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Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) (#2454)
* Link's models reflect the projectile weapon he's holding extracted logic from months-old PR * apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled * Apply suggestions from code review Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * whitespace --------- Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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3 changed files with 57 additions and 11 deletions
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@ -1120,6 +1120,8 @@ s32 Player_HasMirrorShieldEquipped(PlayState* play);
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s32 Player_HasMirrorShieldSetToDraw(PlayState* play);
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s32 Player_ActionToMagicSpell(Player* player, s32 actionParam);
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s32 Player_HoldsHookshot(Player* player);
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s32 Player_HoldsBow(Player* player);
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s32 Player_HoldsSlingshot(Player* player);
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s32 func_8008F128(Player* player);
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s32 Player_ActionToSword(s32 actionParam);
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s32 Player_GetSwordHeld(Player* player);
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