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Transition docs (#3322)
* transition variables renamed * transition circle * transition wipe * sand storm * remaining sceneloadflag rename * transition trigger macros * transition mode enum * transition type enum * tc set params * creg debug transitions
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51 changed files with 685 additions and 590 deletions
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@ -1537,7 +1537,7 @@ void KaleidoScopeCall_Draw(PlayState* play);
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void func_800BC490(PlayState* play, s16 point);
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s32 func_800BC56C(PlayState* play, s16 arg1);
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void func_800BC590(PlayState* play);
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void func_800BC5E0(PlayState* play, s32 arg1);
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void Gameplay_SetupTransition(PlayState* play, s32 arg1);
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Gfx* Play_SetFog(PlayState* play, Gfx* gfx);
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void Play_Destroy(GameState* thisx);
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void Play_Init(GameState* thisx);
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