Fix entrance optimization

I'm an idiot
This commit is contained in:
Demur Rumed 2025-05-19 21:02:51 +00:00
commit 275b4d8af7

View file

@ -535,17 +535,17 @@ std::string CleanCheckConditionString(std::string condition) {
} }
namespace Regions { namespace Regions {
const auto GetAllRegions() { auto GetAllRegions() {
static const size_t regionCount = RR_MAX - (RR_NONE + 1); static const size_t regionCount = RR_MAX - (RR_NONE + 1);
static std::array<RandomizerRegion, regionCount> allRegions = {}; static std::array<RandomizerRegion, regionCount> allRegions = {};
static bool intialized = false; static bool initialized = false;
if (!intialized) { if (!initialized) {
for (size_t i = 0; i < regionCount; i++) { for (size_t i = 0; i < regionCount; i++) {
allRegions[i] = (RandomizerRegion)((RR_NONE + 1) + i); allRegions[i] = (RandomizerRegion)((RR_NONE + 1) + i);
} }
intialized = true; initialized = true;
} }
return allRegions; return allRegions;
@ -684,7 +684,7 @@ std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type,
Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination) { Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination) {
for (auto& exit : RegionTable(source)->exits) { for (auto& exit : RegionTable(source)->exits) {
if (exit.GetConnectedRegionKey() == destination) { if (exit.GetOriginalConnectedRegionKey() == destination) {
return &exit; return &exit;
} }
} }