This commit is contained in:
Pepper0ni 2025-05-19 17:32:14 +01:00
commit 2b0a3adb6d

View file

@ -331,8 +331,8 @@ EnemyEntry GetRandomizedEnemyEntry(uint32_t seed, PlayState* play) {
if (selectedEnemyList.size() == 0) {
GetSelectedEnemies();
}
for (EnemyEntry enemy: selectedEnemyList){
if(IsEnemyAllowedToSpawn(play->sceneNum, play->roomCtx.curRoom.num, enemy)){
for (EnemyEntry enemy : selectedEnemyList) {
if (IsEnemyAllowedToSpawn(play->sceneNum, play->roomCtx.curRoom.num, enemy)) {
filteredEnemyList.push_back(enemy);
}
}