diff --git a/.ci/switch/buildswitch.bash b/.ci/switch/buildswitch.bash
new file mode 100755
index 000000000..032b19157
--- /dev/null
+++ b/.ci/switch/buildswitch.bash
@@ -0,0 +1,11 @@
+#!/bin/bash
+
+cp -av /usr/local/lib/libSDL2* /lib/x86_64-linux-gnu/
+git config --global --add safe.directory /soh
+make setup -C soh -j$(nproc) OPTFLAGS=-O2 DEBUG=0 CC="gcc" CXX="g++"
+
+/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -B StormLib/build-switch -S StormLib -DCMAKE_INSTALL_PREFIX=/opt/devkitpro/portlibs/switch/
+make -C StormLib/build-switch -j$(nproc)
+make install -C StormLib/build-switch
+
+make -f Makefile.switch -j$(nproc) OPTFLAGS=-O2 DEBUG=0
diff --git a/.gitignore b/.gitignore
index 5f9933097..e4e07589b 100644
--- a/.gitignore
+++ b/.gitignore
@@ -407,6 +407,13 @@ oot.otr
shipofharkinian.ini
shipofharkinian.json
+# Switch Stuff
+
+*.nro
+*.nacp
+ZAPDTR/ZAPDUtils/lib/*
+!/soh/icon.jpg
+
# Xcode
xcuserdata/
*.xcconfig
diff --git a/BUILDING.md b/BUILDING.md
index 1821f2bc3..70ddd16b4 100644
--- a/BUILDING.md
+++ b/BUILDING.md
@@ -48,7 +48,7 @@ make -j $(nproc) OPTFLAGS=-O2 DEBUG=0
## macOS
-1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, dylibbundler` (can be installed via brew, etc)
+1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, cmake, pkgconfig, dylibbundler` (can be installed via homebrew, macports, etc)
```bash
# Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git
diff --git a/Dockerfile.switch b/Dockerfile.switch
new file mode 100644
index 000000000..7319f22a6
--- /dev/null
+++ b/Dockerfile.switch
@@ -0,0 +1,58 @@
+FROM ubuntu:20.04 as build
+
+ENV LANG C.UTF-8
+ARG DEBIAN_FRONTEND=noninteractive
+
+ENV GCCVER=10
+RUN \
+ apt-get update && \
+ apt-get upgrade -y && \
+ apt-get install -y \
+ binutils \
+ gcc-10 \
+ g++-10 \
+ p7zip-full \
+ python3 \
+ make \
+ cmake \
+ curl \
+ git \
+ lld \
+ wget \
+ libsdl2-dev \
+ zlib1g-dev \
+ libbz2-dev \
+ libpng-dev \
+ libgles2-mesa-dev && \
+ update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-${GCCVER} 10 && \
+ update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-${GCCVER} 10
+
+RUN git clone https://github.com/Perlmint/glew-cmake.git && \
+ cmake glew-cmake && \
+ make -j$(nproc) && \
+ make install ARCH64=true
+
+ENV SDL2VER=2.0.22
+RUN curl -sLO https://libsdl.org/release/SDL2-${SDL2VER}.tar.gz && \
+ tar -xzf SDL2-${SDL2VER}.tar.gz && \
+ cd SDL2-${SDL2VER} && \
+ ./configure --build=x86_64-linux-gnu && \
+ make && make install && \
+ rm ../SDL2-${SDL2VER}.tar.gz
+
+RUN \
+ ln -sf /proc/self/mounts /etc/mtab && \
+ mkdir -p /usr/local/share/keyring/ && \
+ wget -O /usr/local/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg && \
+ echo "deb [signed-by=/usr/local/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list && \
+ apt-get update -y && \
+ apt-get install -y devkitpro-pacman && \
+ yes | dkp-pacman -Syu switch-dev switch-portlibs --noconfirm
+
+ENV DEVKITPRO=/opt/devkitpro
+ENV DEVKITARM=/opt/devkitpro/devkitARM
+ENV DEVKITPPC=/opt/devkitpro/devkitPPC
+ENV PATH=$PATH:/opt/devkitpro/portlibs/switch/bin/
+
+RUN mkdir /soh
+WORKDIR /soh
diff --git a/Jenkinsfile b/Jenkinsfile
index 7f3589ec8..033f1f758 100644
--- a/Jenkinsfile
+++ b/Jenkinsfile
@@ -4,6 +4,7 @@ pipeline {
options {
timestamps()
skipDefaultCheckout(true)
+ disableConcurrentBuilds(abortPrevious: true)
}
stages {
@@ -105,9 +106,9 @@ pipeline {
mv OTRGui/build/assets build/
mv ZAPDTR/ZAPD.out build/assets/extractor/
mv README.md readme.txt
-
+
docker exec sohcont appimage/appimage.sh
-
+
7z a soh-linux.7z SOH-Linux.AppImage readme.txt
'''
@@ -157,7 +158,47 @@ pipeline {
}
}
}
+ stage ('Build Switch') {
+ options {
+ timeout(time: 20)
+ }
+ agent {
+ label "SoH-Linux-Builders"
+ }
+ steps {
+ checkout([
+ $class: 'GitSCM',
+ branches: scm.branches,
+ doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
+ extensions: scm.extensions,
+ userRemoteConfigs: scm.userRemoteConfigs
+ ])
+ catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
+ sh '''
+
+ cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
+ docker build . -t sohswitch -f Dockerfile.switch
+ docker run --name sohcont -dit --rm -v $(pwd):/soh sohswitch /bin/bash
+ docker exec sohcont .ci/switch/buildswitch.bash
+
+ mv soh/soh.nro .
+ mv README.md readme.txt
+
+ 7z a soh-switch.7z soh.nro readme.txt
+
+ '''
+ }
+ sh 'sudo docker container stop sohcont'
+ archiveArtifacts artifacts: 'soh-switch.7z', followSymlinks: false, onlyIfSuccessful: true
+ }
+ post {
+ always {
+ step([$class: 'WsCleanup']) // Clean workspace
+ }
+ }
+ }
}
}
}
}
+
diff --git a/Makefile.switch b/Makefile.switch
new file mode 100644
index 000000000..2dd9f5ea2
--- /dev/null
+++ b/Makefile.switch
@@ -0,0 +1,36 @@
+#-------------------------------------------------------------------------------
+.SUFFIXES:
+#-------------------------------------------------------------------------------
+
+export SOH_TOP_DIR := $(CURDIR)
+
+.PHONY: all clean ZAPDUtils libultraship soh StormLib
+
+all: soh
+ @echo "Done!"
+
+ZAPDUtils:
+ @echo "Building $@..."
+ @$(MAKE) --no-print-directory -C $(CURDIR)/ZAPDTR/ZAPDUtils -f $(CURDIR)/ZAPDTR/ZAPDUtils/Makefile.switch
+
+StormLib:
+ @echo "Building $@..."
+ LDFLAGS="" ${DEVKITPRO}/portlibs/switch/bin/aarch64-none-elf-cmake -DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/Switch.cmake -DCMAKE_BUILD_TYPE=Release -B $(CURDIR)/StormLib/nxbuild -S $(CURDIR)/StormLib
+ @$(MAKE) --no-print-directory -C $(CURDIR)/StormLib/nxbuild -f $(CURDIR)/StormLib/nxbuild/Makefile
+
+libultraship: StormLib ZAPDUtils
+ @echo "Building $@..."
+ @$(MAKE) --no-print-directory -C $(CURDIR)/libultraship -f $(CURDIR)/libultraship/Makefile.switch
+
+soh: libultraship
+ @echo "Building $@..."
+ @$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile.switch
+
+otr:
+ @echo "Building $@..."
+ @$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile setup
+
+clean:
+ @$(MAKE) --no-print-directory -C $(CURDIR)/ZAPDTR/ZAPDUtils -f $(CURDIR)/ZAPDTR/ZAPDUtils/Makefile.switch clean
+ @$(MAKE) --no-print-directory -C $(CURDIR)/libultraship -f $(CURDIR)/libultraship/Makefile.switch clean
+ @$(MAKE) --no-print-directory -C $(CURDIR)/soh -f $(CURDIR)/soh/Makefile.switch clean
\ No newline at end of file
diff --git a/OTRExporter/OTRExporter/OTRExporter.vcxproj b/OTRExporter/OTRExporter/OTRExporter.vcxproj
index cecb9eaf3..c39da3df5 100644
--- a/OTRExporter/OTRExporter/OTRExporter.vcxproj
+++ b/OTRExporter/OTRExporter/OTRExporter.vcxproj
@@ -65,12 +65,6 @@
-
-
- {02d10590-9542-3f55-aaf8-6055677e2a2a}
- false
-
-
16.0
Win32Proj
diff --git a/README.md b/README.md
index 8546d6ea7..baae758c9 100644
--- a/README.md
+++ b/README.md
@@ -12,7 +12,7 @@ The Ship does not include assets and as such requires a prior copy of the game t
4) Launch `soh.exe`
### Supported Games
-#### Ocarina of Time Debug (not Master Quest)
+#### Ocarina of Time Debug PAL GC (not Master Quest)
> Currently the recommended option
```
Build team: `zelda@srd022j`
diff --git a/StormLib/.gitignore b/StormLib/.gitignore
index 3d764df91..660d12e05 100644
--- a/StormLib/.gitignore
+++ b/StormLib/.gitignore
@@ -140,6 +140,7 @@ Desktop.ini
*.egg-info
dist
build
+nxbuild
eggs
parts
bin
diff --git a/StormLib/CMakeLists.txt b/StormLib/CMakeLists.txt
index bef21d8e9..243dea578 100644
--- a/StormLib/CMakeLists.txt
+++ b/StormLib/CMakeLists.txt
@@ -323,6 +323,11 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL FreeBSD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DO_LARGEFILE=0 -Dstat64=stat -Dlstat64=lstat -Dlseek64=lseek -Doff64_t=off_t -Dfstat64=fstat -Dftruncate64=ftruncate")
endif()
+if(NOT WIN32 AND NOT APPLE AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL FreeBSD)
+ # Enable POSIX extensions such as `readlink` and `ftruncate`.
+ add_definitions(-D_POSIX_C_SOURCE=200809L)
+endif()
+
add_library(${LIBRARY_NAME} ${LIB_TYPE} ${SRC_FILES} ${SRC_ADDITIONAL_FILES} ${STORM_DEF_FILES})
if(WIN32)
set_target_properties(${LIBRARY_NAME} PROPERTIES OUTPUT_NAME "StormLib")
diff --git a/StormLib/src/StormPort.h b/StormLib/src/StormPort.h
index d38641422..77195f88d 100644
--- a/StormLib/src/StormPort.h
+++ b/StormLib/src/StormPort.h
@@ -95,7 +95,7 @@
#define PKEXPORT
- #ifndef __SYS_ZLIB
+ #ifndef __SYS_ZLIB
#define __SYS_ZLIB
#endif
diff --git a/ZAPDTR/ZAPD/ZAPD.vcxproj b/ZAPDTR/ZAPD/ZAPD.vcxproj
index ad3c3e08c..9369e97da 100644
--- a/ZAPDTR/ZAPD/ZAPD.vcxproj
+++ b/ZAPDTR/ZAPD/ZAPD.vcxproj
@@ -359,12 +359,6 @@
-
-
- {02d10590-9542-3f55-aaf8-6055677e2a2a}
- false
-
-
diff --git a/ZAPDTR/ZAPDUtils/Makefile.switch b/ZAPDTR/ZAPDUtils/Makefile.switch
new file mode 100644
index 000000000..ed173c44f
--- /dev/null
+++ b/ZAPDTR/ZAPDUtils/Makefile.switch
@@ -0,0 +1,171 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITPRO)),)
+$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro")
+endif
+
+TOPDIR ?= $(CURDIR)
+include $(DEVKITPRO)/libnx/switch_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# DATA is a list of directories containing data files
+# INCLUDES is a list of directories containing header files
+# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
+#
+# NO_ICON: if set to anything, do not use icon.
+# NO_NACP: if set to anything, no .nacp file is generated.
+# APP_TITLE is the name of the app stored in the .nacp file (Optional)
+# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
+# APP_VERSION is the version of the app stored in the .nacp file (Optional)
+# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
+# ICON is the filename of the icon (.jpg), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - .jpg
+# - icon.jpg
+# - /default_icon.jpg
+#
+# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - .json
+# - config.json
+# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
+# of a homebrew executable (.nro). This is intended to be used for sysmodules.
+# NACP building is skipped as well.
+#---------------------------------------------------------------------------------
+TARGET := ZAPDUtils
+BUILD := build
+SOURCES := Utils
+DATA :=
+INCLUDES :=
+
+#-------------------------------------------------------------------------------
+# source files
+#-------------------------------------------------------------------------------
+SOURCEFILES_C :=
+
+SOURCEFILES_CPP :=
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE
+
+CFLAGS := -g -Wall -O2 -ffunction-sections \
+ $(ARCH) $(DEFINES)
+
+CFLAGS += $(INCLUDE) -D__SWITCH__
+
+CXXFLAGS := $(CFLAGS) -fno-rtti -fexceptions -std=gnu++20
+CFLAGS += -std=gnu11
+
+ASFLAGS := -g $(ARCH)
+LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+LIBS := -lnx
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(PORTLIBS) $(LIBNX)
+
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
+export TOPDIR := $(CURDIR)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
+ $(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \
+ $(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf)))
+
+export DEPSDIR := $(CURDIR)/$(BUILD)
+
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \
+ $(foreach f,$(SOURCEFILES_C),$(notdir $(f)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \
+ $(foreach f,$(SOURCEFILES_CPP),$(notdir $(f)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES_BIN := $(addsuffix .o,$(BINFILES))
+export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+export OFILES := $(OFILES_BIN) $(OFILES_SRC)
+export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
+
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+.PHONY: $(BUILD) clean all
+
+#---------------------------------------------------------------------------------
+all: $(BUILD)
+
+lib:
+ @[ -d $@ ] || mkdir -p $@
+
+$(BUILD) : lib
+ @[ -d $@ ] || mkdir -p $@
+ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -rf build lib
+
+#---------------------------------------------------------------------------------
+else
+.PHONY: all
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+
+$(OUTPUT) : $(OFILES)
+
+$(OFILES_SRC) : $(HFILES)
+$(OFILES_SRC) : $(HFILES_BIN)
+
+#---------------------------------------------------------------------------------
+# you need a rule like this for each extension you use as binary data
+#---------------------------------------------------------------------------------
+%.bin.o %_bin.h : %.bin
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @$(bin2o)
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
\ No newline at end of file
diff --git a/ZAPDTR/ZAPDUtils/Utils/StringHelper.cpp b/ZAPDTR/ZAPDUtils/Utils/StringHelper.cpp
index 070fffa63..051e9a87d 100644
--- a/ZAPDTR/ZAPDUtils/Utils/StringHelper.cpp
+++ b/ZAPDTR/ZAPDUtils/Utils/StringHelper.cpp
@@ -9,22 +9,18 @@
std::vector StringHelper::Split(std::string s, const std::string& delimiter)
{
- std::vector result;
+ size_t pos_start = 0, pos_end, delim_len = delimiter.length();
+ std::string token;
+ std::vector res;
- size_t pos = 0;
- std::string token;
+ while ((pos_end = s.find(delimiter, pos_start)) != std::string::npos) {
+ token = s.substr(pos_start, pos_end - pos_start);
+ pos_start = pos_end + delim_len;
+ res.push_back(token);
+ }
- while ((pos = s.find(delimiter)) != std::string::npos)
- {
- token = s.substr(0, pos);
- result.push_back(token);
- s.erase(0, pos + delimiter.length());
- }
-
- if (s.length() != 0)
- result.push_back(s);
-
- return result;
+ res.push_back(s.substr(pos_start));
+ return res;
}
std::string StringHelper::Strip(std::string s, const std::string& delimiter)
@@ -127,4 +123,4 @@ bool StringHelper::IEquals(const std::string& a, const std::string& b)
{
return std::equal(a.begin(), a.end(), b.begin(), b.end(),
[](char a, char b) { return tolower(a) == tolower(b); });
-}
\ No newline at end of file
+}
diff --git a/ZAPDTR/ZAPDUtils/ZAPDUtils.vcxproj b/ZAPDTR/ZAPDUtils/ZAPDUtils.vcxproj
index 05b9e1908..164f4bb11 100644
--- a/ZAPDTR/ZAPDUtils/ZAPDUtils.vcxproj
+++ b/ZAPDTR/ZAPDUtils/ZAPDUtils.vcxproj
@@ -186,12 +186,6 @@
-
-
- {02d10590-9542-3f55-aaf8-6055677e2a2a}
- false
-
-
diff --git a/libultraship/Makefile b/libultraship/Makefile
index 18dfca271..37640969d 100644
--- a/libultraship/Makefile
+++ b/libultraship/Makefile
@@ -9,6 +9,7 @@ UNAME := $(shell uname)
ASAN ?= 0
DEBUG ?= 1
OPTFLAGS ?= -O0
+X11 ?= 0
LTO ?= 0
# flag to save whether the compiler being used is clang or gcc by checking CXX --version
@@ -49,6 +50,11 @@ CPPFLAGS := -MMD
MMFLAGS := -Wno-deprecated-declarations -ObjC++ -fobjc-weak -fobjc-arc
+ifeq ($(X11), 1)
+CXXFLAGS += -DX11_SUPPORTED
+CFLAGS += -DX11_SUPPORTED
+endif
+
# if not using clang, ask clang to use gcc standard library
ifneq ($(CXX_IS_CLANG),1)
STD_ISYSTEM=$(shell ${CXX} -xc++ -E -v - < /dev/null 2>&1 | grep "> search starts here" -A2 | tail -n 2 | head -n 1)
diff --git a/libultraship/Makefile.switch b/libultraship/Makefile.switch
new file mode 100644
index 000000000..72f0171aa
--- /dev/null
+++ b/libultraship/Makefile.switch
@@ -0,0 +1,192 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITPRO)),)
+$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro")
+endif
+
+TOPDIR ?= $(CURDIR)
+include $(DEVKITPRO)/libnx/switch_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# DATA is a list of directories containing data files
+# INCLUDES is a list of directories containing header files
+# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
+#
+# NO_ICON: if set to anything, do not use icon.
+# NO_NACP: if set to anything, no .nacp file is generated.
+# APP_TITLE is the name of the app stored in the .nacp file (Optional)
+# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
+# APP_VERSION is the version of the app stored in the .nacp file (Optional)
+# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
+# ICON is the filename of the icon (.jpg), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - .jpg
+# - icon.jpg
+# - /default_icon.jpg
+#
+# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - .json
+# - config.json
+# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
+# of a homebrew executable (.nro). This is intended to be used for sysmodules.
+# NACP building is skipped as well.
+#---------------------------------------------------------------------------------
+TARGET := ultraship
+BUILD := build
+SOURCES := \
+ libultraship/Factories \
+ libultraship/Lib/Fast3D \
+ libultraship/Lib/ImGui \
+ libultraship/Lib/Mercury \
+ libultraship
+DATA :=
+INCLUDES := \
+ ../ZAPDTR/ZAPDUtils \
+ ../StormLib/src \
+ libultraship/Lib/Fast3D/U64 \
+ libultraship/Lib/ImGui \
+ libultraship/Lib/spdlog \
+ libultraship/Lib/spdlog/include \
+ libultraship
+
+#-------------------------------------------------------------------------------
+# source files
+#-------------------------------------------------------------------------------
+
+SOURCEFILES_C := \
+ libultraship/mixer.c \
+ libultraship/Lib/stb/stb_impl.c \
+
+SOURCEFILES_CPP := \
+ libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp \
+ libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp \
+ libultraship/Lib/StrHash64.cpp \
+ libultraship/Lib/tinyxml2/tinyxml2.cpp
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE -ffast-math -O3
+
+CFLAGS := -Wall -ffunction-sections \
+ $(ARCH) $(DEFINES) \
+ -DSPDLOG_NO_THREAD_ID \
+ -DSTBI_NO_THREAD_LOCALS
+
+CFLAGS += $(INCLUDE) -D__SWITCH__ -DENABLE_OPENGL
+
+CXXFLAGS := $(CFLAGS) -std=gnu++20
+CFLAGS += -std=gnu11
+
+ASFLAGS := -g $(ARCH)
+LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+LIBS := -lnx
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(PORTLIBS) $(LIBNX)
+
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
+export TOPDIR := $(CURDIR)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
+ $(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \
+ $(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf)))
+
+export DEPSDIR := $(CURDIR)/$(BUILD)
+
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \
+ $(foreach f,$(SOURCEFILES_C),$(notdir $(f)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \
+ $(foreach f,$(SOURCEFILES_CPP),$(notdir $(f)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES_BIN := $(addsuffix .o,$(BINFILES))
+export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+export OFILES := $(OFILES_BIN) $(OFILES_SRC)
+export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
+
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+.PHONY: $(BUILD) clean all
+
+#---------------------------------------------------------------------------------
+all: $(BUILD)
+
+lib:
+ @[ -d $@ ] || mkdir -p $@
+
+$(BUILD) : lib
+ @[ -d $@ ] || mkdir -p $@
+ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -rf build lib
+
+#---------------------------------------------------------------------------------
+else
+.PHONY: all
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+
+$(OUTPUT) : $(OFILES)
+
+$(OFILES_SRC) : $(HFILES)
+$(OFILES_SRC) : $(HFILES_BIN)
+
+#---------------------------------------------------------------------------------
+# you need a rule like this for each extension you use as binary data
+#---------------------------------------------------------------------------------
+%.bin.o %_bin.h : %.bin
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @$(bin2o)
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
\ No newline at end of file
diff --git a/libultraship/libultraship/Archive.cpp b/libultraship/libultraship/Archive.cpp
index c57fb608c..81b0e180e 100644
--- a/libultraship/libultraship/Archive.cpp
+++ b/libultraship/libultraship/Archive.cpp
@@ -6,6 +6,10 @@
#include "Lib/StrHash64.h"
#include
+#ifdef __SWITCH__
+#include "SwitchImpl.h"
+#endif
+
namespace Ship {
Archive::Archive(const std::string& MainPath, bool enableWriting) : Archive(MainPath, "", enableWriting)
{
@@ -68,7 +72,7 @@ namespace Ship {
//}
if (!attempt) {
- printf("({%i}) Failed to open file {%s} from mpq archive {%s}", GetLastError(), filePath.c_str(), MainPath.c_str());
+ SPDLOG_ERROR("({}) Failed to open file {} from mpq archive {}.", GetLastError(), filePath.c_str(), MainPath.c_str());
std::unique_lock Lock(FileToLoad->FileLoadMutex);
FileToLoad->bHasLoadError = true;
return FileToLoad;
@@ -327,13 +331,21 @@ namespace Ship {
#ifdef _WIN32
std::wstring wfullPath = std::filesystem::absolute(MainPath).wstring();
#endif
+#if defined(__SWITCH__)
+ std::string fullPath = MainPath;
+#else
std::string fullPath = std::filesystem::absolute(MainPath).string();
+#endif
#ifdef _WIN32
if (!SFileOpenArchive(wfullPath.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
#else
if (!SFileOpenArchive(fullPath.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
#endif
+
+ #ifdef __SWITCH__
+ Switch::ThrowMissingOTR(fullPath);
+ #endif
SPDLOG_ERROR("({}) Failed to open main mpq file {}.", GetLastError(), fullPath.c_str());
return false;
}
@@ -362,7 +374,11 @@ namespace Ship {
bool Archive::LoadPatchMPQ(const std::string& path) {
HANDLE patchHandle = NULL;
+#if defined(__SWITCH__)
+ std::string fullPath = path;
+#else
std::string fullPath = std::filesystem::absolute(path).string();
+#endif
if (mpqHandles.contains(fullPath)) {
return true;
}
diff --git a/libultraship/libultraship/Console.cpp b/libultraship/libultraship/Console.cpp
index da61e4056..85ba1f78d 100644
--- a/libultraship/libultraship/Console.cpp
+++ b/libultraship/libultraship/Console.cpp
@@ -98,20 +98,14 @@ void Console::Update() {
}
}
-extern "C" uint8_t __enableGameInput;
-
void Console::Draw() {
bool input_focus = false;
- __enableGameInput = true;
if (!this->opened) return;
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
ImGui::Begin("Console", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
const ImVec2 pos = ImGui::GetWindowPos();
const ImVec2 size = ImGui::GetWindowSize();
-
- __enableGameInput = !ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows);
-
// SohImGui::ShowCursor(ImGui::IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows | ImGuiHoveredFlags_RectOnly), SohImGui::Dialogues::dConsole);
// Renders autocomplete window
@@ -230,8 +224,8 @@ void Console::Draw() {
// Renders input textfield
constexpr ImGuiInputTextFlags flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackEdit |
ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory;
- ImGui::PushItemWidth(-1);
- if(ImGui::InputTextWithHint("CMDInput", ">", this->InputBuffer, MAX_BUFFER_SIZE, flags, &Console::CallbackStub, this)) {
+ ImGui::PushItemWidth(-53);
+ if(ImGui::InputTextWithHint("##CMDInput", ">", this->InputBuffer, MAX_BUFFER_SIZE, flags, &Console::CallbackStub, this)) {
input_focus = true;
if(this->InputBuffer[0] != '\0' && this->InputBuffer[0] != ' ')
this->Dispatch(std::string(this->InputBuffer));
@@ -250,6 +244,13 @@ void Console::Draw() {
}
}
+ ImGui::SameLine();
+ ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x - 50);
+ if(ImGui::Button("Submit") && !input_focus && this->InputBuffer[0] != '\0' && this->InputBuffer[0] != ' '){
+ this->Dispatch(std::string(this->InputBuffer));
+ memset(this->InputBuffer, 0, MAX_BUFFER_SIZE);
+ }
+
ImGui::SetItemDefaultFocus();
if (input_focus) ImGui::SetKeyboardFocusHere(-1);
ImGui::PopItemWidth();
diff --git a/libultraship/libultraship/Cvar.cpp b/libultraship/libultraship/Cvar.cpp
index 231308fe7..27d44df80 100644
--- a/libultraship/libultraship/Cvar.cpp
+++ b/libultraship/libultraship/Cvar.cpp
@@ -14,7 +14,7 @@ extern "C" CVar* CVar_Get(const char* name) {
return (it != cvars.end()) ? it->second.get() : nullptr;
}
-extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue) {
+extern "C" int32_t CVar_GetS32(const char* name, int32_t defaultValue) {
CVar* cvar = CVar_Get(name);
if (cvar) {
@@ -47,7 +47,7 @@ extern "C" const char* CVar_GetString(const char* name, const char* defaultValue
return defaultValue;
}
-extern "C" void CVar_SetS32(const char* name, s32 value) {
+extern "C" void CVar_SetS32(const char* name, int32_t value) {
auto& cvar = cvars[name];
if (!cvar) {
cvar = std::make_unique();
@@ -74,7 +74,7 @@ extern "C" void CVar_SetString(const char* name, const char* value) {
cvar->value.valueStr = ImStrdup(value);
}
-extern "C" void CVar_RegisterS32(const char* name, s32 defaultValue) {
+extern "C" void CVar_RegisterS32(const char* name, int32_t defaultValue) {
if (!CVar_Get(name))
CVar_SetS32(name, defaultValue);
}
diff --git a/libultraship/libultraship/Cvar.h b/libultraship/libultraship/Cvar.h
index f9583ef0c..1507b519d 100644
--- a/libultraship/libultraship/Cvar.h
+++ b/libultraship/libultraship/Cvar.h
@@ -1,7 +1,7 @@
#ifndef _CVAR_H
#define _CVAR_H
-#include
+#include
typedef enum CVarType { CVAR_TYPE_S32, CVAR_TYPE_FLOAT, CVAR_TYPE_STRING } CVarType;
@@ -10,7 +10,7 @@ typedef struct CVar {
CVarType type;
union {
- s32 valueS32;
+ int32_t valueS32;
float valueFloat;
const char* valueStr;
} value;
@@ -23,13 +23,13 @@ extern "C"
//#include
CVar* CVar_Get(const char* name);
-s32 CVar_GetS32(const char* name, s32 defaultValue);
+int32_t CVar_GetS32(const char* name, int32_t defaultValue);
float CVar_GetFloat(const char* name, float defaultValue);
const char* CVar_GetString(const char* name, const char* defaultValue);
-void CVar_SetS32(const char* name, s32 value);
+void CVar_SetS32(const char* name, int32_t value);
void CVar_SetString(const char* name, const char* value);
-void CVar_RegisterS32(const char* name, s32 defaultValue);
+void CVar_RegisterS32(const char* name, int32_t defaultValue);
void CVar_RegisterFloat(const char* name, float defaultValue);
void CVar_RegisterString(const char* name, const char* defaultValue);
diff --git a/libultraship/libultraship/Environment.cpp b/libultraship/libultraship/Environment.cpp
index 7f10c8c44..53d0f330b 100644
--- a/libultraship/libultraship/Environment.cpp
+++ b/libultraship/libultraship/Environment.cpp
@@ -9,6 +9,7 @@ namespace SohUtils {
void saveEnvironmentVar(const std::string& key, const std::string& value) {
environmentVars[key] = value;
}
+
std::string getEnvironmentVar(const std::string& key) {
return environmentVars[key];
}
diff --git a/libultraship/libultraship/GameOverlay.h b/libultraship/libultraship/GameOverlay.h
index 605cd5898..c9290390e 100644
--- a/libultraship/libultraship/GameOverlay.h
+++ b/libultraship/libultraship/GameOverlay.h
@@ -38,5 +38,5 @@ namespace Ship {
void LoadFont(const std::string& name, const std::string& path, float fontSize);
};
- static bool OverlayCommand(const std::vector& args);
+ bool OverlayCommand(const std::vector& args);
}
diff --git a/libultraship/libultraship/GlobalCtx2.cpp b/libultraship/libultraship/GlobalCtx2.cpp
index 329644192..5eb449ad3 100644
--- a/libultraship/libultraship/GlobalCtx2.cpp
+++ b/libultraship/libultraship/GlobalCtx2.cpp
@@ -10,6 +10,8 @@
#include "ModManager.h"
#ifdef __APPLE__
#include "OSXFolderManager.h"
+#elif defined(__SWITCH__)
+#include "SwitchImpl.h"
#endif
namespace Ship {
@@ -72,11 +74,16 @@ namespace Ship {
{
#ifdef _WIN32
MessageBox(nullptr, L"Main OTR file not found!", L"Uh oh", MB_OK);
+#elif defined(__SWITCH__)
+ printf("Main OTR file not found!\n");
#else
SPDLOG_ERROR("Main OTR file not found!");
#endif
exit(1);
}
+ #ifdef __SWITCH__
+ Ship::Switch::Init(PostInitPhase);
+ #endif
INSTANCE = new ModManager(ResMan);
INSTANCE->Init();
}
diff --git a/libultraship/libultraship/ImGuiImpl.cpp b/libultraship/libultraship/ImGuiImpl.cpp
index 7285c368b..f7288ae3a 100644
--- a/libultraship/libultraship/ImGuiImpl.cpp
+++ b/libultraship/libultraship/ImGuiImpl.cpp
@@ -27,6 +27,16 @@
#include "Lib/spdlog/include/spdlog/common.h"
#include "Utils/StringHelper.h"
+#if __APPLE__
+#include
+#else
+#include
+#endif
+
+#ifdef __SWITCH__
+#include "SwitchImpl.h"
+#endif
+
#ifdef ENABLE_OPENGL
#include "Lib/ImGui/backends/imgui_impl_opengl3.h"
#include "Lib/ImGui/backends/imgui_impl_sdl.h"
@@ -127,6 +137,7 @@ namespace SohImGui {
void ImGuiWMInit() {
switch (impl.backend) {
case Backend::SDL:
+ SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "1");
ImGui_ImplSDL2_InitForOpenGL(static_cast(impl.sdl.window), impl.sdl.context);
break;
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
@@ -339,10 +350,17 @@ namespace SohImGui {
io = &ImGui::GetIO();
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io->Fonts->AddFontDefault();
+ #ifdef __SWITCH__
+ Ship::Switch::SetupFont(io->Fonts);
+ #endif
lastBackendID = GetBackendID(GlobalCtx2::GetInstance()->GetConfig());
if (CVar_GetS32("gOpenMenuBar", 0) != 1) {
+ #ifdef __SWITCH__
+ SohImGui::overlay->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
+ #else
SohImGui::overlay->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
+ #endif
}
auto imguiIniPath = Ship::GlobalCtx2::GetPathRelativeToAppDirectory("imgui.ini");
@@ -358,6 +376,9 @@ namespace SohImGui {
controller->Init();
ImGuiWMInit();
ImGuiBackendInit();
+ #ifdef __SWITCH__
+ ImGui::GetStyle().ScaleAllSizes(2);
+ #endif
ModInternal::RegisterHook([] {
if (GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen())
@@ -386,7 +407,10 @@ namespace SohImGui {
CVar_SetS32("gNewSeedGenerated", 0);
CVar_SetS32("gNewFileDropped", 0);
CVar_SetString("gDroppedFile", "None");
- // Game::SaveSettings();
+
+ #ifdef __SWITCH__
+ Switch::ApplyOverclock();
+ #endif
}
void Update(EventImpl event) {
@@ -734,7 +758,7 @@ namespace SohImGui {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);
- ImGui::SetNextWindowSize(ImVec2(wnd->GetCurrentWidth(), wnd->GetCurrentHeight()));
+ ImGui::SetNextWindowSize(ImVec2((int) wnd->GetCurrentWidth(), (int) wnd->GetCurrentHeight()));
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
@@ -757,7 +781,7 @@ namespace SohImGui {
ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None | ImGuiDockNodeFlags_NoDockingInCentralNode);
- if (ImGui::IsKeyPressed(TOGGLE_BTN)) {
+ if (ImGui::IsKeyPressed(TOGGLE_BTN) || ImGui::IsKeyPressed(TOGGLE_PAD_BTN)) {
bool menu_bar = CVar_GetS32("gOpenMenuBar", 0);
CVar_SetS32("gOpenMenuBar", !menu_bar);
needs_save = true;
@@ -791,8 +815,13 @@ namespace SohImGui {
if (ImGui::BeginMenuBar()) {
if (DefaultAssets.contains("Game_Icon")) {
+ #ifdef __SWITCH__
+ ImVec2 iconSize = ImVec2(20.0f, 20.0f);
+ #else
+ ImVec2 iconSize = ImVec2(16.0f, 16.0f);
+ #endif
ImGui::SetCursorPos(ImVec2(5, 2.5f));
- ImGui::Image(GetTextureByID(DefaultAssets["Game_Icon"]->textureId), ImVec2(16.0f, 16.0f));
+ ImGui::Image(GetTextureByID(DefaultAssets["Game_Icon"]->textureId), iconSize);
ImGui::SameLine();
ImGui::SetCursorPos(ImVec2(25, 0));
}
@@ -931,8 +960,6 @@ namespace SohImGui {
EXPERIMENTAL();
ImGui::Text("Texture Filter (Needs reload)");
EnhancementCombobox("gTextureFilter", filters, 3, 0);
- GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
- gapi->set_texture_filter((FilteringMode)CVar_GetS32("gTextureFilter", 0));
overlay->DrawSettings();
ImGui::EndMenu();
}
@@ -1136,6 +1163,8 @@ namespace SohImGui {
Tooltip("Allow you to rotate Link on the Equipment menu with the DPAD\nUse DPAD-Up or DPAD-Down to reset Link's rotation");
EnhancementRadioButton("Rotate Link with C-buttons", "gPauseLiveLinkRotation", 2);
Tooltip("Allow you to rotate Link on the Equipment menu with the C-buttons\nUse C-Up or C-Down to reset Link's rotation");
+ EnhancementRadioButton("Rotate Link with Right Stick", "gPauseLiveLinkRotation", 3);
+ Tooltip("Allow you to rotate Link on the Equipment menu with the Right Stick\nYou can zoom in by pointing up and reset Link's rotation by pointing down");
if (CVar_GetS32("gPauseLiveLinkRotation", 0) != 0) {
EnhancementSliderInt("Rotation Speed: %d", "##MinRotationSpeed", "gPauseLiveLinkRotationSpeed", 1, 20, "");
@@ -1163,6 +1192,8 @@ namespace SohImGui {
Tooltip("Randomize the animation played each time you open the menu");
EnhancementRadioButton("Random cycle", "gPauseLiveLink", 16);
Tooltip("Randomize the animation played on the menu after a certain time");
+ EnhancementRadioButton("Random cycle (Idle)", "gPauseLiveLink", 17);
+ Tooltip("Randomize the animation played on the menu after a certain time (Idle animations only)");
if (CVar_GetS32("gPauseLiveLink", 0) >= 16) {
EnhancementSliderInt("Frame to wait: %d", "##MinFrameCount", "gMinFrameCount", 1, 1000, "", 0, true);
}
@@ -1231,8 +1262,16 @@ namespace SohImGui {
const char* fps_cvar = "gInterpolationFPS";
{
- int val = CVar_GetS32(fps_cvar, 20);
- val = MAX(MIN(val, 250), 20);
+ #ifdef __SWITCH__
+ int minFps = 20;
+ int maxFps = 60;
+ #else
+ int minFps = 20;
+ int maxFps = 250;
+ #endif
+
+ int val = CVar_GetS32(fps_cvar, minFps);
+ val = MAX(MIN(val, maxFps), 20);
int fps = val;
if (fps == 20)
@@ -1254,7 +1293,7 @@ namespace SohImGui {
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
- if (ImGui::SliderInt("##FPSInterpolation", &val, 20, 250, "", ImGuiSliderFlags_AlwaysClamp))
+ if (ImGui::SliderInt("##FPSInterpolation", &val, minFps, maxFps, "", ImGuiSliderFlags_AlwaysClamp))
{
if (val > 250)
{
@@ -1312,6 +1351,23 @@ namespace SohImGui {
EnhancementCheckbox("Free Camera", "gFreeCamera");
Tooltip("Enables camera control\nNote: You must remap C buttons off of\nthe right stick in the controller\nconfig menu, and map the camera stick\nto the right stick.");
+ #ifdef __SWITCH__
+ int slot = CVar_GetS32("gSwitchPerfMode", (int)SwitchProfiles::STOCK);
+ ImGui::Text("Switch performance mode");
+ if (ImGui::BeginCombo("##perf", SWITCH_CPU_PROFILES[slot])) {
+ for (int sId = 0; sId <= SwitchProfiles::POWERSAVINGM3; sId++) {
+ if (ImGui::Selectable(SWITCH_CPU_PROFILES[sId], sId == slot)) {
+ INFO("Profile:: %s", SWITCH_CPU_PROFILES[sId]);
+ CVar_SetS32("gSwitchPerfMode", sId);
+ Switch::ApplyOverclock();
+ needs_save = true;
+ }
+
+ }
+ ImGui::EndCombo();
+ }
+ #endif
+
ImGui::EndMenu();
}
@@ -1360,6 +1416,8 @@ namespace SohImGui {
{
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
+ EnhancementCheckbox("OoT Skulltula Debug", "gSkulltulaDebugEnabled");
+ Tooltip("Enables Skulltula Debug, when moving the cursor in the menu above various map\nicons (boss key, compass, map screen locations, etc) will set the GS bits in that\narea. USE WITH CAUTION AS IT DOES NOT UPDATE THE GS COUNT.");
EnhancementCheckbox("Fast File Select", "gSkipLogoTitle");
Tooltip("Load the game to the selected menu or file\n\"Zelda Map Select\" require debug mode else you will fallback to File choose menu\nUsing a file number that don't have save will create a save file only\nif you toggle on \"Create a new save if none ?\" else it will bring you to the\nFile choose menu");
if (CVar_GetS32("gSkipLogoTitle", 0)) {
@@ -1424,6 +1482,8 @@ namespace SohImGui {
ImGui::Text("Platform: Windows");
#elif __APPLE__
ImGui::Text("Platform: macOS");
+#elif defined(__SWITCH__)
+ ImGui::Text("Platform: Nintendo Switch");
#else
ImGui::Text("Platform: Linux");
#endif
diff --git a/libultraship/libultraship/InputEditor.cpp b/libultraship/libultraship/InputEditor.cpp
index 25e641a06..eb191cc20 100644
--- a/libultraship/libultraship/InputEditor.cpp
+++ b/libultraship/libultraship/InputEditor.cpp
@@ -9,7 +9,6 @@
namespace Ship {
- extern "C" uint8_t __enableGameInput;
#define SEPARATION() ImGui::Dummy(ImVec2(0, 5))
void InputEditor::Init() {
@@ -116,7 +115,11 @@ namespace Ship {
DrawButton("Z", BTN_Z);
DrawButton("START", BTN_START);
SEPARATION();
+ #ifdef __SWITCH__
+ SohImGui::EndGroupPanel(IsKeyboard ? 7.0f : 56.0f);
+ #else
SohImGui::EndGroupPanel(IsKeyboard ? 7.0f : 48.0f);
+ #endif
ImGui::SameLine();
SohImGui::BeginGroupPanel("Digital Pad", ImVec2(150, 20));
DrawButton("Up", BTN_DUP);
@@ -124,7 +127,11 @@ namespace Ship {
DrawButton("Left", BTN_DLEFT);
DrawButton("Right", BTN_DRIGHT);
SEPARATION();
+ #ifdef __SWITCH__
+ SohImGui::EndGroupPanel(IsKeyboard ? 53.0f : 122.0f);
+ #else
SohImGui::EndGroupPanel(IsKeyboard ? 53.0f : 94.0f);
+ #endif
ImGui::SameLine();
SohImGui::BeginGroupPanel("Analog Stick", ImVec2(150, 20));
DrawButton("Up", BTN_STICKUP);
@@ -148,7 +155,11 @@ namespace Ship {
} else {
ImGui::Dummy(ImVec2(0, 6));
}
- SohImGui::EndGroupPanel(IsKeyboard ? 52.0f : 24.0f);
+ #ifdef __SWITCH__
+ SohImGui::EndGroupPanel(IsKeyboard ? 52.0f : 52.0f);
+ #else
+ SohImGui::EndGroupPanel(IsKeyboard ? 52.0f : 24.0f);
+ #endif
ImGui::SameLine();
if (!IsKeyboard) {
@@ -174,44 +185,52 @@ namespace Ship {
ImGui::InputFloat("##MSensitivity", &profile.Thresholds[SENSITIVITY], 1.0f, 0.0f, "%.0f");
ImGui::PopItemWidth();
ImGui::EndChild();
+ #ifdef __SWITCH__
+ SohImGui::EndGroupPanel(43.0f);
+ #else
SohImGui::EndGroupPanel(14.0f);
+ #endif
}
if(Backend->CanGyro()) {
ImGui::SameLine();
SohImGui::BeginGroupPanel("Gyro Options", ImVec2(175, 20));
- float cursorX = ImGui::GetCursorPosX() + 5;
- ImGui::SetCursorPosX(cursorX);
- ImGui::Checkbox("Enable Gyro", &profile.UseGyro);
- ImGui::SetCursorPosX(cursorX);
- ImGui::Text("Gyro Sensitivity: %d%%", static_cast(100.0f * profile.Thresholds[GYRO_SENSITIVITY]));
- ImGui::PushItemWidth(135.0f);
- ImGui::SetCursorPosX(cursorX);
- ImGui::SliderFloat("##GSensitivity", &profile.Thresholds[GYRO_SENSITIVITY], 0.0f, 1.0f, "");
- ImGui::PopItemWidth();
- ImGui::Dummy(ImVec2(0, 1));
- ImGui::SetCursorPosX(cursorX);
- if (ImGui::Button("Recalibrate Gyro##RGyro")) {
- profile.Thresholds[DRIFT_X] = 0.0f;
- profile.Thresholds[DRIFT_Y] = 0.0f;
- }
- ImGui::SetCursorPosX(cursorX);
- DrawVirtualStick("##GyroPreview", ImVec2(-10.0f * Backend->wGyroY, 10.0f * Backend->wGyroX));
+ float cursorX = ImGui::GetCursorPosX() + 5;
+ ImGui::SetCursorPosX(cursorX);
+ ImGui::Checkbox("Enable Gyro", &profile.UseGyro);
+ ImGui::SetCursorPosX(cursorX);
+ ImGui::Text("Gyro Sensitivity: %d%%", static_cast(100.0f * profile.Thresholds[GYRO_SENSITIVITY]));
+ ImGui::PushItemWidth(135.0f);
+ ImGui::SetCursorPosX(cursorX);
+ ImGui::SliderFloat("##GSensitivity", &profile.Thresholds[GYRO_SENSITIVITY], 0.0f, 1.0f, "");
+ ImGui::PopItemWidth();
+ ImGui::Dummy(ImVec2(0, 1));
+ ImGui::SetCursorPosX(cursorX);
+ if (ImGui::Button("Recalibrate Gyro##RGyro")) {
+ profile.Thresholds[DRIFT_X] = 0.0f;
+ profile.Thresholds[DRIFT_Y] = 0.0f;
+ }
+ ImGui::SetCursorPosX(cursorX);
+ DrawVirtualStick("##GyroPreview", ImVec2(-10.0f * Backend->wGyroY, 10.0f * Backend->wGyroX));
- ImGui::SameLine();
- ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
- ImGui::BeginChild("##GyInput", ImVec2(90, 85), false);
- ImGui::Text("Drift X");
- ImGui::PushItemWidth(80);
- ImGui::InputFloat("##GDriftX", &profile.Thresholds[DRIFT_X], 1.0f, 0.0f, "%.1f");
- ImGui::PopItemWidth();
- ImGui::Text("Drift Y");
- ImGui::PushItemWidth(80);
- ImGui::InputFloat("##GDriftY", &profile.Thresholds[DRIFT_Y], 1.0f, 0.0f, "%.1f");
- ImGui::PopItemWidth();
- ImGui::EndChild();
+ ImGui::SameLine();
+ ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5);
+ ImGui::BeginChild("##GyInput", ImVec2(90, 85), false);
+ ImGui::Text("Drift X");
+ ImGui::PushItemWidth(80);
+ ImGui::InputFloat("##GDriftX", &profile.Thresholds[DRIFT_X], 1.0f, 0.0f, "%.1f");
+ ImGui::PopItemWidth();
+ ImGui::Text("Drift Y");
+ ImGui::PushItemWidth(80);
+ ImGui::InputFloat("##GDriftY", &profile.Thresholds[DRIFT_Y], 1.0f, 0.0f, "%.1f");
+ ImGui::PopItemWidth();
+ ImGui::EndChild();
+ #ifdef __SWITCH__
+ SohImGui::EndGroupPanel(46.0f);
+ #else
SohImGui::EndGroupPanel(14.0f);
+ #endif
}
ImGui::SameLine();
@@ -227,7 +246,11 @@ namespace Ship {
SohImGui::EndGroupPanel();
ImGui::SetCursorPosX(cursor.x);
+ #ifdef __SWITCH__
+ ImGui::SetCursorPosY(cursor.y + 167);
+ #else
ImGui::SetCursorPosY(cursor.y + 120);
+ #endif
SohImGui::BeginGroupPanel("Options", ImVec2(158, 20));
float cursorX = ImGui::GetCursorPosX() + 5;
ImGui::SetCursorPosX(cursorX);
@@ -245,16 +268,21 @@ namespace Ship {
}
void InputEditor::DrawHud() {
-
- __enableGameInput = true;
-
if (!this->Opened) {
BtnReading = -1;
CVar_SetS32("gControllerConfigurationEnabled", 0);
return;
}
- ImGui::SetNextWindowSizeConstraints(ImVec2(641, 250), ImVec2(1200, 290));
+#ifdef __SWITCH__
+ ImVec2 minSize = ImVec2(641, 250);
+ ImVec2 maxSize = ImVec2(2200, 505);
+#else
+ ImVec2 minSize = ImVec2(641, 250);
+ ImVec2 maxSize = ImVec2(1200, 290);
+#endif
+
+ ImGui::SetNextWindowSizeConstraints(minSize, maxSize);
//OTRTODO: Disable this stupid workaround ( ReadRawPress() only works when the window is on the main viewport )
ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
ImGui::Begin("Controller Configuration", &this->Opened, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize);
diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_glx.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_glx.cpp
index 43dae33ff..0576583d8 100644
--- a/libultraship/libultraship/Lib/Fast3D/gfx_glx.cpp
+++ b/libultraship/libultraship/Lib/Fast3D/gfx_glx.cpp
@@ -1,4 +1,4 @@
-#ifdef __linux__
+#if defined(__linux__) && defined(X11_SUPPORTED)
#include
#include
#include
@@ -156,6 +156,7 @@ static struct {
Atom atom_wm_delete_window;
bool is_fullscreen;
+ bool is_running = true;
void (*on_fullscreen_changed)(bool is_now_fullscreen);
int keymap[256];
@@ -399,7 +400,7 @@ static void gfx_glx_set_keyboard_callbacks(bool (*on_key_down)(int scancode), bo
}
static void gfx_glx_main_loop(void (*run_one_game_iter)(void)) {
- while (1) {
+ while (glx.is_running) {
run_one_game_iter();
}
}
@@ -440,7 +441,7 @@ static void gfx_glx_handle_events(void) {
}
}
if (xev.type == ClientMessage && (Atom)xev.xclient.data.l[0] == glx.atom_wm_delete_window) {
- exit(0);
+ glx.is_running = false;
}
}
}
diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp
index d79c3aa8f..ad683e047 100644
--- a/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp
+++ b/libultraship/libultraship/Lib/Fast3D/gfx_opengl.cpp
@@ -31,6 +31,9 @@
#elif __APPLE__
#include
#include
+#elif __SWITCH__
+#include
+#include
#else
#include
#include
@@ -643,6 +646,10 @@ static void gfx_opengl_upload_texture(const uint8_t *rgba32_buf, uint32_t width,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba32_buf);
}
+#ifdef __SWITCH__
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+#endif
+
static uint32_t gfx_cm_to_opengl(uint32_t val) {
switch (val) {
case G_TX_NOMIRROR | G_TX_CLAMP:
@@ -710,9 +717,9 @@ static void gfx_opengl_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_
}
static void gfx_opengl_init(void) {
-//#if FOR_WINDOWS
+#ifndef __SWITCH__
glewInit();
-//#endif
+#endif
glGenBuffers(1, &opengl_vbo);
glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);
@@ -840,9 +847,7 @@ void gfx_opengl_start_draw_to_framebuffer(int fb_id, float noise_scale) {
if (noise_scale != 0.0f) {
current_noise_scale = 1.0f / noise_scale;
}
-
glBindFramebuffer(GL_FRAMEBUFFER, fb.fbo);
-
current_framebuffer = fb_id;
}
diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp
index 91e63227e..dd5f9bf95 100644
--- a/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp
+++ b/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp
@@ -20,6 +20,8 @@
#include
#include
+#include "../../Cvar.h"
+
#include "gfx_pc.h"
#include "gfx_cc.h"
#include "gfx_window_manager_api.h"
@@ -1204,8 +1206,8 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bo
rdp.viewport_or_scissor_changed = false;
}
- uint64_t cc_id = rdp.combine_mode;
+ uint64_t cc_id = rdp.combine_mode;
bool use_alpha = (rdp.other_mode_l & (3 << 20)) == (G_BL_CLR_MEM << 20) && (rdp.other_mode_l & (3 << 16)) == (G_BL_1MA << 16);
bool use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG;
bool texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA;
@@ -2649,7 +2651,8 @@ void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, co
gfx_wapi->init(game_name, start_in_fullscreen, width, height);
gfx_rapi->init();
gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
- gfx_current_dimensions.internal_mul = 1;
+ gfx_current_dimensions.internal_mul = CVar_GetFloat("gInternalResolution", 1);
+ gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
gfx_current_dimensions.width = width;
gfx_current_dimensions.height = height;
game_framebuffer = gfx_rapi->create_framebuffer();
diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_sdl2.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_sdl2.cpp
index cb0d7a7f0..2576bc17b 100644
--- a/libultraship/libultraship/Lib/Fast3D/gfx_sdl2.cpp
+++ b/libultraship/libultraship/Lib/Fast3D/gfx_sdl2.cpp
@@ -15,6 +15,11 @@
#include "SDL_opengl.h"
#elif __APPLE__
#include
+#elif __SWITCH__
+#include
+#include
+#include
+#include "../../SwitchImpl.h"
#else
#include
#define GL_GLEXT_PROTOTYPES 1
@@ -42,6 +47,7 @@ static int vsync_enabled = 0;
static int window_width = DESIRED_SCREEN_WIDTH;
static int window_height = DESIRED_SCREEN_HEIGHT;
static bool fullscreen_state;
+static bool is_running = true;
static void (*on_fullscreen_changed_callback)(bool is_now_fullscreen);
static bool (*on_key_down_callback)(int scancode);
static bool (*on_key_up_callback)(int scancode);
@@ -146,31 +152,43 @@ static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen, uint32
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+#elif defined(__SWITCH__)
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#endif
#ifdef _WIN32
timer = CreateWaitableTimer(nullptr, false, nullptr);
#endif
- //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
- //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
-
char title[512];
int len = sprintf(title, "%s (%s)", game_name, GFX_API_NAME);
- window_width = width;
- window_height = height;
+#ifdef __SWITCH__
+ // For Switch we need to set the window width before creating the window
+ Ship::Switch::GetDisplaySize(&window_width, &window_height);
+#endif
wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+#ifndef __SWITCH__
SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
if (start_in_fullscreen) {
set_fullscreen(true, false);
}
+#endif
ctx = SDL_GL_CreateContext(wnd);
+#ifdef __SWITCH__
+ if(!gladLoadGLLoader(SDL_GL_GetProcAddress)){
+ printf("Failed to initialize glad\n");
+ }
+#endif
+
SDL_GL_SetSwapInterval(1);
SohImGui::WindowImpl window_impl;
@@ -211,14 +229,21 @@ static void gfx_sdl_set_keyboard_callbacks(bool (*on_key_down)(int scancode), bo
}
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
- while (1)
- {
+#ifdef __SWITCH__
+ while(Ship::Switch::IsRunning()) {
+#else
+ while(is_running) {
+#endif
run_one_game_iter();
}
+#ifdef __SWITCH__
+ Ship::Switch::Exit();
+#endif
+ ModInternal::ExecuteHooks();
}
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
- *width = window_width;
+ *width = window_width;
*height = window_height;
}
@@ -271,7 +296,11 @@ static void gfx_sdl_handle_events(void) {
#endif
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
- SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
+ #ifdef __SWITCH__
+ Ship::Switch::GetDisplaySize(&window_width, &window_height);
+ #else
+ SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
+ #endif
}
break;
case SDL_DROPFILE:
@@ -303,7 +332,7 @@ static inline void sync_framerate_with_timer(void) {
const int64_t next = previous_time + 10 * FRAME_INTERVAL_US_NUMERATOR / FRAME_INTERVAL_US_DENOMINATOR;
const int64_t left = next - t;
if (left > 0) {
-#if defined __linux__ || defined __APPLE__
+#ifndef _WIN32
const timespec spec = { 0, left * 100 };
nanosleep(&spec, nullptr);
#else
diff --git a/libultraship/libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp b/libultraship/libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp
index b7587d0e7..6d4483a91 100644
--- a/libultraship/libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp
+++ b/libultraship/libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp
@@ -132,6 +132,10 @@
#else
#include // Use GL ES 3
#endif
+#elif defined(__SWITCH__)
+#define IMGUI_IMPL_OPENGL_LOADER_CUSTOM
+#define GL_GLEXT_PROTOTYPES 1
+#include
#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w.
diff --git a/libultraship/libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp b/libultraship/libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp
index 931660a9d..8cbdceac5 100644
--- a/libultraship/libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp
+++ b/libultraship/libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp
@@ -65,6 +65,7 @@
#include "imgui.h"
#include "imgui_impl_sdl.h"
+#include "imgui_internal.h"
// SDL
// (the multi-viewports feature requires SDL features supported from SDL 2.0.4+. SDL 2.0.5+ is highly recommended)
@@ -77,7 +78,7 @@
#include
#endif
-#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__)
+#if SDL_VERSION_ATLEAST(2,0,4) && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) && !defined(__amigaos4__) && !defined(__SWITCH__)
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 1
#else
#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0
@@ -105,6 +106,7 @@ struct ImGui_ImplSDL2_Data
char* ClipboardTextData;
bool MouseCanUseGlobalState;
bool UseVulkan;
+ bool ShowingVirtualKeyboard;
ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); }
};
@@ -269,6 +271,23 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
+ ImGuiInputTextState* state = ImGui::GetInputTextState(ImGui::GetActiveID());
+
+ #ifdef __SWITCH__
+ if (io.WantTextInput) {
+ if (!bd->ShowingVirtualKeyboard) {
+ state->ClearText();
+
+ bd->ShowingVirtualKeyboard = true;
+ SDL_StartTextInput();
+ }
+ } else {
+ if (bd->ShowingVirtualKeyboard) {
+ bd->ShowingVirtualKeyboard = false;
+ SDL_StopTextInput();
+ }
+ }
+ #endif
switch (event->type)
{
@@ -411,6 +430,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
// Our mouse update function expect PlatformHandle to be filled for the main viewport
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
main_viewport->PlatformHandle = (void*)window;
+#if defined(_WIN32) || defined(__APPLE__)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(window, &info))
@@ -421,6 +441,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
main_viewport->PlatformHandleRaw = (void*)info.info.cocoa.window;
#endif
}
+#endif
// Set SDL hint to receive mouse click events on window focus, otherwise SDL doesn't emit the event.
// Without this, when clicking to gain focus, our widgets wouldn't activate even though they showed as hovered.
@@ -583,8 +604,11 @@ static void ImGui_ImplSDL2_UpdateMouseCursor()
static void ImGui_ImplSDL2_UpdateGamepads()
{
ImGuiIO& io = ImGui::GetIO();
- if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
- return;
+
+ // Remove this check because we always want to be able to trigger the menu via controller
+ // The ImGuiConfigFlags_NavEnableGamepad is still separately used by ImGui for enabling imgui navigation
+ // if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
+ // return;
// Get gamepad
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
@@ -600,10 +624,17 @@ static void ImGui_ImplSDL2_UpdateGamepads()
const int thumb_dead_zone = 8000; // SDL_gamecontroller.h suggests using this value.
MAP_BUTTON(ImGuiKey_GamepadStart, SDL_CONTROLLER_BUTTON_START);
MAP_BUTTON(ImGuiKey_GamepadBack, SDL_CONTROLLER_BUTTON_BACK);
+#ifdef __SWITCH__
+ MAP_BUTTON(ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_B); // Xbox A, PS Cross
+ MAP_BUTTON(ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_A); // Xbox B, PS Circle
+ MAP_BUTTON(ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_Y); // Xbox X, PS Square
+ MAP_BUTTON(ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_X); // Xbox Y, PS Triangle
+#else
MAP_BUTTON(ImGuiKey_GamepadFaceDown, SDL_CONTROLLER_BUTTON_A); // Xbox A, PS Cross
MAP_BUTTON(ImGuiKey_GamepadFaceRight, SDL_CONTROLLER_BUTTON_B); // Xbox B, PS Circle
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, SDL_CONTROLLER_BUTTON_X); // Xbox X, PS Square
MAP_BUTTON(ImGuiKey_GamepadFaceUp, SDL_CONTROLLER_BUTTON_Y); // Xbox Y, PS Triangle
+#endif
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
MAP_BUTTON(ImGuiKey_GamepadDpadRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
MAP_BUTTON(ImGuiKey_GamepadDpadUp, SDL_CONTROLLER_BUTTON_DPAD_UP);
@@ -757,6 +788,7 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
SDL_GL_MakeCurrent(vd->Window, backup_context);
viewport->PlatformHandle = (void*)vd->Window;
+#if defined(_WIN32) || defined(__APPLE__)
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(vd->Window, &info))
@@ -767,6 +799,7 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
viewport->PlatformHandleRaw = (void*)info.info.cocoa.window;
#endif
}
+#endif
}
static void ImGui_ImplSDL2_DestroyWindow(ImGuiViewport* viewport)
diff --git a/libultraship/libultraship/SDLController.cpp b/libultraship/libultraship/SDLController.cpp
index 3d02a8614..398ce1944 100644
--- a/libultraship/libultraship/SDLController.cpp
+++ b/libultraship/libultraship/SDLController.cpp
@@ -4,6 +4,10 @@
#include "Window.h"
#include
+#ifdef _MSC_VER
+#define strdup _strdup
+#endif
+
extern "C" uint8_t __osMaxControllers;
namespace Ship {
@@ -25,11 +29,16 @@ namespace Ship {
char GuidBuf[33];
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(physicalSlot), GuidBuf, sizeof(GuidBuf));
- GUID = std::string(GuidBuf);
Cont = NewCont;
wCamX = 0;
wCamY = 0;
-
+#ifdef __SWITCH__
+ GUID = StringHelper::Sprintf("%s:%d", GuidBuf, physicalSlot);
+ ControllerName = StringHelper::Sprintf("%s #%d", SDL_GameControllerNameForIndex(physicalSlot), physicalSlot + 1);
+#else
+ GUID = std::string(GuidBuf);
+ ControllerName = std::string(SDL_GameControllerNameForIndex(physicalSlot));
+#endif
return true;
}
@@ -441,7 +450,7 @@ namespace Ship {
}
const char* SDLController::GetControllerName() {
- return SDL_GameControllerNameForIndex(physicalSlot);
+ return strdup(ControllerName.c_str());
}
void SDLController::CreateDefaultBinding(int32_t slot) {
diff --git a/libultraship/libultraship/SDLController.h b/libultraship/libultraship/SDLController.h
index ae239a2f1..e5d24c946 100644
--- a/libultraship/libultraship/SDLController.h
+++ b/libultraship/libultraship/SDLController.h
@@ -31,6 +31,7 @@ namespace Ship {
void CreateDefaultBinding(int32_t slot) override;
private:
+ std::string ControllerName = "Unknown";
SDL_GameController* Cont;
int physicalSlot;
bool supportsGyro;
diff --git a/libultraship/libultraship/SwitchImpl.cpp b/libultraship/libultraship/SwitchImpl.cpp
new file mode 100644
index 000000000..321b40648
--- /dev/null
+++ b/libultraship/libultraship/SwitchImpl.cpp
@@ -0,0 +1,286 @@
+#ifdef __SWITCH__
+#include "SwitchImpl.h"
+#include
+#include
+#include "SwitchPerformanceProfiles.h"
+#include "Cvar.h"
+#include "Hooks.h"
+
+extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue);
+extern "C" void CVar_SetS32(const char* name, s32 value);
+
+#define DOCKED_MODE 1
+#define HANDHELD_MODE 0
+
+static AppletHookCookie applet_hook_cookie;
+static bool isRunning = true;
+static bool hasFocus = true;
+
+void DetectAppletMode();
+
+static void on_applet_hook(AppletHookType hook, void *param);
+
+void Ship::Switch::Init(SwitchPhase phase){
+ switch(phase){
+ case PreInitPhase:
+ DetectAppletMode();
+ break;
+ case PostInitPhase:
+ appletInitializeGamePlayRecording();
+ #ifdef DEBUG
+ socketInitializeDefault();
+ nxlinkStdio();
+ #endif
+ appletSetGamePlayRecordingState(true);
+ appletHook(&applet_hook_cookie, on_applet_hook, NULL);
+ appletSetFocusHandlingMode(AppletFocusHandlingMode_NoSuspend);
+ if (!hosversionBefore(8, 0, 0)) {
+ clkrstInitialize();
+ }
+ break;
+ }
+}
+
+void Ship::Switch::Exit(){
+#ifdef DEBUG
+ socketExit();
+#endif
+ clkrstExit();
+ appletSetGamePlayRecordingState(false);
+}
+
+void Ship::Switch::SetupFont(ImFontAtlas* fonts) {
+ plInitialize(PlServiceType_System);
+ static PlFontData stdFontData, extFontData;
+
+ PlFontData fonts_std;
+ PlFontData fonts_ext;
+
+ plGetSharedFontByType(&fonts_std, PlSharedFontType_Standard);
+ plGetSharedFontByType(&fonts_ext, PlSharedFontType_NintendoExt);
+
+ ImFontConfig config;
+ config.FontDataOwnedByAtlas = false;
+
+ strcpy(config.Name, "Nintendo Standard");
+ fonts->AddFontFromMemoryTTF (fonts_std.address, fonts_std.size, 24.0f, &config, fonts->GetGlyphRangesCyrillic());
+
+ strcpy(config.Name, "Nintendo Ext");
+ static const ImWchar ranges[] =
+ {
+ 0xE000, 0xE06B,
+ 0xE070, 0xE07E,
+ 0xE080, 0xE099,
+ 0xE0A0, 0xE0BA,
+ 0xE0C0, 0xE0D6,
+ 0xE0E0, 0xE0F5,
+ 0xE100, 0xE105,
+ 0xE110, 0xE116,
+ 0xE121, 0xE12C,
+ 0xE130, 0xE13C,
+ 0xE140, 0xE14D,
+ 0xE150, 0xE153,
+ 0,
+ };
+
+ fonts->AddFontFromMemoryTTF (fonts_ext.address, fonts_ext.size, 24.0f, &config, ranges);
+ fonts->Build ();
+
+ plExit();
+}
+
+bool Ship::Switch::IsRunning(){
+ return isRunning;
+}
+
+void Ship::Switch::GetDisplaySize(int *width, int *height) {
+ switch (appletGetOperationMode()) {
+ case DOCKED_MODE:
+ *width = 1920;
+ *height = 1080;
+ break;
+ case HANDHELD_MODE:
+ *width = 1280;
+ *height = 720;
+ break;
+ }
+}
+
+void Ship::Switch::ApplyOverclock(void) {
+ SwitchProfiles perfMode = (SwitchProfiles) CVar_GetS32("gSwitchPerfMode", (int) Ship::MAXIMUM);
+
+ if (perfMode >= 0 && perfMode <= Ship::POWERSAVINGM3) {
+ if (hosversionBefore(8, 0, 0)) {
+ pcvSetClockRate(PcvModule_CpuBus, SWITCH_CPU_SPEEDS_VALUES[ perfMode ]);
+ } else {
+ ClkrstSession session = {0};
+ clkrstOpenSession(&session, PcvModuleId_CpuBus, 3);
+ clkrstSetClockRate(&session, SWITCH_CPU_SPEEDS_VALUES[ perfMode ]);
+ clkrstCloseSession(&session);
+ }
+ }
+}
+
+struct Star {
+ SDL_Rect* rect;
+ float speed;
+ int layer;
+ int8_t color[3];
+};
+
+std::vector stars;
+
+void Ship::Switch::PrintErrorMessageToScreen(const char *str, ...) {
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0)
+ return;
+
+ int width, height;
+ Uint64 now, last, deltaTime;
+ GetDisplaySize(&width, &height);
+
+ SDL_Window* win = SDL_CreateWindow("Switch-Error", 0, 0, width, height, 0);
+ SDL_Renderer* renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
+
+ va_list args;
+ va_start(args, str);
+ vprintf(str, args);
+ va_end(args);
+
+ int layers = 9;
+
+ for(int layer = 0; layer < layers; layer++) {
+ for(int i = 0; i < 100; i++) {
+ srand(time(0));
+
+ int brightness = 50 - layer * (rand() * 5);
+ SDL_Rect rect;
+ rect.x = rand() % width;
+ rect.y = i*i;
+ rect.w = rand() % 20;
+ rect.h = rand() % 20;
+
+ stars.push_back(new Star{
+ &rect,
+ 0.03f,
+ layer,
+ {
+ 120 + brightness,
+ 120 + brightness,
+ 120 + brightness
+ }
+ });
+ }
+ }
+
+ while(appletMainLoop()){
+ SDL_Event e;
+ if ( SDL_PollEvent(&e) ) {
+ if (e.type == SDL_QUIT)
+ break;
+ }
+
+ last = now;
+ now = SDL_GetPerformanceCounter();
+
+ deltaTime = (double)((now - last) * 1000 / (double) SDL_GetPerformanceFrequency() );
+
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderClear(renderer);
+
+ for(int i = 0; i < stars.size(); i++){
+ Star* star = stars[i];
+
+ if(star->rect->x >= width){
+ star->rect->x = -star->rect->w;
+ }
+
+ star->rect->x += 1;
+ // star->rect->y += (cos((star->rect->x / star->layer)) * .9f ) / 16;
+ SDL_SetRenderDrawColor(renderer, star->color[0], star->color[1], star->color[2], 255);
+ SDL_RenderFillRect( renderer, star->rect );
+ }
+
+ SDL_RenderPresent(renderer);
+ SDL_Delay(0);
+ }
+
+}
+
+static void on_applet_hook(AppletHookType hook, void *param) {
+ AppletFocusState focus_state;
+
+ /* Exit request */
+ switch (hook) {
+ case AppletHookType_OnExitRequest:
+ isRunning = false;
+ break;
+
+ /* Focus state*/
+ case AppletHookType_OnFocusState:
+ focus_state = appletGetFocusState();
+ hasFocus = focus_state == AppletFocusState_InFocus;
+
+ if (!hasFocus) {
+ if (hosversionBefore(8, 0, 0)) {
+ pcvSetClockRate(PcvModule_CpuBus, SWITCH_CPU_SPEEDS_VALUES[ Ship::STOCK ]);
+ } else {
+ ClkrstSession session = {0};
+ clkrstOpenSession(&session, PcvModuleId_CpuBus, 3);
+ clkrstSetClockRate(&session, SWITCH_CPU_SPEEDS_VALUES[ Ship::STOCK ]);
+ clkrstCloseSession(&session);
+ }
+ } else
+ Ship::Switch::ApplyOverclock();
+ break;
+
+ /* Performance mode */
+ case AppletHookType_OnPerformanceMode:
+ Ship::Switch::ApplyOverclock();
+ break;
+ default: break;
+ }
+}
+
+const char* RandomTexts[] = {
+ "Psst, don't forget to blame Melon",
+ "Potsanity when?",
+ "Why are you acting so random?",
+ "Enough! My ship sails in the morning",
+ "Do you want 2 or 7 of those?",
+ "Lamp oil, rope, bombs you want it, it's yours my friend as long as you have enough rupees",
+ "You can build it yourself",
+ "Descargar para android",
+ "Made with <3 by the Harbour Masters!",
+ "They say that Kenix is not a developer",
+ "Squadala we're off",
+ "They say one once saw an equals not get set equals",
+ "This is the port all true gamers dock at"
+ "Enhancements? Times Savers? Cheats? You want them? They're yours my friend!",
+ "They say you gotta have the BIIIIG salad",
+ "They say Louis stopped working on the imports so he can focus on the exports",
+ "They say ZAPD is good software",
+};
+
+void DetectAppletMode() {
+ AppletType at = appletGetAppletType();
+ if (at == AppletType_Application || at == AppletType_SystemApplication)
+ return;
+
+ srand(time(0));
+ Ship::Switch::PrintErrorMessageToScreen(
+ "\x1b[2;2HYou've launched the Ship while in Applet mode."
+ "\x1b[4;2HPlease relaunch while in full-memory mode."
+ "\x1b[5;2HHold R when opening any game to enter HBMenu."
+ "\x1b[44;2H%s."
+ , RandomTexts[rand() % 25]);
+}
+
+void Ship::Switch::ThrowMissingOTR(std::string OTRPath){
+ Ship::Switch::PrintErrorMessageToScreen(
+ "\x1b[2;2HYou've launched the Ship without the OTR file."
+ "\x1b[4;2HPlease relaunch making sure %s exists."
+ "\x1b[44;2H%s."
+ , OTRPath.c_str(), RandomTexts[rand() % 25]);
+}
+#endif
\ No newline at end of file
diff --git a/libultraship/libultraship/SwitchImpl.h b/libultraship/libultraship/SwitchImpl.h
new file mode 100644
index 000000000..af592413a
--- /dev/null
+++ b/libultraship/libultraship/SwitchImpl.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#include
+#include
+
+#include "Lib/ImGui/imgui.h"
+#include "SwitchPerformanceProfiles.h"
+
+namespace Ship {
+ enum SwitchProfiles {
+ MAXIMUM,
+ HIGH,
+ BOOST,
+ STOCK,
+ POWERSAVINGM1,
+ POWERSAVINGM2,
+ POWERSAVINGM3
+ };
+
+ enum SwitchPhase {
+ PreInitPhase,
+ PostInitPhase
+ };
+
+ class Switch {
+ public:
+ static void Init(SwitchPhase phase);
+ static void Exit();
+ static void SetupFont(ImFontAtlas* fonts);
+ static bool IsRunning();
+ static void GetDisplaySize(int *width, int *height);
+ static void ApplyOverclock();
+ static void ThrowMissingOTR(std::string OTRPath);
+ static void PrintErrorMessageToScreen(const char *str, ...);
+ };
+};
\ No newline at end of file
diff --git a/libultraship/libultraship/SwitchPerformanceProfiles.h b/libultraship/libultraship/SwitchPerformanceProfiles.h
new file mode 100644
index 000000000..1cb930c0a
--- /dev/null
+++ b/libultraship/libultraship/SwitchPerformanceProfiles.h
@@ -0,0 +1,21 @@
+#pragma once
+
+static const char *SWITCH_CPU_PROFILES[] = {
+ "Maximum Performance",
+ "High Performance",
+ "Boost Performance",
+ "Stock Performance",
+ "Powersaving Mode 1",
+ "Powersaving Mode 2",
+ "Powersaving Mode 3",
+};
+
+static unsigned SWITCH_CPU_SPEEDS_VALUES[] = {
+ 1785000000,
+ 1581000000,
+ 1224000000,
+ 1020000000,
+ 918000000,
+ 816000000,
+ 714000000
+};
\ No newline at end of file
diff --git a/libultraship/libultraship/Window.cpp b/libultraship/libultraship/Window.cpp
index 9d28ecf5e..9957ebc48 100644
--- a/libultraship/libultraship/Window.cpp
+++ b/libultraship/libultraship/Window.cpp
@@ -28,6 +28,7 @@
#include
#include "Hooks.h"
#include "Console.h"
+#include "Cvar.h"
#include
@@ -35,7 +36,6 @@ extern "C" {
struct OSMesgQueue;
uint8_t __osMaxControllers = MAXCONTROLLERS;
- uint8_t __enableGameInput = 1;
int32_t osContInit(OSMesgQueue* mq, uint8_t* controllerBits, OSContStatus* status) {
*controllerBits = 0;
@@ -45,6 +45,7 @@ extern "C" {
exit(EXIT_FAILURE);
}
+ #ifndef __SWITCH__
const char* controllerDb = "gamecontrollerdb.txt";
int mappingsAdded = SDL_GameControllerAddMappingsFromFile(controllerDb);
if (mappingsAdded >= 0) {
@@ -52,6 +53,7 @@ extern "C" {
} else {
SPDLOG_ERROR("Failed add SDL game controller mappings from \"{}\" ({})", controllerDb, SDL_GetError());
}
+ #endif
Ship::Window::ControllerApi->Init(controllerBits);
@@ -72,7 +74,7 @@ extern "C" {
pad->gyro_x = 0;
pad->gyro_y = 0;
- if (__enableGameInput) {
+ if (!CVar_GetS32("gOpenMenuBar", 0)) {
Ship::Window::ControllerApi->WriteToPad(pad);
}
@@ -302,7 +304,6 @@ namespace Ship {
void Window::MainLoop(void (*MainFunction)(void)) {
WmApi->main_loop(MainFunction);
}
-
bool Window::KeyUp(int32_t dwScancode) {
std::shared_ptr pConf = GlobalCtx2::GetInstance()->GetConfig();
@@ -314,7 +315,7 @@ namespace Ship {
//if (dwScancode == Ship::stoi(Conf["KEYBOARD SHORTCUTS"]["KEY_CONSOLE"])) {
// ToggleConsole();
//}
-
+
lastScancode = -1;
bool bIsProcessed = false;
diff --git a/libultraship/libultraship/WindowShim.cpp b/libultraship/libultraship/WindowShim.cpp
index 4469c5c29..ca9357575 100644
--- a/libultraship/libultraship/WindowShim.cpp
+++ b/libultraship/libultraship/WindowShim.cpp
@@ -22,7 +22,7 @@ void SetWindowManager(struct GfxWindowManagerAPI** WmApi, struct GfxRenderingAPI
// First set default
#ifdef ENABLE_OPENGL
*RenderingApi = &gfx_opengl_api;
- #if defined(__linux__)
+ #if defined(__linux__) && defined(X11_SUPPORTED)
// LINUX_TODO:
// *WmApi = &gfx_glx;
*WmApi = &gfx_sdl;
@@ -51,7 +51,7 @@ void SetWindowManager(struct GfxWindowManagerAPI** WmApi, struct GfxRenderingAPI
*RenderingApi = &gfx_opengl_api;
*WmApi = &gfx_sdl;
}
-#ifdef __linux__
+#if defined(__linux__) && defined(X11_SUPPORTED)
if (gfx_backend == "glx") {
*RenderingApi = &gfx_opengl_api;
*WmApi = &gfx_glx;
diff --git a/libultraship/libultraship/libultraship.vcxproj b/libultraship/libultraship/libultraship.vcxproj
index 920f6442f..9c759f85a 100644
--- a/libultraship/libultraship/libultraship.vcxproj
+++ b/libultraship/libultraship/libultraship.vcxproj
@@ -450,12 +450,6 @@
-
-
- {02d10590-9542-3f55-aaf8-6055677e2a2a}
- false
-
-
diff --git a/soh/Makefile b/soh/Makefile
index b05321a60..2c0f9ff31 100644
--- a/soh/Makefile
+++ b/soh/Makefile
@@ -179,7 +179,7 @@ all:
$(MAKE) $(TARGET)
setup:
- cd ../OTRExporter && python3 extract_baserom.py
+ cd ../OTRExporter
$(MAKE) mpq
mpq:
diff --git a/soh/Makefile.switch b/soh/Makefile.switch
new file mode 100644
index 000000000..10eaaebab
--- /dev/null
+++ b/soh/Makefile.switch
@@ -0,0 +1,280 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITPRO)),)
+$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro")
+endif
+
+TOPDIR ?= $(CURDIR)
+include $(DEVKITPRO)/libnx/switch_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# DATA is a list of directories containing data files
+# INCLUDES is a list of directories containing header files
+# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
+#
+# NO_ICON: if set to anything, do not use icon.
+# NO_NACP: if set to anything, no .nacp file is generated.
+# APP_TITLE is the name of the app stored in the .nacp file (Optional)
+# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
+# APP_VERSION is the version of the app stored in the .nacp file (Optional)
+# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
+# ICON is the filename of the icon (.jpg), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - .jpg
+# - icon.jpg
+# - /default_icon.jpg
+#
+# CONFIG_JSON is the filename of the NPDM config file (.json), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - .json
+# - config.json
+# If a JSON file is provided or autodetected, an ExeFS PFS0 (.nsp) is built instead
+# of a homebrew executable (.nro). This is intended to be used for sysmodules.
+# NACP building is skipped as well.
+#---------------------------------------------------------------------------------
+TARGET := $(notdir $(CURDIR))
+BUILD := build
+SOURCES := switch
+DATA :=
+INCLUDES := \
+ . \
+ assets \
+ build \
+ include \
+ src \
+ ../ZAPDTR/ZAPDUtils \
+ ../libultraship/libultraship \
+ ../libultraship/libultraship/Lib/spdlog/include \
+ ../libultraship/libultraship/Lib/Fast3D/U64 \
+ ../libultraship/libultraship/Lib/Fast3D/U64/PR
+
+#-------------------------------------------------------------------------------
+# source files
+#-------------------------------------------------------------------------------
+SOURCEFILES_C := \
+ $(shell find soh -type f -name "*.c") \
+ $(shell find src/boot -type f -name "*.c") \
+ $(shell find src/buffers -type f -name "*.c") \
+ $(shell find src/code -type f -name "*.c") \
+ $(shell find src/overlays -type f -name "*.c") \
+ src/libultra/gu/coss.c \
+ src/libultra/gu/guLookAt.c \
+ src/libultra/gu/guLookAtHilite.c \
+ src/libultra/gu/guPerspectiveF.c \
+ src/libultra/gu/guPosition.c \
+ src/libultra/gu/guS2DInitBg.c \
+ src/libultra/gu/ortho.c \
+ src/libultra/gu/rotate.c \
+ src/libultra/gu/sins.c \
+ src/libultra/gu/sintable.c \
+ src/libultra/libc/sprintf.c
+
+SOURCEFILES_CPP := \
+ $(shell find soh -type f -name "*.cpp")
+#---------------------------------------------------------------------------------
+# app info
+#---------------------------------------------------------------------------------
+
+APP_TITLE := Ship of Harkinian
+APP_AUTHOR := Harbour Masters
+APP_VERSION := Rachael-Alfa
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -march=armv8-a+crc+crypto -mtune=cortex-a57 -mtp=soft -fPIE -ffast-math -O3
+
+CFLAGS := -ffunction-sections \
+ $(ARCH) $(DEFINES)
+
+CFLAGS += $(INCLUDE) -D__SWITCH__ \
+ -DSPDLOG_NO_THREAD_ID \
+ -DSTBI_NO_THREAD_LOCALS \
+ `sdl2-config --cflags`
+
+CXXFLAGS := $(CFLAGS) -std=gnu++20 -fpermissive
+CFLAGS += -std=gnu11
+
+# disable some warnings
+CFLAGS += -Wno-incompatible-pointer-types -Wno-int-conversion \
+ -Wno-builtin-declaration-mismatch -Wno-implicit-function-declaration \
+ -Wno-stringop-overflow -Wno-discarded-qualifiers -Wno-switch-unreachable
+
+ASFLAGS := -g $(ARCH)
+LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+STATIC_LIBS := $(SOH_TOP_DIR)/libultraship/lib/libultraship.a \
+ $(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils/lib/libZAPDUtils.a \
+ $(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils/lib/libZAPDUtils.a \
+ $(SOH_TOP_DIR)/StormLib/nxbuild/libstorm.a \
+
+LIBS := -L$(SOH_TOP_DIR)/StormLib/nxbuild/ -lultraship -lZAPDUtils -lstorm -lz -lbz2 -lnx -lglad -lglapi -ldrm_nouveau -lm `sdl2-config --libs`
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(PORTLIBS) $(LIBNX) $(SOH_TOP_DIR)/StormLib/nxbuild $(SOH_TOP_DIR)/libultraship $(SOH_TOP_DIR)/ZAPDTR/ZAPDUtils
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/$(TARGET)
+export TOPDIR := $(CURDIR)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
+ $(foreach sf,$(SOURCEFILES_C),$(CURDIR)/$(dir $(sf))) \
+ $(foreach sf,$(SOURCEFILES_CPP),$(CURDIR)/$(dir $(sf)))
+
+export DEPSDIR := $(CURDIR)/$(BUILD)
+
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) \
+ $(foreach f,$(SOURCEFILES_C),$(notdir $(f)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) \
+ $(foreach f,$(SOURCEFILES_CPP),$(notdir $(f)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES_BIN := $(addsuffix .o,$(BINFILES))
+export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+export OFILES := $(OFILES_BIN) $(OFILES_SRC)
+export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
+
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+ifeq ($(strip $(CONFIG_JSON)),)
+ jsons := $(wildcard *.json)
+ ifneq (,$(findstring $(TARGET).json,$(jsons)))
+ export APP_JSON := $(TOPDIR)/$(TARGET).json
+ else
+ ifneq (,$(findstring config.json,$(jsons)))
+ export APP_JSON := $(TOPDIR)/config.json
+ endif
+ endif
+else
+ export APP_JSON := $(TOPDIR)/$(CONFIG_JSON)
+endif
+
+ifeq ($(strip $(ICON)),)
+ icons := $(wildcard *.jpg)
+ ifneq (,$(findstring $(TARGET).jpg,$(icons)))
+ export APP_ICON := $(TOPDIR)/$(TARGET).jpg
+ else
+ ifneq (,$(findstring icon.jpg,$(icons)))
+ export APP_ICON := $(TOPDIR)/icon.jpg
+ endif
+ endif
+else
+ export APP_ICON := $(TOPDIR)/$(ICON)
+endif
+
+ifeq ($(strip $(NO_ICON)),)
+ export NROFLAGS += --icon=$(APP_ICON)
+endif
+
+ifeq ($(strip $(NO_NACP)),)
+ export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
+endif
+
+ifneq ($(APP_TITLEID),)
+ export NACPFLAGS += --titleid=$(APP_TITLEID)
+endif
+
+ifneq ($(ROMFS),)
+ export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
+endif
+
+.PHONY: $(BUILD) clean all
+
+#---------------------------------------------------------------------------------
+all: $(BUILD)
+
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.switch
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ifeq ($(strip $(APP_JSON)),)
+ @rm -fr $(BUILD) $(TARGET).nro $(TARGET).nacp $(TARGET).elf
+else
+ @rm -fr $(BUILD) $(TARGET).nsp $(TARGET).nso $(TARGET).npdm $(TARGET).elf
+endif
+
+
+#---------------------------------------------------------------------------------
+else
+.PHONY: all
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(APP_JSON)),)
+
+all : $(OUTPUT).nro
+
+ifeq ($(strip $(NO_NACP)),)
+$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
+else
+$(OUTPUT).nro : $(OUTPUT).elf
+endif
+
+else
+
+all : $(OUTPUT).nsp
+
+$(OUTPUT).nsp : $(OUTPUT).nso $(OUTPUT).npdm
+
+$(OUTPUT).nso : $(OUTPUT).elf
+
+endif
+
+$(OUTPUT).elf : $(OFILES) \
+ $(STATIC_LIBS)
+
+$(OFILES_SRC) : $(HFILES_BIN)
+
+#---------------------------------------------------------------------------------
+# you need a rule like this for each extension you use as binary data
+#---------------------------------------------------------------------------------
+%.bin.o %_bin.h : %.bin
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @$(bin2o)
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------
\ No newline at end of file
diff --git a/soh/icon.jpg b/soh/icon.jpg
new file mode 100644
index 000000000..3a855753b
Binary files /dev/null and b/soh/icon.jpg differ
diff --git a/soh/include/functions.h b/soh/include/functions.h
index 72fd6e98c..b185519f4 100644
--- a/soh/include/functions.h
+++ b/soh/include/functions.h
@@ -60,7 +60,7 @@ void Locale_ResetRegion(void);
u32 func_80001F48(void);
u32 func_80001F8C(void);
u32 Locale_IsRegionNative(void);
-#ifndef __APPLE__
+#if !defined(__APPLE__) && !defined(__SWITCH__)
void __assert(const char* exp, const char* file, s32 line);
#endif
void isPrintfInit(void);
@@ -1872,7 +1872,7 @@ void FaultDrawer_SetCharPad(s8, s8);
void FaultDrawer_SetCursor(s32, s32);
void FaultDrawer_FillScreen();
void* FaultDrawer_FormatStringFunc(void*, const char*, u32);
-void FaultDrawer_VPrintf(const char*, char*);
+void FaultDrawer_VPrintf(const char*, va_list);
void FaultDrawer_Printf(const char*, ...);
void FaultDrawer_DrawText(s32, s32, const char*, ...);
void FaultDrawer_SetDrawerFB(void*, u16, u16);
diff --git a/soh/include/z64audio.h b/soh/include/z64audio.h
index 3911bb6c4..c765aa4ed 100644
--- a/soh/include/z64audio.h
+++ b/soh/include/z64audio.h
@@ -783,6 +783,8 @@ typedef struct {
/* 0x0E */ u8 ttl; // duration after which the DMA can be discarded
} SampleDma; // size = 0x10
+#include
+
typedef struct {
/* 0x0000 */ char unk_0000;
/* 0x0001 */ s8 numSynthesisReverbs;
diff --git a/soh/soh/Enhancements/bootcommands.c b/soh/soh/Enhancements/bootcommands.c
index 6dc6b18b4..c766049ae 100644
--- a/soh/soh/Enhancements/bootcommands.c
+++ b/soh/soh/Enhancements/bootcommands.c
@@ -44,11 +44,6 @@ void BootCommands_ParseBootArgs(s32 argc, char** argv)
}
}
}
-
- for (i = 0; i < argc; i++)
- DebugArena_Free(argv[i]);
-
- //DebugArena_Free(argv);
}
/*
diff --git a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
index 64281ddd5..66b9b8939 100644
--- a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
+++ b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
@@ -8,6 +8,7 @@
#include