From 2c5cb58ef6fec2d690b4bd3f307d9927496069d6 Mon Sep 17 00:00:00 2001 From: mckinlee Date: Thu, 15 Feb 2024 20:49:56 -0500 Subject: [PATCH] Rename func_80853148 to Player_StartTalking (#3915) -In PR #3498 I renamed this function for clarity and decided to make a quick seperate PR for this change. --- .../actors/ovl_player_actor/z_player.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 852c8d3d5..0651f900b 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -347,7 +347,7 @@ s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction); void func_80853080(Player* this, PlayState* play); s32 Player_InflictDamage(PlayState* play, s32 damage); s32 Player_InflictDamageModified(PlayState* play, s32 damage, u8 modified); -void func_80853148(PlayState* play, Actor* actor); +void Player_StartTalking(PlayState* play, Actor* actor); // .bss part 1 static s32 D_80858AA0; @@ -4708,7 +4708,7 @@ s32 func_80839800(Player* this, PlayState* play) { if (this->doorType <= PLAYER_DOORTYPE_AJAR) { doorActor->textId = 0xD0; - func_80853148(play, doorActor); + Player_StartTalking(play, doorActor); return 0; } @@ -5533,7 +5533,7 @@ s32 func_8083B644(Player* this, PlayState* play) { } this->currentMask = D_80858AA4; - func_80853148(play, sp34); + Player_StartTalking(play, sp34); return 1; } } @@ -10040,7 +10040,7 @@ void Player_Init(Actor* thisx, PlayState* play2) { play->startPlayerCutscene = Player_TryCsAction; play->func_11D54 = func_80853080; play->damagePlayer = Player_InflictDamage; - play->talkWithPlayer = func_80853148; + play->talkWithPlayer = Player_StartTalking; thisx->room = -1; this->ageProperties = &sAgeProperties[gSaveContext.linkAge]; @@ -13496,11 +13496,11 @@ void func_8084E3C4(Player* this, PlayState* play) { func_8005B1A4(Play_GetCamera(play, 0)); if ((this->targetActor != NULL) && (this->targetActor == this->unk_6A8)) { - func_80853148(play, this->targetActor); + Player_StartTalking(play, this->targetActor); } else if (this->naviTextId < 0) { this->targetActor = this->naviActor; this->naviActor->textId = -this->naviTextId; - func_80853148(play, this->targetActor); + Player_StartTalking(play, this->targetActor); } else if (!func_8083B040(this, play)) { func_8083A098(this, &gPlayerAnim_link_normal_okarina_end, play); } @@ -13570,7 +13570,7 @@ void func_8084E6D4(Player* this, PlayState* play) { this->exchangeItemId = EXCH_ITEM_NONE; if (func_8084B4D4(play, this) == 0) { - func_80853148(play, this->targetActor); + Player_StartTalking(play, this->targetActor); } } else { func_8084DFAC(play, this); @@ -13952,7 +13952,7 @@ void func_8084F104(Player* this, PlayState* play) { this->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO; } - func_80853148(play, targetActor); + Player_StartTalking(play, targetActor); } else { GetItemEntry giEntry = ItemTable_Retrieve(D_80854528[this->exchangeItemId - 1]); @@ -15832,7 +15832,7 @@ s32 Player_InflictDamageModified(PlayState* play, s32 damage, u8 modified) { } // Start talking with the given actor -void func_80853148(PlayState* play, Actor* actor) { +void Player_StartTalking(PlayState* play, Actor* actor) { Player* this = GET_PLAYER(play); s32 pad;