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briaguya 2022-05-21 14:45:14 -04:00 committed by GitHub
commit 24b2762354
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 24 additions and 17 deletions

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@ -264,7 +264,7 @@ static LRESULT CALLBACK gfx_dxgi_wnd_proc(HWND h_wnd, UINT message, WPARAM w_par
return 0;
}
void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen) {
void gfx_dxgi_init(const char *game_name, bool start_in_fullscreen, uint32_t width, uint32_t height) {
LARGE_INTEGER qpc_init, qpc_freq;
QueryPerformanceCounter(&qpc_init);
QueryPerformanceFrequency(&qpc_freq);

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@ -298,7 +298,7 @@ static bool gfx_glx_check_extension(const char *extensions, const char *extensio
return false;
}
static void gfx_glx_init(const char *game_name, bool start_in_fullscreen) {
static void gfx_glx_init(const char *game_name, bool start_in_fullscreen, u_int32_t width, uint32_t height) {
// On NVIDIA proprietary driver, make the driver queue up to two frames on glXSwapBuffers,
// which means that glXSwapBuffers should be non-blocking,
// if we are sure to wait at least one vsync interval between calls.

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@ -60,8 +60,7 @@ using namespace std;
#define SCALE_3_8(VAL_) ((VAL_) * 0x24)
#define SCALE_8_3(VAL_) ((VAL_) / 0x24)
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
// SCREEN_WIDTH and SCREEN_HEIGHT are defined in the headerfile
#define HALF_SCREEN_WIDTH (SCREEN_WIDTH / 2)
#define HALF_SCREEN_HEIGHT (SCREEN_HEIGHT / 2)
@ -2662,15 +2661,15 @@ void gfx_get_dimensions(uint32_t *width, uint32_t *height) {
gfx_wapi->get_dimensions(width, height);
}
void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *game_name, bool start_in_fullscreen) {
void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *game_name, bool start_in_fullscreen, uint32_t screen_width, uint32_t screen_height) {
gfx_wapi = wapi;
gfx_rapi = rapi;
gfx_wapi->init(game_name, start_in_fullscreen);
gfx_wapi->init(game_name, start_in_fullscreen, screen_width, screen_height);
gfx_rapi->init();
gfx_rapi->update_framebuffer_parameters(0, SCREEN_WIDTH, SCREEN_HEIGHT, 1, false, true, true, true);
gfx_rapi->update_framebuffer_parameters(0, screen_width, screen_height, 1, false, true, true, true);
gfx_current_dimensions.internal_mul = 1;
gfx_current_dimensions.width = SCREEN_WIDTH;
gfx_current_dimensions.height = SCREEN_HEIGHT;
gfx_current_dimensions.width = screen_width;
gfx_current_dimensions.height = screen_height;
game_framebuffer = gfx_rapi->create_framebuffer();
game_framebuffer_msaa_resolved = gfx_rapi->create_framebuffer();

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@ -8,6 +8,9 @@
#include "U64/PR/ultra64/types.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
struct GfxRenderingAPI;
struct GfxWindowManagerAPI;
@ -62,7 +65,7 @@ extern uint32_t gfx_msaa_level;
}
void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name, bool start_in_fullscreen);
void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name, bool start_in_fullscreen, uint32_t screen_width = SCREEN_WIDTH, uint32_t screen_height = SCREEN_HEIGHT);
struct GfxRenderingAPI* gfx_get_current_rendering_api(void);
void gfx_start_frame(void);
void gfx_run(Gfx* commands, const std::unordered_map<Mtx*, MtxF>& mtx_replacements);

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@ -129,7 +129,7 @@ static int frameDivisor = 1;
#define FRAME_INTERVAL_US_DENOMINATOR 3
#define FRAME_INTERVAL_US_NUMERATOR (FRAME_INTERVAL_US_NUMERATOR_ * frameDivisor)
static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen, uint32_t width, uint32_t height) {
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
@ -145,6 +145,8 @@ static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
char title[512];
int len = sprintf(title, "%s (%s)", game_name, GFX_API_NAME);
window_width = width;
window_height = height;
wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);

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@ -5,7 +5,7 @@
#include <stdbool.h>
struct GfxWindowManagerAPI {
void (*init)(const char *game_name, bool start_in_fullscreen);
void (*init)(const char *game_name, bool start_in_fullscreen, uint32_t width, uint32_t height);
void (*set_keyboard_callbacks)(bool (*on_key_down)(int scancode), bool (*on_key_up)(int scancode), void (*on_all_keys_up)(void));
void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
void (*set_fullscreen)(bool enable);

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@ -250,15 +250,18 @@ namespace Ship {
SetAudioPlayer();
bIsFullscreen = Ship::stob(Conf["WINDOW"]["FULLSCREEN"]);
dwWidth = Ship::stoi(Conf["WINDOW"]["WINDOW WIDTH"], 320);
dwHeight = Ship::stoi(Conf["WINDOW"]["WINDOW HEIGHT"], 240);
dwWidth = Ship::stoi(Conf["WINDOW"]["FULLSCREEN WIDTH"], 1920);
dwHeight = Ship::stoi(Conf["WINDOW"]["FULLSCREEN HEIGHT"], 1080);
if (bIsFullscreen) {
dwWidth = Ship::stoi(Conf["WINDOW"]["FULLSCREEN WIDTH"], 1920);
dwHeight = Ship::stoi(Conf["WINDOW"]["FULLSCREEN HEIGHT"], 1080);
} else {
dwWidth = Ship::stoi(Conf["WINDOW"]["WINDOW WIDTH"], 640);
dwHeight = Ship::stoi(Conf["WINDOW"]["WINDOW HEIGHT"], 480);
}
dwMenubar = Ship::stoi(Conf["WINDOW"]["menubar"], 0);
const std::string& gfx_backend = Conf["WINDOW"]["GFX BACKEND"];
SetWindowManager(&WmApi, &RenderingApi, gfx_backend);
gfx_init(WmApi, RenderingApi, GetContext()->GetName().c_str(), bIsFullscreen);
gfx_init(WmApi, RenderingApi, GetContext()->GetName().c_str(), bIsFullscreen, dwWidth, dwHeight);
WmApi->set_fullscreen_changed_callback(Window::OnFullscreenChanged);
WmApi->set_keyboard_callbacks(Window::KeyDown, Window::KeyUp, Window::AllKeysUp);
}