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https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 14:23:44 -07:00
actor item detection functions + save context for randomized file
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parent
4f7c778429
commit
31d5db49ab
9 changed files with 74 additions and 21 deletions
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@ -813,6 +813,12 @@ namespace SohImGui {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Randomizer"))
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{
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EnhancementCheckbox("Enable Randomizer", "gRandomizer");
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Developer Tools"))
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{
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EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
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@ -173,6 +173,7 @@ typedef struct {
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/* 0x1420 */ s16 worldMapArea;
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/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
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/* 0x1424 */ s16 healthAccumulator;
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/* 0x1426 */ s8 randomizerFlag;
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} SaveContext; // size = 0x1428
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typedef enum {
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@ -528,13 +528,18 @@ void Randomizer::PopulateItemLocations(std::string spoilerFileName) {
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}
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}
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GetItemID Randomizer::GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams) {
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return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams)]);
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GetItemID Randomizer::GetItemFromActor(s16 actorId, GetItemID ogItemId) {
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return GetItemFromGet(this->itemLocations[GetCheckFromActor(actorId, ogItemId)], ogItemId);
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}
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GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
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// todo update this to handle progressive upgrades (need to pass in more than just randoGet)
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GetItemID Randomizer::GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId) {
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return GetItemFromGet(this->itemLocations[GetCheckFromSceneAndParams(sceneNum, actorParams)], ogItemId);
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}
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GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId) {
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switch(randoGet) {
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case UNKNOWN_GET:
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return ogItemId;
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case KOKIRI_SWORD:
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return GI_SWORD_KOKIRI;
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case DEKU_SHIELD:
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@ -725,11 +730,33 @@ GetItemID Randomizer::GetItemFromGet(RandomizerGet randoGet) {
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case DEKU_STICK_1:
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return GI_STICKS_1;
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default:
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return GI_NONE;
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return ogItemId;
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}
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}
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RandomizerCheck Randomizer::GetCheckFromActor(s16 actorId, GetItemID ogItemId) {
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if (!gSaveContext.randomizerFlag) {
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return UNKNOWN_CHECK;
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}
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switch (actorId) {
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case 316:
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switch (ogItemId) {
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case GI_BOTTLE:
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return KAK_ANJU_AS_CHILD;
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case GI_POCKET_EGG:
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return KAK_ANJU_AS_ADULT;
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}
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}
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return UNKNOWN_CHECK;
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}
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RandomizerCheck Randomizer::GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams) {
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if (!gSaveContext.randomizerFlag) {
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return UNKNOWN_CHECK;
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}
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switch(sceneNum) {
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case 40:
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switch(actorParams) {
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@ -278,6 +278,7 @@ typedef enum {
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// based on https://github.com/TestRunnerSRL/OoT-Randomizer/blob/e337d7f603b91a6bacb618fb32cc7fd70ed9ffca/ItemList.py
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typedef enum {
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UNKNOWN_GET = 0,
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BOMBS_5,
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DEKU_NUTS_5,
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BOMBCHUS_10,
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@ -499,14 +500,14 @@ typedef enum {
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WATER_MEDALLION,
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SPIRIT_MEDALLION,
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SHADOW_MEDALLION,
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LIGHT_MEDALLION,
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UNKNOWN_GET
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LIGHT_MEDALLION
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} RandomizerGet;
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class Randomizer {
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private:
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std::unordered_map<RandomizerCheck, RandomizerGet> itemLocations;
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GetItemID GetItemFromGet(RandomizerGet randoGet);
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GetItemID GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId);
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RandomizerCheck GetCheckFromActor(s16 actorId, GetItemID ogItemId);
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RandomizerCheck GetCheckFromSceneAndParams(s16 sceneNum, s16 actorParams);
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public:
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@ -514,7 +515,8 @@ class Randomizer {
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~Randomizer();
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void PopulateItemLocations(std::string spoilerfilename);
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GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams);
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GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
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GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
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};
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#endif
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@ -1000,6 +1000,10 @@ extern "C" void PopulateItemLocations(const char* spoilerfilename) {
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OTRGlobals::Instance->gRandomizer->PopulateItemLocations(spoilerfilename);
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}
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extern "C" GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams) {
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return OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams);
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extern "C" GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId) {
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return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, ogItemId);
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}
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extern "C" GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId) {
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return OTRGlobals::Instance->gRandomizer->GetItemFromSceneAndParams(sceneNum, actorParams, ogItemId);
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}
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@ -75,7 +75,8 @@ void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
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void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
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int Controller_ShouldRumble(size_t i);
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void PopulateItemLocations(const char* spoilerfilename);
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GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams);
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GetItemID GetItemFromActor(s16 actorId, GetItemID ogItemId);
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GetItemID GetItemFromSceneAndParams(s16 sceneNum, s16 actorParams, GetItemID ogItemId);
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#endif
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#endif
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@ -383,11 +383,8 @@ void EnBox_AppearAnimation(EnBox* this, GlobalContext* globalCtx) {
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}
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}
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s32 GetRandomizedItemId(s16 actorParams, s16 sceneNum) {
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s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams);
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if (itemId == GI_NONE) {
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itemId = actorParams >> 5 & 0x7F;
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}
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s32 EnBox_GetRandomizedItemId(s16 actorParams, s16 sceneNum) {
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s32 itemId = GetItemFromSceneAndParams(sceneNum, actorParams, actorParams >> 5 & 0x7F);
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return 0 - itemId;
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}
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@ -432,7 +429,8 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
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func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
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if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
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Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
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func_8002F554(&this->dyna.actor, globalCtx, GetRandomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
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func_8002F554(&this->dyna.actor, globalCtx,
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EnBox_GetRandomizedItemId(this->dyna.actor.params, globalCtx->sceneNum));
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}
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if (Flags_GetTreasure(globalCtx, this->dyna.actor.params & 0x1F)) {
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EnBox_SetupAction(this, EnBox_Open);
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@ -294,6 +294,11 @@ void func_80ABA244(EnNiwLady* this, GlobalContext* globalCtx) {
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}
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}
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s32 NiwLady_GetRandomizedItemId(EnNiwLady* this, GetItemID ogId) {
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s32 itemId = GetItemFromActor(this->actor.id, ogId);
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return itemId;
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}
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void func_80ABA654(EnNiwLady* this, GlobalContext* globalCtx) {
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if (this->unk_262 == Message_GetState(&globalCtx->msgCtx) && Message_ShouldAdvance(globalCtx)) {
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Message_CloseTextbox(globalCtx);
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@ -303,8 +308,10 @@ void func_80ABA654(EnNiwLady* this, GlobalContext* globalCtx) {
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this->unk_26E = 0xB;
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if (!(gSaveContext.itemGetInf[0] & 0x1000)) {
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this->actor.parent = NULL;
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this->getItemId = GI_BOTTLE;
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func_8002F434(&this->actor, globalCtx, GI_BOTTLE, 100.0f, 50.0f);
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this->getItemId = NiwLady_GetRandomizedItemId(this, GI_BOTTLE);
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func_8002F434(&this->actor, globalCtx, NiwLady_GetRandomizedItemId(this, GI_BOTTLE), 100.0f, 50.0f);
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this->actionFunc = func_80ABAC00;
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return;
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}
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@ -438,7 +445,8 @@ void func_80ABAC00(EnNiwLady* this, GlobalContext* globalCtx) {
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} else {
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getItemId = this->getItemId;
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if (LINK_IS_ADULT) {
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getItemId = !(gSaveContext.itemGetInf[2] & 0x1000) ? GI_POCKET_EGG : GI_COJIRO;
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getItemId =
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!(gSaveContext.itemGetInf[2] & 0x1000) ? NiwLady_GetRandomizedItemId(this, GI_POCKET_EGG) : GI_COJIRO;
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}
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func_8002F434(&this->actor, globalCtx, getItemId, 200.0f, 100.0f);
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}
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@ -437,11 +437,17 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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gSaveContext.fileNum = this->buttonIndex;
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gSaveContext.randomizerFlag = (CVar_GetS32("gRandomizer", 0) == 1);
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dayTime = ((void)0, gSaveContext.dayTime);
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Sram_InitSave(this, &this->sramCtx);
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// todo: load spoilerfile data
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PopulateItemLocations("blarg");
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// todo: fill link's pocket here
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gSaveContext.dayTime = dayTime;
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this->configMode = CM_NAME_ENTRY_TO_MAIN;
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this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200;
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