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Small fixes to allow running and seed generation. (#5600)
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3 changed files with 10 additions and 10 deletions
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@ -266,8 +266,8 @@ void SetAllEntrancesData() {
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{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_LAKE_HYLIA, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_LH_FROM_WATER_TEMPLE, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, ENTR_SPIRIT_TEMPLE_ENTRANCE },
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{ EntranceType::Dungeon, RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE, ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE } },
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{ { EntranceType::Dungeon, RR_GRAVEYARD_WARP_PAD_REGION, RR_SHADOW_TEMPLE_ENTRYWAY, ENTR_SHADOW_TEMPLE_ENTRANCE },
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@ -454,8 +454,8 @@ void SetAllEntrancesData() {
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{ EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
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{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, ENTR_GORON_CITY_TUNNEL_SHORTCUT },
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{ EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_TUNNEL_SHORTCUT } },
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{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZORAS_RIVER, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
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{ EntranceType::Overworld, RR_ZORAS_RIVER, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT } },
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{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZR_FROM_SHORTCUT, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
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{ EntranceType::Overworld, RR_ZR_FROM_SHORTCUT, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_UNDERWATER_SHORTCUT } },
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{ { EntranceType::Overworld, RR_LW_BEYOND_MIDO, RR_SFM_ENTRYWAY, ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT },
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{ EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, ENTR_LOST_WOODS_NORTH_EXIT } },
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{ { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_WOODED_EXIT },
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@ -472,8 +472,8 @@ void SetAllEntrancesData() {
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{ EntranceType::Overworld, RR_ZR_FRONT, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_RIVER_EXIT } },
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{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LON_LON_RANCH, ENTR_LON_LON_RANCH_ENTRANCE },
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{ EntranceType::Overworld, RR_LON_LON_RANCH, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_CENTER_EXIT } },
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{ { EntranceType::Overworld, RR_LAKE_HYLIA, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT },
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{ EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT } },
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{ { EntranceType::Overworld, RR_LH_FROM_SHORTCUT, RR_ZORAS_DOMAIN, ENTR_ZORAS_DOMAIN_UNDERWATER_SHORTCUT },
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{ EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_LH_FROM_SHORTCUT, ENTR_LAKE_HYLIA_UNDERWATER_SHORTCUT } },
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{ { EntranceType::Overworld, RR_GV_FORTRESS_SIDE, RR_GERUDO_FORTRESS, ENTR_GERUDOS_FORTRESS_EAST_EXIT },
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{ EntranceType::Overworld, RR_GERUDO_FORTRESS, RR_GV_FORTRESS_SIDE, ENTR_GERUDO_VALLEY_WEST_EXIT } },
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{ { EntranceType::Overworld, RR_GF_OUTSIDE_GATE, RR_WASTELAND_NEAR_FORTRESS, ENTR_HAUNTED_WASTELAND_EAST_EXIT },
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@ -1501,7 +1501,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
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{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
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GetEntrance(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL) },
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{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
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GetEntrance(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA) },
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GetEntrance(RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE) },
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{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
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GetEntrance(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) },
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{ EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY),
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@ -1521,7 +1521,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
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GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW) },
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{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL),
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GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL) },
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{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA),
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{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LH_FROM_WATER_TEMPLE),
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GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA) },
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{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE),
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GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS) },
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@ -258,6 +258,7 @@ std::set<RandomizerArea> CalculateAreas(SceneID scene) {
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case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
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case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
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case SCENE_GANON_BOSS:
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case SCENE_ID_MAX:
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return {};
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case SCENE_CHAMBER_OF_THE_SAGES:
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case SCENE_CUTSCENE_MAP:
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@ -270,7 +271,6 @@ std::set<RandomizerArea> CalculateAreas(SceneID scene) {
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case SCENE_HAIRAL_NIWA2:
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case SCENE_SASATEST:
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case SCENE_TESTROOM:
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case SCENE_ID_MAX:
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default:
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assert(false);
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return {};
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@ -11,7 +11,7 @@ void RegionTable_Init_WaterTemple() {
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//Exits
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Entrance(RR_WATER_TEMPLE_LOBBY, []{return logic->HasItem(RG_BRONZE_SCALE) && ctx->GetDungeon(WATER_TEMPLE)->IsVanilla();}),
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Entrance(RR_WATER_TEMPLE_MQ_3F_CENTRAL, []{return logic->HasItem(RG_BRONZE_SCALE) && ctx->GetDungeon(WATER_TEMPLE)->IsMQ();}),
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Entrance(RR_LAKE_HYLIA, []{return true;}),
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Entrance(RR_LH_FROM_WATER_TEMPLE, []{return true;}),
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});
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#pragma region Vanilla
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