Merge branch 'develop' into patch-7

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MegaMech 2022-05-11 13:15:18 -06:00 committed by GitHub
commit 2d10f26390
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131 changed files with 3078 additions and 4417 deletions

1
.gitignore vendored
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@ -395,6 +395,7 @@ ExporterTest/ExporterTest.a
ZAPDUtils/ZAPDUtils.a ZAPDUtils/ZAPDUtils.a
.vscode/ .vscode/
build/ build/
external/
ZAPDUtils/build/ ZAPDUtils/build/
ZAPD/BuildInfo.h ZAPD/BuildInfo.h

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@ -1,5 +1,6 @@
# Building Ship of Harkinian # Building Ship of Harkinian
## Windows
1. Requires [Python](https://www.python.org/downloads/) >= 3.6. 1. Requires [Python](https://www.python.org/downloads/) >= 3.6.
2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/) 2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`. 2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
@ -15,7 +16,36 @@
13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`. 13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
14. Launch `soh.exe`. 14. Launch `soh.exe`.
## Compatible Roms ## Linux
```bash
# Clone the repo
git clone git@github.com:HarbourMasters/ShipWright.git
cd ShipWright
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
# Build the docker image
sudo docker build . -t soh
# Run the docker image with the working directory mounted to /soh
sudo docker run --rm -it -v $(pwd):/soh soh /bin/bash
```
Inside the Docker container:
```bash
# Clone and build StormLib
git clone https://github.com/ladislav-zezula/StormLib external/StormLib
cmake -B external/StormLib/build -S external/StormLib
cmake --build external/StormLib/build
cp external/StormLib/build/libstorm.a external
cp /usr/local/lib/libGLEW.a external
cd soh
# Extract the assets/Compile the exporter/Run the exporter
make setup -j$(nproc)
# Compile the code
make -j $(nproc)
```
# Compatible Roms
``` ```
OOT_PAL_GC checksum 0x09465AC3 OOT_PAL_GC checksum 0x09465AC3
OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest) OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)

38
Dockerfile Normal file
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@ -0,0 +1,38 @@
FROM ubuntu:21.04 as build
ENV LANG C.UTF-8
ARG DEBIAN_FRONTEND=noninteractive
RUN dpkg --add-architecture i386 && \
apt-get update && \
apt-get upgrade -y && \
apt-get install -y \
binutils:i386 \
gcc-10:i386 \
g++-10:i386 \
python3.10 \
python \
make \
cmake \
git \
lld \
libsdl2-dev:i386 \
zlib1g-dev:i386 \
libbz2-dev:i386 \
libpng-dev:i386 \
libgles2-mesa-dev && \
ln -sf /usr/bin/python3.10 /usr/bin/python3 && \
ln -s /usr/bin/gcc-10 /usr/bin/gcc && \
ln -s /usr/bin/gcc-10 /usr/bin/cc && \
ln -s /usr/bin/g++-10 /usr/bin/g++ && \
ln -s /usr/bin/g++-10 /usr/bin/c++
RUN git clone https://github.com/Perlmint/glew-cmake.git && \
cmake glew-cmake && \
make -j$(nproc) && \
make install ARCH64=false
RUN mkdir /soh
WORKDIR /soh

139
Jenkinsfile vendored
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@ -1,5 +1,14 @@
pipeline { pipeline {
agent none
options {
timestamps()
timeout(time: 30, unit: 'MINUTES')
skipDefaultCheckout(true)
}
stages {
stage ('Build Windows') {
environment { environment {
MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe' MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe'
CONFIG='Release' CONFIG='Release'
@ -7,23 +16,12 @@ pipeline {
PLATFORM='x86' PLATFORM='x86'
ZIP='C:\\Program Files\\7-Zip\\7z.exe' ZIP='C:\\Program Files\\7-Zip\\7z.exe'
PYTHON='C:\\Users\\jenkins\\AppData\\Local\\Programs\\Python\\Python310\\python.exe' PYTHON='C:\\Users\\jenkins\\AppData\\Local\\Programs\\Python\\Python310\\python.exe'
CMAKE='C:\\Program Files\\CMake\\bin\\cmake.exe'
TOOLSET='v142' TOOLSET='v142'
EMAILTO=''
} }
agent { agent {
label 'SoH-Builders' label "SoH-Builders"
} }
options {
timestamps()
timeout(time: 15, unit: 'MINUTES')
skipDefaultCheckout(true)
}
stages {
stage ('Checkout') {
steps { steps {
checkout([ checkout([
$class: 'GitSCM', $class: 'GitSCM',
@ -32,68 +30,89 @@ pipeline {
extensions: scm.extensions, extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs userRemoteConfigs: scm.userRemoteConfigs
]) ])
}
}
stage ('Build OTRExporter') { catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
steps {
bat """ bat """
"${env.MSBUILD}" ".\\OTRExporter\\OTRExporter.sln" -t:restore,build -p:Configuration=${env.CONFIG};Platform=${env.OTRPLATFORM};PlatformToolset=${env.TOOLSET};RestorePackagesConfig=true /nodeReuse:false "${env.MSBUILD}" ".\\OTRExporter\\OTRExporter.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.OTRPLATFORM};PlatformToolset=${env.TOOLSET};RestorePackagesConfig=true /restore /nodeReuse:false /m
"""
}
}
stage ('Extract assets') {
steps {
bat """
xcopy "..\\..\\ZELOOTD.z64" "OTRExporter\\" xcopy "..\\..\\ZELOOTD.z64" "OTRExporter\\"
cd "OTRExporter" cd "OTRExporter"
"${env.PYTHON}" ".\\extract_assets.py" "${env.PYTHON}" ".\\extract_assets.py"
cd "${env.WORKSPACE}" cd "..\\"
"${env.MSBUILD}" ".\\soh\\soh.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.PLATFORM};PlatformToolset=${env.TOOLSET} /nodeReuse:false /m
cd OTRGui
mkdir build
cd build
"${env.CMAKE}" ..
"${env.CMAKE}" --build . --config Release
cd "..\\..\\"
move "soh\\Release\\soh.exe" ".\\"
move "OTRGui\\build\\assets" ".\\"
move ".\\OTRExporter\\x64\\Release\\ZAPD.exe" ".\\assets\\extractor\\"
move ".\\OTRGui\\build\\Release\\OTRGui.exe" ".\\"
rename README.md readme.txt
"${env.ZIP}" a soh.7z soh.exe OTRGui.exe assets readme.txt
""" """
archiveArtifacts artifacts: 'soh.7z', followSymlinks: false, onlyIfSuccessful: true
} }
} }
stage ('Build SoH') {
steps {
bat """
"${env.MSBUILD}" ".\\soh\\soh.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.PLATFORM};PlatformToolset=${env.TOOLSET} /nodeReuse:false
"""
}
}
stage ('Archive artifacts') {
steps {
bat """
"${env.ZIP}" a "soh.zip" ".\\soh\\Release\\soh.exe"
"""
archiveArtifacts allowEmptyArchive: false,
artifacts: 'soh.zip',
caseSensitive: true,
defaultExcludes: true,
fingerprint: false,
onlyIfSuccessful: true
}
}
}
post { post {
always { always {
step([$class: 'Mailer',
notifyEveryUnstableBuild: true,
recipients: "${env.EMAILTO}",
sendToIndividuals: false])
step([$class: 'WsCleanup']) // Clean workspace step([$class: 'WsCleanup']) // Clean workspace
} }
} }
} }
stage ('Build Linux') {
agent {
label "SoH-Linux-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
docker build . -t soh
docker run --name sohcont -dit --rm -v $(pwd):/soh soh /bin/bash
cp ../../buildsoh.bash soh
docker exec sohcont soh/buildsoh.bash
mkdir build
mv soh/soh.elf build/
mv OTRGui/build/OTRGui build/
mv OTRGui/build/assets build/
mv ZAPDTR/ZAPD.out build/assets/extractor/
mv README.md build/readme.txt
cd build
7z a soh-linux.7z soh.elf OTRGui assets readme.txt
mv soh-linux.7z ../
'''
}
sh 'sudo docker container stop sohcont'
archiveArtifacts artifacts: 'soh-linux.7z', followSymlinks: false, onlyIfSuccessful: true
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
}
}

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@ -49,12 +49,12 @@ void OTRExporter_Animation::Save(ZResource* res, const fs::path& outPath, Binary
writer->Write((uint32_t)normalAnim->rotationValues.size()); writer->Write((uint32_t)normalAnim->rotationValues.size());
for (int i = 0; i < normalAnim->rotationValues.size(); i++) for (size_t i = 0; i < normalAnim->rotationValues.size(); i++)
writer->Write(normalAnim->rotationValues[i]); writer->Write(normalAnim->rotationValues[i]);
writer->Write((uint32_t)normalAnim->rotationIndices.size()); writer->Write((uint32_t)normalAnim->rotationIndices.size());
for (int i = 0; i < normalAnim->rotationIndices.size(); i++) for (size_t i = 0; i < normalAnim->rotationIndices.size(); i++)
{ {
writer->Write(normalAnim->rotationIndices[i].x); writer->Write(normalAnim->rotationIndices[i].x);
writer->Write(normalAnim->rotationIndices[i].y); writer->Write(normalAnim->rotationIndices[i].y);

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@ -10,7 +10,7 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
writer->Write((uint32_t)arr->resList[0]->GetResourceType()); writer->Write((uint32_t)arr->resList[0]->GetResourceType());
writer->Write((uint32_t)arr->arrayCnt); writer->Write((uint32_t)arr->arrayCnt);
for (int i = 0; i < arr->arrayCnt; i++) for (size_t i = 0; i < arr->arrayCnt; i++)
{ {
if (arr->resList[i]->GetResourceType() == ZResourceType::Vertex) if (arr->resList[i]->GetResourceType() == ZResourceType::Vertex)
{ {
@ -32,7 +32,7 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
writer->Write((uint32_t)vec->scalarType); writer->Write((uint32_t)vec->scalarType);
writer->Write((uint32_t)vec->dimensions); writer->Write((uint32_t)vec->dimensions);
for (int k = 0; k < vec->dimensions; k++) for (size_t k = 0; k < vec->dimensions; k++)
{ {
// OTRTODO: Duplicate code here. Cleanup at a later date... // OTRTODO: Duplicate code here. Cleanup at a later date...
switch (vec->scalarType) switch (vec->scalarType)
@ -62,6 +62,8 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
writer->Write(vec->scalars[k].scalarData.u64); writer->Write(vec->scalars[k].scalarData.u64);
break; break;
// OTRTODO: ADD OTHER TYPES // OTRTODO: ADD OTHER TYPES
default:
break;
} }
} }
} }
@ -98,6 +100,8 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
writer->Write(scal->scalarData.u64); writer->Write(scal->scalarData.u64);
break; break;
// OTRTODO: ADD OTHER TYPES // OTRTODO: ADD OTHER TYPES
default:
break;
} }
} }
} }

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@ -29,7 +29,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries) for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{ {
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame)); writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(CMD_F(e->viewAngle)); writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY)); writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused)); writer->Write(CMD_HH(e->posZ, e->unused));
} }
@ -46,7 +46,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries) for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{ {
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame)); writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(CMD_F(e->viewAngle)); writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY)); writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused)); writer->Write(CMD_HH(e->posZ, e->unused));
} }
@ -105,7 +105,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries) for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{ {
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame)); writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(CMD_F(e->viewAngle)); writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY)); writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused)); writer->Write(CMD_HH(e->posZ, e->unused));
} }
@ -122,7 +122,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries) for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{ {
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame)); writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(CMD_F(e->viewAngle)); writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY)); writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused)); writer->Write(CMD_HH(e->posZ, e->unused));
} }

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@ -29,20 +29,6 @@
Ab1, Ad1)) \ Ab1, Ad1)) \
} }
typedef int32_t Mtx_t[4][4];
typedef union Mtx
{
//_Alignas(8)
Mtx_t m;
int32_t l[16];
struct
{
int16_t i[16];
uint16_t f[16];
};
} Mtx;
#define gsSPBranchLessZraw2(dl, vtx, zval) \ #define gsSPBranchLessZraw2(dl, vtx, zval) \
{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\ { _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
(unsigned int)(zval), } (unsigned int)(zval), }
@ -71,7 +57,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
// DEBUG: Write in a marker // DEBUG: Write in a marker
Declaration* dbgDecl = dList->parent->GetDeclaration(dList->GetRawDataIndex()); Declaration* dbgDecl = dList->parent->GetDeclaration(dList->GetRawDataIndex());
std::string dbgName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dbgDecl->varName.c_str()); std::string dbgName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), dbgDecl->varName.c_str());
uint64_t hash = CRC64(dbgName.c_str()); uint64_t hash = CRC64(dbgName.c_str());
writer->Write((uint32_t)(G_MARKER << 24)); writer->Write((uint32_t)(G_MARKER << 24));
writer->Write((uint32_t)0xBEEFBEEF); writer->Write((uint32_t)0xBEEFBEEF);
@ -81,7 +67,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
auto dlStart = std::chrono::steady_clock::now(); auto dlStart = std::chrono::steady_clock::now();
//for (auto data : dList->instructions) //for (auto data : dList->instructions)
for (int dataIdx = 0; dataIdx < dList->instructions.size(); dataIdx++) for (size_t dataIdx = 0; dataIdx < dList->instructions.size(); dataIdx++)
{ {
auto data = dList->instructions[dataIdx]; auto data = dList->instructions[dataIdx];
uint32_t word0 = 0; uint32_t word0 = 0;
@ -216,7 +202,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
pp ^= G_MTX_PUSH; pp ^= G_MTX_PUSH;
mm = (mm & 0x0FFFFFFF) + 0xF0000000; mm = (mm & 0x0FFFFFFF) + 1;
Gfx value = gsSPMatrix(mm, pp); Gfx value = gsSPMatrix(mm, pp);
word0 = value.words.w0; word0 = value.words.w0;
@ -243,7 +229,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
if (mtxDecl != nullptr) if (mtxDecl != nullptr)
{ {
std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), mtxDecl->varName.c_str()); std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), mtxDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str()); uint64_t hash = CRC64(vName.c_str());
@ -347,7 +333,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
if (dListDecl != nullptr) if (dListDecl != nullptr)
{ {
std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str()); std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str()); uint64_t hash = CRC64(vName.c_str());
@ -370,7 +356,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str()); //std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str()); std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
if (files.find(fName) == files.end() && !File::Exists("Extract\\" + fName)) if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{ {
MemoryStream* dlStream = new MemoryStream(); MemoryStream* dlStream = new MemoryStream();
BinaryWriter dlWriter = BinaryWriter(dlStream); BinaryWriter dlWriter = BinaryWriter(dlStream);
@ -383,7 +369,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
#endif #endif
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory) if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract\\" + fName, dlStream->ToVector()); File::WriteAllBytes("Extract/" + fName, dlStream->ToVector());
else else
files[fName] = dlStream->ToVector(); files[fName] = dlStream->ToVector();
@ -411,7 +397,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
Gfx value; Gfx value;
u32 dListVal = (data & 0x0FFFFFFF) + 0xF0000000; u32 dListVal = (data & 0x0FFFFFFF) + 1;
if (pp != 0) if (pp != 0)
value = gsSPBranchList(dListVal); value = gsSPBranchList(dListVal);
@ -444,7 +430,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
if (dListDecl != nullptr) if (dListDecl != nullptr)
{ {
std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str()); std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str()); uint64_t hash = CRC64(vName.c_str());
@ -467,7 +453,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str()); //std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str()); std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
if (files.find(fName) == files.end() && !File::Exists("Extract\\" + fName)) if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{ {
MemoryStream* dlStream = new MemoryStream(); MemoryStream* dlStream = new MemoryStream();
BinaryWriter dlWriter = BinaryWriter(dlStream); BinaryWriter dlWriter = BinaryWriter(dlStream);
@ -475,7 +461,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
Save(dList->otherDLists[i], outPath, &dlWriter); Save(dList->otherDLists[i], outPath, &dlWriter);
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory) if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract\\" + fName, dlStream->ToVector()); File::WriteAllBytes("Extract/" + fName, dlStream->ToVector());
else else
files[fName] = dlStream->ToVector(); files[fName] = dlStream->ToVector();
} }
@ -689,7 +675,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
uint32_t fmt = (__ & 0xE0) >> 5; uint32_t fmt = (__ & 0xE0) >> 5;
uint32_t siz = (__ & 0x18) >> 3; uint32_t siz = (__ & 0x18) >> 3;
Gfx value = gsDPSetTextureImage(fmt, siz, www + 1, (seg & 0x0FFFFFFF) + 0xF0000000); Gfx value = gsDPSetTextureImage(fmt, siz, www + 1, (seg & 0x0FFFFFFF) + 1);
word0 = value.words.w0; word0 = value.words.w0;
word1 = value.words.w1; word1 = value.words.w1;
@ -753,7 +739,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
Gfx value = gsSPVertex(data & 0xFFFFFFFF, nn, ((aa >> 1) - nn)); Gfx value = gsSPVertex(data & 0xFFFFFFFF, nn, ((aa >> 1) - nn));
word0 = value.words.w0; word0 = value.words.w0;
word1 = value.words.w1 | 0xF0000000; word1 = value.words.w1 | 1;
} }
else else
{ {
@ -790,7 +776,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
word0 = hash >> 32; word0 = hash >> 32;
word1 = hash & 0xFFFFFFFF; word1 = hash & 0xFFFFFFFF;
if (files.find(fName) == files.end() && !File::Exists("Extract\\" + fName)) if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{ {
// Write vertices to file // Write vertices to file
MemoryStream* vtxStream = new MemoryStream(); MemoryStream* vtxStream = new MemoryStream();
@ -800,7 +786,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
auto split = StringHelper::Split(vtxDecl->text, "\n"); auto split = StringHelper::Split(vtxDecl->text, "\n");
for (int i = 0; i < split.size(); i++) for (size_t i = 0; i < split.size(); i++)
{ {
std::string line = split[i]; std::string line = split[i];
@ -842,7 +828,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
} }
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory) if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract\\" + fName, vtxStream->ToVector()); File::WriteAllBytes("Extract/" + fName, vtxStream->ToVector());
else else
files[fName] = vtxStream->ToVector(); files[fName] = vtxStream->ToVector();
@ -872,7 +858,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
std::string OTRExporter_DisplayList::GetPathToRes(ZResource* res, std::string varName) std::string OTRExporter_DisplayList::GetPathToRes(ZResource* res, std::string varName)
{ {
std::string prefix = GetPrefix(res); std::string prefix = GetPrefix(res);
std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), varName.c_str()); std::string fName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), varName.c_str());
return fName; return fName;
} }
@ -886,7 +872,7 @@ std::string OTRExporter_DisplayList::GetParentFolderName(ZResource* res)
{ {
auto split = StringHelper::Split(oName, "_"); auto split = StringHelper::Split(oName, "_");
oName = ""; oName = "";
for (int i = 0; i < split.size() - 1; i++) for (size_t i = 0; i < split.size() - 1; i++)
oName += split[i] + "_"; oName += split[i] + "_";
oName += "scene"; oName += "scene";
@ -897,7 +883,7 @@ std::string OTRExporter_DisplayList::GetParentFolderName(ZResource* res)
} }
if (prefix != "") if (prefix != "")
oName = prefix + "\\" + oName; oName = prefix + "/" + oName;
return oName; return oName;
} }

View file

@ -52,7 +52,7 @@ static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileM
for (auto item : lst) for (auto item : lst)
{ {
auto fileData = File::ReadAllBytes(item); auto fileData = File::ReadAllBytes(item);
otrArchive->AddFile(StringHelper::Split(item, "Extract\\")[1], (uintptr_t)fileData.data(), fileData.size()); otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
} }
} }
} }
@ -76,7 +76,7 @@ static void ExporterProgramEnd()
for (auto item : lst) for (auto item : lst)
{ {
auto fileData = File::ReadAllBytes(item); auto fileData = File::ReadAllBytes(item);
otrArchive->AddFile(StringHelper::Split(item, "Extract\\")[1], (uintptr_t)fileData.data(), fileData.size()); otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
} }
otrArchive->AddFile("Audiobank", (uintptr_t)Globals::Instance->GetBaseromFile("Audiobank").data(), Globals::Instance->GetBaseromFile("Audiobank").size()); otrArchive->AddFile("Audiobank", (uintptr_t)Globals::Instance->GetBaseromFile("Audiobank").data(), Globals::Instance->GetBaseromFile("Audiobank").size());
@ -117,7 +117,7 @@ static void ExporterFileBegin(ZFile* file)
static void ExporterFileEnd(ZFile* file) static void ExporterFileEnd(ZFile* file)
{ {
int bp = 0; // delete fileWriter;
} }
static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer) static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
@ -140,7 +140,7 @@ static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
{ {
auto split = StringHelper::Split(oName, "_"); auto split = StringHelper::Split(oName, "_");
oName = ""; oName = "";
for (int i = 0; i < split.size() - 1; i++) for (size_t i = 0; i < split.size() - 1; i++)
oName += split[i] + "_"; oName += split[i] + "_";
oName += "scene"; oName += "scene";
@ -153,14 +153,14 @@ static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
std::string fName = ""; std::string fName = "";
if (prefix != "") if (prefix != "")
fName = StringHelper::Sprintf("%s\\%s\\%s", prefix.c_str(), oName.c_str(), rName.c_str()); fName = StringHelper::Sprintf("%s/%s/%s", prefix.c_str(), oName.c_str(), rName.c_str());
else else
fName = StringHelper::Sprintf("%s\\%s", oName.c_str(), rName.c_str()); fName = StringHelper::Sprintf("%s/%s", oName.c_str(), rName.c_str());
if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory) if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
files[fName] = strem->ToVector(); files[fName] = strem->ToVector();
else else
File::WriteAllBytes("Extract\\" + fName, strem->ToVector()); File::WriteAllBytes("Extract/" + fName, strem->ToVector());
} }
auto end = std::chrono::steady_clock::now(); auto end = std::chrono::steady_clock::now();

View file

@ -39,13 +39,13 @@ D_FILES := $(O_FILES:%.o=%.d)
LIB := OTRExporter.a LIB := OTRExporter.a
INC_DIRS := $(addprefix -I, \ INC_DIRS := $(addprefix -I, \
../../ZAPD/ZAPD \ ../../ZAPDTR/ZAPD \
../../ZAPD/lib/tinyxml2 \ ../../ZAPDTR/lib/tinyxml2 \
../../ZAPD/lib/libgfxd \ ../../ZAPDTR/lib/libgfxd \
../../ZAPD/ZAPDUtils \ ../../ZAPDTR/ZAPDUtils \
../../OtrLib/otrlib \ ../../libultraship/libultraship \
../../OtrLib/otrlib/Lib/spdlog/include \ ../../libultraship/libultraship/Lib/spdlog/include \
../../OtrLib/otrlib/Lib/Fast3D/U64 \ ../../libultraship/libultraship/Lib/Fast3D/U64 \
) )
# create build directories # create build directories

View file

@ -9,11 +9,11 @@ void OTRExporter_Path::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write((uint32_t)path->pathways.size()); writer->Write((uint32_t)path->pathways.size());
for (int k = 0; k < path->pathways.size(); k++) for (size_t k = 0; k < path->pathways.size(); k++)
{ {
writer->Write((uint32_t)path->pathways[k].points.size()); writer->Write((uint32_t)path->pathways[k].points.size());
for (int i = 0; i < path->pathways[k].points.size(); i++) for (size_t i = 0; i < path->pathways[k].points.size(); i++)
{ {
writer->Write(path->pathways[k].points[i].scalars[0].scalarData.s16); writer->Write(path->pathways[k].points[i].scalars[0].scalarData.s16);
writer->Write(path->pathways[k].points[i].scalars[1].scalarData.s16); writer->Write(path->pathways[k].points[i].scalars[1].scalarData.s16);

View file

@ -172,7 +172,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write((uint32_t)cmdCsCam->points.size()); writer->Write((uint32_t)cmdCsCam->points.size());
for (int i = 0; i < cmdCsCam->points.size(); i++) for (size_t i = 0; i < cmdCsCam->points.size(); i++)
{ {
writer->Write(cmdCsCam->points[i].scalars[0].scalarData.s16); writer->Write(cmdCsCam->points[i].scalars[0].scalarData.s16);
writer->Write(cmdCsCam->points[i].scalars[1].scalarData.s16); writer->Write(cmdCsCam->points[i].scalars[1].scalarData.s16);
@ -207,12 +207,12 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
Declaration* dListDeclXlu = poly->parent->GetDeclaration(GETSEGOFFSET(test->xlu)); Declaration* dListDeclXlu = poly->parent->GetDeclaration(GETSEGOFFSET(test->xlu));
if (test->opa != 0) if (test->opa != 0)
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str())); writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
else else
writer->Write(""); writer->Write("");
if (test->xlu != 0) if (test->xlu != 0)
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclXlu->varName.c_str())); writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclXlu->varName.c_str()));
else else
writer->Write(""); writer->Write("");
@ -338,7 +338,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
for (size_t i = 0;i < cmdRoom->romfile->numRooms; i++) for (size_t i = 0;i < cmdRoom->romfile->numRooms; i++)
{ {
//std::string roomName = StringHelper::Sprintf("%s\\%s_room_%i", (StringHelper::Split(room->GetName(), "_")[0] + "_scene").c_str(), StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i); //std::string roomName = StringHelper::Sprintf("%s/%s_room_%i", (StringHelper::Split(room->GetName(), "_")[0] + "_scene").c_str(), StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i);
std::string roomName = OTRExporter_DisplayList::GetPathToRes(room, StringHelper::Sprintf("%s_room_%i", StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i)); std::string roomName = OTRExporter_DisplayList::GetPathToRes(room, StringHelper::Sprintf("%s_room_%i", StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i));
writer->Write(roomName); writer->Write(roomName);
writer->Write(cmdRoom->romfile->rooms[i].virtualAddressStart); writer->Write(cmdRoom->romfile->rooms[i].virtualAddressStart);
@ -454,7 +454,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
cs.Save(cmdSetCutscenes->cutscenes[0], "", &csWriter); cs.Save(cmdSetCutscenes->cutscenes[0], "", &csWriter);
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory) if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract\\" + fName, csStream->ToVector()); File::WriteAllBytes("Extract/" + fName, csStream->ToVector());
else else
files[fName] = csStream->ToVector(); files[fName] = csStream->ToVector();
@ -468,7 +468,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write((uint32_t)cmdSetPathways->pathwayList.pathways.size()); writer->Write((uint32_t)cmdSetPathways->pathwayList.pathways.size());
for (int i = 0; i < cmdSetPathways->pathwayList.pathways.size(); i++) for (size_t i = 0; i < cmdSetPathways->pathwayList.pathways.size(); i++)
{ {
Declaration* decl = room->parent->GetDeclaration(GETSEGOFFSET(cmdSetPathways->pathwayList.pathways[i].listSegmentAddress)); Declaration* decl = room->parent->GetDeclaration(GETSEGOFFSET(cmdSetPathways->pathwayList.pathways[i].listSegmentAddress));
//std::string path = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), decl->varName.c_str()); //std::string path = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), decl->varName.c_str());
@ -481,7 +481,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
pathExp.Save(&cmdSetPathways->pathwayList, outPath, &pathWriter); pathExp.Save(&cmdSetPathways->pathwayList, outPath, &pathWriter);
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory) if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract\\" + path, pathStream->ToVector()); File::WriteAllBytes("Extract/" + path, pathStream->ToVector());
else else
files[path] = pathStream->ToVector(); files[path] = pathStream->ToVector();
@ -514,12 +514,12 @@ void OTRExporter_Room::WritePolyDList(BinaryWriter* writer, ZRoom* room, Polygon
writer->Write(dlist->unk_06); writer->Write(dlist->unk_06);
[[fallthrough]]; [[fallthrough]];
default: default:
//writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str())); //writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
if (dlist->opaDList != nullptr) if (dlist->opaDList != nullptr)
{ {
auto opaDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->opaDList->GetRawDataIndex())); auto opaDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->opaDList->GetRawDataIndex()));
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), opaDecl->varName.c_str())); writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), opaDecl->varName.c_str()));
} }
else else
writer->Write(""); writer->Write("");
@ -527,7 +527,7 @@ void OTRExporter_Room::WritePolyDList(BinaryWriter* writer, ZRoom* room, Polygon
if (dlist->xluDList != nullptr) if (dlist->xluDList != nullptr)
{ {
auto xluDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->xluDList->GetRawDataIndex())); auto xluDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->xluDList->GetRawDataIndex()));
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), xluDecl->varName.c_str())); writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), xluDecl->varName.c_str()));
} }
else else
writer->Write(""); writer->Write("");

View file

@ -9,7 +9,7 @@ void OTRExporter_Text::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write((uint32_t)txt->messages.size()); writer->Write((uint32_t)txt->messages.size());
for (int i = 0; i < txt->messages.size(); i++) for (size_t i = 0; i < txt->messages.size(); i++)
{ {
writer->Write(txt->messages[i].id); writer->Write(txt->messages[i].id);
writer->Write(txt->messages[i].textboxType); writer->Write(txt->messages[i].textboxType);

View file

@ -5,21 +5,23 @@ std::map<Ship::ResourceType, uint32_t> resourceVersions;
void InitVersionInfo() void InitVersionInfo()
{ {
resourceVersions[Ship::ResourceType::Animation] = 0; resourceVersions = {
resourceVersions[Ship::ResourceType::Model] = 0; { Ship::ResourceType::Animation, 0 },
resourceVersions[Ship::ResourceType::Texture] = 0; { Ship::ResourceType::Model, 0 },
resourceVersions[Ship::ResourceType::Material] = 0; { Ship::ResourceType::Texture, 0 },
resourceVersions[Ship::ResourceType::PlayerAnimation] = 0; { Ship::ResourceType::Material, 0 },
resourceVersions[Ship::ResourceType::DisplayList] = 0; { Ship::ResourceType::PlayerAnimation, 0 },
resourceVersions[Ship::ResourceType::Room] = 0; { Ship::ResourceType::DisplayList, 0 },
resourceVersions[Ship::ResourceType::CollisionHeader] = 0; { Ship::ResourceType::Room, 0 },
resourceVersions[Ship::ResourceType::Skeleton] = 0; { Ship::ResourceType::CollisionHeader, 0 },
resourceVersions[Ship::ResourceType::SkeletonLimb] = 0; { Ship::ResourceType::Skeleton, 0 },
resourceVersions[Ship::ResourceType::Matrix] = 0; { Ship::ResourceType::SkeletonLimb, 0 },
resourceVersions[Ship::ResourceType::Path] = 0; { Ship::ResourceType::Matrix, 0 },
resourceVersions[Ship::ResourceType::Vertex] = 0; { Ship::ResourceType::Path, 0 },
resourceVersions[Ship::ResourceType::Cutscene] = 0; { Ship::ResourceType::Vertex, 0 },
resourceVersions[Ship::ResourceType::Array] = 0; { Ship::ResourceType::Cutscene, 0 },
resourceVersions[Ship::ResourceType::Text] = 0; { Ship::ResourceType::Array, 0 },
resourceVersions[Ship::ResourceType::Blob] = 0; { Ship::ResourceType::Text, 0 },
{ Ship::ResourceType::Blob, 0 },
};
} }

View file

@ -1,51 +1,15 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
# How to use: import os, sys, shutil
# Place a rom in this directory then run the script.
# If you are using multiple roms, the script will let you choose one.
# To choose with a commandline argument:
# Python3 extract_assets.py <number>
# Invalid input results in the first rom being selected
import json, os, signal, time, sys, shutil, glob
from multiprocessing import Pool, cpu_count, Event, Manager, ProcessError
from enum import Enum
import shutil import shutil
from rom_info import Z64Rom
romVer = "..\\soh\\baserom_non_mq.z64" import rom_chooser
roms = [];
checksums = ["", "", ""];
class Checksums(Enum):
OOT_NTSC_10 = "EC7011B7"
OOT_NTSC_11 = "D43DA81F"
OOT_NTSC_12 = "693BA2AE"
OOT_PAL_10 = "B044B569"
OOT_PAL_11 = "B2055FBD"
OOT_NTSC_JP_GC_CE = "F7F52DB8"
OOT_NTSC_JP_GC = "F611F4BA"
OOT_NTSC_US_GC = "F3DD35BA"
OOT_PAL_GC = "09465AC3"
OOT_NTSC_JP_MQ = "F43B45BA"
OOT_NTSC_US_MQ = "F034001A"
OOT_PAL_MQ = "1D4136F3"
OOT_PAL_GC_DBG1 = "871E1C92"
OOT_PAL_GC_DBG2 = "87121EFE"
OOT_PAL_GC_MQ_DBG = "917D18F6"
OOT_IQUE_TW = "3D81FB3E"
OOT_IQUE_CN = "B1E1E07B"
OOT_UNKNOWN = "FFFFFFFF"
CompatibleChecksums = [
Checksums.OOT_PAL_GC,
Checksums.OOT_PAL_GC_DBG1
]
def BuildOTR(xmlPath, rom): def BuildOTR(xmlPath, rom):
shutil.copytree("assets", "Extract/assets") shutil.copytree("assets", "Extract/assets")
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out" execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPDTR/ZAPD.out"
execStr += " ed -i %s -b %s -fl CFG\\filelists -o placeholder -osf placeholder -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, rom) execStr += " ed -i %s -b %s -fl CFG/filelists -o placeholder -osf placeholder -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, rom)
print(execStr) print(execStr)
exitValue = os.system(execStr) exitValue = os.system(execStr)
@ -55,95 +19,14 @@ def BuildOTR(xmlPath, rom):
print("Aborting...", file=os.sys.stderr) print("Aborting...", file=os.sys.stderr)
print("\n") print("\n")
def checkChecksum(rom):
r = open(rom, "rb")
r.seek(16)
bytes = r.read(4).hex().upper()
r.close()
for checksum in Checksums:
if (checksum.value == bytes):
for compat in CompatibleChecksums:
if (checksum.name == compat.name):
print("Compatible rom found!")
return checksum
print("Valid oot rom found. However, not compatible with SoH.")
print("Compatible roms:")
for compat in CompatibleChecksums:
print(compat.name+" | 0x"+compat.value)
sys.exit(1)
print("Wrong rom! No valid checksum found")
sys.exit(1)
def main(): def main():
rom_path = rom_chooser.chooseROM()
romToUse = ""; rom = Z64Rom(rom_path)
for file in glob.glob("*.z64"):
roms.append(file)
if not (roms):
print("Error: No roms located, place one in the OTRExporter directory", file=os.sys.stderr)
sys.exit(1)
if (len(roms) > 1):
# If commandline args exist
if (len(sys.argv) > 1):
try:
if ((int(sys.argv[1]) - 1) < 1):
romToUse = roms[0]
elif ((int(sys.argv[1]) - 1) > len(roms)):
romToUse = roms[len(roms) - 1]
else:
romToUse = roms[int(sys.argv[1]) - 1]
except:
romToUse = roms[0]
# No commandline args, select rom using user input
else:
print(str(len(roms))+" roms found, please select one by pressing 1-"+str(len(roms)))
count = 1
for list in range(len(roms)):
print(str(count)+". "+roms[list])
count += 1
while(1):
try:
selection = int(input())
except:
print("Bad input. Try again with the number keys.")
continue
if (selection < 1 or selection > len(roms)):
print("Bad input. Try again.")
continue
else: break
romToUse = roms[selection - 1]
else:
romToUse = roms[0]
match checkChecksum(romToUse):
case Checksums.OOT_PAL_GC:
xmlVer = "GC_NMQ_PAL_F"
case Checksums.OOT_PAL_GC_DBG1:
xmlVer = "GC_NMQ_D"
case _: # default case
xmlVer = "GC_MQ_D"
if (os.path.exists("Extract")): if (os.path.exists("Extract")):
shutil.rmtree("Extract") shutil.rmtree("Extract")
BuildOTR("..\\soh\\assets\\xml\\" + xmlVer + "\\", romToUse) BuildOTR("../soh/assets/xml/" + rom.version.xml_ver + "/", rom_path)
if __name__ == "__main__": if __name__ == "__main__":
main() main()

View file

@ -1,125 +0,0 @@
#!/usr/bin/env python3
import argparse, json, os, signal, time, sys, shutil
from multiprocessing import Pool, cpu_count, Event, Manager, ProcessError
import shutil
def SignalHandler(sig, frame):
print(f'Signal {sig} received. Aborting...')
mainAbort.set()
# Don't exit immediately to update the extracted assets file.
def BuildOTR():
shutil.copyfile("baserom/Audiobank", "Extract/Audiobank")
shutil.copyfile("baserom/Audioseq", "Extract/Audioseq")
shutil.copyfile("baserom/Audiotable", "Extract/Audiotable")
shutil.copytree("assets", "Extract/assets")
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
execStr += " botr -se OTR"
print(execStr)
exitValue = os.system(execStr)
if exitValue != 0:
print("\n")
print("Error when building the OTR file...", file=os.sys.stderr)
print("Aborting...", file=os.sys.stderr)
print("\n")
def ExtractFile(xmlPath, outputPath, outputSourcePath):
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
execStr += " e -eh -i %s -b baserom/ -o %s -osf %s -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, outputPath, outputSourcePath)
if "overlays" in xmlPath:
execStr += " --static"
print(execStr)
exitValue = os.system(execStr)
#exitValue = 0
if exitValue != 0:
print("\n")
print("Error when extracting from file " + xmlPath, file=os.sys.stderr)
print("Aborting...", file=os.sys.stderr)
print("\n")
def ExtractFunc(fullPath):
*pathList, xmlName = fullPath.split(os.sep)
objectName = os.path.splitext(xmlName)[0]
outPath = os.path.join("..\\soh\\assets\\", *pathList[5:], objectName)
os.makedirs(outPath, exist_ok=True)
outSourcePath = outPath
ExtractFile(fullPath, outPath, outSourcePath)
def initializeWorker(abort, test):
global globalAbort
globalAbort = abort
def main():
parser = argparse.ArgumentParser(description="baserom asset extractor")
parser.add_argument("-s", "--single", help="asset path relative to assets/, e.g. objects/gameplay_keep")
parser.add_argument("-f", "--force", help="Force the extraction of every xml instead of checking the touched ones.", action="store_true")
parser.add_argument("-u", "--unaccounted", help="Enables ZAPD unaccounted detector warning system.", action="store_true")
parser.add_argument("-v", "--version", help="Sets game version.")
args = parser.parse_args()
global mainAbort
mainAbort = Event()
manager = Manager()
signal.signal(signal.SIGINT, SignalHandler)
extractedAssetsTracker = manager.dict()
xmlVer = "GC_NMQ_D"
if (args.version == "gc_pal_nmpq"):
xmlVer = "GC_NMQ_PAL_F"
elif (args.version == "dbg_mq"):
xmlVer = "GC_MQ_D"
asset_path = args.single
if asset_path is not None:
fullPath = os.path.join("..\\soh\\assets", "xml", asset_path + ".xml")
if not os.path.exists(fullPath):
print(f"Error. File {fullPath} doesn't exists.", file=os.sys.stderr)
exit(1)
ExtractFunc(fullPath)
else:
extract_text_path = "assets/text/message_data.h"
if os.path.isfile(extract_text_path):
extract_text_path = None
extract_staff_text_path = "assets/text/message_data_staff.h"
if os.path.isfile(extract_staff_text_path):
extract_staff_text_path = None
xmlFiles = []
for currentPath, _, files in os.walk(os.path.join("..\\soh\\assets\\xml\\", xmlVer)):
for file in files:
fullPath = os.path.join(currentPath, file)
if file.endswith(".xml"):
xmlFiles.append(fullPath)
try:
numCores = 2
print("Extracting assets with " + str(numCores) + " CPU cores.")
with Pool(numCores, initializer=initializeWorker, initargs=(mainAbort, 0)) as p:
p.map(ExtractFunc, xmlFiles)
except Exception as e:
print("Warning: Multiprocessing exception ocurred.", file=os.sys.stderr)
print("Disabling mutliprocessing.", file=os.sys.stderr)
initializeWorker(mainAbort, 0)
for singlePath in xmlFiles:
ExtractFunc(singlePath)
BuildOTR()
shutil.rmtree("Extract")
if __name__ == "__main__":
main()

View file

@ -0,0 +1,53 @@
#!/usr/bin/python3
import os
import sys
import struct
from multiprocessing import Pool, cpu_count
from rom_info import Z64Rom
import rom_chooser
rom = None
def initialize_worker(input_rom):
global rom
rom = input_rom
def ExtractFunc(i):
dma_file = rom.getDmaEntryByIndex(i)
dma_data = rom.readDmaEntry(dma_file)
filename = '../soh/baserom/' + rom.version.file_table[i]
print('extracting ' + filename + " (0x%08X, 0x%08X)" % (dma_file.virtStart, dma_file.virtEnd))
try:
with open(filename, 'wb') as f:
f.write(dma_data)
except IOError:
print('failed to write file ' + filename)
# TODO: handle this better
if dma_file.compressed:
os.system('tools/yaz0 -d ' + filename + ' ' + filename)
#####################################################################
def main():
try:
os.mkdir('../soh/baserom')
except:
pass
rom_path = rom_chooser.chooseROM()
input_rom = Z64Rom(rom_path)
# extract files
num_cores = cpu_count()
print("Extracting baserom with " + str(num_cores) + " CPU cores.")
with Pool(num_cores, initialize_worker, (input_rom,)) as p:
p.map(ExtractFunc, range(len(input_rom.version.file_table)))
if __name__ == "__main__":
main()

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,37 @@
import os, sys, glob
from rom_info import Z64Rom
def chooseROM():
roms = []
for file in glob.glob("*.z64"):
if Z64Rom.isValidRom(file):
roms.append(file)
if not (roms):
print("Error: No roms located, place one in the OTRExporter directory", file=os.sys.stderr)
sys.exit(1)
if (len(roms) == 1):
return roms[0]
print(str(len(roms))+ " roms found, please select one by pressing 1-"+str(len(roms)))
for i in range(len(roms)):
print(str(i+1)+ ". " + roms[i])
while(1):
try:
selection = int(input())
except:
print("Bad input. Try again with the number keys.")
continue
if (selection < 1 or selection > len(roms)):
print("Bad input. Try again.")
continue
else: break
return roms[selection - 1]

87
OTRExporter/rom_info.py Normal file
View file

@ -0,0 +1,87 @@
from enum import Enum
from tabnanny import check
import struct
class Checksums(Enum):
OOT_NTSC_10 = "EC7011B7"
OOT_NTSC_11 = "D43DA81F"
OOT_NTSC_12 = "693BA2AE"
OOT_PAL_10 = "B044B569"
OOT_PAL_11 = "B2055FBD"
OOT_NTSC_JP_GC_CE = "F7F52DB8"
OOT_NTSC_JP_GC = "F611F4BA"
OOT_NTSC_US_GC = "F3DD35BA"
OOT_PAL_GC = "09465AC3"
OOT_NTSC_JP_MQ = "F43B45BA"
OOT_NTSC_US_MQ = "F034001A"
OOT_PAL_MQ = "1D4136F3"
OOT_PAL_GC_DBG1 = "871E1C92"
OOT_PAL_GC_DBG2 = "87121EFE"
OOT_PAL_GC_MQ_DBG = "917D18F6"
OOT_IQUE_TW = "3D81FB3E"
OOT_IQUE_CN = "B1E1E07B"
OOT_UNKNOWN = "FFFFFFFF"
@classmethod
def has_value(self, value):
return value in self._value2member_map_
class RomVersion:
def __init__(self, file_table_path, file_table_off, xml_ver):
self.file_table_off = file_table_off
self.xml_ver = xml_ver
with open(file_table_path, 'r') as f:
self.file_table = [line.strip('\n') for line in f]
ROM_INFO_TABLE = dict()
ROM_INFO_TABLE[Checksums.OOT_PAL_GC] = RomVersion("CFG/filelists/gamecube_pal.txt", 0x7170, "GC_NMQ_PAL_F")
ROM_INFO_TABLE[Checksums.OOT_PAL_GC_DBG1] = RomVersion("CFG/filelists/dbg.txt", 0x12F70, "GC_NMQ_D")
class RomDmaEntry:
def __init__(self, rom, i):
off = rom.version.file_table_off + 16 * i
(self.virtStart, \
self.virtEnd, \
self.physStart, \
self.physEnd) = struct.unpack('>IIII', rom.rom_data[off:off+4*4])
self.compressed = self.physEnd != 0
self.size = self.physEnd - self.physStart \
if self.compressed \
else self.virtEnd - self.virtStart
self.name = rom.version.file_table[i]
class Z64Rom:
def __init__(self, file_path):
self.file_path = file_path
with open(file_path, 'rb') as f:
self.rom_data = f.read()
self.is_valid = len(self.rom_data) > 20 * 1024 * 1024
if not self.is_valid:
return
# get checkum
checksum_str = self.rom_data[16:16+4].hex().upper()
self.checksum = Checksums(checksum_str) if Checksums.has_value(checksum_str) else Checksums.OOT_UNKNOWN
if self.checksum == Checksums.OOT_UNKNOWN:
self.is_valid = False
return
# get rom version
self.version = ROM_INFO_TABLE[self.checksum]
def getDmaEntryByIndex(self, i):
return RomDmaEntry(self, i)
def readDmaEntry(self, entry):
return self.rom_data[entry.physStart:entry.physStart + entry.size]
@staticmethod
def isValidRom(rom_path):
return Z64Rom(rom_path).is_valid

View file

@ -67,7 +67,7 @@ void OTRGame::init(){
mat.shader = shader; mat.shader = shader;
} }
if(fs::exists("soh.exe") && !fs::exists("oot.otr")) { if((fs::exists("soh.exe") || fs::exists("soh.elf")) && !fs::exists("oot.otr")) {
hide_second_btn = true; hide_second_btn = true;
sohFolder = "."; sohFolder = ".";
} }

View file

@ -1,6 +1,6 @@
#include "CollisionExporter.h" #include "CollisionExporter.h"
void ExporterExample_Collision::Save(ZResource* res, [[maybe_unused]] fs::path outPath, void ExporterExample_Collision::Save(ZResource* res, [[maybe_unused]] const fs::path& outPath,
BinaryWriter* writer) BinaryWriter* writer)
{ {
ZCollisionHeader* col = (ZCollisionHeader*)res; ZCollisionHeader* col = (ZCollisionHeader*)res;

View file

@ -6,5 +6,5 @@
class ExporterExample_Collision : public ZResourceExporter class ExporterExample_Collision : public ZResourceExporter
{ {
public: public:
void Save(ZResource* res, fs::path outPath, BinaryWriter* writer) override; void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
}; };

View file

@ -20,7 +20,7 @@
#include "ZRoom/Commands/SetTimeSettings.h" #include "ZRoom/Commands/SetTimeSettings.h"
#include "ZRoom/Commands/SetWind.h" #include "ZRoom/Commands/SetWind.h"
void ExporterExample_Room::Save(ZResource* res, fs::path outPath, BinaryWriter* writer) void ExporterExample_Room::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{ {
ZRoom* room = dynamic_cast<ZRoom*>(res); ZRoom* room = dynamic_cast<ZRoom*>(res);

View file

@ -6,5 +6,5 @@
class ExporterExample_Room : public ZResourceExporter class ExporterExample_Room : public ZResourceExporter
{ {
public: public:
void Save(ZResource* res, fs::path outPath, BinaryWriter* writer) override; void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
}; };

View file

@ -1,7 +1,7 @@
#include "TextureExporter.h" #include "TextureExporter.h"
#include "../ZAPD/ZFile.h" #include "../ZAPD/ZFile.h"
void ExporterExample_Texture::Save(ZResource* res, [[maybe_unused]] fs::path outPath, void ExporterExample_Texture::Save(ZResource* res, [[maybe_unused]] const fs::path& outPath,
BinaryWriter* writer) BinaryWriter* writer)
{ {
ZTexture* tex = (ZTexture*)res; ZTexture* tex = (ZTexture*)res;

View file

@ -7,5 +7,5 @@
class ExporterExample_Texture : public ZResourceExporter class ExporterExample_Texture : public ZResourceExporter
{ {
public: public:
void Save(ZResource* res, fs::path outPath, BinaryWriter* writer) override; void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
}; };

View file

@ -44,7 +44,8 @@ ifneq ($(DEPRECATION_ON),0)
endif endif
# CXXFLAGS += -DTEXTURE_DEBUG # CXXFLAGS += -DTEXTURE_DEBUG
LDFLAGS := -lm -ldl -lpng LDFLAGS := -lm -ldl -lpng \
-L../external -L../libultraship -lz -lbz2 -pthread -lpulse -lultraship -lstorm -lSDL2 -lGLEW -lGL -lX11
# Use LLD if available. Set LLD=0 to not use it # Use LLD if available. Set LLD=0 to not use it
ifeq ($(shell command -v ld.lld >/dev/null 2>&1; echo $$?),0) ifeq ($(shell command -v ld.lld >/dev/null 2>&1; echo $$?),0)
@ -59,9 +60,9 @@ UNAME := $(shell uname)
UNAMEM := $(shell uname -m) UNAMEM := $(shell uname -m)
ifneq ($(UNAME), Darwin) ifneq ($(UNAME), Darwin)
LDFLAGS += -Wl,-export-dynamic -lstdc++fs LDFLAGS += -Wl,-export-dynamic -lstdc++fs
EXPORTERS := -Wl,--whole-archive ExporterTest/ExporterTest.a -Wl,--no-whole-archive EXPORTERS := -Wl,--whole-archive ../OTRExporter/OTRExporter/OTRExporter.a -Wl,--no-whole-archive
else else
EXPORTERS := -Wl,-force_load ExporterTest/ExporterTest.a EXPORTERS := -Wl,-force_load ../OTRExporter/OTRExporter/OTRExporter.a
ifeq ($(UNAMEM),arm64) ifeq ($(UNAMEM),arm64)
ifeq ($(shell brew list libpng > /dev/null 2>&1; echo $$?),0) ifeq ($(shell brew list libpng > /dev/null 2>&1; echo $$?),0)
LDFLAGS += -L $(shell brew --prefix)/lib LDFLAGS += -L $(shell brew --prefix)/lib

View file

@ -10,7 +10,7 @@
#include "ZFile.h" #include "ZFile.h"
#include "ZTexture.h" #include "ZTexture.h"
#if !defined(_MSC_VER) && !defined(__CYGWIN__) #ifdef __linux__
#include <csignal> #include <csignal>
#include <cstdlib> #include <cstdlib>
#include <ctime> #include <ctime>
@ -28,6 +28,31 @@
//extern const char gBuildHash[]; //extern const char gBuildHash[];
const char gBuildHash[] = ""; const char gBuildHash[] = "";
// LINUX_TODO: remove, those are because of soh <-> lus dependency problems
float divisor_num = 0.0f;
extern "C" void Audio_SetGameVolume(int player_id, float volume)
{
}
extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
{
}
void DebugConsole_SaveCVars()
{
}
void DebugConsole_LoadCVars()
{
}
bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path& outPath, bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path& outPath,
ZFileMode fileMode, int workerID); ZFileMode fileMode, int workerID);
@ -38,7 +63,7 @@ int ExtractFunc(int workerID, int fileListSize, std::string fileListItem, ZFileM
volatile int numWorkersLeft = 0; volatile int numWorkersLeft = 0;
#if !defined(_MSC_VER) && !defined(__CYGWIN__) #ifdef __linux__
#define ARRAY_COUNT(arr) (sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNT(arr) (sizeof(arr) / sizeof(arr[0]))
void ErrorHandler(int sig) void ErrorHandler(int sig)
{ {
@ -196,7 +221,7 @@ int main(int argc, char* argv[])
} }
else if (arg == "-eh") // Enable Error Handler else if (arg == "-eh") // Enable Error Handler
{ {
#if !defined(_MSC_VER) && !defined(__CYGWIN__) #ifdef __linux__
signal(SIGSEGV, ErrorHandler); signal(SIGSEGV, ErrorHandler);
signal(SIGABRT, ErrorHandler); signal(SIGABRT, ErrorHandler);
#else #else
@ -453,6 +478,7 @@ int ExtractFunc(int workerID, int fileListSize, std::string fileListItem, ZFileM
numWorkersLeft--; numWorkersLeft--;
} }
return 0;
} }
bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path& outPath, bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path& outPath,

View file

@ -96,7 +96,7 @@ int OutputFormatter::Write(const std::string& buf)
return Write(buf.data(), buf.size()); return Write(buf.data(), buf.size());
} }
__declspec(thread) OutputFormatter* OutputFormatter::Instance; thread_local OutputFormatter* OutputFormatter::Instance;
int OutputFormatter::WriteStatic(const char* buf, int count) int OutputFormatter::WriteStatic(const char* buf, int count)
{ {

View file

@ -25,7 +25,7 @@ private:
void Flush(); void Flush();
static __declspec(thread) OutputFormatter* Instance; static thread_local OutputFormatter* Instance;
static int WriteStatic(const char* buf, int count); static int WriteStatic(const char* buf, int count);
public: public:

View file

@ -15,6 +15,124 @@
#include "WarningHandler.h" #include "WarningHandler.h"
#include "gfxd.h" #include "gfxd.h"
#define G_MDSFT_ALPHACOMPARE 0
#define G_MDSFT_ZSRCSEL 2
#define G_MDSFT_RENDERMODE 3
#define G_MDSFT_BLENDER 16
#define G_RM_FOG_SHADE_A 0xC8000000
#define G_RM_FOG_PRIM_A 0xC4000000
#define G_RM_PASS 0x0C080000
#define G_RM_AA_ZB_OPA_SURF 0x442078
#define G_RM_AA_ZB_OPA_SURF2 0x112078
#define G_RM_AA_ZB_XLU_SURF 0x4049D8
#define G_RM_AA_ZB_XLU_SURF2 0x1049D8
#define G_RM_AA_ZB_OPA_DECAL 0x442D58
#define G_RM_AA_ZB_OPA_DECAL2 0x112D58
#define G_RM_AA_ZB_XLU_DECAL 0x404DD8
#define G_RM_AA_ZB_XLU_DECAL2 0x104DD8
#define G_RM_AA_ZB_OPA_INTER 0x442478
#define G_RM_AA_ZB_OPA_INTER2 0x112478
#define G_RM_AA_ZB_XLU_INTER 0x4045D8
#define G_RM_AA_ZB_XLU_INTER2 0x1045D8
#define G_RM_AA_ZB_XLU_LINE 0x407858
#define G_RM_AA_ZB_XLU_LINE2 0x107858
#define G_RM_AA_ZB_DEC_LINE 0x407F58
#define G_RM_AA_ZB_DEC_LINE2 0x107F58
#define G_RM_AA_ZB_TEX_EDGE 0x443078
#define G_RM_AA_ZB_TEX_EDGE2 0x113078
#define G_RM_AA_ZB_TEX_INTER 0x443478
#define G_RM_AA_ZB_TEX_INTER2 0x113478
#define G_RM_AA_ZB_SUB_SURF 0x442878
#define G_RM_AA_ZB_SUB_SURF2 0x112278
#define G_RM_AA_ZB_PCL_SURF 0x40007B
#define G_RM_AA_ZB_PCL_SURF2 0x10007B
#define G_RM_AA_ZB_OPA_TERR 0x402078
#define G_RM_AA_ZB_OPA_TERR2 0x102078
#define G_RM_AA_ZB_TEX_TERR 0x403078
#define G_RM_AA_ZB_TEX_TERR2 0x103078
#define G_RM_AA_ZB_SUB_TERR 0x402278
#define G_RM_AA_ZB_SUB_TERR2 0x102278
#define G_RM_RA_ZB_OPA_SURF 0x442038
#define G_RM_RA_ZB_OPA_SURF2 0x112038
#define G_RM_RA_ZB_OPA_DECAL 0x442D18
#define G_RM_RA_ZB_OPA_DECAL2 0x112D18
#define G_RM_RA_ZB_OPA_INTER 0x442438
#define G_RM_RA_ZB_OPA_INTER2 0x112438
#define G_RM_AA_OPA_SURF 0x442048
#define G_RM_AA_OPA_SURF2 0x112048
#define G_RM_AA_XLU_SURF 0x4041C8
#define G_RM_AA_XLU_SURF2 0x1041C8
#define G_RM_AA_XLU_LINE 0x407048
#define G_RM_AA_XLU_LINE2 0x107048
#define G_RM_AA_DEC_LINE 0x407248
#define G_RM_AA_DEC_LINE2 0x107248
#define G_RM_AA_TEX_EDGE 0x443048
#define G_RM_AA_TEX_EDGE2 0x113048
#define G_RM_AA_SUB_SURF 0x442248
#define G_RM_AA_SUB_SURF2 0x112248
#define G_RM_AA_PCL_SURF 0x40004B
#define G_RM_AA_PCL_SURF2 0x10004B
#define G_RM_AA_OPA_TERR 0x402048
#define G_RM_AA_OPA_TERR2 0x102048
#define G_RM_AA_TEX_TERR 0x403048
#define G_RM_AA_TEX_TERR2 0x103048
#define G_RM_AA_SUB_TERR 0x402248
#define G_RM_AA_SUB_TERR2 0x102248
#define G_RM_RA_OPA_SURF 0x442008
#define G_RM_RA_OPA_SURF2 0x112008
#define G_RM_ZB_OPA_SURF 0x442230
#define G_RM_ZB_OPA_SURF2 0x112230
#define G_RM_ZB_XLU_SURF 0x404A50
#define G_RM_ZB_XLU_SURF2 0x104A50
#define G_RM_ZB_OPA_DECAL 0x442E10
#define G_RM_ZB_OPA_DECAL2 0x112E10
#define G_RM_ZB_XLU_DECAL 0x404E50
#define G_RM_ZB_XLU_DECAL2 0x104E50
#define G_RM_ZB_CLD_SURF 0x404B50
#define G_RM_ZB_CLD_SURF2 0x104B50
#define G_RM_ZB_OVL_SURF 0x404F50
#define G_RM_ZB_OVL_SURF2 0x104F50
#define G_RM_ZB_PCL_SURF 0x0C080233
#define G_RM_ZB_PCL_SURF2 0x03020233
#define G_RM_OPA_SURF 0x0C084000
#define G_RM_OPA_SURF2 0x03024000
#define G_RM_XLU_SURF 0x00404200
#define G_RM_XLU_SURF2 0x00104240
#define G_RM_CLD_SURF 0x00404340
#define G_RM_CLD_SURF2 0x00104340
#define G_RM_TEX_EDGE 0x0C087008
#define G_RM_TEX_EDGE2 0x03027008
#define G_RM_PCL_SURF 0x0C084203
#define G_RM_PCL_SURF2 0x03024203
#define G_RM_ADD 0x04484340
#define G_RM_ADD2 0x01124340
#define G_RM_NOOP 0x00000000
#define G_RM_NOOP2 0x00000000
#define G_RM_VISCVG 0x0C844040
#define G_RM_VISCVG2 0x03214040
#define G_RM_OPA_CI 0x0C080000
#define G_RM_OPA_CI2 0x03020000
#define AA_EN 0x8
#define Z_CMP 0x10
#define Z_UPD 0x20
#define IM_RD 0x40
#define CLR_ON_CVG 0x80
#define CVG_DST_CLAMP 0
#define CVG_DST_WRAP 0x100
#define CVG_DST_FULL 0x200
#define CVG_DST_SAVE 0x300
#define ZMODE_OPA 0
#define ZMODE_INTER 0x400
#define ZMODE_XLU 0x800
#define ZMODE_DEC 0xc00
#define CVG_X_ALPHA 0x1000
#define ALPHA_CVG_SEL 0x2000
#define FORCE_BL 0x4000
#define TEX_EDGE 0x0000
REGISTER_ZFILENODE(DList, ZDisplayList); REGISTER_ZFILENODE(DList, ZDisplayList);
ZDisplayList::ZDisplayList(ZFile* nParent) : ZResource(nParent) ZDisplayList::ZDisplayList(ZFile* nParent) : ZResource(nParent)

View file

@ -166,122 +166,6 @@ enum class OoTSegments
FrameBuffer = 16, FrameBuffer = 16,
}; };
#define G_MDSFT_ALPHACOMPARE 0
#define G_MDSFT_ZSRCSEL 2
#define G_MDSFT_RENDERMODE 3
#define G_MDSFT_BLENDER 16
#define G_RM_FOG_SHADE_A 0xC8000000
#define G_RM_FOG_PRIM_A 0xC4000000
#define G_RM_PASS 0x0C080000
#define G_RM_AA_ZB_OPA_SURF 0x442078
#define G_RM_AA_ZB_OPA_SURF2 0x112078
#define G_RM_AA_ZB_XLU_SURF 0x4049D8
#define G_RM_AA_ZB_XLU_SURF2 0x1049D8
#define G_RM_AA_ZB_OPA_DECAL 0x442D58
#define G_RM_AA_ZB_OPA_DECAL2 0x112D58
#define G_RM_AA_ZB_XLU_DECAL 0x404DD8
#define G_RM_AA_ZB_XLU_DECAL2 0x104DD8
#define G_RM_AA_ZB_OPA_INTER 0x442478
#define G_RM_AA_ZB_OPA_INTER2 0x112478
#define G_RM_AA_ZB_XLU_INTER 0x4045D8
#define G_RM_AA_ZB_XLU_INTER2 0x1045D8
#define G_RM_AA_ZB_XLU_LINE 0x407858
#define G_RM_AA_ZB_XLU_LINE2 0x107858
#define G_RM_AA_ZB_DEC_LINE 0x407F58
#define G_RM_AA_ZB_DEC_LINE2 0x107F58
#define G_RM_AA_ZB_TEX_EDGE 0x443078
#define G_RM_AA_ZB_TEX_EDGE2 0x113078
#define G_RM_AA_ZB_TEX_INTER 0x443478
#define G_RM_AA_ZB_TEX_INTER2 0x113478
#define G_RM_AA_ZB_SUB_SURF 0x442878
#define G_RM_AA_ZB_SUB_SURF2 0x112278
#define G_RM_AA_ZB_PCL_SURF 0x40007B
#define G_RM_AA_ZB_PCL_SURF2 0x10007B
#define G_RM_AA_ZB_OPA_TERR 0x402078
#define G_RM_AA_ZB_OPA_TERR2 0x102078
#define G_RM_AA_ZB_TEX_TERR 0x403078
#define G_RM_AA_ZB_TEX_TERR2 0x103078
#define G_RM_AA_ZB_SUB_TERR 0x402278
#define G_RM_AA_ZB_SUB_TERR2 0x102278
#define G_RM_RA_ZB_OPA_SURF 0x442038
#define G_RM_RA_ZB_OPA_SURF2 0x112038
#define G_RM_RA_ZB_OPA_DECAL 0x442D18
#define G_RM_RA_ZB_OPA_DECAL2 0x112D18
#define G_RM_RA_ZB_OPA_INTER 0x442438
#define G_RM_RA_ZB_OPA_INTER2 0x112438
#define G_RM_AA_OPA_SURF 0x442048
#define G_RM_AA_OPA_SURF2 0x112048
#define G_RM_AA_XLU_SURF 0x4041C8
#define G_RM_AA_XLU_SURF2 0x1041C8
#define G_RM_AA_XLU_LINE 0x407048
#define G_RM_AA_XLU_LINE2 0x107048
#define G_RM_AA_DEC_LINE 0x407248
#define G_RM_AA_DEC_LINE2 0x107248
#define G_RM_AA_TEX_EDGE 0x443048
#define G_RM_AA_TEX_EDGE2 0x113048
#define G_RM_AA_SUB_SURF 0x442248
#define G_RM_AA_SUB_SURF2 0x112248
#define G_RM_AA_PCL_SURF 0x40004B
#define G_RM_AA_PCL_SURF2 0x10004B
#define G_RM_AA_OPA_TERR 0x402048
#define G_RM_AA_OPA_TERR2 0x102048
#define G_RM_AA_TEX_TERR 0x403048
#define G_RM_AA_TEX_TERR2 0x103048
#define G_RM_AA_SUB_TERR 0x402248
#define G_RM_AA_SUB_TERR2 0x102248
#define G_RM_RA_OPA_SURF 0x442008
#define G_RM_RA_OPA_SURF2 0x112008
#define G_RM_ZB_OPA_SURF 0x442230
#define G_RM_ZB_OPA_SURF2 0x112230
#define G_RM_ZB_XLU_SURF 0x404A50
#define G_RM_ZB_XLU_SURF2 0x104A50
#define G_RM_ZB_OPA_DECAL 0x442E10
#define G_RM_ZB_OPA_DECAL2 0x112E10
#define G_RM_ZB_XLU_DECAL 0x404E50
#define G_RM_ZB_XLU_DECAL2 0x104E50
#define G_RM_ZB_CLD_SURF 0x404B50
#define G_RM_ZB_CLD_SURF2 0x104B50
#define G_RM_ZB_OVL_SURF 0x404F50
#define G_RM_ZB_OVL_SURF2 0x104F50
#define G_RM_ZB_PCL_SURF 0x0C080233
#define G_RM_ZB_PCL_SURF2 0x03020233
#define G_RM_OPA_SURF 0x0C084000
#define G_RM_OPA_SURF2 0x03024000
#define G_RM_XLU_SURF 0x00404200
#define G_RM_XLU_SURF2 0x00104240
#define G_RM_CLD_SURF 0x00404340
#define G_RM_CLD_SURF2 0x00104340
#define G_RM_TEX_EDGE 0x0C087008
#define G_RM_TEX_EDGE2 0x03027008
#define G_RM_PCL_SURF 0x0C084203
#define G_RM_PCL_SURF2 0x03024203
#define G_RM_ADD 0x04484340
#define G_RM_ADD2 0x01124340
#define G_RM_NOOP 0x00000000
#define G_RM_NOOP2 0x00000000
#define G_RM_VISCVG 0x0C844040
#define G_RM_VISCVG2 0x03214040
#define G_RM_OPA_CI 0x0C080000
#define G_RM_OPA_CI2 0x03020000
#define AA_EN 0x8
#define Z_CMP 0x10
#define Z_UPD 0x20
#define IM_RD 0x40
#define CLR_ON_CVG 0x80
#define CVG_DST_CLAMP 0
#define CVG_DST_WRAP 0x100
#define CVG_DST_FULL 0x200
#define CVG_DST_SAVE 0x300
#define ZMODE_OPA 0
#define ZMODE_INTER 0x400
#define ZMODE_XLU 0x800
#define ZMODE_DEC 0xc00
#define CVG_X_ALPHA 0x1000
#define ALPHA_CVG_SEL 0x2000
#define FORCE_BL 0x4000
#define TEX_EDGE 0x0000
class ZDisplayList : public ZResource class ZDisplayList : public ZResource
{ {

View file

@ -25,19 +25,19 @@ public:
ZLimbSkinType skinSegmentType = ZLimbSkinType::SkinType_0; // Skin only ZLimbSkinType skinSegmentType = ZLimbSkinType::SkinType_0; // Skin only
segptr_t skinSegment = 0; // Skin only segptr_t skinSegment = 0; // Skin only
Struct_800A5E28 segmentStruct; // Skin only Struct_800A5E28 segmentStruct = {0}; // Skin only
// Legacy only // Legacy only
float legTransX, legTransY, legTransZ; // Vec3f float legTransX = 0, legTransY = 0, legTransZ = 0; // Vec3f
uint16_t rotX, rotY, rotZ; // Vec3s uint16_t rotX = 0, rotY = 0, rotZ = 0; // Vec3s
segptr_t childPtr; // LegacyLimb* segptr_t childPtr = 0; // LegacyLimb*
segptr_t siblingPtr; // LegacyLimb* segptr_t siblingPtr = 0; // LegacyLimb*
segptr_t dListPtr = 0; segptr_t dListPtr = 0;
segptr_t dList2Ptr = 0; // LOD and Curve Only segptr_t dList2Ptr = 0; // LOD and Curve Only
int16_t transX, transY, transZ; int16_t transX = 0, transY = 0, transZ = 0;
uint8_t childIndex, siblingIndex; uint8_t childIndex = 0, siblingIndex = 0;
ZLimb(ZFile* nParent); ZLimb(ZFile* nParent);

View file

@ -3,6 +3,7 @@
#include <cstdint> #include <cstdint>
#include <limits> #include <limits>
#include <vector> #include <vector>
#include <cstring>
class BitConverter class BitConverter
{ {

View file

@ -52,7 +52,7 @@ public:
for (auto& p : fs::recursive_directory_iterator(dir)) for (auto& p : fs::recursive_directory_iterator(dir))
{ {
if (!p.is_directory()) if (!p.is_directory())
lst.push_back(p.path().string()); lst.push_back(p.path().generic_string());
} }
} }

View file

@ -3,6 +3,10 @@
#pragma optimize("2", on) #pragma optimize("2", on)
#define _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS
#ifndef _MSC_VER
#define vsprintf_s vsprintf
#endif
std::vector<std::string> StringHelper::Split(std::string s, const std::string& delimiter) std::vector<std::string> StringHelper::Split(std::string s, const std::string& delimiter)
{ {
std::vector<std::string> result; std::vector<std::string> result;

View file

@ -354,3 +354,5 @@ MigrationBackup/
!libultraship/Lib/** !libultraship/Lib/**
libultraship/DebugObj/* libultraship/DebugObj/*
build/
libultraship.a

View file

@ -1,15 +1,78 @@
# Only used for standalone compilation, usually inherits these from the main makefile # Only used for standalone compilation, usually inherits these from the main makefile
CXXFLAGS ?= -Wall -Wextra -O2 -g -std=c++17
CXX := g++
CC := gcc
AR := ar
FORMAT := clang-format-11
ASAN ?= 0
DEBUG ?= 1
OPTFLAGS ?= -O0
LTO ?= 0
WARN := -Wall -Wextra -Werror \
-Wno-unused-variable \
-Wno-unused-parameter \
-Wno-unused-function \
-Wno-parentheses \
-Wno-narrowing \
-Wno-missing-field-initializers
CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -DENABLE_OPENGL -DSPDLOG_ACTIVE_LEVEL=0 -m32
CFLAGS := $(WARN) -std=c99 -D_GNU_SOURCE -DENABLE_OPENGL -DSPDLOG_ACTIVE_LEVEL=0 -m32
CPPFLAGS := -MMD
ifneq ($(DEBUG),0)
CXXFLAGS += -g -D_DEBUG
CFLAGS += -g -D_DEBUG
endif
ifneq ($(ASAN),0)
CXXFLAGS += -fsanitize=address
CFLAGS += -fsanitize=address
endif
ifneq ($(LTO),0)
CXXFLAGS += -flto
CFLAGS += -flto
endif
SRC_DIRS := $(shell find -type d -not -path "*build*") SRC_DIRS := $(shell find -type d -not -path "*build*")
CPP_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
H_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.h))
O_FILES := $(foreach f,$(CPP_FILES:.cpp=.o),build/$f) CXX_FILES := \
LIB := otrlib.a $(shell find libultraship/Factories -name *.cpp) \
$(shell find libultraship/Lib/Fast3D -name *.cpp) \
$(shell find libultraship -maxdepth 1 -name *.cpp) \
$(shell find libultraship/Lib/ImGui -maxdepth 1 -name *.cpp) \
libultraship/Lib/ImGui/backends/imgui_impl_opengl3.cpp \
libultraship/Lib/ImGui/backends/imgui_impl_sdl.cpp \
libultraship/Lib/StrHash64.cpp \
libultraship/Lib/tinyxml2/tinyxml2.cpp
C_FILES := \
libultraship/mixer.c \
libultraship/Lib/stb/stb_impl.c
FMT_FILES := $(shell find libultraship/ -type f \( -name *.cpp -o -name *.h \) -a -not -path "libultraship/Lib/*")
O_FILES := \
$(CXX_FILES:%.cpp=build/%.o) \
$(C_FILES:%.c=build/%.o)
D_FILES := $(O_FILES:%.o=%.d)
LIB := libultraship.a
INC_DIRS := $(addprefix -I, \
../ZAPDTR/ZAPDUtils \
libultraship/Lib/Fast3D/U64 \
libultraship/Lib/spdlog \
libultraship/Lib/spdlog/include \
libultraship \
)
# create build directories # create build directories
$(shell mkdir -p $(foreach dir,$(SRC_DIRS),build/$(dir))) $(shell mkdir -p $(SRC_DIRS:%=build/%))
all: $(LIB) all: $(LIB)
@ -17,12 +80,17 @@ clean:
rm -rf build $(LIB) rm -rf build $(LIB)
format: format:
clang-format-11 -i $(CPP_FILES) $(H_FILES) $(FORMAT) -i $(FMT_FILES)
.PHONY: all clean format .PHONY: all clean format
build/%.o: %.cpp build/%.o: %.cpp
$(CXX) $(CXXFLAGS) $(OPTFLAGS) -I ./ -I ../ZAPD/ZAPD -I ../ZAPD/ZAPDUtils -I ../../ZAPD/lib/tinyxml2 -I otrlib/Lib/spdlog/include -c $(OUTPUT_OPTION) $< $(CXX) $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@
build/%.o: %.c
$(CC) $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) -c $< -o $@
$(LIB): $(O_FILES) $(LIB): $(O_FILES)
$(AR) rcs $@ $^ $(AR) rcs $@ $^
-include $(D_FILES)

View file

@ -21,7 +21,7 @@ void Ship::AnimationV0::ParseFileBinary(BinaryReader* reader, Resource* res)
uint32_t rotIndCnt = reader->ReadUInt32(); uint32_t rotIndCnt = reader->ReadUInt32();
anim->rotationIndices.reserve(rotIndCnt); anim->rotationIndices.reserve(rotIndCnt);
for (int i = 0; i < rotIndCnt; i++) for (size_t i = 0; i < rotIndCnt; i++)
{ {
uint16_t x = reader->ReadUInt16(); uint16_t x = reader->ReadUInt16();
uint16_t y = reader->ReadUInt16(); uint16_t y = reader->ReadUInt16();

View file

@ -28,7 +28,7 @@ namespace Ship {
std::shared_ptr<Archive> Archive::CreateArchive(const std::string& archivePath, int fileCapacity) std::shared_ptr<Archive> Archive::CreateArchive(const std::string& archivePath, int fileCapacity)
{ {
Archive* archive = new Archive(archivePath, true); auto archive = std::make_shared<Archive>(archivePath, true);
TCHAR* t_filename = new TCHAR[archivePath.size() + 1]; TCHAR* t_filename = new TCHAR[archivePath.size() + 1];
t_filename[archivePath.size()] = 0; t_filename[archivePath.size()] = 0;
@ -37,10 +37,15 @@ namespace Ship {
bool success = SFileCreateArchive(t_filename, MPQ_CREATE_LISTFILE | MPQ_CREATE_ATTRIBUTES | MPQ_CREATE_ARCHIVE_V2, fileCapacity, &archive->mainMPQ); bool success = SFileCreateArchive(t_filename, MPQ_CREATE_LISTFILE | MPQ_CREATE_ATTRIBUTES | MPQ_CREATE_ARCHIVE_V2, fileCapacity, &archive->mainMPQ);
int error = GetLastError(); int error = GetLastError();
if (success) { delete[] t_filename;
if (success)
{
archive->mpqHandles[archivePath] = archive->mainMPQ; archive->mpqHandles[archivePath] = archive->mainMPQ;
return std::make_shared<Archive>(*archive); return archive;
} else { }
else
{
SPDLOG_ERROR("({}) We tried to create an archive, but it has fallen and cannot get up."); SPDLOG_ERROR("({}) We tried to create an archive, but it has fallen and cannot get up.");
return nullptr; return nullptr;
} }
@ -49,11 +54,16 @@ namespace Ship {
std::shared_ptr<File> Archive::LoadFile(const std::string& filePath, bool includeParent, std::shared_ptr<File> FileToLoad) { std::shared_ptr<File> Archive::LoadFile(const std::string& filePath, bool includeParent, std::shared_ptr<File> FileToLoad) {
HANDLE fileHandle = NULL; HANDLE fileHandle = NULL;
if (FileToLoad == nullptr) {
FileToLoad = std::make_shared<File>();
FileToLoad->path = filePath;
}
if (!SFileOpenFileEx(mainMPQ, filePath.c_str(), 0, &fileHandle)) { if (!SFileOpenFileEx(mainMPQ, filePath.c_str(), 0, &fileHandle)) {
SPDLOG_ERROR("({}) Failed to open file {} from mpq archive {}", GetLastError(), filePath.c_str(), MainPath.c_str()); SPDLOG_ERROR("({}) Failed to open file {} from mpq archive {}", GetLastError(), filePath.c_str(), MainPath.c_str());
std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex); std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex);
FileToLoad->bHasLoadError = true; FileToLoad->bHasLoadError = true;
return nullptr; return FileToLoad;
} }
DWORD dwFileSize = SFileGetFileSize(fileHandle, 0); DWORD dwFileSize = SFileGetFileSize(fileHandle, 0);
@ -67,18 +77,13 @@ namespace Ship {
} }
std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex); std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex);
FileToLoad->bHasLoadError = true; FileToLoad->bHasLoadError = true;
return nullptr; return FileToLoad;
} }
if (!SFileCloseFile(fileHandle)) { if (!SFileCloseFile(fileHandle)) {
SPDLOG_ERROR("({}) Failed to close file {} from mpq archive {}", GetLastError(), filePath.c_str(), MainPath.c_str()); SPDLOG_ERROR("({}) Failed to close file {} from mpq archive {}", GetLastError(), filePath.c_str(), MainPath.c_str());
} }
if (FileToLoad == nullptr) {
FileToLoad = std::make_shared<File>();
FileToLoad->path = filePath;
}
std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex); std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex);
FileToLoad->parent = includeParent ? shared_from_this() : nullptr; FileToLoad->parent = includeParent ? shared_from_this() : nullptr;
FileToLoad->buffer = fileData; FileToLoad->buffer = fileData;
@ -92,6 +97,11 @@ namespace Ship {
HANDLE fileHandle = NULL; HANDLE fileHandle = NULL;
HANDLE mpqHandle = NULL; HANDLE mpqHandle = NULL;
if (FileToLoad == nullptr) {
FileToLoad = std::make_shared<File>();
FileToLoad->path = filePath;
}
for(auto [path, handle] : mpqHandles) { for(auto [path, handle] : mpqHandles) {
if (SFileOpenFileEx(mpqHandle, filePath.c_str(), 0, &fileHandle)) { if (SFileOpenFileEx(mpqHandle, filePath.c_str(), 0, &fileHandle)) {
std::unique_lock Lock(FileToLoad->FileLoadMutex); std::unique_lock Lock(FileToLoad->FileLoadMutex);
@ -116,18 +126,13 @@ namespace Ship {
} }
std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex); std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex);
FileToLoad->bHasLoadError = true; FileToLoad->bHasLoadError = true;
return nullptr; return FileToLoad;
} }
if (!SFileCloseFile(fileHandle)) { if (!SFileCloseFile(fileHandle)) {
SPDLOG_ERROR("({}) Failed to close file {} from mpq archive {}", GetLastError(), filePath.c_str(), MainPath.c_str()); SPDLOG_ERROR("({}) Failed to close file {} from mpq archive {}", GetLastError(), filePath.c_str(), MainPath.c_str());
} }
if (FileToLoad == nullptr) {
FileToLoad = std::make_shared<File>();
FileToLoad->path = filePath;
}
std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex); std::unique_lock<std::mutex> Lock(FileToLoad->FileLoadMutex);
FileToLoad->parent = includeParent ? shared_from_this() : nullptr; FileToLoad->parent = includeParent ? shared_from_this() : nullptr;
FileToLoad->buffer = fileData; FileToLoad->buffer = fileData;
@ -139,13 +144,16 @@ namespace Ship {
bool Archive::AddFile(const std::string& path, uintptr_t fileData, DWORD dwFileSize) { bool Archive::AddFile(const std::string& path, uintptr_t fileData, DWORD dwFileSize) {
HANDLE hFile; HANDLE hFile;
#ifdef _WIN32
SYSTEMTIME sysTime; SYSTEMTIME sysTime;
GetSystemTime(&sysTime); GetSystemTime(&sysTime);
FILETIME t; FILETIME t;
SystemTimeToFileTime(&sysTime, &t); SystemTimeToFileTime(&sysTime, &t);
ULONGLONG stupidHack = static_cast<uint64_t>(t.dwHighDateTime) << (sizeof(t.dwHighDateTime) * 8) | t.dwLowDateTime; ULONGLONG stupidHack = static_cast<uint64_t>(t.dwHighDateTime) << (sizeof(t.dwHighDateTime) * 8) | t.dwLowDateTime;
#else
time_t stupidHack;
time(&stupidHack);
#endif
if (!SFileCreateFile(mainMPQ, path.c_str(), stupidHack, dwFileSize, 0, MPQ_FILE_COMPRESS, &hFile)) { if (!SFileCreateFile(mainMPQ, path.c_str(), stupidHack, dwFileSize, 0, MPQ_FILE_COMPRESS, &hFile)) {
SPDLOG_ERROR("({}) Failed to create file of {} bytes {} in archive {}", GetLastError(), dwFileSize, path.c_str(), MainPath.c_str()); SPDLOG_ERROR("({}) Failed to create file of {} bytes {} in archive {}", GetLastError(), dwFileSize, path.c_str(), MainPath.c_str());
return false; return false;
@ -302,11 +310,16 @@ namespace Ship {
bool Archive::LoadMainMPQ(bool enableWriting, bool genCRCMap) { bool Archive::LoadMainMPQ(bool enableWriting, bool genCRCMap) {
HANDLE mpqHandle = NULL; HANDLE mpqHandle = NULL;
#ifdef _WIN32
std::wstring wfullPath = std::filesystem::absolute(MainPath).wstring();
#endif
std::string fullPath = std::filesystem::absolute(MainPath).string(); std::string fullPath = std::filesystem::absolute(MainPath).string();
std::wstring wFileName = std::filesystem::absolute(MainPath).wstring(); #ifdef _WIN32
if (!SFileOpenArchive(wfullPath.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
if (!SFileOpenArchive(wFileName.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) { #else
if (!SFileOpenArchive(fullPath.c_str(), 0, enableWriting ? 0 : MPQ_OPEN_READ_ONLY, &mpqHandle)) {
#endif
SPDLOG_ERROR("({}) Failed to open main mpq file {}.", GetLastError(), fullPath.c_str()); SPDLOG_ERROR("({}) Failed to open main mpq file {}.", GetLastError(), fullPath.c_str());
return false; return false;
} }
@ -340,12 +353,19 @@ namespace Ship {
std::wstring wPath = std::filesystem::absolute(path).wstring(); std::wstring wPath = std::filesystem::absolute(path).wstring();
#ifdef _WIN32
if (!SFileOpenArchive(wPath.c_str(), 0, MPQ_OPEN_READ_ONLY, &patchHandle)) { if (!SFileOpenArchive(wPath.c_str(), 0, MPQ_OPEN_READ_ONLY, &patchHandle)) {
#else
if (!SFileOpenArchive(fullPath.c_str(), 0, MPQ_OPEN_READ_ONLY, &patchHandle)) {
#endif
SPDLOG_ERROR("({}) Failed to open patch mpq file {} while applying to {}.", GetLastError(), path.c_str(), MainPath.c_str()); SPDLOG_ERROR("({}) Failed to open patch mpq file {} while applying to {}.", GetLastError(), path.c_str(), MainPath.c_str());
return false; return false;
} }
#ifdef _WIN32
if (!SFileOpenPatchArchive(mainMPQ, wPath.c_str(), "", 0)) { if (!SFileOpenPatchArchive(mainMPQ, wPath.c_str(), "", 0)) {
#else
if (!SFileOpenPatchArchive(mainMPQ, fullPath.c_str(), "", 0)) {
#endif
SPDLOG_ERROR("({}) Failed to apply patch mpq file {} to main mpq {}.", GetLastError(), path.c_str(), MainPath.c_str()); SPDLOG_ERROR("({}) Failed to apply patch mpq file {} to main mpq {}.", GetLastError(), path.c_str(), MainPath.c_str());
return false; return false;
} }

View file

@ -51,6 +51,8 @@ namespace Ship
data.u16 = reader->ReadUInt16(); data.u16 = reader->ReadUInt16();
break; break;
// OTRTODO: IMPLEMENT OTHER TYPES! // OTRTODO: IMPLEMENT OTHER TYPES!
default:
break;
} }
arr->scalars.push_back(data); arr->scalars.push_back(data);

View file

@ -29,9 +29,9 @@ namespace Ship {
bool CreateDefaultConfig(); bool CreateDefaultConfig();
private: private:
mINI::INIFile File;
mINI::INIStructure Val; mINI::INIStructure Val;
std::weak_ptr<GlobalCtx2> Context; std::weak_ptr<GlobalCtx2> Context;
std::string Path; std::string Path;
mINI::INIFile File;
}; };
} }

View file

@ -1,23 +1,22 @@
#include "cvar.h" #include "Cvar.h"
#include <map> #include <map>
#include <string> #include <string>
#include <functional>
#include <memory>
#include <utility>
#include <PR/ultra64/gbi.h> #include <PR/ultra64/gbi.h>
std::map<std::string, CVar*> cvars; std::map<std::string, std::unique_ptr<CVar>, std::less<>> cvars;
CVar* CVar_GetVar(const char* name) {
std::string key(name);
return cvars.contains(key) ? cvars[key] : nullptr;
}
extern "C" CVar* CVar_Get(const char* name) { extern "C" CVar* CVar_Get(const char* name) {
return CVar_GetVar(name); auto it = cvars.find(name);
return (it != cvars.end()) ? it->second.get() : nullptr;
} }
extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue) { extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue) {
CVar* cvar = CVar_Get(name); CVar* cvar = CVar_Get(name);
if (cvar != nullptr) { if (cvar) {
if (cvar->type == CVAR_TYPE_S32) if (cvar->type == CVAR_TYPE_S32)
return cvar->value.valueS32; return cvar->value.valueS32;
} }
@ -28,7 +27,7 @@ extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue) {
extern "C" float CVar_GetFloat(const char* name, float defaultValue) { extern "C" float CVar_GetFloat(const char* name, float defaultValue) {
CVar* cvar = CVar_Get(name); CVar* cvar = CVar_Get(name);
if (cvar != nullptr) { if (cvar) {
if (cvar->type == CVAR_TYPE_FLOAT) if (cvar->type == CVAR_TYPE_FLOAT)
return cvar->value.valueFloat; return cvar->value.valueFloat;
} }
@ -36,10 +35,10 @@ extern "C" float CVar_GetFloat(const char* name, float defaultValue) {
return defaultValue; return defaultValue;
} }
extern "C" char* CVar_GetString(const char* name, char* defaultValue) { extern "C" const char* CVar_GetString(const char* name, const char* defaultValue) {
CVar* cvar = CVar_Get(name); CVar* cvar = CVar_Get(name);
if (cvar != nullptr) { if (cvar) {
if (cvar->type == CVAR_TYPE_STRING) if (cvar->type == CVAR_TYPE_STRING)
return cvar->value.valueStr; return cvar->value.valueStr;
} }
@ -48,53 +47,43 @@ extern "C" char* CVar_GetString(const char* name, char* defaultValue) {
} }
extern "C" void CVar_SetS32(const char* name, s32 value) { extern "C" void CVar_SetS32(const char* name, s32 value) {
CVar* cvar = CVar_Get(name); auto& cvar = cvars[name];
if (!cvar) { if (!cvar) {
cvar = new CVar; cvar = std::make_unique<CVar>();
cvars[std::string(name)] = cvar;
} }
cvar->type = CVAR_TYPE_S32; cvar->type = CVAR_TYPE_S32;
cvar->value.valueS32 = value; cvar->value.valueS32 = value;
} }
void CVar_SetFloat(const char* name, float value) { void CVar_SetFloat(const char* name, float value) {
CVar* cvar = CVar_Get(name); auto& cvar = cvars[name];
if (!cvar) { if (!cvar) {
cvar = new CVar; cvar = std::make_unique<CVar>();
cvars[std::string(name)] = cvar;
} }
cvar->type = CVAR_TYPE_FLOAT; cvar->type = CVAR_TYPE_FLOAT;
cvar->value.valueFloat = value; cvar->value.valueFloat = value;
} }
void CVar_SetString(const char* name, char* value) { void CVar_SetString(const char* name, const char* value) {
CVar* cvar = CVar_Get(name); auto& cvar = cvars[name];
if (!cvar) { if (!cvar) {
cvar = new CVar; cvar = std::make_unique<CVar>();
cvars[std::string(name)] = cvar;
} }
cvar->type = CVAR_TYPE_STRING; cvar->type = CVAR_TYPE_STRING;
cvar->value.valueStr = value; cvar->value.valueStr = value;
} }
extern "C" void CVar_RegisterS32(const char* name, s32 defaultValue) { extern "C" void CVar_RegisterS32(const char* name, s32 defaultValue) {
CVar* cvar = CVar_Get(name); if (!CVar_Get(name))
if (cvar == nullptr)
CVar_SetS32(name, defaultValue); CVar_SetS32(name, defaultValue);
} }
extern "C" void CVar_RegisterFloat(const char* name, float defaultValue) { extern "C" void CVar_RegisterFloat(const char* name, float defaultValue) {
CVar* cvar = CVar_Get(name); if (!CVar_Get(name))
if (cvar == nullptr)
CVar_SetFloat(name, defaultValue); CVar_SetFloat(name, defaultValue);
} }
extern "C" void CVar_RegisterString(const char* name, char* defaultValue) { extern "C" void CVar_RegisterString(const char* name, const char* defaultValue) {
CVar* cvar = CVar_Get(name); if (!CVar_Get(name))
if (cvar == nullptr)
CVar_SetString(name, defaultValue); CVar_SetString(name, defaultValue);
} }

View file

@ -6,13 +6,13 @@
typedef enum CVarType { CVAR_TYPE_S32, CVAR_TYPE_FLOAT, CVAR_TYPE_STRING } CVarType; typedef enum CVarType { CVAR_TYPE_S32, CVAR_TYPE_FLOAT, CVAR_TYPE_STRING } CVarType;
typedef struct CVar { typedef struct CVar {
char* name; const char* name;
CVarType type; CVarType type;
union { union {
s32 valueS32; s32 valueS32;
float valueFloat; float valueFloat;
char* valueStr; const char* valueStr;
} value; } value;
} CVar; } CVar;
@ -22,16 +22,15 @@ extern "C"
#endif #endif
//#include <ultra64.h> //#include <ultra64.h>
CVar* CVar_Get(const char* name); CVar* CVar_Get(const char* name);
s32 CVar_GetS32(const char* name, s32 defaultValue); s32 CVar_GetS32(const char* name, s32 defaultValue);
float CVar_GetFloat(const char* name, float defaultValue); float CVar_GetFloat(const char* name, float defaultValue);
char* CVar_GetString(const char* name, char* defaultValue); const char* CVar_GetString(const char* name, const char* defaultValue);
void CVar_SetS32(const char* name, s32 value); void CVar_SetS32(const char* name, s32 value);
void CVar_RegisterS32(const char* name, s32 defaultValue); void CVar_RegisterS32(const char* name, s32 defaultValue);
void CVar_RegisterFloat(const char* name, float defaultValue); void CVar_RegisterFloat(const char* name, float defaultValue);
void CVar_RegisterString(const char* name, char* defaultValue); void CVar_RegisterString(const char* name, const char* defaultValue);
#ifdef __cplusplus #ifdef __cplusplus
}; };
@ -40,10 +39,12 @@ void CVar_RegisterString(const char* name, char* defaultValue);
#ifdef __cplusplus #ifdef __cplusplus
#include <map> #include <map>
#include <string> #include <string>
#include <functional>
#include <memory>
extern std::map<std::string, CVar*> cvars; extern std::map<std::string, std::unique_ptr<CVar>, std::less<>> cvars;
CVar* CVar_GetVar(const char* name); CVar* CVar_GetVar(const char* name);
void CVar_SetFloat(const char* name, float value); void CVar_SetFloat(const char* name, float value);
void CVar_SetString(const char* name, char* value); void CVar_SetString(const char* name, const char* value);
#endif #endif
#endif #endif

View file

@ -1,71 +0,0 @@
#include "OTRResourceLoader.h"
#include "OTRMaterialFactory.h"
#include "OTRSceneFactory.h"
#include "OTRCollisionHeaderFactory.h"
#include "OTRDisplayListFactory.h"
#include "OTRPlayerAnimationFactory.h"
#include "OTRSkeletonFactory.h"
#include "OTRSkeletonLimbFactory.h"
#include "OTRAnimationFactory.h"
#include "OTRVtxFactory.h"
#include "OTRCutsceneFactory.h"
#include "OTRArrayFactory.h"
#include "OTRPathFactory.h"
namespace OtrLib
{
OTRResource* OTRResourceLoader::LoadResource(BinaryReader* reader)
{
Endianess endianess = (Endianess)reader->ReadByte();
// TODO: Setup the binaryreader to use the resource's endianess
ResourceType resourceType = (ResourceType)reader->ReadUInt32();
OTRResource* result = nullptr;
switch (resourceType)
{
case ResourceType::OTRMaterial:
result = OTRMaterialFactory::ReadMaterial(reader);
break;
case ResourceType::OTRRoom:
result = OTRSceneFactory::ReadScene(reader);
break;
case ResourceType::OTRCollisionHeader:
result = OTRCollisionHeaderFactory::ReadCollisionHeader(reader);
break;
case ResourceType::OTRDisplayList:
result = OTRDisplayListFactory::ReadDisplayList(reader);
break;
case ResourceType::OTRPlayerAnimation:
result = OTRPlayerAnimationFactory::ReadPlayerAnimation(reader);
break;
case ResourceType::OTRSkeleton:
result = OTRSkeletonFactory::ReadSkeleton(reader);
break;
case ResourceType::OTRSkeletonLimb:
result = OTRSkeletonLimbFactory::ReadSkeletonLimb(reader);
break;
case ResourceType::OTRVtx:
result = OTRVtxFactory::ReadVtx(reader);
break;
case ResourceType::OTRAnimation:
result = OTRAnimationFactory::ReadAnimation(reader);
break;
case ResourceType::OTRCutscene:
result = OTRCutsceneFactory::ReadCutscene(reader);
break;
case ResourceType::OTRArray:
result = OTRArrayFactory::ReadArray(reader);
break;
case ResourceType::OTRPath:
result = OTRPathFactory::ReadPath(reader);
break;
default:
// RESOURCE TYPE NOT SUPPORTED
break;
}
return result;
}
}

View file

@ -0,0 +1,186 @@
#include "GameOverlay.h"
#include "Cvar.h"
#include "File.h"
#include "Archive.h"
#include "ResourceMgr.h"
#include "SohConsole.h"
#include "SohImGuiImpl.h"
#include "TextureMod.h"
#include "Lib/ImGui/imgui_internal.h"
void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& path, float fontSize) {
ImGuiIO& io = ImGui::GetIO();
std::shared_ptr<Archive> base = GlobalCtx2::GetInstance()->GetResourceManager()->GetArchive();
std::shared_ptr<File> font = std::make_shared<File>();
base->LoadFile(path, false, font);
if (font->bIsLoaded) {
char* font_data = new char[font->dwBufferSize];
memcpy(font_data, font->buffer.get(), font->dwBufferSize);
Fonts[name] = io.Fonts->AddFontFromMemoryTTF(font_data, font->dwBufferSize, fontSize);
}
}
void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, const char* fmt, ...) {
char buf[1024];
va_list args;
va_start(args, fmt);
vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
buf[IM_ARRAYSIZE(buf) - 1] = 0;
va_end(args);
ImGui::PushFont(Fonts[this->CurrentFont]);
if (shadow) {
ImGui::SetCursorPos(ImVec2(x + 1, y + 1));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(.0f, .0f, .0f, 255));
ImGui::Text(buf, args);
}
ImGui::PopStyleColor();
ImGui::SetCursorPos(ImVec2(x, y));
ImGui::Text(buf, args);
ImGui::PopFont();
}
float Ship::GameOverlay::GetScreenWidth() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
return viewport->Size.x;
}
float Ship::GameOverlay::GetScreenHeight() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
return viewport->Size.y;
}
float Ship::GameOverlay::GetStringWidth(const char* text) {
return CalculateTextSize(text).x;
}
ImVec2 Ship::GameOverlay::CalculateTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) {
ImGuiContext& g = *GImGui;
const char* text_display_end;
if (hide_text_after_double_hash)
text_display_end = ImGui::FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string
else
text_display_end = text_end;
GameOverlay* overlay = SohImGui::overlay;
ImFont* font = overlay->CurrentFont == "Default" ? g.Font : overlay->Fonts[overlay->CurrentFont];
const float font_size = font->FontSize;
if (text == text_display_end)
return ImVec2(0.0f, font_size);
ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
// Round
// FIXME: This has been here since Dec 2015 (7b0bf230) but down the line we want this out.
// FIXME: Investigate using ceilf or e.g.
// - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c
// - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html
text_size.x = IM_FLOOR(text_size.x + 0.99999f);
return text_size;
}
void Ship::GameOverlay::Init() {
this->LoadFont("Press Start 2P", "assets/ship_of_harkinian/fonts/PressStart2P-Regular.ttf", 12.0f);
this->LoadFont("Fipps", "assets/ship_of_harkinian/fonts/Fipps-Regular.otf", 32.0f);
const std::string DefaultFont = this->Fonts.begin()->first;
if(!this->Fonts.empty()) {
const std::string font = CVar_GetString("gOverlayFont", ImStrdup(DefaultFont.c_str()));
for (auto& [name, _] : this->Fonts) {
if (font.starts_with(name)) {
this->CurrentFont = name;
break;
}
this->CurrentFont = DefaultFont;
}
}
SohImGui::console->Commands["overlay"] = { OverlayCommand, "Draw an overlay using a cvar value" };
}
void Ship::GameOverlay::DrawSettings() {
ImGui::Text("Overlays Text Font");
if (ImGui::BeginCombo("##TextFont", this->CurrentFont.c_str())) {
for (auto& [name, font] : this->Fonts) {
if (ImGui::Selectable(name.c_str(), name == this->CurrentFont)) {
this->CurrentFont = name;
CVar_SetString("gOverlayFont", ImStrdup(name.c_str()));
SohImGui::needs_save = true;
}
}
ImGui::EndCombo();
}
}
void Ship::GameOverlay::Draw() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos, ImGuiCond_Always);
ImGui::SetNextWindowSize(viewport->Size, ImGuiCond_Always);
ImGui::Begin("SoHOverlay", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs);
float textY = 50;
for (auto &[key, overlay] : this->RegisteredOverlays) {
if (overlay.type == OverlayType::TEXT) {
const char* text = ImStrdup(key.c_str());
const CVar* var = CVar_GetVar(text);
switch (var->type) {
case CVAR_TYPE_FLOAT:
this->TextDraw(30, textY, true, "%s %.2f", text, var->value.valueFloat);
break;
case CVAR_TYPE_S32:
this->TextDraw(30, textY, true, "%s %d", text, var->value.valueS32);
break;
case CVAR_TYPE_STRING:
this->TextDraw(30, textY, true, "%s %s", text, var->value.valueStr);
break;
}
free((void*) text);
textY += 30;
}
}
ImGui::End();
}
bool Ship::OverlayCommand(const std::vector<std::string>& args) {
if (args.size() < 3) {
return CMD_FAILED;
}
if (CVar_GetVar(args[2].c_str()) != nullptr) {
const char* key = args[2].c_str();
GameOverlay* overlay = SohImGui::overlay;
if (args[1] == "add") {
if (!overlay->RegisteredOverlays.contains(args[2])) {
overlay->RegisteredOverlays[args[2]] = {
OverlayType::TEXT,
key
};
INFO("Added overlay: %s ", key);
} else {
ERROR("Overlay already exists: %s", key);
}
}
else if (args[1] == "remove") {
if (overlay->RegisteredOverlays.contains(args[2])) {
overlay->RegisteredOverlays.erase(args[2]);
INFO("Removed overlay: %s ", key);
} else {
ERROR("Overlay not found: %s ", key);
}
}
} else {
ERROR("CVar %s does not exist", args[2].c_str());
}
return CMD_SUCCESS;
}

View file

@ -0,0 +1,38 @@
#pragma once
#include <string>
#include <vector>
#include "Lib/ImGui/imgui.h"
#include <map>
#include <unordered_map>
enum class OverlayType {
TEXT, IMAGE
};
struct Overlay {
OverlayType type;
const char* value;
};
namespace Ship {
class GameOverlay {
public:
std::unordered_map<std::string, Overlay> RegisteredOverlays;
std::unordered_map<std::string, ImFont*> Fonts;
std::string CurrentFont = "Default";
void Init();
void Draw();
void DrawSettings();
static float GetScreenWidth();
static float GetScreenHeight();
static float GetStringWidth(const char* text);
static ImVec2 CalculateTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
private:
void TextDraw(float x, float y, bool shadow, const char* text, ...);
void LoadFont(const std::string& name, const std::string& path, float fontSize);
};
static bool OverlayCommand(const std::vector<std::string>& args);
}

View file

@ -1,22 +1,22 @@
#include "GameSettings.h" #include "GameSettings.h"
// Audio // Audio
#include <cstddef>
#include <PR/ultra64/types.h>
#include <PR/ultra64/sptask.h> #include <PR/ultra64/sptask.h>
#include <PR/ultra64/pi.h> #include <PR/ultra64/pi.h>
#include <PR/ultra64/message.h> #include <PR/ultra64/message.h>
#include <PR/ultra64/types.h>
#include "ConfigFile.h" #include "ConfigFile.h"
#include "Cvar.h" #include "Cvar.h"
#include "GlobalCtx2.h" #include "GlobalCtx2.h"
#include "SohImGuiImpl.h" #include "SohImGuiImpl.h"
#include "stox.h"
#include "../../soh/include/z64audio.h" #include "../../soh/include/z64audio.h"
#include <string>
#include "SohHooks.h" #include "SohHooks.h"
#include "../../soh/soh/Enhancements/debugconsole.h" #include "../../soh/soh/Enhancements/debugconsole.h"
#include "Window.h" #include "Window.h"
#include "Lib/Fast3D/gfx_rendering_api.h"
#define ABS(var) var < 0 ? -(var) : var #define ABS(var) var < 0 ? -(var) : var
@ -25,14 +25,6 @@ using namespace Ship;
namespace Game { namespace Game {
bool DeSyncAudio = false; bool DeSyncAudio = false;
SoHConfigType Settings;
const std::string ConfSection = DEBUG_SECTION;
const std::string AudioSection = AUDIO_SECTION;
const std::string ControllerSection = CONTROLLER_SECTION;
const std::string EnhancementSection = ENHANCEMENTS_SECTION;
const std::string CosmeticsSection = COSMETICS_SECTION;
const std::string CheatSection = CHEATS_SECTION;
const std::string LanguagesSection = LANGUAGES_SECTION;
void UpdateAudio() { void UpdateAudio() {
Audio_SetGameVolume(SEQ_BGM_MAIN, CVar_GetFloat("gMainMusicVolume", 1)); Audio_SetGameVolume(SEQ_BGM_MAIN, CVar_GetFloat("gMainMusicVolume", 1));
@ -41,18 +33,6 @@ namespace Game {
Audio_SetGameVolume(SEQ_SFX, CVar_GetFloat("gFanfareVolume", 1)); Audio_SetGameVolume(SEQ_SFX, CVar_GetFloat("gFanfareVolume", 1));
} }
void LoadSettings() {
const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
ConfigFile& Conf = *pConf;
// Debug
SohImGui::console->opened = stob(Conf[ConfSection]["console"]);
Settings.debug.menu_bar = stob(Conf[ConfSection]["menu_bar"]);
Settings.debug.soh = stob(Conf[ConfSection]["soh_debug"]);
UpdateAudio();
}
void LoadPadSettings() { void LoadPadSettings() {
const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig(); const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
ConfigFile& Conf = *pConf; ConfigFile& Conf = *pConf;
@ -65,16 +45,11 @@ namespace Game {
} }
} }
void LoadSettings() {
DebugConsole_LoadCVars();
}
void SaveSettings() { void SaveSettings() {
const std::shared_ptr<ConfigFile> pConf = GlobalCtx2::GetInstance()->GetConfig();
ConfigFile& Conf = *pConf;
// Debug
Conf[ConfSection]["console"] = std::to_string(SohImGui::console->opened);
Conf[ConfSection]["menu_bar"] = std::to_string(Settings.debug.menu_bar);
Conf[ConfSection]["soh_debug"] = std::to_string(Settings.debug.soh);
Conf.Save();
DebugConsole_SaveCVars(); DebugConsole_SaveCVars();
} }
@ -82,6 +57,11 @@ namespace Game {
ModInternal::registerHookListener({ AUDIO_INIT, [](HookEvent ev) { ModInternal::registerHookListener({ AUDIO_INIT, [](HookEvent ev) {
UpdateAudio(); UpdateAudio();
}}); }});
ModInternal::registerHookListener({ GFX_INIT, [](HookEvent ev) {
gfx_get_current_rendering_api()->set_texture_filter((FilteringMode) CVar_GetS32("gTextureFilter", THREE_POINT));
SohImGui::console->opened = CVar_GetS32("gConsoleEnabled", 0);
UpdateAudio();
}});
} }
void SetSeqPlayerVolume(SeqPlayers playerId, float volume) { void SetSeqPlayerVolume(SeqPlayers playerId, float volume) {

View file

@ -1,19 +1,5 @@
#pragma once #pragma once
struct SoHConfigType {
// Debug
struct {
bool soh = false;
bool menu_bar = false;
bool soh_sink = true;
} debug;
// Graphics
struct {
bool show = false;
} graphics;
};
enum SeqPlayers { enum SeqPlayers {
/* 0 */ SEQ_BGM_MAIN, /* 0 */ SEQ_BGM_MAIN,
/* 1 */ SEQ_FANFARE, /* 1 */ SEQ_FANFARE,
@ -22,16 +8,7 @@ enum SeqPlayers {
/* 4 */ SEQ_MAX /* 4 */ SEQ_MAX
}; };
#define DEBUG_SECTION "DEBUG SETTINGS"
#define AUDIO_SECTION "AUDIO SETTINGS"
#define CONTROLLER_SECTION "CONTROLLER SECTION"
#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
#define COSMETICS_SECTION "COSMETIC SETTINGS"
#define CHEATS_SECTION "CHEATS SETTINGS"
#define LANGUAGES_SECTION "LANGUAGES SETTINGS"
namespace Game { namespace Game {
extern SoHConfigType Settings;
void InitSettings(); void InitSettings();
void LoadSettings(); void LoadSettings();
void LoadPadSettings(); void LoadPadSettings();

View file

@ -54,7 +54,11 @@ namespace Ship {
if (!ResMan->DidLoadSuccessfully()) if (!ResMan->DidLoadSuccessfully())
{ {
#ifdef _WIN32
MessageBox(NULL, L"Main OTR file not found!", L"Uh oh", MB_OK); MessageBox(NULL, L"Main OTR file not found!", L"Uh oh", MB_OK);
#else
SPDLOG_ERROR("Main OTR file not found!");
#endif
exit(1); exit(1);
} }
INSTANCE = new ModManager(ResMan); INSTANCE = new ModManager(ResMan);

View file

@ -1004,7 +1004,7 @@
#define G_DL_PUSH 0x00 #define G_DL_PUSH 0x00
#define G_DL_NOPUSH 0x01 #define G_DL_NOPUSH 0x01
#if _MSC_VER #if defined(_MSC_VER) || defined(__GNUC__)
#define _LANGUAGE_C #define _LANGUAGE_C
#endif #endif
@ -3132,7 +3132,7 @@ _DW({ \
#endif #endif
*/ */
#ifdef _MSC_VER #if defined(_MSC_VER)
#define CALL_2(A,B) A B #define CALL_2(A,B) A B
#define CALL_3(A,B,C) A B C #define CALL_3(A,B,C) A B C
@ -3143,11 +3143,11 @@ _DW({ \
#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b) #define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b)
#endif #endif
#if _MSC_VER #if defined(_MSC_VER) || defined(__GNUC__)
#define CALL_2(A,B) A B #define CALL_2(A,B) A B
#define CALL_3(A,B,C) A B C #define CALL_3(A,B,C) A B C
#define gsDPSetCombineMode(a, b) CALL_2(gsDPSetCombineLERP, (a, b)) // #define gsDPSetCombineMode(a, b) CALL_2(gsDPSetCombineLERP, (a, b))
// #define gsDPSetCombineMode(a, b) _SHIFTL(0, 24, 8), 0 // #define gsDPSetCombineMode(a, b) _SHIFTL(0, 24, 8), 0
#else #else
#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b) #define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b)

View file

@ -33,6 +33,7 @@
#define G_OFF (0) #define G_OFF (0)
#include <stdint.h> #include <stdint.h>
#include "types.h"
#include "gbi.h" #include "gbi.h"
#include "abi.h" #include "abi.h"

View file

@ -15,11 +15,9 @@
#ifndef _LANGUAGE_C #ifndef _LANGUAGE_C
#define _LANGUAGE_C #define _LANGUAGE_C
#endif #endif
#include <PR/ultra64/gbi.h> #include "PR/ultra64/gbi.h"
#include "gfx_cc.h"
#include "gfx_window_manager_api.h" #include "gfx_window_manager_api.h"
#include "gfx_rendering_api.h"
#include "gfx_direct3d_common.h" #include "gfx_direct3d_common.h"
#define DECLARE_GFX_DXGI_FUNCTIONS #define DECLARE_GFX_DXGI_FUNCTIONS
@ -28,7 +26,9 @@
#include "gfx_screen_config.h" #include "gfx_screen_config.h"
#include "../../SohImGuiImpl.h" #include "../../SohImGuiImpl.h"
#define THREE_POINT_FILTERING 0 #include "gfx_cc.h"
#include "gfx_rendering_api.h"
#include "gfx_pc.h"
#define DEBUG_D3D 0 #define DEBUG_D3D 0
using namespace Microsoft::WRL; // For ComPtr using namespace Microsoft::WRL; // For ComPtr
@ -135,6 +135,7 @@ static struct {
//uint32_t current_width, current_height; //uint32_t current_width, current_height;
uint32_t render_target_height; uint32_t render_target_height;
int current_framebuffer; int current_framebuffer;
FilteringMode current_filter_mode = NONE;
int8_t depth_test; int8_t depth_test;
int8_t depth_mask; int8_t depth_mask;
@ -157,7 +158,7 @@ static LARGE_INTEGER last_time, accumulated_time, frequency;
int gfx_d3d11_create_framebuffer(void); int gfx_d3d11_create_framebuffer(void);
void create_depth_stencil_objects(uint32_t width, uint32_t height, uint32_t msaa_count, ID3D11DepthStencilView **view, ID3D11ShaderResourceView **srv) { static void create_depth_stencil_objects(uint32_t width, uint32_t height, uint32_t msaa_count, ID3D11DepthStencilView **view, ID3D11ShaderResourceView **srv) {
D3D11_TEXTURE2D_DESC texture_desc; D3D11_TEXTURE2D_DESC texture_desc;
texture_desc.Width = width; texture_desc.Width = width;
texture_desc.Height = height; texture_desc.Height = height;
@ -397,7 +398,7 @@ static struct ShaderProgram *gfx_d3d11_create_and_load_new_shader(uint64_t shade
char buf[4096]; char buf[4096];
size_t len, num_floats; size_t len, num_floats;
gfx_direct3d_common_build_shader(buf, len, num_floats, cc_features, false, THREE_POINT_FILTERING); gfx_direct3d_common_build_shader(buf, len, num_floats, cc_features, false, d3d.current_filter_mode == THREE_POINT);
ComPtr<ID3DBlob> vs, ps; ComPtr<ID3DBlob> vs, ps;
ComPtr<ID3DBlob> error_blob; ComPtr<ID3DBlob> error_blob;
@ -564,11 +565,8 @@ static void gfx_d3d11_set_sampler_parameters(int tile, bool linear_filter, uint3
D3D11_SAMPLER_DESC sampler_desc; D3D11_SAMPLER_DESC sampler_desc;
ZeroMemory(&sampler_desc, sizeof(D3D11_SAMPLER_DESC)); ZeroMemory(&sampler_desc, sizeof(D3D11_SAMPLER_DESC));
#if THREE_POINT_FILTERING sampler_desc.Filter = linear_filter && d3d.current_filter_mode == LINEAR ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
#else
sampler_desc.Filter = linear_filter ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_POINT;
#endif
sampler_desc.AddressU = gfx_cm_to_d3d11(cms); sampler_desc.AddressU = gfx_cm_to_d3d11(cms);
sampler_desc.AddressV = gfx_cm_to_d3d11(cmt); sampler_desc.AddressV = gfx_cm_to_d3d11(cmt);
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
@ -672,12 +670,12 @@ static void gfx_d3d11_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t
d3d.last_resource_views[i] = d3d.textures[d3d.current_texture_ids[i]].resource_view.Get(); d3d.last_resource_views[i] = d3d.textures[d3d.current_texture_ids[i]].resource_view.Get();
d3d.context->PSSetShaderResources(i, 1, d3d.textures[d3d.current_texture_ids[i]].resource_view.GetAddressOf()); d3d.context->PSSetShaderResources(i, 1, d3d.textures[d3d.current_texture_ids[i]].resource_view.GetAddressOf());
#if THREE_POINT_FILTERING if (d3d.current_filter_mode == THREE_POINT) {
d3d.per_draw_cb_data.textures[i].width = d3d.textures[d3d.current_texture_ids[i]].width; d3d.per_draw_cb_data.textures[i].width = d3d.textures[d3d.current_texture_ids[i]].width;
d3d.per_draw_cb_data.textures[i].height = d3d.textures[d3d.current_texture_ids[i]].height; d3d.per_draw_cb_data.textures[i].height = d3d.textures[d3d.current_texture_ids[i]].height;
d3d.per_draw_cb_data.textures[i].linear_filtering = d3d.textures[d3d.current_texture_ids[i]].linear_filtering; d3d.per_draw_cb_data.textures[i].linear_filtering = d3d.textures[d3d.current_texture_ids[i]].linear_filtering;
textures_changed = true; textures_changed = true;
#endif }
if (d3d.last_sampler_states[i].Get() != d3d.textures[d3d.current_texture_ids[i]].sampler_state.Get()) { if (d3d.last_sampler_states[i].Get() != d3d.textures[d3d.current_texture_ids[i]].sampler_state.Get()) {
d3d.last_sampler_states[i] = d3d.textures[d3d.current_texture_ids[i]].sampler_state.Get(); d3d.last_sampler_states[i] = d3d.textures[d3d.current_texture_ids[i]].sampler_state.Get();
@ -880,6 +878,15 @@ void gfx_d3d11_select_texture_fb(int fbID) {
gfx_d3d11_select_texture(tile, d3d.framebuffers[fbID].texture_id); gfx_d3d11_select_texture(tile, d3d.framebuffers[fbID].texture_id);
} }
void gfx_d3d11_set_texture_filter(FilteringMode mode) {
d3d.current_filter_mode = mode;
gfx_texture_cache_clear();
}
FilteringMode gfx_d3d11_get_texture_filter(void) {
return d3d.current_filter_mode;
}
std::map<std::pair<float, float>, uint16_t> gfx_d3d11_get_pixel_depth(int fb_id, const std::set<std::pair<float, float>>& coordinates) { std::map<std::pair<float, float>, uint16_t> gfx_d3d11_get_pixel_depth(int fb_id, const std::set<std::pair<float, float>>& coordinates) {
Framebuffer& fb = d3d.framebuffers[fb_id]; Framebuffer& fb = d3d.framebuffers[fb_id];
TextureData& td = d3d.textures[fb.texture_id]; TextureData& td = d3d.textures[fb.texture_id];
@ -985,8 +992,8 @@ std::map<std::pair<float, float>, uint16_t> gfx_d3d11_get_pixel_depth(int fb_id,
} // namespace } // namespace
ImTextureID SohImGui::GetTextureByID(int id) { ImTextureID gfx_d3d11_get_texture_by_id(int id) {
return impl.backend == Backend::DX11 ? d3d.textures[id].resource_view.Get() : reinterpret_cast<ImTextureID>(id); return d3d.textures[id].resource_view.Get();
} }
struct GfxRenderingAPI gfx_direct3d11_api = { struct GfxRenderingAPI gfx_direct3d11_api = {
@ -1019,7 +1026,9 @@ struct GfxRenderingAPI gfx_direct3d11_api = {
gfx_d3d11_get_pixel_depth, gfx_d3d11_get_pixel_depth,
gfx_d3d11_get_framebuffer_texture_id, gfx_d3d11_get_framebuffer_texture_id,
gfx_d3d11_select_texture_fb, gfx_d3d11_select_texture_fb,
gfx_d3d11_delete_texture gfx_d3d11_delete_texture,
gfx_d3d11_set_texture_filter,
gfx_d3d11_get_texture_filter
}; };
#endif #endif

View file

@ -276,7 +276,7 @@ static void gfx_glx_set_fullscreen_state(bool on, bool call_callback) {
xev.xclient.data.l[2] = 0; xev.xclient.data.l[2] = 0;
xev.xclient.data.l[3] = 0; xev.xclient.data.l[3] = 0;
XSendEvent(glx.dpy, glx.root, 0, SubstructureNotifyMask | SubstructureRedirectMask, &xev); XSendEvent(glx.dpy, glx.root, 0, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
gfx_glx_ShowHideMouse(on); gfx_glx_show_cursor(on);
if (glx.on_fullscreen_changed != NULL && call_callback) { if (glx.on_fullscreen_changed != NULL && call_callback) {
glx.on_fullscreen_changed(on); glx.on_fullscreen_changed(on);
@ -439,7 +439,7 @@ static void gfx_glx_handle_events(void) {
} }
} }
} }
if (xev.type == ClientMessage && xev.xclient.data.l[0] == glx.atom_wm_delete_window) { if (xev.type == ClientMessage && (Atom)xev.xclient.data.l[0] == glx.atom_wm_delete_window) {
exit(0); exit(0);
} }
} }
@ -458,7 +458,7 @@ static void gfx_glx_swap_buffers_begin(void) {
uint64_t target = glx.wanted_ust / FRAME_INTERVAL_US_DENOMINATOR; uint64_t target = glx.wanted_ust / FRAME_INTERVAL_US_DENOMINATOR;
uint64_t now; uint64_t now;
while (target > (now = (uint64_t)get_time() - glx.ust0)) { while (target > (now = (uint64_t)get_time() - glx.ust0)) {
struct timespec ts = {(target - now) / 1000000, ((target - now) % 1000000) * 1000}; struct timespec ts = {(time_t)((target - now) / 1000000), (time_t)(((target - now) % 1000000) * 1000)};
if (nanosleep(&ts, NULL) == 0) { if (nanosleep(&ts, NULL) == 0) {
break; break;
} }
@ -600,6 +600,10 @@ static double gfx_glx_get_time(void) {
return 0.0; return 0.0;
} }
static void gfx_glx_set_frame_divisor(int divisor) {
// TODO
}
struct GfxWindowManagerAPI gfx_glx = { struct GfxWindowManagerAPI gfx_glx = {
gfx_glx_init, gfx_glx_init,
gfx_glx_set_keyboard_callbacks, gfx_glx_set_keyboard_callbacks,
@ -612,7 +616,8 @@ struct GfxWindowManagerAPI gfx_glx = {
gfx_glx_start_frame, gfx_glx_start_frame,
gfx_glx_swap_buffers_begin, gfx_glx_swap_buffers_begin,
gfx_glx_swap_buffers_end, gfx_glx_swap_buffers_end,
gfx_glx_get_time gfx_glx_get_time,
gfx_glx_set_frame_divisor,
}; };
#endif #endif

View file

@ -3,6 +3,6 @@
#include "gfx_window_manager_api.h" #include "gfx_window_manager_api.h"
struct GfxWindowManagerAPI gfx_glx; extern struct GfxWindowManagerAPI gfx_glx;
#endif #endif

View file

@ -29,8 +29,9 @@
#include "SDL_opengl.h" #include "SDL_opengl.h"
#else #else
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <GL/glew.h>
#define GL_GLEXT_PROTOTYPES 1 #define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengles2.h> // #include <SDL2/SDL_opengles2.h>
#endif #endif
#include "gfx_cc.h" #include "gfx_cc.h"
@ -73,6 +74,7 @@ static uint32_t frame_count;
static vector<Framebuffer> framebuffers; static vector<Framebuffer> framebuffers;
static size_t current_framebuffer; static size_t current_framebuffer;
static float current_noise_scale; static float current_noise_scale;
static FilteringMode current_filter_mode = THREE_POINT;
GLuint pixel_depth_rb, pixel_depth_fb; GLuint pixel_depth_rb, pixel_depth_fb;
size_t pixel_depth_rb_size; size_t pixel_depth_rb_size;
@ -177,6 +179,7 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
return "texel.a"; return "texel.a";
} }
} }
return "";
} }
static void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) { static void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) {
@ -211,7 +214,7 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
gfx_cc_get_features(shader_id0, shader_id1, &cc_features); gfx_cc_get_features(shader_id0, shader_id1, &cc_features);
char vs_buf[1024]; char vs_buf[1024];
char fs_buf[1024]; char fs_buf[3000];
size_t vs_len = 0; size_t vs_len = 0;
size_t fs_len = 0; size_t fs_len = 0;
size_t num_floats = 4; size_t num_floats = 4;
@ -312,21 +315,42 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
append_line(fs_buf, &fs_len, "}"); append_line(fs_buf, &fs_len, "}");
} }
if (current_filter_mode == THREE_POINT) {
append_line(fs_buf, &fs_len, "#define TEX_OFFSET(off) texture2D(tex, texCoord - (off)/texSize)");
append_line(fs_buf, &fs_len, "vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) {");
append_line(fs_buf, &fs_len, " vec2 offset = fract(texCoord*texSize - vec2(0.5));");
append_line(fs_buf, &fs_len, " offset -= step(1.0, offset.x + offset.y);");
append_line(fs_buf, &fs_len, " vec4 c0 = TEX_OFFSET(offset);");
append_line(fs_buf, &fs_len, " vec4 c1 = TEX_OFFSET(vec2(offset.x - sign(offset.x), offset.y));");
append_line(fs_buf, &fs_len, " vec4 c2 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)));");
append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);");
append_line(fs_buf, &fs_len, "}");
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {");
append_line(fs_buf, &fs_len, " return filter3point(tex, uv, texSize);");
append_line(fs_buf, &fs_len, "}");
} else {
append_line(fs_buf, &fs_len, "vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) {");
append_line(fs_buf, &fs_len, " return texture2D(tex, uv);");
append_line(fs_buf, &fs_len, "}");
}
append_line(fs_buf, &fs_len, "void main() {"); append_line(fs_buf, &fs_len, "void main() {");
for (int i = 0; i < 2; i++) { for (int i = 0; i < 2; i++) {
if (cc_features.used_textures[i]) { if (cc_features.used_textures[i]) {
bool s = cc_features.clamp[i][0], t = cc_features.clamp[i][1]; bool s = cc_features.clamp[i][0], t = cc_features.clamp[i][1];
if (!s && !t) {
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = texture2D(uTex%d, vTexCoord%d);\n", i, i, i);
} else {
fs_len += sprintf(fs_buf + fs_len, "vec2 texSize%d = textureSize(uTex%d, 0);\n", i, i); fs_len += sprintf(fs_buf + fs_len, "vec2 texSize%d = textureSize(uTex%d, 0);\n", i, i);
if (s && t) {
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = texture2D(uTex%d, clamp(vTexCoord%d, 0.5 / texSize%d, vec2(vTexClampS%d, vTexClampT%d)));\n", i, i, i, i, i, i); if (!s && !t) {
} else if (s) { fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = hookTexture2D(uTex%d, vTexCoord%d, texSize%d);\n", i, i, i, i);
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = texture2D(uTex%d, vec2(clamp(vTexCoord%d.s, 0.5 / texSize%d.s, vTexClampS%d), vTexCoord%d.t));\n", i, i, i, i, i, i);
} else { } else {
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = texture2D(uTex%d, vec2(vTexCoord%d.s, clamp(vTexCoord%d.t, 0.5 / texSize%d.t, vTexClampT%d)));\n", i, i, i, i, i, i); if (s && t) {
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = hookTexture2D(uTex%d, clamp(vTexCoord%d, 0.5 / texSize%d, vec2(vTexClampS%d, vTexClampT%d)), texSize%d);\n", i, i, i, i, i, i, i);
} else if (s) {
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = hookTexture2D(uTex%d, vec2(clamp(vTexCoord%d.s, 0.5 / texSize%d.s, vTexClampS%d), vTexCoord%d.t), texSize%d);\n", i, i, i, i, i, i, i);
} else {
fs_len += sprintf(fs_buf + fs_len, "vec4 texVal%d = hookTexture2D(uTex%d, vec2(vTexCoord%d.s, clamp(vTexCoord%d.t, 0.5 / texSize%d.t, vTexClampT%d)), texSize%d);\n", i, i, i, i, i, i, i);
} }
} }
} }
@ -422,9 +446,9 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
GLint max_length = 0; GLint max_length = 0;
glGetShaderiv(fragment_shader, GL_INFO_LOG_LENGTH, &max_length); glGetShaderiv(fragment_shader, GL_INFO_LOG_LENGTH, &max_length);
char error_log[1024]; char error_log[1024];
//fprintf(stderr, "Fragment shader compilation failed\n"); fprintf(stderr, "Fragment shader compilation failed\n");
glGetShaderInfoLog(fragment_shader, max_length, &max_length, &error_log[0]); glGetShaderInfoLog(fragment_shader, max_length, &max_length, &error_log[0]);
//fprintf(stderr, "%s\n", &error_log[0]); fprintf(stderr, "%s\n", &error_log[0]);
abort(); abort();
} }
@ -549,12 +573,14 @@ static uint32_t gfx_cm_to_opengl(uint32_t val) {
case G_TX_NOMIRROR | G_TX_WRAP: case G_TX_NOMIRROR | G_TX_WRAP:
return GL_REPEAT; return GL_REPEAT;
} }
return 0;
} }
static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) { static void gfx_opengl_set_sampler_parameters(int tile, bool linear_filter, uint32_t cms, uint32_t cmt) {
const GLint filter = linear_filter && current_filter_mode == LINEAR ? GL_LINEAR : GL_NEAREST;
glActiveTexture(GL_TEXTURE0 + tile); glActiveTexture(GL_TEXTURE0 + tile);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gfx_cm_to_opengl(cms));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gfx_cm_to_opengl(cmt));
} }
@ -823,6 +849,15 @@ static std::map<std::pair<float, float>, uint16_t> gfx_opengl_get_pixel_depth(in
return res; return res;
} }
void gfx_opengl_set_texture_filter(FilteringMode mode) {
current_filter_mode = mode;
gfx_texture_cache_clear();
}
FilteringMode gfx_opengl_get_texture_filter(void) {
return current_filter_mode;
}
struct GfxRenderingAPI gfx_opengl_api = { struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_get_clip_parameters, gfx_opengl_get_clip_parameters,
gfx_opengl_unload_shader, gfx_opengl_unload_shader,
@ -853,7 +888,9 @@ struct GfxRenderingAPI gfx_opengl_api = {
gfx_opengl_get_pixel_depth, gfx_opengl_get_pixel_depth,
gfx_opengl_get_framebuffer_texture_id, gfx_opengl_get_framebuffer_texture_id,
gfx_opengl_select_texture_fb, gfx_opengl_select_texture_fb,
gfx_opengl_delete_texture gfx_opengl_delete_texture,
gfx_opengl_set_texture_filter,
gfx_opengl_get_texture_filter
}; };
#endif #endif

View file

@ -10,6 +10,7 @@
#include <set> #include <set>
#include <unordered_map> #include <unordered_map>
#include <vector> #include <vector>
#include <list>
#ifndef _LANGUAGE_C #ifndef _LANGUAGE_C
#define _LANGUAGE_C #define _LANGUAGE_C
@ -30,6 +31,8 @@
#include "../StrHash64.h" #include "../StrHash64.h"
#include "../../SohImGuiImpl.h" #include "../../SohImGuiImpl.h"
#include "../../Environment.h" #include "../../Environment.h"
#include "../../GameVersions.h"
#include "../../ResourceMgr.h"
// OTRTODO: fix header files for these // OTRTODO: fix header files for these
extern "C" { extern "C" {
@ -45,6 +48,8 @@ extern "C" {
using namespace std; using namespace std;
#define SEG_ADDR(seg, addr) (addr | (seg << 24) | 1)
#define SUPPORT_CHECK(x) assert(x) #define SUPPORT_CHECK(x) assert(x)
// SCALE_M_N: upscale/downscale M-bit integer to N-bit // SCALE_M_N: upscale/downscale M-bit integer to N-bit
@ -209,7 +214,7 @@ static map<int, FBInfo> framebuffers;
static set<pair<float, float>> get_pixel_depth_pending; static set<pair<float, float>> get_pixel_depth_pending;
static map<pair<float, float>, uint16_t> get_pixel_depth_cached; static map<pair<float, float>, uint16_t> get_pixel_depth_cached;
#ifdef _MSC_VER #ifdef _WIN32
// TODO: Properly implement for MSVC // TODO: Properly implement for MSVC
static unsigned long get_time(void) static unsigned long get_time(void)
{ {
@ -447,15 +452,15 @@ static void gfx_generate_cc(struct ColorCombiner *comb, uint64_t cc_id) {
val = SHADER_COMBINED; val = SHADER_COMBINED;
break; break;
} }
// fallthrough for G_ACMUX_LOD_FRACTION
c[i][1][j] = G_CCMUX_LOD_FRACTION; c[i][1][j] = G_CCMUX_LOD_FRACTION;
[[fallthrough]]; // for G_ACMUX_LOD_FRACTION
case G_ACMUX_1: case G_ACMUX_1:
//case G_ACMUX_PRIM_LOD_FRAC: same numerical value //case G_ACMUX_PRIM_LOD_FRAC: same numerical value
if (j != 2) { if (j != 2) {
val = SHADER_1; val = SHADER_1;
break; break;
} }
// fallthrough for G_ACMUX_PRIM_LOD_FRAC [[fallthrough]]; // for G_ACMUX_PRIM_LOD_FRAC
case G_ACMUX_PRIMITIVE: case G_ACMUX_PRIMITIVE:
case G_ACMUX_SHADE: case G_ACMUX_SHADE:
case G_ACMUX_ENVIRONMENT: case G_ACMUX_ENVIRONMENT:
@ -564,7 +569,7 @@ static void gfx_texture_cache_delete(const uint8_t* orig_addr)
if (it->first.texture_addr == orig_addr) { if (it->first.texture_addr == orig_addr) {
gfx_texture_cache.lru.erase(*(list<TextureCacheMap::iterator>::iterator*)&it->second.lru_location); gfx_texture_cache.lru.erase(*(list<TextureCacheMap::iterator>::iterator*)&it->second.lru_location);
gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id); gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id);
gfx_texture_cache.map.erase(it); gfx_texture_cache.map.erase(it->first);
again = true; again = true;
break; break;
} }
@ -1692,7 +1697,7 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
SUPPORT_CHECK(ult == 0); SUPPORT_CHECK(ult == 0);
// The lrs field rather seems to be number of pixels to load // The lrs field rather seems to be number of pixels to load
uint32_t word_size_shift; uint32_t word_size_shift = 0;
switch (rdp.texture_to_load.siz) { switch (rdp.texture_to_load.siz) {
case G_IM_SIZ_4b: case G_IM_SIZ_4b:
word_size_shift = 0; // Or -1? It's unused in SM64 anyway. word_size_shift = 0; // Or -1? It's unused in SM64 anyway.
@ -1720,7 +1725,7 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) { static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
SUPPORT_CHECK(tile == G_TX_LOADTILE); SUPPORT_CHECK(tile == G_TX_LOADTILE);
uint32_t word_size_shift; uint32_t word_size_shift = 0;
switch (rdp.texture_to_load.siz) { switch (rdp.texture_to_load.siz) {
case G_IM_SIZ_4b: case G_IM_SIZ_4b:
word_size_shift = 0; word_size_shift = 0;
@ -2060,12 +2065,11 @@ static void gfx_s2dex_bg_copy(const uObjBg* bg) {
static inline void* seg_addr(uintptr_t w1) static inline void* seg_addr(uintptr_t w1)
{ {
// Segmented? // Segmented?
if (w1 >= 0xF0000000) if (w1 & 1)
{ {
uint32_t segNum = (w1 >> 24); uint32_t segNum = (w1 >> 24);
segNum -= 0xF0;
uint32_t offset = w1 & 0x00FFFFFF; uint32_t offset = w1 & 0x00FFFFFE;
//offset = 0; // Cursed Malon bug //offset = 0; // Cursed Malon bug
if (segmentPointers[segNum] != 0) if (segmentPointers[segNum] != 0)
@ -2082,7 +2086,7 @@ static inline void* seg_addr(uintptr_t w1)
#define C0(pos, width) ((cmd->words.w0 >> (pos)) & ((1U << width) - 1)) #define C0(pos, width) ((cmd->words.w0 >> (pos)) & ((1U << width) - 1))
#define C1(pos, width) ((cmd->words.w1 >> (pos)) & ((1U << width) - 1)) #define C1(pos, width) ((cmd->words.w1 >> (pos)) & ((1U << width) - 1))
int dListBP; unsigned int dListBP;
int matrixBP; int matrixBP;
uintptr_t clearMtx; uintptr_t clearMtx;
@ -2149,8 +2153,16 @@ static void gfx_run_dl(Gfx* cmd) {
uintptr_t mtxAddr = cmd->words.w1; uintptr_t mtxAddr = cmd->words.w1;
// OTRTODO: Temp way of dealing with gMtxClear. Need something more elegant in the future... // OTRTODO: Temp way of dealing with gMtxClear. Need something more elegant in the future...
if (mtxAddr == 0xF012DB20 || mtxAddr == 0xF012DB40) uint32_t gameVersion = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->GetGameVersion();
if (gameVersion == OOT_PAL_GC) {
if (mtxAddr == SEG_ADDR(0, 0x0FBC20)) {
mtxAddr = clearMtx; mtxAddr = clearMtx;
}
} else {
if (mtxAddr == SEG_ADDR(0, 0x12DB20) || mtxAddr == SEG_ADDR(0, 0x12DB40)) {
mtxAddr = clearMtx;
}
}
#ifdef F3DEX_GBI_2 #ifdef F3DEX_GBI_2
gfx_sp_matrix(C0(0, 8) ^ G_MTX_PUSH, (const int32_t *) seg_addr(mtxAddr)); gfx_sp_matrix(C0(0, 8) ^ G_MTX_PUSH, (const int32_t *) seg_addr(mtxAddr));
@ -2250,7 +2262,7 @@ static void gfx_run_dl(Gfx* cmd) {
cmd--; cmd--;
if (ourHash != -1) if (ourHash != (uint64_t)-1)
ResourceMgr_RegisterResourcePatch(ourHash, cmd - dListStart, cmd->words.w1); ResourceMgr_RegisterResourcePatch(ourHash, cmd - dListStart, cmd->words.w1);
cmd->words.w1 = (uintptr_t)vtx; cmd->words.w1 = (uintptr_t)vtx;
@ -2368,7 +2380,7 @@ static void gfx_run_dl(Gfx* cmd) {
case G_QUAD: case G_QUAD:
{ {
int bp = 0; int bp = 0;
// fallthrough [[fallthrough]];
} }
#endif #endif
#if defined(F3DEX_GBI) || defined(F3DLP_GBI) #if defined(F3DEX_GBI) || defined(F3DLP_GBI)
@ -2398,7 +2410,7 @@ static void gfx_run_dl(Gfx* cmd) {
char* imgData = (char*)i; char* imgData = (char*)i;
if ((i & 0xF0000000) != 0xF0000000) if ((i & 1) != 1)
if (ResourceMgr_OTRSigCheck(imgData) == 1) if (ResourceMgr_OTRSigCheck(imgData) == 1)
i = (uintptr_t)ResourceMgr_LoadTexByName(imgData); i = (uintptr_t)ResourceMgr_LoadTexByName(imgData);
@ -2419,7 +2431,7 @@ static void gfx_run_dl(Gfx* cmd) {
char* tex = NULL; char* tex = NULL;
#endif #endif
if (addr != NULL) if (addr != 0)
{ {
tex = (char*)addr; tex = (char*)addr;
} }
@ -2433,7 +2445,7 @@ static void gfx_run_dl(Gfx* cmd) {
uintptr_t oldData = cmd->words.w1; uintptr_t oldData = cmd->words.w1;
cmd->words.w1 = (uintptr_t)tex; cmd->words.w1 = (uintptr_t)tex;
if (ourHash != -1) if (ourHash != (uint64_t)-1)
ResourceMgr_RegisterResourcePatch(ourHash, cmd - dListStart, oldData); ResourceMgr_RegisterResourcePatch(ourHash, cmd - dListStart, oldData);
cmd++; cmd++;
@ -2648,7 +2660,7 @@ void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, co
game_framebuffer_msaa_resolved = gfx_rapi->create_framebuffer(); game_framebuffer_msaa_resolved = gfx_rapi->create_framebuffer();
for (int i = 0; i < 16; i++) for (int i = 0; i < 16; i++)
segmentPointers[i] = NULL; segmentPointers[i] = 0;
// Used in the 120 star TAS // Used in the 120 star TAS
static uint32_t precomp_shaders[] = { static uint32_t precomp_shaders[] = {

View file

@ -4,12 +4,14 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
#include <unordered_map> #include <unordered_map>
#include <list>
struct GfxRenderingAPI; struct GfxRenderingAPI;
struct GfxWindowManagerAPI; struct GfxWindowManagerAPI;
struct XYWidthHeight { struct XYWidthHeight {
int16_t x, y, width, height; int16_t x, y;
uint32_t width, height;
}; };
struct GfxDimensions { struct GfxDimensions {

View file

@ -15,6 +15,12 @@ struct GfxClipParameters {
bool invert_y; bool invert_y;
}; };
enum FilteringMode {
THREE_POINT,
LINEAR,
NONE
};
struct GfxRenderingAPI { struct GfxRenderingAPI {
struct GfxClipParameters (*get_clip_parameters)(void); struct GfxClipParameters (*get_clip_parameters)(void);
void (*unload_shader)(struct ShaderProgram *old_prg); void (*unload_shader)(struct ShaderProgram *old_prg);
@ -46,6 +52,8 @@ struct GfxRenderingAPI {
void *(*get_framebuffer_texture_id)(int fb_id); void *(*get_framebuffer_texture_id)(int fb_id);
void (*select_texture_fb)(int fb_id); void (*select_texture_fb)(int fb_id);
void (*delete_texture)(uint32_t texID); void (*delete_texture)(uint32_t texID);
void (*set_texture_filter)(FilteringMode mode);
FilteringMode(*get_texture_filter)(void);
}; };
#endif #endif

View file

@ -1,6 +1,6 @@
#include <stdio.h> #include <stdio.h>
#if !defined(__linux__) && defined(ENABLE_OPENGL) #if defined(ENABLE_OPENGL)
#ifdef __MINGW32__ #ifdef __MINGW32__
#define FOR_WINDOWS 1 #define FOR_WINDOWS 1
@ -23,7 +23,9 @@
#include "gfx_window_manager_api.h" #include "gfx_window_manager_api.h"
#include "gfx_screen_config.h" #include "gfx_screen_config.h"
#ifdef _WIN32
#include <WTypesbase.h> #include <WTypesbase.h>
#endif
#include <time.h> #include <time.h>
#define GFX_API_NAME "SDL2 - OpenGL" #define GFX_API_NAME "SDL2 - OpenGL"
@ -117,7 +119,9 @@ static void set_fullscreen(bool on, bool call_callback) {
} }
static uint64_t previous_time; static uint64_t previous_time;
#ifndef __linux__
static HANDLE timer; static HANDLE timer;
#endif
static int frameDivisor = 1; static int frameDivisor = 1;
@ -131,7 +135,9 @@ static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifndef __linux
timer = CreateWaitableTimer(nullptr, false, nullptr); timer = CreateWaitableTimer(nullptr, false, nullptr);
#endif
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); //SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);

View file

@ -86,14 +86,8 @@
#include <stdint.h> #include <stdint.h>
#define u8 uint8_t
#define u16 uint16_t
#define u32 uint32_t
#define u64 uint64_t
#define unint uint32_t
#define INITIAL_CRC64 0xffffffffffffffffULL #define INITIAL_CRC64 0xffffffffffffffffULL
extern uint64_t update_crc64(const void* buf, unint len, u64 crc); extern uint64_t update_crc64(const void* buf, uint32_t len, uint64_t crc);
extern u64 crc64(const void* buf, unint len); extern uint64_t crc64(const void* buf, uint32_t len);
extern u64 CRC64(const char* t); extern uint64_t CRC64(const char* t);

View file

@ -10,6 +10,7 @@
#include <spdlog/details/synchronous_factory.h> #include <spdlog/details/synchronous_factory.h>
#include "SohImGuiImpl.h" #include "SohImGuiImpl.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Cvar.h"
#include <chrono> #include <chrono>
#include <mutex> #include <mutex>
#include <string> #include <string>
@ -45,8 +46,8 @@ protected:
} }
formatted.push_back('\0'); formatted.push_back('\0');
const char *msg_output = formatted.data(); const char *msg_output = formatted.data();
if (Game::Settings.debug.soh_sink && SohImGui::console->opened) if (CVar_GetS32("gSinkEnabled", 0) && SohImGui::console->opened)
SohImGui::console->Append("SoH Logging", priority, msg_output); SohImGui::console->Append("SoH Logging", priority, "%s", msg_output);
} }
void flush_() override {} void flush_() override {}
@ -66,6 +67,8 @@ private:
return Priority::ERROR_LVL; return Priority::ERROR_LVL;
case spdlog::level::critical: case spdlog::level::critical:
return Priority::ERROR_LVL; return Priority::ERROR_LVL;
default:
break;
} }
return Priority::LOG_LVL; return Priority::LOG_LVL;
} }

View file

@ -39,7 +39,7 @@ namespace Ship
Vertex* vtxData = new Vertex[numVerts]; Vertex* vtxData = new Vertex[numVerts];
uint32_t* indicesData = new uint32_t[numPolys]; uint32_t* indicesData = new uint32_t[numPolys];
if (vertices != NULL) if (vertices != 0)
{ {
reader->Seek(headerStart + vertices, SeekOffsetType::Start); reader->Seek(headerStart + vertices, SeekOffsetType::Start);
@ -47,7 +47,7 @@ namespace Ship
vtxData[i].pos = reader->ReadVec3f(); vtxData[i].pos = reader->ReadVec3f();
} }
if (normals != NULL) if (normals != 0)
{ {
reader->Seek(headerStart + normals, SeekOffsetType::Start); reader->Seek(headerStart + normals, SeekOffsetType::Start);
@ -55,7 +55,7 @@ namespace Ship
vtxData[i].normal = reader->ReadVec3f(); vtxData[i].normal = reader->ReadVec3f();
} }
if (vertexColors != NULL) if (vertexColors != 0)
{ {
reader->Seek(headerStart + vertexColors, SeekOffsetType::Start); reader->Seek(headerStart + vertexColors, SeekOffsetType::Start);
@ -63,7 +63,7 @@ namespace Ship
vtxData[i].color = reader->ReadColor3b(); vtxData[i].color = reader->ReadColor3b();
} }
if (uvCoords != NULL) if (uvCoords != 0)
{ {
reader->Seek(headerStart + uvCoords, SeekOffsetType::Start); reader->Seek(headerStart + uvCoords, SeekOffsetType::Start);
@ -71,7 +71,7 @@ namespace Ship
vtxData[i].uv = reader->ReadVec2f(); vtxData[i].uv = reader->ReadVec2f();
} }
if (boneWeights != NULL) if (boneWeights != 0)
{ {
reader->Seek(headerStart + boneWeights, SeekOffsetType::Start); reader->Seek(headerStart + boneWeights, SeekOffsetType::Start);
@ -81,7 +81,7 @@ namespace Ship
mdl->boneWeights[i] = reader->ReadVec2f(); mdl->boneWeights[i] = reader->ReadVec2f();
} }
if (faces != NULL) if (faces != 0)
{ {
reader->Seek(headerStart + faces, SeekOffsetType::Start); reader->Seek(headerStart + faces, SeekOffsetType::Start);
reader->Read((char*)indicesData, numPolys * sizeof(uint32_t)); reader->Read((char*)indicesData, numPolys * sizeof(uint32_t));

View file

@ -0,0 +1,173 @@
#if defined(__linux__) || defined(__BSD__)
#include "PulseAudioPlayer.h"
#include <spdlog/spdlog.h>
namespace Ship
{
static void pas_context_state_cb(pa_context *c, void *userdata) {
switch (pa_context_get_state(c)) {
case PA_CONTEXT_READY:
case PA_CONTEXT_TERMINATED:
case PA_CONTEXT_FAILED:
*(bool*)userdata = true;
break;
default:
break;
}
}
static void pas_stream_state_cb(pa_stream *s, void *userdata) {
switch (pa_stream_get_state(s)) {
case PA_STREAM_READY:
case PA_STREAM_FAILED:
case PA_STREAM_TERMINATED:
*(bool*)userdata = true;
break;
default:
break;
}
}
static void pas_stream_write_cb(pa_stream* s, size_t length, void* userdata) {
}
static void pas_update_complete(pa_stream* stream, int success, void* userdata) {
*(bool*)userdata = true;
}
static void pas_write_complete(void* userdata) {
*(bool*)userdata = true;
}
bool PulseAudioPlayer::Init()
{
bool done = false;
const pa_buffer_attr* applied_attr = nullptr;
// Create mainloop
m_MainLoop = pa_mainloop_new();
if (m_MainLoop == NULL) {
return false;
}
// Create context and connect
m_Context = pa_context_new(pa_mainloop_get_api(m_MainLoop), "Ocarina of Time");
if (m_Context == NULL) {
goto fail;
}
pa_context_set_state_callback(m_Context, pas_context_state_cb, &done);
if (pa_context_connect(m_Context, NULL, PA_CONTEXT_NOFLAGS, NULL) < 0) {
goto fail;
}
while (!done) {
pa_mainloop_iterate(m_MainLoop, true, NULL);
}
pa_context_set_state_callback(m_Context, NULL, NULL);
if (pa_context_get_state(m_Context) != PA_CONTEXT_READY) {
goto fail;
}
// Create stream
pa_sample_spec ss;
ss.format = PA_SAMPLE_S16LE;
ss.rate = 32000;
ss.channels = 2;
pa_buffer_attr attr;
attr.maxlength = (1600 + 544 + 528 + 1600) * 4;
attr.tlength = (528*2 + 544) * 4;
attr.prebuf = 1500 * 4;
attr.minreq = 161 * 4;
attr.fragsize = (uint32_t)-1;
m_Stream = pa_stream_new(m_Context, "zelda", &ss, NULL);
if (m_Stream == NULL) {
goto fail;
}
done = false;
pa_stream_set_state_callback(m_Stream, pas_stream_state_cb, &done);
pa_stream_set_write_callback(m_Stream, pas_stream_write_cb, NULL);
if (pa_stream_connect_playback(m_Stream, NULL, &attr, PA_STREAM_ADJUST_LATENCY, NULL, NULL) < 0) {
goto fail;
}
while (!done) {
pa_mainloop_iterate(m_MainLoop, true, NULL);
}
pa_stream_set_state_callback(m_Stream, NULL, NULL);
if (pa_stream_get_state(m_Stream) != PA_STREAM_READY) {
goto fail;
}
applied_attr = pa_stream_get_buffer_attr(m_Stream);
SPDLOG_TRACE("maxlength: {}\ntlength: {}\nprebuf: {}\nminreq: {}\nfragsize: {}\n",
applied_attr->maxlength, applied_attr->tlength, applied_attr->prebuf, applied_attr->minreq, applied_attr->fragsize);
m_Attr = *applied_attr;
return true;
fail:
if (m_Stream != NULL) {
pa_stream_unref(m_Stream);
m_Stream = NULL;
}
if (m_Context != NULL) {
pa_context_disconnect(m_Context);
pa_context_unref(m_Context);
m_Context = NULL;
}
if (m_MainLoop != NULL) {
pa_mainloop_free(m_MainLoop);
m_MainLoop = NULL;
}
return false;
}
int PulseAudioPlayer::Buffered()
{
if (m_Stream == NULL) {
return 0;
}
bool done = false;
pa_stream_update_timing_info(m_Stream, pas_update_complete, &done);
while (!done) {
pa_mainloop_iterate(m_MainLoop, true, NULL);
}
const pa_timing_info *info = pa_stream_get_timing_info(m_Stream);
if (info == NULL) {
SPDLOG_ERROR("pa_stream_get_timing_info failed, state is %d\n", pa_stream_get_state(m_Stream));
}
return (info->write_index - info->read_index) / 4;
}
int PulseAudioPlayer::GetDesiredBuffered()
{
// return 1100;
return 1680;
}
void PulseAudioPlayer::Play(const uint8_t* buff, uint32_t len)
{
size_t ws = m_Attr.maxlength - Buffered() * 4;
if (ws < len) {
len = ws;
}
if (pa_stream_write_ext_free(m_Stream, buff, len, pas_write_complete, &m_WriteComplete, 0LL, PA_SEEK_RELATIVE) < 0) {
SPDLOG_ERROR("pa_stream_write failed");
return;
}
while (!m_WriteComplete) {
pa_mainloop_iterate(m_MainLoop, true, NULL);
}
m_WriteComplete = false;
}
}
#endif

View file

@ -0,0 +1,26 @@
#pragma once
#if defined(__linux__) || defined(__BSD__)
#include "AudioPlayer.h"
#include <pulse/pulseaudio.h>
namespace Ship {
class PulseAudioPlayer : public AudioPlayer {
public:
PulseAudioPlayer() {}
bool Init() override;
int Buffered() override;
int GetDesiredBuffered() override;
void Play(const uint8_t* buff, uint32_t len) override;
private:
pa_context* m_Context = nullptr;
pa_stream* m_Stream = nullptr;
pa_mainloop* m_MainLoop = nullptr;
bool m_WriteComplete = false;
pa_buffer_attr m_Attr = {0};
};
}
#endif

View file

@ -2,8 +2,8 @@
#include "DisplayList.h" #include "DisplayList.h"
#include "ResourceMgr.h" #include "ResourceMgr.h"
#include "Utils/BinaryReader.h" #include "Utils/BinaryReader.h"
#include "lib/tinyxml2/tinyxml2.h" #include "Lib/tinyxml2/tinyxml2.h"
#include "lib/Fast3D/U64/PR/ultra64/gbi.h" #include "Lib/Fast3D/U64/PR/ultra64/gbi.h"
namespace Ship namespace Ship
{ {
@ -38,7 +38,7 @@ namespace Ship
free(cachedGameAsset); free(cachedGameAsset);
cachedGameAsset = nullptr; cachedGameAsset = nullptr;
for (int i = 0; i < patches.size(); i++) for (size_t i = 0; i < patches.size(); i++)
{ {
std::string hashStr = resMgr->HashToString(patches[i].crc); std::string hashStr = resMgr->HashToString(patches[i].crc);
auto resShared = resMgr->GetCachedFile(hashStr); auto resShared = resMgr->GetCachedFile(hashStr);

View file

@ -6,7 +6,7 @@
#include "GlobalCtx2.h" #include "GlobalCtx2.h"
#include "StrHash.h" #include "StrHash.h"
#include "File.h" #include "File.h"
#include "lib/tinyxml2/tinyxml2.h" #include "Lib/tinyxml2/tinyxml2.h"
namespace Ship namespace Ship
{ {
@ -101,10 +101,10 @@ namespace Ship
class ResourcePromise { class ResourcePromise {
public: public:
std::shared_ptr<Resource> Resource; std::shared_ptr<Resource> resource;
std::shared_ptr<File> File; std::shared_ptr<File> file;
std::condition_variable ResourceLoadNotifier; std::condition_variable resourceLoadNotifier;
std::mutex ResourceLoadMutex; std::mutex resourceLoadMutex;
bool bHasResourceLoaded = false; bool bHasResourceLoaded = false;
}; };
} }

View file

@ -124,15 +124,15 @@ namespace Ship {
// Wait for the underlying File to complete loading // Wait for the underlying File to complete loading
{ {
std::unique_lock<std::mutex> FileLock(ToLoad->File->FileLoadMutex); std::unique_lock<std::mutex> FileLock(ToLoad->file->FileLoadMutex);
while (!ToLoad->File->bIsLoaded && !ToLoad->File->bHasLoadError) { while (!ToLoad->file->bIsLoaded && !ToLoad->file->bHasLoadError) {
ToLoad->File->FileLoadNotifier.wait(FileLock); ToLoad->file->FileLoadNotifier.wait(FileLock);
} }
} }
if (!ToLoad->File->bHasLoadError) if (!ToLoad->file->bHasLoadError)
{ {
auto UnmanagedRes = ResourceLoader::LoadResource(ToLoad->File); auto UnmanagedRes = ResourceLoader::LoadResource(ToLoad->file);
if (UnmanagedRes != nullptr) if (UnmanagedRes != nullptr)
{ {
@ -140,13 +140,13 @@ namespace Ship {
auto Res = std::shared_ptr<Resource>(UnmanagedRes); auto Res = std::shared_ptr<Resource>(UnmanagedRes);
if (Res != nullptr) { if (Res != nullptr) {
std::unique_lock<std::mutex> Lock(ToLoad->ResourceLoadMutex); std::unique_lock<std::mutex> Lock(ToLoad->resourceLoadMutex);
ToLoad->bHasResourceLoaded = true; ToLoad->bHasResourceLoaded = true;
ToLoad->Resource = Res; ToLoad->resource = Res;
ResourceCache[Res->file->path] = Res; ResourceCache[Res->file->path] = Res;
SPDLOG_DEBUG("Loaded Resource {} on ResourceMgr thread", ToLoad->File->path); SPDLOG_DEBUG("Loaded Resource {} on ResourceMgr thread", ToLoad->file->path);
// Disabled for now because it can cause random crashes // Disabled for now because it can cause random crashes
//FileCache[Res->File->path] = nullptr; //FileCache[Res->File->path] = nullptr;
@ -155,9 +155,9 @@ namespace Ship {
} }
else { else {
ToLoad->bHasResourceLoaded = false; ToLoad->bHasResourceLoaded = false;
ToLoad->Resource = nullptr; ToLoad->resource = nullptr;
SPDLOG_ERROR("Resource load FAILED {} on ResourceMgr thread", ToLoad->File->path); SPDLOG_ERROR("Resource load FAILED {} on ResourceMgr thread", ToLoad->file->path);
} }
//ResLock.lock(); //ResLock.lock();
@ -167,10 +167,10 @@ namespace Ship {
else else
{ {
ToLoad->bHasResourceLoaded = false; ToLoad->bHasResourceLoaded = false;
ToLoad->Resource = nullptr; ToLoad->resource = nullptr;
} }
ToLoad->ResourceLoadNotifier.notify_all(); ToLoad->resourceLoadNotifier.notify_all();
} }
SPDLOG_INFO("Resource Manager LoadResourceThread ended"); SPDLOG_INFO("Resource Manager LoadResourceThread ended");
@ -232,17 +232,17 @@ namespace Ship {
if (!Promise->bHasResourceLoaded) if (!Promise->bHasResourceLoaded)
{ {
std::unique_lock<std::mutex> Lock(Promise->ResourceLoadMutex); std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
while (!Promise->bHasResourceLoaded) { while (!Promise->bHasResourceLoaded) {
Promise->ResourceLoadNotifier.wait(Lock); Promise->resourceLoadNotifier.wait(Lock);
} }
} }
return Promise->Resource; return Promise->resource;
} }
std::shared_ptr<ResourcePromise> ResourceMgr::LoadResourceAsync(std::string FilePath) { std::shared_ptr<ResourcePromise> ResourceMgr::LoadResourceAsync(std::string FilePath) {
StringHelper::ReplaceOriginal(FilePath, "/", "\\"); StringHelper::ReplaceOriginal(FilePath, "\\", "/");
if (StringHelper::StartsWith(FilePath, "__OTR__")) if (StringHelper::StartsWith(FilePath, "__OTR__"))
FilePath = StringHelper::Split(FilePath, "__OTR__")[1]; FilePath = StringHelper::Split(FilePath, "__OTR__")[1];
@ -257,9 +257,9 @@ namespace Ship {
} }
std::shared_ptr<File> FileData = LoadFile(FilePath); std::shared_ptr<File> FileData = LoadFile(FilePath);
Promise->File = FileData; Promise->file = FileData;
if (Promise->File->bHasLoadError) if (Promise->file->bHasLoadError)
{ {
Promise->bHasResourceLoaded = true; Promise->bHasResourceLoaded = true;
} }
@ -271,7 +271,7 @@ namespace Ship {
} }
} else { } else {
Promise->bHasResourceLoaded = true; Promise->bHasResourceLoaded = true;
Promise->Resource = resCacheFind->second; Promise->resource = resCacheFind->second;
} }
return Promise; return Promise;
@ -295,15 +295,15 @@ namespace Ship {
auto PromiseList = CacheDirectoryAsync(SearchMask); auto PromiseList = CacheDirectoryAsync(SearchMask);
auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>(); auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>();
for (int32_t i = 0; i < PromiseList->size(); i++) { for (size_t i = 0; i < PromiseList->size(); i++) {
auto Promise = PromiseList->at(i); auto Promise = PromiseList->at(i);
std::unique_lock<std::mutex> Lock(Promise->ResourceLoadMutex); std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
while (!Promise->bHasResourceLoaded) { while (!Promise->bHasResourceLoaded) {
Promise->ResourceLoadNotifier.wait(Lock); Promise->resourceLoadNotifier.wait(Lock);
} }
LoadedList->push_back(Promise->Resource); LoadedList->push_back(Promise->resource);
} }
return LoadedList; return LoadedList;
@ -314,18 +314,18 @@ namespace Ship {
auto PromiseList = CacheDirectoryAsync(SearchMask); auto PromiseList = CacheDirectoryAsync(SearchMask);
auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>(); auto LoadedList = std::make_shared<std::vector<std::shared_ptr<Resource>>>();
for (int32_t i = 0; i < PromiseList->size(); i++) { for (size_t i = 0; i < PromiseList->size(); i++) {
auto Promise = PromiseList->at(i); auto Promise = PromiseList->at(i);
std::unique_lock<std::mutex> Lock(Promise->ResourceLoadMutex); std::unique_lock<std::mutex> Lock(Promise->resourceLoadMutex);
while (!Promise->bHasResourceLoaded) { while (!Promise->bHasResourceLoaded) {
Promise->ResourceLoadNotifier.wait(Lock); Promise->resourceLoadNotifier.wait(Lock);
} }
if (Promise->Resource != nullptr) if (Promise->resource != nullptr)
Promise->Resource->isDirty = true; Promise->resource->isDirty = true;
LoadedList->push_back(Promise->Resource); LoadedList->push_back(Promise->resource);
} }
return LoadedList; return LoadedList;

View file

@ -48,6 +48,7 @@ namespace Ship
private: private:
std::weak_ptr<GlobalCtx2> Context; std::weak_ptr<GlobalCtx2> Context;
volatile bool bIsRunning;
std::map<std::string, std::shared_ptr<File>> FileCache; std::map<std::string, std::shared_ptr<File>> FileCache;
std::map<std::string, std::shared_ptr<Resource>> ResourceCache; std::map<std::string, std::shared_ptr<Resource>> ResourceCache;
std::queue<std::shared_ptr<File>> FileLoadQueue; std::queue<std::shared_ptr<File>> FileLoadQueue;
@ -59,7 +60,6 @@ namespace Ship
std::mutex ResourceLoadMutex; std::mutex ResourceLoadMutex;
std::condition_variable FileLoadNotifier; std::condition_variable FileLoadNotifier;
std::condition_variable ResourceLoadNotifier; std::condition_variable ResourceLoadNotifier;
volatile bool bIsRunning;
uint32_t gameVersion; uint32_t gameVersion;
}; };
} }

View file

@ -61,17 +61,17 @@ namespace Ship {
if (Conf[ConfSection]["GUID"].compare("") == 0 || Conf[ConfSection]["GUID"].compare(INVALID_SDL_CONTROLLER_GUID) == 0 || Conf[ConfSection]["GUID"].compare(NewGuid) == 0) { if (Conf[ConfSection]["GUID"].compare("") == 0 || Conf[ConfSection]["GUID"].compare(INVALID_SDL_CONTROLLER_GUID) == 0 || Conf[ConfSection]["GUID"].compare(NewGuid) == 0) {
auto NewCont = SDL_GameControllerOpen(i); auto NewCont = SDL_GameControllerOpen(i);
if (SDL_GameControllerHasSensor(NewCont, SDL_SENSOR_GYRO))
{
SDL_GameControllerSetSensorEnabled(NewCont, SDL_SENSOR_GYRO, SDL_TRUE);
}
// We failed to load the controller. Go to next. // We failed to load the controller. Go to next.
if (NewCont == nullptr) { if (NewCont == nullptr) {
SPDLOG_ERROR("SDL Controller failed to open: ({})", SDL_GetError()); SPDLOG_ERROR("SDL Controller failed to open: ({})", SDL_GetError());
continue; continue;
} }
if (SDL_GameControllerHasSensor(NewCont, SDL_SENSOR_GYRO))
{
SDL_GameControllerSetSensorEnabled(NewCont, SDL_SENSOR_GYRO, SDL_TRUE);
}
guid = NewGuid; guid = NewGuid;
Cont = NewCont; Cont = NewCont;
@ -101,7 +101,7 @@ namespace Ship {
} }
bool SDLController::Close() { bool SDLController::Close() {
if (SDL_GameControllerHasRumble(Cont)) { if (CanRumble()) {
SDL_GameControllerRumble(Cont, 0, 0, 0); SDL_GameControllerRumble(Cont, 0, 0, 0);
} }
if (Cont != nullptr) { if (Cont != nullptr) {
@ -347,7 +347,7 @@ namespace Ship {
void SDLController::WriteToSource(ControllerCallback* controller) void SDLController::WriteToSource(ControllerCallback* controller)
{ {
if (SDL_GameControllerHasRumble(Cont)) { if (CanRumble()) {
if (controller->rumble > 0) { if (controller->rumble > 0) {
float rumble_strength = CVar_GetFloat(StringHelper::Sprintf("gCont%i_RumbleStrength", GetControllerNumber()).c_str(), 1.0f); float rumble_strength = CVar_GetFloat(StringHelper::Sprintf("gCont%i_RumbleStrength", GetControllerNumber()).c_str(), 1.0f);
SDL_GameControllerRumble(Cont, 0xFFFF * rumble_strength, 0xFFFF * rumble_strength, 0); SDL_GameControllerRumble(Cont, 0xFFFF * rumble_strength, 0xFFFF * rumble_strength, 0);

View file

@ -13,7 +13,12 @@ namespace Ship {
void ReadFromSource(); void ReadFromSource();
void WriteToSource(ControllerCallback* controller); void WriteToSource(ControllerCallback* controller);
bool Connected() const { return Cont != nullptr; } bool Connected() const { return Cont != nullptr; }
bool CanRumble() const { return SDL_GameControllerHasRumble(Cont); } bool CanRumble() const {
#if SDL_COMPILEDVERSION >= SDL_VERSIONNUM(2,0,18)
return SDL_GameControllerHasRumble(Cont);
#endif
return true;
}
std::string GetGuid() { return guid; }; std::string GetGuid() { return guid; };
@ -30,8 +35,8 @@ namespace Ship {
static bool IsGuidInUse(const std::string& guid); static bool IsGuidInUse(const std::string& guid);
private: private:
std::string guid;
SDL_GameController* Cont; SDL_GameController* Cont;
std::string guid;
std::map<int32_t, int16_t> ThresholdMapping; std::map<int32_t, int16_t> ThresholdMapping;
void LoadAxisThresholds(); void LoadAxisThresholds();

View file

@ -137,8 +137,8 @@ namespace Ship
y = 0; y = 0;
z = 0; z = 0;
unk_06 = 0; unk_06 = 0;
opa; // opa;
xlu; // xlu;
} }
SetMesh::SetMesh(BinaryReader* reader) : SceneCommand(reader) SetMesh::SetMesh(BinaryReader* reader) : SceneCommand(reader)

View file

@ -15,7 +15,7 @@ namespace Ship
limb->skinVtxCnt = reader->ReadUInt16(); limb->skinVtxCnt = reader->ReadUInt16();
uint32_t skinCnt = reader->ReadUInt32(); uint32_t skinCnt = reader->ReadUInt32();
for (int i = 0; i < skinCnt; i++) for (size_t i = 0; i < skinCnt; i++)
{ {
Struct_800A598C struc; Struct_800A598C struc;

View file

@ -16,7 +16,7 @@ std::map<ImGuiKey, std::string> BindingToggle;
static bool HelpCommand(const std::vector<std::string>&) { static bool HelpCommand(const std::vector<std::string>&) {
INFO("SoH Commands:"); INFO("SoH Commands:");
for(const auto& cmd : SohImGui::console->Commands) { for(const auto& cmd : SohImGui::console->Commands) {
INFO((" - " + cmd.first).c_str()); INFO("%s", (" - " + cmd.first).c_str());
} }
return CMD_SUCCESS; return CMD_SUCCESS;
} }
@ -35,7 +35,7 @@ std::string toLowerCase(std::string in) {
static bool BindCommand(const std::vector<std::string>& args) { static bool BindCommand(const std::vector<std::string>& args) {
if(args.size() > 2) { if(args.size() > 2) {
const ImGuiIO* io = &ImGui::GetIO();; const ImGuiIO* io = &ImGui::GetIO();;
for (int k = 0; k < std::size(io->KeysData); k++) { for (size_t k = 0; k < std::size(io->KeysData); k++) {
std::string key(ImGui::GetKeyName(k)); std::string key(ImGui::GetKeyName(k));
if(toLowerCase(args[1]) == toLowerCase(key)) { if(toLowerCase(args[1]) == toLowerCase(key)) {
@ -55,7 +55,7 @@ static bool BindCommand(const std::vector<std::string>& args) {
static bool BindToggleCommand(const std::vector<std::string>& args) { static bool BindToggleCommand(const std::vector<std::string>& args) {
if (args.size() > 2) { if (args.size() > 2) {
const ImGuiIO* io = &ImGui::GetIO();; const ImGuiIO* io = &ImGui::GetIO();;
for (int k = 0; k < std::size(io->KeysData); k++) { for (size_t k = 0; k < std::size(io->KeysData); k++) {
std::string key(ImGui::GetKeyName(k)); std::string key(ImGui::GetKeyName(k));
if (toLowerCase(args[1]) == toLowerCase(key)) { if (toLowerCase(args[1]) == toLowerCase(key)) {
@ -92,7 +92,7 @@ void Console::Update() {
} }
for (auto [key, var] : BindingToggle) { for (auto [key, var] : BindingToggle) {
if (ImGui::IsKeyPressed(key)) { if (ImGui::IsKeyPressed(key)) {
CVar* cvar = CVar_GetVar(var.c_str()); CVar* cvar = CVar_Get(var.c_str());
Dispatch("set " + var + " " + std::to_string(cvar == nullptr ? 0 : !static_cast<bool>(cvar->value.valueS32))); Dispatch("set " + var + " " + std::to_string(cvar == nullptr ? 0 : !static_cast<bool>(cvar->value.valueS32)));
} }
} }
@ -106,7 +106,7 @@ void Console::Draw() {
if (!this->opened) return; if (!this->opened) return;
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
ImGui::Begin("Console", &this->opened); ImGui::Begin("Console", nullptr);
const ImVec2 pos = ImGui::GetWindowPos(); const ImVec2 pos = ImGui::GetWindowPos();
const ImVec2 size = ImGui::GetWindowSize(); const ImVec2 size = ImGui::GetWindowSize();
@ -177,9 +177,11 @@ void Console::Draw() {
for (const auto& filter : priority_filters) { for (const auto& filter : priority_filters) {
const bool is_selected = (filter == std::string(this->level_filter)); const bool is_selected = (filter == std::string(this->level_filter));
if (ImGui::Selectable(filter.c_str(), is_selected)) if (ImGui::Selectable(filter.c_str(), is_selected))
{
this->level_filter = filter; this->level_filter = filter;
if (is_selected) ImGui::SetItemDefaultFocus(); if (is_selected) ImGui::SetItemDefaultFocus();
} }
}
ImGui::EndCombo(); ImGui::EndCombo();
} }
ImGui::SameLine(); ImGui::SameLine();
@ -194,7 +196,7 @@ void Console::Draw() {
if (ImGui::BeginTable("History", 1)) { if (ImGui::BeginTable("History", 1)) {
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow))) if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)))
if (this->selectedId < this->Log.size() - 1) ++this->selectedId; if (this->selectedId < (int)this->Log.size() - 1) ++this->selectedId;
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow))) if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)))
if (this->selectedId > 0) --this->selectedId; if (this->selectedId > 0) --this->selectedId;
@ -317,7 +319,7 @@ int Console::CallbackStub(ImGuiInputTextCallbackData* data) {
return 0; return 0;
} }
void Console::Append(const std::string& channel, Priority priority, const char* fmt, ...) IM_FMTARGS(4) { void Console::Append(const std::string& channel, Priority priority, const char* fmt, ...) {
char buf[1024]; char buf[1024];
va_list args; va_list args;
va_start(args, fmt); va_start(args, fmt);

View file

@ -7,10 +7,10 @@
#include "Lib/ImGui/imgui.h" #include "Lib/ImGui/imgui.h"
#define LOG(msg, ...) SohImGui::console->Append("Main", Priority::LOG_LVL, msg, __VA_ARGS__) #define LOG(msg, ...) SohImGui::console->Append("Main", Priority::LOG_LVL, msg, ##__VA_ARGS__)
#define INFO(msg, ...) SohImGui::console->Append("Main", Priority::INFO_LVL, msg, __VA_ARGS__) #define INFO(msg, ...) SohImGui::console->Append("Main", Priority::INFO_LVL, msg, ##__VA_ARGS__)
#define WARNING(msg, ...) SohImGui::console->Append("Main", Priority::WARNING_LVL, msg, __VA_ARGS__) #define WARNING(msg, ...) SohImGui::console->Append("Main", Priority::WARNING_LVL, msg, ##__VA_ARGS__)
#define ERROR(msg, ...) SohImGui::console->Append("Main", Priority::ERROR_LVL, msg, __VA_ARGS__) #define ERROR(msg, ...) SohImGui::console->Append("Main", Priority::ERROR_LVL, msg, ##__VA_ARGS__)
#define CMD_SUCCESS true #define CMD_SUCCESS true
#define CMD_FAILED false #define CMD_FAILED false
#define MAX_BUFFER_SIZE 255 #define MAX_BUFFER_SIZE 255
@ -75,7 +75,7 @@ public:
void Init(); void Init();
void Update(); void Update();
void Draw(); void Draw();
void Append(const std::string& channel, Priority priority, const char* fmt, ...); void Append(const std::string& channel, Priority priority, const char* fmt, ...) IM_FMTARGS(4);
void Dispatch(const std::string& line); void Dispatch(const std::string& line);
static int CallbackStub(ImGuiInputTextCallbackData* data); static int CallbackStub(ImGuiInputTextCallbackData* data);
}; };

View file

@ -24,7 +24,7 @@ namespace ModInternal {
bool handleHook(std::shared_ptr<HookCall> call) { bool handleHook(std::shared_ptr<HookCall> call) {
std::string hookName = std::string(call->name); std::string hookName = std::string(call->name);
for (int l = 0; l < listeners[hookName].size(); l++) { for (size_t l = 0; l < listeners[hookName].size(); l++) {
(listeners[hookName][l])(call); (listeners[hookName][l])(call);
} }
return call->cancelled; return call->cancelled;

View file

@ -47,6 +47,7 @@ struct HookParameter {
#include <functional> #include <functional>
#include <string> #include <string>
#include <map> #include <map>
#include <memory>
struct HookCall { struct HookCall {
std::string name; std::string name;

View file

@ -18,6 +18,7 @@
#include "TextureMod.h" #include "TextureMod.h"
#include "Window.h" #include "Window.h"
#include "Cvar.h" #include "Cvar.h"
#include "GameOverlay.h"
#include "Texture.h" #include "Texture.h"
#include "../Fast3D/gfx_pc.h" #include "../Fast3D/gfx_pc.h"
#include "Lib/stb/stb_image.h" #include "Lib/stb/stb_image.h"
@ -43,6 +44,11 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPAR
using namespace Ship; using namespace Ship;
bool oldCursorState = true; bool oldCursorState = true;
#define EXPERIMENTAL() \
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 50, 50, 255)); \
ImGui::Text("Experimental"); \
ImGui::PopStyleColor(); \
ImGui::Separator();
#define TOGGLE_BTN ImGuiKey_F1 #define TOGGLE_BTN ImGuiKey_F1
#define HOOK(b) if(b) needs_save = true; #define HOOK(b) if(b) needs_save = true;
OSContPad* pads; OSContPad* pads;
@ -54,8 +60,10 @@ namespace SohImGui {
WindowImpl impl; WindowImpl impl;
ImGuiIO* io; ImGuiIO* io;
Console* console = new Console; Console* console = new Console;
GameOverlay* overlay = new GameOverlay;
bool p_open = false; bool p_open = false;
bool needs_save = false; bool needs_save = false;
std::vector<const char*> CustomTexts;
int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French int SelectedLanguage = CVar_GetS32("gLanguages", 0); //Default Language to 0=English 1=German 2=French
float kokiri_col[3] = { 0.118f, 0.41f, 0.106f }; float kokiri_col[3] = { 0.118f, 0.41f, 0.106f };
float goron_col[3] = { 0.392f, 0.078f, 0.0f }; float goron_col[3] = { 0.392f, 0.078f, 0.0f };
@ -73,6 +81,12 @@ namespace SohImGui {
float navi_prop_i_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_prop_i_col[3] = { 0.0f, 0.0f, 0.0f };
float navi_prop_o_col[3] = { 0.0f, 0.0f, 0.0f }; float navi_prop_o_col[3] = { 0.0f, 0.0f, 0.0f };
const char* filters[3] = {
"Three-Point",
"Linear",
"None"
};
std::map<std::string, std::vector<std::string>> windowCategories; std::map<std::string, std::vector<std::string>> windowCategories;
std::map<std::string, CustomWindow> customWindows; std::map<std::string, CustomWindow> customWindows;
@ -81,9 +95,13 @@ namespace SohImGui {
case Backend::SDL: case Backend::SDL:
ImGui_ImplSDL2_InitForOpenGL(static_cast<SDL_Window*>(impl.sdl.window), impl.sdl.context); ImGui_ImplSDL2_InitForOpenGL(static_cast<SDL_Window*>(impl.sdl.window), impl.sdl.context);
break; break;
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
case Backend::DX11: case Backend::DX11:
ImGui_ImplWin32_Init(impl.dx11.window); ImGui_ImplWin32_Init(impl.dx11.window);
break; break;
#endif
default:
break;
} }
// OTRTODO: This gameplay specific stuff should not be in libultraship. This needs to be moved to soh and use sTunicColors // OTRTODO: This gameplay specific stuff should not be in libultraship. This needs to be moved to soh and use sTunicColors
@ -137,9 +155,14 @@ namespace SohImGui {
case Backend::SDL: case Backend::SDL:
ImGui_ImplOpenGL3_Init("#version 120"); ImGui_ImplOpenGL3_Init("#version 120");
break; break;
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
case Backend::DX11: case Backend::DX11:
ImGui_ImplDX11_Init(static_cast<ID3D11Device*>(impl.dx11.device), static_cast<ID3D11DeviceContext*>(impl.dx11.device_context)); ImGui_ImplDX11_Init(static_cast<ID3D11Device*>(impl.dx11.device), static_cast<ID3D11DeviceContext*>(impl.dx11.device_context));
break; break;
#endif
default:
break;
} }
} }
@ -148,9 +171,13 @@ namespace SohImGui {
case Backend::SDL: case Backend::SDL:
ImGui_ImplSDL2_ProcessEvent(static_cast<const SDL_Event*>(event.sdl.event)); ImGui_ImplSDL2_ProcessEvent(static_cast<const SDL_Event*>(event.sdl.event));
break; break;
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
case Backend::DX11: case Backend::DX11:
ImGui_ImplWin32_WndProcHandler(static_cast<HWND>(event.win32.handle), event.win32.msg, event.win32.wparam, event.win32.lparam); ImGui_ImplWin32_WndProcHandler(static_cast<HWND>(event.win32.handle), event.win32.msg, event.win32.wparam, event.win32.lparam);
break; break;
#endif
default:
break;
} }
} }
@ -159,9 +186,13 @@ namespace SohImGui {
case Backend::SDL: case Backend::SDL:
ImGui_ImplSDL2_NewFrame(static_cast<SDL_Window*>(impl.sdl.window)); ImGui_ImplSDL2_NewFrame(static_cast<SDL_Window*>(impl.sdl.window));
break; break;
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
case Backend::DX11: case Backend::DX11:
ImGui_ImplWin32_NewFrame(); ImGui_ImplWin32_NewFrame();
break; break;
#endif
default:
break;
} }
} }
@ -170,9 +201,13 @@ namespace SohImGui {
case Backend::SDL: case Backend::SDL:
ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplOpenGL3_NewFrame();
break; break;
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
case Backend::DX11: case Backend::DX11:
ImGui_ImplDX11_NewFrame(); ImGui_ImplDX11_NewFrame();
break; break;
#endif
default:
break;
} }
} }
@ -181,9 +216,13 @@ namespace SohImGui {
case Backend::SDL: case Backend::SDL:
ImGui_ImplOpenGL3_RenderDrawData(data); ImGui_ImplOpenGL3_RenderDrawData(data);
break; break;
#if defined(ENABLE_DX11) || defined(ENABLE_DX12)
case Backend::DX11: case Backend::DX11:
ImGui_ImplDX11_RenderDrawData(data); ImGui_ImplDX11_RenderDrawData(data);
break; break;
#endif
default:
break;
} }
} }
@ -191,17 +230,18 @@ namespace SohImGui {
switch (impl.backend) { switch (impl.backend) {
case Backend::DX11: case Backend::DX11:
return true; return true;
} default:
return false; return false;
} }
}
void SohImGui::ShowCursor(bool hide, Dialogues d) { void ShowCursor(bool hide, Dialogues d) {
if (d == Dialogues::dLoadSettings) { if (d == Dialogues::dLoadSettings) {
GlobalCtx2::GetInstance()->GetWindow()->ShowCursor(hide); GlobalCtx2::GetInstance()->GetWindow()->ShowCursor(hide);
return; return;
} }
if (d == Dialogues::dConsole && Game::Settings.debug.menu_bar) { if (d == Dialogues::dConsole && CVar_GetS32("gOpenMenuBar", 0)) {
return; return;
} }
if (!GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen()) { if (!GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen()) {
@ -280,23 +320,26 @@ namespace SohImGui {
} }
void Init(WindowImpl window_impl) { void Init(WindowImpl window_impl) {
impl = window_impl;
Game::LoadSettings(); Game::LoadSettings();
impl = window_impl;
ImGuiContext* ctx = ImGui::CreateContext(); ImGuiContext* ctx = ImGui::CreateContext();
ImGui::SetCurrentContext(ctx); ImGui::SetCurrentContext(ctx);
io = &ImGui::GetIO(); io = &ImGui::GetIO();
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; io->ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io->Fonts->AddFontDefault();
if (UseViewports()) { if (UseViewports()) {
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
} }
console->Init(); console->Init();
overlay->Init();
ImGuiWMInit(); ImGuiWMInit();
ImGuiBackendInit(); ImGuiBackendInit();
ModInternal::registerHookListener({ GFX_INIT, [](const HookEvent ev) { ModInternal::registerHookListener({ GFX_INIT, [](const HookEvent ev) {
if (GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen()) if (GlobalCtx2::GetInstance()->GetWindow()->IsFullscreen())
ShowCursor(Game::Settings.debug.menu_bar, Dialogues::dLoadSettings); ShowCursor(CVar_GetS32("gOpenMenuBar", 0), Dialogues::dLoadSettings);
LoadTexture("Game_Icon", "assets/ship_of_harkinian/icons/gSohIcon.png"); LoadTexture("Game_Icon", "assets/ship_of_harkinian/icons/gSohIcon.png");
LoadTexture("A-Btn", "assets/ship_of_harkinian/buttons/ABtn.png"); LoadTexture("A-Btn", "assets/ship_of_harkinian/buttons/ABtn.png");
@ -463,7 +506,7 @@ namespace SohImGui {
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoResize; ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoResize;
if (Game::Settings.debug.menu_bar) window_flags |= ImGuiWindowFlags_MenuBar; if (CVar_GetS32("gOpenMenuBar", 0)) window_flags |= ImGuiWindowFlags_MenuBar;
const ImGuiViewport* viewport = ImGui::GetMainViewport(); const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos); ImGui::SetNextWindowPos(viewport->WorkPos);
@ -491,10 +534,11 @@ namespace SohImGui {
ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None); ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None);
if (ImGui::IsKeyPressed(TOGGLE_BTN)) { if (ImGui::IsKeyPressed(TOGGLE_BTN)) {
Game::Settings.debug.menu_bar = !Game::Settings.debug.menu_bar; bool menu_bar = CVar_GetS32("gOpenMenuBar", 0);
CVar_SetS32("gOpenMenuBar", !menu_bar);
needs_save = true; needs_save = true;
GlobalCtx2::GetInstance()->GetWindow()->dwMenubar = Game::Settings.debug.menu_bar; GlobalCtx2::GetInstance()->GetWindow()->dwMenubar = menu_bar;
ShowCursor(Game::Settings.debug.menu_bar, Dialogues::dMenubar); ShowCursor(menu_bar, Dialogues::dMenubar);
} }
if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenuBar()) {
@ -563,9 +607,42 @@ namespace SohImGui {
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu("Graphics"))
{
EnhancementSliderInt("Internal Resolution: %dx", "##IMul", "gInternalResolution", 1, 8, "");
gfx_current_dimensions.internal_mul = CVar_GetS32("gInternalResolution", 1);
EnhancementSliderInt("MSAA: %d", "##IMSAA", "gMSAAValue", 1, 8, "");
gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
EXPERIMENTAL();
ImGui::Text("Texture Filter (Needs reload)");
GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
if (ImGui::BeginCombo("##filters", filters[gapi->get_texture_filter()])) {
for (int fId = 0; fId <= FilteringMode::NONE; fId++) {
if (ImGui::Selectable(filters[fId], fId == gapi->get_texture_filter())) {
INFO("New Filter: %s", filters[fId]);
gapi->set_texture_filter((FilteringMode)fId);
CVar_SetS32("gTextureFilter", (int) fId);
needs_save = true;
}
}
ImGui::EndCombo();
}
overlay->DrawSettings();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Languages")) {
EnhancementRadioButton("English", "gLanguages", 0);
EnhancementRadioButton("German", "gLanguages", 1);
EnhancementRadioButton("French", "gLanguages", 2);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Enhancements")) if (ImGui::BeginMenu("Enhancements"))
{ {
ImGui::Text("Gameplay"); ImGui::Text("Gameplay");
ImGui::Separator(); ImGui::Separator();
@ -583,62 +660,22 @@ namespace SohImGui {
EnhancementCheckbox("N64 Mode", "gN64Mode"); EnhancementCheckbox("N64 Mode", "gN64Mode");
EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink"); EnhancementCheckbox("Animated Link in Pause Menu", "gPauseLiveLink");
EnhancementCheckbox("Disable LOD", "gDisableLOD");
EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops"); EnhancementCheckbox("Enable 3D Dropped items", "gNewDrops");
EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon"); EnhancementCheckbox("Dynamic Wallet Icon", "gDynamicWalletIcon");
EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon"); EnhancementCheckbox("Always show dungeon entrances", "gAlwaysShowDungeonMinimapIcon");
if (ImGui::BeginMenu("Fixes")) { ImGui::Text("Fixes");
ImGui::Separator();
EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR"); EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon"); EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
ImGui::EndMenu();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Developer Tools")) EXPERIMENTAL();
{
HOOK(ImGui::MenuItem("Stats", nullptr, &Game::Settings.debug.soh));
HOOK(ImGui::MenuItem("Console", nullptr, &console->opened));
ImGui::Text("Debug"); EnhancementCheckbox("Disable LOD", "gDisableLOD");
ImGui::Separator();
EnhancementCheckbox("Debug Mode", "gDebugEnabled");
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu("Graphics"))
{
HOOK(ImGui::MenuItem("Anti-aliasing", nullptr, &Game::Settings.graphics.show));
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Cheats"))
{
if (ImGui::BeginMenu("Infinite...")) {
EnhancementCheckbox("Money", "gInfiniteMoney");
EnhancementCheckbox("Health", "gInfiniteHealth");
EnhancementCheckbox("Ammo", "gInfiniteAmmo");
EnhancementCheckbox("Magic", "gInfiniteMagic");
EnhancementCheckbox("Nayru's Love", "gInfiniteNayru");
ImGui::EndMenu();
}
EnhancementCheckbox("No Clip", "gNoClip");
EnhancementCheckbox("Climb Everything", "gClimbEverything");
EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
EnhancementCheckbox("Super Tunic", "gSuperTunic");
EnhancementCheckbox("Easy ISG", "gEzISG");
EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
EnhancementCheckbox("Freeze Time", "gFreezeTime");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Cosmetics")) if (ImGui::BeginMenu("Cosmetics"))
{ {
ImGui::Text("Tunics"); ImGui::Text("Tunics");
@ -663,24 +700,48 @@ namespace SohImGui {
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (CVar_GetS32("gLanguages", 0) == 0) { if (ImGui::BeginMenu("Cheats"))
SelectedLanguage = 0; {
} else if (CVar_GetS32("gLanguages", 0) == 1) { if (ImGui::BeginMenu("Infinite...")) {
SelectedLanguage = 1; EnhancementCheckbox("Money", "gInfiniteMoney");
} else if (CVar_GetS32("gLanguages", 0) == 2) { EnhancementCheckbox("Health", "gInfiniteHealth");
SelectedLanguage = 2; EnhancementCheckbox("Ammo", "gInfiniteAmmo");
EnhancementCheckbox("Magic", "gInfiniteMagic");
EnhancementCheckbox("Nayru's Love", "gInfiniteNayru");
ImGui::EndMenu();
} }
if (ImGui::BeginMenu("Languages")) {
EnhancementRadioButton("English", "gLanguages", 0); EnhancementCheckbox("No Clip", "gNoClip");
EnhancementRadioButton("German", "gLanguages", 1); EnhancementCheckbox("Climb Everything", "gClimbEverything");
EnhancementRadioButton("French", "gLanguages", 2); EnhancementCheckbox("Moon Jump on L", "gMoonJumpOnL");
EnhancementCheckbox("Super Tunic", "gSuperTunic");
EnhancementCheckbox("Easy ISG", "gEzISG");
EnhancementCheckbox("Unrestricted Items", "gNoRestrictItems");
EnhancementCheckbox("Freeze Time", "gFreezeTime");
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Developer Tools"))
{
EnhancementCheckbox("Stats", "gStatsEnabled");
EnhancementCheckbox("Console", "gConsoleEnabled");
console->opened = CVar_GetS32("gConsoleEnabled", 0);
EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
ImGui::EndMenu(); ImGui::EndMenu();
} }
for (const auto& category : windowCategories) { for (const auto& category : windowCategories) {
if (ImGui::BeginMenu(category.first.c_str())) { if (ImGui::BeginMenu(category.first.c_str())) {
for (const std::string& name : category.second) { for (const std::string& name : category.second) {
HOOK(ImGui::MenuItem(name.c_str(), nullptr, &customWindows[name].enabled)); std::string varName(name);
varName.erase(std::ranges::remove_if(varName, isspace).begin(), varName.end());
std::string toggleName = "g" + varName + "Enabled";
EnhancementCheckbox(name, toggleName);
customWindows[name].enabled = CVar_GetS32(toggleName.c_str(), 0);
} }
ImGui::EndMenu(); ImGui::EndMenu();
} }
@ -691,28 +752,21 @@ namespace SohImGui {
ImGui::End(); ImGui::End();
if (Game::Settings.debug.soh) { if (CVar_GetS32("gStatsEnabled", 0)) {
const float framerate = ImGui::GetIO().Framerate; const float framerate = ImGui::GetIO().Framerate;
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0)); ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::Begin("Debug Stats", nullptr, ImGuiWindowFlags_None); ImGui::Begin("Debug Stats", nullptr, ImGuiWindowFlags_None);
#ifdef _WIN32
ImGui::Text("Platform: Windows"); ImGui::Text("Platform: Windows");
#else
ImGui::Text("Platform: Linux");
#endif
ImGui::Text("Status: %.3f ms/frame (%.1f FPS)", 1000.0f / framerate, framerate); ImGui::Text("Status: %.3f ms/frame (%.1f FPS)", 1000.0f / framerate, framerate);
ImGui::End(); ImGui::End();
ImGui::PopStyleColor(); ImGui::PopStyleColor();
} }
if (Game::Settings.graphics.show) {
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::Begin("Anti-aliasing settings", nullptr, ImGuiWindowFlags_None);
ImGui::Text("Internal Resolution:");
ImGui::SliderInt("Mul", reinterpret_cast<int*>(&gfx_current_dimensions.internal_mul), 1, 8);
ImGui::Text("MSAA:");
ImGui::SliderInt("MSAA", reinterpret_cast<int*>(&gfx_msaa_level), 1, 8);
ImGui::End();
ImGui::PopStyleColor();
}
console->Draw(); console->Draw();
for (auto& windowIter : customWindows) { for (auto& windowIter : customWindows) {
@ -753,6 +807,8 @@ namespace SohImGui {
pos = ImVec2(size.x / 2 - sw / 2, 0); pos = ImVec2(size.x / 2 - sw / 2, 0);
size = ImVec2(sw, size.y); size = ImVec2(sw, size.y);
} }
overlay->Draw();
} }
void DrawFramebufferAndGameInput() { void DrawFramebufferAndGameInput() {
@ -862,4 +918,16 @@ namespace SohImGui {
ImTextureID GetTextureByName(const std::string& name) { ImTextureID GetTextureByName(const std::string& name) {
return GetTextureByID(DefaultAssets[name]->textureId); return GetTextureByID(DefaultAssets[name]->textureId);
} }
ImTextureID GetTextureByID(int id) {
#ifdef ENABLE_DX11
if (impl.backend == Backend::DX11)
{
ImTextureID gfx_d3d11_get_texture_by_id(int id);
return gfx_d3d11_get_texture_by_id(id);
}
#else
return reinterpret_cast<ImTextureID>(id);
#endif
}
} }

View file

@ -1,5 +1,6 @@
#pragma once #pragma once
#include "GameOverlay.h"
#include "Lib/ImGui/imgui.h" #include "Lib/ImGui/imgui.h"
#include "SohConsole.h" #include "SohConsole.h"
@ -58,6 +59,8 @@ namespace SohImGui {
} CustomWindow; } CustomWindow;
extern Console* console; extern Console* console;
extern Ship::GameOverlay* overlay;
extern bool needs_save;
void Init(WindowImpl window_impl); void Init(WindowImpl window_impl);
void Update(EventImpl event); void Update(EventImpl event);

View file

@ -1,9 +1,14 @@
#include "Utils.h" #include "Utils.h"
#include <cstring>
#ifdef _MSC_VER
#define strdup _strdup
#endif
namespace Utils { namespace Utils {
std::vector<std::string> SplitText(const std::string text, char separator = ' ', bool keep_quotes = false) { std::vector<std::string> SplitText(const std::string text, char separator = ' ', bool keep_quotes = false) {
std::vector<std::string> args; std::vector<std::string> args;
char* input = _strdup(text.c_str()); char* input = strdup(text.c_str());
const size_t length = strlen(input); const size_t length = strlen(input);
bool inQuotes = false; bool inQuotes = false;

View file

@ -1,3 +1,4 @@
#ifdef _WIN32
#include "WasapiAudioPlayer.h" #include "WasapiAudioPlayer.h"
#include "spdlog/spdlog.h" #include "spdlog/spdlog.h"
@ -170,3 +171,4 @@ namespace Ship {
return S_OK; return S_OK;
} }
} }
#endif

View file

@ -1,4 +1,7 @@
#pragma once #pragma once
#ifdef _WIN32
#include "AudioPlayer.h" #include "AudioPlayer.h"
#include <wrl/client.h> #include <wrl/client.h>
#include <mmdeviceapi.h> #include <mmdeviceapi.h>
@ -39,3 +42,4 @@ namespace Ship {
bool started; bool started;
}; };
} }
#endif

View file

@ -12,6 +12,8 @@
#include "Matrix.h" #include "Matrix.h"
#include "AudioPlayer.h" #include "AudioPlayer.h"
#include "WasapiAudioPlayer.h" #include "WasapiAudioPlayer.h"
#include "PulseAudioPlayer.h"
#include "SDLAudioPlayer.h"
#include "Lib/Fast3D/gfx_pc.h" #include "Lib/Fast3D/gfx_pc.h"
#include "Lib/Fast3D/gfx_sdl.h" #include "Lib/Fast3D/gfx_sdl.h"
#include "Lib/Fast3D/gfx_opengl.h" #include "Lib/Fast3D/gfx_opengl.h"
@ -48,7 +50,7 @@ extern "C" {
} }
// TODO: This for loop is debug. Burn it with fire. // TODO: This for loop is debug. Burn it with fire.
for (size_t i = 0; i < SDL_NumJoysticks(); i++) { for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) { if (SDL_IsGameController(i)) {
// Get the GUID from SDL // Get the GUID from SDL
char buf[33]; char buf[33];
@ -207,7 +209,7 @@ extern "C" {
return (char*)res->imageData; return (char*)res->imageData;
} }
void ResourceMgr_WriteTexS16ByName(char* texPath, int index, s16 value) { void ResourceMgr_WriteTexS16ByName(char* texPath, size_t index, s16 value) {
const auto res = static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(texPath).get()); const auto res = static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(texPath).get());
if (res != nullptr) if (res != nullptr)
@ -237,7 +239,7 @@ extern "C" {
} }
} }
extern "C" GfxWindowManagerAPI gfx_sdl; extern GfxWindowManagerAPI gfx_sdl;
void SetWindowManager(GfxWindowManagerAPI** WmApi, GfxRenderingAPI** RenderingApi, const std::string& gfx_backend); void SetWindowManager(GfxWindowManagerAPI** WmApi, GfxRenderingAPI** RenderingApi, const std::string& gfx_backend);
namespace Ship { namespace Ship {
@ -397,6 +399,12 @@ namespace Ship {
} }
void Window::SetAudioPlayer() { void Window::SetAudioPlayer() {
#ifdef _WIN32
APlayer = std::make_shared<WasapiAudioPlayer>(); APlayer = std::make_shared<WasapiAudioPlayer>();
#elif defined(__linux)
APlayer = std::make_shared<PulseAudioPlayer>();
#else
APlayer = std::make_shared<SDLAudioPlayer>();
#endif
} }
} }

View file

@ -23,7 +23,9 @@ void SetWindowManager(struct GfxWindowManagerAPI** WmApi, struct GfxRenderingAPI
#ifdef ENABLE_OPENGL #ifdef ENABLE_OPENGL
*RenderingApi = &gfx_opengl_api; *RenderingApi = &gfx_opengl_api;
#if defined(__linux__) #if defined(__linux__)
*WmApi = &gfx_glx; // LINUX_TODO:
// *WmApi = &gfx_glx;
*WmApi = &gfx_sdl;
#else #else
*WmApi = &gfx_sdl; *WmApi = &gfx_sdl;
#endif #endif

View file

@ -256,6 +256,7 @@
<ClCompile Include="Blob.cpp" /> <ClCompile Include="Blob.cpp" />
<ClCompile Include="Cvar.cpp" /> <ClCompile Include="Cvar.cpp" />
<ClCompile Include="Environment.cpp" /> <ClCompile Include="Environment.cpp" />
<ClCompile Include="GameOverlay.cpp" />
<ClCompile Include="GameSettings.cpp" /> <ClCompile Include="GameSettings.cpp" />
<ClCompile Include="Lib\ImGui\backends\imgui_impl_dx11.cpp" /> <ClCompile Include="Lib\ImGui\backends\imgui_impl_dx11.cpp" />
<ClCompile Include="Lib\ImGui\backends\imgui_impl_win32.cpp" /> <ClCompile Include="Lib\ImGui\backends\imgui_impl_win32.cpp" />
@ -343,6 +344,7 @@
<ClInclude Include="Blob.h" /> <ClInclude Include="Blob.h" />
<ClInclude Include="Cvar.h" /> <ClInclude Include="Cvar.h" />
<ClInclude Include="Environment.h" /> <ClInclude Include="Environment.h" />
<ClInclude Include="GameOverlay.h" />
<ClInclude Include="GameSettings.h" /> <ClInclude Include="GameSettings.h" />
<ClInclude Include="GameVersions.h" /> <ClInclude Include="GameVersions.h" />
<ClInclude Include="Lib\ImGui\backends\imgui_impl_dx11.h" /> <ClInclude Include="Lib\ImGui\backends\imgui_impl_dx11.h" />

View file

@ -88,6 +88,9 @@
<Filter Include="Source Files\Logging"> <Filter Include="Source Files\Logging">
<UniqueIdentifier>{bd6557f1-9480-413b-b0cd-843f8efc1939}</UniqueIdentifier> <UniqueIdentifier>{bd6557f1-9480-413b-b0cd-843f8efc1939}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="Source Files\CustomImpl\Overlay">
<UniqueIdentifier>{3285ab8a-06d8-4dac-9af9-efb2a9723ab1}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Factories\MaterialFactory.cpp"> <ClCompile Include="Factories\MaterialFactory.cpp">
@ -339,6 +342,9 @@
<ClCompile Include="GameSettings.cpp"> <ClCompile Include="GameSettings.cpp">
<Filter>Source Files\CustomImpl</Filter> <Filter>Source Files\CustomImpl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="GameOverlay.cpp">
<Filter>Source Files\CustomImpl\Overlay</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Lib\tinyxml2\tinyxml2.h"> <ClInclude Include="Lib\tinyxml2\tinyxml2.h">
@ -629,5 +635,8 @@
<ClInclude Include="GameVersions.h"> <ClInclude Include="GameVersions.h">
<Filter>Source Files\Resources</Filter> <Filter>Source Files\Resources</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="GameOverlay.h">
<Filter>Source Files\CustomImpl\Overlay</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -449,7 +449,10 @@ void aFilterImpl(uint8_t flags, uint16_t count_or_buf, int16_t *state_or_filter)
int16_t *buf = BUF_S16(count_or_buf); int16_t *buf = BUF_S16(count_or_buf);
if (flags == A_INIT) { if (flags == A_INIT) {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmemset-elt-size"
memset(tmp, 0, 8 * sizeof(int16_t)); memset(tmp, 0, 8 * sizeof(int16_t));
#pragma GCC diagnostic pop
memset(tmp2, 0, 8 * sizeof(int16_t)); memset(tmp2, 0, 8 * sizeof(int16_t));
} else { } else {
memcpy(tmp, state_or_filter, 8 * sizeof(int16_t)); memcpy(tmp, state_or_filter, 8 * sizeof(int16_t));

View file

@ -1,3 +1,4 @@
#include <sstream>
#include "stox.h" #include "stox.h"
#include "spdlog/spdlog.h" #include "spdlog/spdlog.h"

5
soh/.gitignore vendored
View file

@ -25,6 +25,10 @@ docs/doxygen/
*.map *.map
*.dump *.dump
out.txt out.txt
shipofharkinian.ini
imgui.ini
oot.otr
oot_save.sav
# Tool artifacts # Tool artifacts
tools/mipspro7.2_compiler/ tools/mipspro7.2_compiler/
@ -397,6 +401,7 @@ ZAPDUtils/ZAPDUtils.a
build/ build/
ZAPDUtils/build/ ZAPDUtils/build/
ZAPD/BuildInfo.h ZAPD/BuildInfo.h
cvars.cfg
DebugObj/* DebugObj/*
ReleaseObj/* ReleaseObj/*

158
soh/Makefile Normal file
View file

@ -0,0 +1,158 @@
CXX := g++
CC := gcc
LD := lld
AR := ar
FORMAT := clang-format-11
ZAPD := ../ZAPDTR/ZAPD.out
LIBULTRASHIP := ../libultraship/libultraship.a
ZAPDUTILS := ../ZAPDTR/ZAPDUtils/ZAPDUtils.a
ASAN ?= 0
DEBUG ?= 1
OPTFLAGS ?= -O0
LTO ?= 0
WARN := \
-Wno-return-type \
-funsigned-char \
-m32 -mhard-float -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-strict-aliasing -fno-inline-functions -fno-inline-small-functions -fno-toplevel-reorder -ffreestanding -fwrapv \
CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -fpermissive -no-pie -nostdlib -march=i386
CFLAGS := $(WARN) -std=c99 -D_GNU_SOURCE -no-pie -nostdlib -march=i386
LDFLAGS := -m32
CPPFLAGS := -MMD
ifneq ($(DEBUG),0)
CXXFLAGS += -g
CFLAGS += -g
endif
ifneq ($(ASAN),0)
CXXFLAGS += -fsanitize=address
LDFLAGS += -fsanitize=address
endif
ifneq ($(LTO),0)
CXXFLAGS += -flto
LDFLAGS += -flto
endif
TARGET := soh.elf
INC_DIRS := $(addprefix -I, \
. \
assets \
build \
include \
src \
../ZAPDTR/ZAPDUtils \
../libultraship/libultraship \
../libultraship/libultraship/Lib/spdlog/include \
../libultraship/libultraship/Lib/Fast3D/U64 \
../libultraship/libultraship/Lib/Fast3D/U64/PR \
)
LDDIRS := $(addprefix -L, \
../external \
../libultraship/ \
)
LDLIBS := \
$(ZAPDUTILS) \
$(addprefix -l, \
X11 \
dl \
bz2 \
z \
pthread \
atomic \
SDL2 \
GL \
GLEW \
storm \
pulse\
ultraship \
) \
ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f)
TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png))
TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
CXX_FILES := \
$(shell find soh -type f -name *.cpp)
C_FILES := \
$(shell find soh -type f -name *.c) \
$(shell find src/boot -type f -name *.c) \
$(shell find src/buffers -type f -name *.c) \
$(shell find src/code -type f -name *.c) \
$(shell find src/overlays -type f -name *.c) \
src/libultra/gu/coss.c \
src/libultra/gu/guLookAt.c \
src/libultra/gu/guLookAtHilite.c \
src/libultra/gu/guPerspectiveF.c \
src/libultra/gu/guPosition.c \
src/libultra/gu/guS2DInitBg.c \
src/libultra/gu/ortho.c \
src/libultra/gu/rotate.c \
src/libultra/gu/sins.c \
src/libultra/gu/sintable.c \
src/libultra/libc/sprintf.c
O_FILES := \
$(C_FILES:%.c=build/%.o) \
$(CXX_FILES:%.cpp=build/%.o)
D_FILES := $(O_FILES:%.o=%.d)
# create build directory
SRC_DIRS := $(shell find . -type d -a -not -path "*build*")
$(shell mkdir -p $(SRC_DIRS:%=build/%))
all:
$(MAKE) -C ../libultraship
$(MAKE) $(TARGET)
setup:
cd ../OTRExporter && python3 extract_baserom.py
$(MAKE) mpq
mpq:
$(MAKE) -C ../libultraship
$(MAKE) -C ../OTRExporter/OTRExporter
$(MAKE) -C ../ZAPDTR
rm -rf ../OTRExporter/oot.otr
cd ../OTRExporter && python3 extract_assets.py
cp ../OTRExporter/oot.otr .
distclean: clean
$(RM) -r baserom/
$(MAKE) clean -C ../libultraship
$(MAKE) clean -C ../OTRExporter/OTRExporter
$(MAKE) clean -C ../ZAPDTR
clean:
rm -rf build $(TARGET)
.PHONY: all clean distclean setup mpq
build/%.o: %.cpp
$(CXX) -c $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@
build/%.o: %.c
$(CC) -c $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@
# make soh depend on libultraship
$(TARGET): $(LIBULTRASHIP)
$(TARGET): $(O_FILES)
$(CXX) $^ -o $@ $(LDFLAGS) -fuse-ld=$(LD) $(LDDIRS) $(LDLIBS)
-include $(D_FILES)

View file

@ -1,7 +1,7 @@
#ifndef ALLOCA_H #ifndef ALLOCA_H
#define ALLOCA_H #define ALLOCA_H
void* alloca(u32); // void* alloca(u32);
//#define alloca __builtin_alloca //#define alloca __builtin_alloca
#define alloca malloc #define alloca malloc

View file

@ -14,7 +14,7 @@ extern "C"
#if defined(INCLUDE_GAME_PRINTF) && !defined(NDEBUG) #if defined(INCLUDE_GAME_PRINTF) && !defined(NDEBUG)
#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, __VA_ARGS__) #define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, __VA_ARGS__)
#else #else
#define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, __VA_ARGS__) #define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__)
#endif #endif
f32 fabsf(f32 f); f32 fabsf(f32 f);

View file

@ -4,8 +4,8 @@
#include "functions.h" #include "functions.h"
#include "variables.h" #include "variables.h"
#include "macros.h" #include "macros.h"
#include "soh\OTRGlobals.h" #include "soh/OTRGlobals.h"
#include "soh\Enhancements\gameconsole.h" #include "soh/Enhancements/gameconsole.h"
#include "Cvar.h" #include "Cvar.h"

View file

@ -205,6 +205,14 @@ extern GraphicsContext* __gfxCtx;
#define ALIGNED8 #define ALIGNED8
#endif #endif
#define SEG_ADDR(seg, addr) (addr | (seg << 24) | 0xF0000000) #define SEG_ADDR(seg, addr) (addr | (seg << 24) | 1)
#ifdef _MSC_VER
#define BOMSWAP16 _byteswap_ushort
#define BOMSWAP32 _byteswap_ulong
#else
#define BOMSWAP16 __builtin_bswap16
#define BOMSWAP32 __builtin_bswap32
#endif
#endif #endif

View file

@ -1,6 +1,9 @@
#ifndef ULTRA64_H #ifndef ULTRA64_H
#define ULTRA64_H #define ULTRA64_H
#include <stddef.h>
#include <stdlib.h>
#include <stdint.h>
#include "ultra64/types.h" #include "ultra64/types.h"
#include "unk.h" #include "unk.h"

View file

@ -278,6 +278,7 @@
<ClCompile Include="src\code\z_actor_dlftbls.c" /> <ClCompile Include="src\code\z_actor_dlftbls.c" />
<ClCompile Include="src\code\z_bgcheck.c" /> <ClCompile Include="src\code\z_bgcheck.c" />
<ClCompile Include="src\code\z_camera.c" /> <ClCompile Include="src\code\z_camera.c" />
<ClCompile Include="src\code\z_cheap_proc.c" />
<ClCompile Include="src\code\z_collision_btltbls.c" /> <ClCompile Include="src\code\z_collision_btltbls.c" />
<ClCompile Include="src\code\z_collision_check.c" /> <ClCompile Include="src\code\z_collision_check.c" />
<ClCompile Include="src\code\z_common_data.c" /> <ClCompile Include="src\code\z_common_data.c" />

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