Merge branch 'develop' into ItemName

This commit is contained in:
Pepper0ni 2025-04-08 13:47:26 +01:00
commit 31691ad5f7
36 changed files with 1762 additions and 1751 deletions

View file

@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.6 LANGUAGES C CXX)
project(Ship VERSION 9.0.0 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake)
@ -34,7 +34,7 @@ math(EXPR PATCH_INDEX "${PROJECT_VERSION_PATCH}")
# Use the patch number to select the correct word
list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
set(PROJECT_BUILD_NAME "MacReady ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
set(PROJECT_BUILD_NAME "Blair ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
execute_process(

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@ -37,12 +37,13 @@ if (-not (Test-Path $clangFormatFilePath) -or ($currentVersion -ne $requiredVers
$basePath = (Resolve-Path .).Path
$files = Get-ChildItem -Path $basePath\soh -Recurse -File `
| Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or `
($_.Extension -eq '.h' -and `
(($_.Extension -eq '.h' -or $_.Extension -eq '.hpp') -and `
(-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and `
(-not ($_.FullName -like "*\soh\assets\*")) }
foreach ($file in $files) {
for ($i = 0; $i -lt $files.Length; $i++) {
$file = $files[$i]
$relativePath = $file.FullName.Substring($basePath.Length + 1)
Write-Host "Formatting $relativePath"
Write-Host "Formatting [$($i+1)/$($files.Length)] $relativePath"
.\clang-format.exe -i $file.FullName
}

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@ -10,20 +10,20 @@
# -name "*.c" -o -name "*.cpp"
# find all .c and .cpp files
#
# -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h"
# find all .h files that aren't in soh/src or soh/include
# ( -name "*.h" -o -name "*.hpp" ) ! -path "soh/src/**.h" ! -path "soh/include/**.h"
# find all .h and .hpp files that aren't in soh/src or soh/include
# this is because zret decomp only runs clang-format on c files
# https://github.com/zeldaret/mm/blob/b7e5468ca16315a7e322055eff3d97fe980bbc25/format.py#L182
#
# ! -path "soh/assets/*"
# asset headers are autogenerated, don't fight them
#
# | sed 's| |\\ |g'
# pipe the result of find into sed to
# ensure all the paths returned by find have spaces escaped
# -print0
# separate paths with NUL bytes, avoiding issues with spaces in paths
#
# | xargs clang-format-14 -i
# | xargs -0 clang-format-14 -i -verbose
# use xargs to take each path we've found
# and pass it as an argument to clang-format
# verbose to print files being formatted and X out of Y status
find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h" \) \) ! -path "soh/assets/*" | sed 's| |\\ |g' | xargs clang-format-14 -i
find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( \( -name "*.h" -o -name "*.hpp" \) ! -path "soh/src/*" ! -path "soh/include/*" \) \) ! -path "soh/assets/*" -print0 | xargs -0 clang-format-14 -i --verbose

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@ -6,28 +6,28 @@
#include "text.hpp"
namespace CustomMessages {
std::string MESSAGE_END();
std::string WAIT_FOR_INPUT();
std::string HORIZONTAL_SPACE(uint8_t x);
std::string GO_TO(uint16_t x);
std::string INSTANT_TEXT_ON();
std::string INSTANT_TEXT_OFF();
std::string SHOP_MESSAGE_BOX();
std::string EVENT_TRIGGER();
std::string DELAY_FRAMES(uint8_t x);
std::string CLOSE_AFTER(uint8_t x);
std::string PLAYER_NAME();
std::string PLAY_OCARINA();
std::string ITEM_OBTAINED(uint8_t x);
std::string SET_SPEED(uint8_t x);
std::string SKULLTULAS_DESTROYED();
std::string CURRENT_TIME();
std::string UNSKIPPABLE();
std::string TWO_WAY_CHOICE();
std::string NEWLINE();
std::string COLOR(std::string x);
std::string CENTER_TEXT();
std::string IF_NOT_MQ();
std::string MQ_ELSE();
std::string MQ_END();
}
std::string MESSAGE_END();
std::string WAIT_FOR_INPUT();
std::string HORIZONTAL_SPACE(uint8_t x);
std::string GO_TO(uint16_t x);
std::string INSTANT_TEXT_ON();
std::string INSTANT_TEXT_OFF();
std::string SHOP_MESSAGE_BOX();
std::string EVENT_TRIGGER();
std::string DELAY_FRAMES(uint8_t x);
std::string CLOSE_AFTER(uint8_t x);
std::string PLAYER_NAME();
std::string PLAY_OCARINA();
std::string ITEM_OBTAINED(uint8_t x);
std::string SET_SPEED(uint8_t x);
std::string SKULLTULAS_DESTROYED();
std::string CURRENT_TIME();
std::string UNSKIPPABLE();
std::string TWO_WAY_CHOICE();
std::string NEWLINE();
std::string COLOR(std::string x);
std::string CENTER_TEXT();
std::string IF_NOT_MQ();
std::string MQ_ELSE();
std::string MQ_END();
} // namespace CustomMessages

View file

@ -7,21 +7,21 @@
#include <vector>
#include <string>
//RANDOTODO merge into Logic once Logic is a class passed to logic funtions
// RANDOTODO merge into Logic once Logic is a class passed to logic funtions
struct GetAccessibleLocationsStruct {
std::vector<RandomizerCheck> accessibleLocations;
std::vector<RandomizerRegion> regionPool;
//Variables for playthrough
// Variables for playthrough
int gsCount;
int maxGsCount;
std::vector<LogicVal> buyIgnores;
//Variables for search
// Variables for search
std::vector<Rando::ItemLocation*> newItemLocations;
bool logicUpdated;
bool resetSphere;
//Variables For Validating Entrences
// Variables For Validating Entrences
bool haveTimeAccess;
bool foundTempleOfTime;
bool validatedStartingRegion;
@ -36,15 +36,15 @@ struct GetAccessibleLocationsStruct {
bool calculatingAvailableChecks = false;
GetAccessibleLocationsStruct(int _maxGsCount){
regionPool = {RR_ROOT};
GetAccessibleLocationsStruct(int _maxGsCount) {
regionPool = { RR_ROOT };
gsCount = 0;
maxGsCount = _maxGsCount;
logicUpdated = false;
resetSphere = false;
}
void InitLoop(){
void InitLoop() {
logicUpdated = false;
for (Rando::ItemLocation* location : newItemLocations) {
location->ApplyPlacedItemEffect();
@ -64,10 +64,12 @@ std::vector<RandomizerCheck> GetEmptyLocations(std::vector<RandomizerCheck> allo
void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, RandomizerGet ignore = RG_NONE,
bool stopOnBeatable = false, bool addToPlaythrough = false);
std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations, RandomizerGet ignore=RG_NONE, bool calculatingAvailableChecks=false);
std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations,
RandomizerGet ignore = RG_NONE,
bool calculatingAvailableChecks = false);
void GeneratePlaythrough();
bool CheckBeatable(RandomizerGet ignore=RG_NONE);
bool CheckBeatable(RandomizerGet ignore = RG_NONE);
void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAccess);

View file

@ -31,9 +31,10 @@ struct HintSetting {
};
class HintText {
public:
public:
HintText() = default;
explicit HintText(CustomMessage clearText_, std::vector<CustomMessage> ambiguousText_ = {}, std::vector<CustomMessage> obscureText_ = {}, CustomMessage name_ = {""});
explicit HintText(CustomMessage clearText_, std::vector<CustomMessage> ambiguousText_ = {},
std::vector<CustomMessage> obscureText_ = {}, CustomMessage name_ = {""});
const CustomMessage& GetName() const;
const CustomMessage& GetClear() const;
const CustomMessage& GetObscure() const;
@ -47,14 +48,14 @@ public:
bool operator==(const HintText& right) const;
bool operator!=(const HintText& right) const;
private:
private:
CustomMessage clearText; //RANDOTODO proper system to define use of articles instead of having the name and name with articles repeated
std::vector<CustomMessage> ambiguousText = {};
std::vector<CustomMessage> obscureText = {};
CustomMessage name;
};
struct StaticHintInfo{
struct StaticHintInfo {
HintType type;
std::vector<RandomizerHintTextKey> hintKeys;
RandomizerSettingKey setting;
@ -66,9 +67,10 @@ struct StaticHintInfo{
int num;
StaticHintInfo() = default;
StaticHintInfo(HintType _type, std::vector<RandomizerHintTextKey> _hintKeys, RandomizerSettingKey _setting, std::variant<bool, uint8_t> _condition,
std::vector<RandomizerCheck> _targetChecks, std::vector<RandomizerGet> _targetItems = {},
std::vector<RandomizerCheck> _hintChecks = {}, bool _yourPocket = false, int _num = 0);
StaticHintInfo(HintType _type, std::vector<RandomizerHintTextKey> _hintKeys, RandomizerSettingKey _setting,
std::variant<bool, uint8_t> _condition, std::vector<RandomizerCheck> _targetChecks,
std::vector<RandomizerGet> _targetItems = {}, std::vector<RandomizerCheck> _hintChecks = {},
bool _yourPocket = false, int _num = 0);
};
RandomizerHintTextKey GetRandomJunkHint();

View file

@ -13,4 +13,5 @@
#define DELETE_PRESET 6
#define RESET_TO_DEFAULTS 8
bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks, std::string seedInput);
bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
std::string seedInput);

View file

@ -4,6 +4,8 @@
#include "../context.h"
namespace Playthrough {
int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks);
int Playthrough_Repeat(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks, int count = 1);
}
int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
std::set<RandomizerTrick> enabledTricks);
int Playthrough_Repeat(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
int count = 1);
} // namespace Playthrough

View file

@ -5,8 +5,7 @@
#include <iostream>
#include <iterator>
template <typename T, typename Predicate>
static void erase_if(std::vector<T>& vector, Predicate pred) {
template <typename T, typename Predicate> static void erase_if(std::vector<T>& vector, Predicate pred) {
vector.erase(std::remove_if(begin(vector), end(vector), pred), end(vector));
}
@ -27,13 +26,11 @@ std::vector<T> FilterAndEraseFromPool(std::vector<T>& vector, Predicate pred) {
return FilterFromPool(vector, pred, true);
}
template <typename T, typename FromPool>
void AddElementsToPool(std::vector<T>& toPool, const FromPool& fromPool) {
template <typename T, typename FromPool> void AddElementsToPool(std::vector<T>& toPool, const FromPool& fromPool) {
toPool.insert(toPool.end(), std::cbegin(fromPool), std::cend(fromPool));
}
template <typename T, typename Container>
bool ElementInContainer(T& element, const Container& container) {
template <typename T, typename Container> bool ElementInContainer(T& element, const Container& container) {
return std::find(container.begin(), container.end(), element) != container.end();
}

View file

@ -3,5 +3,6 @@
#include <set>
namespace RandoMain {
void GenerateRando(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks, std::string seedInput);
void GenerateRando(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
std::string seedInput);
}

View file

@ -11,9 +11,8 @@ void Random_Init(uint32_t seed);
uint32_t Random(int min, int max);
double RandomDouble();
//Get a random element from a vector or array
template <typename T>
T RandomElement(std::vector<T>& vector, bool erase) {
// Get a random element from a vector or array
template <typename T> T RandomElement(std::vector<T>& vector, bool erase) {
const auto idx = Random(0, vector.size());
const T selected = vector[idx];
if (erase) {
@ -21,17 +20,14 @@ T RandomElement(std::vector<T>& vector, bool erase) {
}
return selected;
}
template <typename Container>
auto& RandomElement(Container& container) {
template <typename Container> auto& RandomElement(Container& container) {
return container[Random(0, std::size(container))];
}
template <typename Container>
const auto& RandomElement(const Container& container) {
template <typename Container> const auto& RandomElement(const Container& container) {
return container[Random(0, std::size(container))];
}
template <typename T>
const T RandomElementFromSet(const std::set<T>& set) {
template <typename T> const T RandomElementFromSet(const std::set<T>& set) {
if (set.size() == 1) {
return *set.begin();
}
@ -44,19 +40,15 @@ const T RandomElementFromSet(const std::set<T>& set) {
return *it;
}
//Shuffle items within a vector or array
//RANDOTODO There's probably a more efficient way to do what this does.
template <typename T>
void Shuffle(std::vector<T>& vector) {
for (std::size_t i = 0; i + 1 < vector.size(); i++)
{
// Shuffle items within a vector or array
// RANDOTODO There's probably a more efficient way to do what this does.
template <typename T> void Shuffle(std::vector<T>& vector) {
for (std::size_t i = 0; i + 1 < vector.size(); i++) {
std::swap(vector[i], vector[Random(i, vector.size())]);
}
}
template <typename T, std::size_t size>
void Shuffle(std::array<T, size>& arr) {
for (std::size_t i = 0; i + 1 < arr.size(); i++)
{
template <typename T, std::size_t size> void Shuffle(std::array<T, size>& arr) {
for (std::size_t i = 0; i + 1 < arr.size(); i++) {
std::swap(arr[i], arr[Random(i, arr.size())]);
}
}

View file

@ -16,16 +16,10 @@ struct PriceSettingsStruct {
RandomizerSettingKey tycoonWallet;
RandomizerSettingKey affordable;
PriceSettingsStruct(RandomizerSettingKey _main,
RandomizerSettingKey _fixedPrice,
RandomizerSettingKey _range1,
RandomizerSettingKey _range2,
RandomizerSettingKey _noWallet,
RandomizerSettingKey _childWallet,
RandomizerSettingKey _adultWallet,
RandomizerSettingKey _giantWallet,
RandomizerSettingKey _tycoonWallet,
RandomizerSettingKey _affordable);
PriceSettingsStruct(RandomizerSettingKey _main, RandomizerSettingKey _fixedPrice, RandomizerSettingKey _range1,
RandomizerSettingKey _range2, RandomizerSettingKey _noWallet, RandomizerSettingKey _childWallet,
RandomizerSettingKey _adultWallet, RandomizerSettingKey _giantWallet,
RandomizerSettingKey _tycoonWallet, RandomizerSettingKey _affordable);
};
extern void PlaceVanillaShopItems();
@ -34,5 +28,3 @@ extern uint16_t GetRandomPrice(Rando::Location* loc, PriceSettingsStruct priceSe
extern uint16_t GetCheapBalancedPrice();
extern int GetShopsanityReplaceAmount();
extern Text GetIceTrapName(uint8_t id);

View file

@ -7,22 +7,20 @@
#define SINGULAR 1
class Text {
public:
public:
Text() = default;
Text(std::string english_, std::string french_, std::string spanish_)
: english(std::move(english_)),
french(std::move(french_)),
spanish(std::move(spanish_)),
: english(std::move(english_)), french(std::move(french_)), spanish(std::move(spanish_)),
german(std::move("")) {
// german defaults to english text until a translation is provided.
german = english;
}
Text(std::string english_, std::string french_, std::string spanish_, std::string german_)
: english(std::move(english_)),
french(std::move(french_)),
spanish(std::move(spanish_)),
german(std::move(german_)) {}
Text(std::string english_) : english(std::move(english_)), french(std::move("")), spanish(std::move("")), german(std::move("")) {
: english(std::move(english_)), french(std::move(french_)), spanish(std::move(spanish_)),
german(std::move(german_)) {
}
Text(std::string english_)
: english(std::move(english_)), french(std::move("")), spanish(std::move("")), german(std::move("")) {
// default unprovided languages to english text
french = spanish = german = english;
}
@ -54,24 +52,24 @@ public:
const std::string& GetForLanguage(uint8_t language) const {
switch (language) {
case 0: //LANGUAGE_ENG: changed to resolve #include loops
case 0: // LANGUAGE_ENG: changed to resolve #include loops
return GetEnglish();
case 2: //LANGUAGE_FRA:
case 2: // LANGUAGE_FRA:
return GetFrench();
case 1: //LANGUAGE_GER:
case 1: // LANGUAGE_GER:
return GetGerman();
default:
return GetEnglish();
}
}
Text operator+ (const Text& right) const {
return Text{english + right.GetEnglish(), french + right.GetFrench(), spanish + right.GetSpanish(),
german + right.GetGerman()};
Text operator+(const Text& right) const {
return Text{ english + right.GetEnglish(), french + right.GetFrench(), spanish + right.GetSpanish(),
german + right.GetGerman() };
}
Text operator+ (const std::string& right) const {
return Text{english + right, french + right, spanish + right, german + right};
Text operator+(const std::string& right) const {
return Text{ english + right, french + right, spanish + right, german + right };
}
bool operator==(const Text& right) const {
@ -88,7 +86,7 @@ public:
void Replace(std::string oldStr, std::string newStr) {
for (std::string* str : {&english, &french, &spanish, &german}) {
for (std::string* str : { &english, &french, &spanish, &german }) {
size_t position = str->find(oldStr);
while (position != std::string::npos) {
str->replace(position, oldStr.length(), newStr);
@ -123,15 +121,15 @@ public:
// Convert first char to upper case
Text Capitalize(void) const {
Text cap = *this + "";
for (std::string* str : {&cap.english, &cap.french, &cap.spanish, &cap.german}) {
for (std::string* str : { &cap.english, &cap.french, &cap.spanish, &cap.german }) {
(*str)[0] = std::toupper((*str)[0]);
}
return cap;
}
//find the appropriate bars that separate singular from plural
// find the appropriate bars that separate singular from plural
void SetForm(int form) {
for (std::string* str : {&english, &french, &spanish, &german}) {
for (std::string* str : { &english, &french, &spanish, &german }) {
size_t firstBar = str->find('|');
if (firstBar != std::string::npos) {
@ -151,7 +149,7 @@ public:
}
}
}
//remove the remaining bar
// remove the remaining bar
this->Replace("|", "");
}

View file

@ -189,46 +189,46 @@ void Rando::StaticData::RegisterFairyLocations() {
return;
registered = true;
// clang-format off
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1800, "Grotto Fairy 1", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1801, "Grotto Fairy 2", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1802, "Grotto Fairy 3", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1803, "Grotto Fairy 4", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1804, "Grotto Fairy 5", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1805, "Grotto Fairy 6", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1806, "Grotto Fairy 7", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1807, "Grotto Fairy 8", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0300, "Grotto Fairy 1", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0301, "Grotto Fairy 2", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0302, "Grotto Fairy 3", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0303, "Grotto Fairy 4", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0304, "Grotto Fairy 5", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0305, "Grotto Fairy 6", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0306, "Grotto Fairy 7", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0307, "Grotto Fairy 8", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F00, "Grotto Fairy 1", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F01, "Grotto Fairy 2", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F02, "Grotto Fairy 3", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F03, "Grotto Fairy 4", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F04, "Grotto Fairy 5", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F05, "Grotto Fairy 6", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F06, "Grotto Fairy 7", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F07, "Grotto Fairy 8", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C00, "Grotto Fairy 1", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C01, "Grotto Fairy 2", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C02, "Grotto Fairy 3", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C03, "Grotto Fairy 4", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C04, "Grotto Fairy 5", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C05, "Grotto Fairy 6", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C06, "Grotto Fairy 7", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C07, "Grotto Fairy 8", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D00, "Grotto Fairy 1", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D01, "Grotto Fairy 2", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D02, "Grotto Fairy 3", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D03, "Grotto Fairy 4", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D04, "Grotto Fairy 5", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D05, "Grotto Fairy 6", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D06, "Grotto Fairy 7", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D07, "Grotto Fairy 8", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1800, "Fairy Grotto Fairy 1", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1801, "Fairy Grotto Fairy 2", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1802, "Fairy Grotto Fairy 3", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1803, "Fairy Grotto Fairy 4", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1804, "Fairy Grotto Fairy 5", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1805, "Fairy Grotto Fairy 6", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1806, "Fairy Grotto Fairy 7", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_SFM_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_SFM_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_SACRED_FOREST_MEADOW, SCENE_FAIRYS_FOUNTAIN, 0x1807, "Fairy Grotto Fairy 8", RHT_SFM_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SFM_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0300, "Fairy Grotto Fairy 1", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0301, "Fairy Grotto Fairy 2", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0302, "Fairy Grotto Fairy 3", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0303, "Fairy Grotto Fairy 4", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0304, "Fairy Grotto Fairy 5", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0305, "Fairy Grotto Fairy 6", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0306, "Fairy Grotto Fairy 7", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_ZR_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_ZR_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_FAIRYS_FOUNTAIN, 0x0307, "Fairy Grotto Fairy 8", RHT_ZR_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F00, "Fairy Grotto Fairy 1", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F01, "Fairy Grotto Fairy 2", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F02, "Fairy Grotto Fairy 3", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F03, "Fairy Grotto Fairy 4", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F04, "Fairy Grotto Fairy 5", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F05, "Fairy Grotto Fairy 6", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F06, "Fairy Grotto Fairy 7", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_HF_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_HF_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_FAIRYS_FOUNTAIN, 0x0F07, "Fairy Grotto Fairy 8", RHT_HF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C00, "Fairy Grotto Fairy 1", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C01, "Fairy Grotto Fairy 2", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C02, "Fairy Grotto Fairy 3", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C03, "Fairy Grotto Fairy 4", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C04, "Fairy Grotto Fairy 5", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C05, "Fairy Grotto Fairy 6", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C06, "Fairy Grotto Fairy 7", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_ZD_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_ZD_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_FAIRYS_FOUNTAIN, 0x1C07, "Fairy Grotto Fairy 8", RHT_ZD_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_1] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D00, "Fairy Grotto Fairy 1", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_1));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_2] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D01, "Fairy Grotto Fairy 2", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_2));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_3] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D02, "Fairy Grotto Fairy 3", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_3));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_4] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D03, "Fairy Grotto Fairy 4", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_4));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_5] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_5, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D04, "Fairy Grotto Fairy 5", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_5));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_6] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_6, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D05, "Fairy Grotto Fairy 6", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_6));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_7] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_7, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D06, "Fairy Grotto Fairy 7", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_7));
locationTable[RC_GF_FAIRY_GROTTO_FAIRY_8] = Location::Fairy(RC_GF_FAIRY_GROTTO_FAIRY_8, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_FAIRYS_FOUNTAIN, 0x1D07, "Fairy Grotto Fairy 8", RHT_GF_FAIRY_GROTTO_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_FAIRY_GROTTO_FAIRY_8));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_1] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x00, "Shield Grave Fairy 1", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_1));
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_2] = Location::Fairy(RC_GRAVEYARD_SHIELD_GRAVE_FAIRY_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x01, "Shield Grave Fairy 2", RHT_GRAVEYARD_SHIELD_GRAVE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_SHIELD_GRAVE_FAIRY_2));
@ -370,8 +370,8 @@ void Rando::StaticData::RegisterFairyLocations() {
locationTable[RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x100A, -236), "Open Grotto Gossip Stone Big Fairy", RHT_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x4, -236), "Open Grotto Gossip Stone Fairy", RHT_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_ZORAS_RIVER, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1004, -236), "Open Grotto Gossip Stone Big Fairy", RHT_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_OPEN_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x1A, -236), "Near Shortcuts Gossip Stone Fairy", RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x101A, -236), "Near Shortcuts Gossip Stone Big Fairy", RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x1A, -236), "Tunnel Grotto Gossip Stone Fairy", RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x101A, -236), "Tunnel Grotto Gossip Stone Big Fairy", RHT_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_NEAR_SHORTCUTS_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x8, -236), "Storms Grotto Gossip Stone Fairy", RHT_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY));
locationTable[RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG] = Location::Fairy(RC_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1008, -236), "Storms Grotto Gossip Stone Big Fairy", RHT_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_STORMS_GROTTO_GOSSIP_STONE_FAIRY_BIG));
locationTable[RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY] = Location::Fairy(RC_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_GROTTOS, TWO_ACTOR_PARAMS( 0x6, -236), "Upper Grotto Gossip Stone Fairy", RHT_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY));
@ -379,13 +379,13 @@ void Rando::StaticData::RegisterFairyLocations() {
locationTable[RC_LH_ISLAND_SUN_FAIRY] = Location::Fairy(RC_LH_ISLAND_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LAKE_HYLIA, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(0x1000, 7319), "Island Sun's Song Fairy", RHT_LH_ISLAND_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_ISLAND_SUN_FAIRY));
locationTable[RC_HF_POND_STORMS_FAIRY] = Location::Fairy(RC_HF_POND_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(0x1000, 5012), "Pond Song of Storms Fairy", RHT_HF_POND_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_POND_STORMS_FAIRY));
locationTable[RC_HF_FENCE_GROTTO_STORMS_FAIRY] = Location::Fairy(RC_HF_FENCE_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -308), "Inside Fence Storms Fairy", RHT_HF_FENCE_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FENCE_GROTTO_STORMS_FAIRY));
locationTable[RC_HF_FENCE_GROTTO_STORMS_FAIRY] = Location::Fairy(RC_HF_FENCE_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -308), "Deku Scrub Grotto Storms Fairy", RHT_HF_FENCE_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_FENCE_GROTTO_STORMS_FAIRY));
locationTable[RC_DMT_FLAG_SUN_FAIRY] = Location::Fairy(RC_DMT_FLAG_SUN_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(0x1000, 464), "Flag Sun's Song Fairy", RHT_DMT_FLAG_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_FLAG_SUN_FAIRY));
locationTable[RC_DMT_COW_GROTTO_STORMS_FAIRY] = Location::Fairy(RC_DMT_COW_GROTTO_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_TRAIL, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, -311), "Cow Grotto Song of Storms Fairy", RHT_DMT_COW_GROTTO_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_STORMS_FAIRY));
locationTable[RC_LW_SHORTCUT_STORMS_FAIRY] = Location::Fairy(RC_LW_SHORTCUT_STORMS_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(0x1000, -795), "Shortcuts Song of Storms Fairy", RHT_LW_SHORTCUT_STORMS_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_STORMS_FAIRY));
locationTable[RC_GF_KITCHEN_SUN_FAIRY] = Location::Fairy(RC_GF_KITCHEN_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(0x1000, -621), "Kitchen Sun's Song Fairy", RHT_GF_KITCHEN_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_SUN_FAIRY));
locationTable[RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY] = Location::Fairy(RC_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x1000, 741), "Scrub Grotto Sun's Song Fairy", RHT_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_DEKU_SCRUB_GROTTO_SUN_FAIRY));
locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = Location::Fairy(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_ROYAL_FAMILYS_TOMB, TWO_ACTOR_PARAMS(0x1000, 1476), "Composer's Grave Sun's Song Fairy", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY));
locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY] = Location::Fairy(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_ROYAL_FAMILYS_TOMB, TWO_ACTOR_PARAMS(0x1000, 1476), "Royal Family's Tomb Sun's Song Fairy", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_ROYAL_FAMILYS_TOMB_SUN_FAIRY));
locationTable[RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY] = Location::Fairy(RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -1896), "After Boulder Room Sun's Song Fairy", RHT_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY));
locationTable[RC_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY] = Location::Fairy(RC_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY, RCQUEST_VANILLA,RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(0x1000, -220), "Four Armos Room Sun's Song Fairy", RHT_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ARMOS_ROOM_SUN_FAIRY));

View file

@ -246,7 +246,7 @@ void Rando::StaticData::RegisterPotLocations() {
locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4));
// Dungeon Pots
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2673, -2060), "Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_3));
locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3526, -2574), "Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_2));
locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3579, -2574), "Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_1));
@ -449,7 +449,7 @@ void Rando::StaticData::RegisterPotLocations() {
locationTable[RC_ICE_CAVERN_FROZEN_POT_1] = Location::Pot(RC_ICE_CAVERN_FROZEN_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(366, -2036), "Frozen Pot 1", RHT_POT_ICE_CAVERN, RG_PURPLE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_FROZEN_POT_1));
// MQ Dungeon Pots
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2391, -1804), "MQ Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1));
locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2361, -1161), "MQ Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2));
locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1525, -1800), "MQ Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3));
@ -545,7 +545,7 @@ void Rando::StaticData::RegisterPotLocations() {
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(421, -174), "MQ Outer Lobby Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(288, -1240), "MQ East Inner Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_1));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(438, -1234), "MQ East Inner Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_2));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(444, -1114), "MQ East Inner Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_3));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(443, -1114), "MQ East Inner Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_3));
locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-357, 957), "MQ Entrance Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_1));
locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(356, 959), "MQ Entrance Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_2));
locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(187, -1449), "MQ Before Mini Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1));

View file

@ -227,7 +227,7 @@ void Rando::StaticData::InitLocationTable() {
// Graveyard
locationTable[RC_GRAVEYARD_SHIELD_GRAVE_CHEST] = Location::Chest(RC_GRAVEYARD_SHIELD_GRAVE_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 21824, 0x00, "Shield Grave Chest", RHT_GRAVEYARD_SHIELD_GRAVE_CHEST, RG_HYLIAN_SHIELD);
locationTable[RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST] = Location::Chest(RC_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_REDEAD_GRAVE, -22592, 0x00, "Heart Piece Grave Chest", RHT_GRAVEYARD_HEART_PIECE_GRAVE_CHEST, RG_PIECE_OF_HEART, true);
locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST] = Location::Chest(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_EN_BOX, SCENE_ROYAL_FAMILYS_TOMB, -32736, 0x00, "Composers Grave Chest", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RG_BOMBS_5);
locationTable[RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST] = Location::Chest(RC_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_EN_BOX, SCENE_ROYAL_FAMILYS_TOMB, -32736, 0x00, "Royal Family's Tomb Chest", RHT_GRAVEYARD_ROYAL_FAMILYS_TOMB_CHEST, RG_BOMBS_5);
locationTable[RC_GRAVEYARD_HOOKSHOT_CHEST] = Location::Chest(RC_GRAVEYARD_HOOKSHOT_CHEST, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 4352, 0x00, "Hookshot Chest", RHT_GRAVEYARD_HOOKSHOT_CHEST, RG_PROGRESSIVE_HOOKSHOT, true);
locationTable[RC_GRAVEYARD_FREESTANDING_POH] = Location::Collectable(RC_GRAVEYARD_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 1030, 0x04, "Freestanding PoH", RHT_GRAVEYARD_FREESTANDING_POH, RG_PIECE_OF_HEART, true);
locationTable[RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1798, 0x07, "Dampe Race Freestanding PoH", RHT_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RG_PIECE_OF_HEART, true);
@ -735,7 +735,7 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_SFM_GS] = Location::GSToken(RC_SFM_GS, RCQUEST_BOTH, SCENE_SACRED_FOREST_MEADOW, 19720, 0x08, "GS", RHT_SFM_GS, 0x0D);
// Hyrule Field
locationTable[RC_HF_GS_COW_GROTTO] = Location::GSToken(RC_HF_GS_COW_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 10753, 0x01, "GS Cow Grotto", RHT_HF_GS_COW_GROTTO, 0x0A);
locationTable[RC_HF_GS_NEAR_KAK_GROTTO] = Location::GSToken(RC_HF_GS_NEAR_KAK_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 10754, 0x02, "GS Near Kak Grotto", RHT_HF_GS_NEAR_KAK_GROTTO, 0x0A);
locationTable[RC_HF_GS_NEAR_KAK_GROTTO] = Location::GSToken(RC_HF_GS_NEAR_KAK_GROTTO, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, 10754, 0x02, "GS Stone Bridge Tree Grotto", RHT_HF_GS_NEAR_KAK_GROTTO, 0x0A);
// Lake Hylia
locationTable[RC_LH_GS_BEAN_PATCH] = Location::GSToken(RC_LH_GS_BEAN_PATCH, RCQUEST_BOTH, SCENE_LAKE_HYLIA, 29185, 0x01, "GS Bean Patch", RHT_LH_GS_BEAN_PATCH, 0x12);
locationTable[RC_LH_GS_SMALL_ISLAND] = Location::GSToken(RC_LH_GS_SMALL_ISLAND, RCQUEST_BOTH, SCENE_LAKE_HYLIA, 20994, 0x02, "GS Small Island", RHT_LH_GS_SMALL_ISLAND, 0x12);
@ -838,25 +838,25 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_SONG_FROM_IMPA] = Location::Base(RC_SONG_FROM_IMPA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, "Song from Impa", "Song from Impa", RHT_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY), true);
locationTable[RC_SONG_FROM_MALON] = Location::Base(RC_SONG_FROM_MALON, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_LON_LON_RANCH, 0x00, "Song from Malon", "Song from Malon", RHT_SONG_FROM_MALON, RG_EPONAS_SONG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LEARNED_EPONA_SONG), true);
locationTable[RC_SONG_FROM_SARIA] = Location::Base(RC_SONG_FROM_SARIA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Song from Saria", "Song from Saria", RHT_SONG_FROM_SARIA, RG_SARIAS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SARIAS_SONG), true);
locationTable[RC_SONG_FROM_ROYAL_FAMILYS_TOMB] = Location::Base(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ROYAL_FAMILYS_TOMB, 0x00, "Song from Composers Grave", "Song from Composers Grave", RHT_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SUNS_SONG), true);
locationTable[RC_SONG_FROM_ROYAL_FAMILYS_TOMB] = Location::Base(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ROYAL_FAMILYS_TOMB, 0x00, "Song from Royal Family's Tomb", "Song from Royal Family's Tomb", RHT_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SUNS_SONG), true);
locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Base(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_TIME), true);
locationTable[RC_SONG_FROM_WINDMILL] = Location::Base(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), true);
//Beehives
locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x2C), "Storms Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_LEFT));
locationTable[RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KF_STORMS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KOKIRI_FOREST, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x2C), "Storms Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KF_STORMS_GROTTO_RIGHT));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x14), "Near Shortcuts Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_LEFT));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x14), "Near Shortcuts Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_RIGHT));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x14), "Tunnel Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_LEFT));
locationTable[RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_LW_NEAR_SHORTCUTS_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x14), "Tunnel Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_NEAR_SHORTCUTS_GROTTO_RIGHT));
locationTable[RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_LW_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LOST_WOODS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(747, 0xF5), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LW_DEKU_SCRUB_GROTTO));
locationTable[RC_SFM_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_SFM_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEE), "Storms Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_SFM_STORMS_GROTTO));
locationTable[RC_SFM_STORMS_GROTTO_BEEHIVE] = Location::Base(RC_SFM_STORMS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_SACRED_FOREST_MEADOW, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xEE), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_SFM_STORMS_GROTTO));
locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x00), "Near Market Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_LEFT));
locationTable[RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_NEAR_MARKET_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x00), "Near Market Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_NEAR_MARKET_GROTTO_RIGHT));
locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x03), "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_LEFT));
locationTable[RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x03), "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_OPEN_GROTTO_RIGHT));
locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x22), "Southeast Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_LEFT));
locationTable[RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_HF_SOUTHEAST_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x22), "Southeast Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_SOUTHEAST_GROTTO_RIGHT));
locationTable[RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE] = Location::Base(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1410, 0xE6), "Inside Fence Grotto Beehive", RHT_BEEHIVE_LONELY_SCRUB_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_INSIDE_FENCE_GROTTO));
locationTable[RC_LLR_GROTTO_BEEHIVE] = Location::Base(RC_LLR_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LON_LON_RANCH, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFC), "Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LLR_GROTTO));
locationTable[RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE] = Location::Base(RC_HF_INSIDE_FENCE_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_HYRULE_FIELD, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1410, 0xE6), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_LONELY_SCRUB_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_HF_INSIDE_FENCE_GROTTO));
locationTable[RC_LLR_GROTTO_BEEHIVE] = Location::Base(RC_LLR_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LON_LON_RANCH, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xFC), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LLR_GROTTO));
locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-144, 0x28), "Open Grotto Beehive Left", RHT_BEEHIVE_CHEST_GROTTO, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_LEFT));
locationTable[RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT] = Location::Base(RC_KAK_OPEN_GROTTO_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_KAKARIKO_VILLAGE, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 0x28), "Open Grotto Beehive Right", RHT_BEEHIVE_CHEST_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_KAK_OPEN_GROTTO_RIGHT));
locationTable[RC_DMT_COW_GROTTO_BEEHIVE] = Location::Base(RC_DMT_COW_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2617, 0xF8), "Cow Grotto Beehive", RHT_BEEHIVE_COW_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_DMT_COW_GROTTO));
@ -872,9 +872,9 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_LEFT, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(382, 0x00), "In Front of King Zora Beehive Left", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_LEFT));
locationTable[RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT] = Location::Base(RC_ZD_IN_FRONT_OF_KING_ZORA_BEEHIVE_RIGHT, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(948, 0x00), "In Front of King Zora Beehive Right", RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_IN_FRONT_OF_KING_ZORA_RIGHT));
locationTable[RC_ZD_BEHIND_KING_ZORA_BEEHIVE] = Location::Base(RC_ZD_BEHIND_KING_ZORA_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, ACTOR_OBJ_COMB, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(701, 0x00), "Behind King Zora Beehive", RHT_BEEHIVE_BEHIND_KING_ZORA, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_ZD_BEHIND_KING_ZORA));
locationTable[RC_LH_GROTTO_BEEHIVE] = Location::Base(RC_LH_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LAKE_HYLIA, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xEF), "Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LH_GROTTO));
locationTable[RC_LH_GROTTO_BEEHIVE] = Location::Base(RC_LH_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_LAKE_HYLIA, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(5144, 0xEF), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_TRIO_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_LH_GROTTO));
locationTable[RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE] = Location::Base(RC_GV_DEKU_SCRUB_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_GERUDO_VALLEY, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xF0), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_GV_DEKU_SCRUB_GROTTO));
locationTable[RC_COLOSSUS_GROTTO_BEEHIVE] = Location::Base(RC_COLOSSUS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DESERT_COLOSSUS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xFD), "Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_COLOSSUS_GROTTO));
locationTable[RC_COLOSSUS_GROTTO_BEEHIVE] = Location::Base(RC_COLOSSUS_GROTTO_BEEHIVE, RCQUEST_BOTH, RCTYPE_BEEHIVE, RCAREA_DESERT_COLOSSUS, ACTOR_OBJ_COMB, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2262, 0xFD), "Deku Scrub Grotto Beehive", RHT_BEEHIVE_SCRUB_PAIR_GROTTO, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BEEHIVE_COLOSSUS_GROTTO));
/*-------------------------------
--- SHOPS ---

View file

@ -15,6 +15,7 @@
#include "soh/Enhancements/debugger/performanceTimer.h"
#include <string>
#include <sstream>
#include <vector>
#include <set>
#include <libultraship/libultraship.h>

View file

@ -115,10 +115,10 @@ const EntranceData entranceData[] = {
{ ENTR_GORON_CITY_TUNNEL_SHORTCUT, ENTR_LOST_WOODS_TUNNEL_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Tunnel Shortcut", "Goron City Tunnel Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "lw,gc"},
{ ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Underwater Shortcut", "Zora's River Underwater Shortcut", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, ENTR_LOST_WOODS_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods North Exit", "Sacred Forest Meadow South Exit", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Shortcuts Grotto Entry", "LW Tunnel Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Tunnel Grotto Entry", "LW Tunnel Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW North Grotto Entry", "LW Scrubs Grotto", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "LW Meadow Grotto Entry", "Deku Theater", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "LW Tunnel Grotto", "LW Shortcuts Grotto Entry", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "LW Tunnel Grotto", "LW Tunnel Grotto Entry", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,chest"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET), {{ SCENE_GROTTOS, 0x07 }}, "LW Scrubs Grotto", "LW North Grotto Entry", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LW_DEKU_THEATRE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LW_DEKU_THEATRE_OFFSET), {{ SCENE_GROTTOS, 0x0C }}, "Deku Theater", "LW Meadow Grotto Entry", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_GROTTO, "lw,mask,stage"},
@ -126,11 +126,11 @@ const EntranceData entranceData[] = {
{ ENTR_LOST_WOODS_NORTH_EXIT, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "Sacred Forest Meadow South Exit", "Lost Woods North Exit", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Wolfos Grotto Entry", "SFM Wolfos Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Fairy Grotto Entry", "SFM Fairy Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Storms Grotto Entry", "SFM Storms Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "SFM Storms Grotto Entry", "SFM Deku Scrub Grotto", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTR_FOREST_TEMPLE_ENTRANCE, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_SACRED_FOREST_MEADOW), "Sacred Forest Meadow Outside Forest Temple", "Forest Temple Entrance", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_WOLFOS_OFFSET), {{ SCENE_GROTTOS, 0x08 }}, "SFM Wolfos Grotto", "SFM Wolfos Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "SFM Fairy Grotto", "SFM Fairy Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "SFM Storms Grotto", "SFM Storms Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "SFM Deku Scrub Grotto", "SFM Storms Grotto Entry", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE, ENTR_FOREST_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Entrance", "Sacred Forest Meadow Outside Forest Temple", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON},
{ ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, ENTR_FOREST_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Boss Door", "Phantom Ganon", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_FOREST_TEMPLE_BOSS_DOOR, ENTR_FOREST_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Boss Door", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
@ -229,10 +229,10 @@ const EntranceData entranceData[] = {
{ ENTR_HYRULE_FIELD_RIVER_EXIT, ENTR_ZORAS_RIVER_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River Lower Exit", "Hyrule Field River Exit", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTR_LOST_WOODS_UNDERWATER_SHORTCUT, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River Underwater Shortcut", "Lost Woods Underwater Shortcut", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_TYPE_OVERWORLD, "lw"},
{ ENTR_ZORAS_DOMAIN_ENTRANCE, ENTR_ZORAS_RIVER_WATERFALL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "Zora's River Waterfall Exit", "Zora's Domain Entrance", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Rock Circle Grotto Entry", "ZR Storms Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Rock Circle Grotto Entry", "ZR Deku SCrub Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Boulder Grotto Entry", "ZR Fairy Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_RIVER), "ZR Raised Open Grotto Entry", "ZR Open Grotto", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "ZR Storms Grotto", "ZR Rock Circle Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "ZR Deku Scrub Grotto", "ZR Rock Circle Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZR Fairy Grotto", "ZR Raised Boulder Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "ZR Open Grotto", "ZR Raised Open Grotto Entry", ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_GROUP_ZORAS_RIVER, ENTRANCE_TYPE_GROTTO, "chest"},
@ -241,9 +241,9 @@ const EntranceData entranceData[] = {
{ ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain Underwater Shortcut", "Lake Hylia Underwater Shortcut", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"},
{ ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "Zora's Domain Behind King Zora", "Zora's Fountain Tunnel Exit", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_OVERWORLD},
{ ENTR_ZORA_SHOP_0, ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Shop Entry", "Zora Shop", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Island Grotto Entry", "ZD Storms Grotto", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_ZORAS_DOMAIN), "ZD Island Grotto Entry", "ZD Fairy Grotto", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy", 1},
{ ENTR_ZORAS_DOMAIN_OUTSIDE_SHOP, ENTR_ZORA_SHOP_0, SINGLE_SCENE_INFO(SCENE_ZORA_SHOP), "Zora Shop", "ZD Shop Entry", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_INTERIOR},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZD Storms Grotto", "ZD Island Grotto Entry", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "ZD Fairy Grotto", "ZD Island Grotto Entry", ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_GROTTO, "fairy"},
// Zora's Fountain
{ ENTR_ZORAS_DOMAIN_KING_ZORA_EXIT, ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, SINGLE_SCENE_INFO(SCENE_ZORAS_FOUNTAIN), "Zora's Fountain Tunnel Exit", "Zora's Domain Behind King Zora", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD},
@ -266,7 +266,7 @@ const EntranceData entranceData[] = {
{ ENTR_LAKE_HYLIA_NORTH_EXIT, ENTR_HYRULE_FIELD_FENCE_EXIT, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Fence Exit", "Lake Hylia North Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "hf,lh"},
{ ENTR_GERUDO_VALLEY_EAST_EXIT, ENTR_HYRULE_FIELD_ROCKY_PATH, SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "Hyrule Field Rocky Path", "Gerudo Valley East Exit", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, "hf"},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Market Boulder Grotto Entry", "HF Near Market Boulder Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Near Stairs Tree Grotto Entry", "HF Near Stairs Tree Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Stone Bridge Tree Grotto Entry", "HF Stone Bridge Tree Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Tree Grotto Entry", "HF Tektite Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Northwest Boulder Grotto Entry", "HF Fairy Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF West Rock Circle Grotto Entry", "HF Cow Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed", 1},
@ -274,7 +274,7 @@ const EntranceData entranceData[] = {
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_INSIDE_FENCE_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_INSIDE_FENCE_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Fenced Grotto Entry", "HF Fenced Scrub Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_HF_SOUTHEAST_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_HF_SOUTHEAST_OFFSET), SINGLE_SCENE_INFO(SCENE_HYRULE_FIELD), "HF Southeast Boulder Grotto Entry", "HF Southeast Grotto", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "chest", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_MARKET_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_MARKET_OFFSET), {{ SCENE_GROTTOS, 0x00 }}, "HF Near Market Boulder Grotto", "HF Near Market Boulder Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), {{ SCENE_GROTTOS, 0x01 }}, "HF Near Stairs Tree Grotto", "HF Near Stairs Tree Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_NEAR_KAK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_NEAR_KAK_OFFSET), {{ SCENE_GROTTOS, 0x01 }}, "HF Stone Bridge Tree Grotto", "HF Stone Bridge Tree Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "spider"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET), {{ SCENE_GROTTOS, 0x0B }}, "HF Tektite Grotto", "HF Northwest Tree Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "water"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_FAIRY_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_FAIRY_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "HF Fairy Grotto", "HF Northwest Boulder Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_HF_COW_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_HF_COW_OFFSET), {{ SCENE_GROTTOS, 0x05 }}, "HF Cow Grotto", "HF West Rock Circle Grotto Entry", ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_GROTTO, "webbed"},
@ -287,22 +287,22 @@ const EntranceData entranceData[] = {
{ ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Talon's House Entry", "Talon's House", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr", 1},
{ ENTR_STABLE_0, ENTR_LON_LON_RANCH_OUTSIDE_STABLES, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Stables Entry", "LLR Stables", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1},
{ ENTR_LON_LON_BUILDINGS_TOWER, ENTR_LON_LON_RANCH_OUTSIDE_TOWER, SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Tower Entry", "LLR Tower", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Grotto Entry", "LLR Scrubs Grotto", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), SINGLE_SCENE_INFO(SCENE_LON_LON_RANCH), "LLR Grotto Entry", "LLR Deku Scrub Grotto", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTR_LON_LON_RANCH_OUTSIDE_TALONS_HOUSE, ENTR_LON_LON_BUILDINGS_TALONS_HOUSE, {{ SCENE_LON_LON_BUILDINGS, 0x00 }}, "Talon's House", "LLR Talon's House Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "llr"},
{ ENTR_LON_LON_RANCH_OUTSIDE_STABLES, ENTR_STABLE_0, SINGLE_SCENE_INFO(SCENE_STABLE), "LLR Stables", "LLR Stables Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"},
{ ENTR_LON_LON_RANCH_OUTSIDE_TOWER, ENTR_LON_LON_BUILDINGS_TOWER, {{ SCENE_LON_LON_BUILDINGS, 0x01 }}, "LLR Tower", "LLR Tower Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_INTERIOR, "cow"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LLR Scrubs Grotto", "LLR Grotto Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LLR_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LLR_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LLR Deku Scrub Grotto", "LLR Grotto Entry", ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_GROUP_LON_LON_RANCH, ENTRANCE_TYPE_GROTTO, "scrubs"},
// Lake Hylia
{ ENTR_HYRULE_FIELD_FENCE_EXIT, ENTR_LAKE_HYLIA_NORTH_EXIT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia North Exit", "Hyrule Field Fence Exit", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "lh"},
{ ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia Underwater Shortcut", "Zora's Domain Underwater Shortcut", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_ZORAS_DOMAIN, ENTRANCE_TYPE_OVERWORLD, "lh"},
{ ENTR_LAKESIDE_LABORATORY_0, ENTR_LAKE_HYLIA_OUTSIDE_LAB, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Lab Entry", "LH Lab", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1},
{ ENTR_FISHING_POND_0, ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Fishing Pond Entry", "Fishing Pond", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Grave Grotto Entry", "LH Grotto", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "LH Grave Grotto Entry", "LH Deku Scrub Grotto", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTR_WATER_TEMPLE_ENTRANCE, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_LAKE_HYLIA), "Lake Hylia Outside Temple", "Water Temple Entrance", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
{ ENTR_LAKE_HYLIA_OUTSIDE_LAB, ENTR_LAKESIDE_LABORATORY_0, SINGLE_SCENE_INFO(SCENE_LAKESIDE_LABORATORY), "LH Lab", "LH Lab Entry", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"},
{ ENTR_LAKE_HYLIA_OUTSIDE_FISHING_POND, ENTR_FISHING_POND_0, SINGLE_SCENE_INFO(SCENE_FISHING_POND), "Fishing Pond", "LH Fishing Pond Entry", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_INTERIOR, "lh"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LH Grotto", "LH Grave Grotto Entry", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "lh,scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_LH_OFFSET), {{ SCENE_GROTTOS, 0x04 }}, "LH Deku Scrub Grotto", "LH Grave Grotto Entry", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_GROTTO, "lh,scrubs"},
{ ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE, ENTR_WATER_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Entrance", "Lake Hylia Outside Temple", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh"},
{ ENTR_WATER_TEMPLE_BOSS_ENTRANCE, ENTR_WATER_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Boss Door", "Morpha", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
{ ENTR_WATER_TEMPLE_BOSS_DOOR, ENTR_WATER_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Boss Door", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
@ -314,15 +314,15 @@ const EntranceData entranceData[] = {
{ ENTR_LAKE_HYLIA_RIVER_EXIT, -1, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "Gerudo Valley River Exit", "Lake Hylia River Exit", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_OVERWORLD, "lh"},
{ ENTR_CARPENTERS_TENT_0, ENTR_GERUDO_VALLEY_OUTSIDE_TENT, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Carpenters' Tent Entry", "Carpenters' Tent", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Silver Rock Grotto Entry", "GV Octorok Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Behind Tent Grotto Entry", "GV Storms Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV Behind Tent Grotto Entry", "GV Deku Scrub Grotto", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs", 1},
{ ENTR_GERUDO_VALLEY_OUTSIDE_TENT, ENTR_CARPENTERS_TENT_0, SINGLE_SCENE_INFO(SCENE_CARPENTERS_TENT), "Carpenters' Tent", "GV Carpenters' Tent Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_INTERIOR},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_OCTOROK_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_OCTOROK_OFFSET), {{ SCENE_GROTTOS, 0x06 }}, "GV Octorok Grotto", "GV Silver Rock Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "GV Storms Grotto", "GV Behind Tent Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GV_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GV_STORMS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "GV Deku Scrub Grotto", "GV Behind Tent Grotto Entry", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_GROTTO, "scrubs"},
{ ENTR_GERUDO_VALLEY_WEST_EXIT, ENTR_GERUDOS_FORTRESS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress East Exit", "Gerudo Valley West Exit", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_TYPE_OVERWORLD, ""},
{ ENTR_HAUNTED_WASTELAND_EAST_EXIT, ENTR_GERUDOS_FORTRESS_GATE_EXIT, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "Gerudo Fortress Gate Exit", "Haunted Wasteland East Exit", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, ""},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Storms Grotto Entry", "GF Storms Grotto", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Storms Grotto Entry", "GF Fairy Grotto", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_GROTTO, "", 1},
{ ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outside Training Ground", "Gerudo Training Ground Entrance", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON, "gtg", 1},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "GF Storms Grotto", "GF Storms Grotto Entry", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_GROTTO, ""},
{ ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "GF Fairy Grotto", "GF Storms Grotto Entry", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_GROTTO, ""},
{ ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GERUDO_TRAINING_GROUND), "Gerudo Training Ground Entrance", "GF Outside Training Ground", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON, "gtg"},
// The Wasteland
@ -330,10 +330,10 @@ const EntranceData entranceData[] = {
{ ENTR_DESERT_COLOSSUS_EAST_EXIT, ENTR_HAUNTED_WASTELAND_WEST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland West Exit", "Desert Colossus East Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"},
{ ENTR_HAUNTED_WASTELAND_WEST_EXIT, ENTR_DESERT_COLOSSUS_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Desert Colossus East Exit", "Haunted Wasteland West Exit", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_OVERWORLD, "dc,hw"},
{ ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Great Fairy Entry", "Colossus Great Fairy Fountain", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_INTERIOR, "dc", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Grotto Entry", "Colossus Grotto", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_GROTTO, "dc,scrubs", 1},
{ ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Grotto Entry", "Colossus Deku Scrub Grotto", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_GROTTO, "dc,scrubs", 1},
{ ENTR_SPIRIT_TEMPLE_ENTRANCE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, SINGLE_SCENE_INFO(SCENE_DESERT_COLOSSUS), "Colossus Outside Temple", "Spirit Temple Entrance", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_DUNGEON, "dc", 1},
{ ENTR_DESERT_COLOSSUS_GREAT_FAIRY_EXIT, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_NAYRUS_COLOSSUS, {{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x02 }}, "Colossus Great Fairy Fountain", "Colossus Great Fairy Entry", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_INTERIOR, "dc"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "Colossus Grotto", "Colossus Grotto Entry", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_GROTTO, "dc,scrubs"},
{ ENTRANCE_GROTTO_EXIT(GROTTO_COLOSSUS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_COLOSSUS_OFFSET), {{ SCENE_GROTTOS, 0x0A }}, "Colossus Deku Scrub Grotto", "Colossus Grotto Entry", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_GROTTO, "dc,scrubs"},
{ ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_SPIRIT_TEMPLE_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Entrance", "Colossus Outside Temple", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_DUNGEON, "dc"},
{ ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, ENTR_SPIRIT_TEMPLE_BOSS_DOOR, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Boss Door", "Twinrova", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_DUNGEON, "", 1},
{ ENTR_SPIRIT_TEMPLE_BOSS_DOOR, ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE_BOSS), "Twinrova", "Spirit Temple Boss Door", ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_GROUP_DESERT_COLOSSUS, ENTRANCE_TYPE_DUNGEON, "", 1},

View file

@ -32,14 +32,15 @@
#include "SohModals.h"
namespace SohGui {
void SetupHooks();
void SetupGuiElements();
void Draw();
void Destroy();
void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
void ShowRandomizerSettingsMenu();
UIWidgets::Colors GetMenuThemeColor();
}
void SetupHooks();
void SetupGuiElements();
void Draw();
void Destroy();
void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "",
std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
void ShowRandomizerSettingsMenu();
UIWidgets::Colors GetMenuThemeColor();
} // namespace SohGui
#define THEME_COLOR SohGui::GetMenuThemeColor()

View file

@ -14,9 +14,9 @@
namespace UIWidgets {
using SectionFunc = void(*)();
using SectionFunc = void (*)();
struct TextFilters {
struct TextFilters {
static int FilterNumbers(ImGuiInputTextCallbackData* data) {
if (data->EventChar < 256 && strchr("1234567890", (char)data->EventChar)) {
return 0;
@ -31,22 +31,23 @@ namespace UIWidgets {
}
return 1;
}
};
};
std::string WrappedText(const char* text, unsigned int charactersPerLine = 80);
std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 80);
void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, float extraVerticalBottomPadding = 0.0f);
void Tooltip(const char* text);
std::string WrappedText(const char* text, unsigned int charactersPerLine = 80);
std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 80);
void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f,
float extraVerticalBottomPadding = 0.0f);
void Tooltip(const char* text);
typedef enum ColorPickerModifiers {
typedef enum ColorPickerModifiers {
ColorPickerResetButton = 1,
ColorPickerRandomButton = 2,
ColorPickerRainbowCheck = 4,
ColorPickerLockCheck = 8,
} ColorPickerModifiers;
} ColorPickerModifiers;
// mostly in order for colors usable by the menu without custom text color
enum Colors {
// mostly in order for colors usable by the menu without custom text color
enum Colors {
Red,
DarkRed,
Orange,
@ -69,56 +70,43 @@ namespace UIWidgets {
LightGray,
White,
NoColor
};
};
enum InputTypes {
String,
Scalar
};
enum InputTypes { String, Scalar };
const std::unordered_map<Colors, ImVec4> ColorValues = {
{ Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) },
{ Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) },
{ Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) },
{ Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) },
{ Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) },
{ Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) },
{ Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) },
{ Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) },
{ Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) },
{ Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) },
{ Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) },
{ Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) },
{ Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) },
{ Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) },
{ Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) },
{ Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) },
{ Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) },
{ Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) },
{ Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f)},
{ Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) },
{ Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)},
};
const std::unordered_map<Colors, ImVec4> ColorValues = {
{ Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) }, { Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) },
{ Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) }, { Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) },
{ Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) }, { Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) },
{ Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) }, { Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) },
{ Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) }, { Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) },
{ Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) }, { Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) },
{ Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) }, { Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) },
{ Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) }, { Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) },
{ Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) }, { Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) },
{ Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f) }, { Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) },
{ Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f) },
};
namespace Sizes {
const ImVec2 Inline = ImVec2(0.0f, 0.0f);
const ImVec2 Fill = ImVec2(-1.0f, 0.0f);
}
namespace Sizes {
const ImVec2 Inline = ImVec2(0.0f, 0.0f);
const ImVec2 Fill = ImVec2(-1.0f, 0.0f);
} // namespace Sizes
enum LabelPositions {
enum LabelPositions {
Near,
Far,
Above,
None,
Within,
};
};
enum ComponentAlignments {
enum ComponentAlignments {
Left,
Right,
};
};
struct WidgetOptions{
struct WidgetOptions {
const char* tooltip = "";
bool disabled = false;
const char* disabledTooltip = "";
@ -135,18 +123,18 @@ namespace UIWidgets {
disabledTooltip = disabledTooltip_;
return *this;
}
};
};
struct TextOptions : WidgetOptions {
struct TextOptions : WidgetOptions {
Colors color = Colors::NoColor;
TextOptions& Color(Colors color_) {
color = color_;
return *this;
}
};
};
struct ButtonOptions : WidgetOptions {
struct ButtonOptions : WidgetOptions {
ImVec2 size = Sizes::Fill;
ImVec2 padding = ImVec2(10.0f, 8.0f);
Colors color = Colors::Gray;
@ -167,9 +155,9 @@ namespace UIWidgets {
color = color_;
return *this;
}
};
};
struct WindowButtonOptions : WidgetOptions {
struct WindowButtonOptions : WidgetOptions {
ImVec2 size = Sizes::Inline;
ImVec2 padding = ImVec2(10.0f, 8.0f);
Colors color = Colors::Gray;
@ -200,9 +188,9 @@ namespace UIWidgets {
embedWindow = embedWindow_;
return *this;
}
};
};
struct CheckboxOptions : WidgetOptions {
struct CheckboxOptions : WidgetOptions {
bool defaultValue = false; // Only applicable to CVarCheckbox
ComponentAlignments alignment = ComponentAlignments::Left;
LabelPositions labelPosition = LabelPositions::Near;
@ -232,9 +220,9 @@ namespace UIWidgets {
WidgetOptions::disabledTooltip = disabledTooltip_;
return *this;
}
};
};
struct ComboboxOptions : WidgetOptions {
struct ComboboxOptions : WidgetOptions {
std::unordered_map<int32_t, const char*> comboMap = {};
uint32_t defaultIndex = 0; // Only applicable to CVarCombobox
ComponentAlignments alignment = ComponentAlignments::Left;
@ -266,9 +254,9 @@ namespace UIWidgets {
color = color_;
return *this;
}
};
};
struct IntSliderOptions : WidgetOptions {
struct IntSliderOptions : WidgetOptions {
bool showButtons = true;
const char* format = "%d";
int32_t step = 1;
@ -280,7 +268,7 @@ namespace UIWidgets {
LabelPositions labelPosition = LabelPositions::Above;
Colors color = Colors::Gray;
ImGuiSliderFlags flags = 0;
ImVec2 size = {0,0};
ImVec2 size = { 0, 0 };
IntSliderOptions& ShowButtons(bool showButtons_) {
showButtons = showButtons_;
@ -330,9 +318,9 @@ namespace UIWidgets {
clamp = clamp_;
return *this;
}
};
};
struct FloatSliderOptions : WidgetOptions {
struct FloatSliderOptions : WidgetOptions {
bool showButtons = true;
const char* format = "%f";
float step = 0.01f;
@ -345,7 +333,7 @@ namespace UIWidgets {
LabelPositions labelPosition = LabelPositions::Above;
Colors color = Colors::Gray;
ImGuiSliderFlags flags = 0;
ImVec2 size = {0,0};
ImVec2 size = { 0, 0 };
FloatSliderOptions& ShowButtons(bool showButtons_) {
showButtons = showButtons_;
@ -402,9 +390,9 @@ namespace UIWidgets {
clamp = clamp_;
return *this;
}
};
};
struct RadioButtonsOptions : WidgetOptions {
struct RadioButtonsOptions : WidgetOptions {
std::unordered_map<int32_t, const char*> buttonMap;
Colors color = Colors::LightBlue;
@ -420,13 +408,13 @@ namespace UIWidgets {
color = color_;
return *this;
}
};
};
struct InputOptions : WidgetOptions {
struct InputOptions : WidgetOptions {
ComponentAlignments alignment = ComponentAlignments::Left;
LabelPositions labelPosition = LabelPositions::Above;
Colors color = Colors::Gray;
ImVec2 size = {0,0};
ImVec2 size = { 0, 0 };
std::string placeholder = "";
InputTypes type = InputTypes::String;
std::string defaultValue = "";
@ -475,55 +463,57 @@ namespace UIWidgets {
secret = secret_;
return *this;
}
};
};
void PushStyleMenu(const ImVec4& color);
void PushStyleMenu(Colors color = Colors::LightBlue);
void PopStyleMenu();
bool BeginMenu(const char* label, Colors color = Colors::LightBlue);
void PushStyleMenu(const ImVec4& color);
void PushStyleMenu(Colors color = Colors::LightBlue);
void PopStyleMenu();
bool BeginMenu(const char* label, Colors color = Colors::LightBlue);
void PushStyleMenuItem(const ImVec4& color);
void PushStyleMenuItem(Colors color = Colors::LightBlue);
void PopStyleMenuItem();
bool MenuItem(const char* label, const char* shortcut = NULL, Colors color = Colors::LightBlue);
void PushStyleMenuItem(const ImVec4& color);
void PushStyleMenuItem(Colors color = Colors::LightBlue);
void PopStyleMenuItem();
bool MenuItem(const char* label, const char* shortcut = NULL, Colors color = Colors::LightBlue);
void PushStyleButton(const ImVec4& color, ImVec2 padding = ImVec2(10.0f, 8.0f));
void PushStyleButton(Colors color = Colors::Gray, ImVec2 padding = ImVec2(10.0f, 8.0f));
void PopStyleButton();
bool Button(const char* label, const ButtonOptions& options = {});
bool WindowButton(const char* label, const char* cvarName, std::shared_ptr<Ship::GuiWindow> windowPtr, const WindowButtonOptions& options = {});
void PushStyleButton(const ImVec4& color, ImVec2 padding = ImVec2(10.0f, 8.0f));
void PushStyleButton(Colors color = Colors::Gray, ImVec2 padding = ImVec2(10.0f, 8.0f));
void PopStyleButton();
bool Button(const char* label, const ButtonOptions& options = {});
bool WindowButton(const char* label, const char* cvarName, std::shared_ptr<Ship::GuiWindow> windowPtr,
const WindowButtonOptions& options = {});
void PushStyleCheckbox(const ImVec4& color);
void PushStyleCheckbox(Colors color = Colors::LightBlue);
void PopStyleCheckbox();
void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash);
bool Checkbox(const char* label, bool* v, const CheckboxOptions& options = {});
bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options = {});
void PushStyleCheckbox(const ImVec4& color);
void PushStyleCheckbox(Colors color = Colors::LightBlue);
void PopStyleCheckbox();
void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash);
bool Checkbox(const char* label, bool* v, const CheckboxOptions& options = {});
bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options = {});
void PushStyleCombobox(const ImVec4& color);
void PushStyleCombobox(Colors color = Colors::LightBlue);
void PopStyleCombobox();
void PushStyleCombobox(const ImVec4& color);
void PushStyleCombobox(Colors color = Colors::LightBlue);
void PopStyleCombobox();
void PushStyleTabs(const ImVec4& color);
void PushStyleTabs(Colors color = Colors::LightBlue);
void PopStyleTabs();
void PushStyleTabs(const ImVec4& color);
void PushStyleTabs(Colors color = Colors::LightBlue);
void PopStyleTabs();
void PushStyleInput(const ImVec4& color);
void PushStyleInput(Colors color = Colors::LightBlue);
void PopStyleInput();
void PushStyleInput(const ImVec4& color);
void PushStyleInput(Colors color = Colors::LightBlue);
void PopStyleInput();
void PushStyleHeader(const ImVec4& color);
void PushStyleHeader(Colors color = Colors::LightBlue);
void PopStyleHeader();
void PushStyleHeader(const ImVec4& color);
void PushStyleHeader(Colors color = Colors::LightBlue);
void PopStyleHeader();
void Spacer(float height = 0.0f);
void Separator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f,
void Spacer(float height = 0.0f);
void Separator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f,
float extraVerticalBottomPadding = 0.0f);
float CalcComboWidth(const char* preview_value, ImGuiComboFlags flags);
float CalcComboWidth(const char* preview_value, ImGuiComboFlags flags);
template <typename T>
bool Combobox(const char* label, T* value, const std::unordered_map<T, const char*>& comboMap, const ComboboxOptions& options = {}) {
template <typename T>
bool Combobox(const char* label, T* value, const std::unordered_map<T, const char*>& comboMap,
const ComboboxOptions& options = {}) {
bool dirty = false;
float startX = ImGui::GetCursorPosX();
std::string invisibleLabelStr = "##" + std::string(label);
@ -593,17 +583,19 @@ namespace UIWidgets {
PopStyleCombobox();
ImGui::EndDisabled();
ImGui::EndGroup();
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
!Ship_IsCStringEmpty(options.disabledTooltip)) {
ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
}
ImGui::PopID();
return dirty;
}
}
template <typename T = size_t>
bool Combobox(const char* label, T* value, const std::vector<const char*>& comboVector, const ComboboxOptions& options = {}) {
template <typename T = size_t>
bool Combobox(const char* label, T* value, const std::vector<const char*>& comboVector,
const ComboboxOptions& options = {}) {
bool dirty = false;
size_t currentValueIndex = static_cast<size_t>(*value);
std::string invisibleLabelStr = "##" + std::string(label);
@ -675,17 +667,19 @@ namespace UIWidgets {
PopStyleCombobox();
ImGui::EndDisabled();
ImGui::EndGroup();
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
!Ship_IsCStringEmpty(options.disabledTooltip)) {
ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
}
ImGui::PopID();
return dirty;
}
}
template <typename T = size_t>
bool Combobox(const char* label, T* value, const std::vector<std::string>& comboVector, const ComboboxOptions& options = {}) {
template <typename T = size_t>
bool Combobox(const char* label, T* value, const std::vector<std::string>& comboVector,
const ComboboxOptions& options = {}) {
bool dirty = false;
size_t currentValueIndex = static_cast<size_t>(*value);
std::string invisibleLabelStr = "##" + std::string(label);
@ -747,7 +741,8 @@ namespace UIWidgets {
ImGui::SameLine();
ImGui::Text("%s", label);
} else if (options.labelPosition == LabelPositions::Far) {
float width = ImGui::CalcTextSize(comboVector.at(*value).c_str()).x + ImGui::GetStyle().FramePadding.x * 2;
float width =
ImGui::CalcTextSize(comboVector.at(*value).c_str()).x + ImGui::GetStyle().FramePadding.x * 2;
ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
ImGui::Text("%s", label);
}
@ -757,17 +752,18 @@ namespace UIWidgets {
PopStyleCombobox();
ImGui::EndDisabled();
ImGui::EndGroup();
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
!Ship_IsCStringEmpty(options.disabledTooltip)) {
ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
}
ImGui::PopID();
return dirty;
}
}
template <typename T = size_t, size_t N>
bool Combobox(const char* label, T* value, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
template <typename T = size_t, size_t N>
bool Combobox(const char* label, T* value, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
bool dirty = false;
size_t currentValueIndex = static_cast<size_t>(*value);
if (currentValueIndex >= N) {
@ -841,17 +837,19 @@ namespace UIWidgets {
PopStyleCombobox();
ImGui::EndDisabled();
ImGui::EndGroup();
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
!Ship_IsCStringEmpty(options.disabledTooltip)) {
ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
}
ImGui::PopID();
return dirty;
}
}
template <typename T = int32_t>
bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map<T, const char*>& comboMap, const ComboboxOptions& options = {}) {
template <typename T = int32_t>
bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map<T, const char*>& comboMap,
const ComboboxOptions& options = {}) {
bool dirty = false;
int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
if (Combobox<T>(label, &value, comboMap, options)) {
@ -861,10 +859,11 @@ namespace UIWidgets {
dirty = true;
}
return dirty;
}
}
template <typename T = int32_t>
bool CVarCombobox(const char* label, const char* cvarName, const std::vector<const char*>& comboVector, const ComboboxOptions& options = {}) {
template <typename T = int32_t>
bool CVarCombobox(const char* label, const char* cvarName, const std::vector<const char*>& comboVector,
const ComboboxOptions& options = {}) {
bool dirty = false;
int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
if (Combobox<T>(label, &value, comboVector, options)) {
@ -874,10 +873,11 @@ namespace UIWidgets {
dirty = true;
}
return dirty;
}
}
template <typename T = int32_t, size_t N>
bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
template <typename T = int32_t, size_t N>
bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N],
const ComboboxOptions& options = {}) {
bool dirty = false;
int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
if (Combobox<T>(label, &value, comboArray, options)) {
@ -887,30 +887,32 @@ namespace UIWidgets {
dirty = true;
}
return dirty;
}
void PushStyleSlider(Colors color = Colors::LightBlue);
void PopStyleSlider();
bool SliderInt(const char* label, int32_t* value, const IntSliderOptions& options = {});
bool CVarSliderInt(const char* label, const char* cvarName, const IntSliderOptions& options = {});
bool SliderFloat(const char* label, float* value, const FloatSliderOptions& options = {});
bool CVarSliderFloat(const char* label, const char* cvarName, const FloatSliderOptions& options = {});
bool InputString(const char* label, std::string* value, const InputOptions& options = {});
bool CVarInputString(const char* label, const char* cvarName, const InputOptions& options = {});
bool InputInt(const char* label, int32_t* value, const InputOptions& options = {});
bool CVarInputInt(const char* label, const char* cvarName, const InputOptions& options = {});
bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor, bool hasAlpha = false, uint8_t modifiers = 0, UIWidgets::Colors themeColor = UIWidgets::Colors::LightBlue);
bool RadioButton(const char* label, bool active);
bool CVarRadioButton(const char* text, const char* cvarName, int32_t id, const RadioButtonsOptions& options);
bool StateButton(const char* str_id, const char* label, ImVec2 size, UIWidgets::ButtonOptions options, ImGuiButtonFlags flags = ImGuiButtonFlags_None);
void DrawFlagArray32(const std::string& name, uint32_t& flags, Colors color = Colors::LightBlue);
void DrawFlagArray16(const std::string& name, uint16_t& flags, Colors color = Colors::LightBlue);
void DrawFlagArray8(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
void DrawFlagArray8Mask(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
void InsertHelpHoverText(const std::string& text);
void InsertHelpHoverText(const char* text);
}
void PushStyleSlider(Colors color = Colors::LightBlue);
void PopStyleSlider();
bool SliderInt(const char* label, int32_t* value, const IntSliderOptions& options = {});
bool CVarSliderInt(const char* label, const char* cvarName, const IntSliderOptions& options = {});
bool SliderFloat(const char* label, float* value, const FloatSliderOptions& options = {});
bool CVarSliderFloat(const char* label, const char* cvarName, const FloatSliderOptions& options = {});
bool InputString(const char* label, std::string* value, const InputOptions& options = {});
bool CVarInputString(const char* label, const char* cvarName, const InputOptions& options = {});
bool InputInt(const char* label, int32_t* value, const InputOptions& options = {});
bool CVarInputInt(const char* label, const char* cvarName, const InputOptions& options = {});
bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor, bool hasAlpha = false,
uint8_t modifiers = 0, UIWidgets::Colors themeColor = UIWidgets::Colors::LightBlue);
bool RadioButton(const char* label, bool active);
bool CVarRadioButton(const char* text, const char* cvarName, int32_t id, const RadioButtonsOptions& options);
bool StateButton(const char* str_id, const char* label, ImVec2 size, UIWidgets::ButtonOptions options,
ImGuiButtonFlags flags = ImGuiButtonFlags_None);
void DrawFlagArray32(const std::string& name, uint32_t& flags, Colors color = Colors::LightBlue);
void DrawFlagArray16(const std::string& name, uint16_t& flags, Colors color = Colors::LightBlue);
void DrawFlagArray8(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
void DrawFlagArray8Mask(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
void InsertHelpHoverText(const std::string& text);
void InsertHelpHoverText(const char* text);
} // namespace UIWidgets
ImVec4 GetRandomValue();
Color_RGBA8 RGBA8FromVec(ImVec4 vec);

View file

@ -1420,7 +1420,7 @@ std::vector<Migration> version3Migrations = {
{ MigrationAction::Rename, "gRandomizeRewardCount", "gRandoSettings.RewardCount" },
{ MigrationAction::Rename, "gRandomizeSariaHint", "gRandoSettings.SariaHint" },
{ MigrationAction::Rename, "gRandomizeScrubText", "gRandoSettings.ScrubText" },
{ MigrationAction::Rename, "gRandomizeShopsanity", "gRandoSettings.Shopsanity" },
{ MigrationAction::Remove, "gRandomizeShopsanity" },
{ MigrationAction::Rename, "gRandomizeShopsanityPrices", "gRandoSettings.ShopsanityPrices" },
{ MigrationAction::Rename, "gRandomizeShopsanityPricesAffordable", "gRandoSettings.ShopsanityPricesAffordable" },
{ MigrationAction::Rename, "gRandomizeShuffle100GSReward", "gRandoSettings.Shuffle100GSReward" },
@ -1455,7 +1455,7 @@ std::vector<Migration> version3Migrations = {
{ MigrationAction::Rename, "gRandomizeShuffleOverworldEntrances", "gRandoSettings.ShuffleOverworldEntrances" },
{ MigrationAction::Rename, "gRandomizeShuffleOverworldSpawns", "gRandoSettings.ShuffleOverworldSpawns" },
{ MigrationAction::Rename, "gRandomizeShuffleOwlDrops", "gRandoSettings.ShuffleOwlDrops" },
{ MigrationAction::Rename, "gRandomizeShuffleScrubs", "gRandoSettings.ShuffleScrubs" },
{ MigrationAction::Remove, "gRandomizeShuffleScrubs" },
{ MigrationAction::Rename, "gRandomizeShuffleSongs", "gRandoSettings.ShuffleSongs" },
{ MigrationAction::Rename, "gRandomizeShuffleTokens", "gRandoSettings.ShuffleTokens" },
{ MigrationAction::Rename, "gRandomizeShuffleWarpSongs", "gRandoSettings.ShuffleWarpSongs" },

View file

@ -1685,7 +1685,8 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP
}
}
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL &&
(gSaveContext.language != LANGUAGE_JPN || sDisplayNextMessageAsEnglish)) {
if (gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_PAL) {
for (i = 0; i < playerNameLen; i++) {
curChar2 = gSaveContext.playerName[i];
@ -1740,7 +1741,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP
msgCtx->msgBufDecoded[(*decodedBufPosPtr)] = curChar2;
(*decodedBufPosPtr)++;
}
} else {
} else { // NAME_LANGUAGE_NTSC_JPN
for (i = 0; i < playerNameLen; i++) {
curChar2 = gSaveContext.playerName[i];
@ -1780,7 +1781,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP
} else { // GAME_REGION_NTSC
if (gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_JPN) {
if (gSaveContext.language == LANGUAGE_JPN) {
if (gSaveContext.language == LANGUAGE_JPN && !sDisplayNextMessageAsEnglish) {
for (i = 0; i < playerNameLen; i++) {
curChar2 = gSaveContext.playerName[i];
u8* fontBuf = &font->fontBuf[(curChar2 * 32) << 2];
@ -1808,7 +1809,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP
}
}
} else if (gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_ENG) {
if (gSaveContext.language == LANGUAGE_JPN) {
if (gSaveContext.language == LANGUAGE_JPN && !sDisplayNextMessageAsEnglish) {
for (i = 0; i < playerNameLen; i++) {
curChar2 = gSaveContext.playerName[i];
u8* fontBuf = &font->fontBuf[(curChar2 * 32) << 2];
@ -1850,7 +1851,7 @@ bool Message_DecodeName(PlayState* play, s16* decodedBufPosPtr, s32* charTexIdxP
}
}
} else if (gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_PAL) {
if (gSaveContext.language == LANGUAGE_JPN) {
if (gSaveContext.language == LANGUAGE_JPN && !sDisplayNextMessageAsEnglish) {
for (i = 0; i < playerNameLen; i++) {
curChar2 = gSaveContext.playerName[i];

View file

@ -507,11 +507,13 @@ void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = {
Scene_CommandMiscSettings, // SCENE_CMD_ID_MISC_SETTINGS
};
// clang-format off
RomFile sNaviMsgFiles[] = {
ROM_FILE(text / elf_message_field / elf_message_field),
ROM_FILE(text / elf_message_ydan / elf_message_ydan),
ROM_FILE(text/elf_message_field/elf_message_field),
ROM_FILE(text/elf_message_ydan/elf_message_ydan),
ROM_FILE_UNSET,
};
// clang-format on
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };

View file

@ -1806,6 +1806,18 @@ void FileChoose_PulsateCursor(GameState* thisx) {
void FileChoose_ConfigModeUpdate(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
// #region SOH [NTSC] Reload Fonts If Language Has Changed
static s32 previousLanguage = LANGUAGE_ENG;
if (previousLanguage != gSaveContext.language) {
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
Font_LoadOrderedFont(&this->font);
} else { // GAME_REGION_NTSC
Font_LoadOrderedFontNTSC(&this->font);
}
previousLanguage = gSaveContext.language;
}
// #endregion
if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
gConfigModeUpdateFuncs[this->configMode](&this->state);
} else { // GAME_REGION_NTSC

View file

@ -1211,10 +1211,12 @@ void FileChoose_DrawOptionsImplNES(GameState* thisx) {
//! @bug Mistakenly using sOptionsMenuHeaders instead of sOptionsMenuSettings for the height.
//! This works out anyway because all heights are 16.
// #region SOH [Port] Just use sOptionsMenuSettings height instead
gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[NTSC_LANGUAGE_INDEX], G_IM_FMT_IA,
G_IM_SIZ_8b, sOptionsMenuSettings[i].width, sOptionsMenuHeaders[i].height, 0,
G_IM_SIZ_8b, sOptionsMenuSettings[i].width, sOptionsMenuSettings[i].height, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
// #endregion
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}
@ -1238,10 +1240,12 @@ void FileChoose_DrawOptionsImplNES(GameState* thisx) {
//! @bug Mistakenly using sOptionsMenuHeaders instead of sOptionsMenuSettings for the height.
//! This is also an OOB read that happens to access the height of the first two elements in
//! sOptionsMenuSettings, and since all heights are 16, it works out anyway.
// #region SOH [Port] Avoid UB and use sOptionsMenuSettings height instead
gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[NTSC_LANGUAGE_INDEX], G_IM_FMT_IA,
G_IM_SIZ_8b, sOptionsMenuSettings[i].width, sOptionsMenuHeaders[i].height, 0,
G_IM_SIZ_8b, sOptionsMenuSettings[i].width, sOptionsMenuSettings[i].height, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
// #endregion
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}