)); locationTable[RC_HF_POND_STORMS_FAIRY] = Location::SongFairy(RC_HF_POND_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(0x1000, 5012), "Pond Song of Storms Fairy", RHT_HF_POND_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_POND_STORMS_FAIRY));
locationTable[RC_HF_FENCE_GROTTO_STORMS_FAIRY] = Location::Fairy(RC_HF_FENCE_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -308), "Deku Scrub Grotto Storms Fairy", RHT_HF_FENCE_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FENCE_GROTTO_STORMS_FAIRY)); locationTable[RC_HF_FENCE_GROTTO_STORMS_FAIRY] = Location::SongFairy(RC_HF_FENCE_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -308), "Deku Scrub Grotto Storms Fairy", RHT_HF_FENCE_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FENCE_GROTTO_STORMS_FAIRY));
locationTable[RC_DMT_FLAG_SUN_FAIRY] = Location::Fairy(RC_DMT_FLAG_SUN_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(0x1000, 464), "Flag Sun's Song Fairy", RHT_DMT_FLAG_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_FLAG_SUN_FAIRY)); locationTable[RC_DMT_FLAG_SUN_FAIRY] = Location::SongFairy(RC_DMT_FLAG_SUN_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(0x1000, 464), "Flag Sun's Song Fairy", RHT_DMT_FLAG_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_FLAG_SUN_FAIRY));
locationTable[RC_DMT_COW_GROTTO_STORMS_FAIRY] = Location::Fairy(RC_DMT_COW_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -311), "Cow Grotto Song of Storms Fairy", RHT_DMT_COW_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_STORMS_FAIRY)); locationTable[RC_DMT_COW_GROTTO_STORMS_FAIRY] = Location::SongFairy(RC_DMT_COW_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -311), "Cow Grotto Song of Storms Fairy", RHT_DMT_COW_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_STORMS_FAIRY));
locationTable[RC_LW_SHORTCUT_STORMS_FAIRY] = Location::Fairy(RC_LW_SHORTCUT_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(0x1000, -795), "Shortcuts Song of Storms Fairy", RHT_LW_SHORTCUT_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_STORMS_FAIRY)); locationTable[RC_LW_SHORTCUT_STORMS_FAIRY] = Location::SongFairy(RC_LW_SHORTCUT_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(0x1000, -795), "Shortcuts Song of Storms Fairy", RHT_LW_SHORTCUT_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_STORMS_FAIRY));
locationTable[RC_TH_KITCHEN_SUN_FAIRY] = Location::Fairy(RC_TH_KITCHEN_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(0x1000, -621), "Kitchen Sun's Song Fairy", RHT_TH_KITCHEN_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_SUN_FAIRY)); locationTable[RC_TH_KITCHEN_SUN_FAIRY] = Location::SongFairy(RC_TH_KITCHEN_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(0x1000, -621), "Kitchen Sun's Song Fairy", RHT_TH_KITCHEN_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_TH_KITCHEN_SUN_FAIRY));
locationTable[RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = Location::Fairy(RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, 741), "Scrub Grotto Sun's Song Fairy", RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY)); locationTable[RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = Location::SongFairy(RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, 741), "Scrub Grotto Sun's Song Fairy", RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY));
locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = Location::Fairy(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_ROYAL_FAMILYS_TOMB, TWO_ACTOR_PARAMS(0x1000, 1476), "Royal Family's Tomb Sun's Song Fairy", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY)); locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = Location::SongFairy(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_ROYAL_FAMILYS_TOMB, TWO_ACTOR_PARAMS(0x1000, 1476), "Royal Family's Tomb Sun's Song Fairy", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY));
locationTable[RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY] = Location::Fairy(RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1896), "After Boulder Room Sun's Song Fairy", RHT_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY)); locationTable[RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY] = Location::SongFairy(RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1896), "After Boulder Room Sun's Song Fairy", RHT_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY));
locationTable[RC_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY] = Location::Fairy(RC_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -220), "Four Armos Room Sun's Song Fairy", RHT_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY)); locationTable[RC_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY] = Location::SongFairy(RC_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -220), "Four Armos Room Sun's Song Fairy", RHT_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY));
locationTable[RC_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY] = Location::Fairy(RC_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY, RCQUEST_VANILLA,RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, 54), "Beamos Song of Storms Fairy", RHT_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY)); locationTable[RC_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY] = Location::SongFairy(RC_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY, RCQUEST_VANILLA,RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, 54), "Beamos Song of Storms Fairy", RHT_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY));
locationTable[RC_SHADOW_TEMPLE_PIT_STORM_FAIRY] = Location::Fairy(RC_SHADOW_TEMPLE_PIT_STORM_FAIRY, RCQUEST_VANILLA,RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, 3339), "Pit Room Song of Storms Fairy", RHT_SHADOW_TEMPLE_PIT_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_PIT_STORM_FAIRY)); locationTable[RC_SHADOW_TEMPLE_PIT_STORM_FAIRY] = Location::SongFairy(RC_SHADOW_TEMPLE_PIT_STORM_FAIRY, RCQUEST_VANILLA,RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, 3339), "Pit Room Song of Storms Fairy", RHT_SHADOW_TEMPLE_PIT_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_PIT_STORM_FAIRY));
locationTable[RC_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY] = Location::Fairy(RC_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -127), "Wind Hint Sun's Song Fairy", RHT_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY)); locationTable[RC_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY] = Location::SongFairy(RC_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -127), "Wind Hint Sun's Song Fairy", RHT_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY));
locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY] = Location::Fairy(RC_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(0x1000, -1531), "Basement Sun's Song Fairy", RHT_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY)); locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY] = Location::SongFairy(RC_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(0x1000, -1531), "Basement Sun's Song Fairy", RHT_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_SUN_FAIRY));
locationTable[RC_ICE_CAVERN_ENTRANCE_STORMS_FAIRY] = Location::Fairy(RC_ICE_CAVERN_ENTRANCE_STORMS_FAIRY, RCQUEST_VANILLA,RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(0x1000, 1186), "Entrance Song of Storms Fairy", RHT_ICE_CAVERN_ENTRANCE_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_ENTRANCE_STORMS_FAIRY)); locationTable[RC_ICE_CAVERN_ENTRANCE_STORMS_FAIRY] = Location::SongFairy(RC_ICE_CAVERN_ENTRANCE_STORMS_FAIRY, RCQUEST_VANILLA,RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(0x1000, 1186), "Entrance Song of Storms Fairy", RHT_ICE_CAVERN_ENTRANCE_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_ENTRANCE_STORMS_FAIRY));
locationTable[RC_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY] = Location::Fairy(RC_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY, RCQUEST_VANILLA,RCAREA_GERUDO_TRAINING_GROUND,SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(0x1000, -445), "Entrance Song of Storms Fairy", RHT_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY)); locationTable[RC_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY] = Location::SongFairy(RC_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY, RCQUEST_VANILLA,RCAREA_GERUDO_TRAINING_GROUND,SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(0x1000, -445), "Entrance Song of Storms Fairy", RHT_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY));
locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY] = Location::Fairy(RC_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(0x1000, 587), "Spirit Trial Beamos Sun's Song Fairy", RHT_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY)); locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY] = Location::SongFairy(RC_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(0x1000, 587), "Spirit Trial Beamos Sun's Song Fairy", RHT_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_SUN_FAIRY));
locationTable[RC_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY] = Location::Fairy(RC_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -551), "MQ Lower Loop Stalfos Room Sun's Song Fairy", RHT_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY)); locationTable[RC_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY] = Location::SongFairy(RC_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -551), "MQ Lower Loop Stalfos Room Sun's Song Fairy", RHT_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LOOP_STALFOS_SUN_FAIRY));
locationTable[RC_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY] = Location::Fairy(RC_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1563), "MQ Lower Loop Behind Iron Knuckle Sun's Song Fairy", RHT_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY)); locationTable[RC_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY] = Location::SongFairy(RC_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1563), "MQ Lower Loop Behind Iron Knuckle Sun's Song Fairy", RHT_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LOOP_KNUCKLE_SUN_FAIRY));
locationTable[RC_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY] = Location::Fairy(RC_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -540), "MQ Before Dark Link Pilar Sun's Song Fairy", RHT_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY)); locationTable[RC_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY] = Location::SongFairy(RC_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -540), "MQ Before Dark Link Pilar Sun's Song Fairy", RHT_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_DARK_LINK_PILAR_SUN_FAIRY));
locationTable[RC_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY] = Location::Fairy(RC_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1501), "MQ Before Dark Link Left Song of Storms Fairy", RHT_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY)); locationTable[RC_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY] = Location::SongFairy(RC_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1501), "MQ Before Dark Link Left Song of Storms Fairy", RHT_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_DARK_LINK_LEFT_STORM_FAIRY));
locationTable[RC_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY] = Location::Fairy(RC_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1504), "MQ Before Dark Link Right Sun's Song Fairy", RHT_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY)); locationTable[RC_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY] = Location::SongFairy(RC_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1504), "MQ Before Dark Link Right Sun's Song Fairy", RHT_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_DARK_LINK_RIGHT_SUN_FAIRY));
locationTable[RC_SPIRIT_TEMPLE_MQ_DINALFOS_ROOM_SUN_FAIRY] = Location::Fairy(RC_SPIRIT_TEMPLE_MQ_DINALFOS_ROOM_SUN_FAIRY, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -220), "MQ Dinalfos Room Sun's Song Fairy", RHT_SPIRIT_TEMPLE_MQ_DINALFOS_ROOM_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_DINALFOS_ROOM_SUN_FAIRY)); locationTable[RC_SPIRIT_TEMPLE_MQ_DINALFOS_ROOM_SUN_FAIRY] = Location::SongFairy(RC_SPIRIT_TEMPLE_MQ_DINALFOS_ROOM_SUN_FAIRY, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -220), "MQ Dinalfos Room Sun's Song Fairy", RHT_SPIRIT_TEMPLE_MQ_DINALFOS_ROOM_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_DINALFOS_ROOM_SUN_FAIRY));
locationTable[RC_SHADOW_TEMPLE_MQ_BEAMOS_STORM_FAIRY] = Location::Fairy(RC_SHADOW_TEMPLE_MQ_BEAMOS_STORM_FAIRY, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, 55), "MQ Beamos Song of Storms Fairy", RHT_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEAMOS_STORM_FAIRY)); locationTable[RC_SHADOW_TEMPLE_MQ_BEAMOS_STORM_FAIRY] = Location::SongFairy(RC_SHADOW_TEMPLE_MQ_BEAMOS_STORM_FAIRY, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, 55), "MQ Beamos Song of Storms Fairy", RHT_SHADOW_TEMPLE_BEAMOS_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEAMOS_STORM_FAIRY));
locationTable[RC_SHADOW_TEMPLE_MQ_PIT_STORM_FAIRY] = Location::Fairy(RC_SHADOW_TEMPLE_MQ_PIT_STORM_FAIRY, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, 3342), "MQ Pit Room Song of Storms Fairy", RHT_SHADOW_TEMPLE_PIT_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_PIT_STORM_FAIRY)); locationTable[RC_SHADOW_TEMPLE_MQ_PIT_STORM_FAIRY] = Location::SongFairy(RC_SHADOW_TEMPLE_MQ_PIT_STORM_FAIRY, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, 3342), "MQ Pit Room Song of Storms Fairy", RHT_SHADOW_TEMPLE_PIT_STORM_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_PIT_STORM_FAIRY));
locationTable[RC_SHADOW_TEMPLE_MQ_WIND_HINT_SUN_FAIRY] = Location::Fairy(RC_SHADOW_TEMPLE_MQ_WIND_HINT_SUN_FAIRY, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -127), "MQ Wind Hint Sun's Song Fairy", RHT_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WIND_HINT_SUN_FAIRY)); locationTable[RC_SHADOW_TEMPLE_MQ_WIND_HINT_SUN_FAIRY] = Location::SongFairy(RC_SHADOW_TEMPLE_MQ_WIND_HINT_SUN_FAIRY, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -127), "MQ Wind Hint Sun's Song Fairy", RHT_SHADOW_TEMPLE_WIND_HINT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WIND_HINT_SUN_FAIRY));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_CELL_SUN_FAIRY] = Location::Fairy(RC_BOTTOM_OF_THE_WELL_MQ_CELL_SUN_FAIRY, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(0x1000, -437), "MQ East Cell Sun's Song Fairy", RHT_BOTTOM_OF_THE_WELL_MQ_CELL_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_CELL_SUN_FAIRY)); locationTable[RC_BOTTOM_OF_THE_WELL_MQ_CELL_SUN_FAIRY] = Location::SongFairy(RC_BOTTOM_OF_THE_WELL_MQ_CELL_SUN_FAIRY, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(0x1000, -437), "MQ East Cell Sun's Song Fairy", RHT_BOTTOM_OF_THE_WELL_MQ_CELL_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_CELL_SUN_FAIRY));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY] = Location::Fairy(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(0x1000, -1458), "MQ Basement Sun's Song Fairy", RHT_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY)); locationTable[RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY] = Location::SongFairy(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(0x1000, -1458), "MQ Basement Sun's Song Fairy", RHT_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY));
// clang-format on // clang-format on
} }

View file

@ -52,7 +52,10 @@ Context::Context() {
&mOptions[RSK_SHUFFLE_FROG_SONG_RUPEES], &mOptions[RSK_SHUFFLE_FROG_SONG_RUPEES],
&mOptions[RSK_SHUFFLE_ADULT_TRADE], &mOptions[RSK_SHUFFLE_ADULT_TRADE],
&mOptions[RSK_SHUFFLE_100_GS_REWARD], &mOptions[RSK_SHUFFLE_100_GS_REWARD],
&mOptions[RSK_SHUFFLE_FAIRIES], &mOptions[RSK_SHUFFLE_FOUNTAIN_FAIRIES],
&mOptions[RSK_SHUFFLE_STONE_FAIRIES],
&mOptions[RSK_SHUFFLE_BEAN_FAIRIES],
&mOptions[RSK_SHUFFLE_SONG_FAIRIES],
&mOptions[RSK_GOSSIP_STONE_HINTS], &mOptions[RSK_GOSSIP_STONE_HINTS],
}; };
} }
@ -191,7 +194,10 @@ void Context::GenerateLocationPool() {
(location.GetRCType() == RCTYPE_NLCRATE && (mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OFF) || (location.GetRCType() == RCTYPE_NLCRATE && (mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OFF) ||
!mOptions[RSK_LOGIC_RULES].Is(RO_LOGIC_NO_LOGIC))) || !mOptions[RSK_LOGIC_RULES].Is(RO_LOGIC_NO_LOGIC))) ||
(location.GetRCType() == RCTYPE_SMALL_CRATE && mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OFF)) || (location.GetRCType() == RCTYPE_SMALL_CRATE && mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OFF)) ||
(location.GetRCType() == RCTYPE_FAIRY && !mOptions[RSK_SHUFFLE_FAIRIES]) || (location.GetRCType() == RCTYPE_FOUNTAIN_FAIRY && !mOptions[RSK_SHUFFLE_FOUNTAIN_FAIRIES]) ||
(location.GetRCType() == RCTYPE_STONE_FAIRY && !mOptions[RSK_SHUFFLE_STONE_FAIRIES]) ||
(location.GetRCType() == RCTYPE_BEAN_FAIRY && !mOptions[RSK_SHUFFLE_BEAN_FAIRIES]) ||
(location.GetRCType() == RCTYPE_SONG_FAIRY && !mOptions[RSK_SHUFFLE_SONG_FAIRIES]) ||
(location.GetRCType() == RCTYPE_FREESTANDING && (location.GetRCType() == RCTYPE_FREESTANDING &&
mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_OFF)) || mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_OFF)) ||
(location.GetRCType() == RCTYPE_BEEHIVE && !mOptions[RSK_SHUFFLE_BEEHIVES])) { (location.GetRCType() == RCTYPE_BEEHIVE && !mOptions[RSK_SHUFFLE_BEEHIVES])) {

View file

@ -574,11 +574,37 @@ Rando::Location Rando::Location::HintStone(RandomizerCheck rc, RandomizerCheckQu
false }; false };
} }
Rando::Location Rando::Location::Fairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, Rando::Location Rando::Location::FountainFairy(RandomizerCheck rc, RandomizerCheckQuest quest_,
RandomizerCheckArea area_, SceneID scene_, int32_t actorParams_,
std::string&& shortName_, RandomizerHintTextKey hintKey,
SpoilerCollectionCheck collectionCheck) {
return { rc, quest_, RCTYPE_FOUNTAIN_FAIRY, area_, ACTOR_EN_ELF,
scene_, actorParams_, std::move(shortName_), hintKey, RG_NONE,
false, collectionCheck };
}
Rando::Location Rando::Location::StoneFairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
SceneID scene_, int32_t actorParams_, std::string&& shortName_, SceneID scene_, int32_t actorParams_, std::string&& shortName_,
RandomizerHintTextKey hintKey, SpoilerCollectionCheck collectionCheck) { RandomizerHintTextKey hintKey, SpoilerCollectionCheck collectionCheck) {
return { rc, quest_, RCTYPE_FAIRY, area_, ACTOR_EN_ELF, scene_, actorParams_, std::move(shortName_), return { rc, quest_, RCTYPE_STONE_FAIRY, area_, ACTOR_EN_ELF,
hintKey, RG_NONE, false, collectionCheck }; scene_, actorParams_, std::move(shortName_), hintKey, RG_NONE,
false, collectionCheck };
}
Rando::Location Rando::Location::BeanFairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
SceneID scene_, int32_t actorParams_, std::string&& shortName_,
RandomizerHintTextKey hintKey, SpoilerCollectionCheck collectionCheck) {
return { rc, quest_, RCTYPE_BEAN_FAIRY, area_, ACTOR_EN_ELF,
scene_, actorParams_, std::move(shortName_), hintKey, RG_NONE,
false, collectionCheck };
}
Rando::Location Rando::Location::SongFairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
SceneID scene_, int32_t actorParams_, std::string&& shortName_,
RandomizerHintTextKey hintKey, SpoilerCollectionCheck collectionCheck) {
return { rc, quest_, RCTYPE_SONG_FAIRY, area_, ACTOR_EN_ELF,
scene_, actorParams_, std::move(shortName_), hintKey, RG_NONE,
false, collectionCheck };
} }
Rando::Location Rando::Location::Grass(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, Rando::Location Rando::Location::Grass(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,

View file

@ -255,9 +255,21 @@ class Location {
static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, static Location OtherHint(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
ActorID actorId_, SceneID scene_, std::string&& shortName_); ActorID actorId_, SceneID scene_, std::string&& shortName_);
static Location Fairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_, SceneID scene_, static Location FountainFairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
int32_t actorParams_, std::string&& shortName_, RandomizerHintTextKey hintKey, SceneID scene_, int32_t actorParams_, std::string&& shortName_,
SpoilerCollectionCheck collectionCheck); RandomizerHintTextKey hintKey, SpoilerCollectionCheck collectionCheck);
static Location StoneFairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
SceneID scene_, int32_t actorParams_, std::string&& shortName_,
RandomizerHintTextKey hintKey, SpoilerCollectionCheck collectionCheck);
static Location BeanFairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
SceneID scene_, int32_t actorParams_, std::string&& shortName_,
RandomizerHintTextKey hintKey, SpoilerCollectionCheck collectionCheck);
static Location SongFairy(RandomizerCheck rc, RandomizerCheckQuest quest_, RandomizerCheckArea area_,
SceneID scene_, int32_t actorParams_, std::string&& shortName_,
RandomizerHintTextKey hintKey, SpoilerCollectionCheck collectionCheck);
static Location HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, SceneID scene_, int32_t actorParams_, static Location HintStone(RandomizerCheck rc, RandomizerCheckQuest quest_, SceneID scene_, int32_t actorParams_,
std::string&& shortName_); std::string&& shortName_);

View file

@ -104,10 +104,40 @@ std::vector<RandomizerCheck> Rando::StaticData::GetAllDungeonLocations() {
return dungeonLocations; return dungeonLocations;
} }
std::vector<RandomizerCheck> Rando::StaticData::GetOverworldFairyLocations() { std::vector<RandomizerCheck> Rando::StaticData::GetFountainFairyLocations() {
std::vector<RandomizerCheck> fairyLocations = {}; std::vector<RandomizerCheck> fairyLocations = {};
for (Location& location : locationTable) { for (Location& location : locationTable) {
if (location.GetRCType() == RCTYPE_FAIRY && location.GetRandomizerCheck() != RC_UNKNOWN_CHECK) { if (location.GetRCType() == RCTYPE_FOUNTAIN_FAIRY && location.GetRandomizerCheck() != RC_UNKNOWN_CHECK) {
fairyLocations.push_back(location.GetRandomizerCheck());
}
}
return fairyLocations;
}
std::vector<RandomizerCheck> Rando::StaticData::GetStoneFairyLocations() {
std::vector<RandomizerCheck> fairyLocations = {};
for (Location& location : locationTable) {
if (location.GetRCType() == RCTYPE_STONE_FAIRY && location.GetRandomizerCheck() != RC_UNKNOWN_CHECK) {
fairyLocations.push_back(location.GetRandomizerCheck());
}
}
return fairyLocations;
}
std::vector<RandomizerCheck> Rando::StaticData::GetBeanFairyLocations() {
std::vector<RandomizerCheck> fairyLocations = {};
for (Location& location : locationTable) {
if (location.GetRCType() == RCTYPE_BEAN_FAIRY && location.GetRandomizerCheck() != RC_UNKNOWN_CHECK) {
fairyLocations.push_back(location.GetRandomizerCheck());
}
}
return fairyLocations;
}
std::vector<RandomizerCheck> Rando::StaticData::GetSongFairyLocations() {
std::vector<RandomizerCheck> fairyLocations = {};
for (Location& location : locationTable) {
if (location.GetRCType() == RCTYPE_SONG_FAIRY && location.GetRandomizerCheck() != RC_UNKNOWN_CHECK) {
fairyLocations.push_back(location.GetRandomizerCheck()); fairyLocations.push_back(location.GetRandomizerCheck());
} }
} }

View file

@ -476,7 +476,15 @@ void Settings::CreateOptionDescriptions() {
"Overworld - Only freestanding rupees & hearts that are outside of dungeons.\n" "Overworld - Only freestanding rupees & hearts that are outside of dungeons.\n"
"\n" "\n"
"All Items - Shuffle all freestanding rupees & hearts."; "All Items - Shuffle all freestanding rupees & hearts.";
mOptionDescriptions[RSK_SHUFFLE_FAIRIES] = "Shuffle fairy locations."; mOptionDescriptions[RSK_SHUFFLE_FOUNTAIN_FAIRIES] =
"Shuffle fairies in fountain locations. "
"This includes the sets of fairies found in Ganon's Castle and the Desert Oasis.";
mOptionDescriptions[RSK_SHUFFLE_STONE_FAIRIES] = "Shuffle fairies from gossip stone locations.";
mOptionDescriptions[RSK_SHUFFLE_BEAN_FAIRIES] = "Shuffle fairies from magic bean locations.";
mOptionDescriptions[RSK_SHUFFLE_SONG_FAIRIES] =
"Shuffle fairy spots. These are spots where a big fairy is revealed by a song."
"\n"
"This excludes gossip stones and magic bean locations.";
mOptionDescriptions[RSK_SHUFFLE_GRASS] = mOptionDescriptions[RSK_SHUFFLE_GRASS] =
"Grass/Bushes will drop a randomized item the first time they're cut and collected. " "Grass/Bushes will drop a randomized item the first time they're cut and collected. "
"Grass/Bushes will have a different appearance when they hold a randomized item.\n" "Grass/Bushes will have a different appearance when they hold a randomized item.\n"

View file

@ -304,7 +304,10 @@ typedef enum {
RCTYPE_BEEHIVE, // Beehives RCTYPE_BEEHIVE, // Beehives
RCTYPE_FISH, // Fishes RCTYPE_FISH, // Fishes
RCTYPE_FREESTANDING, // Freestanding rupees and hearts RCTYPE_FREESTANDING, // Freestanding rupees and hearts
RCTYPE_FAIRY, // Fairies RCTYPE_FOUNTAIN_FAIRY, // Fairies in Fountains
RCTYPE_STONE_FAIRY, // Fairies from Gossip Stones
RCTYPE_BEAN_FAIRY, // Fairies from Beans
RCTYPE_SONG_FAIRY, // Fairies from Songs
RCTYPE_GRASS, // Grass RCTYPE_GRASS, // Grass
} RandomizerCheckType; } RandomizerCheckType;
@ -5954,7 +5957,10 @@ typedef enum {
RSK_SHUFFLE_DEKU_STICK_BAG, RSK_SHUFFLE_DEKU_STICK_BAG,
RSK_SHUFFLE_DEKU_NUT_BAG, RSK_SHUFFLE_DEKU_NUT_BAG,
RSK_SHUFFLE_FREESTANDING, RSK_SHUFFLE_FREESTANDING,
RSK_SHUFFLE_FAIRIES, RSK_SHUFFLE_FOUNTAIN_FAIRIES,
RSK_SHUFFLE_STONE_FAIRIES,
RSK_SHUFFLE_BEAN_FAIRIES,
RSK_SHUFFLE_SONG_FAIRIES,
RSK_LOCK_OVERWORLD_DOORS, RSK_LOCK_OVERWORLD_DOORS,
RSK_SHUFFLE_GRASS, RSK_SHUFFLE_GRASS,
RSK_MAX RSK_MAX

View file

@ -203,8 +203,14 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleWeirdEgg"), RO_GENERIC_NO)) && CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleWeirdEgg"), RO_GENERIC_NO)) &&
(location.GetRCType() != RCTYPE_FROG_SONG || (location.GetRCType() != RCTYPE_FROG_SONG ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleFrogSongRupees"), RO_GENERIC_NO)) && CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleFrogSongRupees"), RO_GENERIC_NO)) &&
(location.GetRCType() != RCTYPE_FAIRY || (location.GetRCType() != RCTYPE_FOUNTAIN_FAIRY ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleFairies"), RO_GENERIC_NO)) && CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleFountainFairies"), RO_GENERIC_NO)) &&
(location.GetRCType() != RCTYPE_STONE_FAIRY ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleStoneFairies"), RO_GENERIC_NO)) &&
(location.GetRCType() != RCTYPE_BEAN_FAIRY ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleBeanFairies"), RO_GENERIC_NO)) &&
(location.GetRCType() != RCTYPE_SONG_FAIRY ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleFairySpots"), RO_GENERIC_NO)) &&
((location.GetRCType() != RCTYPE_MAP && location.GetRCType() != RCTYPE_COMPASS) || ((location.GetRCType() != RCTYPE_MAP && location.GetRCType() != RCTYPE_COMPASS) ||
CVarGetInteger(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != CVarGetInteger(CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) !=
RO_DUNGEON_ITEM_LOC_VANILLA) && RO_DUNGEON_ITEM_LOC_VANILLA) &&

View file

@ -69,7 +69,10 @@ bool showDungeonGrass;
bool showOverworldCrates; bool showOverworldCrates;
bool showDungeonCrates; bool showDungeonCrates;
bool showFrogSongRupees; bool showFrogSongRupees;
bool showFairies; bool showFountainFairies;
bool showStoneFairies;
bool showBeanFairies;
bool showSongFairies;
bool showStartingMapsCompasses; bool showStartingMapsCompasses;
bool showKeysanity; bool showKeysanity;
bool showGerudoFortressKeys; bool showGerudoFortressKeys;
@ -1351,8 +1354,18 @@ void LoadSettings() {
IS_RANDO IS_RANDO
? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_FROG_SONG_RUPEES) == RO_GENERIC_YES ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_FROG_SONG_RUPEES) == RO_GENERIC_YES
: false; : false;
showFairies = IS_RANDO showFountainFairies =
? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_FAIRIES) == RO_GENERIC_YES IS_RANDO
? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_FOUNTAIN_FAIRIES) == RO_GENERIC_YES
: false;
showStoneFairies =
IS_RANDO ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_STONE_FAIRIES) == RO_GENERIC_YES
: false;
showBeanFairies =
IS_RANDO ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_BEAN_FAIRIES) == RO_GENERIC_YES
: false;
showSongFairies =
IS_RANDO ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_SONG_FAIRIES) == RO_GENERIC_YES
: false; : false;
showStartingMapsCompasses = IS_RANDO ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue( showStartingMapsCompasses = IS_RANDO ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(
RSK_SHUFFLE_MAPANDCOMPASS) != RO_DUNGEON_ITEM_LOC_VANILLA RSK_SHUFFLE_MAPANDCOMPASS) != RO_DUNGEON_ITEM_LOC_VANILLA
@ -1592,7 +1605,10 @@ bool IsCheckShuffled(RandomizerCheck rc) {
(rc != RC_HC_MALON_EGG || showWeirdEgg) && (rc != RC_HC_MALON_EGG || showWeirdEgg) &&
(loc->GetRCType() != RCTYPE_FROG_SONG || showFrogSongRupees) && (loc->GetRCType() != RCTYPE_FROG_SONG || showFrogSongRupees) &&
((loc->GetRCType() != RCTYPE_MAP && loc->GetRCType() != RCTYPE_COMPASS) || showStartingMapsCompasses) && ((loc->GetRCType() != RCTYPE_MAP && loc->GetRCType() != RCTYPE_COMPASS) || showStartingMapsCompasses) &&
(loc->GetRCType() != RCTYPE_FAIRY || showFairies) && (loc->GetRCType() != RCTYPE_FOUNTAIN_FAIRY || showFountainFairies) &&
(loc->GetRCType() != RCTYPE_STONE_FAIRY || showStoneFairies) &&
(loc->GetRCType() != RCTYPE_BEAN_FAIRY || showBeanFairies) &&
(loc->GetRCType() != RCTYPE_SONG_FAIRY || showSongFairies) &&
(loc->GetRCType() != RCTYPE_SMALL_KEY || showKeysanity) && (loc->GetRCType() != RCTYPE_SMALL_KEY || showKeysanity) &&
(loc->GetRCType() != RCTYPE_BOSS_KEY || showBossKeysanity) && (loc->GetRCType() != RCTYPE_BOSS_KEY || showBossKeysanity) &&
(loc->GetRCType() != RCTYPE_GANON_BOSS_KEY || showGanonBossKey) && (loc->GetRCType() != RCTYPE_GANON_BOSS_KEY || showGanonBossKey) &&

View file

@ -240,7 +240,10 @@ void Settings::CreateOptions() {
OPT_U8(RSK_FISHSANITY, "Fishsanity", {"Off", "Shuffle only Hyrule Loach", "Shuffle Fishing Pond", "Shuffle Overworld Fish", "Shuffle Both"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Fishsanity"), mOptionDescriptions[RSK_FISHSANITY], WidgetType::Combobox, RO_FISHSANITY_OFF); OPT_U8(RSK_FISHSANITY, "Fishsanity", {"Off", "Shuffle only Hyrule Loach", "Shuffle Fishing Pond", "Shuffle Overworld Fish", "Shuffle Both"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Fishsanity"), mOptionDescriptions[RSK_FISHSANITY], WidgetType::Combobox, RO_FISHSANITY_OFF);
OPT_U8(RSK_FISHSANITY_POND_COUNT, "Pond Fish Count", {NumOpts(0,17,1)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("FishsanityPondCount"), mOptionDescriptions[RSK_FISHSANITY_POND_COUNT], WidgetType::Slider, 0, true, IMFLAG_NONE); OPT_U8(RSK_FISHSANITY_POND_COUNT, "Pond Fish Count", {NumOpts(0,17,1)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("FishsanityPondCount"), mOptionDescriptions[RSK_FISHSANITY_POND_COUNT], WidgetType::Slider, 0, true, IMFLAG_NONE);
OPT_BOOL(RSK_FISHSANITY_AGE_SPLIT, "Pond Age Split", CVAR_RANDOMIZER_SETTING("FishsanityAgeSplit"), mOptionDescriptions[RSK_FISHSANITY_AGE_SPLIT]); OPT_BOOL(RSK_FISHSANITY_AGE_SPLIT, "Pond Age Split", CVAR_RANDOMIZER_SETTING("FishsanityAgeSplit"), mOptionDescriptions[RSK_FISHSANITY_AGE_SPLIT]);
OPT_BOOL(RSK_SHUFFLE_FAIRIES, "Shuffle Fairies", CVAR_RANDOMIZER_SETTING("ShuffleFairies"), mOptionDescriptions[RSK_SHUFFLE_FAIRIES]); OPT_BOOL(RSK_SHUFFLE_FOUNTAIN_FAIRIES, "Shuffle Fairies in Fountains", CVAR_RANDOMIZER_SETTING("ShuffleFountainFairies"), mOptionDescriptions[RSK_SHUFFLE_FOUNTAIN_FAIRIES]);
OPT_BOOL(RSK_SHUFFLE_STONE_FAIRIES, "Shuffle Gossip Stone Fairies", CVAR_RANDOMIZER_SETTING("ShuffleStoneFairies"), mOptionDescriptions[RSK_SHUFFLE_STONE_FAIRIES]);
OPT_BOOL(RSK_SHUFFLE_BEAN_FAIRIES, "Shuffle Bean Fairies", CVAR_RANDOMIZER_SETTING("ShuffleBeanFairies"), mOptionDescriptions[RSK_SHUFFLE_BEAN_FAIRIES]);
OPT_BOOL(RSK_SHUFFLE_SONG_FAIRIES, "Shuffle Fairy Spots", CVAR_RANDOMIZER_SETTING("ShuffleFairySpots"), mOptionDescriptions[RSK_SHUFFLE_SONG_FAIRIES]);
OPT_U8(RSK_SHUFFLE_MAPANDCOMPASS, "Maps/Compasses", {"Start With", "Vanilla", "Own Dungeon", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), mOptionDescriptions[RSK_SHUFFLE_MAPANDCOMPASS], WidgetType::Combobox, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON); OPT_U8(RSK_SHUFFLE_MAPANDCOMPASS, "Maps/Compasses", {"Start With", "Vanilla", "Own Dungeon", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("StartingMapsCompasses"), mOptionDescriptions[RSK_SHUFFLE_MAPANDCOMPASS], WidgetType::Combobox, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
OPT_U8(RSK_KEYSANITY, "Small Key Shuffle", {"Start With", "Vanilla", "Own Dungeon", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Keysanity"), mOptionDescriptions[RSK_KEYSANITY], WidgetType::Combobox, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON); OPT_U8(RSK_KEYSANITY, "Small Key Shuffle", {"Start With", "Vanilla", "Own Dungeon", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Keysanity"), mOptionDescriptions[RSK_KEYSANITY], WidgetType::Combobox, RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
OPT_U8(RSK_GERUDO_KEYS, "Gerudo Fortress Keys", {"Vanilla", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("GerudoKeys"), mOptionDescriptions[RSK_GERUDO_KEYS], WidgetType::Combobox, RO_GERUDO_KEYS_VANILLA); OPT_U8(RSK_GERUDO_KEYS, "Gerudo Fortress Keys", {"Vanilla", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("GerudoKeys"), mOptionDescriptions[RSK_GERUDO_KEYS], WidgetType::Combobox, RO_GERUDO_KEYS_VANILLA);
@ -1297,7 +1300,10 @@ void Settings::CreateOptions() {
&mOptions[RSK_SHUFFLE_ADULT_TRADE], &mOptions[RSK_SHUFFLE_ADULT_TRADE],
&mOptions[RSK_SHUFFLE_100_GS_REWARD], &mOptions[RSK_SHUFFLE_100_GS_REWARD],
&mOptions[RSK_SHUFFLE_BOSS_SOULS], &mOptions[RSK_SHUFFLE_BOSS_SOULS],
&mOptions[RSK_SHUFFLE_FAIRIES], &mOptions[RSK_SHUFFLE_FOUNTAIN_FAIRIES],
&mOptions[RSK_SHUFFLE_STONE_FAIRIES],
&mOptions[RSK_SHUFFLE_BEAN_FAIRIES],
&mOptions[RSK_SHUFFLE_SONG_FAIRIES],
&mOptions[RSK_SHUFFLE_GRASS], &mOptions[RSK_SHUFFLE_GRASS],
}, },
WidgetContainerType::COLUMN); WidgetContainerType::COLUMN);
@ -1540,7 +1546,10 @@ void Settings::CreateOptions() {
&mOptions[RSK_SHUFFLE_DEKU_STICK_BAG], &mOptions[RSK_SHUFFLE_DEKU_STICK_BAG],
&mOptions[RSK_SHUFFLE_DEKU_NUT_BAG], &mOptions[RSK_SHUFFLE_DEKU_NUT_BAG],
&mOptions[RSK_SHUFFLE_FREESTANDING], &mOptions[RSK_SHUFFLE_FREESTANDING],
&mOptions[RSK_SHUFFLE_FAIRIES], &mOptions[RSK_SHUFFLE_FOUNTAIN_FAIRIES],
&mOptions[RSK_SHUFFLE_STONE_FAIRIES],
&mOptions[RSK_SHUFFLE_BEAN_FAIRIES],
&mOptions[RSK_SHUFFLE_SONG_FAIRIES],
}); });
mOptionGroups[RSG_SHUFFLE_DUNGEON_ITEMS] = mOptionGroups[RSG_SHUFFLE_DUNGEON_ITEMS] =
OptionGroup("Shuffle Dungeon Items", { OptionGroup("Shuffle Dungeon Items", {

View file

@ -48,7 +48,10 @@ class StaticData {
static std::vector<RandomizerCheck> GetStaticHintLocations(); static std::vector<RandomizerCheck> GetStaticHintLocations();
static std::vector<RandomizerCheck> GetPondFishLocations(); static std::vector<RandomizerCheck> GetPondFishLocations();
static std::vector<RandomizerCheck> GetOverworldFishLocations(); static std::vector<RandomizerCheck> GetOverworldFishLocations();
static std::vector<RandomizerCheck> GetOverworldFairyLocations(); static std::vector<RandomizerCheck> GetFountainFairyLocations();
static std::vector<RandomizerCheck> GetStoneFairyLocations();
static std::vector<RandomizerCheck> GetBeanFairyLocations();
static std::vector<RandomizerCheck> GetSongFairyLocations();
static void RegisterSongLocations(); static void RegisterSongLocations();
static void RegisterBeehiveLocations(); static void RegisterBeehiveLocations();
static void RegisterCowLocations(); static void RegisterCowLocations();