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https://github.com/HarbourMasters/Shipwright.git
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3D Drops & Projectiles update (#548)
* Fix remaining rupee and keys * fix tabs -> spaces * more fix about tabs -> spaces * Better up <-> down mouvement for hearts * remove useless comment
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parent
1ad2931f80
commit
2fbdd056ed
3 changed files with 161 additions and 40 deletions
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@ -389,15 +389,31 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
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break;
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case ITEM00_SMALL_KEY:
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this->unk_158 = 0;
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Actor_SetScale(&this->actor, 0.03f);
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this->scale = 0.03f;
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yOffset = 350.0f;
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.3f);
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this->scale = 0.3f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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Actor_SetScale(&this->actor, 0.03f);
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this->scale = 0.03f;
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yOffset = 350.0f;
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}
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break;
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case ITEM00_HEART_PIECE:
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this->unk_158 = 0;
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yOffset = 650.0f;
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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Actor_SetScale(&this->actor, 0.5f);
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this->scale = 0.5f;
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yOffset = 50.0f;
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shadowScale = 0.5f;
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this->actor.world.rot.x = 0x4000;
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} else {
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yOffset = 650.0f;
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Actor_SetScale(&this->actor, 0.02f);
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this->scale = 0.02f;
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}
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break;
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case ITEM00_HEART:
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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@ -711,7 +727,7 @@ void func_8001DFC8(EnItem00* this, GlobalContext* globalCtx) {
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(this->actor.params == ITEM00_ARROWS_MEDIUM) || (this->actor.params == ITEM00_ARROWS_LARGE) ||
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(this->actor.params == ITEM00_BOMBS_A) || (this->actor.params == ITEM00_BOMBS_B) ||
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(this->actor.params == ITEM00_NUTS) || (this->actor.params == ITEM00_STICK) ||
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(this->actor.params == ITEM00_MAGIC_SMALL) || (this->actor.params == ITEM00_SEEDS) ||
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(this->actor.params == ITEM00_MAGIC_SMALL) || (this->actor.params == ITEM00_SEEDS) || (this->actor.params == ITEM00_SMALL_KEY) ||
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(this->actor.params == ITEM00_MAGIC_LARGE) || (this->actor.params == ITEM00_HEART) || (this->actor.params == ITEM00_BOMBS_SPECIAL)) {
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this->actor.shape.rot.y = DroppedItemRot;
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}
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@ -738,7 +754,11 @@ void func_8001DFC8(EnItem00* this, GlobalContext* globalCtx) {
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}
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if (this->actor.params == ITEM00_HEART_PIECE) {
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this->actor.shape.yOffset = Math_SinS(this->actor.shape.rot.y) * 150.0f + 850.0f;
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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this->actor.shape.yOffset = Math_SinS(this->actor.shape.rot.y) * 20.0f + 50.0f;
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} else {
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this->actor.shape.yOffset = Math_SinS(this->actor.shape.rot.y) * 150.0f + 850.0f;
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}
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}
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Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 1.0f, 0.5f, 0.0f);
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@ -891,7 +911,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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if (CVar_GetS32("gNewDrops", 0) !=0) { //Update 3D Model rotation on frame update :)
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DroppedItemRot += 100;
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DroppedItemRot += 250;
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}
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if (this->unk_15A > 0) {
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@ -1131,7 +1151,11 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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break;
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case ITEM00_HEART_PIECE:
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EnItem00_DrawHeartPiece(this, globalCtx);
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_HEART_PIECE);
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} else {
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EnItem00_DrawHeartPiece(this, globalCtx);
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}
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break;
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case ITEM00_HEART_CONTAINER:
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EnItem00_DrawHeartContainer(this, globalCtx);
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@ -1217,7 +1241,11 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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break;
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}
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case ITEM00_SMALL_KEY:
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EnItem00_DrawCollectible(this, globalCtx);
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if (CVar_GetS32("gNewDrops", 0) !=0) {
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GetItem_Draw(globalCtx, GID_KEY_SMALL);
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} else {
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EnItem00_DrawCollectible(this, globalCtx);
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}
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break;
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case ITEM00_SHIELD_DEKU:
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GetItem_Draw(globalCtx, GID_SHIELD_DEKU);
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