diff --git a/soh/soh.vcxproj b/soh/soh.vcxproj
index fd4f3a755..8dafd7f0f 100644
--- a/soh/soh.vcxproj
+++ b/soh/soh.vcxproj
@@ -329,7 +329,6 @@
-
diff --git a/soh/soh.vcxproj.filters b/soh/soh.vcxproj.filters
index bcf97745b..dc526ab38 100644
--- a/soh/soh.vcxproj.filters
+++ b/soh/soh.vcxproj.filters
@@ -156,7 +156,6 @@
-
diff --git a/soh/soh/Enhancements/savestates.cpp b/soh/soh/Enhancements/savestates.cpp
index 530a109b9..54a063fa6 100644
--- a/soh/soh/Enhancements/savestates.cpp
+++ b/soh/soh/Enhancements/savestates.cpp
@@ -14,6 +14,11 @@
#include
#include
#include "z64map_mark.h"
+#include "../../src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h"
+#include "../../src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h"
+#include "../../src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h"
+#include "../../src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
+#include "../../src/overlays/actors/ovl_En_Fr/z_en_fr.h"
extern "C" GlobalContext* gGlobalCtx;
@@ -27,41 +32,132 @@ typedef struct {
/* 0x008 */ LightNode buf[LIGHTS_BUFFER_SIZE];
} LightsBuffer; // size = 0x188
+#include "savestates_extern.inc"
+
+// z_bg_ddan_kd
+extern "C" Vec3f sBgDdanKdVelocity;
+extern "C" Vec3f sBgDdanKdAccel;
+
+// z_bg_dodoago
+extern "C" s16 sBgDodoagoFirstExplosiveFlag;
+extern "C" u8 sBgDodoagoDisableBombCatcher;
+extern "C" s32 sBgDodoagoTimer;
+
+// z_bg_haka_trap
+extern "C" uint32_t D_80880F30;
+extern "C" uint32_t D_80881014;
+
+// z_bg_hidan_rock
+extern "C" float D_8088BFC0;
+
+// z_bg_menkuri_eye
+extern "C" int32_t D_8089C1A0;
+
+// z_bg_mori_hineri
+extern "C" int16_t sBgMoriHineriNextCamIdx;
+
+// z_bg_po_event
+extern "C" uint8_t sBgPoEventBlocksAtRest;
+extern "C" uint8_t sBgPoEventPuzzleState;
+extern "C" float sBgPoEventblockPushDist;
+
+// z_bg_relay_objects
+extern "C" uint32_t D_808A9508;
+
+// z_bg_spot18_basket
+extern "C" int16_t D_808B85D0;
+
+// z_boss_ganon
+extern "C" uint32_t sBossGanonSeed1;
+extern "C" uint32_t sBossGanonSeed2;
+extern "C" uint32_t sBossGanonSeed3;
+extern "C" void* sBossGanonGanondorf;
+extern "C" void* sBossGanonZelda;
+extern "C" void* sBossGanonCape;
+extern "C" GanondorfEffect sBossGanonEffectBuf[200];
+
+// z_boss_ganon2
+extern "C" Vec3f D_8090EB20;
+extern "C" int8_t D_80910638;
+extern "C" void* sBossGanon2Zelda;
+extern "C" void* D_8090EB30;
+extern "C" int32_t sBossGanon2Seed1;
+extern "C" int32_t sBossGanon2Seed2;
+extern "C" int32_t sBossGanon2Seed3;
+extern "C" Vec3f D_809105D8[4];
+extern "C" Vec3f D_80910608[4];
+extern "C" BossGanon2Effect sBossGanon2Particles[100];
+
+// z_boss_tw
+extern "C" uint8_t sTwInitalized;
+extern "C" BossTwEffect sTwEffects[150];
+
+// z_demo_6k
+extern "C" Vec3f sDemo6kVelocity;
+
+// z_demo_du
+extern "C" int32_t D_8096CE94;
+
+// z_demo_kekkai
+extern "C" Vec3f demoKekkaiVel;
+
+// z_en_bw
+extern "C" int32_t sSlugGroup;
+
+// z_en_clear_tag
+extern "C" uint8_t sClearTagIsEffectInitialized;
+extern "C" EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT];
+
+// z_en_fr
+extern "C" EnFrPointers sEnFrPointers;
+
+// z_en_goma
+extern "C" uint8_t sSpawnNum;
+
+// z_en_in
+extern "C" int32_t D_80A7B998;
+
+// z_en_insect
+extern "C" float D_80A7DEB0;
+extern "C" int16_t D_80A7DEB4;
+extern "C" int16_t D_80A7DEB8;
+
+// z_en_ishi
+extern "C" int16_t sRockRotSpeedX;
+extern "C" int16_t sRockRotSpeedY;
+
+// z_en_niw
+extern "C" int16_t D_80AB85E0;
+extern "C" uint8_t sLowerRiverSpawned;
+extern "C" uint8_t sUpperRiverSpawned;
+
+// z_en_po_field
+extern "C" int32_t sEnPoFieldNumSpawned;
+extern "C" Vec3s sEnPoFieldSpawnPositions[10];
+extern "C" u8 sEnPoFieldSpawnSwitchFlags[10];
+
+// z_en_takara_man
+extern "C" uint8_t sTakaraIsInitialized;
+
+// z_en_xc
+extern "C" int32_t D_80B41D90;
+extern "C" int32_t sEnXcFlameSpawned;
+extern "C" int32_t D_80B41DA8;
+extern "C" int32_t D_80B41DAC;
+
+// z_en_zf
+extern "C" int16_t D_80B4A1B0;
+extern "C" int16_t D_80B4A1B4;
+
+extern "C" int32_t D_80B5A468;
+extern "C" int32_t D_80B5A494;
+extern "C" int32_t D_80B5A4BC;
+
+extern "C" uint8_t sKankyoIsSpawned;
+extern "C" int16_t sTrailingFairies;
-extern "C" MtxF* sMatrixStack;
-extern "C" MtxF* sCurrentMatrix;
-extern "C" LightsBuffer sLightsBuffer;
-extern "C" s16 sWarpTimerTarget;
-extern "C" MapMarkData** sLoadedMarkDataTable;
-extern "C" int32_t sInitRegs; // Camera
-extern "C" int32_t gDbgCamEnabled; //Camera
-extern "C" int32_t sDbgModeIdx; //Camera
-extern "C" int16_t sNextUID; // Camera
-extern "C" int32_t sCameraInterfaceFlags; //Camera
-extern "C" int32_t sCameraInterfaceAlpha;
-extern "C" int32_t sCameraShrinkWindowVal;
-extern "C" int32_t D_8011D3AC;
-extern "C" int32_t sDemo5PrevAction12Frame;
-extern "C" int32_t sDemo5PrevSfxFrame;
-extern "C" int32_t D_8011D3F0;
-extern "C" OnePointCsFull D_8011D6AC[];
-extern "C" OnePointCsFull D_8011D724[];
-extern "C" OnePointCsFull D_8011D79C[];
-extern "C" OnePointCsFull D_8011D83C[];
-extern "C" OnePointCsFull D_8011D88C[];
-extern "C" OnePointCsFull D_8011D8DC[];
-extern "C" OnePointCsFull D_8011D954[];
-extern "C" OnePointCsFull D_8011D9F4[];
-extern "C" int16_t D_8011DB08;
-extern "C" int16_t D_8011DB0C;
-extern "C" int32_t sOOBTimer;
-extern "C" f32 D_8015CE50;
-extern "C" f32 D_8015CE54;
-extern "C" CamColChk D_8015CE58;
typedef struct SaveStateInfo {
- SaveStateHeader stateHeader;
-
unsigned char sysHeapCopy[SYSTEM_HEAP_SIZE];
unsigned char audioHeapCopy[AUDIO_HEAP_SIZE];
@@ -117,9 +213,169 @@ typedef struct SaveStateInfo {
f32 D_8015CE54_copy;
CamColChk D_8015CE58_copy;
+ //Gameover
+ uint16_t gGameOverTimer_copy;
+ //One point demo
+ uint32_t sPrevFrameCs1100_copy;
+ CutsceneCameraPoint D_8012013C_copy[14];
+ CutsceneCameraPoint D_8012021C_copy[14];
+ CutsceneCameraPoint D_801204D4_copy[14];
+ CutsceneCameraPoint D_801205B4_copy[14];
+ OnePointCsFull D_801208EC_copy[3];
+ OnePointCsFull D_80120964_copy[2];
+ OnePointCsFull D_801209B4_copy[4];
+ OnePointCsFull D_80120ACC_copy[5];
+ OnePointCsFull D_80120B94_copy[11];
+ OnePointCsFull D_80120D4C_copy[7];
+ OnePointCsFull D_80120FA4_copy[6];
+ OnePointCsFull D_80121184_copy[2];
+ OnePointCsFull D_801211D4_copy[2];
+ OnePointCsFull D_8012133C_copy[3];
+ OnePointCsFull D_801213B4_copy[5];
+ OnePointCsFull D_8012151C_copy[2];
+ OnePointCsFull D_8012156C_copy[2];
+ OnePointCsFull D_801215BC_copy[1];
+ OnePointCsFull D_80121C24_copy[7];
+ OnePointCsFull D_80121D3C_copy[3];
+ OnePointCsFull D_80121F1C_copy[4];
+ OnePointCsFull D_80121FBC_copy[4];
+ OnePointCsFull D_801220D4_copy[5];
+ OnePointCsFull D_80122714_copy[4];
+ OnePointCsFull D_80122CB4_copy[2];
+ OnePointCsFull D_80122D04_copy[2];
+ OnePointCsFull D_80122E44_copy[2][7];
+ OnePointCsFull D_8012313C_copy[3];
+ OnePointCsFull D_801231B4_copy[4];
+ OnePointCsFull D_80123254_copy[2];
+ OnePointCsFull D_801232A4_copy[1];
+ OnePointCsFull D_80123894_copy[3];
+ OnePointCsFull D_8012390C_copy[2];
+ OnePointCsFull D_8012395C_copy[3];
+ OnePointCsFull D_801239D4_copy[3];
+ //Overlay static data
+ // z_bg_ddan_kd
+ Vec3f sBgDdanKdVelocity_copy;
+ Vec3f sBgDdanKdAccel_copy;
+ // z_bg_dodoago
+ s16 sBgDodoagoFirstExplosiveFlag_copy;
+ u8 sBgDodoagoDisableBombCatcher_copy;
+ s32 sBgDodoagoTimer_copy;
+
+ // z_bg_haka_trap
+ uint32_t D_80880F30_copy;
+ uint32_t D_80881014_copy;
+
+ // z_bg_hidan_rock
+ float D_8088BFC0_copy;
+
+ // z_bg_menkuri_eye
+ int32_t D_8089C1A0_copy;
+
+ // z_bg_mori_hineri
+ int16_t sBgMoriHineriNextCamIdx_copy;
+
+ // z_bg_po_event
+ uint8_t sBgPoEventBlocksAtRest_copy;
+ uint8_t sBgPoEventPuzzleState_copy;
+ float sBgPoEventblockPushDist_copy;
+
+ // z_bg_relay_objects
+ uint32_t D_808A9508_copy;
+
+ // z_bg_spot18_basket
+ int16_t D_808B85D0_copy;
+
+ // z_boss_ganon
+ uint32_t sBossGanonSeed1_copy;
+ uint32_t sBossGanonSeed2_copy;
+ uint32_t sBossGanonSeed3_copy;
+ void* sBossGanonGanondorf_copy;
+ void* sBossGanonZelda_copy;
+ void* sBossGanonCape_copy;
+ GanondorfEffect sBossGanonEffectBuf_copy[200];
+
+ // z_boss_ganon
+ uint32_t sBossGanonSeed1;
+ uint32_t sBossGanonSeed2;
+ uint32_t sBossGanonSeed3;
+ void* sBossGanonGanondorf;
+ void* sBossGanonZelda;
+ void* sBossGanonCape;
+ GanondorfEffect sBossGanonEffectBuf[200];
+
+ // z_boss_ganon2
+ Vec3f D_8090EB20_copy;
+ int8_t D_80910638_copy;
+ void* sBossGanon2Zelda_copy;
+ void* D_8090EB30_copy;
+ int32_t sBossGanon2Seed1_copy;
+ int32_t sBossGanon2Seed2_copy;
+ int32_t sBossGanon2Seed3_copy;
+ Vec3f D_809105D8_copy[4];
+ Vec3f D_80910608_copy[4];
+ BossGanon2Effect sBossGanon2Particles_copy[100];
+
+ // z_boss_tw
+ uint8_t sTwInitalized_copy;
+ BossTwEffect sTwEffects_copy[150];
+
+ // z_demo_6k
+ Vec3f sDemo6kVelocity_copy;
+
+ // z_demo_du
+ int32_t D_8096CE94_copy;
+
+ // z_demo_kekkai
+ Vec3f demoKekkaiVel_copy;
+
+ // z_en_bw
+ int32_t sSlugGroup_copy;
+
+ // z_en_clear_tag
+ uint8_t sClearTagIsEffectInitialized_copy;
+ EnClearTagEffect sClearTagEffects_copy[CLEAR_TAG_EFFECT_MAX_COUNT];
+
+ // z_en_insect
+ float D_80A7DEB0_copy;
+ int16_t D_80A7DEB4_copy;
+ int16_t D_80A7DEB8_copy;
+
+ // z_en_ishi
+ int16_t sRockRotSpeedX_copy;
+ int16_t sRockRotSpeedY_copy;
+
+ // z_en_niw
+ int16_t D_80AB85E0_copy;
+ uint8_t sLowerRiverSpawned_copy;
+ uint8_t sUpperRiverSpawned_copy;
+
+ // z_en_po_field
+ int32_t sEnPoFieldNumSpawned_copy;
+ Vec3s sEnPoFieldSpawnPositions_copy[10];
+ u8 sEnPoFieldSpawnSwitchFlags_copy[10];
+
+ // z_en_takara_man
+ uint8_t sTakaraIsInitialized_copy;
+
+ // z_en_xc
+ int32_t D_80B41D90_copy;
+ int32_t sEnXcFlameSpawned_copy;
+ int32_t D_80B41DA8_copy;
+ int32_t D_80B41DAC_copy;
+
+ // z_en_zf
+ int16_t D_80B4A1B0_copy;
+ int16_t D_80B4A1B4_copy;
+
+ int32_t D_80B5A468_copy;
+ int32_t D_80B5A494_copy;
+ int32_t D_80B5A4BC_copy;
+
+ uint8_t sKankyoIsSpawned_copy;
+ int16_t sTrailingFairies_copy;
} SaveStateInfo;
@@ -140,6 +396,10 @@ class SaveState {
void LoadSeqScriptState(void);
void BackupCameraData(void);
void LoadCameraData(void);
+ void SaveOnePointDemoData(void);
+ void LoadOnePointDemoData(void);
+ void SaveOverlayStaticData(void);
+ void LoadOverlayStaticData(void);
SaveStateInfo* GetSaveStateInfo(void);
};
@@ -231,34 +491,6 @@ void SaveState::BackupCameraData(void) {
memcpy(&info->D_8015CE58_copy, &D_8015CE58, sizeof(info->D_8015CE58_copy));
}
-/* int32_t sInitRegs_copy;
- int32_t gDbgCamEnabled_copy;
- int32_t sDbgModeIdx_copy;
- int16_t sNextUID_copy;
- int32_t sCameraInterfaceFlags_copy;
- int32_t sCameraInterfaceAlpha_copy;
- int32_t sCameraShrinkWindowVal_copy;
- int32_t D_8011D3AC_copy;
- int32_t sDemo5PrevAction12Frame_copy;
- int32_t sDemo5PrevSfxFrame_copy;
- int32_t D_8011D3F0_copy;
- OnePointCsFull D_8011D6AC_copy[3];
- OnePointCsFull D_8011D724_copy[3];
- OnePointCsFull D_8011D79C_copy[3];
- OnePointCsFull D_8011D83C_copy[2];
- OnePointCsFull D_8011D88C_copy[2];
- OnePointCsFull D_8011D8DC_copy[3];
- OnePointCsFull D_8011D954_copy[4];
- OnePointCsFull D_8011D9F4_copy[3];
- int16_t D_8011DB08_copy;
- int16_t D_8011DB0C_copy;
- int32_t sOOBTimer_copy;
- f32 D_8015CE50_copy;
- f32 D_8015CE54_copy;
- CamColChk D_8015CE58_copy;
-*/
-
-
void SaveState::LoadCameraData(void) {
sInitRegs = info->sInitRegs_copy;
gDbgCamEnabled = info->gDbgCamEnabled_copy;
@@ -285,14 +517,224 @@ void SaveState::LoadCameraData(void) {
D_8015CE50 = info->D_8015CE50_copy;
D_8015CE54 = info->D_8015CE54_copy;
memcpy(&D_8015CE58, &info->D_8015CE58_copy, sizeof(info->D_8015CE58_copy));
+}
+void SaveState::SaveOnePointDemoData(void) {
+ info->sPrevFrameCs1100_copy = sPrevFrameCs1100;
+ memcpy(info->D_8012013C_copy, D_8012013C, sizeof(info->D_8012013C_copy));
+ memcpy(info->D_8012021C_copy, D_8012021C, sizeof(info->D_8012021C_copy));
+ memcpy(info->D_801204D4_copy, D_801204D4, sizeof(info->D_801204D4_copy));
+ memcpy(info->D_801205B4_copy, D_801205B4, sizeof(info->D_801205B4_copy));
+ memcpy(info->D_801208EC_copy, D_801208EC, sizeof(info->D_801208EC_copy));
+ memcpy(info->D_80120964_copy, D_80120964, sizeof(info->D_80120964_copy));
+ memcpy(info->D_801209B4_copy, D_801209B4, sizeof(info->D_801209B4_copy));
+ memcpy(info->D_80120ACC_copy, D_80120ACC, sizeof(info->D_80120ACC_copy));
+ memcpy(info->D_80120B94_copy, D_80120B94, sizeof(info->D_80120B94_copy));
+ memcpy(info->D_80120D4C_copy, D_80120D4C, sizeof(info->D_80120D4C_copy));
+ memcpy(info->D_80120FA4_copy, D_80120FA4, sizeof(info->D_80120FA4_copy));
+ memcpy(info->D_80121184_copy, D_80121184, sizeof(info->D_80121184_copy));
+ memcpy(info->D_801211D4_copy, D_801211D4, sizeof(info->D_801211D4_copy));
+ memcpy(info->D_8012133C_copy, D_8012133C, sizeof(info->D_8012133C_copy));
+ memcpy(info->D_801213B4_copy, D_801213B4, sizeof(info->D_801213B4_copy));
+ memcpy(info->D_8012151C_copy, D_8012151C, sizeof(info->D_8012151C_copy));
+ memcpy(info->D_8012156C_copy, D_8012156C, sizeof(info->D_8012156C_copy));
+ memcpy(info->D_801215BC_copy, D_801215BC, sizeof(info->D_801215BC_copy));
+ memcpy(info->D_80121C24_copy, D_80121C24, sizeof(info->D_80121C24_copy));
+ memcpy(info->D_80121D3C_copy, D_80121D3C, sizeof(info->D_80121D3C_copy));
+ memcpy(info->D_80121F1C_copy, D_80121F1C, sizeof(info->D_80121F1C_copy));
+ memcpy(info->D_80121FBC_copy, D_80121FBC, sizeof(info->D_80121FBC_copy));
+ memcpy(info->D_801220D4_copy, D_801220D4, sizeof(info->D_801220D4_copy));
+ memcpy(info->D_80122714_copy, D_80122714, sizeof(info->D_80122714_copy));
+ memcpy(info->D_80122CB4_copy, D_80122CB4, sizeof(info->D_80122CB4_copy));
+ memcpy(info->D_80122D04_copy, D_80122D04, sizeof(info->D_80122D04_copy));
+ memcpy(info->D_80122E44_copy, D_80122E44, sizeof(info->D_80122E44_copy));
+ memcpy(info->D_8012313C_copy, D_8012313C, sizeof(info->D_8012313C_copy));
+ memcpy(info->D_801231B4_copy, D_801231B4, sizeof(info->D_801231B4_copy));
+ memcpy(info->D_80123254_copy, D_80123254, sizeof(info->D_80123254_copy));
+ memcpy(info->D_801232A4_copy, D_801232A4, sizeof(info->D_801232A4_copy));
+ memcpy(info->D_80123894_copy, D_80123894, sizeof(info->D_80123894_copy));
+ memcpy(info->D_8012390C_copy, D_8012390C, sizeof(info->D_8012390C_copy));
+ memcpy(info->D_8012395C_copy, D_8012395C, sizeof(info->D_8012395C_copy));
+ memcpy(info->D_801239D4_copy, D_801239D4, sizeof(info->D_801239D4_copy));
+}
+void SaveState::LoadOnePointDemoData(void) {
+ sPrevFrameCs1100 = info->sPrevFrameCs1100_copy;
+ memcpy(D_8012013C, info->D_8012013C_copy, sizeof(info->D_8012013C_copy));
+ memcpy(D_8012021C, info->D_8012021C_copy, sizeof(info->D_8012021C_copy));
+ memcpy(D_801204D4, info->D_801204D4_copy, sizeof(info->D_801204D4_copy));
+ memcpy(D_801205B4, info->D_801205B4_copy, sizeof(info->D_801205B4_copy));
+ memcpy(D_801208EC, info->D_801208EC_copy, sizeof(info->D_801208EC_copy));
+ memcpy(D_80120964, info->D_80120964_copy, sizeof(info->D_80120964_copy));
+ memcpy(D_801209B4, info->D_801209B4_copy, sizeof(info->D_801209B4_copy));
+ memcpy(D_80120ACC, info->D_80120ACC_copy, sizeof(info->D_80120ACC_copy));
+ memcpy(D_80120B94, info->D_80120B94_copy, sizeof(info->D_80120B94_copy));
+ memcpy(D_80120D4C, info->D_80120D4C_copy, sizeof(info->D_80120D4C_copy));
+ memcpy(D_80120FA4, info->D_80120FA4_copy, sizeof(info->D_80120FA4_copy));
+ memcpy(D_80121184, info->D_80121184_copy, sizeof(info->D_80121184_copy));
+ memcpy(D_801211D4, info->D_801211D4_copy, sizeof(info->D_801211D4_copy));
+ memcpy(D_8012133C, info->D_8012133C_copy, sizeof(info->D_8012133C_copy));
+ memcpy(D_801213B4, info->D_801213B4_copy, sizeof(info->D_801213B4_copy));
+ memcpy(D_8012151C, info->D_8012151C_copy, sizeof(info->D_8012151C_copy));
+ memcpy(D_8012156C, info->D_8012156C_copy, sizeof(info->D_8012156C_copy));
+ memcpy(D_801215BC, info->D_801215BC_copy, sizeof(info->D_801215BC_copy));
+ memcpy(D_80121C24, info->D_80121C24_copy, sizeof(info->D_80121C24_copy));
+ memcpy(D_80121D3C, info->D_80121D3C_copy, sizeof(info->D_80121D3C_copy));
+ memcpy(D_80121F1C, info->D_80121F1C_copy, sizeof(info->D_80121F1C_copy));
+ memcpy(D_80121FBC, info->D_80121FBC_copy, sizeof(info->D_80121FBC_copy));
+ memcpy(D_801220D4, info->D_801220D4_copy, sizeof(info->D_801220D4_copy));
+ memcpy(D_80122714, info->D_80122714_copy, sizeof(info->D_80122714_copy));
+ memcpy(D_80122CB4, info->D_80122CB4_copy, sizeof(info->D_80122CB4_copy));
+ memcpy(D_80122D04, info->D_80122D04_copy, sizeof(info->D_80122D04_copy));
+ memcpy(D_80122E44, info->D_80122E44_copy, sizeof(info->D_80122E44_copy));
+ memcpy(D_8012313C, info->D_8012313C_copy, sizeof(info->D_8012313C_copy));
+ memcpy(D_801231B4, info->D_801231B4_copy, sizeof(info->D_801231B4_copy));
+ memcpy(D_80123254, info->D_80123254_copy, sizeof(info->D_80123254_copy));
+ memcpy(D_801232A4, info->D_801232A4_copy, sizeof(info->D_801232A4_copy));
+ memcpy(D_80123894, info->D_80123894_copy, sizeof(info->D_80123894_copy));
+ memcpy(D_8012390C, info->D_8012390C_copy, sizeof(info->D_8012390C_copy));
+ memcpy(D_8012395C, info->D_8012395C_copy, sizeof(info->D_8012395C_copy));
+ memcpy(D_801239D4, info->D_801239D4_copy, sizeof(info->D_801239D4_copy));
+}
+void SaveState::SaveOverlayStaticData(void) {
+ info->sBgDdanKdVelocity_copy = sBgDdanKdVelocity;
+ info->sBgDdanKdAccel_copy = sBgDdanKdAccel;
+ info->sBgDodoagoFirstExplosiveFlag_copy = sBgDodoagoFirstExplosiveFlag;
+ info->sBgDodoagoDisableBombCatcher_copy = sBgDodoagoDisableBombCatcher;
+ info->sBgDodoagoTimer_copy = sBgDodoagoTimer;
+ info->D_80880F30_copy = D_80880F30;
+ info->D_80881014_copy = D_80881014;
+ info->D_8088BFC0_copy = D_8088BFC0;
+ info->sBgMoriHineriNextCamIdx_copy = sBgMoriHineriNextCamIdx;
+ info->sBgPoEventBlocksAtRest_copy = sBgPoEventBlocksAtRest;
+ info->sBgPoEventPuzzleState_copy = sBgPoEventPuzzleState;
+ info->sBgPoEventblockPushDist_copy = sBgPoEventblockPushDist;
+ info->D_808A9508_copy = D_808A9508;
+ info->D_808B85D0_copy = D_808B85D0;
+ info->sBossGanonSeed1_copy = sBossGanonSeed1;
+ info->sBossGanonSeed2_copy = sBossGanonSeed2;
+ info->sBossGanonSeed3_copy = sBossGanonSeed3;
+ info->sBossGanonGanondorf_copy = sBossGanonGanondorf;
+ info->sBossGanonZelda_copy = sBossGanonZelda;
+ info->sBossGanonCape_copy = sBossGanonCape;
+ memcpy(info->sBossGanonEffectBuf_copy, sBossGanonEffectBuf, sizeof(info->sBossGanonEffectBuf_copy));
+ info->D_8090EB20_copy = D_8090EB20;
+ info->D_80910638_copy = D_80910638;
+ info->sBossGanon2Zelda_copy = sBossGanon2Zelda;
+ info->D_8090EB30_copy = D_8090EB30;
+ info->sBossGanon2Seed1_copy = sBossGanon2Seed1;
+ info->sBossGanon2Seed2_copy = sBossGanon2Seed2;
+ info->sBossGanon2Seed3_copy = sBossGanon2Seed3;
+ memcpy(info->D_809105D8_copy, D_809105D8, sizeof(D_809105D8));
+ memcpy(info->D_80910608_copy, D_80910608, sizeof(D_80910608));
+ memcpy(info->sBossGanon2Particles_copy, sBossGanon2Particles, sizeof(sBossGanon2Particles));
+ info->sTwInitalized_copy = sTwInitalized;
+ memcpy(info->sTwEffects_copy, sTwEffects, sizeof(sTwEffects));
+ info->sDemo6kVelocity_copy = sDemo6kVelocity;
+ info->D_8096CE94_copy = D_8096CE94;
+ info->demoKekkaiVel_copy = demoKekkaiVel;
+ info->sSlugGroup_copy = sSlugGroup;
+ info->sClearTagIsEffectInitialized_copy = sClearTagIsEffectInitialized;
+ memcpy(info->sClearTagEffects_copy, sClearTagEffects, sizeof(sClearTagEffects));
+ info->D_80A7DEB0_copy = D_80A7DEB0;
+ info->D_80A7DEB4_copy = D_80A7DEB4;
+ info->D_80A7DEB8_copy = D_80A7DEB8;
+ info->sRockRotSpeedX_copy = sRockRotSpeedX;
+ info->sRockRotSpeedY_copy = sRockRotSpeedY;
+ info->D_80AB85E0_copy = D_80AB85E0;
+ info->sLowerRiverSpawned_copy = sLowerRiverSpawned;
+ info->sUpperRiverSpawned_copy = sUpperRiverSpawned;
+ info->sEnPoFieldNumSpawned_copy = sEnPoFieldNumSpawned;
+ memcpy(info->sEnPoFieldSpawnPositions_copy, sEnPoFieldSpawnPositions, sizeof(info->sEnPoFieldSpawnPositions_copy));
+ memcpy(info->sEnPoFieldSpawnSwitchFlags_copy, sEnPoFieldSpawnSwitchFlags, sizeof(info->sEnPoFieldSpawnSwitchFlags_copy));
+ info->sTakaraIsInitialized_copy = sTakaraIsInitialized;
+ info->D_80B41D90_copy = D_80B41D90;
+ info->sEnXcFlameSpawned_copy = sEnXcFlameSpawned;
+ info->D_80B41DA8_copy = D_80B41DA8;
+ info->D_80B41DAC_copy = D_80B41DAC;
+ info->D_80B4A1B0_copy = D_80B4A1B0;
+ info->D_80B4A1B4_copy = D_80B4A1B4;
+ info->D_80B5A468_copy = D_80B5A468;
+ info->D_80B5A494_copy = D_80B5A494;
+ info->D_80B5A4BC_copy = D_80B5A4BC;
+ info->sKankyoIsSpawned_copy = sKankyoIsSpawned;
+ info->sTrailingFairies_copy = sTrailingFairies;
}
+void SaveState::LoadOverlayStaticData(void) {
+ sBgDdanKdVelocity = info->sBgDdanKdVelocity_copy;
+ sBgDdanKdAccel = info->sBgDdanKdAccel_copy;
+ sBgDodoagoFirstExplosiveFlag = info->sBgDodoagoFirstExplosiveFlag_copy;
+ sBgDodoagoDisableBombCatcher = info->sBgDodoagoDisableBombCatcher_copy;
+ sBgDodoagoTimer = info->sBgDodoagoTimer_copy;
+ D_80880F30 = info->D_80880F30_copy;
+ D_80881014 = info->D_80881014_copy;
+ D_8088BFC0 = info->D_8088BFC0_copy;
+ sBgMoriHineriNextCamIdx = info->sBgMoriHineriNextCamIdx_copy;
+ sBgPoEventBlocksAtRest = info->sBgPoEventBlocksAtRest_copy;
+ sBgPoEventPuzzleState = info->sBgPoEventPuzzleState_copy;
+ sBgPoEventblockPushDist = info->sBgPoEventblockPushDist_copy;
+ D_808A9508 = info->D_808A9508_copy;
+ D_808B85D0 = info->D_808B85D0_copy;
+ sBossGanonSeed1 = info->sBossGanonSeed1_copy;
+ sBossGanonSeed2 = info->sBossGanonSeed2_copy;
+ sBossGanonSeed3 = info->sBossGanonSeed3_copy;
+ sBossGanonGanondorf = info->sBossGanonGanondorf_copy;
+ sBossGanonZelda = info->sBossGanonZelda_copy;
+ sBossGanonCape = info->sBossGanonCape_copy;
+ memcpy(sBossGanonEffectBuf, info->sBossGanonEffectBuf_copy, sizeof(info->sBossGanonEffectBuf_copy));
+
+ D_8090EB20 = info->D_8090EB20_copy;
+ D_80910638 = info->D_80910638_copy;
+ sBossGanon2Zelda = info->sBossGanon2Zelda_copy;
+ D_8090EB30 = info->D_8090EB30_copy;
+ sBossGanon2Seed1 = info->sBossGanon2Seed1_copy;
+ sBossGanon2Seed2 = info->sBossGanon2Seed2_copy;
+ sBossGanon2Seed3 = info->sBossGanon2Seed3_copy;
+ memcpy(D_809105D8, info->D_809105D8_copy, sizeof(D_809105D8));
+ memcpy(D_80910608, info->D_80910608_copy, sizeof(D_80910608));
+ memcpy(sBossGanon2Particles, info->sBossGanon2Particles_copy, sizeof(sBossGanon2Particles));
+ sTwInitalized = info->sTwInitalized_copy;
+ memcpy(sTwEffects, info->sTwEffects_copy, sizeof(sTwEffects));
+ sDemo6kVelocity = info->sDemo6kVelocity_copy;
+
+ D_8096CE94 = info->D_8096CE94_copy;
+ demoKekkaiVel = info->demoKekkaiVel_copy;
+ sSlugGroup = info->sSlugGroup_copy;
+ sClearTagIsEffectInitialized = info->sClearTagIsEffectInitialized_copy;
+ memcpy(sClearTagEffects, info->sClearTagEffects_copy, sizeof(sClearTagEffects));
+
+ D_80A7DEB0 = info->D_80A7DEB0_copy;
+ D_80A7DEB4 = info->D_80A7DEB4_copy;
+ D_80A7DEB8 = info->D_80A7DEB8_copy;
+ sRockRotSpeedX = info->sRockRotSpeedX_copy;
+ sRockRotSpeedY = info->sRockRotSpeedY_copy;
+ D_80AB85E0 = info->D_80AB85E0_copy;
+ sLowerRiverSpawned = info->sLowerRiverSpawned_copy;
+ sUpperRiverSpawned = info->sUpperRiverSpawned_copy;
+ sEnPoFieldNumSpawned = info->sEnPoFieldNumSpawned_copy;
+ memcpy(sEnPoFieldSpawnPositions, info->sEnPoFieldSpawnPositions_copy, sizeof(info->sEnPoFieldSpawnPositions_copy));
+ memcpy(sEnPoFieldSpawnSwitchFlags, info->sEnPoFieldSpawnSwitchFlags_copy, sizeof(info->sEnPoFieldSpawnSwitchFlags_copy));
+
+ sTakaraIsInitialized = info->sTakaraIsInitialized_copy;
+ D_80B41D90 = info->D_80B41D90_copy;
+ sEnXcFlameSpawned = info->sEnXcFlameSpawned_copy;
+ D_80B41DA8 = info->D_80B41DA8_copy;
+ D_80B41DAC = info->D_80B41DAC_copy;
+ D_80B4A1B0 = info->D_80B4A1B0_copy;
+ D_80B4A1B4 = info->D_80B4A1B4_copy;
+ D_80B5A468 = info->D_80B5A468_copy;
+ D_80B5A494 = info->D_80B5A494_copy;
+ D_80B5A4BC = info->D_80B5A4BC_copy;
+ sKankyoIsSpawned = info->sKankyoIsSpawned_copy;
+ sTrailingFairies = info->sTrailingFairies_copy;
+}
+
+
extern "C" void ProcessSaveStateRequests(void) {
OTRGlobals::Instance->gSaveStateMgr->ProcessSaveStateRequests();
}
@@ -353,7 +795,6 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
break;
}
- requests.push(request);
}
void SaveState::Save(void) {
@@ -390,8 +831,9 @@ void SaveState::Save(void) {
info->blueWarpTimerCopy = sWarpTimerTarget;
info->sLoadedMarkDataTableCopy = sLoadedMarkDataTable;
BackupCameraData();
-
-}
+ SaveOnePointDemoData();
+ info->gGameOverTimer_copy = gGameOverTimer;
+ SaveOverlayStaticData();}
void SaveState::Load(void) {
std::unique_lock Lock(audio.mutex);
@@ -426,5 +868,8 @@ void SaveState::Load(void) {
D_801755D0 = info->D_801755D0_copy;
sLoadedMarkDataTable = info->sLoadedMarkDataTableCopy;
LoadCameraData();
+ LoadOnePointDemoData();
+ gGameOverTimer = info->gGameOverTimer_copy;
+ LoadOverlayStaticData();
}
diff --git a/soh/soh/Enhancements/savestates_extern.inc b/soh/soh/Enhancements/savestates_extern.inc
new file mode 100644
index 000000000..46af4eee5
--- /dev/null
+++ b/soh/soh/Enhancements/savestates_extern.inc
@@ -0,0 +1,73 @@
+extern "C" MtxF* sMatrixStack;
+extern "C" MtxF* sCurrentMatrix;
+extern "C" LightsBuffer sLightsBuffer;
+extern "C" s16 sWarpTimerTarget;
+extern "C" MapMarkData** sLoadedMarkDataTable;
+
+//Camera static data
+extern "C" int32_t sInitRegs;
+extern "C" int32_t gDbgCamEnabled;
+extern "C" int32_t sDbgModeIdx;
+extern "C" int16_t sNextUID;
+extern "C" int32_t sCameraInterfaceFlags;
+extern "C" int32_t sCameraInterfaceAlpha;
+extern "C" int32_t sCameraShrinkWindowVal;
+extern "C" int32_t D_8011D3AC;
+extern "C" int32_t sDemo5PrevAction12Frame;
+extern "C" int32_t sDemo5PrevSfxFrame;
+extern "C" int32_t D_8011D3F0;
+extern "C" OnePointCsFull D_8011D6AC[];
+extern "C" OnePointCsFull D_8011D724[];
+extern "C" OnePointCsFull D_8011D79C[];
+extern "C" OnePointCsFull D_8011D83C[];
+extern "C" OnePointCsFull D_8011D88C[];
+extern "C" OnePointCsFull D_8011D8DC[];
+extern "C" OnePointCsFull D_8011D954[];
+extern "C" OnePointCsFull D_8011D9F4[];
+extern "C" int16_t D_8011DB08;
+extern "C" int16_t D_8011DB0C;
+extern "C" int32_t sOOBTimer;
+extern "C" f32 D_8015CE50;
+extern "C" f32 D_8015CE54;
+extern "C" CamColChk D_8015CE58;
+
+//Gameover
+extern "C" uint16_t gGameOverTimer;
+
+//One Point Demo
+extern "C" uint32_t sPrevFrameCs1100;
+extern "C" CutsceneCameraPoint D_8012013C[14];
+extern "C" CutsceneCameraPoint D_8012021C[14];
+extern "C" CutsceneCameraPoint D_801204D4[14];
+extern "C" CutsceneCameraPoint D_801205B4[14];
+extern "C" OnePointCsFull D_801208EC[3];
+extern "C" OnePointCsFull D_80120964[2];
+extern "C" OnePointCsFull D_801209B4[4];
+extern "C" OnePointCsFull D_80120ACC[5];
+extern "C" OnePointCsFull D_80120B94[11];
+extern "C" OnePointCsFull D_80120D4C[7];
+extern "C" OnePointCsFull D_80120FA4[6];
+extern "C" OnePointCsFull D_80121184[2];
+extern "C" OnePointCsFull D_801211D4[2];
+extern "C" OnePointCsFull D_8012133C[3];
+extern "C" OnePointCsFull D_801213B4[5];
+extern "C" OnePointCsFull D_8012151C[2];
+extern "C" OnePointCsFull D_8012156C[2];
+extern "C" OnePointCsFull D_801215BC[1];
+extern "C" OnePointCsFull D_80121C24[7];
+extern "C" OnePointCsFull D_80121D3C[3];
+extern "C" OnePointCsFull D_80121F1C[4];
+extern "C" OnePointCsFull D_80121FBC[4];
+extern "C" OnePointCsFull D_801220D4[5];
+extern "C" OnePointCsFull D_80122714[4];
+extern "C" OnePointCsFull D_80122CB4[2];
+extern "C" OnePointCsFull D_80122D04[2];
+extern "C" OnePointCsFull D_80122E44[2][7];
+extern "C" OnePointCsFull D_8012313C[3];
+extern "C" OnePointCsFull D_801231B4[4];
+extern "C" OnePointCsFull D_80123254[2];
+extern "C" OnePointCsFull D_801232A4[1];
+extern "C" OnePointCsFull D_80123894[3];
+extern "C" OnePointCsFull D_8012390C[2];
+extern "C" OnePointCsFull D_8012395C[3];
+extern "C" OnePointCsFull D_801239D4[3];
\ No newline at end of file
diff --git a/soh/src/code/z_onepointdemo.c b/soh/src/code/z_onepointdemo.c
index 96ef33c18..538859764 100644
--- a/soh/src/code/z_onepointdemo.c
+++ b/soh/src/code/z_onepointdemo.c
@@ -4,9 +4,9 @@
static s16 sDisableAttention = false;
static s16 sUnused = -1;
-static s32 sPrevFrameCs1100 = -4096;
+s32 sPrevFrameCs1100 = -4096;
-#include "z_onepointdemo_data.c"
+#include "z_onepointdemo_data.inc"
void OnePointCutscene_AddVecSphToVec3f(Vec3f* dst, Vec3f* src, VecSph* vecSph) {
Vec3f out;
diff --git a/soh/src/code/z_onepointdemo_data.c b/soh/src/code/z_onepointdemo_data.inc
similarity index 96%
rename from soh/src/code/z_onepointdemo_data.c
rename to soh/src/code/z_onepointdemo_data.inc
index 1d1838b05..2488be71b 100644
--- a/soh/src/code/z_onepointdemo_data.c
+++ b/soh/src/code/z_onepointdemo_data.inc
@@ -1,6 +1,6 @@
#include "global.h"
-static CutsceneCameraPoint D_8012013C[14] = {
+CutsceneCameraPoint D_8012013C[14] = {
{ CS_CMD_CONTINUE, 25, 40, 70.79991f, { -1814, 533, -1297 } },
{ CS_CMD_CONTINUE, 20, 40, 70.99991f, { -1805, 434, -1293 } },
{ CS_CMD_CONTINUE, 10, 30, 60.0f, { -1794, 323, -1280 } },
@@ -16,7 +16,7 @@ static CutsceneCameraPoint D_8012013C[14] = {
{ CS_CMD_STOP, 0, 50, 60.0f, { -1974, 12, -1179 } },
{ CS_CMD_STOP, 0, 30, 60.0f, { -1974, 12, -1179 } },
};
-static CutsceneCameraPoint D_8012021C[14] = {
+CutsceneCameraPoint D_8012021C[14] = {
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { -1751, 604, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1752, 516, -1233 } },
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { -1751, 417, -1233 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1767, 306, -1219 } },
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { -1776, 257, -1205 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { -1881, 147, -1149 } },
@@ -54,7 +54,7 @@ static CutsceneCameraPoint D_80120434[10] = {
{ CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, -119 } }, { CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, -119 } },
};
-static CutsceneCameraPoint D_801204D4[14] = {
+CutsceneCameraPoint D_801204D4[14] = {
{ CS_CMD_CONTINUE, -15, 40, 80.600006f, { -60, 332, 183 } },
{ CS_CMD_CONTINUE, -22, 30, 80.600006f, { -60, 332, 183 } },
{ CS_CMD_CONTINUE, -20, 38, 80.600006f, { -118, 344, 41 } },
@@ -70,7 +70,7 @@ static CutsceneCameraPoint D_801204D4[14] = {
{ CS_CMD_STOP, 6, 30, 85.199936f, { 25, 127, -950 } },
{ CS_CMD_STOP, 0, 30, 85.199936f, { 25, 127, -950 } },
};
-static CutsceneCameraPoint D_801205B4[14] = {
+CutsceneCameraPoint D_801205B4[14] = {
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { -225, 785, -242 } },
{ CS_CMD_CONTINUE, -21, 0, 80.600006f, { -245, 784, -242 } },
{ CS_CMD_CONTINUE, -21, 0, 80.600006f, { -288, 485, -379 } },
@@ -118,18 +118,18 @@ static s16 D_801208E0 = 12;
static s16 D_801208E4 = 90;
static s16 D_801208E8 = 8;
-static OnePointCsFull D_801208EC[3] = {
+OnePointCsFull D_801208EC[3] = {
{ 0x0F, 0x08, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x81, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80120964[2] = {
+OnePointCsFull D_80120964[2] = {
{ 0x8F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x81, 0xFF, 0xA121, 1, 0, 75.0f, 0.6f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
};
-static OnePointCsFull D_801209B4[4] = {
+OnePointCsFull D_801209B4[4] = {
{ 0x8F, 0x08, 0x0101, 1, 0, 60.0f, 0.9f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x84, 0x01, 0x0100, 29, 0, 45.0f, 0.1f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
{ 0x83, 0xFF, 0x0000, 10, 0, 60.0f, 0.2f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
@@ -142,7 +142,7 @@ static OnePointCsFull D_80120A54[3] = {
{ 0x8B, 0xFF, 0x0022, 5000, 0, 75.0f, 0.005f, { 0.0f, 0.0f, -10.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80120ACC[5] = {
+OnePointCsFull D_80120ACC[5] = {
{ 0x8F, 0xFF, 0x0442, 10, 0, 40.0f, 1.0f, { -10.0f, 45.0f, 20.0f }, { 20.0f, 30.0f, 160.0f } },
{ 0x95, 0xFF, 0x0000, 1, 0, 40.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
{ 0x8F, 0x01, 0x0442, 10, 0, 40.0f, 1.0f, { -10.0f, 45.0f, 20.0f }, { 20.0f, 30.0f, 160.0f } },
@@ -150,7 +150,7 @@ static OnePointCsFull D_80120ACC[5] = {
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80120B94[11] = {
+OnePointCsFull D_80120B94[11] = {
{ 0x8F, 0x01, 0x2142, 1, 0, 40.0f, 1.0f, { 20.0f, 40.0f, 20.0f }, { -20.0f, 0.0f, -30.0f } },
{ 0x84, 0xFF, 0x0404, 19, 5, 70.0f, 0.01f, { 0.0f, 30.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } },
{ 0x84, 0xFF, 0x0404, 20, 0, 60.0f, 0.01f, { 0.0f, 20.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } },
@@ -164,7 +164,7 @@ static OnePointCsFull D_80120B94[11] = {
{ 0x98, 0xFF, 0x0000, 1, 0, 50.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80120D4C[7] = {
+OnePointCsFull D_80120D4C[7] = {
{ 0x8F, 0x01, 0x2142, 1, 0, 40.0f, 1.0f, { 20.0f, 40.0f, 20.0f }, { -20.0f, 0.0f, -30.0f } },
{ 0x84, 0xFF, 0x0404, 19, 5, 70.0f, 0.01f, { 0.0f, 30.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } },
{ 0x84, 0xFF, 0x0404, 20, 0, 60.0f, 0.01f, { 0.0f, 20.0f, 20.0f }, { 120.0f, 60.0f, 120.0f } },
@@ -185,7 +185,7 @@ static OnePointCsFull D_80120E64[8] = {
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80120FA4[6] = {
+OnePointCsFull D_80120FA4[6] = {
{ 0x8F, 0x01, 0x2143, 30, 0, 70.0f, 0.4f, { 0.0f, 40.0f, 50.0f }, { 30.0f, 10.0f, -50.0f } },
{ 0x95, 0xFF, 0x0000, 1, 0, 50.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
{ 0x8F, 0xFF, 0x2222, 10, 0, 42.0f, 1.0f, { 0.0f, 40.0f, 0.0f }, { 0.0f, 85.0f, 45.0f } },
@@ -206,12 +206,12 @@ static OnePointCsFull D_8012110C[3] = {
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80121184[2] = {
+OnePointCsFull D_80121184[2] = {
{ 0x83, 0x01, 0x0101, 40, 0, -1.0f, 0.1f, { 0.0f, 10.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_801211D4[2] = {
+OnePointCsFull D_801211D4[2] = {
{ 0x8F, 0x08, 0x0101, 50, 0, 60.0f, 1.0f, { 0.0f, 10.0f, 0.0f }, { -10.0f, 85.0f, 0.0f } },
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
@@ -229,13 +229,13 @@ static OnePointCsFull D_80121314[1] = {
{ 0x8F, 0x08, 0x4141, 1000, 0, 75.0f, 0.6f, { 0.0f, 0.0f, 10.0f }, { 0.0f, 0.0f, 100.0f } },
};
-static OnePointCsFull D_8012133C[3] = {
+OnePointCsFull D_8012133C[3] = {
{ 0x8F, 0x01, 0x0141, 40, 0, 75.0f, 1.0f, { 0.0f, 60.0f, 0.0f }, { 0.0f, 0.0f, 100.0f } },
{ 0x83, 0xFF, 0x2121, 20, 0, 60.0f, 0.2f, { 0.0f, -10.0f, -10.0f }, { 0.0f, 10.0f, -100.0f } },
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_801213B4[5] = {
+OnePointCsFull D_801213B4[5] = {
{ 0x8F, 0x08, 0xC2C2, 40, 0, 70.0f, 1.0f, { 80.0f, 0.0f, 20.0f }, { 20.0f, 0.0f, 80.0f } },
{ 0x8B, 0x01, 0xC2C2, 120, 0, 70.0f, 0.1f, { 80.0f, 0.0f, 20.0f }, { 20.0f, 0.0f, 80.0f } },
{ 0x8F, 0x53, 0xC2C2, 30, 0, 50.0f, 1.0f, { 60.0f, 0.0f, 20.0f }, { 60.0f, 0.0f, 60.0f } },
@@ -250,17 +250,17 @@ static OnePointCsFull D_8012147C[4] = {
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_8012151C[2] = {
+OnePointCsFull D_8012151C[2] = {
{ 0x0F, 0x01, 0x0101, 29, 0, 60.0f, 1.0f, { -700.0f, 875.0f, -100.0f }, { -550.0f, 920.0f, -150.0f } },
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_8012156C[2] = {
+OnePointCsFull D_8012156C[2] = {
{ 0x8F, 0x4D, 0x4242, 1, 0, 65.0f, 1.0f, { 60.0f, 30.0f, 0.0f }, { 50.0f, 20.0f, 150.0f } },
{ 0x81, 0xFF, 0x4242, -1, 0, 65.0f, 1.0f, { -50.0f, 60.0f, 0.0f }, { -60.0f, 40.0f, 150.0f } },
};
-static OnePointCsFull D_801215BC[1] = {
+OnePointCsFull D_801215BC[1] = {
{ 0x0F, 0xFF, 0x0101, 5, 0, 65.0f, 1.0f, { -1185.0f, 655.0f, 1185.0f }, { -1255.0f, 735.0f, 1255.0f } },
};
@@ -331,7 +331,7 @@ static OnePointCsFull D_80121A44[12] = {
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80121C24[7] = {
+OnePointCsFull D_80121C24[7] = {
{ 0x0F, 0x05, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x03, 0xFF, 0x0101, 89, 0, 50.0f, 0.4f, { 125.0f, 320.0f, -1500.0f }, { 125.0f, 500.0f, -1150.0f } },
{ 0x0F, 0x08, 0x0101, 40, 4, 55.0f, 1.0f, { 0.0f, 375.0f, -1440.0f }, { 5.0f, 365.0f, -1315.0f } },
@@ -341,7 +341,7 @@ static OnePointCsFull D_80121C24[7] = {
{ 0x11, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80121D3C[3] = {
+OnePointCsFull D_80121D3C[3] = {
{ 0x0F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 1023.0f, 738.0f, -2628.0f }, { 993.0f, 770.0f, -2740.0f } },
{ 0x02, 0xFF, 0x0101, 4, 0, 50.0f, 1.0f, { 1255.0f, 350.0f, -1870.0f }, { 1240.0f, 575.0f, -2100.0f } },
{ 0x0F, 0xFF, 0x0000, -1, 0, 75.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
@@ -359,14 +359,14 @@ static OnePointCsFull D_80121DB4[9] = {
{ 0x12, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80121F1C[4] = {
+OnePointCsFull D_80121F1C[4] = {
{ 0x0F, 0x08, 0x0101, 10, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x01, 0xFF, 0x2121, 10, 0, 50.0f, 0.5f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
{ 0x01, 0x02, 0x2121, 23, 0, 50.0f, 0.5f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 150.0f } },
{ 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80121FBC[4] = {
+OnePointCsFull D_80121FBC[4] = {
{ 0x0F, 0xFF, 0x0101, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x01, 0xFF, 0x0101, 10, 0, 30.0f, 1.0f, { -2130.0f, 2885.0f, -1055.0f }, { -2085.0f, 2875.0f, -1145.0f } },
{ 0x0F, 0xFF, 0x0000, 30, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
@@ -379,7 +379,7 @@ static OnePointCsFull D_8012205C[3] = {
{ 0x01, 0x01, 0x21A1, 10, 0, 60.0f, 1.0f, { 0.0f, -10.0f, 0.0f }, { 0.0f, 10.0f, -200.0f } },
};
-static OnePointCsFull D_801220D4[5] = {
+OnePointCsFull D_801220D4[5] = {
{ 0x0F, 0x01, 0x0101, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x01, 0xFF, 0x4141, 10, 5, 55.0f, 0.75f, { 400.0f, -50.0f, 800.0f }, { 600.0f, -60.0f, 800.0f } },
{ 0x01, 0xFF, 0x4141, 15, 10, 40.0f, 0.75f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 10.0f, 200.0f } },
@@ -443,7 +443,7 @@ static OnePointCsFull D_8012269C[3] = {
{ 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80122714[4] = {
+OnePointCsFull D_80122714[4] = {
{ 0x0F, 0xFF, 0x0101, 20, 0, 45.0f, 1.0f, { -915.0f, -2185.0f, 6335.0f }, { -915.0f, -2290.0f, 6165.0f } },
{ 0x02, 0xFF, 0x0101, -1, 0, 80.0f, 0.8f, { -920.0f, -2270.0f, 6140.0f }, { -920.0f, -2280.0f, 6070.0f } },
{ 0x02, 0xFF, 0x0101, 20, 0, 80.0f, 0.9f, { -920.0f, -2300.0f, 6140.0f }, { -920.0f, -2300.0f, 6070.0f } },
@@ -512,12 +512,12 @@ static OnePointCsFull D_80122C8C[1] = {
{ 0x0F, 0xFF, 0x0101, 999, 5, 60.0f, 1.0f, { -70.0f, 140.0f, 25.0f }, { 10.0f, 180.0f, 195.0f } },
};
-static OnePointCsFull D_80122CB4[2] = {
+OnePointCsFull D_80122CB4[2] = {
{ 0x0F, 0xFF, 0x4242, 5, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 1000.0f }, { 0.0f, 0.0f, 1100.0f } },
{ 0x02, 0xFF, 0x4242, -1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f } },
};
-static OnePointCsFull D_80122D04[2] = {
+OnePointCsFull D_80122D04[2] = {
{ 0x0F, 0xFF, 0x4242, 10, 0, 60.0f, 1.0f, { 0.0f, 0.0f, -100.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x02, 0xFF, 0x4242, -1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 1000.0f }, { 0.0f, 0.0f, 1100.0f } },
};
@@ -534,7 +534,7 @@ static OnePointCsFull D_80122DCC[3] = {
{ 0x11, 0xFF, 0x0000, 1, -1, -1.0f, -1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80122E44[2][7] = {
+OnePointCsFull D_80122E44[2][7] = {
{
{ 0x83, 0xFF, 0x2222, 10, 5, 90.0f, 0.2f, { 50.0f, 100.0f, 140.0f }, { -30.0f, 10.0f, -20.0f } },
{ 0x8F, 0xFF, 0x0000, 20, 0, 90.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
@@ -563,25 +563,25 @@ static OnePointCsFull D_80123074[5] = {
{ 0x92, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_8012313C[3] = {
+OnePointCsFull D_8012313C[3] = {
{ 0x8F, 0xFF, 0xA2A2, 20, 8, 70.0f, 1.0f, { 65.0f, -150.0f, 50.0f }, { 30.0f, 10.0f, 90.0f } },
{ 0x81, 0xFF, 0xA2A2, 100, 0, 60.0f, 1.0f, { 70.0f, -160.0f, 50.0f }, { 25.0f, 180.0f, 180.0f } },
{ 0x92, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_801231B4[4] = {
+OnePointCsFull D_801231B4[4] = {
{ 0x8F, 0xC5, 0x4343, 1, 0, 50.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 5.0f, -1.0f } },
{ 0x81, 0xC5, 0x4343, 48, 0, 50.0f, 0.75f, { 0.0f, 80.0f, 0.0f }, { 0.0f, 15.0f, -1.0f } },
{ 0x8F, 0xC5, 0x4343, 1, 5, 45.0f, 1.0f, { 0.0f, 0.0f, 30.0f }, { 30.0f, 120.0f, 60.0f } },
{ 0x81, 0xC5, 0x4343, -1, 0, -1.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80123254[2] = {
+OnePointCsFull D_80123254[2] = {
{ 0x0F, 0xFF, 0x0101, 1, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x03, 0xC5, 0x0101, 49, 0, 50.0f, 0.05f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
};
-static OnePointCsFull D_801232A4[1] = {
+OnePointCsFull D_801232A4[1] = {
{ 0x0F, 0x45, 0x0101, 9999, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
};
@@ -646,24 +646,24 @@ static OnePointCsFull D_801237CC[5] = {
{ 0x0F, 0xFF, 0x0000, 100, -45, 75.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
};
-static OnePointCsFull D_80123894[3] = {
+OnePointCsFull D_80123894[3] = {
{ 0x0F, 0xFF, 0x0101, 60, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x0F, 0xFF, 0x4242, 30, 0, 50.0f, 1.0f, { 0.0f, 28.0f, 0.0f }, { 0.0f, 20.0f, 40.0f } },
{ 0x0D, 0xFF, 0x0000, 120, 0, 180.0f, 0.4f, { 0.0f, -5.0f, 0.0f }, { 0.0f, 2.0f, 40.0f } },
};
-static OnePointCsFull D_8012390C[2] = {
+OnePointCsFull D_8012390C[2] = {
{ 0x0F, 0xFF, 0x0101, 30, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x0F, 0xFF, 0x4242, 180, 0, 60.0f, 1.0f, { 0.0f, 78.0f, 0.0f }, { 0.0f, 78.0f, 200.0f } },
};
-static OnePointCsFull D_8012395C[3] = {
+OnePointCsFull D_8012395C[3] = {
{ 0x0F, 0xFF, 0x0101, 60, 0, 60.0f, 1.0f, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x0F, 0xFF, 0x4242, 30, 0, 50.0f, 1.0f, { 0.0f, 28.0f, 0.0f }, { 0.0f, 20.0f, -45.0f } },
{ 0x0D, 0xFF, 0x0000, 120, 0, 180.0f, 0.4f, { 0.0f, -5.0f, 0.0f }, { 0.0f, 2.0f, 45.0f } },
};
-static OnePointCsFull D_801239D4[3] = {
+OnePointCsFull D_801239D4[3] = {
{ 0x0F, 0xFF, 0x4242, 5, 0, 60.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 40.0f, -120.0f } },
{ 0x09, 0xFF, 0x4242, 0, 0, 60.0f, 1.0f, { 0.0f, 20.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ 0x12, 0xFF, 0x0000, 1, 0, 60.0f, 1.0f, { -1.0f, -1.0f, -1.0f }, { -1.0f, -1.0f, -1.0f } },
diff --git a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
index 260fa21ea..9ca8599b9 100644
--- a/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
+++ b/soh/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
@@ -121,8 +121,8 @@ void BgDdanKd_CheckForExplosions(BgDdanKd* this, GlobalContext* globalCtx) {
}
}
-static Vec3f velocity = { 0.0f, 5.0f, 0.0f };
-static Vec3f accel = { 0.0f, -0.45f, 0.0f };
+Vec3f sBgDdanKdVelocity = { 0.0f, 5.0f, 0.0f };
+Vec3f sBgDdanKdAccel = { 0.0f, -0.45f, 0.0f };
void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) {
Vec3f pos1;
@@ -158,11 +158,11 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) {
func_80033480(globalCtx, &pos1, 20.0f, 1, effectStrength * 135.0f, 60, 1);
func_80033480(globalCtx, &pos2, 20.0f, 1, effectStrength * 135.0f, 60, 1);
- velocity.x = Rand_CenteredFloat(3.0f);
- velocity.z = Rand_CenteredFloat(3.0f);
+ sBgDdanKdVelocity.x = Rand_CenteredFloat(3.0f);
+ sBgDdanKdVelocity.z = Rand_CenteredFloat(3.0f);
- func_8003555C(globalCtx, &pos1, &velocity, &accel);
- func_8003555C(globalCtx, &pos2, &velocity, &accel);
+ func_8003555C(globalCtx, &pos1, &sBgDdanKdVelocity, &sBgDdanKdAccel);
+ func_8003555C(globalCtx, &pos2, &sBgDdanKdVelocity, &sBgDdanKdAccel);
pos1 = this->dyna.actor.world.pos;
pos1.z += 560.0f + Rand_ZeroOne() * 5.0f;
@@ -170,7 +170,7 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) {
pos1.y = Rand_ZeroOne() * 3.0f + (this->dyna.actor.floorHeight + 20.0f);
func_80033480(globalCtx, &pos1, 20.0f, 1, effectStrength * 135.0f, 60, 1);
- func_8003555C(globalCtx, &pos1, &velocity, &accel);
+ func_8003555C(globalCtx, &pos1, &sBgDdanKdVelocity, &sBgDdanKdAccel);
}
Camera_AddQuake(&globalCtx->mainCamera, 0, effectStrength * 0.6f, 3);
Audio_PlaySoundGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, &D_801333E0,
@@ -192,11 +192,11 @@ void BgDdanKd_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
void BgDdanKd_Reset(void) {
- velocity.x = 0.0f;
- velocity.y = 5.0f;
- velocity.z = 0.0f;
+ sBgDdanKdVelocity.x = 0.0f;
+ sBgDdanKdVelocity.y = 5.0f;
+ sBgDdanKdVelocity.z = 0.0f;
- accel.x = 0.0f;
- accel.y = -0.45f;
- accel.z = 0.0f;
+ sBgDdanKdAccel.x = 0.0f;
+ sBgDdanKdAccel.y = -0.45f;
+ sBgDdanKdAccel.z = 0.0f;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
index a089aa013..dbeb5eb7c 100644
--- a/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
+++ b/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
@@ -74,13 +74,13 @@ static ColliderCylinderInit sColCylinderInitLeftRight = {
{ 50, 60, 280, { 0, 0, 0 } },
};
-static s16 sFirstExplosiveFlag = false;
+s16 sBgDodoagoFirstExplosiveFlag = false;
-static u8 sDisableBombCatcher;
+u8 sBgDodoagoDisableBombCatcher;
-static u8 sUnused[90]; // unknown length
+//static u8 sUnused[90]; // unknown length
-static s32 sTimer;
+s32 sBgDodoagoTimer;
void BgDodoago_SetupAction(BgDodoago* this, BgDodoagoActionFunc actionFunc) {
this->actionFunc = actionFunc;
@@ -135,7 +135,7 @@ void BgDodoago_Init(Actor* thisx, GlobalContext* globalCtx) {
Collider_SetCylinder(globalCtx, &this->colliderRight, &this->dyna.actor, &sColCylinderInitLeftRight);
BgDodoago_SetupAction(this, BgDodoago_WaitExplosives);
- sDisableBombCatcher = false;
+ sBgDodoagoDisableBombCatcher = false;
}
void BgDodoago_Destroy(Actor* thisx, GlobalContext* globalCtx) {
@@ -170,16 +170,16 @@ void BgDodoago_WaitExplosives(BgDodoago* this, GlobalContext* globalCtx) {
} else {
OnePointCutscene_Init(globalCtx, 3065, 20, &this->dyna.actor, MAIN_CAM);
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
- sTimer += 30;
+ sBgDodoagoTimer += 30;
return;
}
// the flag is never set back to false, so this only runs once
- if (!sFirstExplosiveFlag) {
+ if (!sBgDodoagoFirstExplosiveFlag) {
// this disables the bomb catcher (see BgDodoago_Update) for a few seconds
this->dyna.actor.parent = explosive;
- sFirstExplosiveFlag = true;
- sTimer = 50;
+ sBgDodoagoFirstExplosiveFlag = true;
+ sBgDodoagoTimer = 50;
}
} else if (Flags_GetEventChkInf(0xB0)) {
Collider_UpdateCylinder(&this->dyna.actor, &this->colliderMain);
@@ -219,11 +219,11 @@ void BgDodoago_OpenJaw(BgDodoago* this, GlobalContext* globalCtx) {
}
if (globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_LEFT] != 255 || globalCtx->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT] != 255) {
- sTimer--;
+ sBgDodoagoTimer--;
return;
}
- if (sTimer == 108) {
+ if (sBgDodoagoTimer == 108) {
for (i = ARRAY_COUNT(dustOffsets) - 1; i >= 0; i--) {
pos.x = dustOffsets[i].x + this->dyna.actor.world.pos.x;
pos.y = dustOffsets[i].y + this->dyna.actor.world.pos.y;
@@ -290,16 +290,16 @@ void BgDodoago_Update(Actor* thisx, GlobalContext* globalCtx) {
this->dyna.actor.parent = &bomb->actor;
bomb->timer = 50;
bomb->actor.speedXZ = 0.0f;
- sTimer = 0;
+ sBgDodoagoTimer = 0;
}
}
} else {
- sTimer++;
+ sBgDodoagoTimer++;
Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F);
- if (!sDisableBombCatcher && sTimer > 140) {
+ if (!sBgDodoagoDisableBombCatcher && sBgDodoagoTimer > 140) {
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
// this prevents clearing the actor's parent pointer, effectively disabling the bomb catcher
- sDisableBombCatcher++;
+ sBgDodoagoDisableBombCatcher++;
} else {
this->dyna.actor.parent = NULL;
}
@@ -322,7 +322,7 @@ void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
void BgDodoago_Reset(void) {
- sFirstExplosiveFlag = false;
- sDisableBombCatcher = 0;
- sTimer = 0;
+ sBgDodoagoFirstExplosiveFlag = false;
+ sBgDodoagoDisableBombCatcher = 0;
+ sBgDodoagoTimer = 0;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c
index 7e3cd9155..634de0817 100644
--- a/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c
+++ b/soh/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c
@@ -47,7 +47,7 @@ void BgHakaGate_SkullOfTruth(BgHakaGate* this, GlobalContext* globalCtx);
void BgHakaGate_FalseSkull(BgHakaGate* this, GlobalContext* globalCtx);
static s16 sSkullOfTruthRotY = 0x100;
-static u8 sPuzzleState = 1;
+static u8 sBgPoEventPuzzleState = 1;
static f32 sStatueDistToPlayer = 0;
static s16 sStatueRotY;
@@ -82,7 +82,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx) {
if (sSkullOfTruthRotY != 0x100) {
this->actionFunc = BgHakaGate_FalseSkull;
} else if (ABS(thisx->shape.rot.y) < 0x4000) {
- if ((Rand_ZeroOne() * 3.0f) < sPuzzleState) {
+ if ((Rand_ZeroOne() * 3.0f) < sBgPoEventPuzzleState) {
this->vIsSkullOfTruth = true;
sSkullOfTruthRotY = thisx->shape.rot.y + 0x8000;
if (Flags_GetSwitch(globalCtx, this->switchFlag)) {
@@ -91,7 +91,7 @@ void BgHakaGate_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc = BgHakaGate_SkullOfTruth;
}
} else {
- sPuzzleState++;
+ sBgPoEventPuzzleState++;
this->actionFunc = BgHakaGate_FalseSkull;
}
} else {
@@ -141,7 +141,7 @@ void BgHakaGate_Destroy(Actor* thisx, GlobalContext* globalCtx) {
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
if (this->dyna.actor.params == BGHAKAGATE_STATUE) {
sSkullOfTruthRotY = 0x100;
- sPuzzleState = 1;
+ sBgPoEventPuzzleState = 1;
}
}
@@ -178,7 +178,7 @@ void BgHakaGate_StatueIdle(BgHakaGate* this, GlobalContext* globalCtx) {
}
}
} else {
- if (sPuzzleState == SKULL_OF_TRUTH_FOUND) {
+ if (sBgPoEventPuzzleState == SKULL_OF_TRUTH_FOUND) {
this->actionFunc = BgHakaGate_StatueInactive;
} else {
this->vTimer = 0;
@@ -238,7 +238,7 @@ void BgHakaGate_FloorClosed(BgHakaGate* this, GlobalContext* globalCtx) {
sStatueDistToPlayer = 0.0f;
if (ABS(yawDiff) < 0x80) {
Flags_SetSwitch(globalCtx, this->switchFlag);
- sPuzzleState = SKULL_OF_TRUTH_FOUND;
+ sBgPoEventPuzzleState = SKULL_OF_TRUTH_FOUND;
this->actionFunc = BgHakaGate_DoNothing;
} else {
func_80078884(NA_SE_SY_ERROR);
diff --git a/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c b/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c
index 83cd8dfd6..877916b67 100644
--- a/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c
+++ b/soh/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c
@@ -28,7 +28,7 @@ void func_80880AE8(BgHakaTrap* this, GlobalContext* globalCtx);
void func_80880C0C(BgHakaTrap* this, GlobalContext* globalCtx);
void func_80880D68(BgHakaTrap* this);
-static UNK_TYPE D_80880F30 = 0;
+UNK_TYPE D_80880F30 = 0;
const ActorInit Bg_Haka_Trap_InitVars = {
ACTOR_BG_HAKA_TRAP,
@@ -107,7 +107,7 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-static UNK_TYPE D_80881014 = 0;
+UNK_TYPE D_80881014 = 0;
void BgHakaTrap_Init(Actor* thisx, GlobalContext* globalCtx) {
BgHakaTrap* this = (BgHakaTrap*)thisx;
s32 pad;
diff --git a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
index 4522a9486..8054e3916 100644
--- a/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
+++ b/soh/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c
@@ -120,7 +120,7 @@ void func_8088B24C(BgHidanRock* this) {
this->actionFunc = func_8088B990;
}
-static f32 D_8088BFC0 = 0.0f;
+f32 D_8088BFC0 = 0.0f;
void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
f32 sp2C;
s32 temp_v1;
diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c
index 1d50e6c49..dc1a3b758 100644
--- a/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c
+++ b/soh/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c
@@ -23,7 +23,7 @@ void BgJya1flift_SetupDoNothing(BgJya1flift* this);
void BgJya1flift_ResetMoveDelay(BgJya1flift* this);
void BgJya1flift_DelayMove(BgJya1flift* this, GlobalContext* globalCtx);
-static u8 sIsSpawned = false;
+static u8 sKankyoIsSpawned = false;
const ActorInit Bg_Jya_1flift_InitVars = {
ACTOR_BG_JYA_1FLIFT,
@@ -94,9 +94,9 @@ void BgJya1flift_InitCollision(Actor* thisx, GlobalContext* globalCtx) {
void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) {
BgJya1flift* this = (BgJya1flift*)thisx;
// "1 F lift"
- osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sIsSpawned, globalCtx->roomCtx.curRoom.num);
+ osSyncPrintf("(1Fリフト)(flag %d)(room %d)\n", sKankyoIsSpawned, globalCtx->roomCtx.curRoom.num);
this->hasInitialized = false;
- if (sIsSpawned) {
+ if (sKankyoIsSpawned) {
Actor_Kill(thisx);
return;
}
@@ -109,7 +109,7 @@ void BgJya1flift_Init(Actor* thisx, GlobalContext* globalCtx) {
BgJya1flift_SetupWaitForSwitch(this);
}
thisx->room = -1;
- sIsSpawned = true;
+ sKankyoIsSpawned = true;
this->hasInitialized = true;
}
@@ -117,7 +117,7 @@ void BgJya1flift_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgJya1flift* this = (BgJya1flift*)thisx;
if (this->hasInitialized) {
- sIsSpawned = false;
+ sKankyoIsSpawned = false;
Collider_DestroyCylinder(globalCtx, &this->collider);
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c
index 934329337..e872a4cdf 100644
--- a/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c
+++ b/soh/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c
@@ -14,7 +14,7 @@ void BgJyaBigmirror_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgJyaBigmirror_Update(Actor* thisx, GlobalContext* globalCtx);
void BgJyaBigmirror_Draw(Actor* thisx, GlobalContext* globalCtx);
-static u8 sIsSpawned = false;
+static u8 sKankyoIsSpawned = false;
const ActorInit Bg_Jya_Bigmirror_InitVars = {
ACTOR_BG_JYA_BIGMIRROR,
@@ -176,7 +176,7 @@ void BgJyaBigmirror_HandleMirRay(Actor* thisx, GlobalContext* globalCtx) {
void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) {
BgJyaBigmirror* this = (BgJyaBigmirror*)thisx;
- if (sIsSpawned) {
+ if (sKankyoIsSpawned) {
Actor_Kill(&this->actor);
return;
}
@@ -185,7 +185,7 @@ void BgJyaBigmirror_Init(Actor* thisx, GlobalContext* globalCtx) {
this->cobraInfo[0].rotY = sCobraSpawnData[0].initRotY;
this->cobraInfo[1].rotY = sCobraSpawnData[1].initRotY;
this->actor.room = -1;
- sIsSpawned = true;
+ sKankyoIsSpawned = true;
this->spawned = true;
this->mirRayObjIndex = -1;
@@ -197,7 +197,7 @@ void BgJyaBigmirror_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgJyaBigmirror* this = (BgJyaBigmirror*)thisx;
if (this->spawned) {
- sIsSpawned = false;
+ sKankyoIsSpawned = false;
}
}
diff --git a/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c b/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c
index f57c64b84..57c7ac413 100644
--- a/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c
+++ b/soh/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c
@@ -20,7 +20,7 @@ void BgJyaLift_DelayMove(BgJyaLift* this, GlobalContext* globalCtx);
void BgJyaLift_SetupMove(BgJyaLift* this);
void BgJyaLift_Move(BgJyaLift* this, GlobalContext* globalCtx);
-static s16 sIsSpawned = false;
+static s16 sKankyoIsSpawned = false;
const ActorInit Bg_Jya_Lift_InitVars = {
ACTOR_BG_JYA_LIFT,
@@ -55,7 +55,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) {
BgJyaLift* this = (BgJyaLift*)thisx;
this->isSpawned = false;
- if (sIsSpawned) {
+ if (sKankyoIsSpawned) {
Actor_Kill(thisx);
return;
}
@@ -70,7 +70,7 @@ void BgJyaLift_Init(Actor* thisx, GlobalContext* globalCtx) {
BgJyaLift_SetInitPosY(this);
}
thisx->room = -1;
- sIsSpawned = true;
+ sKankyoIsSpawned = true;
this->isSpawned = true;
}
@@ -81,7 +81,7 @@ void BgJyaLift_Destroy(Actor* thisx, GlobalContext* globalCtx) {
// "Goddess Lift DT"
osSyncPrintf("女神リフト DT\n");
- sIsSpawned = false;
+ sKankyoIsSpawned = false;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
}
diff --git a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
index 70360c423..a8871b50c 100644
--- a/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
+++ b/soh/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
@@ -28,7 +28,7 @@ const ActorInit Bg_Menkuri_Eye_InitVars = {
(ActorResetFunc)BgMenkuriEye_Reset,
};
-static s32 D_8089C1A0;
+s32 D_8089C1A0;
static ColliderJntSphElementInit sJntSphElementsInit[1] = {
{
diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c
index edda63bbb..269b5e411 100644
--- a/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c
+++ b/soh/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c
@@ -17,7 +17,7 @@ void func_808A2008(BgMoriElevator* this, GlobalContext* globalCtx);
void BgMoriElevator_MoveIntoGround(BgMoriElevator* this, GlobalContext* globalCtx);
void BgMoriElevator_MoveAboveGround(BgMoriElevator* this, GlobalContext* globalCtx);
-static s16 sIsSpawned = false;
+static s16 sKankyoIsSpawned = false;
const ActorInit Bg_Mori_Elevator_InitVars = {
ACTOR_BG_MORI_ELEVATOR,
@@ -87,18 +87,18 @@ void BgMoriElevator_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
CollisionHeader* colHeader = NULL;
- this->unk_172 = sIsSpawned;
+ this->unk_172 = sKankyoIsSpawned;
this->moriTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX);
if (this->moriTexObjIndex < 0) {
Actor_Kill(thisx);
// "Forest Temple obj elevator Bank Danger!"
osSyncPrintf("Error : 森の神殿 obj elevator バンク危険!(%s %d)\n", "../z_bg_mori_elevator.c", 277);
} else {
- switch (sIsSpawned) {
+ switch (sKankyoIsSpawned) {
case false:
// "Forest Temple elevator CT"
osSyncPrintf("森の神殿 elevator CT\n");
- sIsSpawned = true;
+ sKankyoIsSpawned = true;
this->dyna.actor.room = -1;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
@@ -120,7 +120,7 @@ void BgMoriElevator_Destroy(Actor* thisx, GlobalContext* globalCtx) {
// "Forest Temple elevator DT"
osSyncPrintf("森の神殿 elevator DT\n");
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
- sIsSpawned = false;
+ sKankyoIsSpawned = false;
}
}
diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
index 8dfbff765..7508b6a24 100644
--- a/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
+++ b/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c
@@ -28,7 +28,7 @@ void BgMoriHineri_SpawnBossKeyChest(BgMoriHineri* this, GlobalContext* globalCtx
void BgMoriHineri_DoNothing(BgMoriHineri* this, GlobalContext* globalCtx);
void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx);
-static s16 sNextCamIdx = SUBCAM_NONE;
+s16 sBgMoriHineriNextCamIdx = SUBCAM_NONE;
const ActorInit Bg_Mori_Hineri_InitVars = {
ACTOR_BG_MORI_HINERI,
@@ -194,28 +194,28 @@ void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx) {
OnePointCutscene_EndCutscene(globalCtx, mainCamChildIdx);
}
OnePointCutscene_Init(globalCtx, 3260, 40, &this->dyna.actor, MAIN_CAM);
- sNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM);
+ sBgMoriHineriNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM);
}
}
void func_808A3E54(BgMoriHineri* this, GlobalContext* globalCtx) {
s8 objBankIndex;
- if (globalCtx->activeCamera == sNextCamIdx) {
- if (sNextCamIdx != MAIN_CAM) {
+ if (globalCtx->activeCamera == sBgMoriHineriNextCamIdx) {
+ if (sBgMoriHineriNextCamIdx != MAIN_CAM) {
objBankIndex = this->dyna.actor.objBankIndex;
this->dyna.actor.objBankIndex = this->moriHineriObjIdx;
this->moriHineriObjIdx = objBankIndex;
this->dyna.actor.params ^= 1;
- sNextCamIdx = MAIN_CAM;
+ sBgMoriHineriNextCamIdx = MAIN_CAM;
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
} else {
this->dyna.actor.draw = NULL;
this->actionFunc = func_808A3D58;
- sNextCamIdx = SUBCAM_NONE;
+ sBgMoriHineriNextCamIdx = SUBCAM_NONE;
}
}
- if ((sNextCamIdx >= SUBCAM_FIRST) &&
+ if ((sBgMoriHineriNextCamIdx >= SUBCAM_FIRST) &&
((GET_ACTIVE_CAM(globalCtx)->eye.z - this->dyna.actor.world.pos.z) < 1100.0f)) {
func_8002F948(&this->dyna.actor, NA_SE_EV_FLOOR_ROLLING - SFX_FLAG);
}
@@ -283,5 +283,5 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
}
void BgMoriHineri_Reset() {
- sNextCamIdx = SUBCAM_NONE;
+ sBgMoriHineriNextCamIdx = SUBCAM_NONE;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c
index 3c605926f..962c4d1aa 100644
--- a/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c
+++ b/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c
@@ -19,7 +19,7 @@ void BgMoriIdomizu_WaitForMoriTex(BgMoriIdomizu* this, GlobalContext* globalCtx)
void BgMoriIdomizu_SetupMain(BgMoriIdomizu* this);
void BgMoriIdomizu_Main(BgMoriIdomizu* this, GlobalContext* globalCtx);
-static s16 sIsSpawned = false;
+static s16 sKankyoIsSpawned = false;
const ActorInit Bg_Mori_Idomizu_InitVars = {
ACTOR_BG_MORI_IDOMIZU,
@@ -50,7 +50,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgMoriIdomizu* this = (BgMoriIdomizu*)thisx;
- if (sIsSpawned) {
+ if (sKankyoIsSpawned) {
Actor_Kill(&this->actor);
return;
}
@@ -76,7 +76,7 @@ void BgMoriIdomizu_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
BgMoriIdomizu_SetupWaitForMoriTex(this);
- sIsSpawned = true;
+ sKankyoIsSpawned = true;
this->isLoaded = true;
this->actor.room = -1;
// "Forest Temple well water"
@@ -88,7 +88,7 @@ void BgMoriIdomizu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgMoriIdomizu* this = (BgMoriIdomizu*)thisx;
if (this->isLoaded) {
- sIsSpawned = false;
+ sKankyoIsSpawned = false;
}
}
diff --git a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c
index 1a1cc6c60..bb385c75e 100644
--- a/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c
+++ b/soh/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c
@@ -80,11 +80,11 @@ static ColliderTrisInit sTrisInit = {
sTrisElementsInit,
};
-static u8 sBlocksAtRest = 0;
+u8 sBgPoEventBlocksAtRest = 0;
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
-static u8 sPuzzleState;
+u8 sBgPoEventPuzzleState;
void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) {
static s16 paintingPosX[] = { -1302, -866, 1421, 985 };
@@ -142,10 +142,10 @@ void BgPoEvent_InitPaintings(BgPoEvent* this, GlobalContext* globalCtx) {
}
this->timer = 0;
if (this->type == 4) {
- sPuzzleState = 0;
+ sBgPoEventPuzzleState = 0;
this->actionFunc = BgPoEvent_AmyWait;
} else {
- sPuzzleState = (s32)(Rand_ZeroOne() * 3.0f) % 3;
+ sBgPoEventPuzzleState = (s32)(Rand_ZeroOne() * 3.0f) % 3;
this->actionFunc = BgPoEvent_PaintingEmpty;
}
}
@@ -236,7 +236,7 @@ void BgPoEvent_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void BgPoEvent_BlockWait(BgPoEvent* this, GlobalContext* globalCtx) {
this->dyna.actor.world.pos.y = 833.0f;
- if (sPuzzleState == 0x3F) {
+ if (sBgPoEventPuzzleState == 0x3F) {
if (this->type == 1) {
OnePointCutscene_Init(globalCtx, 3150, 65, NULL, MAIN_CAM);
}
@@ -244,14 +244,14 @@ void BgPoEvent_BlockWait(BgPoEvent* this, GlobalContext* globalCtx) {
this->actionFunc = BgPoEvent_BlockShake;
} else if (this->dyna.actor.xzDistToPlayer > 50.0f) {
if (this->type != 1) {
- sPuzzleState |= (1 << this->index);
+ sBgPoEventPuzzleState |= (1 << this->index);
} else {
- sPuzzleState |= 0x10;
+ sBgPoEventPuzzleState |= 0x10;
}
} else if (this->type != 1) {
- sPuzzleState &= ~(1 << this->index);
+ sBgPoEventPuzzleState &= ~(1 << this->index);
} else {
- sPuzzleState &= ~0x10;
+ sBgPoEventPuzzleState &= ~0x10;
}
}
@@ -265,7 +265,7 @@ void BgPoEvent_BlockShake(BgPoEvent* this, GlobalContext* globalCtx) {
}
if (this->timer == 0) {
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
- sPuzzleState = 0;
+ sBgPoEventPuzzleState = 0;
this->timer = 60;
this->actionFunc = BgPoEvent_BlockFall;
}
@@ -299,9 +299,9 @@ void BgPoEvent_CheckBlock(BgPoEvent* this) {
}
}
if ((phi_v1 == phi_a1) && ((phi_t0 - phi_a3) == 60)) {
- sPuzzleState |= (1 << this->index);
+ sBgPoEventPuzzleState |= (1 << this->index);
} else {
- sPuzzleState &= ~(1 << this->index);
+ sBgPoEventPuzzleState &= ~(1 << this->index);
}
}
@@ -312,7 +312,7 @@ void BgPoEvent_BlockFall(BgPoEvent* this, GlobalContext* globalCtx) {
if (Math_StepToF(&this->dyna.actor.world.pos.y, 433.0f, this->dyna.actor.velocity.y)) {
this->dyna.actor.flags &= ~ACTOR_FLAG_5;
this->dyna.actor.velocity.y = 0.0f;
- sBlocksAtRest++;
+ sBgPoEventBlocksAtRest++;
if (this->type != 1) {
BgPoEvent_CheckBlock(this);
} else {
@@ -334,7 +334,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
Actor* amy;
- if (sPuzzleState == 0xF) {
+ if (sBgPoEventPuzzleState == 0xF) {
this->actionFunc = BgPoEvent_BlockSolved;
if ((this->type == 0) && (this->index == 0)) {
amy =
@@ -348,23 +348,23 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) {
gSaveContext.timer1State = 0xA;
}
} else {
- if ((gSaveContext.timer1Value == 0) && (sBlocksAtRest == 5)) {
+ if ((gSaveContext.timer1Value == 0) && (sBgPoEventBlocksAtRest == 5)) {
player->stateFlags2 &= ~0x10;
- sPuzzleState = 0x10;
- sBlocksAtRest = 0;
+ sBgPoEventPuzzleState = 0x10;
+ sBgPoEventBlocksAtRest = 0;
}
- if ((sPuzzleState == 0x40) || ((sPuzzleState == 0x10) && !Player_InCsMode(globalCtx))) {
+ if ((sBgPoEventPuzzleState == 0x40) || ((sBgPoEventPuzzleState == 0x10) && !Player_InCsMode(globalCtx))) {
this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z;
this->actionFunc = BgPoEvent_BlockReset;
- if (sPuzzleState == 0x10) {
- sPuzzleState = 0x40;
+ if (sBgPoEventPuzzleState == 0x10) {
+ sBgPoEventPuzzleState = 0x40;
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_RISING);
func_8002DF54(globalCtx, &player->actor, 8);
}
} else if (this->dyna.unk_150 != 0.0f) {
if (this->direction == 0) {
if (func_800435D8(globalCtx, &this->dyna, 0x1E, 0x32, -0x14) != 0) {
- sBlocksAtRest--;
+ sBgPoEventBlocksAtRest--;
this->direction = (this->dyna.unk_150 >= 0.0f) ? 1.0f : -1.0f;
this->actionFunc = BgPoEvent_BlockPush;
} else {
@@ -382,7 +382,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, GlobalContext* globalCtx) {
}
}
-static f32 blockPushDist = 0.0f;
+f32 sBgPoEventblockPushDist = 0.0f;
void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
f32 displacement;
s32 blockStop;
@@ -390,8 +390,8 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
this->dyna.actor.speedXZ += 0.1f;
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
- blockStop = Math_StepToF(&blockPushDist, 20.0f, this->dyna.actor.speedXZ);
- displacement = this->direction * blockPushDist;
+ blockStop = Math_StepToF(&sBgPoEventblockPushDist, 20.0f, this->dyna.actor.speedXZ);
+ displacement = this->direction * sBgPoEventblockPushDist;
this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.unk_158) * displacement) + this->dyna.actor.home.pos.z;
if (blockStop) {
@@ -402,10 +402,10 @@ void BgPoEvent_BlockPush(BgPoEvent* this, GlobalContext* globalCtx) {
this->dyna.unk_150 = 0.0f;
this->dyna.actor.home.pos.x = this->dyna.actor.world.pos.x;
this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
- blockPushDist = 0.0f;
+ sBgPoEventblockPushDist = 0.0f;
this->dyna.actor.speedXZ = 0.0f;
this->direction = 5;
- sBlocksAtRest++;
+ sBgPoEventBlocksAtRest++;
this->actionFunc = BgPoEvent_BlockIdle;
if (this->type == 1) {
return;
@@ -428,7 +428,7 @@ void BgPoEvent_BlockReset(BgPoEvent* this, GlobalContext* globalCtx) {
this->index = (this->index + 1) % 4;
this->actionFunc = BgPoEvent_BlockFall;
- sPuzzleState = 0;
+ sBgPoEventPuzzleState = 0;
if (this->type == 1) {
this->timer += 10;
this->timer = CLAMP_MAX(this->timer, 120);
@@ -443,14 +443,14 @@ void BgPoEvent_BlockSolved(BgPoEvent* this, GlobalContext* globalCtx) {
player->stateFlags2 &= ~0x10;
}
if (Math_StepToF(&this->dyna.actor.world.pos.y, 369.0f, 2.0f)) {
- sPuzzleState = 0x20;
+ sBgPoEventPuzzleState = 0x20;
Actor_Kill(&this->dyna.actor);
}
}
void BgPoEvent_AmyWait(BgPoEvent* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & AC_HIT) {
- sPuzzleState |= 0x20;
+ sBgPoEventPuzzleState |= 0x20;
this->timer = 5;
Actor_SetColorFilter(&this->dyna.actor, 0x4000, 0xFF, 0, 5);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EN_PO_LAUGH2);
@@ -461,12 +461,12 @@ void BgPoEvent_AmyWait(BgPoEvent* this, GlobalContext* globalCtx) {
void BgPoEvent_AmyPuzzle(BgPoEvent* this, GlobalContext* globalCtx) {
Vec3f pos;
- if (sPuzzleState == 0xF) {
+ if (sBgPoEventPuzzleState == 0xF) {
pos.x = this->dyna.actor.world.pos.x - 5.0f;
pos.y = Rand_CenteredFloat(120.0f) + this->dyna.actor.world.pos.y;
pos.z = Rand_CenteredFloat(120.0f) + this->dyna.actor.world.pos.z;
EffectSsDeadDb_Spawn(globalCtx, &pos, &sZeroVec, &sZeroVec, 170, 0, 200, 255, 100, 170, 0, 255, 0, 1, 9, true);
- } else if (sPuzzleState == 0x20) {
+ } else if (sBgPoEventPuzzleState == 0x20) {
Actor_Kill(&this->dyna.actor);
} else {
DECR(this->timer);
@@ -476,14 +476,14 @@ void BgPoEvent_AmyPuzzle(BgPoEvent* this, GlobalContext* globalCtx) {
s32 BgPoEvent_NextPainting(BgPoEvent* this) {
if ((this->dyna.actor.parent != NULL) && (this->dyna.actor.child != NULL)) {
if (Rand_ZeroOne() < 0.5f) {
- sPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index;
+ sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index;
} else {
- sPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index;
+ sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index;
}
} else if (this->dyna.actor.parent != NULL) {
- sPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index;
+ sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.parent)->index;
} else if (this->dyna.actor.child != NULL) {
- sPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index;
+ sBgPoEventPuzzleState = ((BgPoEvent*)this->dyna.actor.child)->index;
} else {
return false;
}
@@ -491,7 +491,7 @@ s32 BgPoEvent_NextPainting(BgPoEvent* this) {
}
void BgPoEvent_PaintingEmpty(BgPoEvent* this, GlobalContext* globalCtx) {
- if (sPuzzleState == this->index) {
+ if (sBgPoEventPuzzleState == this->index) {
this->timer = 255;
this->actionFunc = BgPoEvent_PaintingAppear;
}
@@ -636,7 +636,7 @@ void BgPoEvent_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
void BgPoEvent_Reset(void) {
- sBlocksAtRest = 0;
- sPuzzleState = 0;
- blockPushDist = 0.0f;
+ sBgPoEventBlocksAtRest = 0;
+ sBgPoEventPuzzleState = 0;
+ sBgPoEventblockPushDist = 0.0f;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
index 33e94d172..58d0f62d8 100644
--- a/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
+++ b/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
@@ -45,7 +45,7 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-static u32 D_808A9508 = 0;
+u32 D_808A9508 = 0;
void BgRelayObjects_Init(Actor* thisx, GlobalContext* globalCtx) {
BgRelayObjects* this = (BgRelayObjects*)thisx;
s32 pad;
diff --git a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
index 2e9297e4c..caa727c69 100644
--- a/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
+++ b/soh/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
@@ -84,7 +84,7 @@ void func_808B7710(Actor* thisx, GlobalContext* globalCtx) {
this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;
}
-static s16 D_808B85D0 = 0;
+s16 D_808B85D0 = 0;
void func_808B7770(BgSpot18Basket* this, GlobalContext* globalCtx, f32 arg2) {
Vec3f acceleration;
Vec3f velocity;
diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
index e4a5afc65..f7132bcaf 100644
--- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
+++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c
@@ -105,35 +105,17 @@ static ColliderCylinderInit sLightBallCylinderInit = {
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
-static EnGanonMant* sCape;
+EnGanonMant* sBossGanonCape;
-static s32 sSeed1;
-static s32 sSeed2;
-static s32 sSeed3;
+s32 sBossGanonSeed1;
+s32 sBossGanonSeed3;
+s32 sBossGanonSeed2;
-static BossGanon* sGanondorf;
+BossGanon* sBossGanonGanondorf;
-static EnZl3* sZelda;
+EnZl3* sBossGanonZelda;
-typedef struct {
- /* 0x00 */ u8 type;
- /* 0x01 */ u8 timer;
- /* 0x04 */ Vec3f pos;
- /* 0x10 */ Vec3f velocity;
- /* 0x1C */ Vec3f accel;
- /* 0x28 */ Color_RGB8 color;
- /* 0x2C */ s16 alpha;
- /* 0x2E */ s16 unk_2E;
- /* 0x30 */ s16 unk_30;
- /* 0x34 */ f32 scale;
- /* 0x38 */ f32 unk_38; // scale target mostly, but used for other things
- /* 0x3C */ f32 unk_3C; // mostly z rot
- /* 0x40 */ f32 unk_40;
- /* 0x44 */ f32 unk_44; // mostly x rot
- /* 0x48 */ f32 unk_48; // mostly y rot
-} GanondorfEffect; // size = 0x4C
-
-GanondorfEffect sEffectBuf[200];
+GanondorfEffect sBossGanonEffectBuf[200];
void BossGanonEff_SpawnWindowShard(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, f32 scale) {
static Color_RGB8 shardColors[] = { { 255, 175, 85 }, { 155, 205, 155 }, { 155, 125, 55 } };
@@ -348,13 +330,13 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) {
if (thisx->params < 0x64) {
Flags_SetSwitch(globalCtx, 0x14);
- globalCtx->specialEffects = sEffectBuf;
+ globalCtx->specialEffects = sBossGanonEffectBuf;
- for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++) {
- sEffectBuf[i].type = GDF_EFF_NONE;
+ for (i = 0; i < ARRAY_COUNT(sBossGanonEffectBuf); i++) {
+ sBossGanonEffectBuf[i].type = GDF_EFF_NONE;
}
- sGanondorf = this;
+ sBossGanonGanondorf = this;
thisx->colChkInfo.health = 40;
Actor_ProcessInitChain(thisx, sInitChain);
ActorShape_Init(&thisx->shape, 0, NULL, 0);
@@ -381,7 +363,7 @@ void BossGanon_Init(Actor* thisx, GlobalContext* globalCtx2) {
BossGanon_SetupTowerCutscene(this, globalCtx);
}
- sCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_GANON_MANT, 0.0f,
+ sBossGanonCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_GANON_MANT, 0.0f,
0.0f, 0.0f, 0, 0, 0, 1);
Actor_ChangeCategory(globalCtx, &globalCtx->actorCtx, thisx, ACTORCAT_BOSS);
} else {
@@ -538,10 +520,10 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->animBankIndex].segment);
- sCape->backPush = -2.0f;
- sCape->backSwayMagnitude = 0.25f;
- sCape->sideSwayMagnitude = -1.0f;
- sCape->minDist = 0.0f;
+ sBossGanonCape->backPush = -2.0f;
+ sBossGanonCape->backSwayMagnitude = 0.25f;
+ sBossGanonCape->sideSwayMagnitude = -1.0f;
+ sBossGanonCape->minDist = 0.0f;
this->csTimer++;
@@ -584,13 +566,13 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->useOpenHand = true;
BossGanon_SetIntroCsCamera(this, 0);
this->csState = 1;
- sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
+ sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
220.0f, -150.0f, 0, 0, 0, 0x2000);
}
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_GANON_ORGAN, 0.0f, 0.0f, 0.0f, 0,
0, 0, 1);
- sCape->minY = 57.0f;
+ sBossGanonCape->minY = 57.0f;
// fallthrough
case 1:
this->envLightMode = 3;
@@ -736,7 +718,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->csState = 9;
this->csTimer = 0;
func_8002DF54(globalCtx, &this->actor, 8);
- sZelda->unk_3C8 = 0;
+ sBossGanonZelda->unk_3C8 = 0;
this->triforceType = GDF_TRIFORCE_ZELDA;
this->fwork[GDF_TRIFORCE_SCALE] = 10.0f;
this->fwork[GDF_TRIFORCE_PRIM_A] = 0.0f;
@@ -755,7 +737,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->fwork[GDF_TRIFORCE_ENV_G], 200.0f, 1.0f, 3.0f);
if (this->csTimer == 30) {
- sZelda->unk_3C8 = 1;
+ sBossGanonZelda->unk_3C8 = 1;
}
if (this->csTimer >= 32) {
@@ -847,7 +829,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
this->csTimer = 0;
BossGanon_SetIntroCsCamera(this, 11);
this->unk_198 = 2;
- sZelda->unk_3C8 = 2;
+ sBossGanonZelda->unk_3C8 = 2;
this->timers[2] = 110;
this->envLightMode = 3;
}
@@ -883,7 +865,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
if (this->csTimer > 10) {
if (this->csTimer == 62) {
- sCape->attachRightArmTimer = 20.0f;
+ sBossGanonCape->attachRightArmTimer = 20.0f;
}
if (this->csTimer == 57) {
@@ -1076,7 +1058,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
SkelAnime_Update(&this->skelAnime);
this->actor.shape.yOffset = 0.0f;
- sCape->attachShouldersTimer = 18.0f;
+ sBossGanonCape->attachShouldersTimer = 18.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
this->unk_198 = 0;
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_GANONDORF_BOSS);
@@ -1101,9 +1083,9 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->actor.world.pos.y, 228.0f, 0.05f, 2.0f);
Math_ApproachF(&this->actor.world.pos.z, -230.0f, 0.05f, 4.0f);
- sCape->backPush = -3.0f;
- sCape->backSwayMagnitude = 0.25f;
- sCape->sideSwayMagnitude = -3.0f;
+ sBossGanonCape->backPush = -3.0f;
+ sBossGanonCape->backSwayMagnitude = 0.25f;
+ sBossGanonCape->sideSwayMagnitude = -3.0f;
sin = Math_SinS(this->csTimer * 1500);
this->actor.velocity.y = this->fwork[GDF_FWORK_0] * sin * 0.04f;
@@ -1136,10 +1118,10 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
BossGanon_SetupWait(this, globalCtx);
}
- if (sZelda != NULL) {
- sZelda->actor.world.pos.x = 0.0f;
- sZelda->actor.world.pos.y = 350.0f;
- sZelda->actor.world.pos.z = 0.0f;
+ if (sBossGanonZelda != NULL) {
+ sBossGanonZelda->actor.world.pos.x = 0.0f;
+ sBossGanonZelda->actor.world.pos.y = 350.0f;
+ sBossGanonZelda->actor.world.pos.z = 0.0f;
}
}
@@ -1529,7 +1511,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->fwork[1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00EA00);
this->csState = 101;
this->skelAnime.playSpeed = 0.0f;
- sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
+ sBossGanonZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 0.0f,
6000.0f, 0.0f, 0, 0, 0, 0x2000);
player->actor.world.pos.x = -472.0f;
@@ -1551,12 +1533,12 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->csCamAt.z = -100.0f;
- sCape->backPush = -2.0f;
- sCape->backSwayMagnitude = 0.25f;
- sCape->sideSwayMagnitude = -1.0f;
- sCape->minDist = 0.0f;
- sCape->minY = 4104.0f;
- sCape->tearTimer = 20;
+ sBossGanonCape->backPush = -2.0f;
+ sBossGanonCape->backSwayMagnitude = 0.25f;
+ sBossGanonCape->sideSwayMagnitude = -1.0f;
+ sBossGanonCape->minDist = 0.0f;
+ sBossGanonCape->minY = 4104.0f;
+ sBossGanonCape->tearTimer = 20;
this->whiteFillAlpha = 255.0f;
globalCtx->envCtx.unk_D8 = 1.0f;
@@ -1620,27 +1602,27 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
if (this->csTimer == 90) {
this->csState = 103;
this->csTimer = 0;
- sZelda->actor.world.pos.x = -472.0f;
- sZelda->actor.world.pos.y = 4352.0f;
- sZelda->actor.world.pos.z = -200.0f;
- sZelda->unk_3C8 = 3;
+ sBossGanonZelda->actor.world.pos.x = -472.0f;
+ sBossGanonZelda->actor.world.pos.y = 4352.0f;
+ sBossGanonZelda->actor.world.pos.z = -200.0f;
+ sBossGanonZelda->unk_3C8 = 3;
}
break;
case 103:
- Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_DOWN_TO_GROUND - SFX_FLAG);
- Math_ApproachF(&sZelda->actor.world.pos.y, 4102.0f, 0.05f, 1.5f);
+ Audio_PlayActorSound2(&sBossGanonZelda->actor, NA_SE_EV_DOWN_TO_GROUND - SFX_FLAG);
+ Math_ApproachF(&sBossGanonZelda->actor.world.pos.y, 4102.0f, 0.05f, 1.5f);
this->csCamEye.x = -242.0f;
this->csCamEye.y = 4122.0f;
this->csCamEye.z = -190.0f;
- this->csCamAt.x = sZelda->actor.world.pos.x;
- this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f;
- this->csCamAt.z = sZelda->actor.world.pos.z;
+ this->csCamAt.x = sBossGanonZelda->actor.world.pos.x;
+ this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f;
+ this->csCamAt.z = sBossGanonZelda->actor.world.pos.z;
if (this->csTimer == 200) {
- sZelda->actor.world.pos.y = 4102.0f;
+ sBossGanonZelda->actor.world.pos.y = 4102.0f;
this->csState = 104;
this->csTimer = 0;
} else {
@@ -1652,20 +1634,20 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->csCamEye.y = 4147.0f;
this->csCamEye.z = -200.0f;
- this->csCamAt.x = sZelda->actor.world.pos.x;
- this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f;
- this->csCamAt.z = sZelda->actor.world.pos.z;
+ this->csCamAt.x = sBossGanonZelda->actor.world.pos.x;
+ this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f;
+ this->csCamAt.z = sBossGanonZelda->actor.world.pos.z;
if (this->csTimer >= 10) {
Math_ApproachZeroF(&globalCtx->envCtx.unk_D8, 1.0f, 0.05f);
}
if (this->csTimer == 10) {
- sZelda->unk_3C8 = 8;
+ sBossGanonZelda->unk_3C8 = 8;
}
if (this->csTimer == 50) {
- sZelda->unk_3C8 = 4;
+ sBossGanonZelda->unk_3C8 = 4;
}
if (this->csTimer == 100) {
@@ -1679,9 +1661,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->csCamEye.y = 4154.0f;
this->csCamEye.z = -182.0f;
- this->csCamAt.x = sZelda->actor.world.pos.x - 5.0f;
- this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f;
- this->csCamAt.z = sZelda->actor.world.pos.z - 25.0f;
+ this->csCamAt.x = sBossGanonZelda->actor.world.pos.x - 5.0f;
+ this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f;
+ this->csCamAt.z = sBossGanonZelda->actor.world.pos.z - 25.0f;
if (this->csTimer == 10) {
Message_StartTextbox(globalCtx, 0x70D0, NULL);
@@ -1698,7 +1680,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
if (this->csTimer == 20) {
- sZelda->unk_3C8 = 5;
+ sBossGanonZelda->unk_3C8 = 5;
func_8002DF54(globalCtx, &this->actor, 0x39);
}
@@ -1747,15 +1729,15 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->csCamEye.y = 4154.0f;
this->csCamEye.z = -182.0f;
- this->csCamAt.x = sZelda->actor.world.pos.x - 5.0f;
- this->csCamAt.y = sZelda->actor.world.pos.y + 40.0f + 5.0f;
- this->csCamAt.z = sZelda->actor.world.pos.z - 25.0f;
+ this->csCamAt.x = sBossGanonZelda->actor.world.pos.x - 5.0f;
+ this->csCamAt.y = sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f;
+ this->csCamAt.z = sBossGanonZelda->actor.world.pos.z - 25.0f;
this->unk_70C = Math_SinS(this->csTimer * 0x6300) * 0.3f;
func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
if (this->csTimer == 70) {
- sZelda->unk_3C8 = 6;
+ sBossGanonZelda->unk_3C8 = 6;
}
if (this->csTimer == 90) {
@@ -1778,12 +1760,12 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->csCamEye.y = 4154.0f;
this->csCamEye.z = -242.0f;
- this->csCamAt.x = (sZelda->actor.world.pos.x - 5.0f) - 30.0f;
- this->csCamAt.y = (sZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f;
- this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f;
+ this->csCamAt.x = (sBossGanonZelda->actor.world.pos.x - 5.0f) - 30.0f;
+ this->csCamAt.y = (sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f;
+ this->csCamAt.z = (sBossGanonZelda->actor.world.pos.z - 25.0f) + 80.0f;
if ((this->csTimer > 50) && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_NONE)) {
- sZelda->unk_3C8 = 7;
+ sBossGanonZelda->unk_3C8 = 7;
this->csState = 108;
this->csTimer = 0;
}
@@ -1793,9 +1775,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
this->unk_70C = Math_SinS(this->csTimer * 0x6300) * 0.8f;
func_80078884(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
- this->csCamAt.x = (sZelda->actor.world.pos.x - 5.0f) - 30.0f;
- this->csCamAt.y = (sZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f;
- this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f;
+ this->csCamAt.x = (sBossGanonZelda->actor.world.pos.x - 5.0f) - 30.0f;
+ this->csCamAt.y = (sBossGanonZelda->actor.world.pos.y + 40.0f + 5.0f) - 20.0f;
+ this->csCamAt.z = (sBossGanonZelda->actor.world.pos.z - 25.0f) + 80.0f;
if (this->csTimer > 50) {
mainCam = Gameplay_GetCamera(globalCtx, MAIN_CAM);
@@ -1905,7 +1887,7 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) {
break;
case 1:
- sCape->gravity = -1.0f;
+ sBossGanonCape->gravity = -1.0f;
this->envLightMode = 1;
Math_ApproachF(&this->actor.velocity.y, -50.0f, 1.0f, 10.0f);
this->actor.world.pos.y += this->actor.velocity.y;
@@ -1952,7 +1934,7 @@ void BossGanon_PoundFloor(BossGanon* this, GlobalContext* globalCtx) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp3Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
SkelAnime_Update(&this->skelAnime);
- sCape->attachShouldersTimer = 18.0f;
+ sBossGanonCape->attachShouldersTimer = 18.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
this->unk_1C2 = 4;
}
@@ -2136,7 +2118,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
}
if (this->timers[0] == 1) {
- sCape->attachLeftArmTimer = 15.0f;
+ sBossGanonCape->attachLeftArmTimer = 15.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
}
@@ -2174,7 +2156,7 @@ void BossGanon_ChargeBigMagic(BossGanon* this, GlobalContext* globalCtx) {
}
if (Animation_OnFrame(&this->skelAnime, 3.0f)) {
- sCape->attachShouldersTimer = 26.0f;
+ sBossGanonCape->attachShouldersTimer = 26.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
}
@@ -2202,7 +2184,7 @@ void BossGanon_SetupWait(BossGanon* this, GlobalContext* globalCtx) {
this->fwork[GDF_FWORK_0] = 0.0f;
this->timers[0] = (s16)Rand_ZeroFloat(64.0f) + 30;
this->unk_1C2 = 0;
- sCape->minY = 2.0f;
+ sBossGanonCape->minY = 2.0f;
}
void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) {
@@ -2213,10 +2195,10 @@ void BossGanon_Wait(BossGanon* this, GlobalContext* globalCtx) {
this->legSwayEnabled = true;
- sCape->backPush = -3.0f;
- sCape->backSwayMagnitude = 0.25f;
- sCape->sideSwayMagnitude = -3.0f;
- sCape->minDist = 20.0f;
+ sBossGanonCape->backPush = -3.0f;
+ sBossGanonCape->backSwayMagnitude = 0.25f;
+ sBossGanonCape->sideSwayMagnitude = -3.0f;
+ sBossGanonCape->minDist = 20.0f;
SkelAnime_Update(&this->skelAnime);
@@ -2271,10 +2253,10 @@ void BossGanon_SetupChargeLightBall(BossGanon* this, GlobalContext* globalCtx) {
void BossGanon_ChargeLightBall(BossGanon* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
- sCape->backPush = -3.0f;
- sCape->backSwayMagnitude = 1.25f;
- sCape->sideSwayMagnitude = -2.0f;
- sCape->minDist = 10.0f;
+ sBossGanonCape->backPush = -3.0f;
+ sBossGanonCape->backSwayMagnitude = 1.25f;
+ sBossGanonCape->sideSwayMagnitude = -2.0f;
+ sBossGanonCape->minDist = 10.0f;
if (this->timers[0] < 17) {
this->envLightMode = 1;
@@ -2355,7 +2337,7 @@ void BossGanon_PlayTennis(BossGanon* this, GlobalContext* globalCtx) {
rand = Rand_ZeroOne() * 1.99f;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(volleyAnims[rand]);
Animation_MorphToPlayOnce(&this->skelAnime, volleyAnims[rand], 0.0f);
- sCape->attachRightArmTimer = capeRightArmDurations[rand];
+ sBossGanonCape->attachRightArmTimer = capeRightArmDurations[rand];
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
this->startVolley = false;
}
@@ -2383,7 +2365,7 @@ void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) {
}
this->unk_1C2 = 0;
- sCape->attachLeftArmTimer = this->timers[0] = 10;
+ sBossGanonCape->attachLeftArmTimer = this->timers[0] = 10;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
this->handLightBallScale = 0.0f;
}
@@ -2391,10 +2373,10 @@ void BossGanon_SetupBlock(BossGanon* this, GlobalContext* globalCtx) {
void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) {
this->collider.base.colType = 9;
SkelAnime_Update(&this->skelAnime);
- sCape->backPush = -9.0f;
- sCape->backSwayMagnitude = 0.25f;
- sCape->sideSwayMagnitude = -2.0f;
- sCape->minDist = 13.0f;
+ sBossGanonCape->backPush = -9.0f;
+ sBossGanonCape->backSwayMagnitude = 0.25f;
+ sBossGanonCape->sideSwayMagnitude = -2.0f;
+ sBossGanonCape->minDist = 13.0f;
if (this->unk_1C2 == 0) {
if (this->timers[0] == 0) {
@@ -2402,11 +2384,11 @@ void BossGanon_Block(BossGanon* this, GlobalContext* globalCtx) {
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBlockReleaseAnim, 0.0f);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBlockReleaseAnim);
SkelAnime_Update(&this->skelAnime);
- sCape->attachShouldersTimer = 15.0f;
+ sBossGanonCape->attachShouldersTimer = 15.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
}
} else {
- sCape->sideSwayMagnitude = -13.0f;
+ sBossGanonCape->sideSwayMagnitude = -13.0f;
if (Animation_OnFrame(&this->skelAnime, this->fwork[GDF_FWORK_1])) {
BossGanon_SetupWait(this, globalCtx);
@@ -2429,7 +2411,7 @@ void BossGanon_SetupHitByLightBall(BossGanon* this, GlobalContext* globalCtx) {
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfBigMagicHitAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfBigMagicHitAnim, 0);
this->timers[0] = 70;
- sCape->attachRightArmTimer = sCape->attachLeftArmTimer = 0;
+ sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0;
for (i = 1; i < 15; i++) {
this->unk_4E4[i] = D_808E4C58[i];
@@ -2466,7 +2448,7 @@ void BossGanon_HitByLightBall(BossGanon* this, GlobalContext* globalCtx) {
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
this->unk_1C2 = 2;
SkelAnime_Update(&this->skelAnime);
- sCape->attachShouldersTimer = 18.0f;
+ sBossGanonCape->attachShouldersTimer = 18.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_RESTORE);
this->timers[2] = 130;
@@ -2500,7 +2482,7 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) {
BossGanon_SetAnimationObject(this, globalCtx, OBJECT_GANON_ANIME1);
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfLightArrowHitAnim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfLightArrowHitAnim, 0.0f);
- sCape->attachRightArmTimer = sCape->attachLeftArmTimer = 0;
+ sBossGanonCape->attachRightArmTimer = sBossGanonCape->attachLeftArmTimer = 0;
this->actionFunc = BossGanon_Vulnerable;
this->actor.velocity.x = 0.0f;
@@ -2508,10 +2490,10 @@ void BossGanon_SetupVulnerable(BossGanon* this, GlobalContext* globalCtx) {
this->actor.velocity.z = 0.0f;
this->unk_1C2 = 0;
- sCape->backPush = -4.0f;
- sCape->backSwayMagnitude = 0.75f;
- sCape->sideSwayMagnitude = -3.0f;
- sCape->minDist = 20.0f;
+ sBossGanonCape->backPush = -4.0f;
+ sBossGanonCape->backSwayMagnitude = 0.75f;
+ sBossGanonCape->sideSwayMagnitude = -3.0f;
+ sBossGanonCape->minDist = 20.0f;
for (i = 0; i < 10; i++) {
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BOSS_GANON, this->unk_1FC.x,
@@ -2571,7 +2553,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
break;
case 2:
- sCape->minDist = 0.0f;
+ sBossGanonCape->minDist = 0.0f;
this->actor.velocity.y = this->actor.velocity.y - 0.5f;
if (this->actor.world.pos.y < 40.0f) {
@@ -2625,7 +2607,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
this->unk_1C2 = 6;
this->fwork[GDF_FWORK_1] = Animation_GetLastFrame(&gDorfGetUp2Anim);
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp2Anim, 0.0f);
- sCape->minDist = 20.0f;
+ sBossGanonCape->minDist = 20.0f;
this->unk_19F = 1;
}
break;
@@ -2646,7 +2628,7 @@ void BossGanon_Vulnerable(BossGanon* this, GlobalContext* globalCtx) {
Animation_MorphToPlayOnce(&this->skelAnime, &gDorfGetUp3Anim, 0.0f);
this->unk_1C2 = 8;
SkelAnime_Update(&this->skelAnime);
- sCape->attachShouldersTimer = 18.0f;
+ sBossGanonCape->attachShouldersTimer = 18.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_MANTLE);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_RESTORE);
break;
@@ -2743,10 +2725,10 @@ void BossGanon_UpdateDamage(BossGanon* this, GlobalContext* globalCtx) {
this->actor.colChkInfo.health -= damage;
}
- for (i = 0; i < ARRAY_COUNT(sCape->strands); i++) {
+ for (i = 0; i < ARRAY_COUNT(sBossGanonCape->strands); i++) {
for (j = 1; j < 12; j++) {
- sCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f);
- sCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f);
+ sBossGanonCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f);
+ sBossGanonCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f);
}
}
@@ -2762,16 +2744,16 @@ void BossGanon_UpdateDamage(BossGanon* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_CUTBODY);
BossGanon_SetupDamaged(this, globalCtx);
this->unk_1A6 = 15;
- sCape->tearTimer = 1;
+ sBossGanonCape->tearTimer = 1;
}
}
} else if (acHitInfo->toucher.dmgFlags & 0x1F8A4) {
Audio_PlayActorSound2(&this->actor, 0);
- for (i = 0; i < ARRAY_COUNT(sCape->strands); i++) {
+ for (i = 0; i < ARRAY_COUNT(sBossGanonCape->strands); i++) {
for (j = 1; j < 12; j++) {
- sCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f);
- sCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f);
+ sBossGanonCape->strands[i].velocities[j].x = Rand_CenteredFloat(15.0f);
+ sBossGanonCape->strands[i].velocities[j].z = Rand_CenteredFloat(15.0f);
}
}
}
@@ -2841,7 +2823,7 @@ void BossGanon_Update(Actor* thisx, GlobalContext* globalCtx2) {
}
this->collider.base.colType = 3;
- sCape->gravity = -3.0f;
+ sBossGanonCape->gravity = -3.0f;
this->shockGlow = false;
this->actor.flags &= ~ACTOR_FLAG_0;
this->unk_1A2++;
@@ -3334,20 +3316,20 @@ void BossGanon_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList
}
void BossGanon_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) {
- sSeed1 = seedInit0;
- sSeed2 = seedInit1;
- sSeed3 = seedInit2;
+ sBossGanonSeed1 = seedInit0;
+ sBossGanonSeed2 = seedInit1;
+ sBossGanonSeed3 = seedInit2;
}
f32 BossGanon_RandZeroOne(void) {
// Wichmann-Hill algorithm
f32 randFloat;
- sSeed1 = (sSeed1 * 171) % 30269;
- sSeed2 = (sSeed2 * 172) % 30307;
- sSeed3 = (sSeed3 * 170) % 30323;
+ sBossGanonSeed1 = (sBossGanonSeed1 * 171) % 30269;
+ sBossGanonSeed2 = (sBossGanonSeed2 * 172) % 30307;
+ sBossGanonSeed3 = (sBossGanonSeed3 * 170) % 30323;
- randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f);
+ randFloat = (sBossGanonSeed1 / 30269.0f) + (sBossGanonSeed2 / 30307.0f) + (sBossGanonSeed3 / 30323.0f);
while (randFloat >= 1.0f) {
randFloat -= 1.0f;
@@ -3559,7 +3541,7 @@ void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) {
this->triforcePos.y += 3.0f;
this->triforcePos.z += -2.0f;
} else if (this->triforceType == GDF_TRIFORCE_ZELDA) {
- this->triforcePos = sZelda->unk_31C;
+ this->triforcePos = sBossGanonZelda->unk_31C;
this->triforcePos.y += 1.8f;
this->triforcePos.z += 4.0f;
@@ -3734,9 +3716,9 @@ void BossGanon_GenShadowTexture(u8* tex, BossGanon* this, GlobalContext* globalC
for (i = 0; i < 12; i++) {
for (j = 0; j < 12; j++) {
- sp7C.x = sCape->strands[i].joints[j].x - this->actor.world.pos.x;
- sp7C.y = sCape->strands[i].joints[j].y - this->actor.world.pos.y + 76.0f + 100.0f + 30.0f;
- sp7C.z = sCape->strands[i].joints[j].z - this->actor.world.pos.z;
+ sp7C.x = sBossGanonCape->strands[i].joints[j].x - this->actor.world.pos.x;
+ sp7C.y = sBossGanonCape->strands[i].joints[j].y - this->actor.world.pos.y + 76.0f + 100.0f + 30.0f;
+ sp7C.z = sBossGanonCape->strands[i].joints[j].z - this->actor.world.pos.z;
Matrix_MultVec3f(&sp7C, &sp70);
@@ -3746,7 +3728,7 @@ void BossGanon_GenShadowTexture(u8* tex, BossGanon* this, GlobalContext* globalC
baseX = (s32)(sp70.x + 32.0f);
baseY = (s16)sp70.y * 0x40;
- if (!sCape->strands[i].torn[j]) {
+ if (!sBossGanonCape->strands[i].torn[j]) {
for (y = -1, addY = -0x40; y <= 1; y++, addY += 0x40) {
for (x = -3; x <= 3; x++) {
index = baseX + x + baseY + addY;
@@ -3827,13 +3809,13 @@ void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) {
BossGanon_DrawEffects(globalCtx);
- sCape->actor.world.pos = this->actor.world.pos;
+ sBossGanonCape->actor.world.pos = this->actor.world.pos;
- sCape->rightForearmPos = this->unk_214;
- sCape->leftForearmPos = this->unk_220;
+ sBossGanonCape->rightForearmPos = this->unk_214;
+ sBossGanonCape->leftForearmPos = this->unk_220;
- sCape->rightShoulderPos = this->unk_22C;
- sCape->leftShoulderPos = this->unk_238;
+ sBossGanonCape->rightShoulderPos = this->unk_22C;
+ sBossGanonCape->leftShoulderPos = this->unk_238;
BossGanon_DrawShock(this, globalCtx);
BossGanon_DrawHandLightBall(this, globalCtx);
@@ -4628,7 +4610,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
spA0.x = 0.0f;
spA0.y = 0.0f;
- for (i = 0; i < ARRAY_COUNT(sEffectBuf); i++, eff++) {
+ for (i = 0; i < ARRAY_COUNT(sBossGanonEffectBuf); i++, eff++) {
if (eff->type != GDF_EFF_NONE) {
eff->pos.x += eff->velocity.x;
eff->pos.y += eff->velocity.y;
@@ -4662,9 +4644,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
eff->alpha = 255;
}
} else if (eff->type == GDF_EFF_BLACK_DOT) {
- xDiff = sGanondorf->unk_278.x - eff->pos.x;
- yDiff = sGanondorf->unk_278.y - eff->pos.y;
- zDiff = sGanondorf->unk_278.z - eff->pos.z;
+ xDiff = sBossGanonGanondorf->unk_278.x - eff->pos.x;
+ yDiff = sBossGanonGanondorf->unk_278.y - eff->pos.y;
+ zDiff = sBossGanonGanondorf->unk_278.z - eff->pos.z;
yRot = Math_FAtan2F(xDiff, zDiff);
@@ -4704,9 +4686,9 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
if (eff->unk_2E == GDF_SHOCK_DORF_YELLOW) {
bodyPart = (s16)Rand_ZeroFloat(13.9f) + 1;
- eff->pos.x = sGanondorf->unk_2EC[bodyPart].x + Rand_CenteredFloat(20.0f);
- eff->pos.y = sGanondorf->unk_2EC[bodyPart].y + Rand_CenteredFloat(20.0f);
- eff->pos.z = sGanondorf->unk_2EC[bodyPart].z + Rand_CenteredFloat(20.0f);
+ eff->pos.x = sBossGanonGanondorf->unk_2EC[bodyPart].x + Rand_CenteredFloat(20.0f);
+ eff->pos.y = sBossGanonGanondorf->unk_2EC[bodyPart].y + Rand_CenteredFloat(20.0f);
+ eff->pos.z = sBossGanonGanondorf->unk_2EC[bodyPart].z + Rand_CenteredFloat(20.0f);
} else {
bodyPart = (s16)Rand_ZeroFloat(17.9f);
@@ -4799,7 +4781,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
if (((eff->scale * 150.0f) < distToPlayer) && (distToPlayer < (eff->scale * 300.0f))) {
eff->timer = 150;
- func_8002F6D4(globalCtx, &sGanondorf->actor, 7.0f, sGanondorf->actor.yawTowardsPlayer, 0.0f,
+ func_8002F6D4(globalCtx, &sBossGanonGanondorf->actor, 7.0f, sBossGanonGanondorf->actor.yawTowardsPlayer, 0.0f,
0x20);
}
}
@@ -4940,7 +4922,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
255);
gDPSetEnvColor(POLY_XLU_DISP++, sLightningEnvColors[(eff->timer * 3) + 0],
sLightningEnvColors[(eff->timer * 3) + 1], sLightningEnvColors[(eff->timer * 3) + 2], 0);
- Matrix_Translate(sGanondorf->unk_260.x, sGanondorf->unk_260.y, sGanondorf->unk_260.z, MTXMODE_NEW);
+ Matrix_Translate(sBossGanonGanondorf->unk_260.x, sBossGanonGanondorf->unk_260.y, sBossGanonGanondorf->unk_260.z, MTXMODE_NEW);
Matrix_RotateY(eff->unk_48, MTXMODE_APPLY);
Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY);
Matrix_Scale(eff->scale, eff->scale, eff->scale, MTXMODE_APPLY);
@@ -5032,16 +5014,11 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
#include "overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h"
void BossGanon_Reset(void) {
-
-static EnGanonMant* sCape;
-
- sSeed1 = 0;
- sSeed2 = 0;
- sSeed3 = 0;
- sGanondorf = NULL;
- sZelda = NULL;
- sCape = NULL;
-
-
- memset(sEffectBuf, 0, sizeof(sEffectBuf));
-}
+ sBossGanonSeed1 = 0;
+ sBossGanonSeed2 = 0;
+ sBossGanonSeed3 = 0;
+ sBossGanonGanondorf = NULL;
+ sBossGanonZelda = NULL;
+ sBossGanonCape = NULL;
+ memset(sBossGanonEffectBuf, 0, sizeof(sBossGanonEffectBuf));
+}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h
index a3e3e503e..69a983717 100644
--- a/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h
+++ b/soh/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h
@@ -53,6 +53,24 @@ typedef enum {
/* 2 */ GDF_TRIFORCE_DORF
} GanondorfTriforceType;
+typedef struct {
+ /* 0x00 */ u8 type;
+ /* 0x01 */ u8 timer;
+ /* 0x04 */ Vec3f pos;
+ /* 0x10 */ Vec3f velocity;
+ /* 0x1C */ Vec3f accel;
+ /* 0x28 */ Color_RGB8 color;
+ /* 0x2C */ s16 alpha;
+ /* 0x2E */ s16 unk_2E;
+ /* 0x30 */ s16 unk_30;
+ /* 0x34 */ f32 scale;
+ /* 0x38 */ f32 unk_38; // scale target mostly, but used for other things
+ /* 0x3C */ f32 unk_3C; // mostly z rot
+ /* 0x40 */ f32 unk_40;
+ /* 0x44 */ f32 unk_44; // mostly x rot
+ /* 0x48 */ f32 unk_48; // mostly y rot
+} GanondorfEffect; // size = 0x4C
+
typedef struct BossGanon {
/* 0x0000 */ Actor actor;
/* 0x014C */ s32 animBankIndex;
diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
index 21fd1a149..b946054b8 100644
--- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
+++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c
@@ -49,21 +49,40 @@ const ActorInit Boss_Ganon2_InitVars = {
#include "z_boss_ganon2_data.c"
+Vec3f D_8090EB20;
+
+EnZl3* sBossGanon2Zelda;
+
+Actor* D_8090EB30;
+
+BossGanon2Effect sBossGanon2Particles[100];
+
+s32 sBossGanon2Seed1;
+s32 sBossGanon2Seed2;
+s32 sBossGanon2Seed3;
+
+Vec3f D_809105D8[4];
+
+Vec3f D_80910608[4];
+
+s8 D_80910638;
+
+
void BossGanon2_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) {
- sSeed1 = seedInit0;
- sSeed2 = seedInit1;
- sSeed3 = seedInit2;
+ sBossGanon2Seed1 = seedInit0;
+ sBossGanon2Seed2 = seedInit1;
+ sBossGanon2Seed3 = seedInit2;
}
f32 BossGanon2_RandZeroOne(void) {
// Wichmann-Hill algorithm
f32 randFloat;
- sSeed1 = (sSeed1 * 171) % 30269;
- sSeed2 = (sSeed2 * 172) % 30307;
- sSeed3 = (sSeed3 * 170) % 30323;
+ sBossGanon2Seed1 = (sBossGanon2Seed1 * 171) % 30269;
+ sBossGanon2Seed2 = (sBossGanon2Seed2 * 172) % 30307;
+ sBossGanon2Seed3 = (sBossGanon2Seed3 * 170) % 30323;
- randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f);
+ randFloat = (sBossGanon2Seed1 / 30269.0f) + (sBossGanon2Seed2 / 30307.0f) + (sBossGanon2Seed3 / 30323.0f);
while (randFloat >= 1.0f) {
randFloat -= 1.0f;
}
@@ -114,7 +133,7 @@ void func_808FD27C(GlobalContext* globalCtx, Vec3f* position, Vec3f* velocity, f
BossGanon2Effect* effect = globalCtx->specialEffects;
s16 i;
- for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
+ for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
if (effect->type == 0) {
effect->type = 2;
effect->position = *position;
@@ -136,10 +155,10 @@ void BossGanon2_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
s16 i;
- globalCtx->specialEffects = sParticles;
+ globalCtx->specialEffects = sBossGanon2Particles;
- for (i = 0; i < ARRAY_COUNT(sParticles); i++) {
- sParticles[i].type = 0;
+ for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++) {
+ sBossGanon2Particles[i].type = 0;
}
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
@@ -204,13 +223,13 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, this->unk_39E, CAM_STAT_ACTIVE);
this->unk_39C = 1;
- sZelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 970.0f,
+ sBossGanon2Zelda = (EnZl3*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ZL3, 970.0f,
1086.0f, -200.0f, 0, 0, 0, 1);
- sZelda->unk_3C8 = 0;
- sZelda->actor.world.pos.x = 970.0f;
- sZelda->actor.world.pos.y = 1086.0f;
- sZelda->actor.world.pos.z = -214.0f;
- sZelda->actor.shape.rot.y = -0x7000;
+ sBossGanon2Zelda->unk_3C8 = 0;
+ sBossGanon2Zelda->actor.world.pos.x = 970.0f;
+ sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
+ sBossGanon2Zelda->actor.world.pos.z = -214.0f;
+ sBossGanon2Zelda->actor.shape.rot.y = -0x7000;
this->unk_3BC.x = 0.0f;
this->unk_3BC.y = 1.0f;
this->unk_3BC.z = 0.0f;
@@ -258,20 +277,20 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
player->actor.world.pos.x = 970.0f;
player->actor.world.pos.y = 1086.0f;
player->actor.world.pos.z = -166.0f;
- sZelda->actor.world.pos.x = 974.0f;
- sZelda->actor.world.pos.y = 1086.0f;
- sZelda->actor.world.pos.z = -186.0f;
+ sBossGanon2Zelda->actor.world.pos.x = 974.0f;
+ sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
+ sBossGanon2Zelda->actor.world.pos.z = -186.0f;
player->actor.shape.rot.y = -0x5000;
- sZelda->actor.shape.rot.y = -0x5000;
+ sBossGanon2Zelda->actor.shape.rot.y = -0x5000;
if (this->unk_398 == 60) {
Message_StartTextbox(globalCtx, 0x70D4, NULL);
}
if (this->unk_398 == 40) {
- sZelda->unk_3C8 = 1;
+ sBossGanon2Zelda->unk_3C8 = 1;
func_8002DF54(globalCtx, &this->actor, 0x4E);
}
if (this->unk_398 == 85) {
- sZelda->unk_3C8 = 2;
+ sBossGanon2Zelda->unk_3C8 = 2;
func_8002DF54(globalCtx, &this->actor, 0x4F);
}
this->unk_3A4.x = 930.0f;
@@ -300,14 +319,14 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
}
if (this->unk_398 == 20) {
- sZelda->unk_3C8 = 3;
+ sBossGanon2Zelda->unk_3C8 = 3;
func_8002DF54(globalCtx, &this->actor, 0x50);
}
if (this->unk_398 == 55) {
this->unk_39C = 4;
this->unk_398 = 0;
this->unk_410.x = 0.0f;
- sZelda->unk_3C8 = 4;
+ sBossGanon2Zelda->unk_3C8 = 4;
func_8002DF54(globalCtx, &this->actor, 0x50);
}
break;
@@ -347,11 +366,11 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
player->actor.world.pos.x = 490.0f;
player->actor.world.pos.y = 1086.0f;
player->actor.world.pos.z = -166.0f;
- sZelda->actor.world.pos.x = 724.0f;
- sZelda->actor.world.pos.y = 1086.0f;
- sZelda->actor.world.pos.z = -186.0f;
+ sBossGanon2Zelda->actor.world.pos.x = 724.0f;
+ sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
+ sBossGanon2Zelda->actor.world.pos.z = -186.0f;
player->actor.shape.rot.y = -0x4000;
- sZelda->actor.shape.rot.y = -0x5000;
+ sBossGanon2Zelda->actor.shape.rot.y = -0x5000;
this->unk_3A4.x = 410.0f;
this->unk_3A4.y = 1096.0f;
this->unk_3A4.z = -110.0f;
@@ -370,7 +389,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_339 = 4;
}
if (this->unk_398 == 30) {
- sZelda->unk_3C8 = 5;
+ sBossGanon2Zelda->unk_3C8 = 5;
func_8002DF54(globalCtx, &this->actor, 0x51);
}
if (this->unk_398 == 50) {
@@ -384,11 +403,11 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
player->actor.world.pos.x = 490.0f;
player->actor.world.pos.y = 1086.0f;
player->actor.world.pos.z = -166.0f;
- sZelda->actor.world.pos.x = 724.0f;
- sZelda->actor.world.pos.y = 1086.0f;
- sZelda->actor.world.pos.z = -186.0f;
+ sBossGanon2Zelda->actor.world.pos.x = 724.0f;
+ sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
+ sBossGanon2Zelda->actor.world.pos.z = -186.0f;
player->actor.shape.rot.y = -0x4000;
- sZelda->actor.shape.rot.y = -0x5000;
+ sBossGanon2Zelda->actor.shape.rot.y = -0x5000;
this->unk_3A4.x = 450.0f;
this->unk_3A4.y = 1121.0f;
this->unk_3A4.z = -158.0f;
@@ -457,9 +476,9 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
player->actor.world.pos.y = 1086.0f;
player->actor.world.pos.z = -266.0f;
player->actor.shape.rot.y = -0x4000;
- sZelda->actor.world.pos.x = 724.0f;
- sZelda->actor.world.pos.y = 1086.0f;
- sZelda->actor.world.pos.z = -186.0f;
+ sBossGanon2Zelda->actor.world.pos.x = 724.0f;
+ sBossGanon2Zelda->actor.world.pos.y = 1086.0f;
+ sBossGanon2Zelda->actor.world.pos.z = -186.0f;
this->unk_3A4.x = this->actor.world.pos.x + -10.0f;
this->unk_3A4.y = this->actor.world.pos.y + 80.0f;
this->unk_3A4.z = this->actor.world.pos.z + 50.0f;
@@ -770,9 +789,9 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
BossGanon2Effect* effect = globalCtx->specialEffects;
effect->unk_2E = 1;
- effect->position.x = sZelda->actor.world.pos.x + 50.0f + 10.0f;
- effect->position.y = sZelda->actor.world.pos.y + 350.0f;
- effect->position.z = sZelda->actor.world.pos.z - 25.0f;
+ effect->position.x = sBossGanon2Zelda->actor.world.pos.x + 50.0f + 10.0f;
+ effect->position.y = sBossGanon2Zelda->actor.world.pos.y + 350.0f;
+ effect->position.z = sBossGanon2Zelda->actor.world.pos.z - 25.0f;
effect->velocity.x = 0.0f;
effect->velocity.z = 0.0f;
effect->velocity.y = -30.0f;
@@ -782,15 +801,15 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
break;
}
case 26:
- this->unk_3A4.x = sZelda->actor.world.pos.x + 100.0f + 30.0f;
- this->unk_3A4.y = sZelda->actor.world.pos.y + 10.0f;
- this->unk_3A4.z = sZelda->actor.world.pos.z + 5.0f;
- this->unk_3B0.x = sZelda->actor.world.pos.x;
- this->unk_3B0.y = sZelda->actor.world.pos.y + 30.0f;
- this->unk_3B0.z = sZelda->actor.world.pos.z - 20.0f;
+ this->unk_3A4.x = sBossGanon2Zelda->actor.world.pos.x + 100.0f + 30.0f;
+ this->unk_3A4.y = sBossGanon2Zelda->actor.world.pos.y + 10.0f;
+ this->unk_3A4.z = sBossGanon2Zelda->actor.world.pos.z + 5.0f;
+ this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x;
+ this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f;
+ this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z - 20.0f;
this->unk_3BC.z = -0.5f;
if (this->unk_398 == 13) {
- sZelda->unk_3C8 = 6;
+ sBossGanon2Zelda->unk_3C8 = 6;
}
if (this->unk_398 == 50) {
this->unk_39C = 27;
@@ -879,7 +898,7 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
func_808FFDB0(this, globalCtx);
this->unk_1A2[1] = 50;
this->actor.flags |= ACTOR_FLAG_0;
- sZelda->unk_3C8 = 7;
+ sBossGanon2Zelda->unk_3C8 = 7;
}
break;
}
@@ -1323,12 +1342,12 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) {
break;
case 2:
this->unk_1A2[0] = 300;
- this->unk_3A4.x = sZelda->actor.world.pos.x - 100.0f;
- this->unk_3A4.y = sZelda->actor.world.pos.y + 30.0f;
- this->unk_3A4.z = (sZelda->actor.world.pos.z + 30.0f) - 60.0f;
- this->unk_3B0.x = sZelda->actor.world.pos.x;
- this->unk_3B0.y = sZelda->actor.world.pos.y + 30.0f;
- this->unk_3B0.z = sZelda->actor.world.pos.z - 10.0f;
+ this->unk_3A4.x = sBossGanon2Zelda->actor.world.pos.x - 100.0f;
+ this->unk_3A4.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f;
+ this->unk_3A4.z = (sBossGanon2Zelda->actor.world.pos.z + 30.0f) - 60.0f;
+ this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x;
+ this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 30.0f;
+ this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z - 10.0f;
Math_ApproachZeroF(&this->unk_324, 1.0f, 5.0f);
Math_ApproachF(&globalCtx->envCtx.unk_D8, 1.0f, 1.0f, 1.0f / 51);
if (this->unk_1A2[1] == 80) {
@@ -1356,8 +1375,8 @@ void func_80900890(BossGanon2* this, GlobalContext* globalCtx) {
func_8002DF54(globalCtx, &this->actor, 0x60);
this->unk_398 = 0;
case 11:
- player->actor.world.pos.x = sZelda->actor.world.pos.x + 50.0f + 10.0f;
- player->actor.world.pos.z = sZelda->actor.world.pos.z - 25.0f;
+ player->actor.world.pos.x = sBossGanon2Zelda->actor.world.pos.x + 50.0f + 10.0f;
+ player->actor.world.pos.z = sBossGanon2Zelda->actor.world.pos.z - 25.0f;
player->actor.shape.rot.y = -0x8000;
this->unk_3A4.x = (player->actor.world.pos.x + 100.0f) - 80.0f;
this->unk_3A4.y = (player->actor.world.pos.y + 60.0f) - 40.0f;
@@ -1482,7 +1501,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
func_8002DF54(globalCtx, &this->actor, 8);
this->unk_39C = 1;
this->unk_398 = 0;
- sZelda->unk_3C8 = 9;
+ sBossGanon2Zelda->unk_3C8 = 9;
this->unk_31C = 0;
this->unk_1A2[2] = 0;
this->unk_336 = 0;
@@ -1522,9 +1541,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
player->actor.shape.rot.y = -0x4000;
player->actor.world.pos.x = 200.0f;
player->actor.world.pos.z = 30.0f;
- sZelda->actor.world.pos.x = 340.0f;
- sZelda->actor.world.pos.z = -250.0f;
- sZelda->actor.world.rot.y = sZelda->actor.shape.rot.y = -0x2000;
+ sBossGanon2Zelda->actor.world.pos.x = 340.0f;
+ sBossGanon2Zelda->actor.world.pos.z = -250.0f;
+ sBossGanon2Zelda->actor.world.rot.y = sBossGanon2Zelda->actor.shape.rot.y = -0x2000;
this->unk_3A4.x = 250;
this->unk_3A4.y = 1150.0f;
this->unk_3A4.z = 0.0f;
@@ -1543,9 +1562,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_3A4.x = 250;
this->unk_3A4.y = 1150.0f;
this->unk_3A4.z = 0.0f;
- Math_ApproachF(&this->unk_3B0.x, sZelda->actor.world.pos.x, 0.2f, 20.0f);
- Math_ApproachF(&this->unk_3B0.y, sZelda->actor.world.pos.y + 50.0f, 0.2f, 10.0f);
- Math_ApproachF(&this->unk_3B0.z, sZelda->actor.world.pos.z, 0.2f, 20.0f);
+ Math_ApproachF(&this->unk_3B0.x, sBossGanon2Zelda->actor.world.pos.x, 0.2f, 20.0f);
+ Math_ApproachF(&this->unk_3B0.y, sBossGanon2Zelda->actor.world.pos.y + 50.0f, 0.2f, 10.0f);
+ Math_ApproachF(&this->unk_3B0.z, sBossGanon2Zelda->actor.world.pos.z, 0.2f, 20.0f);
if (this->unk_398 == 50) {
this->unk_39C = 3;
this->unk_398 = 0;
@@ -1557,9 +1576,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_3A4.x = 330.0f;
this->unk_3A4.y = 1120.0f;
this->unk_3A4.z = -150.0f;
- this->unk_3B0.x = sZelda->actor.world.pos.x;
- this->unk_3B0.y = sZelda->actor.world.pos.y + 40.0f;
- this->unk_3B0.z = sZelda->actor.world.pos.z;
+ this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x;
+ this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 40.0f;
+ this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z;
if (this->unk_398 == 10) {
Message_StartTextbox(globalCtx, 0x70D8, NULL);
}
@@ -1572,7 +1591,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
if (this->unk_398 > 10) {
Math_ApproachZeroF(&this->unk_37C, 1.0f, 10.0f);
if (this->unk_398 == 30) {
- sZelda->unk_3C8 = 10;
+ sBossGanon2Zelda->unk_3C8 = 10;
}
this->unk_339 = 23;
Math_ApproachZeroF(&globalCtx->envCtx.unk_D8, 1.0f, 0.05f);
@@ -1743,7 +1762,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
if (this->unk_398 == 40) {
this->unk_39C = 9;
this->unk_398 = 0;
- sZelda->unk_3C8 = 11;
+ sBossGanon2Zelda->unk_3C8 = 11;
Message_StartTextbox(globalCtx, 0x70D9, NULL);
this->unk_336 = 0;
globalCtx->envCtx.unk_D8 = 0.0f;
@@ -1754,9 +1773,9 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_3A4.x = 330.0f;
this->unk_3A4.y = 1120.0f;
this->unk_3A4.z = -150.0f;
- this->unk_3B0.x = sZelda->actor.world.pos.x;
- this->unk_3B0.y = sZelda->actor.world.pos.y + 40.0f;
- this->unk_3B0.z = sZelda->actor.world.pos.z;
+ this->unk_3B0.x = sBossGanon2Zelda->actor.world.pos.x;
+ this->unk_3B0.y = sBossGanon2Zelda->actor.world.pos.y + 40.0f;
+ this->unk_3B0.z = sBossGanon2Zelda->actor.world.pos.z;
if (this->unk_398 > 60) {
this->unk_39C = 10;
this->unk_398 = 0;
@@ -1771,26 +1790,26 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) {
if ((this->unk_398 >= 40) && (this->unk_398 <= 110)) {
Math_ApproachF(&globalCtx->envCtx.unk_D8, 1.0f, 1.0f, 0.02f);
Math_ApproachF(&this->unk_384, 10.0f, 0.1f, 0.2f);
- Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_GOD_LIGHTBALL_2 - SFX_FLAG);
+ Audio_PlayActorSound2(&sBossGanon2Zelda->actor, NA_SE_EV_GOD_LIGHTBALL_2 - SFX_FLAG);
} else {
Math_ApproachZeroF(&this->unk_384, 1.0f, 0.2f);
}
if (this->unk_398 > 130) {
- Math_ApproachF(&this->unk_3B0.y, (sZelda->actor.world.pos.y + 40.0f + 10.0f) - 20.0f, 0.1f,
+ Math_ApproachF(&this->unk_3B0.y, (sBossGanon2Zelda->actor.world.pos.y + 40.0f + 10.0f) - 20.0f, 0.1f,
this->unk_410.x);
} else {
- Math_ApproachF(&this->unk_3B0.y, sZelda->actor.world.pos.y + 40.0f + 10.0f, 0.05f,
+ Math_ApproachF(&this->unk_3B0.y, sBossGanon2Zelda->actor.world.pos.y + 40.0f + 10.0f, 0.05f,
this->unk_410.x * 0.25f);
}
Math_ApproachF(&this->unk_410.x, 1.0f, 1.0f, 0.01f);
if (this->unk_398 == 10) {
- sZelda->unk_3C8 = 12;
+ sBossGanon2Zelda->unk_3C8 = 12;
}
if (this->unk_398 == 110) {
- sZelda->unk_3C8 = 13;
+ sBossGanon2Zelda->unk_3C8 = 13;
}
if (this->unk_398 == 140) {
- Audio_PlayActorSound2(&sZelda->actor, NA_SE_EV_HUMAN_BOUND);
+ Audio_PlayActorSound2(&sBossGanon2Zelda->actor, NA_SE_EV_HUMAN_BOUND);
}
if (this->unk_398 < 160) {
break;
@@ -1845,7 +1864,7 @@ void func_80902348(BossGanon2* this, GlobalContext* globalCtx) {
}
func_8002F6D4(globalCtx, &this->actor, 15.0f, this->actor.yawTowardsPlayer + phi_v0_2, 2.0f, 0);
- sZelda->unk_3C8 = 8;
+ sBossGanon2Zelda->unk_3C8 = 8;
this->unk_316 = 10;
break;
}
@@ -1864,7 +1883,7 @@ void func_80902348(BossGanon2* this, GlobalContext* globalCtx) {
player->isBurning = true;
func_8002F6D4(globalCtx, &this->actor, 10.0f, Math_Atan2S(temp_f12, temp_f2), 0.0f, 0x10);
- sZelda->unk_3C8 = 8;
+ sBossGanon2Zelda->unk_3C8 = 8;
}
}
}
@@ -2168,7 +2187,7 @@ void BossGanon2_Update(Actor* thisx, GlobalContext* globalCtx) {
if (D_80906D78 != 0) {
D_80906D78 = 0;
- for (i2 = 0; i2 < ARRAY_COUNT(sParticles); i2++) {
+ for (i2 = 0; i2 < ARRAY_COUNT(sBossGanon2Particles); i2++) {
angle = Rand_ZeroFloat(2 * M_PI);
sp44 = Rand_ZeroFloat(40.0f) + 10.0f;
sp58 = this->actor.world.pos;
@@ -2641,7 +2660,7 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 200);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 0);
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
- Matrix_Translate(sZelda->actor.world.pos.x, sZelda->actor.world.pos.y + 80.0f, sZelda->actor.world.pos.z,
+ Matrix_Translate(sBossGanon2Zelda->actor.world.pos.x, sBossGanon2Zelda->actor.world.pos.y + 80.0f, sBossGanon2Zelda->actor.world.pos.z,
MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_384, this->unk_384, this->unk_384, MTXMODE_APPLY);
@@ -2728,8 +2747,8 @@ void func_80905674(BossGanon2* this, GlobalContext* globalCtx) {
this->unk_19C * -8, 32, 32));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, (s16)this->unk_37C);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 128);
- Matrix_Translate(sZelda->actor.world.pos.x + 100.0f, sZelda->actor.world.pos.y + 35.0f + 7.0f,
- sZelda->actor.world.pos.z - 100.0f, MTXMODE_NEW);
+ Matrix_Translate(sBossGanon2Zelda->actor.world.pos.x + 100.0f, sBossGanon2Zelda->actor.world.pos.y + 35.0f + 7.0f,
+ sBossGanon2Zelda->actor.world.pos.z - 100.0f, MTXMODE_NEW);
Matrix_RotateY(-M_PI / 4.0f, MTXMODE_APPLY);
Matrix_Scale(0.040000003f, 0.040000003f, this->unk_380, MTXMODE_APPLY);
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
@@ -2826,7 +2845,7 @@ void func_80905DA8(BossGanon2* this, GlobalContext* globalCtx) {
Vec3f sp78;
s16 i;
- for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
+ for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
if (effect->type != 0) {
effect->position.x += effect->velocity.x;
effect->position.y += effect->velocity.y;
@@ -2934,7 +2953,7 @@ void func_809060E8(GlobalContext* globalCtx) {
effect = effects;
- for (i = 0; i < ARRAY_COUNT(sParticles); i++, effect++) {
+ for (i = 0; i < ARRAY_COUNT(sBossGanon2Particles); i++, effect++) {
if (effect->type == 2) {
if (!usingObjectGEff) {
BossGanon2_SetObjectSegment(NULL, globalCtx, OBJECT_GEFF, true);
@@ -3080,12 +3099,12 @@ void BossGanon2_Reset(void) {
D_8090EB20.y = 0;
D_8090EB20.z = 0;
D_80910638 = 0;
- sZelda = NULL;
+ sBossGanon2Zelda = NULL;
D_8090EB30 = NULL;
- sSeed1 = 0;
- sSeed2 = 0;
- sSeed3 = 0;
+ sBossGanon2Seed1 = 0;
+ sBossGanon2Seed2 = 0;
+ sBossGanon2Seed3 = 0;
memset(D_809105D8, 0, sizeof(D_809105D8));
memset(D_80910608, 0, sizeof(D_80910608));
- memset(sParticles, 0, sizeof(sParticles));
-}
+ memset(sBossGanon2Particles, 0, sizeof(sBossGanon2Particles));
+}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h
index 3d2625231..6271f5c14 100644
--- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h
+++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h
@@ -4,6 +4,20 @@
#include "ultra64.h"
#include "global.h"
+
+typedef struct {
+ /* 0x00 */ u8 type;
+ /* 0x01 */ u8 unk_01;
+ /* 0x04 */ Vec3f position;
+ /* 0x10 */ Vec3f velocity;
+ /* 0x1C */ Vec3f accel;
+ /* 0x28 */ char unk_28[0x6];
+ /* 0x2E */ s16 unk_2E;
+ /* 0x30 */ char unk_30[0x4];
+ /* 0x34 */ f32 scale;
+ /* 0x38 */ Vec3f unk_38;
+} BossGanon2Effect; // size = 0x44
+
struct BossGanon2;
typedef void (*BossGanon2ActionFunc)(struct BossGanon2*, GlobalContext*);
diff --git a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c
index 47201ed0d..e19b36bd6 100644
--- a/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c
+++ b/soh/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2_data.c
@@ -2,19 +2,6 @@
#include "overlays/actors/ovl_En_Zl3/z_en_zl3.h"
#include "objects/object_ganon2/object_ganon2.h"
-typedef struct {
- /* 0x00 */ u8 type;
- /* 0x01 */ u8 unk_01;
- /* 0x04 */ Vec3f position;
- /* 0x10 */ Vec3f velocity;
- /* 0x1C */ Vec3f accel;
- /* 0x28 */ char unk_28[0x6];
- /* 0x2E */ s16 unk_2E;
- /* 0x30 */ char unk_30[0x4];
- /* 0x34 */ f32 scale;
- /* 0x38 */ Vec3f unk_38;
-} BossGanon2Effect; // size = 0x44
-
static Vec3f D_80906D60 = { 0.0f, 0.0f, 0.0f };
static Vec3f D_80906D6C = { 0.0f, 0.0f, 500.0f };
@@ -326,31 +313,7 @@ static s16 D_809071CC[] = { 1, -1, 1, 1, 3, 4, 1, 6, 7, 2, 9, 10, 2, 12, 13 };
static u8 D_809071EC[] = { 3, 2, 2, 1, 3, 3, 1, 3, 3, 1, 0, 3, 1, 0, 3 };
-// padding
-static u32 D_809071FC[2] = { 0 };
-
#include "overlays/ovl_Boss_Ganon2/ovl_Boss_Ganon2.h"
-static Vec3f D_8090EB20;
-
-static EnZl3* sZelda;
-
-static Actor* D_8090EB30;
-
-// unused
-static UNK_TYPE D_8090EB34;
-
-static BossGanon2Effect sParticles[100];
-
-static s32 sSeed1;
-static s32 sSeed2;
-static s32 sSeed3;
-
-// unused
-static UNK_TYPE D_809105DC;
-
-static Vec3f D_809105D8[4];
-
-static Vec3f D_80910608[4];
-
-static s8 D_80910638;
+// padding
+//static u32 D_809071FC[2] = { 0 };
diff --git a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c
index c6d8a8032..ec4899a28 100644
--- a/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c
+++ b/soh/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c
@@ -144,25 +144,25 @@ static f32 sFlatWidth[41] = {
#include "z_boss_mo_colchk.c"
static BossMoEffect sEffects[300];
-static s32 sSeed1;
-static s32 sSeed2;
-static s32 sSeed3;
+static s32 sBossGanonSeed1;
+static s32 sBossGanonSeed2;
+static s32 sBossGanonSeed3;
void BossMo_InitRand(s32 seedInit0, s32 seedInit1, s32 seedInit2) {
- sSeed1 = seedInit0;
- sSeed2 = seedInit1;
- sSeed3 = seedInit2;
+ sBossGanonSeed1 = seedInit0;
+ sBossGanonSeed2 = seedInit1;
+ sBossGanonSeed3 = seedInit2;
}
f32 BossMo_RandZeroOne(void) {
// Wichmann-Hill algorithm
f32 randFloat;
- sSeed1 = (sSeed1 * 171) % 30269;
- sSeed2 = (sSeed2 * 172) % 30307;
- sSeed3 = (sSeed3 * 170) % 30323;
+ sBossGanonSeed1 = (sBossGanonSeed1 * 171) % 30269;
+ sBossGanonSeed2 = (sBossGanonSeed2 * 172) % 30307;
+ sBossGanonSeed3 = (sBossGanonSeed3 * 170) % 30323;
- randFloat = (sSeed1 / 30269.0f) + (sSeed2 / 30307.0f) + (sSeed3 / 30323.0f);
+ randFloat = (sBossGanonSeed1 / 30269.0f) + (sBossGanonSeed2 / 30307.0f) + (sBossGanonSeed3 / 30323.0f);
while (randFloat >= 1.0f) {
randFloat -= 1.0f;
}
@@ -3588,7 +3588,7 @@ void BossMo_Reset(void) {
sMorphaTent1 = NULL;
sMorphaTent2 = NULL;
memset(sEffects, 0, sizeof(sEffects));
- sSeed1 = 0;
- sSeed2 = 0;
- sSeed3 = 0;
-}
+ sBossGanonSeed1 = 0;
+ sBossGanonSeed2 = 0;
+ sBossGanonSeed3 = 0;
+}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c
index 6b31635b9..3c8fa9d91 100644
--- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c
+++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c
@@ -7,34 +7,6 @@
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
-typedef enum {
- /* 0 */ TWEFF_NONE,
- /* 1 */ TWEFF_DOT,
- /* 2 */ TWEFF_2,
- /* 3 */ TWEFF_3,
- /* 4 */ TWEFF_RING,
- /* 5 */ TWEFF_PLYR_FRZ,
- /* 6 */ TWEFF_FLAME,
- /* 7 */ TWEFF_MERGEFLAME,
- /* 8 */ TWEFF_SHLD_BLST,
- /* 9 */ TWEFF_SHLD_DEFL,
- /* 10 */ TWEFF_SHLD_HIT
-} TwEffType;
-
-typedef enum {
- /* 0 */ EFF_ARGS,
- /* 1 */ EFF_UNKS1,
- /* 2 */ EFF_WORK_MAX
-} EffectWork;
-
-typedef enum {
- /* 0 */ EFF_SCALE,
- /* 1 */ EFF_DIST,
- /* 2 */ EFF_ROLL,
- /* 3 */ EFF_YAW,
- /* 4 */ EFF_FWORK_MAX
-} EffectFWork;
-
typedef enum {
/* 0x00 */ TW_KOTAKE,
/* 0x01 */ TW_KOUME,
@@ -47,19 +19,6 @@ typedef enum {
/* 0x69 */ TW_DEATHBALL_KOUME
} TwinrovaType;
-typedef struct {
- /* 0x0000 */ u8 type;
- /* 0x0001 */ u8 frame;
- /* 0x0004 */ Vec3f pos;
- /* 0x0010 */ Vec3f curSpeed;
- /* 0x001C */ Vec3f accel;
- /* 0x0028 */ Color_RGB8 color;
- /* 0x002C */ s16 alpha;
- /* 0x002E */ s16 work[EFF_WORK_MAX];
- /* 0x0034 */ f32 workf[EFF_FWORK_MAX];
- /* 0x0044 */ Actor* target;
-} BossTwEffect;
-
void BossTw_Init(Actor* thisx, GlobalContext* globalCtx);
void BossTw_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BossTw_Update(Actor* thisx, GlobalContext* globalCtx);
@@ -200,7 +159,7 @@ static Vec3f sTwinrovaPillarPos[] = {
{ 0.0f, 380.0f, -580.0f },
};
-static u8 sTwInitalized = false;
+u8 sTwInitalized = false;
static InitChainEntry sInitChain[] = {
ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
@@ -233,7 +192,7 @@ static u8 D_8094C878;
static s16 D_8094C87A;
static s16 D_8094C87C;
static u8 D_8094C87E;
-static BossTwEffect sTwEffects[150];
+BossTwEffect sTwEffects[150];
void BossTw_AddDotEffect(GlobalContext* globalCtx, Vec3f* initalPos, Vec3f* initalSpeed, Vec3f* accel, f32 scale,
s16 args, s16 countLimit) {
diff --git a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h
index 575997c26..51b664726 100644
--- a/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h
+++ b/soh/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h
@@ -4,9 +4,46 @@
#include "ultra64.h"
#include "global.h"
-struct BossTw;
+typedef enum {
+ /* 0 */ TWEFF_NONE,
+ /* 1 */ TWEFF_DOT,
+ /* 2 */ TWEFF_2,
+ /* 3 */ TWEFF_3,
+ /* 4 */ TWEFF_RING,
+ /* 5 */ TWEFF_PLYR_FRZ,
+ /* 6 */ TWEFF_FLAME,
+ /* 7 */ TWEFF_MERGEFLAME,
+ /* 8 */ TWEFF_SHLD_BLST,
+ /* 9 */ TWEFF_SHLD_DEFL,
+ /* 10 */ TWEFF_SHLD_HIT
+} TwEffType;
-typedef void (*BossTwActionFunc)(struct BossTw* this, GlobalContext* globalCtx);
+typedef enum {
+ /* 0 */ EFF_ARGS,
+ /* 1 */ EFF_UNKS1,
+ /* 2 */ EFF_WORK_MAX
+} EffectWork;
+
+typedef enum {
+ /* 0 */ EFF_SCALE,
+ /* 1 */ EFF_DIST,
+ /* 2 */ EFF_ROLL,
+ /* 3 */ EFF_YAW,
+ /* 4 */ EFF_FWORK_MAX
+} EffectFWork;
+
+typedef struct {
+ /* 0x0000 */ u8 type;
+ /* 0x0001 */ u8 frame;
+ /* 0x0004 */ Vec3f pos;
+ /* 0x0010 */ Vec3f curSpeed;
+ /* 0x001C */ Vec3f accel;
+ /* 0x0028 */ Color_RGB8 color;
+ /* 0x002C */ s16 alpha;
+ /* 0x002E */ s16 work[EFF_WORK_MAX];
+ /* 0x0034 */ f32 workf[EFF_FWORK_MAX];
+ /* 0x0044 */ Actor* target;
+} BossTwEffect;
typedef enum {
/* 0 */ CS_TIMER_1,
@@ -55,6 +92,10 @@ typedef enum {
/* 26 */ FWORK_MAX
} TwFwork;
+struct BossTw;
+
+typedef void (*BossTwActionFunc)(struct BossTw*, GlobalContext* globalCtx);
+
typedef struct BossTw {
/* 0x0000 */ Actor actor;
/* 0x014C */ BossTwActionFunc actionFunc;
diff --git a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c
index 4f75a03cd..acff25c75 100644
--- a/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c
+++ b/soh/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c
@@ -307,7 +307,7 @@ void func_8096712C(Demo6K* this, GlobalContext* globalCtx) {
}
}
-static Vec3f velocity = { 0.0f, 0.0f, 0.0f };
+Vec3f sDemo6kVelocity = { 0.0f, 0.0f, 0.0f };
void func_80967244(Demo6K* this, GlobalContext* globalCtx) {
static Vec3f accel = { 0.0f, 0.0f, 0.0f };
static Color_RGBA8 primColor = { 255, 255, 255, 0 };
@@ -324,9 +324,9 @@ void func_80967244(Demo6K* this, GlobalContext* globalCtx) {
rand1 = Rand_ZeroFloat(0xFFFF);
rand2 = Rand_ZeroFloat(0xFFFF);
- velocity.x = Math_SinS(rand2) * Math_CosS(rand1) * 20.0f;
- velocity.z = Math_CosS(rand2) * Math_CosS(rand1) * 20.0f;
- velocity.y = Math_SinS(rand1) * 20.0f;
+ sDemo6kVelocity.x = Math_SinS(rand2) * Math_CosS(rand1) * 20.0f;
+ sDemo6kVelocity.z = Math_CosS(rand2) * Math_CosS(rand1) * 20.0f;
+ sDemo6kVelocity.y = Math_SinS(rand1) * 20.0f;
accel.y = 0.0f;
@@ -342,7 +342,7 @@ void func_80967244(Demo6K* this, GlobalContext* globalCtx) {
scale = 18000;
}
- EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &velocity, &accel, &primColor, &envColor, scale, 20);
+ EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &sDemo6kVelocity, &accel, &primColor, &envColor, scale, 20);
}
void func_80967410(Demo6K* this, GlobalContext* globalCtx) {
@@ -820,7 +820,7 @@ void func_809691BC(Demo6K* this, GlobalContext* globalCtx, s32 params) {
}
void Demo6K_Reset(void) {
- velocity.x = 0.0f;
- velocity.y = 0.0f;
- velocity.z = 0.0f;
+ sDemo6kVelocity.x = 0.0f;
+ sDemo6kVelocity.y = 0.0f;
+ sDemo6kVelocity.z = 0.0f;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c
index a94fa36af..53044464c 100644
--- a/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c
+++ b/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c
@@ -132,7 +132,7 @@ void DemoKekkai_Destroy(Actor* thisx, GlobalContext* globalCtx) {
Collider_DestroyCylinder(globalCtx, &this->collider2);
}
-static Vec3f vel = { 0.0f, 0.0f, 0.0f };
+Vec3f demoKekkaiVel = { 0.0f, 0.0f, 0.0f };
void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) {
static Vec3f accel = { 0.0f, 0.0f, 0.0f };
static Color_RGBA8 lightYellow = { 255, 255, 170, 0 };
@@ -144,15 +144,15 @@ void DemoKekkai_SpawnParticles(DemoKekkai* this, GlobalContext* globalCtx) {
s16 roll = Rand_ZeroFloat(65535.0f);
s16 yaw = Rand_ZeroFloat(65535.0f);
- vel.x = Math_SinS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f);
- vel.z = Math_CosS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f);
- vel.y = Math_SinS(roll) * Rand_ZeroFloat(3.0f);
+ demoKekkaiVel.x = Math_SinS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f);
+ demoKekkaiVel.z = Math_CosS(yaw) * Math_CosS(roll) * Rand_ZeroFloat(8.0f);
+ demoKekkaiVel.y = Math_SinS(roll) * Rand_ZeroFloat(3.0f);
- pos.x = (vel.x * 7.0f) + this->actor.world.pos.x;
- pos.y = (vel.y * 20.0f) + this->actor.world.pos.y + 120.0f;
- pos.z = (vel.z * 7.0f) + this->actor.world.pos.z;
+ pos.x = (demoKekkaiVel.x * 7.0f) + this->actor.world.pos.x;
+ pos.y = (demoKekkaiVel.y * 20.0f) + this->actor.world.pos.y + 120.0f;
+ pos.z = (demoKekkaiVel.z * 7.0f) + this->actor.world.pos.z;
- EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &vel, &accel, &lightYellow, &darkRed, 3000,
+ EffectSsKiraKira_SpawnFocused(globalCtx, &pos, &demoKekkaiVel, &accel, &lightYellow, &darkRed, 3000,
(s32)Rand_ZeroFloat(40.0f) + 45);
}
}
@@ -338,7 +338,7 @@ void DemoKekkai_DrawTowerBarrier(Actor* thisx, GlobalContext* globalCtx) {
}
void DemoKekkai_Reset(void) {
- vel.x = 0.0f;
- vel.y = 0.0f;
- vel.z = 0.0f;
+ demoKekkaiVel.x = 0.0f;
+ demoKekkaiVel.y = 0.0f;
+ demoKekkaiVel.z = 0.0f;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c
index 14e9ff15c..6eaa2f777 100644
--- a/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c
+++ b/soh/src/overlays/actors/ovl_En_Bw/z_en_bw.c
@@ -122,7 +122,7 @@ static DamageTable sDamageTable = {
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
};
-static s32 sSlugGroup = 0;
+s32 sSlugGroup = 0;
void EnBw_SetupAction(EnBw* this, EnBwActionFunc actionFunc) {
this->actionFunc = actionFunc;
diff --git a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c
index e68eaabb1..274505978 100644
--- a/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c
+++ b/soh/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c
@@ -35,7 +35,7 @@ const ActorInit En_Clear_Tag_InitVars = {
(ActorResetFunc)EnClearTag_Reset,
};
-static u8 sIsEffectsInitialized = false;
+u8 sClearTagIsEffectsInitialized = false;
static Vec3f sZeroVector = { 0.0f, 0.0f, 0.0f };
@@ -79,10 +79,10 @@ static ColliderCylinderInit sLaserCylinderInit = {
{ 15, 30, 10, { 0, 0, 0 } },
};
-static UNK_TYPE4 D_809D5C98 = 0; // unused
-static UNK_TYPE4 D_809D5C9C = 0; // unused
+//static UNK_TYPE4 D_809D5C98 = 0; // unused
+//static UNK_TYPE4 D_809D5C9C = 0; // unused
-static EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT];
+EnClearTagEffect sClearTagEffects[CLEAR_TAG_EFFECT_MAX_COUNT];
#include "overlays/ovl_En_Clear_Tag/ovl_En_Clear_Tag.h"
@@ -273,8 +273,8 @@ void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx) {
}
// Initialize all effects to available if effects have not been initialized.
- if (!sIsEffectsInitialized) {
- sIsEffectsInitialized = true;
+ if (!sClearTagIsEffectsInitialized) {
+ sClearTagIsEffectsInitialized = true;
globalCtx->specialEffects = &sClearTagEffects[0];
for (i = 0; i < CLEAR_TAG_EFFECT_MAX_COUNT; i++) {
sClearTagEffects[i].type = CLEAR_TAG_EFFECT_AVAILABLE;
@@ -1027,5 +1027,5 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
void EnClearTag_Reset(void) {
memset(sClearTagEffects, 0, sizeof(sClearTagEffects));
- sIsEffectsInitialized = false;
+ sClearTagIsEffectsInitialized = false;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c
index 38c86eda3..c84a22fb8 100644
--- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c
+++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.c
@@ -84,18 +84,7 @@ sEnFrPointers.flags = 12
- Deactivate frogs, frogs will jump back into the water
*/
-typedef struct {
- u8 flags;
- EnFr* frogs[5];
-} EnFrPointers;
-
-typedef struct {
- f32 xzDist;
- f32 yaw;
- f32 yDist;
-} LogSpotToFromWater;
-
-static EnFrPointers sEnFrPointers = {
+EnFrPointers sEnFrPointers = {
0x00,
{
NULL,
@@ -106,6 +95,7 @@ static EnFrPointers sEnFrPointers = {
},
};
+
// Flags for gSaveContext.eventChkInf[13]
static u16 sSongIndex[] = {
0x0002, 0x0004, 0x0010, 0x0008, 0x0020, 0x0040, 0x0001, 0x0000,
diff --git a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h
index ba2ef5014..cca5a53d9 100644
--- a/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h
+++ b/soh/src/overlays/actors/ovl_En_Fr/z_en_fr.h
@@ -28,6 +28,17 @@ typedef enum {
/* 07 */ FROG_NO_SONG
} FrogSongType;
+typedef struct {
+ u8 flags;
+ EnFr* frogs[5];
+} EnFrPointers;
+
+typedef struct {
+ f32 xzDist;
+ f32 yaw;
+ f32 yDist;
+} LogSpotToFromWater;
+
typedef struct EnFr {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime; // Frog Skeleton
diff --git a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c
index 649c1b747..bd529ea55 100644
--- a/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c
+++ b/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c
@@ -32,9 +32,9 @@ void func_80A7D26C(EnInsect* this, GlobalContext* globalCtx);
void func_80A7D39C(EnInsect* this);
void func_80A7D460(EnInsect* this, GlobalContext* globalCtx);
-static f32 D_80A7DEB0 = 0.0f;
-static s16 D_80A7DEB4 = 0;
-static s16 D_80A7DEB8 = 0;
+f32 D_80A7DEB0 = 0.0f;
+s16 D_80A7DEB4 = 0;
+s16 D_80A7DEB8 = 0;
const ActorInit En_Insect_InitVars = {
ACTOR_EN_INSECT,
diff --git a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c
index 4ce8fae20..11573dba0 100644
--- a/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c
+++ b/soh/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c
@@ -29,8 +29,8 @@ void EnIshi_SpawnFragmentsLarge(EnIshi* this, GlobalContext* globalCtx);
void EnIshi_SpawnDustSmall(EnIshi* this, GlobalContext* globalCtx);
void EnIshi_SpawnDustLarge(EnIshi* this, GlobalContext* globalCtx);
-static s16 sRotSpeedX = 0;
-static s16 sRotSpeedY = 0;
+s16 sRockRotSpeedX = 0;
+s16 sRockRotSpeedY = 0;
const ActorInit En_Ishi_InitVars = {
ACTOR_EN_ISHI,
@@ -405,11 +405,11 @@ void EnIshi_SetupFly(EnIshi* this) {
this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speedXZ;
this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speedXZ;
if ((this->actor.params & 1) == ROCK_SMALL) {
- sRotSpeedX = (Rand_ZeroOne() - 0.5f) * 16000.0f;
- sRotSpeedY = (Rand_ZeroOne() - 0.5f) * 2400.0f;
+ sRockRotSpeedX = (Rand_ZeroOne() - 0.5f) * 16000.0f;
+ sRockRotSpeedY = (Rand_ZeroOne() - 0.5f) * 2400.0f;
} else {
- sRotSpeedX = (Rand_ZeroOne() - 0.5f) * 8000.0f;
- sRotSpeedY = (Rand_ZeroOne() - 0.5f) * 1600.0f;
+ sRockRotSpeedX = (Rand_ZeroOne() - 0.5f) * 8000.0f;
+ sRockRotSpeedY = (Rand_ZeroOne() - 0.5f) * 1600.0f;
}
this->actor.colChkInfo.mass = 240;
this->actionFunc = EnIshi_Fly;
@@ -455,8 +455,8 @@ void EnIshi_Fly(EnIshi* this, GlobalContext* globalCtx) {
EffectSsGRipple_Spawn(globalCtx, &contactPos, 500, 1300, 8);
}
this->actor.minVelocityY = -6.0f;
- sRotSpeedX >>= 2;
- sRotSpeedY >>= 2;
+ sRockRotSpeedX >>= 2;
+ sRockRotSpeedY >>= 2;
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
this->actor.bgCheckFlags &= ~0x40;
}
@@ -464,8 +464,8 @@ void EnIshi_Fly(EnIshi* this, GlobalContext* globalCtx) {
EnIshi_Fall(this);
func_80A7ED94(&this->actor.velocity, D_80A7FA28[type]);
func_8002D7EC(&this->actor);
- this->actor.shape.rot.x += sRotSpeedX;
- this->actor.shape.rot.y += sRotSpeedY;
+ this->actor.shape.rot.x += sRockRotSpeedX;
+ this->actor.shape.rot.y += sRockRotSpeedY;
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
@@ -502,6 +502,6 @@ void EnIshi_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
void EnIshi_Reset(void) {
- sRotSpeedX = 0;
- sRotSpeedY = 0;
+ sRockRotSpeedX = 0;
+ sRockRotSpeedY = 0;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c
index c6e23b8b9..5cf7abc25 100644
--- a/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c
+++ b/soh/src/overlays/actors/ovl_En_Niw/z_en_niw.c
@@ -35,7 +35,7 @@ void EnNiw_FeatherSpawn(EnNiw* this, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 s
void EnNiw_FeatherUpdate(EnNiw* this, GlobalContext* globalCtx);
void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx);
-static s16 D_80AB85E0 = 0;
+s16 D_80AB85E0 = 0;
const ActorInit En_Niw_InitVars = {
ACTOR_EN_NIW,
@@ -70,9 +70,9 @@ static s16 sKakarikoFlagList[] = {
0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000, 0x8000,
};
-static u8 sLowerRiverSpawned = false;
+u8 sLowerRiverSpawned = false;
-static u8 sUpperRiverSpawned = false;
+u8 sUpperRiverSpawned = false;
static ColliderCylinderInit sCylinderInit1 = {
{
diff --git a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
index 93f48417e..63b386238 100644
--- a/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
+++ b/soh/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c
@@ -126,7 +126,7 @@ static DamageTable sDamageTable = {
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
};
-static s32 sNumSpawned = 0;
+s32 sEnPoFieldNumSpawned = 0;
static Vec3f sFieldMiddle = { -1000.0f, 0.0f, 6500.0f };
@@ -145,22 +145,22 @@ static EnPoFieldInfo sPoFieldInfo[2] = {
static Vec3f D_80AD714C = { 0.0f, 1400.0f, 0.0f };
-static Vec3s sSpawnPositions[10];
-static u8 sSpawnSwitchFlags[10];
+Vec3s sEnPoFieldSpawnPositions[10];
+u8 sEnPoFieldSpawnSwitchFlags[10];
static MtxF sLimb7Mtx;
void EnPoField_Init(Actor* thisx, GlobalContext* globalCtx) {
EnPoField* this = (EnPoField*)thisx;
s32 pad;
- if (sNumSpawned != 10) {
- sSpawnPositions[sNumSpawned].x = this->actor.world.pos.x;
- sSpawnPositions[sNumSpawned].y = this->actor.world.pos.y;
- sSpawnPositions[sNumSpawned].z = this->actor.world.pos.z;
- sSpawnSwitchFlags[sNumSpawned] = this->actor.params & 0xFF;
- sNumSpawned++;
+ if (sEnPoFieldNumSpawned != 10) {
+ sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].x = this->actor.world.pos.x;
+ sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].y = this->actor.world.pos.y;
+ sEnPoFieldSpawnPositions[sEnPoFieldNumSpawned].z = this->actor.world.pos.z;
+ sEnPoFieldSpawnSwitchFlags[sEnPoFieldNumSpawned] = this->actor.params & 0xFF;
+ sEnPoFieldNumSpawned++;
}
- if (sNumSpawned >= 2) {
+ if (sEnPoFieldNumSpawned >= 2) {
this->actor.params = 0xFF;
Actor_Kill(&this->actor);
return;
@@ -407,10 +407,10 @@ void EnPoField_WaitForSpawn(EnPoField* this, GlobalContext* globalCtx) {
this->actionTimer--;
}
if (this->actionTimer == 0) {
- for (i = 0; i < sNumSpawned; i++) {
- if (fabsf(sSpawnPositions[i].x - player->actor.world.pos.x) < 150.0f &&
- fabsf(sSpawnPositions[i].z - player->actor.world.pos.z) < 150.0f) {
- if (Flags_GetSwitch(globalCtx, sSpawnSwitchFlags[i])) {
+ for (i = 0; i < sEnPoFieldNumSpawned; i++) {
+ if (fabsf(sEnPoFieldSpawnPositions[i].x - player->actor.world.pos.x) < 150.0f &&
+ fabsf(sEnPoFieldSpawnPositions[i].z - player->actor.world.pos.z) < 150.0f) {
+ if (Flags_GetSwitch(globalCtx, sEnPoFieldSpawnSwitchFlags[i])) {
if (player->stateFlags1 & 0x800000) { // Player riding Epona
return;
} else {
@@ -711,7 +711,7 @@ void EnPoField_SoulInteract(EnPoField* this, GlobalContext* globalCtx) {
} else {
this->actor.textId = 0x508F;
Item_Give(globalCtx, ITEM_BIG_POE);
- Flags_SetSwitch(globalCtx, sSpawnSwitchFlags[this->spawnFlagIndex]);
+ Flags_SetSwitch(globalCtx, sEnPoFieldSpawnSwitchFlags[this->spawnFlagIndex]);
}
} else {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_PO_LAUGH);
@@ -1009,8 +1009,8 @@ void EnPoField_DrawSoul(Actor* thisx, GlobalContext* globalCtx) {
}
void EnPoField_Reset(void) {
- sNumSpawned = 0;
+ sEnPoFieldNumSpawned = 0;
- memset(sSpawnPositions, 0, sizeof(sSpawnPositions));
- memset(sSpawnSwitchFlags, 0, sizeof(sSpawnSwitchFlags));
+ memset(sEnPoFieldSpawnPositions, 0, sizeof(sEnPoFieldSpawnPositions));
+ memset(sEnPoFieldSpawnSwitchFlags, 0, sizeof(sEnPoFieldSpawnSwitchFlags));
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c
index 71cd47144..c1d169dfe 100644
--- a/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c
+++ b/soh/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c
@@ -35,7 +35,7 @@ const ActorInit En_Takara_Man_InitVars = {
(ActorResetFunc)EnTakaraMan_Reset,
};
-static u8 sTakaraIsInitialized = false;
+u8 sTakaraIsInitialized = false;
void EnTakaraMan_Reset(Actor* thisx, GlobalContext* globalCtx) {
sTakaraIsInitialized = false;
diff --git a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c
index c64f9acb7..92497bf3e 100644
--- a/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c
+++ b/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.c
@@ -447,7 +447,7 @@ void func_80B3D118(GlobalContext* globalCtx) {
static Vec3f D_80B42DA0;
-static s32 D_80B41D90 = 0;
+s32 D_80B41D90 = 0;
void EnXc_SetColossusWindSFX(GlobalContext* globalCtx) {
if (gSaveContext.sceneSetupIndex == 4) {
static Vec3f sPos = { 0.0f, 0.0f, 0.0f };
@@ -484,17 +484,17 @@ void EnXc_SetColossusWindSFX(GlobalContext* globalCtx) {
}
}
-static s32 sFlameSpawned = false;
+s32 sEnXcFlameSpawned = false;
void EnXc_SpawnFlame(EnXc* this, GlobalContext* globalCtx) {
- if (!sFlameSpawned) {
+ if (!sEnXcFlameSpawned) {
CsCmdActorAction* npcAction = EnXc_GetCsCmd(globalCtx, 0);
f32 xPos = npcAction->startPos.x;
f32 yPos = npcAction->startPos.y;
f32 zPos = npcAction->startPos.z;
this->flameActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_LIGHT, xPos, yPos, zPos, 0, 0, 0, 5);
- sFlameSpawned = true;
+ sEnXcFlameSpawned = true;
}
}
@@ -519,7 +519,7 @@ void EnXc_DestroyFlame(EnXc* this) {
Actor_Kill(&this->actor);
}
-static s32 D_80B41DA8 = 1;
+s32 D_80B41DA8 = 1;
void EnXc_InitFlame(EnXc* this, GlobalContext* globalCtx) {
s32 pad;
s16 sceneNum = globalCtx->sceneNum;
@@ -1402,7 +1402,7 @@ void func_80B3F534(GlobalContext* globalCtx) {
}
}
-static s32 D_80B41DAC = 1;
+s32 D_80B41DAC = 1;
void func_80B3F59C(EnXc* this, GlobalContext* globalCtx) {
CsCmdActorAction* npcAction = EnXc_GetCsCmd(globalCtx, 0);
@@ -2430,7 +2430,7 @@ const ActorInit En_Xc_InitVars = {
void EnXc_Reset(void) {
D_80B41D90 = 0;
- sFlameSpawned = false;
+ sEnXcFlameSpawned = false;
D_80B41DA8 = 1;
D_80B41DAC = 1;
}
\ No newline at end of file
diff --git a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c
index c5ed809db..a6b0f5809 100644
--- a/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c
+++ b/soh/src/overlays/actors/ovl_En_Zf/z_en_zf.c
@@ -97,8 +97,8 @@ static Vec3f sPlatformPositions[] = {
};
// These seem to relate to the tagging in/out the minibosses do
-static s16 D_80B4A1B0 = 0;
-static s16 D_80B4A1B4 = 1;
+s16 D_80B4A1B0 = 0;
+s16 D_80B4A1B4 = 1;
const ActorInit En_Zf_InitVars = {
ACTOR_EN_ZF,
diff --git a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
index 8ad3a2cef..6ea271bf4 100644
--- a/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
+++ b/soh/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c
@@ -45,7 +45,7 @@ static void* sEyeTextures[] = { gZelda2EyeOpenTex, gZelda2EyeHalfTex, gZelda2Eye
static void* sMouthTextures[] = { gZelda2MouthSeriousTex, gZelda2MouthHappyTex, gZelda2MouthOpenTex };
-static s32 D_80B5A468 = 0;
+s32 D_80B5A468 = 0;
static Vec3f D_80B5A46C = { 0.0f, 0.0f, 0.0f };
@@ -55,7 +55,7 @@ static f32 D_80B5A484 = 0.0f;
static Vec3f D_80B5A488 = { 0.0f, 0.0f, 0.0f };
-static s32 D_80B5A494 = -1;
+s32 D_80B5A494 = -1;
static Vec3f D_80B5A498 = { 148.0f, 260.0f, -87.0f };
@@ -63,7 +63,7 @@ static Vec3f D_80B5A4A4 = { -12.0f, 260.0f, -147.0f };
static Vec3f D_80B5A4B0 = { 42.0f, 260.0f, 13.0f };
-static u32 D_80B5A4BC = 0;
+u32 D_80B5A4BC = 0;
void func_80B533B0(Actor* thisx, GlobalContext* globalCtx) {
EnZl3* this = (EnZl3*)thisx;
diff --git a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c
index 237f1e926..b01bcf1d9 100644
--- a/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c
+++ b/soh/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c
@@ -57,8 +57,8 @@ const ActorInit Object_Kankyo_InitVars = {
(ActorResetFunc)ObjectKankyo_Reset,
};
-static u8 sIsSpawned = false;
-static s16 sTrailingFairies = 0;
+u8 sKankyoIsSpawned = false;
+s16 sTrailingFairies = 0;
void ObjectKankyo_SetupAction(ObjectKankyo* this, ObjectKankyoActionFunc action) {
this->actionFunc = action;
@@ -76,18 +76,18 @@ void ObjectKankyo_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.room = -1;
switch (this->actor.params) {
case 0:
- if (!sIsSpawned) {
+ if (!sKankyoIsSpawned) {
ObjectKankyo_SetupAction(this, ObjectKankyo_Fairies);
- sIsSpawned = true;
+ sKankyoIsSpawned = true;
} else {
Actor_Kill(&this->actor);
}
break;
case 3:
- if (!sIsSpawned) {
+ if (!sKankyoIsSpawned) {
ObjectKankyo_SetupAction(this, ObjectKankyo_Snow);
- sIsSpawned = true;
+ sKankyoIsSpawned = true;
} else {
Actor_Kill(&this->actor);
}
@@ -939,6 +939,6 @@ void ObjectKankyo_DrawBeams(ObjectKankyo* this2, GlobalContext* globalCtx2) {
}
void ObjectKankyo_Reset(void) {
- sIsSpawned = false;
+ sKankyoIsSpawned = false;
sTrailingFairies = 0;
}
\ No newline at end of file