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@ -409,7 +409,9 @@ void GameState_Update(GameState* gameState) {
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// Unrestricted Items
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if (CVar_GetS32("gNoRestrictItems", 0) != 0) {
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if (gGlobalCtx) {
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u8 sunsBackup = gGlobalCtx->interfaceCtx.restrictions.sunsSong;
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memset(&gGlobalCtx->interfaceCtx.restrictions, 0, sizeof(gGlobalCtx->interfaceCtx.restrictions));
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gGlobalCtx->interfaceCtx.restrictions.sunsSong = sunsBackup;
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}
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}
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