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Applied clang format
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parent
f2da25a191
commit
2d5023663c
2 changed files with 41 additions and 41 deletions
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@ -226,13 +226,13 @@ Region::Region() = default;
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Region::Region(std::string regionName_, SceneID scene_, std::set<RandomizerArea> areas,
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Region::Region(std::string regionName_, SceneID scene_, std::set<RandomizerArea> areas,
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std::vector<EventAccess> events_, std::vector<LocationAccess> locations_,
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std::vector<EventAccess> events_, std::vector<LocationAccess> locations_,
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std::list<Rando::Entrance> exits_)
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std::list<Rando::Entrance> exits_)
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: regionName(std::move(regionName_)), scene(scene_), areas(areas),
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: regionName(std::move(regionName_)), scene(scene_), areas(areas), events(std::move(events_)),
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events(std::move(events_)), locations(std::move(locations_)), exits(std::move(exits_)) {
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locations(std::move(locations_)), exits(std::move(exits_)) {
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}
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}
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Region::Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
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Region::Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_)
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_)
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: regionName(std::move(regionName_)), scene(scene_), areas(CalculateAreas(scene_)),
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: regionName(std::move(regionName_)), scene(scene_), areas(CalculateAreas(scene_)), events(std::move(events_)),
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events(std::move(events_)), locations(std::move(locations_)), exits(std::move(exits_)) {
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locations(std::move(locations_)), exits(std::move(exits_)) {
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}
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}
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Region::~Region() = default;
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Region::~Region() = default;
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@ -115,8 +115,8 @@ class Region {
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Region();
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Region();
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Region(std::string regionName_, SceneID scene_, std::set<RandomizerArea> areas, std::vector<EventAccess> events_,
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Region(std::string regionName_, SceneID scene_, std::set<RandomizerArea> areas, std::vector<EventAccess> events_,
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
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Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_, std::vector<LocationAccess> locations_,
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Region(std::string regionName_, SceneID scene_, std::vector<EventAccess> events_,
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std::list<Rando::Entrance> exits_);
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std::vector<LocationAccess> locations_, std::list<Rando::Entrance> exits_);
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~Region();
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~Region();
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std::string regionName;
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std::string regionName;
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