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https://github.com/HarbourMasters/Shipwright.git
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Put hookshot reticle on TITLE_CARD_DISP
Rename to WORLD_OVERLAY_DISP Remove no-ops
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parent
f5d983d06b
commit
2425ffe27b
5 changed files with 24 additions and 27 deletions
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@ -95,14 +95,14 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) {
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pool->tailMagic = GFXPOOL_TAIL_MAGIC;
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THGA_Ct(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer));
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THGA_Ct(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer));
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THGA_Ct(&gfxCtx->titlecard, pool->titlecardBuffer, sizeof(pool->titlecardBuffer));
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THGA_Ct(&gfxCtx->worldOverlay, pool->worldOverlayBuffer, sizeof(pool->worldOverlayBuffer));
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THGA_Ct(&gfxCtx->polyKal, pool->polyKalBuffer, sizeof(pool->polyKalBuffer));
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THGA_Ct(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer));
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THGA_Ct(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer));
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gfxCtx->polyOpaBuffer = pool->polyOpaBuffer;
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gfxCtx->polyXluBuffer = pool->polyXluBuffer;
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gfxCtx->titlecardBuffer = pool->titlecardBuffer;
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gfxCtx->worldOverlayBuffer = pool->worldOverlayBuffer;
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gfxCtx->polyKalBuffer = pool->polyKalBuffer;
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gfxCtx->overlayBuffer = pool->overlayBuffer;
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gfxCtx->workBuffer = pool->workBuffer;
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@ -276,7 +276,6 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
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gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
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gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
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gDPNoOpString(TITLE_CARD_DISP++, "TITLE_CARD_DISP 開始", 0);//unsure if needed
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gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
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CLOSE_DISPS(gfxCtx, "../graph.c", 975);
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@ -289,7 +288,6 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
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gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
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gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
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gDPNoOpString(TITLE_CARD_DISP++, "TITLE_CARD_DISP 終了", 0);
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gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
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CLOSE_DISPS(gfxCtx, "../graph.c", 996);
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@ -298,8 +296,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
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gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
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gSPBranchList(POLY_XLU_DISP++, gfxCtx->titlecardBuffer);
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gSPBranchList(TITLE_CARD_DISP++, gfxCtx->polyKalBuffer);
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gSPBranchList(POLY_XLU_DISP++, gfxCtx->worldOverlayBuffer);
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gSPBranchList(WORLD_OVERLAY_DISP++, gfxCtx->polyKalBuffer);
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gSPBranchList(POLY_KAL_DISP++, gfxCtx->overlayBuffer);
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gDPPipeSync(OVERLAY_DISP++);
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gDPFullSync(OVERLAY_DISP++);
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