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Add hasTranslation to Dodongo.
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@ -418,7 +418,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
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if (this->unk_198 == 0x5A) {
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if (!(gSaveContext.eventChkInf[7] & 2)) {
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(gKingDodongoTitleCardTex), 160, 180, 128, 40);
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SEGMENTED_TO_VIRTUAL(gKingDodongoTitleCardTex), 160, 180, 128, 40, true);
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}
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_FIRE_BOSS);
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}
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