Remember save location (#980)

* Remember save location

* Clarified grotto caveat

* Update ImGuiImpl.cpp
This commit is contained in:
InfoManiac742 2022-08-02 20:47:57 -07:00 committed by GitHub
parent 7267b60a26
commit 27e0f19dac
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 61 additions and 55 deletions

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@ -442,62 +442,65 @@ void Sram_OpenSave() {
Save_LoadFile();
switch (gSaveContext.savedSceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_GANON:
case SCENE_MEN:
case SCENE_GERUDOWAY:
case SCENE_GANONTIKA:
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_YDAN_BOSS:
gSaveContext.entranceIndex = 0;
break;
case SCENE_DDAN_BOSS:
gSaveContext.entranceIndex = 4;
break;
case SCENE_BDAN_BOSS:
gSaveContext.entranceIndex = 0x28;
break;
case SCENE_MORIBOSSROOM:
gSaveContext.entranceIndex = 0x169;
break;
case SCENE_FIRE_BS:
gSaveContext.entranceIndex = 0x165;
break;
case SCENE_MIZUSIN_BS:
gSaveContext.entranceIndex = 0x10;
break;
case SCENE_JYASINBOSS:
gSaveContext.entranceIndex = 0x82;
break;
case SCENE_HAKADAN_BS:
gSaveContext.entranceIndex = 0x37;
break;
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_GANON_BOSS:
case SCENE_GANON_FINAL:
case SCENE_GANON_DEMO:
gSaveContext.entranceIndex = 0x41B;
break;
if (!CVar_GetS32("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE ||
gSaveContext.savedSceneNum == SCENE_KAKUSIANA) {
switch (gSaveContext.savedSceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_GANON:
case SCENE_MEN:
case SCENE_GERUDOWAY:
case SCENE_GANONTIKA:
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_YDAN_BOSS:
gSaveContext.entranceIndex = 0;
break;
case SCENE_DDAN_BOSS:
gSaveContext.entranceIndex = 4;
break;
case SCENE_BDAN_BOSS:
gSaveContext.entranceIndex = 0x28;
break;
case SCENE_MORIBOSSROOM:
gSaveContext.entranceIndex = 0x169;
break;
case SCENE_FIRE_BS:
gSaveContext.entranceIndex = 0x165;
break;
case SCENE_MIZUSIN_BS:
gSaveContext.entranceIndex = 0x10;
break;
case SCENE_JYASINBOSS:
gSaveContext.entranceIndex = 0x82;
break;
case SCENE_HAKADAN_BS:
gSaveContext.entranceIndex = 0x37;
break;
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_GANON_BOSS:
case SCENE_GANON_FINAL:
case SCENE_GANON_DEMO:
gSaveContext.entranceIndex = 0x41B;
break;
default:
if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
} else {
gSaveContext.entranceIndex = 0xBB;
}
break;
default:
if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
} else {
gSaveContext.entranceIndex = 0xBB;
}
break;
}
}
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);