mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-13 18:17:19 -07:00
VBify (#4255)
* Convert ocarina buttons & skip scarecrow song to VB * Move most of boss rush & rupee/key counters to VB * Move BossRush_HandleCompleteBoss to VB * Convert boss timestamps to VB * Move being able to open doors to VB * Convert Entrance_OverrideWeatherState to VB * Move boss souls to hook_handlers.cpp * Update hook_handlers.cpp * Move infinite upgrades to hook_handlers.cpp * Move skeleton key to hook_handlers.cpp * Move swim and child wallet to hook_handlers.cpp * Move ganons boss key to hook_handlers.cpp * Move triforce hunt to hook_handlers.cpp * Move randomizer sheik spawn to hook_handlers.cpp * Update BossRush.h * Convert spoiling items to VB * Move load game stuff to hook_handlers.cpp * Move warp song handling to hook_handlers.cpp * Convert being able to play bowling to VB * Move shooting gallery man handling to hook_handlers.cpp * Move spirit temple silver block removal to hook_handlers.cpp * Fix build * Move last beehive stuff to hook_handlers.cpp * Fix build * Add VB_CLOSE_PAUSE_MENU * Add VB_BE_ABLE_TO_SAVE * Add VB_RENDER_YES_ON_CONTINUE_PROMPT * Add VB_SPAWN_BLUE_WARP * Add VB_BLUE_WARP_ADULT_WARP_OUT * Add VB_BG_BREAKWALL_BREAK * Convert Saria stuff to VB * Remove now unused check * Add VB_GANON_HEAL_BEFORE_FIGHT * Update hook_handlers.cpp * Fix blue warp offsets * Fixes from review * Improve documentation * Update BossRush.cpp * Fix my stupidity * Fix #4327 * Update hook_handlers.cpp * Fix blue warps * Use ultralib types & clean header * Replace options amount macro with BR_OPTIONS_MAX * Remove unused includes * Remove accidental line doubling * Tweaks to boss rush (#6) * Update GameInteractor_HookTable.h --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
This commit is contained in:
parent
7450cee0b2
commit
2822dfc3f3
45 changed files with 963 additions and 621 deletions
|
@ -1,6 +1,8 @@
|
|||
#include <libultraship/libultra.h>
|
||||
#include "global.h"
|
||||
#include "soh/Enhancements/audio/AudioEditor.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
// TODO: can these macros be shared between files? code_800F9280 seems to use
|
||||
// versions without any casts...
|
||||
|
@ -1626,23 +1628,23 @@ void func_800ED458(s32 arg0) {
|
|||
}
|
||||
|
||||
Audio_OcaUpdateBtnMap(customControls, dpad, rStick);
|
||||
if (D_8016BA18 & sOcarinaD4BtnMap && (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A))) {
|
||||
if (D_8016BA18 & sOcarinaD4BtnMap && GameInteractor_Should(VB_HAVE_OCARINA_NOTE_D4, true, NULL)) {
|
||||
osSyncPrintf("Presss NA_KEY_D4 %08x\n", sOcarinaD4BtnMap);
|
||||
sCurOcarinaBtnVal = 2;
|
||||
sCurOcarinaBtnIdx = 0;
|
||||
} else if (D_8016BA18 & sOcarinaF4BtnMap && (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN))) {
|
||||
} else if (D_8016BA18 & sOcarinaF4BtnMap && GameInteractor_Should(VB_HAVE_OCARINA_NOTE_F4, true, NULL)) {
|
||||
osSyncPrintf("Presss NA_KEY_F4 %08x\n", sOcarinaF4BtnMap);
|
||||
sCurOcarinaBtnVal = 5;
|
||||
sCurOcarinaBtnIdx = 1;
|
||||
} else if (D_8016BA18 & sOcarinaA4BtnMap && (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT))) {
|
||||
} else if (D_8016BA18 & sOcarinaA4BtnMap && GameInteractor_Should(VB_HAVE_OCARINA_NOTE_A4, true, NULL)) {
|
||||
osSyncPrintf("Presss NA_KEY_A4 %08x\n", sOcarinaA4BtnMap);
|
||||
sCurOcarinaBtnVal = 9;
|
||||
sCurOcarinaBtnIdx = 2;
|
||||
} else if (D_8016BA18 & sOcarinaB4BtnMap && (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT))) {
|
||||
} else if (D_8016BA18 & sOcarinaB4BtnMap && GameInteractor_Should(VB_HAVE_OCARINA_NOTE_B4, true, NULL)) {
|
||||
osSyncPrintf("Presss NA_KEY_B4 %08x\n", sOcarinaA4BtnMap);
|
||||
sCurOcarinaBtnVal = 0xB;
|
||||
sCurOcarinaBtnIdx = 3;
|
||||
} else if (D_8016BA18 & sOcarinaD5BtnMap && (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP))) {
|
||||
} else if (D_8016BA18 & sOcarinaD5BtnMap && GameInteractor_Should(VB_HAVE_OCARINA_NOTE_D5, true, NULL)) {
|
||||
osSyncPrintf("Presss NA_KEY_D5 %08x\n", sOcarinaD5BtnMap);
|
||||
sCurOcarinaBtnVal = 0xE;
|
||||
sCurOcarinaBtnIdx = 4;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "vt.h"
|
||||
#include <assert.h>
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
|
||||
s32 func_8006CFC0(s32 scene) {
|
||||
s32 validScenes[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS, SCENE_LON_LON_RANCH };
|
||||
|
@ -75,9 +77,9 @@ void func_8006D0EC(PlayState* play, Player* player) {
|
|||
} else if ((play->sceneNum == gSaveContext.horseData.scene) &&
|
||||
(((Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) != 0) && (!IS_RANDO ||
|
||||
(IS_RANDO && CHECK_QUEST_ITEM(QUEST_SONG_EPONA) &&
|
||||
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP) &&
|
||||
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
|
||||
Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
|
||||
GameInteractor_Should(VB_HAVE_OCARINA_NOTE_D5, true, NULL) &&
|
||||
GameInteractor_Should(VB_HAVE_OCARINA_NOTE_B4, true, NULL) &&
|
||||
GameInteractor_Should(VB_HAVE_OCARINA_NOTE_A4, true, NULL) &&
|
||||
(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE)))) || DREG(1) != 0)) {
|
||||
// "Set by existence of horse %d %d %d"
|
||||
osSyncPrintf("馬存在によるセット %d %d %d\n", gSaveContext.horseData.scene, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),
|
||||
|
|
|
@ -5372,8 +5372,7 @@ void Interface_Draw(PlayState* play) {
|
|||
if (fullUi) {
|
||||
s16 PosX_RC;
|
||||
s16 PosY_RC;
|
||||
//when not having a wallet (or infinite money) in rando, don't calculate the ruppe icon
|
||||
if (!IS_RANDO || (Flags_GetRandomizerInf(RAND_INF_HAS_WALLET) && !Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MONEY))) {
|
||||
if (GameInteractor_Should(VB_RENDER_RUPEE_COUNTER, true, NULL)) {
|
||||
// Rupee Icon
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("DynamicWalletIcon"), 0)) {
|
||||
switch (CUR_UPG_VALUE(UPG_WALLET)) {
|
||||
|
@ -5444,14 +5443,10 @@ void Interface_Draw(PlayState* play) {
|
|||
PosX_RC = PosX_RC_ori;
|
||||
}
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha);
|
||||
// Draw Rupee icon. Hide in Boss Rush.
|
||||
if (!IS_BOSS_RUSH) {
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10);
|
||||
}
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
//when having the skeleton key in rando, don't render the small key counter
|
||||
if (!Flags_GetRandomizerInf(RAND_INF_HAS_SKELETON_KEY)) {
|
||||
if (GameInteractor_Should(VB_RENDER_KEY_COUNTER, true, NULL)) {
|
||||
switch (play->sceneNum) {
|
||||
case SCENE_FOREST_TEMPLE:
|
||||
case SCENE_FIRE_TEMPLE:
|
||||
|
@ -5467,7 +5462,6 @@ void Interface_Draw(PlayState* play) {
|
|||
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
|
||||
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
|
||||
case SCENE_TREASURE_BOX_SHOP:
|
||||
|
||||
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
|
||||
s16 X_Margins_SKC;
|
||||
s16 Y_Margins_SKC;
|
||||
|
@ -5533,49 +5527,47 @@ void Interface_Draw(PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
// Rupee Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
if (GameInteractor_Should(VB_RENDER_RUPEE_COUNTER, true, NULL)) {
|
||||
// Rupee Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
||||
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
|
||||
} else if (gSaveContext.rupees != 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
|
||||
}
|
||||
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
|
||||
} else if (gSaveContext.rupees != 0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
|
||||
}
|
||||
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
||||
PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
||||
PRIMITIVE, 0);
|
||||
|
||||
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
|
||||
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
|
||||
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
|
||||
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
|
||||
|
||||
if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
|
||||
interfaceCtx->counterDigits[2] &= 0xDDD;
|
||||
}
|
||||
if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
|
||||
interfaceCtx->counterDigits[2] &= 0xDDD;
|
||||
}
|
||||
|
||||
while (interfaceCtx->counterDigits[2] >= 100) {
|
||||
interfaceCtx->counterDigits[0]++;
|
||||
interfaceCtx->counterDigits[2] -= 100;
|
||||
}
|
||||
while (interfaceCtx->counterDigits[2] >= 100) {
|
||||
interfaceCtx->counterDigits[0]++;
|
||||
interfaceCtx->counterDigits[2] -= 100;
|
||||
}
|
||||
|
||||
while (interfaceCtx->counterDigits[2] >= 10) {
|
||||
interfaceCtx->counterDigits[1]++;
|
||||
interfaceCtx->counterDigits[2] -= 10;
|
||||
}
|
||||
while (interfaceCtx->counterDigits[2] >= 10) {
|
||||
interfaceCtx->counterDigits[1]++;
|
||||
interfaceCtx->counterDigits[2] -= 10;
|
||||
}
|
||||
|
||||
svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
|
||||
// Draw Rupee Counter. Hide in Boss Rush and when not having a wallet in rando.
|
||||
if (!IS_BOSS_RUSH && (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_WALLET))) {
|
||||
for (svar1 = 0, svar3 = 16; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]),
|
||||
8, 16, PosX_RC + svar3, PosY_RC, 8, 16, 1 << 10, 1 << 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// Make sure item counts have black backgrounds
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
|
|
|
@ -1804,10 +1804,6 @@ void* Play_LoadFile(PlayState* play, RomFile* file) {
|
|||
}
|
||||
|
||||
void Play_InitEnvironment(PlayState* play, s16 skyboxId) {
|
||||
// For entrance rando, ensure the correct weather state and sky mode is applied
|
||||
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
|
||||
Entrance_OverrideWeatherState();
|
||||
}
|
||||
Skybox_Init(&play->state, &play->skyboxCtx, skyboxId);
|
||||
Environment_Init(play, &play->envCtx, 0);
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "vt.h"
|
||||
|
||||
#include <string.h>
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
|
||||
#include "soh/Enhancements/randomizer/savefile.h"
|
||||
|
||||
|
@ -198,7 +200,7 @@ void Sram_OpenSave() {
|
|||
}
|
||||
}
|
||||
|
||||
if (!(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE))) {
|
||||
if (GameInteractor_Should(VB_REVERT_SPOILING_ITEMS, true, NULL)) {
|
||||
for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
|
||||
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue