Merge branch 'develop' into SplitGF

This commit is contained in:
Pepper0ni 2025-06-05 18:15:53 +01:00
commit 216b666f24
50 changed files with 2438 additions and 3625 deletions

View file

@ -12,7 +12,6 @@ extern "C"
#include "luslog.h" #include "luslog.h"
#include <soh/Enhancements/item-tables/ItemTableTypes.h> #include <soh/Enhancements/item-tables/ItemTableTypes.h>
#include <soh/Enhancements/randomizer/randomizer_inf.h>
#if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG) #if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG)
#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, ##__VA_ARGS__) #define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, ##__VA_ARGS__)

View file

@ -5,7 +5,6 @@
#include "z64math.h" #include "z64math.h"
#include "z64audio.h" #include "z64audio.h"
#include "soh/Enhancements/randomizer/randomizerTypes.h" #include "soh/Enhancements/randomizer/randomizerTypes.h"
#include "soh/Enhancements/randomizer/randomizer_inf.h"
#include "soh/Enhancements/gameplaystats.h" #include "soh/Enhancements/gameplaystats.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h" #include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include "soh/Enhancements/boss-rush/BossRushTypes.h" #include "soh/Enhancements/boss-rush/BossRushTypes.h"

View file

@ -0,0 +1,42 @@
#include <libultraship/bridge.h>
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "functions.h"
#include "macros.h"
#include "variables.h"
extern "C" PlayState* gPlayState;
static constexpr int32_t CVAR_RUPEE_DASH_DEFAULT = 0;
#define CVAR_RUPEE_DASH_NAME CVAR_ENHANCEMENT("RupeeDash")
#define CVAR_RUPEE_DASH_VALUE CVarGetInteger(CVAR_RUPEE_DASH_NAME, CVAR_RUPEE_DASH_DEFAULT)
static constexpr int32_t CVAR_RUPEE_DASH_INTERVAL_DEFAULT = 5;
#define CVAR_RUPEE_DASH_INTERVAL_NAME CVAR_ENHANCEMENT("RupeeDashInterval")
#define CVAR_RUPEE_DASH_INTERVAL_TIME \
CVarGetInteger(CVAR_RUPEE_DASH_INTERVAL_NAME, CVAR_RUPEE_DASH_INTERVAL_DEFAULT) * 20
void UpdateRupeeDash() {
// Initialize Timer
static uint16_t rupeeDashTimer = 0;
// Did time change by DashInterval?
if (rupeeDashTimer < CVAR_RUPEE_DASH_INTERVAL_TIME) {
rupeeDashTimer++;
return;
}
rupeeDashTimer = 0;
if (gSaveContext.rupees > 0) {
uint16_t walletSize = (CUR_UPG_VALUE(UPG_WALLET) + 1) * -1;
Rupees_ChangeBy(walletSize);
} else {
Health_ChangeBy(gPlayState, -16);
}
}
void RegisterRupeeDash() {
COND_HOOK(OnPlayerUpdate, CVAR_RUPEE_DASH_VALUE, UpdateRupeeDash);
}
static RegisterShipInitFunc initFunc_RupeeDash(RegisterRupeeDash, { CVAR_RUPEE_DASH_NAME });

View file

@ -193,12 +193,10 @@ void ParsePreset(nlohmann::json& json, std::string name) {
} }
void LoadPresets() { void LoadPresets() {
if (!fs::exists(presetFolder)) {
return;
}
if (!presets.empty()) { if (!presets.empty()) {
presets.clear(); presets.clear();
} }
if (fs::exists(presetFolder)) {
for (auto const& preset : fs::directory_iterator(presetFolder)) { for (auto const& preset : fs::directory_iterator(presetFolder)) {
std::ifstream ifs(preset.path()); std::ifstream ifs(preset.path());
@ -211,6 +209,7 @@ void LoadPresets() {
} }
ifs.close(); ifs.close();
} }
}
auto initData = std::make_shared<Ship::ResourceInitData>(); auto initData = std::make_shared<Ship::ResourceInitData>();
initData->Format = RESOURCE_FORMAT_BINARY; initData->Format = RESOURCE_FORMAT_BINARY;
initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json); initData->Type = static_cast<uint32_t>(Ship::ResourceType::Json);

View file

@ -0,0 +1,25 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h"
void EnIceHono_CapturableFlame(EnIceHono* thisx, PlayState* play);
u32 EnIceHono_InBottleRange(EnIceHono* thisx, PlayState* play);
}
extern PlayState* gPlayState;
void OnEnIceHonoUpdate(void* actor) {
EnIceHono* thisx = (EnIceHono*)actor;
if (thisx->actionFunc != EnIceHono_CapturableFlame && EnIceHono_InBottleRange(thisx, gPlayState)) {
// GI_MAX in this case allows the player to catch the actor in a bottle
Actor_OfferGetItem(&thisx->actor, gPlayState, GI_MAX, 60.0f, 100.0f);
}
}
void RegisterRebottleBlueFire() {
COND_ID_HOOK(OnActorUpdate, ACTOR_EN_ICE_HONO, CVarGetInteger(CVAR_ENHANCEMENT("RebottleBlueFire"), 0),
OnEnIceHonoUpdate);
}
static RegisterShipInitFunc initFunc(RegisterRebottleBlueFire, { CVAR_ENHANCEMENT("RebottleBlueFire") });

View file

@ -0,0 +1,8 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
void RegisterSkipAmyPuzzle() {
COND_VB_SHOULD(VB_AMY_SOLVE, CVarGetInteger(CVAR_ENHANCEMENT("SkipAmyPuzzle"), 0), { *should = true; });
}
static RegisterShipInitFunc initFunc(RegisterSkipAmyPuzzle, { CVAR_ENHANCEMENT("SkipAmyPuzzle") });

View file

@ -10,8 +10,6 @@ extern "C" {
#include "variables.h" #include "variables.h"
} }
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).Get()
static bool sEnteredBlueWarp = false; static bool sEnteredBlueWarp = false;
/** /**

View file

@ -7,6 +7,7 @@
#include "soh/Enhancements/nametag.h" #include "soh/Enhancements/nametag.h"
#include "soh/ShipInit.hpp" #include "soh/ShipInit.hpp"
#include <algorithm>
#include <array> #include <array>
#include <bit> #include <bit>
#include <map> #include <map>
@ -45,13 +46,6 @@ typedef struct {
Vec3s rot; Vec3s rot;
} ActorInfo; } ActorInfo;
typedef enum {
LIST,
TARGET,
HELD,
INTERACT,
} RetrievalMethod;
std::array<const char*, 12> acMapping = { std::array<const char*, 12> acMapping = {
"Switch", "Background (Prop type 1)", "Switch", "Background (Prop type 1)",
"Player", "Bomb", "Player", "Bomb",
@ -873,37 +867,14 @@ void ActorViewer_AddTagForAllActors() {
void ActorViewerWindow::DrawElement() { void ActorViewerWindow::DrawElement() {
ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0)); ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
static Actor* display;
static Actor empty{};
static Actor* fetch = NULL;
static ActorInfo newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } }; static ActorInfo newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
static bool needs_reset = false;
static ImU16 one = 1; static ImU16 one = 1;
static int actor;
static int category = 0;
static RetrievalMethod rm;
static std::string filler = "Please select"; static std::string filler = "Please select";
static std::vector<Actor*> list;
static u16 lastSceneId = 0;
static std::string searchString = ""; static std::string searchString = "";
static s16 currentSelectedInDropdown; static s16 currentSelectedInDropdown = -1;
static std::vector<u16> actors; static std::vector<u16> actorSearchResults;
if (gPlayState != nullptr) { if (gPlayState != nullptr) {
needs_reset = lastSceneId != gPlayState->sceneNum;
if (needs_reset) {
display = &empty;
fetch = nullptr;
actor = category = 0;
filler = "Please Select";
list.clear();
needs_reset = false;
searchString = "";
currentSelectedInDropdown = -1;
actors.clear();
}
lastSceneId = gPlayState->sceneNum;
if (ImGui::BeginChild("options", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY)) { if (ImGui::BeginChild("options", ImVec2(0, 0), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY)) {
bool toggled = false; bool toggled = false;
bool optionChange = false; bool optionChange = false;
@ -967,21 +938,19 @@ void ActorViewerWindow::DrawElement() {
ImGui::EndCombo(); ImGui::EndCombo();
} }
if (ImGui::BeginCombo("Actor", filler.c_str())) { if (display == nullptr) {
if (gPlayState != nullptr && lastSceneId != gPlayState->sceneNum) { filler = "Please select";
PopulateActorDropdown(category, list);
lastSceneId = gPlayState->sceneNum;
} }
if (ImGui::BeginCombo("Actor", filler.c_str())) {
for (int i = 0; i < list.size(); i++) { for (int i = 0; i < list.size(); i++) {
std::string label = std::to_string(i) + ": " + ActorDB::Instance->RetrieveEntry(list[i]->id).name; std::string label = std::to_string(i) + ": " + ActorDB::Instance->RetrieveEntry(list[i]->id).name;
std::string description = GetActorDescription(list[i]->id); std::string description = GetActorDescription(list[i]->id);
if (description != "") if (description != "")
label += " (" + description + ")"; label += " (" + description + ")";
if (ImGui::Selectable(label.c_str())) { if (ImGui::Selectable(label.c_str(), list[i] == display)) {
rm = LIST;
display = list[i]; display = list[i];
actor = i;
filler = label; filler = label;
break; break;
} }
@ -992,6 +961,7 @@ void ActorViewerWindow::DrawElement() {
PushStyleHeader(THEME_COLOR); PushStyleHeader(THEME_COLOR);
if (ImGui::TreeNode("Selected Actor")) { if (ImGui::TreeNode("Selected Actor")) {
if (display != nullptr) {
DrawGroupWithBorder( DrawGroupWithBorder(
[&]() { [&]() {
ImGui::Text("Name: %s", ActorDB::Instance->RetrieveEntry(display->id).name.c_str()); ImGui::Text("Name: %s", ActorDB::Instance->RetrieveEntry(display->id).name.c_str());
@ -1054,61 +1024,42 @@ void ActorViewerWindow::DrawElement() {
}, },
"bgCheckFlags"); "bgCheckFlags");
if (Button("Refresh", ButtonOptions().Color(THEME_COLOR))) {
PopulateActorDropdown(category, list);
switch (rm) {
case INTERACT:
case HELD:
case TARGET:
display = fetch;
break;
case LIST:
display = list[actor];
break;
default:
break;
}
}
if (Button("Go to Actor", ButtonOptions().Color(THEME_COLOR))) { if (Button("Go to Actor", ButtonOptions().Color(THEME_COLOR))) {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
Math_Vec3f_Copy(&player->actor.world.pos, &display->world.pos); Math_Vec3f_Copy(&player->actor.world.pos, &display->world.pos);
Math_Vec3f_Copy(&player->actor.home.pos, &player->actor.world.pos); Math_Vec3f_Copy(&player->actor.home.pos, &player->actor.world.pos);
} }
} else {
ImGui::Text("Select an actor to display information.");
}
if (Button("Fetch from Target", if (Button("Fetch from Target",
ButtonOptions() ButtonOptions()
.Color(THEME_COLOR) .Color(THEME_COLOR)
.Tooltip("Grabs actor with target arrow above it. You might need C-Up for enemies"))) { .Tooltip("Grabs actor with target arrow above it. You might need C-Up for enemies"))) {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
fetch = player->talkActor; if (player->talkActor != NULL) {
if (fetch != NULL) { display = player->talkActor;
display = fetch; category = display->category;
category = fetch->category;
PopulateActorDropdown(category, list); PopulateActorDropdown(category, list);
rm = TARGET;
} }
} }
if (Button("Fetch from Held", if (Button("Fetch from Held",
ButtonOptions().Color(THEME_COLOR).Tooltip("Grabs actor that Link is holding"))) { ButtonOptions().Color(THEME_COLOR).Tooltip("Grabs actor that Link is holding"))) {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
fetch = player->heldActor; if (player->heldActor != NULL) {
if (fetch != NULL) { display = player->heldActor;
display = fetch; category = display->category;
category = fetch->category;
PopulateActorDropdown(category, list); PopulateActorDropdown(category, list);
rm = HELD;
} }
} }
if (Button("Fetch from Interaction", if (Button("Fetch from Interaction",
ButtonOptions().Color(THEME_COLOR).Tooltip("Grabs actor from \"interaction range\""))) { ButtonOptions().Color(THEME_COLOR).Tooltip("Grabs actor from \"interaction range\""))) {
Player* player = GET_PLAYER(gPlayState); Player* player = GET_PLAYER(gPlayState);
fetch = player->interactRangeActor; if (player->interactRangeActor != NULL) {
if (fetch != NULL) { display = player->interactRangeActor;
display = fetch; category = display->category;
category = fetch->category;
PopulateActorDropdown(category, list); PopulateActorDropdown(category, list);
rm = INTERACT;
} }
} }
@ -1119,21 +1070,22 @@ void ActorViewerWindow::DrawElement() {
// ImGui::PushItemWidth(ImGui::GetFontSize() * 10); // ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
if (InputString("Search Actor", &searchString, InputOptions().Color(THEME_COLOR))) { if (InputString("Search Actor", &searchString, InputOptions().Color(THEME_COLOR))) {
actors = GetActorsWithDescriptionContainingString(searchString); actorSearchResults = GetActorsWithDescriptionContainingString(searchString);
currentSelectedInDropdown = -1; currentSelectedInDropdown = -1;
} }
if (!SohUtils::IsStringEmpty(searchString) && !actors.empty()) { if (!SohUtils::IsStringEmpty(searchString) && !actorSearchResults.empty()) {
std::string preview = currentSelectedInDropdown == -1 std::string preview =
currentSelectedInDropdown == -1
? "Please Select" ? "Please Select"
: ActorDB::Instance->RetrieveEntry(actors[currentSelectedInDropdown]).desc; : ActorDB::Instance->RetrieveEntry(actorSearchResults[currentSelectedInDropdown]).desc;
PushStyleCombobox(THEME_COLOR); PushStyleCombobox(THEME_COLOR);
if (ImGui::BeginCombo("Results", preview.c_str())) { if (ImGui::BeginCombo("Results", preview.c_str())) {
for (u8 i = 0; i < actors.size(); i++) { for (u8 i = 0; i < actorSearchResults.size(); i++) {
if (ImGui::Selectable(ActorDB::Instance->RetrieveEntry(actors[i]).desc.c_str(), if (ImGui::Selectable(ActorDB::Instance->RetrieveEntry(actorSearchResults[i]).desc.c_str(),
i == currentSelectedInDropdown)) { i == currentSelectedInDropdown)) {
currentSelectedInDropdown = i; currentSelectedInDropdown = i;
newActor.id = actors[i]; newActor.id = actorSearchResults[i];
} }
} }
ImGui::EndCombo(); ImGui::EndCombo();
@ -1237,20 +1189,40 @@ void ActorViewerWindow::DrawElement() {
PopStyleHeader(); PopStyleHeader();
} else { } else {
ImGui::Text("Global Context needed for actor info!"); ImGui::Text("Global Context needed for actor info!");
if (needs_reset) {
fetch = nullptr;
actor = category = 0;
filler = "Please Select";
list.clear();
needs_reset = false;
searchString = "";
currentSelectedInDropdown = -1;
actors.clear();
}
} }
ImGui::EndDisabled(); ImGui::EndDisabled();
} }
void ActorViewerWindow::InitElement() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorSpawn>([this](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
// Reload actor list if the new actor belongs to the selected category
if (category == actor->category) {
PopulateActorDropdown(actor->category, list);
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorDestroy>([this](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
// If the actor belongs to the selected category, we need to manually remove it, as it has not been removed from
// the global actor array yet
if (category == actor->category) {
list.erase(std::remove(list.begin(), list.end(), actor), list.end());
}
if (display == actor) {
display = nullptr;
}
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([this](int16_t sceneNum) {
display = nullptr;
category = ACTORCAT_SWITCH;
list.clear();
});
}
void ActorViewer_RegisterNameTagHooks() { void ActorViewer_RegisterNameTagHooks() {
COND_HOOK(OnActorInit, CVAR_ACTOR_NAME_TAGS_ENABLED, COND_HOOK(OnActorInit, CVAR_ACTOR_NAME_TAGS_ENABLED,
[](void* actor) { ActorViewer_AddTagForActor(static_cast<Actor*>(actor)); }); [](void* actor) { ActorViewer_AddTagForActor(static_cast<Actor*>(actor)); });

View file

@ -2,11 +2,20 @@
#include <libultraship/libultraship.h> #include <libultraship/libultraship.h>
#include "z64actor.h"
#include <vector>
class ActorViewerWindow final : public Ship::GuiWindow { class ActorViewerWindow final : public Ship::GuiWindow {
public: public:
using GuiWindow::GuiWindow; using GuiWindow::GuiWindow;
void DrawElement() override; void DrawElement() override;
void InitElement() override{}; void InitElement() override;
void UpdateElement() override{}; void UpdateElement() override{};
private:
Actor* display = nullptr;
int category = ACTORCAT_SWITCH;
std::vector<Actor*> list;
}; };

View file

@ -554,6 +554,10 @@ void DrawFlagTableArray16(const FlagTable& flagTable, uint16_t row, uint16_t& fl
uint32_t bitMask = 1 << flagIndex; uint32_t bitMask = 1 << flagIndex;
ImVec4 themeColor = ColorValues.at(THEME_COLOR); ImVec4 themeColor = ColorValues.at(THEME_COLOR);
ImVec4 colorDark = { themeColor.x * 0.4f, themeColor.y * 0.4f, themeColor.z * 0.4f, themeColor.z }; ImVec4 colorDark = { themeColor.x * 0.4f, themeColor.y * 0.4f, themeColor.z * 0.4f, themeColor.z };
ImVec4& color = themeColor;
if (!hasDescription) {
color = colorDark;
}
PushStyleCheckbox(hasDescription ? themeColor : colorDark); PushStyleCheckbox(hasDescription ? themeColor : colorDark);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(4.0f, 3.0f)); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(4.0f, 3.0f));
bool flag = (flags & bitMask) != 0; bool flag = (flags & bitMask) != 0;

File diff suppressed because it is too large Load diff

View file

@ -13,15 +13,29 @@ extern "C" {
#include <z64.h> #include <z64.h>
} }
const char* enemyCVarList[] = { #define CVAR_ENEMY_RANDOMIZER_NAME CVAR_ENHANCEMENT("RandomizedEnemies")
CVAR_ENHANCEMENT("RandomizedEnemyList.Armos"), CVAR_ENHANCEMENT("RandomizedEnemyList.Arwing"), #define CVAR_ENEMY_RANDOMIZER_DEFAULT ENEMY_RANDOMIZER_OFF
CVAR_ENHANCEMENT("RandomizedEnemyList.BabyDodongo"), CVAR_ENHANCEMENT("RandomizedEnemyList.Bari"), #define CVAR_ENEMY_RANDOMIZER_VALUE CVarGetInteger(CVAR_ENEMY_RANDOMIZER_NAME, CVAR_ENEMY_RANDOMIZER_DEFAULT)
CVAR_ENHANCEMENT("RandomizedEnemyList.Beamos"), CVAR_ENHANCEMENT("RandomizedEnemyList.BigSkulltula"),
CVAR_ENHANCEMENT("RandomizedEnemyList.BigStalchild"), CVAR_ENHANCEMENT("RandomizedEnemyList.Biri"), typedef struct EnemyEntry {
CVAR_ENHANCEMENT("RandomizedEnemyList.BlackKnuckle"), CVAR_ENHANCEMENT("RandomizedEnemyList.BlueTektite"), int16_t id;
CVAR_ENHANCEMENT("RandomizedEnemyList.Bubble"), CVAR_ENHANCEMENT("RandomizedEnemyList.ClubMoblin"), int16_t params;
CVAR_ENHANCEMENT("RandomizedEnemyList.DarkLink"), CVAR_ENHANCEMENT("RandomizedEnemyList.Dinolfos"), } EnemyEntry;
CVAR_ENHANCEMENT("RandomizedEnemyList.Dodongo"), CVAR_ENHANCEMENT("RandomizedEnemyList.FireKeese"),
bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId, int16_t params, float posX);
bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy);
EnemyEntry GetRandomizedEnemyEntry(uint32_t seed);
const char* enemyCVarList[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = {
CVAR_ENHANCEMENT("RandomizedEnemyList.Anubis"), CVAR_ENHANCEMENT("RandomizedEnemyList.Armos"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Arwing"), CVAR_ENHANCEMENT("RandomizedEnemyList.BabyDodongo"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Bari"), CVAR_ENHANCEMENT("RandomizedEnemyList.Beamos"),
CVAR_ENHANCEMENT("RandomizedEnemyList.BigSkulltula"), CVAR_ENHANCEMENT("RandomizedEnemyList.BigStalchild"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Biri"), CVAR_ENHANCEMENT("RandomizedEnemyList.BlackKnuckle"),
CVAR_ENHANCEMENT("RandomizedEnemyList.BlueTektite"), CVAR_ENHANCEMENT("RandomizedEnemyList.Bubble"),
CVAR_ENHANCEMENT("RandomizedEnemyList.ClubMoblin"), CVAR_ENHANCEMENT("RandomizedEnemyList.DarkLink"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Dinolfos"), CVAR_ENHANCEMENT("RandomizedEnemyList.Dodongo"),
CVAR_ENHANCEMENT("RandomizedEnemyList.FireKeese"), /*CVAR_ENHANCEMENT("RandomizedEnemyList.FlareDancer"),*/
CVAR_ENHANCEMENT("RandomizedEnemyList.FloorTile"), CVAR_ENHANCEMENT("RandomizedEnemyList.Floormaster"), CVAR_ENHANCEMENT("RandomizedEnemyList.FloorTile"), CVAR_ENHANCEMENT("RandomizedEnemyList.Floormaster"),
CVAR_ENHANCEMENT("RandomizedEnemyList.FlyingPeahat"), CVAR_ENHANCEMENT("RandomizedEnemyList.FlyingPot"), CVAR_ENHANCEMENT("RandomizedEnemyList.FlyingPeahat"), CVAR_ENHANCEMENT("RandomizedEnemyList.FlyingPot"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Freezard"), CVAR_ENHANCEMENT("RandomizedEnemyList.Gibdo"), CVAR_ENHANCEMENT("RandomizedEnemyList.Freezard"), CVAR_ENHANCEMENT("RandomizedEnemyList.Gibdo"),
@ -30,18 +44,20 @@ const char* enemyCVarList[] = {
CVAR_ENHANCEMENT("RandomizedEnemyList.Keese"), CVAR_ENHANCEMENT("RandomizedEnemyList.LargeBaba"), CVAR_ENHANCEMENT("RandomizedEnemyList.Keese"), CVAR_ENHANCEMENT("RandomizedEnemyList.LargeBaba"),
CVAR_ENHANCEMENT("RandomizedEnemyList.LikeLike"), CVAR_ENHANCEMENT("RandomizedEnemyList.Lizalfos"), CVAR_ENHANCEMENT("RandomizedEnemyList.LikeLike"), CVAR_ENHANCEMENT("RandomizedEnemyList.Lizalfos"),
CVAR_ENHANCEMENT("RandomizedEnemyList.MadScrub"), CVAR_ENHANCEMENT("RandomizedEnemyList.NormalWolfos"), CVAR_ENHANCEMENT("RandomizedEnemyList.MadScrub"), CVAR_ENHANCEMENT("RandomizedEnemyList.NormalWolfos"),
CVAR_ENHANCEMENT("RandomizedEnemyList.PeahatLarva"), CVAR_ENHANCEMENT("RandomizedEnemyList.Redead"), CVAR_ENHANCEMENT("RandomizedEnemyList.PeahatLarva"), /*CVAR_ENHANCEMENT("RandomizedEnemyList.Poe"),*/
CVAR_ENHANCEMENT("RandomizedEnemyList.RedTektite"), CVAR_ENHANCEMENT("RandomizedEnemyList.Shabom"), CVAR_ENHANCEMENT("RandomizedEnemyList.Redead"), CVAR_ENHANCEMENT("RandomizedEnemyList.RedTektite"),
CVAR_ENHANCEMENT("RandomizedEnemyList.ShellBlade"), CVAR_ENHANCEMENT("RandomizedEnemyList.Skulltula"), CVAR_ENHANCEMENT("RandomizedEnemyList.Shabom"), CVAR_ENHANCEMENT("RandomizedEnemyList.ShellBlade"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Skulltula"), CVAR_ENHANCEMENT("RandomizedEnemyList.SkullKid"),
CVAR_ENHANCEMENT("RandomizedEnemyList.SmallBaba"), CVAR_ENHANCEMENT("RandomizedEnemyList.SmallStalchild"), CVAR_ENHANCEMENT("RandomizedEnemyList.SmallBaba"), CVAR_ENHANCEMENT("RandomizedEnemyList.SmallStalchild"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Spike"), CVAR_ENHANCEMENT("RandomizedEnemyList.Stalfos"), CVAR_ENHANCEMENT("RandomizedEnemyList.SpearMoblin"), CVAR_ENHANCEMENT("RandomizedEnemyList.Spike"),
CVAR_ENHANCEMENT("RandomizedEnemyList.Stinger"), CVAR_ENHANCEMENT("RandomizedEnemyList.Tailparasan"), CVAR_ENHANCEMENT("RandomizedEnemyList.Stalfos"), CVAR_ENHANCEMENT("RandomizedEnemyList.Stinger"),
CVAR_ENHANCEMENT("RandomizedEnemyList.TorchSlug"), CVAR_ENHANCEMENT("RandomizedEnemyList.Wallmaster"), CVAR_ENHANCEMENT("RandomizedEnemyList.Tailparasan"), CVAR_ENHANCEMENT("RandomizedEnemyList.TorchSlug"),
CVAR_ENHANCEMENT("RandomizedEnemyList.WhiteKnuckle"), CVAR_ENHANCEMENT("RandomizedEnemyList.WhiteWolfos"), CVAR_ENHANCEMENT("RandomizedEnemyList.Wallmaster"), CVAR_ENHANCEMENT("RandomizedEnemyList.WhiteKnuckle"),
CVAR_ENHANCEMENT("RandomizedEnemyList.WitheredBaba"), CVAR_ENHANCEMENT("RandomizedEnemyList.WhiteWolfos"), CVAR_ENHANCEMENT("RandomizedEnemyList.WitheredBaba"),
}; };
const char* enemyNameList[] = { const char* enemyNameList[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = {
"Anubis",
"Armos", "Armos",
"Arwing", "Arwing",
"Baby Dodongo", "Baby Dodongo",
@ -58,6 +74,7 @@ const char* enemyNameList[] = {
"Dinolfos", "Dinolfos",
"Dodongo", "Dodongo",
"Fire Keese", "Fire Keese",
//"Flare Dancer",
"Floor Tile", "Floor Tile",
"Floormaster", "Floormaster",
"Flying Peahat", "Flying Peahat",
@ -75,13 +92,16 @@ const char* enemyNameList[] = {
"Mad Scrub", "Mad Scrub",
"Wolfos (Normal)", "Wolfos (Normal)",
"Peahat Larva", "Peahat Larva",
//"Poe",
"Redead", "Redead",
"Red Tektite", "Red Tektite",
"Shabom", "Shabom",
"Shell Blade", "Shell Blade",
"Skulltula", "Skulltula",
"Skull Kid",
"Small Deku Baba", "Small Deku Baba",
"Stalchild (Small)", "Stalchild (Small)",
"Spear Moblin",
"Spike", "Spike",
"Stalfos", "Stalfos",
"Stinger", "Stinger",
@ -94,6 +114,7 @@ const char* enemyNameList[] = {
}; };
static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = { static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] = {
{ ACTOR_EN_ANUBICE_TAG, 1 }, // Anubis
{ ACTOR_EN_AM, -1 }, // Armos { ACTOR_EN_AM, -1 }, // Armos
{ ACTOR_EN_CLEAR_TAG, 1 }, // Arwing { ACTOR_EN_CLEAR_TAG, 1 }, // Arwing
{ ACTOR_EN_DODOJR, 0 }, // Baby Dodongo { ACTOR_EN_DODOJR, 0 }, // Baby Dodongo
@ -105,11 +126,13 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] =
{ ACTOR_EN_IK, 2 }, // Iron Knuckle (black, standing) { ACTOR_EN_IK, 2 }, // Iron Knuckle (black, standing)
{ ACTOR_EN_TITE, -2 }, // Tektite (blue) { ACTOR_EN_TITE, -2 }, // Tektite (blue)
{ ACTOR_EN_BB, -1 }, // Bubble (flying skull enemy) (blue) { ACTOR_EN_BB, -1 }, // Bubble (flying skull enemy) (blue)
{ ACTOR_EN_MB, 0 }, // Moblins (Club) { ACTOR_EN_MB, 0 }, // Club Moblin
{ ACTOR_EN_TORCH2, 0 }, // Dark Link { ACTOR_EN_TORCH2, 0 }, // Dark Link
{ ACTOR_EN_ZF, -2 }, // Dinolfos { ACTOR_EN_ZF, -2 }, // Dinolfos
{ ACTOR_EN_DODONGO, -1 }, // Dodongo { ACTOR_EN_DODONGO, -1 }, // Dodongo
{ ACTOR_EN_FIREFLY, 1 }, // Fire Keese { ACTOR_EN_FIREFLY, 1 }, // Fire Keese
// { ACTOR_EN_FD, 0 }, // Flare Dancer (possible cause of crashes because of spawning flame actors on
// sloped ground)
{ ACTOR_EN_YUKABYUN, 0 }, // Flying Floor Tile { ACTOR_EN_YUKABYUN, 0 }, // Flying Floor Tile
{ ACTOR_EN_FLOORMAS, 0 }, // Floormaster { ACTOR_EN_FLOORMAS, 0 }, // Floormaster
{ ACTOR_EN_PEEHAT, -1 }, // Flying Peahat (big grounded, doesn't spawn larva) { ACTOR_EN_PEEHAT, -1 }, // Flying Peahat (big grounded, doesn't spawn larva)
@ -122,18 +145,30 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] =
{ ACTOR_EN_ST, 2 }, // Skulltula (invisible) { ACTOR_EN_ST, 2 }, // Skulltula (invisible)
{ ACTOR_EN_FIREFLY, 2 }, // Regular Keese { ACTOR_EN_FIREFLY, 2 }, // Regular Keese
{ ACTOR_EN_DEKUBABA, 1 }, // Deku Baba (large) { ACTOR_EN_DEKUBABA, 1 }, // Deku Baba (large)
// Doesn't work (reliant on surface and also normally used in tandem with a leever spawner, kills itself too quickly
// otherwise) { ACTOR_EN_REEBA, 0 }, // Leever
{ ACTOR_EN_RR, 0 }, // Like-Like { ACTOR_EN_RR, 0 }, // Like-Like
{ ACTOR_EN_ZF, -1 }, // Lizalfos { ACTOR_EN_ZF, -1 }, // Lizalfos
{ ACTOR_EN_DEKUNUTS, 768 }, // Mad Scrub (triple attack) (projectiles don't work) { ACTOR_EN_DEKUNUTS, 768 }, // Mad Scrub (triple attack) (projectiles don't work)
{ ACTOR_EN_WF, 0 }, // Wolfos (normal) { ACTOR_EN_WF, 0 }, // Wolfos (normal)
// Doesn't work (actor directly uses water box collision to handle hiding/popping up)
// { ACTOR_EN_OKUTA, 0 }, // Octorok
{ ACTOR_EN_PEEHAT, 1 }, // Flying Peahat Larva { ACTOR_EN_PEEHAT, 1 }, // Flying Peahat Larva
// Doesn't work (Seems to rely on other objects?)
// { ACTOR_EN_POH, 0 }, // Poe
// Doesn't work (Seems to rely on other objects?)
// { ACTOR_EN_POH, 2 }, // Poe (composer Sharp)
// Doesn't work (Seems to rely on other objects?)
// { ACTOR_EN_POH, 3 }, // Poe (composer Flat)
{ ACTOR_EN_RD, 1 }, // Redead (standing) { ACTOR_EN_RD, 1 }, // Redead (standing)
{ ACTOR_EN_TITE, -1 }, // Tektite (red) { ACTOR_EN_TITE, -1 }, // Tektite (red)
{ ACTOR_EN_BUBBLE, 0 }, // Shabom (bubble) { ACTOR_EN_BUBBLE, 0 }, // Shabom (bubble)
{ ACTOR_EN_SB, 0 }, // Shell Blade { ACTOR_EN_SB, 0 }, // Shell Blade
{ ACTOR_EN_ST, 0 }, // Skulltula (normal) { ACTOR_EN_ST, 0 }, // Skulltula (normal)
{ ACTOR_EN_SKJ, 4159 }, // Skull Kid
{ ACTOR_EN_DEKUBABA, 0 }, // Deku Baba (small) { ACTOR_EN_DEKUBABA, 0 }, // Deku Baba (small)
{ ACTOR_EN_SKB, 1 }, // Stalchild (small) { ACTOR_EN_SKB, 1 }, // Stalchild (small)
{ ACTOR_EN_MB, -1 }, // Spear Moblin
{ ACTOR_EN_NY, 0 }, // Spike (rolling enemy) { ACTOR_EN_NY, 0 }, // Spike (rolling enemy)
{ ACTOR_EN_TEST, 2 }, // Stalfos { ACTOR_EN_TEST, 2 }, // Stalfos
{ ACTOR_EN_EIYER, 10 }, // Stinger (land) (One in formation, sink under floor and do not activate) { ACTOR_EN_EIYER, 10 }, // Stinger (land) (One in formation, sink under floor and do not activate)
@ -143,17 +178,10 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] =
{ ACTOR_EN_IK, 3 }, // Iron Knuckle (white, standing) { ACTOR_EN_IK, 3 }, // Iron Knuckle (white, standing)
{ ACTOR_EN_WF, 1 }, // Wolfos (white) { ACTOR_EN_WF, 1 }, // Wolfos (white)
{ ACTOR_EN_KAREBABA, 0 }, // Withered Deku Baba { ACTOR_EN_KAREBABA, 0 }, // Withered Deku Baba
// Doesn't work {ACTOR_EN_POH, 0}, // Poe (Seems to rely on other objects?)
// Doesn't work {ACTOR_EN_POH, 2}, // Poe (composer Sharp) (Seems to rely on other objects?)
// Doesn't work {ACTOR_EN_POH, 3}, // Poe (composer Flat) (Seems to rely on other objects?)
// Doesn't work {ACTOR_EN_OKUTA, 0}, // Octorok (actor directly uses water box collision to handle hiding/popping
// up) Doesn't work {ACTOR_EN_REEBA, 0}, // Leever (reliant on surface and also normally used in tandem with a
// leever spawner, kills itself too quickly otherwise) Kinda doesn't work { ACTOR_EN_FD, 0 }, // Flare Dancer (jumps
// out of bounds a lot, and possible cause of crashes because of spawning a ton of flame actors)
}; };
static int enemiesToRandomize[] = { static int enemiesToRandomize[] = {
ACTOR_EN_ANUBICE_TAG, // Anubis
ACTOR_EN_FIREFLY, // Keese (including fire/ice) ACTOR_EN_FIREFLY, // Keese (including fire/ice)
ACTOR_EN_TEST, // Stalfos ACTOR_EN_TEST, // Stalfos
ACTOR_EN_TITE, // Tektite ACTOR_EN_TITE, // Tektite
@ -161,7 +189,7 @@ static int enemiesToRandomize[] = {
ACTOR_EN_OKUTA, // Octorok ACTOR_EN_OKUTA, // Octorok
ACTOR_EN_WALLMAS, // Wallmaster ACTOR_EN_WALLMAS, // Wallmaster
ACTOR_EN_DODONGO, // Dodongo ACTOR_EN_DODONGO, // Dodongo
// ACTOR_EN_REEBA, // Leever (reliant on spawner (z_e_encount1.c) // ACTOR_EN_REEBA, // Leever (reliant on spawner (z_en_encount1.c))
ACTOR_EN_PEEHAT, // Flying Peahat, big one spawning larva, larva ACTOR_EN_PEEHAT, // Flying Peahat, big one spawning larva, larva
ACTOR_EN_ZF, // Lizalfos, Dinolfos ACTOR_EN_ZF, // Lizalfos, Dinolfos
ACTOR_EN_GOMA, // Gohma Larva (normal, eggs, gohma eggs) ACTOR_EN_GOMA, // Gohma Larva (normal, eggs, gohma eggs)
@ -184,8 +212,7 @@ static int enemiesToRandomize[] = {
ACTOR_EN_FLOORMAS, // Floormaster ACTOR_EN_FLOORMAS, // Floormaster
ACTOR_EN_RD, // Redead, Gibdo ACTOR_EN_RD, // Redead, Gibdo
ACTOR_EN_SW, // Skullwalltula ACTOR_EN_SW, // Skullwalltula
// ACTOR_EN_FD, // Flare Dancer (can be randomized, but not randomized to, so keeping it in vanilla locations ACTOR_EN_FD, // Flare Dancer
// means it at least shows up in the game)
ACTOR_EN_SB, // Shell Blade ACTOR_EN_SB, // Shell Blade
ACTOR_EN_KAREBABA, // Withered Deku Baba ACTOR_EN_KAREBABA, // Withered Deku Baba
ACTOR_EN_RR, // Like-Like ACTOR_EN_RR, // Like-Like
@ -198,6 +225,7 @@ static int enemiesToRandomize[] = {
ACTOR_EN_WF, // Wolfos ACTOR_EN_WF, // Wolfos
ACTOR_EN_SKB, // Stalchild ACTOR_EN_SKB, // Stalchild
ACTOR_EN_CROW, // Guay ACTOR_EN_CROW, // Guay
ACTOR_EN_SKJ, // Skull Kid
}; };
extern "C" uint8_t GetRandomizedEnemy(PlayState* play, int16_t* actorId, f32* posX, f32* posY, f32* posZ, int16_t* rotX, extern "C" uint8_t GetRandomizedEnemy(PlayState* play, int16_t* actorId, f32* posX, f32* posY, f32* posZ, int16_t* rotX,
@ -322,7 +350,7 @@ static std::vector<EnemyEntry> selectedEnemyList;
void GetSelectedEnemies() { void GetSelectedEnemies() {
selectedEnemyList.clear(); selectedEnemyList.clear();
for (int i = 0; i < 49; i++) { for (int i = 0; i < RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE; i++) {
if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemyList.All"), 0)) { if (CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemyList.All"), 0)) {
selectedEnemyList.push_back(randomizedEnemySpawnTable[i]); selectedEnemyList.push_back(randomizedEnemySpawnTable[i]);
} else if (CVarGetInteger(enemyCVarList[i], 1)) { } else if (CVarGetInteger(enemyCVarList[i], 1)) {
@ -408,6 +436,8 @@ bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId,
case ACTOR_EN_SB: case ACTOR_EN_SB:
case ACTOR_EN_NY: case ACTOR_EN_NY:
return (!(!isMQ && sceneNum == SCENE_WATER_TEMPLE && roomNum == 2)); return (!(!isMQ && sceneNum == SCENE_WATER_TEMPLE && roomNum == 2));
case ACTOR_EN_SKJ:
return !(sceneNum == SCENE_LOST_WOODS && LINK_IS_CHILD);
default: default:
return 1; return 1;
} }
@ -419,19 +449,19 @@ bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId,
} }
bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy) { bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy) {
uint32_t isMQ = ResourceMgr_IsSceneMasterQuest(sceneNum); uint32_t isMQ = ResourceMgr_IsSceneMasterQuest(sceneNum);
// Freezard - Child Link can only kill this with jump slash Deku Sticks or other equipment like bombs. // Freezard - Child Link can only kill this with jump slash Deku Sticks or other equipment like bombs.
// Beamos - Needs bombs. // Beamos - Needs bombs.
// Anubis - Needs fire.
// Shell Blade & Spike - Child Link can't kill these with sword or Deku Stick. // Shell Blade & Spike - Child Link can't kill these with sword or Deku Stick.
// Arwing & Dark Link - Both go out of bounds way too easily, softlocking the player. // Flare dancer, Arwing & Dark Link - Both go out of bounds way too easily, softlocking the player.
// Wallmaster - Not easily visible, often makes players think they're softlocked and that there's no enemies left. // Wallmaster - Not easily visible, often makes players think they're softlocked and that there's no enemies left.
// Club Moblin - Many issues with them falling or placing out of bounds. Maybe fixable in the future? // Club Moblin - Many issues with them falling or placing out of bounds. Maybe fixable in the future?
bool enemiesToExcludeClearRooms = enemy.id == ACTOR_EN_FZ || enemy.id == ACTOR_EN_VM || enemy.id == ACTOR_EN_SB || bool enemiesToExcludeClearRooms =
enemy.id == ACTOR_EN_NY || enemy.id == ACTOR_EN_CLEAR_TAG || enemy.id == ACTOR_EN_FZ || enemy.id == ACTOR_EN_VM || enemy.id == ACTOR_EN_SB || enemy.id == ACTOR_EN_NY ||
enemy.id == ACTOR_EN_WALLMAS || enemy.id == ACTOR_EN_TORCH2 || enemy.id == ACTOR_EN_CLEAR_TAG || enemy.id == ACTOR_EN_WALLMAS || enemy.id == ACTOR_EN_TORCH2 ||
enemy.id == ACTOR_EN_MB; (enemy.id == ACTOR_EN_MB && enemy.params == 0) || enemy.id == ACTOR_EN_FD || enemy.id == ACTOR_EN_ANUBICE_TAG;
// Bari - Spawns 3 more enemies, potentially extremely difficult in timed rooms. // Bari - Spawns 3 more enemies, potentially extremely difficult in timed rooms.
bool enemiesToExcludeTimedRooms = enemiesToExcludeClearRooms || enemy.id == ACTOR_EN_VALI; bool enemiesToExcludeTimedRooms = enemiesToExcludeClearRooms || enemy.id == ACTOR_EN_VALI;
@ -532,3 +562,16 @@ bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy) {
return 1; return 1;
} }
} }
void FixClubMoblinScale(void* ptr) {
Actor* actor = (Actor*)ptr;
if (actor->params == -1) {
Actor_SetScale(actor, 0.014f);
}
}
void RegisterEnemyRandomizer() {
COND_ID_HOOK(OnActorInit, ACTOR_EN_MB, CVAR_ENEMY_RANDOMIZER_VALUE, FixClubMoblinScale);
}
static RegisterShipInitFunc initFunc(RegisterEnemyRandomizer, { CVAR_ENEMY_RANDOMIZER_NAME });

View file

@ -1,23 +1,16 @@
#pragma once #pragma once
#include <libultraship/bridge.h> #include <libultraship/libultra/types.h>
typedef struct EnemyEntry { #define RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE 52
int16_t id;
int16_t params;
} EnemyEntry;
#define RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE 49
bool IsEnemyFoundToRandomize(int16_t sceneNum, int8_t roomNum, int16_t actorId, int16_t params, float posX);
bool IsEnemyAllowedToSpawn(int16_t sceneNum, int8_t roomNum, EnemyEntry enemy);
EnemyEntry GetRandomizedEnemyEntry(uint32_t seed);
extern const char* enemyCVarList[]; extern const char* enemyCVarList[];
extern const char* enemyNameList[]; extern const char* enemyNameList[];
extern void GetSelectedEnemies(); extern void GetSelectedEnemies();
#ifndef __cplusplus #ifndef __cplusplus
uint8_t GetRandomizedEnemy(PlayState* play, int16_t* actorId, f32* posX, f32* posY, f32* posZ, int16_t* rotX, struct PlayState;
uint8_t GetRandomizedEnemy(struct PlayState* play, int16_t* actorId, f32* posX, f32* posY, f32* posZ, int16_t* rotX,
int16_t* rotY, int16_t* rotZ, int16_t* params); int16_t* rotY, int16_t* rotZ, int16_t* params);
#endif #endif

View file

@ -27,6 +27,7 @@ DEFINE_HOOK(OnOcarinaSongAction, ());
DEFINE_HOOK(OnCuccoOrChickenHatch, ()); DEFINE_HOOK(OnCuccoOrChickenHatch, ());
DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price)); DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
DEFINE_HOOK(OnActorInit, (void* actor)); DEFINE_HOOK(OnActorInit, (void* actor));
DEFINE_HOOK(OnActorSpawn, (void* actor));
DEFINE_HOOK(OnActorUpdate, (void* actor)); DEFINE_HOOK(OnActorUpdate, (void* actor));
DEFINE_HOOK(OnActorKill, (void* actor)); DEFINE_HOOK(OnActorKill, (void* actor));
DEFINE_HOOK(OnActorDestroy, (void* actor)); DEFINE_HOOK(OnActorDestroy, (void* actor));

View file

@ -108,6 +108,13 @@ void GameInteractor_ExecuteOnActorInit(void* actor) {
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorInit>(actor); GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorInit>(actor);
} }
void GameInteractor_ExecuteOnActorSpawn(void* actor) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorSpawn>(actor);
GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorSpawn>(((Actor*)actor)->id, actor);
GameInteractor::Instance->ExecuteHooksForPtr<GameInteractor::OnActorSpawn>((uintptr_t)actor, actor);
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnActorSpawn>(actor);
}
void GameInteractor_ExecuteOnActorUpdate(void* actor) { void GameInteractor_ExecuteOnActorUpdate(void* actor) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorUpdate>(actor); GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorUpdate>(actor);
GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorUpdate>(((Actor*)actor)->id, actor); GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnActorUpdate>(((Actor*)actor)->id, actor);

View file

@ -29,6 +29,7 @@ void GameInteractor_ExecuteOnSetDoAction(uint16_t action);
void GameInteractor_ExecuteOnOcarinaSongAction(); void GameInteractor_ExecuteOnOcarinaSongAction();
void GameInteractor_ExecuteOnCuccoOrChickenHatch(); void GameInteractor_ExecuteOnCuccoOrChickenHatch();
void GameInteractor_ExecuteOnActorInit(void* actor); void GameInteractor_ExecuteOnActorInit(void* actor);
void GameInteractor_ExecuteOnActorSpawn(void* actor);
void GameInteractor_ExecuteOnActorUpdate(void* actor); void GameInteractor_ExecuteOnActorUpdate(void* actor);
void GameInteractor_ExecuteOnActorKill(void* actor); void GameInteractor_ExecuteOnActorKill(void* actor);
void GameInteractor_ExecuteOnActorDestroy(void* actor); void GameInteractor_ExecuteOnActorDestroy(void* actor);

View file

@ -20,6 +20,14 @@ typedef enum {
// - `int32_t` (entrance index) (promoted from `uint16_t` by va_arg) // - `int32_t` (entrance index) (promoted from `uint16_t` by va_arg)
VB_ALLOW_ENTRANCE_CS_FOR_EITHER_AGE, VB_ALLOW_ENTRANCE_CS_FOR_EITHER_AGE,
// #### `result`
// ```c
// sBgPoEventPuzzleState == 0xF
// ```
// #### `args`
// - None
VB_AMY_SOLVE,
// #### `result` // #### `result`
// ```c // ```c
// this->actor.textId == 0x401A // this->actor.textId == 0x401A

View file

@ -134,31 +134,6 @@ void RegisterOcarinaTimeTravel() {
}); });
} }
void RegisterRupeeDash() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
if (!CVarGetInteger(CVAR_ENHANCEMENT("RupeeDash"), 0)) {
return;
}
// Initialize Timer
static uint16_t rupeeDashTimer = 0;
uint16_t rdmTime = CVarGetInteger(CVAR_ENHANCEMENT("RupeeDashInterval"), 5) * 20;
// Did time change by DashInterval?
if (rupeeDashTimer >= rdmTime) {
rupeeDashTimer = 0;
if (gSaveContext.rupees > 0) {
uint16_t walletSize = (CUR_UPG_VALUE(UPG_WALLET) + 1) * -1;
Rupees_ChangeBy(walletSize);
} else {
Health_ChangeBy(gPlayState, -16);
}
} else {
rupeeDashTimer++;
}
});
}
static bool hasAffectedHealth = false; static bool hasAffectedHealth = false;
void UpdatePermanentHeartLossState() { void UpdatePermanentHeartLossState() {
if (!GameInteractor::IsSaveLoaded()) if (!GameInteractor::IsSaveLoaded())
@ -982,7 +957,6 @@ void InitMods() {
TimeSavers_Register(); TimeSavers_Register();
RegisterTTS(); RegisterTTS();
RegisterOcarinaTimeTravel(); RegisterOcarinaTimeTravel();
RegisterRupeeDash();
RegisterPermanentHeartLoss(); RegisterPermanentHeartLoss();
RegisterDeleteFileOnDeath(); RegisterDeleteFileOnDeath();
RegisterHyperBosses(); RegisterHyperBosses();

View file

@ -1015,7 +1015,8 @@ static void RandomizeOwnDungeon(const Rando::DungeonInfo* dungeon) {
// filter out locations that may be required to have songs placed at them // filter out locations that may be required to have songs placed at them
dungeonLocations = FilterFromPool(dungeonLocations, [ctx](const auto loc) { dungeonLocations = FilterFromPool(dungeonLocations, [ctx](const auto loc) {
if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_SONG_LOCATIONS)) { if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_SONG_LOCATIONS) ||
ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_OFF)) {
return !(Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_SONG_LOCATION); return !(Rando::StaticData::GetLocation(loc)->GetRCType() == RCTYPE_SONG_LOCATION);
} }
if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_DUNGEON_REWARDS)) { if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_DUNGEON_REWARDS)) {
@ -1344,8 +1345,8 @@ int Fill() {
StartPerformanceTimer(PT_LIMITED_CHECKS); StartPerformanceTimer(PT_LIMITED_CHECKS);
// Then Place songs if song shuffle is set to specific locations // Then Place songs if song shuffle is set to specific locations
if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_ANYWHERE)) { if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_ANYWHERE) &&
ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_OFF)) {
// Get each song // Get each song
std::vector<RandomizerGet> songs = FilterAndEraseFromPool(ItemPool, [](const auto i) { std::vector<RandomizerGet> songs = FilterAndEraseFromPool(ItemPool, [](const auto i) {
return Rando::StaticData::RetrieveItem(i).GetItemType() == ITEMTYPE_SONG; return Rando::StaticData::RetrieveItem(i).GetItemType() == ITEMTYPE_SONG;

View file

@ -1133,12 +1133,27 @@ void GenerateItemPool() {
} }
} }
// add extra songs only if song shuffle is anywhere if (ctx->GetOption(RSK_SHUFFLE_SONGS).IsNot(RO_SONG_SHUFFLE_OFF)) {
AddItemsToPool(ItemPool, songList); AddItemsToPool(ItemPool, songList);
// add extra songs only if song shuffle is anywhere
if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_ANYWHERE) && if (ctx->GetOption(RSK_SHUFFLE_SONGS).Is(RO_SONG_SHUFFLE_ANYWHERE) &&
ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) { ctx->GetOption(RSK_ITEM_POOL).Is(RO_ITEM_POOL_PLENTIFUL)) {
AddItemsToPool(PendingJunkPool, songList); AddItemsToPool(PendingJunkPool, songList);
} }
} else {
ctx->PlaceItemInLocation(RC_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, false, true);
ctx->PlaceItemInLocation(RC_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_MALON, RG_EPONAS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_SARIA, RG_SARIAS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, false, true);
ctx->PlaceItemInLocation(RC_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, false, true);
}
/*For item pool generation, dungeon items are either placed in their vanilla /*For item pool generation, dungeon items are either placed in their vanilla
| location, or added to the pool now and filtered out later depending on when | location, or added to the pool now and filtered out later depending on when

View file

@ -9,8 +9,6 @@ extern PlayState* gPlayState;
#include "src/overlays/actors/ovl_En_Door/z_en_door.h" #include "src/overlays/actors/ovl_En_Door/z_en_door.h"
} }
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).Get()
using SceneDoorParamsPair = std::pair<int, int>; using SceneDoorParamsPair = std::pair<int, int>;
std::map<SceneDoorParamsPair, RandomizerInf> lookupTable = { std::map<SceneDoorParamsPair, RandomizerInf> lookupTable = {
// clang-format off // clang-format off

View file

@ -11,8 +11,7 @@ extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
void ObjComb_RandomizerChooseItemDrop(ObjComb* objComb, PlayState* play) { void ObjComb_RandomizerChooseItemDrop(ObjComb* objComb, PlayState* play) {
s16 params = objComb->actor.params & 0x1F; s16 params = objComb->actor.params & 0x1F;
if (Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_BEEHIVES).Get() && if (RAND_GET_OPTION(RSK_SHUFFLE_BEEHIVES) && !Flags_GetRandomizerInf(objComb->beehiveIdentity.randomizerInf)) {
!Flags_GetRandomizerInf(objComb->beehiveIdentity.randomizerInf)) {
EnItem00* item00 = (EnItem00*)Item_DropCollectible2(play, &objComb->actor.world.pos, ITEM00_SOH_DUMMY); EnItem00* item00 = (EnItem00*)Item_DropCollectible2(play, &objComb->actor.world.pos, ITEM00_SOH_DUMMY);
item00->randoInf = objComb->beehiveIdentity.randomizerInf; item00->randoInf = objComb->beehiveIdentity.randomizerInf;
item00->itemEntry = item00->itemEntry =
@ -41,8 +40,7 @@ void ObjComb_RandomizerWait(ObjComb* objComb, PlayState* play) {
s32 dmgFlags; s32 dmgFlags;
objComb->unk_1B0 -= 50; objComb->unk_1B0 -= 50;
if (Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_BEEHIVES).Get() && if (RAND_GET_OPTION(RSK_SHUFFLE_BEEHIVES) && !Flags_GetRandomizerInf(objComb->beehiveIdentity.randomizerInf)) {
!Flags_GetRandomizerInf(objComb->beehiveIdentity.randomizerInf)) {
if (objComb->unk_1B0 <= -5000) { if (objComb->unk_1B0 <= -5000) {
objComb->unk_1B0 = 1500; objComb->unk_1B0 = 1500;
} }
@ -85,7 +83,7 @@ void ObjComb_RandomizerUpdate(void* actor) {
} }
void RegisterShuffleBeehives() { void RegisterShuffleBeehives() {
bool shouldRegister = IS_RANDO && Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_BEEHIVES).Get(); bool shouldRegister = IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_BEEHIVES);
COND_ID_HOOK(OnActorInit, ACTOR_OBJ_COMB, shouldRegister, ObjComb_RandomizerInit); COND_ID_HOOK(OnActorInit, ACTOR_OBJ_COMB, shouldRegister, ObjComb_RandomizerInit);
COND_ID_HOOK(OnActorUpdate, ACTOR_OBJ_COMB, shouldRegister, ObjComb_RandomizerUpdate); COND_ID_HOOK(OnActorUpdate, ACTOR_OBJ_COMB, shouldRegister, ObjComb_RandomizerUpdate);

View file

@ -34,7 +34,7 @@ void EnCow_MoveForRandomizer(EnCow* enCow, PlayState* play) {
} }
void RegisterShuffleCows() { void RegisterShuffleCows() {
bool shouldRegister = IS_RANDO && Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_COWS).Get(); bool shouldRegister = IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_COWS);
COND_VB_SHOULD(VB_GIVE_ITEM_FROM_COW, shouldRegister, { COND_VB_SHOULD(VB_GIVE_ITEM_FROM_COW, shouldRegister, {
EnCow* enCow = va_arg(args, EnCow*); EnCow* enCow = va_arg(args, EnCow*);

View file

@ -15,8 +15,6 @@ extern "C" {
extern PlayState* gPlayState; extern PlayState* gPlayState;
} }
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).Get()
extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play); extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
extern "C" void ObjKibako2_RandomizerDraw(Actor* thisx, PlayState* play) { extern "C" void ObjKibako2_RandomizerDraw(Actor* thisx, PlayState* play) {
@ -158,7 +156,7 @@ extern "C" void ObjKibako_RandomizerDraw(Actor* thisx, PlayState* play) {
uint8_t ObjKibako2_RandomizerHoldsItem(ObjKibako2* crateActor, PlayState* play) { uint8_t ObjKibako2_RandomizerHoldsItem(ObjKibako2* crateActor, PlayState* play) {
RandomizerCheck rc = crateActor->crateIdentity.randomizerCheck; RandomizerCheck rc = crateActor->crateIdentity.randomizerCheck;
uint8_t isDungeon = Rando::StaticData::GetLocation(rc)->IsDungeon(); uint8_t isDungeon = Rando::StaticData::GetLocation(rc)->IsDungeon();
uint8_t crateSetting = Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_CRATES).Get(); uint8_t crateSetting = RAND_GET_OPTION(RSK_SHUFFLE_CRATES);
// Don't pull randomized item if crate isn't randomized or is already checked // Don't pull randomized item if crate isn't randomized or is already checked
if (!IS_RANDO || (crateSetting == RO_SHUFFLE_CRATES_OVERWORLD && isDungeon) || if (!IS_RANDO || (crateSetting == RO_SHUFFLE_CRATES_OVERWORLD && isDungeon) ||
@ -174,7 +172,7 @@ uint8_t ObjKibako2_RandomizerHoldsItem(ObjKibako2* crateActor, PlayState* play)
uint8_t ObjKibako_RandomizerHoldsItem(ObjKibako* smallCrateActor, PlayState* play) { uint8_t ObjKibako_RandomizerHoldsItem(ObjKibako* smallCrateActor, PlayState* play) {
RandomizerCheck rc = smallCrateActor->smallCrateIdentity.randomizerCheck; RandomizerCheck rc = smallCrateActor->smallCrateIdentity.randomizerCheck;
uint8_t isDungeon = Rando::StaticData::GetLocation(rc)->IsDungeon(); uint8_t isDungeon = Rando::StaticData::GetLocation(rc)->IsDungeon();
uint8_t crateSetting = Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_CRATES).Get(); uint8_t crateSetting = RAND_GET_OPTION(RSK_SHUFFLE_CRATES);
// Don't pull randomized item if crate isn't randomized or is already checked // Don't pull randomized item if crate isn't randomized or is already checked
if (!IS_RANDO || (crateSetting == RO_SHUFFLE_CRATES_OVERWORLD && isDungeon) || if (!IS_RANDO || (crateSetting == RO_SHUFFLE_CRATES_OVERWORLD && isDungeon) ||
@ -211,7 +209,7 @@ void ObjKibako_RandomizerSpawnCollectible(ObjKibako* smallCrateActor, PlayState*
void ObjKibako2_RandomizerInit(void* actorRef) { void ObjKibako2_RandomizerInit(void* actorRef) {
Actor* actor = static_cast<Actor*>(actorRef); Actor* actor = static_cast<Actor*>(actorRef);
uint8_t logicSetting = Rando::Context::GetInstance()->GetOption(RSK_LOGIC_RULES).Get(); uint8_t logicSetting = RAND_GET_OPTION(RSK_LOGIC_RULES);
// don't shuffle two OOB crates in GF and don't shuffle child GV/GF crates when not in no logic // don't shuffle two OOB crates in GF and don't shuffle child GV/GF crates when not in no logic
if (actor->id != ACTOR_OBJ_KIBAKO2 || if (actor->id != ACTOR_OBJ_KIBAKO2 ||

View file

@ -2,7 +2,7 @@
#include <z64.h> #include <z64.h>
#include "soh/Enhancements/item-tables/ItemTableTypes.h" #include "soh/Enhancements/item-tables/ItemTableTypes.h"
#include "randomizer_inf.h" #include "randomizerTypes.h"
typedef struct FairyIdentity { typedef struct FairyIdentity {
RandomizerInf randomizerInf; RandomizerInf randomizerInf;

View file

@ -23,7 +23,7 @@ void ShuffleFreestanding_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* sh
Rando::Location* loc = Rando::Location* loc =
OTRGlobals::Instance->gRandomizer->GetCheckObjectFromActor(item00->actor.id, gPlayState->sceneNum, params); OTRGlobals::Instance->gRandomizer->GetCheckObjectFromActor(item00->actor.id, gPlayState->sceneNum, params);
uint8_t isDungeon = loc->IsDungeon(); uint8_t isDungeon = loc->IsDungeon();
uint8_t freestandingSetting = Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_FREESTANDING).Get(); uint8_t freestandingSetting = RAND_GET_OPTION(RSK_SHUFFLE_FREESTANDING);
RandomizerCheck randomizerCheck = loc->GetRandomizerCheck(); RandomizerCheck randomizerCheck = loc->GetRandomizerCheck();
bool checkObtained = Rando::Context::GetInstance()->GetItemLocation(randomizerCheck)->HasObtained(); bool checkObtained = Rando::Context::GetInstance()->GetItemLocation(randomizerCheck)->HasObtained();

View file

@ -11,8 +11,6 @@ extern "C" {
extern PlayState* gPlayState; extern PlayState* gPlayState;
} }
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).Get()
extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play); extern void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play);
void DrawTypeOfGrass(EnKusa* grassActor, Gfx* bushDList, Gfx* grassDList, PlayState* play) { void DrawTypeOfGrass(EnKusa* grassActor, Gfx* bushDList, Gfx* grassDList, PlayState* play) {
@ -96,7 +94,7 @@ uint8_t EnKusa_RandomizerHoldsItem(EnKusa* grassActor, PlayState* play) {
RandomizerCheck rc = grassActor->grassIdentity.randomizerCheck; RandomizerCheck rc = grassActor->grassIdentity.randomizerCheck;
uint8_t isDungeon = Rando::StaticData::GetLocation(rc)->IsDungeon(); uint8_t isDungeon = Rando::StaticData::GetLocation(rc)->IsDungeon();
uint8_t grassSetting = Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_GRASS).Get(); uint8_t grassSetting = RAND_GET_OPTION(RSK_SHUFFLE_GRASS);
// Don't pull randomized item if grass isn't randomized or is already checked // Don't pull randomized item if grass isn't randomized or is already checked
if (!IS_RANDO || (grassSetting == RO_SHUFFLE_GRASS_OVERWORLD && isDungeon) || if (!IS_RANDO || (grassSetting == RO_SHUFFLE_GRASS_OVERWORLD && isDungeon) ||

View file

@ -27,7 +27,7 @@ extern "C" void ObjTsubo_RandomizerDraw(Actor* thisx, PlayState* play) {
uint8_t ObjTsubo_RandomizerHoldsItem(ObjTsubo* potActor, PlayState* play) { uint8_t ObjTsubo_RandomizerHoldsItem(ObjTsubo* potActor, PlayState* play) {
RandomizerCheck rc = potActor->potIdentity.randomizerCheck; RandomizerCheck rc = potActor->potIdentity.randomizerCheck;
uint8_t isDungeon = Rando::StaticData::GetLocation(rc)->IsDungeon(); uint8_t isDungeon = Rando::StaticData::GetLocation(rc)->IsDungeon();
uint8_t potSetting = Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_POTS).Get(); uint8_t potSetting = RAND_GET_OPTION(RSK_SHUFFLE_POTS);
// Don't pull randomized item if pot isn't randomized or is already checked // Don't pull randomized item if pot isn't randomized or is already checked
if (!IS_RANDO || (potSetting == RO_SHUFFLE_POTS_OVERWORLD && isDungeon) || if (!IS_RANDO || (potSetting == RO_SHUFFLE_POTS_OVERWORLD && isDungeon) ||
@ -85,7 +85,7 @@ void ShufflePots_OnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va
// Unlock early Ganon's Boss Key doors to allow access to the pots there when pots are shuffled in dungeon // Unlock early Ganon's Boss Key doors to allow access to the pots there when pots are shuffled in dungeon
if (id == VB_LOCK_BOSS_DOOR) { if (id == VB_LOCK_BOSS_DOOR) {
DoorShutter* doorActor = va_arg(args, DoorShutter*); DoorShutter* doorActor = va_arg(args, DoorShutter*);
uint8_t shufflePotSetting = Rando::Context::GetInstance()->GetOption(RSK_SHUFFLE_POTS).Get(); uint8_t shufflePotSetting = RAND_GET_OPTION(RSK_SHUFFLE_POTS);
if (gPlayState->sceneNum == SCENE_GANONS_TOWER && doorActor->dyna.actor.world.pos.y == 800 && if (gPlayState->sceneNum == SCENE_GANONS_TOWER && doorActor->dyna.actor.world.pos.y == 800 &&
(shufflePotSetting == RO_SHUFFLE_POTS_DUNGEONS || shufflePotSetting == RO_SHUFFLE_POTS_ALL)) { (shufflePotSetting == RO_SHUFFLE_POTS_DUNGEONS || shufflePotSetting == RO_SHUFFLE_POTS_ALL)) {
*should = false; *should = false;

View file

@ -0,0 +1,26 @@
#include "soh/ShipInit.hpp"
#include "location.h"
#include "static_data.h"
void Rando::StaticData::RegisterSongLocations() {
static bool registered = false;
if (registered)
return;
registered = true;
// clang-format off
locationTable[RC_SHEIK_IN_FOREST] = Location::Base(RC_SHEIK_IN_FOREST, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Sheik in Forest", "Sheik in Forest", RHT_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_MINUET_OF_FOREST), true);
locationTable[RC_SHEIK_IN_CRATER] = Location::Base(RC_SHEIK_IN_CRATER, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_CRATER, 0x00, "Sheik in Crater", "Sheik in Crater", RHT_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_BOLERO_OF_FIRE), true);
locationTable[RC_SHEIK_IN_ICE_CAVERN] = Location::Base(RC_SHEIK_IN_ICE_CAVERN, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ICE_CAVERN, 0x00, "Sheik in Ice Cavern", "Sheik in Ice Cavern", RHT_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER), true);
locationTable[RC_SHEIK_AT_COLOSSUS] = Location::Base(RC_SHEIK_AT_COLOSSUS, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_DESERT_COLOSSUS, 0x00, "Sheik at Colossus", "Sheik at Colossus", RHT_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT), true);
locationTable[RC_SHEIK_IN_KAKARIKO] = Location::Base(RC_SHEIK_IN_KAKARIKO, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, "Sheik in Kakariko", "Sheik in Kakariko", RHT_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL), true);
locationTable[RC_SHEIK_AT_TEMPLE] = Location::Base(RC_SHEIK_AT_TEMPLE, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_TEMPLE_OF_TIME, 0x00, "Sheik at Temple", "Sheik at Temple", RHT_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT), true);
locationTable[RC_SONG_FROM_IMPA] = Location::Base(RC_SONG_FROM_IMPA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, "Song from Impa", "Song from Impa", RHT_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY), true);
locationTable[RC_SONG_FROM_MALON] = Location::Base(RC_SONG_FROM_MALON, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_LON_LON_RANCH, 0x00, "Song from Malon", "Song from Malon", RHT_SONG_FROM_MALON, RG_EPONAS_SONG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LEARNED_EPONA_SONG), true);
locationTable[RC_SONG_FROM_SARIA] = Location::Base(RC_SONG_FROM_SARIA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Song from Saria", "Song from Saria", RHT_SONG_FROM_SARIA, RG_SARIAS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SARIAS_SONG), true);
locationTable[RC_SONG_FROM_ROYAL_FAMILYS_TOMB] = Location::Base(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ROYAL_FAMILYS_TOMB, 0x00, "Song from Royal Family's Tomb", "Song from Royal Family's Tomb", RHT_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SUNS_SONG), true);
locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Base(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_TIME), true);
locationTable[RC_SONG_FROM_WINDMILL] = Location::Base(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), true);
// clang-format-on
}
static RegisterShipInitFunc initSongLocations(Rando::StaticData::RegisterSongLocations);

View file

@ -179,6 +179,7 @@ void Context::GenerateLocationPool() {
location.GetRandomizerCheck() == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || location.GetRandomizerCheck() == RC_LW_DEKU_SCRUB_NEAR_BRIDGE ||
location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO)) || location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO)) ||
(location.GetRCType() == RCTYPE_ADULT_TRADE && mOptions[RSK_SHUFFLE_ADULT_TRADE].Is(RO_GENERIC_OFF)) || (location.GetRCType() == RCTYPE_ADULT_TRADE && mOptions[RSK_SHUFFLE_ADULT_TRADE].Is(RO_GENERIC_OFF)) ||
(location.GetRCType() == RCTYPE_SONG_LOCATION && mOptions[RSK_SHUFFLE_SONGS].Is(RO_SONG_SHUFFLE_OFF)) ||
(location.GetRCType() == RCTYPE_COW && mOptions[RSK_SHUFFLE_COWS].Is(RO_GENERIC_OFF)) || (location.GetRCType() == RCTYPE_COW && mOptions[RSK_SHUFFLE_COWS].Is(RO_GENERIC_OFF)) ||
(location.GetRandomizerCheck() == RC_LH_HYRULE_LOACH && (location.GetRandomizerCheck() == RC_LH_HYRULE_LOACH &&
mOptions[RSK_FISHSANITY].IsNot(RO_FISHSANITY_HYRULE_LOACH)) || mOptions[RSK_FISHSANITY].IsNot(RO_FISHSANITY_HYRULE_LOACH)) ||

View file

@ -14,6 +14,8 @@
#include <map> #include <map>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).Get()
/** /**
* @brief Singleton for storing and accessing dynamic Randomizer-related data * @brief Singleton for storing and accessing dynamic Randomizer-related data
* *

View file

@ -15,10 +15,6 @@ extern SaveContext gSaveContext;
extern PlayState* gPlayState; extern PlayState* gPlayState;
} }
#define FSi OTRGlobals::Instance->gRandoContext->GetFishsanity()
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).Get()
/** /**
* @brief Parallel list of pond fish checks for both ages * @brief Parallel list of pond fish checks for both ages
*/ */
@ -488,15 +484,15 @@ void Fishsanity::OnItemReceiveHandler(GetItemEntry itemEntry) {
// C interface // C interface
extern "C" { extern "C" {
bool Randomizer_GetPondFishShuffled() { bool Randomizer_GetPondFishShuffled() {
return FSi->GetPondFishShuffled(); return Rando::Context::GetInstance()->GetFishsanity()->GetPondFishShuffled();
} }
bool Randomizer_GetOverworldFishShuffled() { bool Randomizer_GetOverworldFishShuffled() {
return FSi->GetOverworldFishShuffled(); return Rando::Context::GetInstance()->GetFishsanity()->GetOverworldFishShuffled();
} }
bool Randomizer_IsAdultPond() { bool Randomizer_IsAdultPond() {
return FSi->IsAdultPond(); return Rando::Context::GetInstance()->GetFishsanity()->IsAdultPond();
} }
void Fishsanity_DrawEffShadow(Actor* actor, Lights* lights, PlayState* play) { void Fishsanity_DrawEffShadow(Actor* actor, Lights* lights, PlayState* play) {

View file

@ -71,8 +71,6 @@ extern void EnGe1_Wait_Archery(EnGe1* enGe1, PlayState* play);
extern void EnGe1_SetAnimationIdle(EnGe1* enGe1); extern void EnGe1_SetAnimationIdle(EnGe1* enGe1);
} }
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).Get()
bool LocMatchesQuest(Rando::Location loc) { bool LocMatchesQuest(Rando::Location loc) {
if (loc.GetQuest() == RCQUEST_BOTH) { if (loc.GetQuest() == RCQUEST_BOTH) {
return true; return true;
@ -2144,7 +2142,7 @@ void RandomizerOnActorUpdateHandler(void* refActor) {
shutterDoor->unk_16E = 0; shutterDoor->unk_16E = 0;
} }
} else if (actor->id == ACTOR_DOOR_GERUDO) { } else if (actor->id == ACTOR_DOOR_GERUDO) {
DoorGerudo* gerudoDoor = (DoorGerudo*)actor; DoorGerudo* gerudoDoor = reinterpret_cast<DoorGerudo*>(actor);
gerudoDoor->actionFunc = func_8099485C; gerudoDoor->actionFunc = func_8099485C;
gerudoDoor->dyna.actor.world.pos.y = gerudoDoor->dyna.actor.home.pos.y + 200.0f; gerudoDoor->dyna.actor.world.pos.y = gerudoDoor->dyna.actor.home.pos.y + 200.0f;
} }

View file

@ -828,20 +828,6 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_DMC_GREAT_FAIRY_REWARD] = Location::Base(RC_DMC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, "Great Fairy Reward", RHT_DMC_GREAT_FAIRY_REWARD, RG_PROGRESSIVE_MAGIC_METER, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GREAT_FAIRY_REWARD), true); locationTable[RC_DMC_GREAT_FAIRY_REWARD] = Location::Base(RC_DMC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_DEATH_MOUNTAIN_CRATER, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 2, "Great Fairy Reward", RHT_DMC_GREAT_FAIRY_REWARD, RG_PROGRESSIVE_MAGIC_METER, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_GREAT_FAIRY_REWARD), true);
locationTable[RC_OGC_GREAT_FAIRY_REWARD] = Location::Base(RC_OGC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, "OGC Great Fairy Reward", "OGC Great Fairy Reward", RHT_OGC_GREAT_FAIRY_REWARD, RG_DOUBLE_DEFENSE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_OGC_GREAT_FAIRY_REWARD), true); locationTable[RC_OGC_GREAT_FAIRY_REWARD] = Location::Base(RC_OGC_GREAT_FAIRY_REWARD, RCQUEST_BOTH, RCTYPE_STANDARD, RCAREA_HYRULE_CASTLE, ACTOR_BG_DY_YOSEIZO, SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 3, "OGC Great Fairy Reward", "OGC Great Fairy Reward", RHT_OGC_GREAT_FAIRY_REWARD, RG_DOUBLE_DEFENSE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_OGC_GREAT_FAIRY_REWARD), true);
// Songs
locationTable[RC_SHEIK_IN_FOREST] = Location::Base(RC_SHEIK_IN_FOREST, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Sheik in Forest", "Sheik in Forest", RHT_SHEIK_IN_FOREST, RG_MINUET_OF_FOREST, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_MINUET_OF_FOREST), true);
locationTable[RC_SHEIK_IN_CRATER] = Location::Base(RC_SHEIK_IN_CRATER, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_DEATH_MOUNTAIN_CRATER, 0x00, "Sheik in Crater", "Sheik in Crater", RHT_SHEIK_IN_CRATER, RG_BOLERO_OF_FIRE, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_BOLERO_OF_FIRE), true);
locationTable[RC_SHEIK_IN_ICE_CAVERN] = Location::Base(RC_SHEIK_IN_ICE_CAVERN, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ICE_CAVERN, 0x00, "Sheik in Ice Cavern", "Sheik in Ice Cavern", RHT_SHEIK_IN_ICE_CAVERN, RG_SERENADE_OF_WATER, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER), true);
locationTable[RC_SHEIK_AT_COLOSSUS] = Location::Base(RC_SHEIK_AT_COLOSSUS, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_DESERT_COLOSSUS, 0x00, "Sheik at Colossus", "Sheik at Colossus", RHT_SHEIK_AT_COLOSSUS, RG_REQUIEM_OF_SPIRIT, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT), true);
locationTable[RC_SHEIK_IN_KAKARIKO] = Location::Base(RC_SHEIK_IN_KAKARIKO, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_KAKARIKO_VILLAGE, 0x00, "Sheik in Kakariko", "Sheik in Kakariko", RHT_SHEIK_IN_KAKARIKO, RG_NOCTURNE_OF_SHADOW, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL), true);
locationTable[RC_SHEIK_AT_TEMPLE] = Location::Base(RC_SHEIK_AT_TEMPLE, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_TEMPLE_OF_TIME, 0x00, "Sheik at Temple", "Sheik at Temple", RHT_SHEIK_AT_TEMPLE, RG_PRELUDE_OF_LIGHT, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_PRELUDE_OF_LIGHT), true);
locationTable[RC_SONG_FROM_IMPA] = Location::Base(RC_SONG_FROM_IMPA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_HYRULE_CASTLE, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, "Song from Impa", "Song from Impa", RHT_SONG_FROM_IMPA, RG_ZELDAS_LULLABY, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY), true);
locationTable[RC_SONG_FROM_MALON] = Location::Base(RC_SONG_FROM_MALON, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_LON_LON_RANCH, 0x00, "Song from Malon", "Song from Malon", RHT_SONG_FROM_MALON, RG_EPONAS_SONG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LEARNED_EPONA_SONG), true);
locationTable[RC_SONG_FROM_SARIA] = Location::Base(RC_SONG_FROM_SARIA, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_SACRED_FOREST_MEADOW, 0x00, "Song from Saria", "Song from Saria", RHT_SONG_FROM_SARIA, RG_SARIAS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SARIAS_SONG), true);
locationTable[RC_SONG_FROM_ROYAL_FAMILYS_TOMB] = Location::Base(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_ROYAL_FAMILYS_TOMB, 0x00, "Song from Royal Family's Tomb", "Song from Royal Family's Tomb", RHT_SONG_FROM_ROYAL_FAMILYS_TOMB, RG_SUNS_SONG, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SUNS_SONG), true);
locationTable[RC_SONG_FROM_OCARINA_OF_TIME] = Location::Base(RC_SONG_FROM_OCARINA_OF_TIME, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, ACTOR_ID_MAX, SCENE_HYRULE_FIELD, 0x00, "Song from Ocarina of Time", "Song from Ocarina of Time", RHT_SONG_FROM_OCARINA_OF_TIME, RG_SONG_OF_TIME, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_TIME), true);
locationTable[RC_SONG_FROM_WINDMILL] = Location::Base(RC_SONG_FROM_WINDMILL, RCQUEST_BOTH, RCTYPE_SONG_LOCATION, RCAREA_KAKARIKO_VILLAGE, ACTOR_ID_MAX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, "Song from Windmill", "Song from Windmill", RHT_SONG_FROM_WINDMILL, RG_SONG_OF_STORMS, SpoilerCollectionCheck::EventChkInf(EVENTCHKINF_LEARNED_SONG_OF_STORMS), true);
/*------------------------------- /*-------------------------------
--- SHOPS --- --- SHOPS ---
8 6 2 4 8 6 2 4

View file

@ -196,6 +196,8 @@ void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool."; mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool."; mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_SHUFFLE_SONGS] = mOptionDescriptions[RSK_SHUFFLE_SONGS] =
"Off - Songs will appear at their vanilla locations.\n"
"\n"
"Song locations - Songs will only appear at locations that normally teach songs.\n" "Song locations - Songs will only appear at locations that normally teach songs.\n"
"\n" "\n"
"Dungeon rewards - Songs appear after beating a major dungeon boss.\n" "Dungeon rewards - Songs appear after beating a major dungeon boss.\n"

View file

@ -4393,7 +4393,7 @@ CustomMessage Randomizer::GetFishingPondOwnerMessage(u16 originalTextId) {
"fischen!", "fischen!",
"Désolé, mais l'étang est fermé.&J'ai perdu ma bonne %rCanne à Pêche%w...&Impossible de pêcher sans elle!"); "Désolé, mais l'étang est fermé.&J'ai perdu ma bonne %rCanne à Pêche%w...&Impossible de pêcher sans elle!");
if (Rando::Context::GetInstance()->GetOption(RSK_FISHING_POLE_HINT)) { if (GetRandoSettingValue(RSK_FISHING_POLE_HINT)) {
messageEntry = messageEntry + CustomMessage(ctx->GetHint(RH_FISHING_POLE)->GetHintMessage()); messageEntry = messageEntry + CustomMessage(ctx->GetHint(RH_FISHING_POLE)->GetHintMessage());
} }

View file

@ -2,7 +2,6 @@
#include <stdint.h> #include <stdint.h>
#include "z64item.h" #include "z64item.h"
#include "randomizer_inf.h"
#define MAX_TRICK_NAME_SIZE 50 #define MAX_TRICK_NAME_SIZE 50
@ -214,6 +213,15 @@ typedef enum {
LOGIC_MAX LOGIC_MAX
} LogicVal; } LogicVal;
#define DEFINE_RAND_INF(enum) enum,
typedef enum {
#include "randomizer_inf.h"
RAND_INF_MAX,
} RandomizerInf;
#undef DEFINE_RAND_INF
typedef enum { typedef enum {
RA_NONE, RA_NONE,
RA_LINKS_POCKET, RA_LINKS_POCKET,
@ -6166,6 +6174,7 @@ typedef enum {
// Song shuffle Settings (Song locations, Dungeon rewards, anywhere) // Song shuffle Settings (Song locations, Dungeon rewards, anywhere)
typedef enum { typedef enum {
RO_SONG_SHUFFLE_OFF,
RO_SONG_SHUFFLE_SONG_LOCATIONS, RO_SONG_SHUFFLE_SONG_LOCATIONS,
RO_SONG_SHUFFLE_DUNGEON_REWARDS, RO_SONG_SHUFFLE_DUNGEON_REWARDS,
RO_SONG_SHUFFLE_ANYWHERE, RO_SONG_SHUFFLE_ANYWHERE,

View file

@ -137,8 +137,10 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), RO_SHUFFLE_MERCHANTS_OFF) != CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), RO_SHUFFLE_MERCHANTS_OFF) !=
RO_SHUFFLE_MERCHANTS_OFF) && RO_SHUFFLE_MERCHANTS_OFF) &&
(location.GetRCType() != RCTYPE_SONG_LOCATION || (location.GetRCType() != RCTYPE_SONG_LOCATION ||
(CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_SONG_LOCATIONS) !=
RO_SONG_SHUFFLE_SONG_LOCATIONS &&
CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_SONG_LOCATIONS) != CVarGetInteger(CVAR_RANDOMIZER_SETTING("ShuffleSongs"), RO_SONG_SHUFFLE_SONG_LOCATIONS) !=
RO_SONG_SHUFFLE_SONG_LOCATIONS) && // song locations RO_SONG_SHUFFLE_OFF)) && // song locations
((location.GetRCType() != RCTYPE_BOSS_HEART_OR_OTHER_REWARD && ((location.GetRCType() != RCTYPE_BOSS_HEART_OR_OTHER_REWARD &&
location.GetRandomizerCheck() != RC_SONG_FROM_IMPA && location.GetRandomizerCheck() != RC_SONG_FROM_IMPA &&
location.GetRandomizerCheck() != RC_SHEIK_IN_ICE_CAVERN) || location.GetRandomizerCheck() != RC_SHEIK_IN_ICE_CAVERN) ||

View file

@ -51,6 +51,7 @@ bool showBeans;
bool showScrubs; bool showScrubs;
bool showMajorScrubs; bool showMajorScrubs;
bool showMerchants; bool showMerchants;
bool showSongs;
bool showBeehives; bool showBeehives;
bool showCows; bool showCows;
bool showOverworldFreestanding; bool showOverworldFreestanding;
@ -1306,6 +1307,9 @@ void LoadSettings() {
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MERCHANTS) == OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_MERCHANTS) ==
RO_SHUFFLE_MERCHANTS_ALL RO_SHUFFLE_MERCHANTS_ALL
: true; : true;
showSongs = IS_RANDO
? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_SONGS) != RO_SONG_SHUFFLE_OFF
: false;
showBeehives = IS_RANDO showBeehives = IS_RANDO
? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_BEEHIVES) == RO_GENERIC_YES ? OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_BEEHIVES) == RO_GENERIC_YES
: false; : false;
@ -1516,6 +1520,7 @@ bool IsCheckShuffled(RandomizerCheck rc) {
(showMajorScrubs && (rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || // The 3 scrubs that are always randomized (showMajorScrubs && (rc == RC_LW_DEKU_SCRUB_NEAR_BRIDGE || // The 3 scrubs that are always randomized
rc == RC_HF_DEKU_SCRUB_GROTTO || rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT))) && rc == RC_HF_DEKU_SCRUB_GROTTO || rc == RC_LW_DEKU_SCRUB_GROTTO_FRONT))) &&
(loc->GetRCType() != RCTYPE_MERCHANT || showMerchants) && (loc->GetRCType() != RCTYPE_MERCHANT || showMerchants) &&
(loc->GetRCType() != RCTYPE_SONG_LOCATION || showSongs) &&
(loc->GetRCType() != RCTYPE_BEEHIVE || showBeehives) && (loc->GetRCType() != RCTYPE_BEEHIVE || showBeehives) &&
(loc->GetRCType() != RCTYPE_OCARINA || showOcarinas) && (loc->GetRCType() != RCTYPE_OCARINA || showOcarinas) &&
(loc->GetRCType() != RCTYPE_SKULL_TOKEN || alwaysShowGS || (loc->GetRCType() != RCTYPE_SKULL_TOKEN || alwaysShowGS ||

File diff suppressed because it is too large Load diff

View file

@ -177,7 +177,7 @@ void Settings::CreateOptions() {
OPT_U8(RSK_MQ_GANONS_CASTLE, "Ganon's Castle Quest", {"Vanilla", "Master Quest", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("MQDungeonsGanonsCastle"), "", WidgetType::Combobox, RO_MQ_SET_VANILLA); OPT_U8(RSK_MQ_GANONS_CASTLE, "Ganon's Castle Quest", {"Vanilla", "Master Quest", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("MQDungeonsGanonsCastle"), "", WidgetType::Combobox, RO_MQ_SET_VANILLA);
OPT_U8(RSK_SHUFFLE_DUNGEON_REWARDS, "Shuffle Dungeon Rewards", {"Vanilla", "End of Dungeons", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS], WidgetType::Combobox, RO_DUNGEON_REWARDS_END_OF_DUNGEON); OPT_U8(RSK_SHUFFLE_DUNGEON_REWARDS, "Shuffle Dungeon Rewards", {"Vanilla", "End of Dungeons", "Any Dungeon", "Overworld", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleDungeonReward"), mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS], WidgetType::Combobox, RO_DUNGEON_REWARDS_END_OF_DUNGEON);
OPT_U8(RSK_LINKS_POCKET, "Link's Pocket", {"Dungeon Reward", "Advancement", "Anything", "Nothing"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LinksPocket"), "", WidgetType::Combobox, RO_LINKS_POCKET_DUNGEON_REWARD); OPT_U8(RSK_LINKS_POCKET, "Link's Pocket", {"Dungeon Reward", "Advancement", "Anything", "Nothing"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("LinksPocket"), "", WidgetType::Combobox, RO_LINKS_POCKET_DUNGEON_REWARD);
OPT_U8(RSK_SHUFFLE_SONGS, "Shuffle Songs", {"Song Locations", "Dungeon Rewards", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleSongs"), mOptionDescriptions[RSK_SHUFFLE_SONGS], WidgetType::Combobox, RO_SONG_SHUFFLE_SONG_LOCATIONS); OPT_U8(RSK_SHUFFLE_SONGS, "Shuffle Songs", {"Off", "Song Locations", "Dungeon Rewards", "Anywhere"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleSongs"), mOptionDescriptions[RSK_SHUFFLE_SONGS], WidgetType::Combobox, RO_SONG_SHUFFLE_SONG_LOCATIONS);
OPT_U8(RSK_SHOPSANITY, "Shop Shuffle", {"Off", "Specific Count", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Shopsanity"), mOptionDescriptions[RSK_SHOPSANITY], WidgetType::Combobox, RO_SHOPSANITY_OFF); OPT_U8(RSK_SHOPSANITY, "Shop Shuffle", {"Off", "Specific Count", "Random"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Shopsanity"), mOptionDescriptions[RSK_SHOPSANITY], WidgetType::Combobox, RO_SHOPSANITY_OFF);
OPT_U8(RSK_SHOPSANITY_COUNT, "Shops Item Count", {NumOpts(0, 7/*8*/)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityCount"), mOptionDescriptions[RSK_SHOPSANITY_COUNT], WidgetType::Slider, 0, false, IMFLAG_NONE); OPT_U8(RSK_SHOPSANITY_COUNT, "Shops Item Count", {NumOpts(0, 7/*8*/)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityCount"), mOptionDescriptions[RSK_SHOPSANITY_COUNT], WidgetType::Slider, 0, false, IMFLAG_NONE);
OPT_U8(RSK_SHOPSANITY_PRICES, "Shops Prices", {"Vanilla", "Cheap Balanced", "Balanced", "Fixed", "Range", "Set By Wallet"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), mOptionDescriptions[RSK_SHOPSANITY_PRICES], WidgetType::Combobox, RO_PRICE_VANILLA, false, IMFLAG_NONE); OPT_U8(RSK_SHOPSANITY_PRICES, "Shops Prices", {"Vanilla", "Cheap Balanced", "Balanced", "Fixed", "Range", "Set By Wallet"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShopsanityPrices"), mOptionDescriptions[RSK_SHOPSANITY_PRICES], WidgetType::Combobox, RO_PRICE_VANILLA, false, IMFLAG_NONE);

View file

@ -49,6 +49,7 @@ class StaticData {
static std::vector<RandomizerCheck> GetPondFishLocations(); static std::vector<RandomizerCheck> GetPondFishLocations();
static std::vector<RandomizerCheck> GetOverworldFishLocations(); static std::vector<RandomizerCheck> GetOverworldFishLocations();
static std::vector<RandomizerCheck> GetOverworldFairyLocations(); static std::vector<RandomizerCheck> GetOverworldFairyLocations();
static void RegisterSongLocations();
static void RegisterBeehiveLocations(); static void RegisterBeehiveLocations();
static void RegisterCowLocations(); static void RegisterCowLocations();
static void RegisterFishLocations(); static void RegisterFishLocations();

View file

@ -28,6 +28,7 @@ extern "C" {
#include "src/overlays/actors/ovl_En_Daiku/z_en_daiku.h" #include "src/overlays/actors/ovl_En_Daiku/z_en_daiku.h"
#include "src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h" #include "src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h"
#include "src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h" #include "src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h"
#include "src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h"
#include "src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h" #include "src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h"
#include "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h" #include "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h"
#include "src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h" #include "src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h"
@ -49,8 +50,6 @@ extern void EnRu2_SetEncounterSwitchFlag(EnRu2* enRu2, PlayState* play);
extern void EnDaiku_EscapeSuccess(EnDaiku* enDaiku, PlayState* play); extern void EnDaiku_EscapeSuccess(EnDaiku* enDaiku, PlayState* play);
} }
#define RAND_GET_OPTION(option) Rando::Context::GetInstance()->GetOption(option).Get()
void EnMa1_EndTeachSong(EnMa1* enMa1, PlayState* play) { void EnMa1_EndTeachSong(EnMa1* enMa1, PlayState* play) {
if (Message_GetState(&gPlayState->msgCtx) == TEXT_STATE_CLOSING) { if (Message_GetState(&gPlayState->msgCtx) == TEXT_STATE_CLOSING) {
Flags_SetRandomizerInf(RAND_INF_LEARNED_EPONA_SONG); Flags_SetRandomizerInf(RAND_INF_LEARNED_EPONA_SONG);
@ -1386,3 +1385,15 @@ void TimeSaverRegisterHooks() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(TimeSaverOnItemReceiveHandler); GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(TimeSaverOnItemReceiveHandler);
}); });
} }
void RegisterSkipWaterTempleGateDelay() {
COND_ID_HOOK(OnActorUpdate, ACTOR_BG_SPOT06_OBJECTS,
CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipMiscInteractions"), IS_RANDO), [](void* actor) {
BgSpot06Objects* spot06 = static_cast<BgSpot06Objects*>(actor);
if (spot06->dyna.actor.params == 0) {
spot06->timer = 0;
}
})
}
static RegisterShipInitFunc skipWaterTempleGateDelay(RegisterSkipWaterTempleGateDelay);

View file

@ -3,6 +3,7 @@
#ifdef __cplusplus #ifdef __cplusplus
#include <string>
#include <vector> #include <vector>
#include <set> #include <set>
#include <unordered_map> #include <unordered_map>

View file

@ -792,6 +792,11 @@ void SohMenu::AddMenuEnhancements() {
.CVar(CVAR_ENHANCEMENT("FastFarores")) .CVar(CVAR_ENHANCEMENT("FastFarores"))
.Options(CheckboxOptions().Tooltip("Greatly decreases cast time of Farore's Wind magic spell.")); .Options(CheckboxOptions().Tooltip("Greatly decreases cast time of Farore's Wind magic spell."));
AddWidget(path, "Bottles", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Rebottle Blue Fire", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("RebottleBlueFire"))
.Options(CheckboxOptions().Tooltip("Blue Fire dropped from bottle can be bottled."));
// Fixes // Fixes
path.sidebarName = "Fixes"; path.sidebarName = "Fixes";
AddSidebarEntry("Enhancements", path.sidebarName, 3); AddSidebarEntry("Enhancements", path.sidebarName, 3);
@ -1307,6 +1312,11 @@ void SohMenu::AddMenuEnhancements() {
.Format("%d notes") .Format("%d notes")
.Tooltip("Adjust the number of notes you need to play to end the third round.")); .Tooltip("Adjust the number of notes you need to play to end the third round."));
AddWidget(path, "Forest Temple", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Solve Amy's Puzzle", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("SkipAmyPuzzle"))
.Options(CheckboxOptions().Tooltip("Amy's block pushing puzzle instantly solved."));
path.column = SECTION_COLUMN_3; path.column = SECTION_COLUMN_3;
AddWidget(path, "Fishing", WIDGET_SEPARATOR_TEXT); AddWidget(path, "Fishing", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Customize Behavior##Fishing", WIDGET_CVAR_CHECKBOX) AddWidget(path, "Customize Behavior##Fishing", WIDGET_CVAR_CHECKBOX)

View file

@ -3401,6 +3401,8 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
Actor_Init(actor, play); Actor_Init(actor, play);
gSegments[6] = temp; gSegments[6] = temp;
GameInteractor_ExecuteOnActorSpawn(actor);
return actor; return actor;
} }

View file

@ -6,6 +6,8 @@
#include "z_bg_po_event.h" #include "z_bg_po_event.h"
#include "objects/object_po_sisters/object_po_sisters.h" #include "objects/object_po_sisters/object_po_sisters.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#define FLAGS 0 #define FLAGS 0
@ -333,7 +335,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* this, PlayState* play) {
Player* player = GET_PLAYER(play); Player* player = GET_PLAYER(play);
Actor* amy; Actor* amy;
if (sBgPoEventPuzzleState == 0xF) { if (GameInteractor_Should(VB_AMY_SOLVE, sBgPoEventPuzzleState == 0xF)) {
this->actionFunc = BgPoEvent_BlockSolved; this->actionFunc = BgPoEvent_BlockSolved;
if ((this->type == 0) && (this->index == 0)) { if ((this->type == 0) && (this->index == 0)) {
amy = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->dyna.actor.world.pos.x + 30.0f, amy = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->dyna.actor.world.pos.x + 30.0f,

View file

@ -154,17 +154,6 @@ void EnFu_WaitChild(EnFu* this, PlayState* play) {
} }
} }
void GivePlayerRandoRewardSongOfStorms(EnFu* windmillGuy, PlayState* play, RandomizerCheck check) {
if (windmillGuy->actor.parent != NULL && windmillGuy->actor.parent->id == GET_PLAYER(play)->actor.id &&
!Flags_GetTreasure(play, 0x1F)) {
Flags_SetTreasure(play, 0x1F);
windmillGuy->actionFunc = func_80A1DBD4;
} else if (!Flags_GetTreasure(play, 0x1F)) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(check, RG_SONG_OF_STORMS);
GiveItemEntryFromActor(&windmillGuy->actor, play, getItemEntry, 10000.0f, 100.0f);
}
}
void func_80A1DB60(EnFu* this, PlayState* play) { void func_80A1DB60(EnFu* this, PlayState* play) {
if (play->csCtx.state == CS_STATE_IDLE) { if (play->csCtx.state == CS_STATE_IDLE) {
this->actionFunc = EnFu_WaitAdult; this->actionFunc = EnFu_WaitAdult;

View file

@ -1,6 +1,7 @@
#include "z_en_skj.h" #include "z_en_skj.h"
#include "overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h" #include "overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h"
#include "objects/object_skj/object_skj.h" #include "objects/object_skj/object_skj.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" #include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/OTRGlobals.h" #include "soh/OTRGlobals.h"
#include "soh/ResourceManagerHelpers.h" #include "soh/ResourceManagerHelpers.h"
@ -404,7 +405,9 @@ void EnSkj_Init(Actor* thisx, PlayState* play2) {
default: default:
this->actor.params = type; this->actor.params = type;
if (((this->actor.params != 0) && (this->actor.params != 1)) && (this->actor.params != 2)) { if (((this->actor.params != 0) && (this->actor.params != 1)) && (this->actor.params != 2)) {
if (INV_CONTENT(ITEM_TRADE_ADULT) < ITEM_SAW) { if (INV_CONTENT(ITEM_TRADE_ADULT) < ITEM_SAW &&
CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), ENEMY_RANDOMIZER_OFF) ==
ENEMY_RANDOMIZER_OFF) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
return; return;
} }

View file

@ -1374,6 +1374,7 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
} else { } else {
defaultName = &emptyNameNES; defaultName = &emptyNameNES;
} }
this->charPage = FS_CHAR_PAGE_HIRA; // Default to Hiragana Keyboard
} else { // GAME_REGION_NTSC } else { // GAME_REGION_NTSC
defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES; defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES;
} }
@ -1575,6 +1576,7 @@ void FileChoose_UpdateRandomizerMenu(GameState* thisx) {
} else { } else {
defaultName = &emptyNameNES; defaultName = &emptyNameNES;
} }
this->charPage = FS_CHAR_PAGE_HIRA; // Default to Hiragana Keyboard
} else { // GAME_REGION_NTSC } else { // GAME_REGION_NTSC
defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES; defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES;
} }