fix TODO_TRANSLATE language replacement in cases where the text is already formatted (#5415)

* fix TODO_TRANSLATE language replacement in cases where the text is already formatted

* oops
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Pepper0ni 2025-04-17 15:22:12 +01:00 committed by GitHub
commit 29af294b0c
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2 changed files with 4 additions and 4 deletions

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@ -544,7 +544,7 @@ typedef enum {
LANGUAGE_MAX
} Language;
#define TODO_TRANSLATE "__Translate_This__"
#define TODO_TRANSLATE "TranslateThis"
// TODO get these properties from the textures themselves
#define FONT_CHAR_TEX_WIDTH 16

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@ -155,12 +155,12 @@ const std::string CustomMessage::GetFrench(MessageFormat format) const {
}
const std::string CustomMessage::GetForCurrentLanguage(MessageFormat format) const {
return GetForLanguage(((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language,
format);
return GetForLanguage(
((Language)gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : (Language)gSaveContext.language, format);
}
const std::string CustomMessage::GetForLanguage(uint8_t language, MessageFormat format) const {
std::string output = messages[language] != TODO_TRANSLATE ? messages[language] : messages[LANGUAGE_ENG];
std::string output = !messages[language].starts_with(TODO_TRANSLATE) ? messages[language] : messages[LANGUAGE_ENG];
ProcessMessageFormat(output, format);
return output;
}