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Add adult + irons + hook to getting to west ledge
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a7a52bf212
commit
27ab69a056
1 changed files with 9 additions and 6 deletions
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@ -47,7 +47,8 @@ void RegionTable_Init_BottomOfTheWell() {
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Entrance(RR_BOTW_SOUTHWEST_ROOM, []{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
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Entrance(RR_BOTW_SOUTHWEST_ROOM, []{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
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Entrance(RR_BOTW_NORTHEAST_CRAWLSPACE, []{return logic->IsChild/*CanCrawl*/;}),
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Entrance(RR_BOTW_NORTHEAST_CRAWLSPACE, []{return logic->IsChild/*CanCrawl*/;}),
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//Climb always needed in case water is lowered out of logic
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//Climb always needed in case water is lowered out of logic
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Entrance(RR_BOTW_WEST_LEDGE, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE))/*CanClimb*/;}),
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Entrance(RR_BOTW_WEST_LEDGE, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) ||
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(logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))/*CanClimb*/);}),
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Entrance(RR_BOTW_SE_CRAWLSPACE_LOWER, []{return logic->LoweredWaterInsideBotw && logic->IsChild/*CanCrawl*/;}),
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Entrance(RR_BOTW_SE_CRAWLSPACE_LOWER, []{return logic->LoweredWaterInsideBotw && logic->IsChild/*CanCrawl*/;}),
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//Falling down into basement requires nothing, but falling down somewhere specific requires lens or lens trick
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//Falling down into basement requires nothing, but falling down somewhere specific requires lens or lens trick
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//kinda questionable given several drops are blocked by rocks, but that's how it was handled before and on N64
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//kinda questionable given several drops are blocked by rocks, but that's how it was handled before and on N64
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@ -145,7 +146,8 @@ void RegionTable_Init_BottomOfTheWell() {
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}, {
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}, {
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//Exits
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//Exits
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//Climb always needed in case water is lowered out of logic
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//Climb always needed in case water is lowered out of logic
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Entrance(RR_BOTW_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE))/*CanClimb()*/;}),
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Entrance(RR_BOTW_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) ||
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(logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))/* && CanClimb()*/);}),
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Entrance(RR_BOTW_COFFIN_ROOM, []{return true;}),
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Entrance(RR_BOTW_COFFIN_ROOM, []{return true;}),
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});
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});
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@ -156,7 +158,6 @@ void RegionTable_Init_BottomOfTheWell() {
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LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
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LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
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}, {
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}, {
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//Exits
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//Exits
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//Climb always needed in case water is lowered out of logic
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Entrance(RR_BOTW_WEST_LEDGE, []{return true;}),
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Entrance(RR_BOTW_WEST_LEDGE, []{return true;}),
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});
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});
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@ -277,7 +278,8 @@ void RegionTable_Init_BottomOfTheWell() {
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Entrance(RR_BOTW_MQ_MIDDLE, []{return logic->OpenedMQBotwGates;}),
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Entrance(RR_BOTW_MQ_MIDDLE, []{return logic->OpenedMQBotwGates;}),
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Entrance(RR_BOTW_MQ_WEST_CAGE, []{return Here(RR_BOTW_MQ_PERIMETER, []{return logic->BlastOrSmash();}) && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
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Entrance(RR_BOTW_MQ_WEST_CAGE, []{return Here(RR_BOTW_MQ_PERIMETER, []{return logic->BlastOrSmash();}) && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
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//Climb always needed in case water is lowered out of logic
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//Climb always needed in case water is lowered out of logic
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Entrance(RR_BOTW_MQ_WEST_LEDGE, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE)) /*&& CanClimb()*/;}),
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Entrance(RR_BOTW_MQ_WEST_LEDGE, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) ||
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(logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))/*&& CanClimb()*/);}),
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Entrance(RR_BOTW_MQ_NORTHEAST_CRAWLSPACE, []{return logic->IsChild/*CanCrawl()*/;}),
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Entrance(RR_BOTW_MQ_NORTHEAST_CRAWLSPACE, []{return logic->IsChild/*CanCrawl()*/;}),
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Entrance(RR_BOTW_MQ_SE_CRAWLSPACE_LOWER, []{return logic->IsChild/*CanCrawl()*/ && logic->LoweredWaterInsideBotw;}),
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Entrance(RR_BOTW_MQ_SE_CRAWLSPACE_LOWER, []{return logic->IsChild/*CanCrawl()*/ && logic->LoweredWaterInsideBotw;}),
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Entrance(RR_BOTW_MQ_B3, []{return true;}),
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Entrance(RR_BOTW_MQ_B3, []{return true;}),
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@ -340,7 +342,9 @@ void RegionTable_Init_BottomOfTheWell() {
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areaTable[RR_BOTW_MQ_WEST_LEDGE] = Region("Bottom of the Well MQ West Ledge", SCENE_BOTTOM_OF_THE_WELL, {}, {}, {
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areaTable[RR_BOTW_MQ_WEST_LEDGE] = Region("Bottom of the Well MQ West Ledge", SCENE_BOTTOM_OF_THE_WELL, {}, {}, {
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//Exits
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//Exits
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Entrance(RR_BOTW_MQ_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE))/* && CanClimb*/;}),
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//Climb always needed in case water is lowered out of logic
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Entrance(RR_BOTW_MQ_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) ||
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(logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))/* && CanClimb*/);}),
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Entrance(RR_BOTW_MQ_COFFIN_ROOM, []{return logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
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Entrance(RR_BOTW_MQ_COFFIN_ROOM, []{return logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
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});
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});
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@ -351,7 +355,6 @@ void RegionTable_Init_BottomOfTheWell() {
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LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
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LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
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}, {
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}, {
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//Exits
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//Exits
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//Climb always needed in case water is lowered out of logic
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Entrance(RR_BOTW_MQ_WEST_LEDGE, []{return logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
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Entrance(RR_BOTW_MQ_WEST_LEDGE, []{return logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
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});
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});
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