From 31623a93ab300db898c0a1af0c2d08c8994de8f8 Mon Sep 17 00:00:00 2001 From: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> Date: Mon, 15 Jan 2024 10:24:57 -0500 Subject: [PATCH] Remove OpenMenu Bar Check (#3817) Having it set to just -6 makes the Glitch Tick stay in the same spot in game. when the F1 menu bar is open. At least on Windows --- soh/src/code/z_parameter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c index 46a87d649..f9a54eb2c 100644 --- a/soh/src/code/z_parameter.c +++ b/soh/src/code/z_parameter.c @@ -3583,7 +3583,7 @@ void Interface_DrawLineupTick(PlayState* play) { s16 width = 32; s16 height = 32; s16 x = -8 + (SCREEN_WIDTH / 2); - s16 y = CVarGetInteger("gOpenMenuBar", 0) ? -4 : -6; + s16 y = -6; OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gEmptyCDownArrowTex, width, height, x, y, width, height, 2 << 10, 2 << 10);