Merge pull request #7 from briaguya-ai/consolidate-item-replacement-logic

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briaguya 2022-05-29 13:44:21 -04:00 committed by GitHub
commit 31e47f7454
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 494 additions and 203 deletions

View file

@ -54,8 +54,8 @@ static struct {
std::string game_name;
HMODULE dxgi_module;
HRESULT (__stdcall *CreateDXGIFactory1)(REFIID riid, void **factory);
HRESULT (__stdcall *CreateDXGIFactory2)(UINT flags, REFIID iid, void **factory);
HRESULT(__stdcall* CreateDXGIFactory1)(REFIID riid, void** factory);
HRESULT(__stdcall* CreateDXGIFactory2)(UINT flags, REFIID iid, void** factory);
bool process_dpi_awareness_done;
@ -87,8 +87,8 @@ static struct {
static void load_dxgi_library(void) {
dxgi.dxgi_module = LoadLibraryW(L"dxgi.dll");
*(FARPROC *)&dxgi.CreateDXGIFactory1 = GetProcAddress(dxgi.dxgi_module, "CreateDXGIFactory1");
*(FARPROC *)&dxgi.CreateDXGIFactory2 = GetProcAddress(dxgi.dxgi_module, "CreateDXGIFactory2");
*(FARPROC*)&dxgi.CreateDXGIFactory1 = GetProcAddress(dxgi.dxgi_module, "CreateDXGIFactory1");
*(FARPROC*)&dxgi.CreateDXGIFactory2 = GetProcAddress(dxgi.dxgi_module, "CreateDXGIFactory2");
}
template <typename Fun>
@ -106,25 +106,26 @@ static void run_as_dpi_aware(Fun f) {
// From windef.h, missing in MinGW.
DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
#define DPI_AWARENESS_CONTEXT_UNAWARE ((DPI_AWARENESS_CONTEXT)-1)
#define DPI_AWARENESS_CONTEXT_SYSTEM_AWARE ((DPI_AWARENESS_CONTEXT)-2)
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE ((DPI_AWARENESS_CONTEXT)-3)
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((DPI_AWARENESS_CONTEXT)-4)
#define DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED ((DPI_AWARENESS_CONTEXT)-5)
#define DPI_AWARENESS_CONTEXT_UNAWARE ((DPI_AWARENESS_CONTEXT)-1)
#define DPI_AWARENESS_CONTEXT_SYSTEM_AWARE ((DPI_AWARENESS_CONTEXT)-2)
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE ((DPI_AWARENESS_CONTEXT)-3)
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((DPI_AWARENESS_CONTEXT)-4)
#define DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED ((DPI_AWARENESS_CONTEXT)-5)
DPI_AWARENESS_CONTEXT (WINAPI *SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT dpiContext);
*(FARPROC *)&SetThreadDpiAwarenessContext = GetProcAddress(GetModuleHandleW(L"user32.dll"), "SetThreadDpiAwarenessContext");
DPI_AWARENESS_CONTEXT(WINAPI * SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT dpiContext);
*(FARPROC*)&SetThreadDpiAwarenessContext = GetProcAddress(GetModuleHandleW(L"user32.dll"), "SetThreadDpiAwarenessContext");
DPI_AWARENESS_CONTEXT old_awareness_context = nullptr;
if (SetThreadDpiAwarenessContext != nullptr) {
old_awareness_context = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
} else {
}
else {
// Solution for Windows 8.1 and newer, but before Windows 10 1607.
// SetProcessDpiAwareness must be called before any drawing related API is called.
if (!dxgi.process_dpi_awareness_done) {
HMODULE shcore_module = LoadLibraryW(L"SHCore.dll");
if (shcore_module != nullptr) {
HRESULT (WINAPI *SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS value);
*(FARPROC *)&SetProcessDpiAwareness = GetProcAddress(shcore_module, "SetProcessDpiAwareness");
HRESULT(WINAPI * SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS value);
*(FARPROC*)&SetProcessDpiAwareness = GetProcAddress(shcore_module, "SetProcessDpiAwareness");
if (SetProcessDpiAwareness != nullptr) {
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
// Ignore result, will fail if already called or manifest already specifies dpi awareness.
@ -162,13 +163,15 @@ static void toggle_borderless_window_full_screen(bool enable, bool call_callback
if (dxgi.last_maximized_state) {
SetWindowPos(dxgi.h_wnd, NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE);
ShowWindow(dxgi.h_wnd, SW_MAXIMIZE);
} else {
}
else {
SetWindowPos(dxgi.h_wnd, NULL, r.left, r.top, r.right - r.left, r.bottom - r.top, SWP_FRAMECHANGED);
ShowWindow(dxgi.h_wnd, SW_RESTORE);
}
dxgi.is_full_screen = false;
} else {
}
else {
// Save if window is maximized or not
WINDOWPLACEMENT window_placement;
window_placement.length = sizeof(WINDOWPLACEMENT);
@ -212,6 +215,8 @@ static void onkeyup(WPARAM w_param, LPARAM l_param) {
}
}
extern "C" void LoadItemLocations(const char* spoilerFileName);
static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_param, LPARAM l_param) {
SohImGui::EventImpl event_impl;
event_impl.win32 = { h_wnd, static_cast<int>(message), static_cast<int>(w_param), static_cast<int>(l_param) };
@ -227,7 +232,8 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
if (dxgi.in_paint) {
dxgi.recursive_paint_detected = true;
return DefWindowProcW(h_wnd, message, w_param, l_param);
} else {
}
else {
if (dxgi.run_one_game_iter != nullptr) {
dxgi.in_paint = true;
dxgi.run_one_game_iter();
@ -251,11 +257,17 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
case WM_KEYUP:
onkeyup(w_param, l_param);
break;
case WM_DROPFILES:
char fileName[256];
DragQueryFileA((HDROP)w_param, 0, fileName, 256);
LoadItemLocations(fileName);
break;
case WM_SYSKEYDOWN:
if ((w_param == VK_RETURN) && ((l_param & 1 << 30) == 0)) {
toggle_borderless_window_full_screen(!dxgi.is_full_screen, true);
break;
} else {
}
else {
return DefWindowProcW(h_wnd, message, w_param, l_param);
}
default:
@ -264,7 +276,7 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
return 0;
}
void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
void gfx_dxgi_init(const char* game_name, bool start_in_fullscreen) {
LARGE_INTEGER qpc_init, qpc_freq;
QueryPerformanceCounter(&qpc_init);
QueryPerformanceFrequency(&qpc_freq);
@ -302,9 +314,9 @@ void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
ATOM winclass = RegisterClassExW(&wcex);
run_as_dpi_aware([&] () {
run_as_dpi_aware([&]() {
// We need to be dpi aware when calculating the size
RECT wr = {0, 0, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT};
RECT wr = { 0, 0, DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT };
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE);
dxgi.h_wnd = CreateWindowW(WINCLASS_NAME, w_title, WS_OVERLAPPEDWINDOW,
@ -319,6 +331,8 @@ void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
if (start_in_fullscreen) {
toggle_borderless_window_full_screen(true, false);
}
DragAcceptFiles(dxgi.h_wnd, TRUE);
}
static void gfx_dxgi_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
@ -354,7 +368,7 @@ static void gfx_dxgi_main_loop(void (*run_one_game_iter)(void)) {
}
}
static void gfx_dxgi_get_dimensions(uint32_t *width, uint32_t *height) {
static void gfx_dxgi_get_dimensions(uint32_t* width, uint32_t* height) {
*width = dxgi.current_width;
*height = dxgi.current_height;
}
@ -409,8 +423,8 @@ static bool gfx_dxgi_start_frame(void) {
dxgi.frame_timestamp += FRAME_INTERVAL_US_NUMERATOR;
if (dxgi.frame_stats.size() >= 2) {
DXGI_FRAME_STATISTICS *first = &dxgi.frame_stats.begin()->second;
DXGI_FRAME_STATISTICS *last = &dxgi.frame_stats.rbegin()->second;
DXGI_FRAME_STATISTICS* first = &dxgi.frame_stats.begin()->second;
DXGI_FRAME_STATISTICS* last = &dxgi.frame_stats.rbegin()->second;
uint64_t sync_qpc_diff = last->SyncQPCTime.QuadPart - first->SyncQPCTime.QuadPart;
UINT sync_vsync_diff = last->SyncRefreshCount - first->SyncRefreshCount;
UINT present_vsync_diff = last->PresentRefreshCount - first->PresentRefreshCount;
@ -455,7 +469,8 @@ static bool gfx_dxgi_start_frame(void) {
vsyncs_to_wait = 1;
}
dxgi.frame_timestamp = FRAME_INTERVAL_US_DENOMINATOR * (last_end_us + vsyncs_to_wait * estimated_vsync_interval_us);
} else {
}
else {
// Drop frame
//printf("Dropping frame\n");
dxgi.dropped_frame = true;
@ -477,7 +492,8 @@ static bool gfx_dxgi_start_frame(void) {
}
if (diff_left < diff_right) {
vsyncs_to_wait = floor(vsyncs_to_wait);
} else {
}
else {
vsyncs_to_wait = ceil(vsyncs_to_wait);
}
if (vsyncs_to_wait == 0) {
@ -493,7 +509,8 @@ static bool gfx_dxgi_start_frame(void) {
dxgi.use_timer = true;
}
dxgi.length_in_vsync_frames = vsyncs_to_wait;
} else {
}
else {
dxgi.length_in_vsync_frames = 1;
dxgi.use_timer = true;
}
@ -558,10 +575,11 @@ static void gfx_dxgi_set_frame_divisor(int divisor) {
dxgi.frame_divisor = divisor;
}
void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1 *adapter, bool test_only)) {
void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*create_device_fn)(IDXGIAdapter1* adapter, bool test_only)) {
if (dxgi.CreateDXGIFactory2 != nullptr) {
ThrowIfFailed(dxgi.CreateDXGIFactory2(debug ? DXGI_CREATE_FACTORY_DEBUG : 0, __uuidof(IDXGIFactory2), &dxgi.factory));
} else {
}
else {
ThrowIfFailed(dxgi.CreateDXGIFactory1(__uuidof(IDXGIFactory2), &dxgi.factory));
}
@ -592,7 +610,7 @@ void gfx_dxgi_create_factory_and_device(bool debug, int d3d_version, bool (*crea
SetWindowTextW(dxgi.h_wnd, w_title);
}
ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown* device) {
bool win8 = IsWindows8OrGreater(); // DXGI_SCALING_NONE is only supported on Win8 and beyond
bool dxgi_13 = dxgi.CreateDXGIFactory2 != nullptr; // DXGI 1.3 introduced waitable object
@ -609,7 +627,7 @@ ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
swap_chain_desc.Flags = dxgi_13 ? DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT : 0;
swap_chain_desc.SampleDesc.Count = 1;
run_as_dpi_aware([&] () {
run_as_dpi_aware([&]() {
// When setting size for the buffers, the values that DXGI puts into the desc (that can later be retrieved by GetDesc1)
// have been divided by the current scaling factor. By making this call dpi aware, no division will be performed.
// The same goes for IDXGISwapChain::ResizeBuffers(), however that function is currently only called from the message handler.
@ -622,7 +640,8 @@ ComPtr<IDXGISwapChain1> gfx_dxgi_create_swap_chain(IUnknown *device) {
ThrowIfFailed(swap_chain2->SetMaximumFrameLatency(1));
dxgi.waitable_object = swap_chain2->GetFrameLatencyWaitableObject();
WaitForSingleObject(dxgi.waitable_object, INFINITE);
} else {
}
else {
ComPtr<IDXGIDevice1> device1;
ThrowIfFailed(device->QueryInterface(IID_PPV_ARGS(&device1)));
ThrowIfFailed(device1->SetMaximumFrameLatency(1));
@ -646,7 +665,7 @@ void ThrowIfFailed(HRESULT res) {
}
}
void ThrowIfFailed(HRESULT res, HWND h_wnd, const char *message) {
void ThrowIfFailed(HRESULT res, HWND h_wnd, const char* message) {
if (FAILED(res)) {
char full_message[256];
sprintf(full_message, "%s\n\nHRESULT: 0x%08X", message, res);

View file

@ -30,7 +30,7 @@
#define GFX_API_NAME "SDL2 - OpenGL"
static SDL_Window *wnd;
static SDL_Window* wnd;
static SDL_GLContext ctx;
static int inverted_scancode_table[512];
static int vsync_enabled = 0;
@ -105,7 +105,8 @@ static void set_fullscreen(bool on, bool call_callback) {
window_width = mode.w;
window_height = mode.h;
SDL_ShowCursor(false);
} else {
}
else {
window_width = DESIRED_SCREEN_WIDTH;
window_height = DESIRED_SCREEN_HEIGHT;
}
@ -129,9 +130,11 @@ static int frameDivisor = 1;
#define FRAME_INTERVAL_US_DENOMINATOR 3
#define FRAME_INTERVAL_US_NUMERATOR (FRAME_INTERVAL_US_NUMERATOR_ * frameDivisor)
static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
static void gfx_sdl_init(const char* game_name, bool start_in_fullscreen) {
SDL_Init(SDL_INIT_VIDEO);
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
@ -200,7 +203,7 @@ static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
}
}
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
static void gfx_sdl_get_dimensions(uint32_t* width, uint32_t* height) {
*width = window_width;
*height = window_height;
}
@ -208,7 +211,8 @@ static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
static int translate_scancode(int scancode) {
if (scancode < 512) {
return inverted_scancode_table[scancode];
} else {
}
else {
return 0;
}
}
@ -227,8 +231,11 @@ static void gfx_sdl_onkeyup(int scancode) {
}
}
extern "C" void LoadItemLocations(const char* spoilerFileName);
static void gfx_sdl_handle_events(void) {
SDL_Event event;
char* dropped_filedir;
while (SDL_PollEvent(&event)) {
SohImGui::EventImpl event_impl;
event_impl.sdl = { &event };
@ -249,6 +256,11 @@ static void gfx_sdl_handle_events(void) {
window_height = event.window.data2;
}
break;
case SDL_DROPFILE:
{
LoadItemLocations(event.drop.file);
break;
}
case SDL_QUIT:
exit(0);
}

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@ -240,6 +240,11 @@ namespace SohImGui {
stbi_image_free(img_data);
}
// thought this might be a way to work around the LoadItemLocations not defined issue
// void LoadItemLocations(const char* spoilerFileName) {
// CVar_SetString("gSpoilerFileName", spoilerFileName);
// }
void LoadInterfaceEditor(){//This function is necessary as without it IMGui wont load the updated float array.
hearts_colors[0] = (float)CVar_GetS32("gCCHeartsPrimR", 255)/255;
hearts_colors[1] = (float)CVar_GetS32("gCCHeartsPrimG", 70)/255;

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@ -82,4 +82,5 @@ namespace SohImGui {
void LoadInterfaceEditor();
ImTextureID GetTextureByID(int id);
ImTextureID GetTextureByName(const std::string& name);
// void LoadItemLocations(const char* spoilerFileName);
}

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@ -179,7 +179,8 @@ typedef struct {
/* 0x1420 */ s16 worldMapArea;
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
/* 0x1424 */ s16 healthAccumulator;
ItemLocation itemLocations[512];
ItemLocation itemLocations[266];
Sprite seedIcons[5];
} SaveContext; // size = 0x1428
typedef enum {

View file

@ -1,5 +1,12 @@
#pragma once
typedef struct {
char tex[512];
uint16_t width;
uint16_t height;
uint8_t im_fmt;
uint8_t im_siz;
} Sprite;
typedef enum {
LINKS_POCKET,

View file

@ -4,14 +4,83 @@
#include <variables.h>
#include <macros.h>
#include <objects/gameplay_keep/gameplay_keep.h>
#include <objects/object_gi_bomb_1/object_gi_bomb_1.h>
#include <objects/object_gi_letter/object_gi_letter.h>
#include <functions.h>
#include <Cvar.h>
#include <textures/icon_item_static/icon_item_static.h>
#include <textures/icon_item_24_static/icon_item_24_static.h>
using json = nlohmann::json;
std::unordered_map<std::string, Sprite> gSeedTextures;
Randomizer::Randomizer() {
//todo something?
// this isn't as clean as i'd like it to be but it's working
Sprite dekuStickSprite = { gHookshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Deku Stick"] = dekuStickSprite;
Sprite dekuNutSprite = { gDekuNutIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Deku Nut"] = dekuNutSprite;
Sprite bowSprite = { gFairyBowIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Bow"] = bowSprite;
Sprite slingshotSprite = { gFairySlingshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Slingshot"] = slingshotSprite;
Sprite fairyOcarinaSprite = { gFairyOcarinaIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Fairy Ocarina"] = fairyOcarinaSprite;
Sprite bombchuSprite = { gBombchuIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Bombchu"] = bombchuSprite;
Sprite longshotSprite = { gLongshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Longshot"] = longshotSprite;
Sprite boomerangSprite = { gBoomerangIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Boomerang"] = boomerangSprite;
Sprite lensOfTruthSprite = { gLensofTruthIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Lens of Truth"] = lensOfTruthSprite;
Sprite magicBeansSprite = { gMagicBeansIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Beans"] = magicBeansSprite;
Sprite megatonHammerSprite = { gMegatonHammerIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Megaton Hammer"] = megatonHammerSprite;
Sprite fishSprite = { gFishIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Bottled Fish"] = fishSprite;
Sprite milkSprite = { gMilkFullIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Bottled Milk"] = milkSprite;
Sprite maskOfTruthSprite = { gMaskofTruthIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Mask of Truth"] = maskOfTruthSprite;
Sprite soldOutSprite = { gSoldOutIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["SOLD OUT"] = soldOutSprite;
Sprite cuccoSprite = { gCuccoIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Cucco"] = cuccoSprite;
Sprite oddMushroomSprite = { gOddMushroomIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Mushroom"] = oddMushroomSprite;
Sprite sawSprite = { gPoachersSawIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Saw"] = sawSprite;
Sprite frogSprite = { gEyeBallFrogIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Frog"] = frogSprite;
Sprite masterSwordSprite = { gMasterSwordIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Master Sword"] = masterSwordSprite;
Sprite mirrorShieldSprite = { gMirrorShieldIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Mirror Shield"] = mirrorShieldSprite;
Sprite kokiriTunicSprite = { gKokiriTunicIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Kokiri Tunic"] = kokiriTunicSprite;
Sprite hoverBootsSprite = { gHoverBootsIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Hover Boots"] = hoverBootsSprite;
Sprite silverGauntletsSprite = { gSilverGauntletsIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Silver Gauntlets"] = silverGauntletsSprite;
Sprite goldenScaleSprite = { gGoldenScaleIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Gold Scale"] = goldenScaleSprite;
Sprite stoneOfAgonySprite = { gStoneOfAgonyIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Stone of Agony"] = stoneOfAgonySprite;
Sprite skullTokenSprite = { gGoldSkulltulaIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Skull Token"] = skullTokenSprite;
Sprite heartContainerSprite = { gHeartContainerIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Heart Container"] = heartContainerSprite;
Sprite bossKeySprite = { gBossKeyIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Boss Key"] = bossKeySprite;
Sprite compassSprite = { gCompassIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Compass"] = compassSprite;
Sprite mapSprite = { gDungeonMapIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Map"] = mapSprite;
Sprite bigMagicSprite = { gBigMagicJarIconTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b };
gSeedTextures["Big Magic"] = bigMagicSprite;
}
Randomizer::~Randomizer() {
this->itemLocations.clear();
}
@ -643,24 +712,45 @@ s16 Randomizer::GetItemModelFromId(s16 itemId) {
return itemIdToModel[itemId];
}
void Randomizer::LoadItemLocations() {
void Randomizer::LoadItemLocations(const char* spoilerFileName) {
if (strcmp(spoilerFileName, "") != 0) {
// bandaid until new save stuff happens
ParseItemLocations("");
ParseItemLocations(spoilerFileName);
for(auto itemLocation : gSaveContext.itemLocations) {
for (auto itemLocation : gSaveContext.itemLocations) {
this->itemLocations[itemLocation.check] = itemLocation.get;
}
} else {
u16 index = 0;
for (auto itemLocation : this->itemLocations) {
gSaveContext.itemLocations[index].check = itemLocation.first;
gSaveContext.itemLocations[index].get = itemLocation.second;
index++;
}
}
}
void Randomizer::ParseItemLocations(std::string spoilerFileName) {
void Randomizer::ParseItemLocations(const char* spoilerFileName) {
// todo pull this in from cvar or something
std::ifstream spoilerFileStream("spoiler.json");
std::ifstream spoilerFileStream(spoilerFileName);
if (!spoilerFileStream)
return;
bool success = false;
try {
json spoilerFileJson;
spoilerFileStream >> spoilerFileJson;
json locationsJson = spoilerFileJson["locations"];
json hashJson = spoilerFileJson["file_hash"];
int index = 0;
for (auto it = hashJson.begin(); it != hashJson.end(); ++it) {
gSaveContext.seedIcons[index] = gSeedTextures[it.value()];
index++;
}
index = 0;
for (auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
if (it->is_structured()) {
json itemJson = *it;
@ -679,16 +769,33 @@ void Randomizer::ParseItemLocations(std::string spoilerFileName) {
index++;
}
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
success = true;
} catch (const std::exception& e) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return;
}
if (success) {
CVar_SetS32("gRandomizer", 1);
}
}
s32 Randomizer::GetRandomizedItemId(GetItemID ogId, s16 actorId, s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ) {
if (actorId != -1) {
s32 itemId = GetItemFromActor(actorId, ogId);
return itemId;
} else {
s32 itemId = GetItemFromSceneParamsAndHomePos(sceneNum, actorParams, homePosX, homePosY, homePosZ, ogId);
return itemId;
}
}
GetItemID Randomizer::GetItemFromActor(s16 actorId, GetItemID ogItemId) {
return GetItemFromGet(this->itemLocations[GetCheckFromActor(actorId, ogItemId)], ogItemId);
}
GetItemID Randomizer::GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId) {
return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams)], ogItemId);
}
GetItemID Randomizer::GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ, GetItemID ogItemId) {
return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams, homePosX, homePosY, homePosZ)], ogItemId);
}
@ -915,6 +1022,11 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
}
switch(sceneNum) {
case 17:
switch (actorParams) {
case 0x1F:
return DEKU_TREE_QUEEN_GOHMA_HEART;
}
case 40:
switch(actorParams) {
case 22944:
@ -928,8 +1040,10 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
}
case 84:
switch (actorParams) {
case 0x0406:
case 1030:
return ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH;
case 2822:
return ZR_NEAR_DOMAIN_FREESTANDING_POH;
}
case 85:
switch(actorParams) {
@ -983,7 +1097,7 @@ RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorPa
}
case 96:
switch(actorParams) {
case 6:
case 7686:
return DMT_FREESTANDING_POH;
case 23201:
return DMT_CHEST;

View file

@ -12,18 +12,18 @@ class Randomizer {
std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;
GetItemID GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId);
RandomizerCheck GetCheckFromActor(s16 actorId, GetItemID ogItemId);
RandomizerCheck GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams, s32 homePosX = 0, s32 homePosY = 0, s32 homePosZ = 0);
RandomizerCheck GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ);
GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
GetItemID GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ, GetItemID ogItemId);
public:
Randomizer();
~Randomizer();
s16 GetItemModelFromId(s16 itemId);
void LoadItemLocations();
void ParseItemLocations(std::string spoilerfilename);
GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
GetItemID GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ, GetItemID ogItemId);
void LoadItemLocations(const char* spoilerFileName);
void ParseItemLocations(const char* spoilerFileName);
s32 GetRandomizedItemId(GetItemID ogId, s16 actorId = -1, s16 sceneNum = -1, s16 actorParams = -1, s32 homePosX = 0, s32 homePosY = 0, s32 homePosZ = 0);
};
#endif

View file

@ -1000,23 +1000,24 @@ extern "C" s16 GetItemModelFromId(s16 itemId) {
return OTRGlobals::Instance->gRandomizer->GetItemModelFromId(itemId);
}
extern "C" void LoadItemLocations() {
OTRGlobals::Instance->gRandomizer->LoadItemLocations();
extern "C" void LoadItemLocations(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->LoadItemLocations(spoilerFileName);
}
extern "C" void ParseItemLocations(const char* spoilerfilename) {
OTRGlobals::Instance->gRandomizer->ParseItemLocations(spoilerfilename);
extern "C" void ParseItemLocations(const char* spoilerFileName) {
OTRGlobals::Instance->gRandomizer->ParseItemLocations(spoilerFileName);
}
extern "C" GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, ogItemId);
extern "C" s32 GetRandomizedItemId(GetItemID ogId, s16 sceneNum, s16 actorParams) {
return OTRGlobals::Instance->gRandomizer->GetRandomizedItemId(ogId, -1, sceneNum, actorParams);
}
extern "C" GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams, ogItemId);
// the lack of optional params in c is frustrating
extern "C" s32 GetRandomizedItemIdFromActor(GetItemID ogId, s16 actorId ) {
return OTRGlobals::Instance->gRandomizer->GetRandomizedItemId(ogId, actorId);
}
// use an explicit (s32) cast on the position values from the Vec3f when calling
extern "C" GetItemID GetItemFromSceneParamsAndHomePos(s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ, GetItemID ogItemId) {
return OTRGlobals::Instance->gRandomizer->GetItemFromSceneParamsAndHomePos(sceneNum, actorParams, homePosX, homePosY, homePosZ, ogItemId);
extern "C" s32 GetRandomizedItemIdFromPosition(GetItemID ogId, s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ) {
return OTRGlobals::Instance->gRandomizer->GetRandomizedItemId(ogId, -1, sceneNum, actorParams, homePosX, homePosY, homePosZ);
}

View file

@ -74,9 +74,12 @@ int AudioPlayer_GetDesiredBuffered(void);
void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
int Controller_ShouldRumble(size_t i);
void LoadItemLocations(const char* spoilerFileName);
void ParseItemLocations(const char* spoilerfilename);
GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
s32 GetRandomizedItemId(GetItemID ogId, s16 sceneNum, s16 actorParams);
s32 GetRandomizedItemIdFromActor(GetItemID ogId, s16 actorId);
s32 GetRandomizedItemIdFromPosition(GetItemID ogId, s16 sceneNum, s16 actorParams, s32 homePosX, s32 homePosY, s32 homePosZ);
#endif
#endif

View file

@ -4,7 +4,7 @@ void TitleSetup_InitImpl(GameState* gameState) {
osSyncPrintf("ゼルダ共通データ初期化\n"); // "Zelda common data initalization"
SaveContext_Init();
gameState->running = false;
SET_NEXT_GAMESTATE(gameState, FileChoose_Init, TitleContext);
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
}
void TitleSetup_Destroy(GameState* gameState) {

View file

@ -332,11 +332,6 @@ void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
s32 Item00_GetRandomizedItemId(EnItem00* this, s16 sceneNum, s16 actorParams) {
s32 itemId = GetItemFromSceneAndParams(sceneNum, this->actor.params, this->getItemId);
return itemId;
}
void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
EnItem00* this = (EnItem00*)thisx;
s32 pad;
@ -697,7 +692,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
}
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) {
getItemId = Item00_GetRandomizedItemId(this, globalCtx->sceneNum, this->ogParams);
getItemId = GetRandomizedItemId(this->getItemId, globalCtx->sceneNum, this->ogParams);
func_8002F554(&this->actor, globalCtx, getItemId);
}
@ -1058,7 +1053,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) {
if (gSaveContext.n64ddFlag) {
getItemId = Item00_GetRandomizedItemId(this, globalCtx->sceneNum, this->ogParams);
getItemId = GetRandomizedItemId(this->getItemId, globalCtx->sceneNum, this->ogParams);
}
func_8002F554(&this->actor, globalCtx, getItemId);
}
@ -1330,7 +1325,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
if (gSaveContext.n64ddFlag) {
f32 mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
GetItem_Draw(globalCtx, GetItemModelFromId(Item00_GetRandomizedItemId(this, gGlobalCtx->sceneNum, this->actor.params)));
GetItem_Draw(globalCtx, GetItemModelFromId(GetRandomizedItemId(this->getItemId, globalCtx->sceneNum, this->ogParams)));
} else {
s32 pad;

View file

@ -193,11 +193,67 @@ void Gameplay_Destroy(GameState* thisx) {
gGlobalCtx = NULL;
}
void GiveLinksPocketMedallion(GlobalContext* globalCtx) {
if (gSaveContext.n64ddFlag) {
RandomizerGet get = gSaveContext.itemLocations[LINKS_POCKET].get;
s16 item;
u8 medallion = 0;
switch (get) {
case FOREST_MEDALLION:
item = ITEM_MEDALLION_FOREST;
medallion = 1;
break;
case FIRE_MEDALLION:
item = ITEM_MEDALLION_FIRE;
medallion = 1;
break;
case WATER_MEDALLION:
item = ITEM_MEDALLION_WATER;
medallion = 1;
break;
case SHADOW_MEDALLION:
item = ITEM_MEDALLION_SHADOW;
medallion = 1;
break;
case SPIRIT_MEDALLION:
item = ITEM_MEDALLION_SPIRIT;
medallion = 1;
break;
case LIGHT_MEDALLION:
item = ITEM_MEDALLION_LIGHT;
medallion = 1;
break;
case KOKIRI_EMERALD:
item = ITEM_KOKIRI_EMERALD;
break;
case GORON_RUBY:
item = ITEM_GORON_RUBY;
break;
case ZORA_SAPPHIRE:
item = ITEM_ZORA_SAPPHIRE;
break;
}
if (medallion == 1) {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
if (item == ITEM_MEDALLION_WATER) {
func_8006D0AC(globalCtx);
}
} else {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
}
}
}
void Gameplay_Init(GameState* thisx) {
GlobalContext* globalCtx = (GlobalContext*)thisx;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
gGlobalCtx = globalCtx;
//globalCtx->state.gfxCtx = NULL;
// globalCtx->state.gfxCtx = NULL;
u32 zAlloc;
u32 zAllocAligned;
size_t zAllocSize;
@ -207,6 +263,8 @@ void Gameplay_Init(GameState* thisx) {
u8 tempSetupIndex;
s32 pad[2];
GiveLinksPocketMedallion(globalCtx);
if (gSaveContext.entranceIndex == -1) {
gSaveContext.entranceIndex = 0;
globalCtx->state.running = false;

View file

@ -515,8 +515,13 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, GlobalContext* globalCtx) {
Flags_SetEventChkInf(7);
Flags_SetEventChkInf(9);
Item_Give(globalCtx, ITEM_KOKIRI_EMERALD);
if (gSaveContext.n64ddFlag) {
globalCtx->nextEntranceIndex = 0x0457;
gSaveContext.nextCutsceneIndex = 0;
} else {
globalCtx->nextEntranceIndex = 0xEE;
gSaveContext.nextCutsceneIndex = 0xFFF1;
}
} else {
globalCtx->nextEntranceIndex = 0x457;
gSaveContext.nextCutsceneIndex = 0;

View file

@ -383,11 +383,6 @@ void EnBox_AppearAnimation(EnBox* this, GlobalContext* globalCtx) {
}
}
s32 EnBox_GetRandomizedItemId(s16 actorParams, s16 sceneNum) {
s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams, actorParams >> 5 & 0x7F);
return 0 - itemId;
}
/**
* Chest is ready to be open
*/
@ -429,8 +424,7 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
func_8002F554(&this->dyna.actor, globalCtx,
EnBox_GetRandomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
func_8002F554(&this->dyna.actor, globalCtx, 0 - GetRandomizedItemId(this->dyna.actor.params >> 5 & 0x7F, globalCtx->sceneNum, this->dyna.actor.params));
}
if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) {
EnBox_SetupAction(this, EnBox_Open);

View file

@ -294,11 +294,6 @@ void func_80ABA244(EnNiwLady* this, GlobalContext* globalCtx) {
}
}
s32 NiwLady_GetRandomizedItemId(EnNiwLady* this, GetItemID ogId) {
s32 itemId = GetItemFromActor(this->actor.id, ogId);
return itemId;
}
void func_80ABA654(EnNiwLady* this, GlobalContext* globalCtx) {
if (this->unk_262 == Message_GetState(&globalCtx->msgCtx) && Message_ShouldAdvance(globalCtx)) {
Message_CloseTextbox(globalCtx);
@ -309,9 +304,8 @@ void func_80ABA654(EnNiwLady* this, GlobalContext* globalCtx) {
if (!(gSaveContext.itemGetInf[0] & 0x1000)) {
this->actor.parent = NULL;
this->getItemId = NiwLady_GetRandomizedItemId(this, GI_BOTTLE);
func_8002F434(&this->actor, globalCtx, NiwLady_GetRandomizedItemId(this, GI_BOTTLE), 100.0f, 50.0f);
this->getItemId = GetRandomizedItemIdFromActor(GI_BOTTLE, this->actor.id);
func_8002F434(&this->actor, globalCtx, GetRandomizedItemIdFromActor(GI_BOTTLE, this->actor.id), 100.0f, 50.0f); //not sure if calling again makes sense here or if we should just use this->getItemId
this->actionFunc = func_80ABAC00;
return;
}
@ -393,7 +387,7 @@ void func_80ABA9B8(EnNiwLady* this, GlobalContext* globalCtx) {
case 0:
Message_CloseTextbox(globalCtx);
this->actor.parent = NULL;
func_8002F434(&this->actor, globalCtx, NiwLady_GetRandomizedItemId(this, GI_POCKET_EGG), 200.0f,
func_8002F434(&this->actor, globalCtx, GetRandomizedItemIdFromActor(GI_POCKET_EGG, this->actor.id), 200.0f,
100.0f);
this->actionFunc = func_80ABAC00;
break;
@ -447,7 +441,7 @@ void func_80ABAC00(EnNiwLady* this, GlobalContext* globalCtx) {
getItemId = this->getItemId;
if (LINK_IS_ADULT) {
getItemId =
!(gSaveContext.itemGetInf[2] & 0x1000) ? NiwLady_GetRandomizedItemId(this, GI_POCKET_EGG) : GI_COJIRO;
!(gSaveContext.itemGetInf[2] & 0x1000) ? GetRandomizedItemIdFromActor(GI_POCKET_EGG, this->actor.id) : GI_COJIRO;
}
func_8002F434(&this->actor, globalCtx, getItemId, 200.0f, 100.0f);
}

View file

@ -58,9 +58,14 @@ void ItemBHeart_Update(Actor* thisx, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
Flags_SetCollectible(globalCtx, 0x1F);
Actor_Kill(&this->actor);
} else {
if (gSaveContext.n64ddFlag) {
s16 getItemId = GetRandomizedItemId(GI_HEART_CONTAINER_2, globalCtx->sceneNum, 0x1F);
func_8002F434(&this->actor, globalCtx, getItemId, 30.0f, 40.0f);
} else {
func_8002F434(&this->actor, globalCtx, GI_HEART_CONTAINER_2, 30.0f, 40.0f);
}
}
}
void func_80B85264(ItemBHeart* this, GlobalContext* globalCtx) {
@ -93,6 +98,10 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
actorIt = actorIt->next;
}
if (gSaveContext.n64ddFlag) {
GetItem_Draw(globalCtx,
GetItemModelFromId(GetRandomizedItemId(GI_HEART_CONTAINER_2, globalCtx->sceneNum, 0x1F)));
} else {
if (flag) {
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 551),
@ -106,6 +115,7 @@ void ItemBHeart_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_OPA_DISP++, gGiHeartBorderDL);
gSPDisplayList(POLY_OPA_DISP++, gGiHeartContainerDL);
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_item_b_heart.c", 561);
}

View file

@ -4,6 +4,7 @@
#include "textures/title_static/title_static.h"
#include "textures/parameter_static/parameter_static.h"
#include <textures/icon_item_static/icon_item_static.h>
static s16 sUnused = 106;
@ -63,6 +64,7 @@ void FileChoose_InitModeUpdate(GameState* thisx) {
this->configMode = CM_FADE_IN_START;
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
osSyncPrintf(" Start─Load 》》》》》 ");
CVar_SetS32("gRandomizer", 0);
Sram_VerifyAndLoadAllSaves(this, &this->sramCtx);
osSyncPrintf("終了!!!\n");
}
@ -163,6 +165,63 @@ void FileChoose_FinishFadeIn(GameState* thisx) {
}
}
Sprite sprDPad = { gHookshotIconTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b };
void SpriteLoad(FileChooseContext* this, Sprite* sprite) {
OPEN_DISPS(this->state.gfxCtx, "gfx.c", 12);
if (sprite->im_siz == G_IM_SIZ_16b) {
gDPLoadTextureBlock(POLY_OPA_DISP++, sprite->tex, sprite->im_fmt,
G_IM_SIZ_16b, // @TEMP until I figure out how to use sprite->im_siz
sprite->width, sprite->height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
} else {
gDPLoadTextureBlock(POLY_OPA_DISP++, sprite->tex, sprite->im_fmt,
G_IM_SIZ_32b, // @TEMP until I figure out how to use sprite->im_siz
sprite->width, sprite->height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
}
CLOSE_DISPS(this->state.gfxCtx, "gfx.c", 40);
}
void SpriteDraw(FileChooseContext* this, Sprite* sprite, int left, int top, int width, int height) {
int width_factor = (1 << 10) * sprite->width / width;
int height_factor = (1 << 10) * sprite->height / height;
OPEN_DISPS(this->state.gfxCtx, "gfx.c", 51);
gSPWideTextureRectangle(POLY_OPA_DISP++, left << 2, top << 2, (left + width) << 2, (top + height) << 2,
G_TX_RENDERTILE,
0, 0, width_factor, height_factor);
CLOSE_DISPS(this->state.gfxCtx, "gfx.c", 62);
}
void DrawSeedHashSprites(FileChooseContext* this) {
OPEN_DISPS(this->state.gfxCtx, "dpad.c", 60);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
// Draw Seed Icons
u16 xStart = 64;
for (u8 i = 0; i < 5; i++) {
// gSaveContext.seedIcons[i];
// hacky check to make sure we leaded the icons
if(gSaveContext.seedIcons[i].height) {
SpriteLoad(this, &gSaveContext.seedIcons[i]);
SpriteDraw(this, &gSaveContext.seedIcons[i], xStart + (40 * i), 10, 24, 24);
}
// SpriteLoad(this, &sprDPad);
// SpriteDraw(this, &sprDPad, xStart + (40 * i), 10, 24, 24);
}
gDPPipeSync(POLY_OPA_DISP++);
CLOSE_DISPS(this->state.gfxCtx, "dpad.c", 113);
}
/**
* Update the cursor and wait for the player to select a button to change menus accordingly.
* If an empty file is selected, enter the name entry config mode.
@ -814,6 +873,8 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
s16 j;
s16 deathCountSplit[3];
DrawSeedHashSprites(this);
if (1) {}
OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 1709);
@ -1458,7 +1519,6 @@ void FileChoose_LoadGame(GameState* thisx) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
LoadItemLocations();
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
this->state.running = false;
@ -1466,12 +1526,14 @@ void FileChoose_LoadGame(GameState* thisx) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
LoadItemLocations();
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
this->state.running = false;
}
LoadItemLocations("");
gSaveContext.respawn[0].entranceIndex = -1;
gSaveContext.respawnFlag = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;

View file

@ -449,7 +449,17 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
dayTime = ((void)0, gSaveContext.dayTime);
ParseItemLocations("blarg");
// hacky function for testing
// while drag and drop is broken on linux
// enter "rando" as file name
if(this->fileNames[1][0] == '5' &&
this->fileNames[1][1] == '$' &&
this->fileNames[1][2] == '1' &&
this->fileNames[1][3] == '\'' &&
this->fileNames[1][4] == '2')
{
ParseItemLocations("spoiler.json");
}
Sram_InitSave(this, &this->sramCtx);