mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-07-16 10:02:59 -07:00
Cosmetic Editor v3 (#1898)
* Cosmetic Editor v3 * Workaround for cvar_clear not working correctly * Nest RGBA values under Value key * Implement arrow cosmetics * Implement keese cosmetics * Tweaks to life meter * Implement file choose color * Remove old title fire colors * A few more silly things * Fix from upstream pulls * Fix hilts and sword during ganon cutscene * Add slingshot * Add metal trap and red ice * Add iron knuckles cosmetics * Add navi cosmetics * Attempt to fix linux error * adjust some comments and alignment * Implement trails cosmetics * Implement charged sword spins * Comment out options that haven't been implemented * Fix exploded rupee color in shooting gallery * Add two silly options * Add comments and minor changes from feedback * Adjust comment about boomerang gem * Gracefully handle chest textures missing
This commit is contained in:
parent
8c8c761726
commit
274c12f3cb
52 changed files with 2722 additions and 2942 deletions
|
@ -1647,6 +1647,10 @@ void Play_Main(GameState* thisx) {
|
|||
if (CVar_GetS32("gPauseBufferBlockInputFrame", 0)) {
|
||||
CVar_SetS32("gPauseBufferBlockInputFrame", CVar_GetS32("gPauseBufferBlockInputFrame", 0) - 1);
|
||||
}
|
||||
if (play->envCtx.unk_EE[2] == 0 && CVar_GetS32("gLetItSnow", 0)) {
|
||||
play->envCtx.unk_EE[3] = 64;
|
||||
Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_OBJECT_KANKYO, 0, 0, 0, 0, 0, 0, 3, 0);
|
||||
}
|
||||
|
||||
D_8012D1F8 = &play->state.input[0];
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue