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Put hookshot reticle on TITLE_CARD_DISP
Rename to WORLD_OVERLAY_DISP Remove no-ops
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5 changed files with 24 additions and 27 deletions
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@ -83,7 +83,7 @@ typedef struct {
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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/* 0x00008 */ Gfx polyOpaBuffer[0x2FC0];
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/* 0x0BF08 */ Gfx polyXluBuffer[0x1000];
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/* 0xXXXXX */ Gfx titlecardBuffer[0x1000];
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/* 0xXXXXX */ Gfx worldOverlayBuffer[0x1000];
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/* 0x0BF08 */ Gfx polyKalBuffer[0x1000];
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/* 0x0FF08 */ Gfx overlayBuffer[0x800];
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/* 0x11F08 */ Gfx workBuffer[0x100];
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@ -131,7 +131,7 @@ typedef struct OSScTask {
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typedef struct GraphicsContext {
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/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
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/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
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/* 0xXXX */ Gfx* titlecardBuffer; // Pointer to "Paris"
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/* 0xXXX */ Gfx* worldOverlayBuffer; // Pointer to "Paris"
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/* 0xXXX */ Gfx* polyKalBuffer; // Pointer to "Rome"
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/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
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/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
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@ -151,7 +151,7 @@ typedef struct GraphicsContext {
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/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
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/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
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/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
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/* 0x0XXX */ TwoHeadGfxArena titlecard; // When in Paris...
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/* 0x0XXX */ TwoHeadGfxArena worldOverlay; // When in Paris...
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/* 0x0XXX */ TwoHeadGfxArena polyKal; // When in Rome...
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/* 0x02D8 */ u32 gfxPoolIdx;
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/* 0x02DC */ u16* curFrameBuffer;
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